GPISD | |||||||||||||||||||
Technology Curriculum • 2015-2016 | Activity Calendar | ||||||||||||||||||
OverviewIn second grade students will use their previously taught skills to create slideshow presentations of learned content. The focus of these slideshows will be the skill of inserting graphics from many different sources such as student created graphic organizers and photos taken by the student. They will need experience with mobile devices, computers, printers, and as many input and output devices as possible.This year students will also participate in two online discussion boards. Action ItemsThis list of action items were written by the 2013-2014 TIS based on the TEKS for k-2. Those TEKS were created into action item statements to demonstrate what actions GPISD would address to cover this TEK and then the action items were assigned a grade level. These action items will be covered in all second grade rooms in GPISD as a part of our vertically aligned plan to reach our Student Graduate profile.
TEKS Second Grade FOCUS1(A) apply prior knowledge to develop new ideas, products, and processes; (B) create original products using a variety of resources; (C) explore virtual environments, simulations, models, and programming languages to enhance learning; (D) create and execute steps to accomplish a task; and (E) evaluate and modify steps to accomplish a task. 2 (A) use communication tools that allow for anytime, anywhere access to interact, collaborate, or publish with peers locally and globally; (B) participate in digital environments to develop cultural understanding by interacting with learners of multiple cultures; (C) REVIEW format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium; and (D) select, store, and deliver products using a variety of media, formats, devices, and virtual environments (ONLINE) 3(A) use search strategies to access information to guide inquiry; (B) use research skills to build a knowledge base regarding a topic, task, or assignment; and (C) evaluate the usefulness of acquired digital content. 4(A) identify what is known and unknown and what needs to be known regarding a problem and explain the steps to solve the problem; (B) evaluate the appropriateness of a digital tool to achieve the desired product; (C) evaluate products prior to final submission; and (D) collect, analyze, and represent data using tools such as word processing, spreadsheets, graphic organizers, charts, multimedia, simulations, models, and programming languages. 6 (MORE INDEPENDENTLY, MULTIPLE SOFTWARE AND DEVICES) )(B) use appropriate digital tools and resources for storage, access, file management, collaboration, and designing solutions to problems; (MORE INDEPENDENTLY, MULTIPLE SOFTWARE AND DEVICES)(C) perform basic software application functions, including opening an application and creating, modifying, printing, and saving files; (INTRODUCE )(G) use the help feature online and in applications. All GradesThese TEKS may not be included as a particular focus TEK of every activity but will be a part of every activity in every grade. 5 (A) adhere to acceptable use policies reflecting appropriate behavior in a digital environment; (B) comply with acceptable digital safety rules, fair use guidelines, and copyright laws; and (C) practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video. 6(A) use appropriate terminology regarding basic hardware, software applications, programs, networking, virtual environments, and emerging technologies; (See Vocabulary Focus) (D) use a variety of input, output, and storage devices; (E) use proper keyboarding techniques such as ergonomically correct hand and body positions appropriate for Kindergarten-Grade 2 learning; (F) demonstrate keyboarding techniques for operating the alphabetic, numeric, punctuation, and symbol keys appropriate for Kindergarten-Grade 2 learning; and Vocabulary Focus:5 (A) adhere to acceptable use policies reflecting appropriate behavior in a digital environment; (B) comply with acceptable digital safety rules, fair use guidelines, and copyright laws; and (C) practice the responsible use of digital information regarding intellectual property, including software, text, images, audio, and video. |
Links: http://studio.code.org/ |