Kraghammer: 2 days
- (1) Vox Machina arrives in Kraghammer. One night only: Trinket vs. Balgus.
- (1) The party negotiates with Nostoc Greyspine after killing a stitch naga. They also tick off Master Thunderbrand and buy supplies from the Value of Valor.
Underdark: 6 days
- (1) The party takes the elevator down the mine, ventures into the Underdark, and fights off Umberhulks. The party rests while Grog is catatonic.
- (1) The party finds and allies with Clarota, defeats the General and the bulette, and flees from the duergar warcamp.
- (1) The party tangles with black pudding and hook horrors, finds Kima, assaults the Duergar Throne Room, loses Grog, and rests to heal Vax’s foot.
- (1) The party fights an abomination, finds Grog, defeats the Queen, and have their first conversation with K’Varn
- (1) The party defeats a cloaker, scries on K’Varn to determine that he is a beholder, and charms a Fomorian.
- (1) The party prepares for the encounter with K’Varn, defeating him twice before claiming the Horn of Orcus. The party flees from the Mind Flayers, arriving back in Emon.
Emon: 3 days
- (1) The party meets with Allura before meeting with Council over the Horn. The party goes to Gilmore’s.
- (2) The party waits two days for the arrival of the airship.
Airship: 6 days [ep16, 00:15:46]
Vasselheim: 14 days
- (1) The party arrives in Vasselheim, completes their quest to guide the Horn of Orcus to safety, drops Pike off at the Temple of Sarenrae, and watches Grog fail in the Crucible to Kern the Hammer.
- (1) The party hunts a hydra to replenish their finances, putting them at the mercy of the Slayer’s Take.
- (2) Team 1 journeys to the mountains, slaying Rimefang. Team 2 hunts and defeats the rakshasa, returning shortly to wait for Team 1’s arrival.
- (2) Team 1 journeys back from the mountain, returning to the Take.
- (1) Vox Machina is initiated into the Slayer’s Take. They reunite with Pike, and the party drives Vex to drink over poor financial management.
- (6) AraMente
- (1) Tiberius gets Lockheed, Tyriok provides guidance, and the party sets out on the first part of their journey to Pyrah.
- (1) The party hikes through a thunderstorm, flees from ettins, and meets up with the druids of the Fire Ashari. The party enters the Elemental Plane of Fire, and Keyleth completes the next leg of her AraMente.
- (1) Vox Machina rests in Pyrah after the trial.
- (3) Vox Machina takes their time returning to Vasselheim. (Pike spent 7 days in all away from the Temple [ep22, 4:19:38])
- (1) The party reunites with Scanlan and spends their last day in Vasselheim watching Grog gain victory over Kern, acquiring black powder, and speaking with the Groundbreaker of the Church of Kord before teleporting home, without Pike. They send Kynan on his way and converse with Seeker Asum about the arrival of one Lord and Lady Briarwood. The party pays their servants, gets a history lesson on the Briarwoods, and begins preparations for the feast.
Emon: 15 days
- (5) The party spends the week preparing for the Briarwoods’ arrival. They return the lost item to Master Thunderbrand, retrieve their money from Lord Greyspine, shop for necessities, tinker without ceasing, and plot. (Days 2 through 6)
- (1) The Briarwoods attend the feast and are chased off by the party, but not before turning the Council and nearly killing the twins. Vox Machina visits the temple to help Vax, then destroy the Broker and his allies in their frustration.
- (1) The party help save the cattle of the local ranchers by confronting and redirecting a young roc and its gnomish guardian.
- (1) Invisible Stalkers attack the Keep.
- (7) The party completes various errands in preparation for their assault on Whitestone.
The Path to Whitestone: 3 days
- (1) The party teleports to Westruun, buys horses for travel, and make their way to the Turst Fields.
- (1) After a half-day’s travel, the party crosses a rickety bridge and avoids a group of harpies. They take refuge in the side of a mountain, where Percy assures Keyleth that he is fine. (Percy is not fine.)
- (1) The party fights off an attacking behir. The inspect the stone giant fort, and get first view of Whitestone from the forest. Keyleth and Scanlan start the first bit of reconnaissance over Whitestone as the rest of the party rests in the trees an hour from the city.
Whitestone: 21 days
- (1) The party discovers their welcome gift at the Sun Tree. Keyleth focuses on the tree. Vax, Percy, and Scanlan are nearly defeated by a door before fighting a banshee. Percy gains his first corruption point.
- (1) Vox Machina have their first encounter with the denizens of Whitestone before their assault on Kerrion Stonefell.
- (1) The party gauges Whitestone’s inhabitants’ willingness to fight back, and assaults the manors of Vedemeyer and Count Tylieri. Pike appears in time to fight back the wave of skeletons and zombie giants.
