#89 - Into the Nexus: “Title”

• Garrett • Kyle 

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Intro:  Welcome to Into the Nexus! The Heroes of the Storm podcast!

News

Reminder, you can go to ITNcast.reddit.com to submit stories or upvote submissions for the next episode.

Li Ming Released

Trait

Basic Abilities

Heroic Abilities

Releases at 55.5% and climbing

Quite a few talents have become baseline

http://www.heroesfire.com/hots/wiki/heroes/li-ming/abilities-talents


Patch Changes: General

Focused Attack

Developer Comments: The talent is doing a bit too much damage over the course of the game. We like that it is a highly contested pick on Basic Attack Heroes, but want to bring its overall power down a bit.

Floating Combat Text

Ping Spam Reduction

Battleground Monsters

Structures

Developer Comments: The scaling changes we released in December made it so Heroes could dive into Structures with impunity during the early game. Increasing the damage that Structures deal to Heroes allows defending players to feel a bit safer. We are exploring other fixes to help Structures feel more meaningful throughout the game and will release them when they are ready.

Dragon Shire

Developer Comments: Since the Dragon Knight is flagged as a Hero, the increased structure damage was doing too much damage; Increasing Rubble Maker’s effectiveness to compensate felt appropriate. Savage Charge felt like a dead button a lot of the time due to the Ability’s long channel time. This change has made the button feel a lot better to press.

Infernal Shrines

Developer Comments: The Arcane Punishers have shown to be more effective than their Frozen and Mortar counterparts, so we lowered their Arcane Sentry damage to bring them more in line with other Punisher types.


Patch Changes: Buffs

Gall

Developer Comments: A few months of data have given us a good idea about which of Gall’s talents are under and over performing. We have made some balance changes and talent swaps to help these issues.

Cho

Developer Comments: Similar to Gall, a few months of data have given us a good idea about which of Cho’s Talents are under and over performing. We have made some balance changes and Talent swaps to help these issues.

Illidan

Basic Attack damage increased from 74 (+4% per level) to 78(+4% per level)

Lunara

Butcher

Developer Comments: We really like what Lamb to the Slaughter brings to The Butcher’s kit, but felt there were too many hard counters to it. These changes should help make The Butcher’s target feel more like they should when bound to a stake: scared and helpless.

Zeratul

Developer Comments: Being able to cast Shadow Assault more frequently and stick to his target better should help make Zeratul a lot more lethal when he chooses to give up the massive amount of utility that Void Prison brings.

Abathur

Developer Comments: Buffs. Acceptable.

Azmodan

General of Hell (Trait)

Will no longer dismount Azmodan on use

Gazlowe

Malfurion

Developer Comments: We really like that Malfurion can act as a partial Mana-battery to teammates and that he has great synergy with heavy Mana-users. We wanted to play this up while also making Versatile a more attractive Talent pick.


Patch Changes: Reworks

Nova

Developer Comments: Nova is a crowd favorite, and always at the top of our most played list. When we sat down to talk about what we wanted to do for her, we quickly realized that a slight Talent shuffle was not going to be possible. We wanted to keep her playstyle as similar to live as possible while also addressing some of our core concerns with her, which were:

This new direction for Nova addresses the first two issues by lowering her overall burst potential, while increasing her damage output overall. The most noticeable way we did this was through lowering both her Snipe cooldown and damage. For the third concern, we decided to do an overarching sweep of her Talents, removing the ones that weren’t working, and created some new ones that should offer interesting choices that promote Nova’s roaming and ganking nature. We realize that this is a slight departure from her long history of burst damage, but feel it is a better direction for her in the long run. We are watching her very carefully in order to react quickly and tune accordingly.

Reghar

Developer Comments: Rehgar was usually brought to teams as a main support, which meant players were heavily incentivized to pick every healing option available to him. We tried to rectify this by placing healing Talents against each other on the same Talent tier. Of course, this removes some of his healing power as players cannot stack each Talent, so we also increased his base power to compensate. Our hope is that these changes will allow Rehgar players to be a more aggressive while supporting their team, which was always his design intent.


Patch Changes: Nerfs

Sonya

Developer Comments: Overall, we are really happy with Sonya, but her burst potential was a bit higher than we were comfortable with.

Links


New Rank 1 Rule

Two-part improvement for the Heroes of the Storm matchmaker

Thanks in large part to player reports, we discovered an edge-case scenario in which those with very high matchmaking ratings could be matched with one or more lower-ranked players, and the first part of today’s change greatly limits the likelihood that this will occur in the future.

The other half of our improvement today adds a new rule to ranked matchmaking that’s intended to tighten up the range of skill that Rank 1 players can be matched with and against. With this rule, Rank 1 players will now be more consistently matched with and against others between Ranks 1 – 4.

As with many of our matchmaking restrictions, please keep in mind that this new rule can be relaxed under certain conditions. For example, it’s still possible that Rank 1 players will occasionally see allies and opponents between Ranks 5 – 7 in their games and, in rare cases, may even be matched with or against Rank 8+ players. However, situations like these should be infrequent after today’s update.

Links


Chair League Shoutout

Links


Dustin Tweets!

Fenix is not being worked on

Tychus rework coming.


Patreon Mention: Patreon.com/ITN

Patron Thanks


Emails

Danny

Fellas,

We’re in the thick of a new year of Heroes esports and I’ve got a dilemma. Team rosters are a mess and my favorite player, Dreadnaught, has stepped back from competing and has joined the caster’s desk.  At this point, I don’t feel particularly inclined to follow and root for a particular team, which helps me enjoy events more.

I’m the kind of guy that likes to support local teams but I’m finding this hard to do in Heroes. Then I had an idea – what if ITN picked up a competitive team? How great would that be?! Kyle already does a lot of coaching so he could naturally be the team’s coach. Garrett is a talented artist and manages multiple podcasts so he could come up with great marketing/branding and manage the team in his sleep.

What do you guys think? Can you make my dream a reality?

On a more realistic note, do either of you have a team that you are excited to follow this year? What draws you to them?


Outro

Patreon Shout Out

ITN is supported by our badass Patrons. You can become a ITN Patron by going to Patreon.com/itn.

iTunes Thanks

Into the Nexus is produced by Amove.tv and our Patreon producers Declan H and CheezyBob! ITN coffee mugs and glasses are over at bit.ly/amovestore.

Catch the live show Thursday nights at 8pm Eastern on Twitch.tv/Amovetv. Mobile live stream provided by Alpha Geek Radio. Go to mobile.alphageekradio.com.

Follow the show on Twitter @ITNcast, Facebook.com/Amovetv, And ITNpodcast.reddit.com.

Thanks to Brian Griffith, the musician responsible for our intro music. He can be found at briangriffithmusic.com or @briangriffith on twitter..

Personal Stuff

Garrett

Follow Garrett @GarrettArt

NOMOONart.com for Garrett’s stream designs.

The Angry Chicken: A Hearthstone Podcast

The Angry Nerd

Kyle

A-move Radio

Kylefergusson.com

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