- (1) The siege on Castle Whitestone begins. Vox Machina infiltrates the castle, frees Ripley, kills Professor Anders, invites Cassandra into their ranks, fights off ghosts, falls into an acid trap, destroys Sylas, severely injures Delilah, and escape from the Ziggurat as a marble-sized black hole drains all magic (including much-needed healing) from the vicinity. Orthax is removed from Percy, the Pepperbox is destroyed, and Whitestone begins celebration.
- (13) Two weeks pass as the party helps rebuild Whitestone and prepares for the Winter’s Crest Festival.
- (1) For the first time in years, the Winter’s Crest Festival is had in Whitestone.
- (3) Vox Machina prepares for their return to Emon after the festival.
Emon: 4 days
- (1) Vox Machina returns to Emon, clears their name, and captures Lord Daxio.
- (1) Vox Machina investigates General Krieg’s former residence, fights two worms, takes the magic skull from the house, frees Kaylie from prison, and looks for Vax.
- (1) Vox Machina has their stolen cookware replaced, attends Sovereign Uriel’s resignation, flees from the guerilla assault of the Chroma Conclave, attempts to fight off Vorugal, the white dragon, fights over the magic skull, and listens to Allura’s tale of Thordak, the red dragon. Keyleth performs a scrying ceremony with Allura and learns the Fire Ashari have been all but obliterated, with an open rift to the Plane of Fire.
- (1) Vox Machina ventures into the city looking for survivors, kills a gang of looters, and rescues Gilmore, Sherri, Salda, and Salda’s children. They send a decent number of refugees into Whitestone where Percy seeks aid from Cassandra and Eskil Ryndarien. They fight off a scouting party of lizardmen and wyverns before ending any alliances with the Clasp
- (1) Vox Machina follows the rest of the refugees into Whitestone, and prepares for travel to Vasselheim.
Vasselheim: 2 days
- (1) Vox Machina travels to Vasselheim, stopping first at the Slayer’s Take. After meeting up with Zahra and Kashaw, they proceed to run various errands, including intimidating a street vendor, obtaining black powder, getting Kima, and fighting Earthbreaker Groon.
- (1) The party explores the underwater temple to recover the Death Walker’s Ward, then returns to Whitestone. Keyleth confirms that the black dragon resides on Gatshadow north of Westruun, as well as Allura and Drake’s current status in the city. Kima is restless, but is soon rattled when she realizes it is Thordak who has returned. Vex confronts Keyleth about her death, Scanlan is united with his portrait, and Vax leaves Keyleth in tears before falling asleep at the doorway of Vex’s bedroom.
Whitestone: 1 day
- (1) Vox Machina releases Galdrick and puts Trinket in the Raven’s Slumber. The party prepares to visit the remains of the Fire Ashari.
Vasselheim: 1 day
- (1) Vox Machina travels to Pyrah, where they meet Keyleth’s father, Korren, as well as a number of druids of both the Fire and Air Ashari. With the assistance of Gern, they defeat the invading Fire Plane denizens before spending the night in Scanlan’s magnificent mansion.
Westruun: 16 days
- (1) The party travels near Westruun, where they Wind Walk close enough to discover that Grog’s former herd has taken charge of the city. Grog kills one of the goliaths, and the party promises one of the residents that they’ll return for the city as they prepare to seek out Osysa’s mate. They find a camp of refugees outside the city.
- (1) The party reunites with Pike, makes a deal with Master Quall, and promises to find the camp leader’s brother before embarking into the Frostweald.
- (1) After an exciting brunch, the party finds a stone obelisk, a group of basilisks, and a petrified Tyriok. They release him of both his petrification and right arm before dispatching a camp of orcs. The party helps the orcs’ captives into Scanlan’s mansion, where they rest for the evening (except for Grog, who stays awake to keep his strength from Craven Edge).
- (1) The party ventures into the lair of the Androsphinx, complete his trials, and receive information about the locations of the Vestiges of Divergence. Upon taking a short rest, Craven consumes Grog’s soul, which is retrieved thanks to the efforts of Pike and the rest of the party. After much debate, Craven is banished to the pocket dimension of the Dread Emperor.
- (2) The party treks back from the Frostweald toward the Westruun refugees, evading a pack of basilisks in the process.
- (1) The party reunites with the refugee camp before continuing to Westruun, where they discover that their first contact had been killed as a warning to the rest of the populace. The party constructs a plan to draw the attention of the usurpers and rescue the residents.
- (1) The plan promptly falls apart. Scanlan reunites with Doctor Dranzel and Kaylie, teaming with them to help a small number Westruun denizens escape into the sewers. Vox Machina watches from the shadows as Grog publicly challenges Kevdak, calling the assistance of his allies upon seeing the futility of the encounter. Grog slays Kevdak and frees Zanror. The party searches the city for resources and survivors.
- (1) The other half of the herd and the remaining Westruun residents flee the city as the remaining herd members and Vox Machina plan the trap for Umbrasyl.
- (1) Umbrasyl is caught in the trap, but only for a few seconds before annihilating most of the herd and flying away with Grog, Vax, and Scanlan. The party rests before chasing him back to his lair, defeating the dragon with the help of Shale.
- (1) The party rests, taking advantage of the mansion’s amenities to relax and study their new loot.
- (1) The party returns to Westruun, wish Zanror and Worra well, and meet with Kerrek and other survivors who returned to the city.
- (1) The party begins to rebuild the city. They help the Westruun survivors who want to reunite with their loved ones make the trek to Kymal.
- (3) Vox Machina helps the Westruun survivors rebuild the city so that it might be safe when the party is not there to protect it.
Vasselheim: 1 day
- (1) The party visits the Take before Percy retrieves more black powder from Victor in exchange for a new mechanical hand for the latter. Vax and Percy separately visit the Raven Queen.
Whitestone: 2 days
- (1) Vox Machina returns to Whitestone, meets up with a number of old friends, and discusses the syphon, Whitestone’s defenses, and the Chroma Conclave. An old adversary also makes their secretive return, as well as their revenge.
- (1) The party discuss their plans to protect the town from future threats, say their farewells to Pike, and incur a bar brawl.
Feywild: 7 days
- (1) The party arrives in the Feywild, receives assistance from Nala the nymph and a deal and ridiculous art from Garmelie the satyr.
- (1) The party enters Syngorn. The twins reunite with Syldor (tensely), Divana (profanely), and Velora (adorably).
- (1) The party completes their arrangement with Garmelie by obtaining the High Warden’s hat and forming a piece of a crest from a threshold. They leave Syngorn, traverse through a field of emotional grass, and enter the domain of a ghostly bear where Trinket protect Vex from harm.
- (1) The party escapes the campsite of Sorudun the Happy, then stumbles into the lycan residents of the Moonbrush.
- (1) The party’s diplomacy with the pixies fails, resulting in the destruction of the Wishers and the freedom of the Fendir.
- (1) The party crosses the Gilded Run, parts ways with Garmelie, avoids the Hut of Wodenna, and scouts out the cancerous tree.
- (1) The party confronts Saundor, claims Fenthras, meets Artagan, and returns to the Material Plane. Vorugal passes overhead, but the protections over Whitestone keep it hidden.
Whitestone: 2 days
- (1) Vox Machina meets with Gilmore and Seeker Asum, travels to Draconia, meets the Ravinites, and buries Tiberius. Vax and Keyleth spend the night together.
- (1) The party makes preparations to go to Marquet. Gilmore sends them to Shandal, from where Vox Machina travels to and camps outside of Ank’Harel’s walls.
Marquet: 3 days
- (1) The party enters Ank’Harel. The group visits the market, Grog buys overpriced alcohol, the party proves themselves to the emperor and guardian of the city, and Scanlan participates in a shady deal while everyone else wreaks havoc in the casino.
- (1) The party finds the (former) owner of Cabal’s Ruin, as well as clues toward the interference of an old foe. They present their case to her employer, book passage on an airship, and leave Ank’Harel behind as they fly over the Ozmit Sea in search of Ripley.
- (1) Keyleth sees Ripley leading a team diving for Whisper before the druid parts a storm to allow Vox Machina’s airship safe and quick passage to the island of Glintshore. The party wrecks Ripley’s ship before flying inward to confront Ripley.
Whitestone: 2 days
- (1) The party rests long enough to return to Whitestone, save one of their own, and discuss several other matters in the safety of their base of operations.
- (1) The party is summoned by Seeker Asum to discuss matters of dire importance.
Draconia: 3 days
- (1) The party meets with the Ravinites (twice) to plan their assault on Vorugal.
- (1) With the assistance of “Larkin,” the party fights both Vorugal and Yenk.
- (1) The party continues to disperse and analyze the loot with the Ravinites.
Whitestone: 1 day
- (1) The party meets with the council to discuss Thordak’s fall before leaving for Fort Daxio, where they make preparations.
City of Brass: 2 days
- (1) The party teleports to Pyrah, plane shifts to the City of Brass, and makes deals with a genasi and a couple of fire giants.
- (1) The party lures a pit fiend into an ambush, claims the final vestige, and arrives at Fort Daxio in time to defend it.
Whitestone: 1 day
- (1) The party returns to Whitestone to arrange plans and gather allies for the final encounter with Thordak.
Emon: 5 days
- (1) Vox Machina and their allies gather at Emon, engaging in siege against The Cinder King and his troops.
- (1) The party returns to Whitestone, rest for the day, and hunt Raishan through a necromantic temple.
- (1) The party returns to Emon to begin sorting out the city’s return. They teleport to Vasselheim to meet Earthbreaker Groon before returning to Whitestone for the evening.
- (1) The party nurses a hangover before teleporting to Ank’Harel to return Ripley’s Hand and speak to the Grand Maven. They return to Whitestone to put the new guy through the ringer.
- (1) The party travels to Terrah before chartering a ship in Emon for Vesrah.
Ozmit Sea: 10 days
- (4) The party sails onward, nothing of consequence happening.
- (1) The party engages and dispatch sea pirates.
- (1) The party continues sailing, arriving in the evening at Vesrah.
- (1) The party searches for the kraken’s lodestones in the Elemental Plane of Water, completing the Water trial and celebrating the end of Keyleth’s Aramente.
- (3) The party sails back to Emon, aided by druid-controlled winds.
World Travel: 3 days
- (1) The party wakes up from their first night in Greyskull in a while before teleporting for a day’s events in Vasselheim.
- (1) Keyleth return to Zephrah to complete her AraMente and take the title of Voice of the Tempest.
Dis: 2 days
- (1) The party wakes in Zephrah before plane shifting to the Iron City in Dis, the second layer of the Nine Hells.
- (1) The party signs a contract, kills a pit fiend, gets arrested, kills an old enemy for good, and returns to Whitestone.
Whitestone: 2 days
- (1) Percy and Cassandra set to work preparing Vex’ahlia for the Grey Hunt. The ranger meditates for the entire day before getting a sign of her quarry.
- (1) Vex hunts the gray render, returning beaten but triumphant to Whitestone.
One Year Later: 257 days
- (256) Vox Machina spends the next year doing various tasks. (Fun fact: 1 Tal’Dorei year = 328 days)
- (1) Vox Machina spends Winter’s Crest at the ball before taking off to Emon to charter a ship for vacation.
Bay of Gifts: 16 days
- (3) Vox Machina leisurely sails from Emon to the Bay of Gifts.
- (10) Beach episode.
- (3) Vox Machina returns from vacation to Whitestone.
Whitestone: 21 days
- (13) The days pass as usual in Whitestone.
- (1) The Trickfoot clan arrives suddenly.
- (1) Vox Machina splits to entertain the Trickfoots while determining their intentions.
- (4) Vox Machina prepares to battle the vision Uncle Ogden predicted to befall Pike.
- (1) Vox Machina make the return to Whitestone, Keyleth via flying carpet.
- (1) Vox Machina returns to Whitestone, hiring a couple of new employees and discovering what lies on the other end of the syphoning orb beneath the city.
Wildemount: 2 days
- (1) Vox Machina discover that a member has been kidnapped, and make haste to recover them. They meet the Darrington family, make a deal with the local crime lord to free the family debt, and take on a corrupted celestial.
- (1) The party returns to the Darringtons with the deed and new arrangement in hand. The party returns to Whitestone where they meet a pair of interesting individuals from Ank’Harel.
Planar Travel: 5 days
- (1) Leaving early morning from Whitestone, Vox Machina travels to Marquet to investigate news of another ziggurat with a magic-absorbing orb. They rest just inside this new temple. Vox Machina explores another ziggurat, discovering another orb and the work of an old foe. The rush home to Whitestone, arriving in the evening to share this news.
- (1) The party Plane Shifts to the Shadowfell. They discover a ritual in process, attack with little effect, and flee into the Feywild. After a long rest, they return to Vasselheim, learning that no time has passed at all. After some research and scuffles with the city guard, the party Plane Shifts to Elysium, incurs the favor of Sarenrae and Pelor, and returns to the Prime Material plane in Terrah.
- (1) The party leaves Terrah in search of a key to Ioun. Upon finding and rescuing him, they use him to teleport to Ioun. The party returns to the Prime Material after receiving insight and power from her.
- (1) The party travels to the Scaldseat volcano to forge the divine trammels to use against the Whispered One.
- (1) The party meets with the leaders of Vasselheim and beyond before beginning their assault against Vecna’s latest threat, in the form of an undead titan. The party enters Thar Amphala and escapes to the Feywild upon confrontation. They make a new ally, face off against old foes, travel to Entropis, and battle Vecna the Ascended.
Aftermath: 15 days
- (14) Grog pulls a card. Two weeks of wackiness ensues.
- (1) After a successful retrieval mission, the party goes their separate ways.