Completely dynamic: spawns, boundaries, pickups, objects, vehicles are easy to add, edit and remove, making it easier to edit the maps, and will result in more of your map suggestions being put in the game.
All maps have been redone, which means everything won’t be exactly the same as in PTP. That also gave us the chance to put in some improvements, for example:
Red County: redone terro spawn ramp (made bigger and easier to drive up), added airport next to the farm, added vortexes, added more vehicles throughout the map, moved the armour spawn
NSA: spawns have been changed: pres now spawns in the villa, cops spawn in the WV pres spawn
FC: removed trees around the airport to make taking off easier
Added some additional armour spawns in all maps
(Not all maps have been completed yet, so some objects might still be missing (for example: FC airport and RC terro spawn are not finished yet)
Duel system
All duels are now saved, along with additional stats: time, accuracy, shots hit, shots fired, average FPS, average ping, ...
Duel now ends when the other player leaves the game
Race system
Completely dynamic, new races can be put in without a restart, while people are playing the game. This means people can make their own suggestions for races, and it will only take 2 minutes to put the race in the gamemode.
All race stats saved (time, finishing positions, …) which means we can offer a whole range of new race statistics in the future.
Air races are now also possible (works with the same system)
Map rotation now works in ‘cycles’ in which each map will be played once, in a random order. Only after all maps have been played once, the cycle restarts.
New water & air camping system
1st minute: only warnings
2nd minute: -1 HP every 15 seconds
3rd minute: -3 HP every 15 seconds
4th minute and longer: -5 HP every 15 seconds
IRC has been readded and working
Sprees
All sprees higher than 10 are now saved, which means we can add more spree stats in the future (top 3 of month, top 10 overall, top sprees of a person, ...)
Anti teamshooting: teammates can no longer pop your vehicles tires
All commands have been rescripted, so most of the bugs they had in PTP should be fixed
/saveskin & /resetskin: saves your skin, and sets in on respawn, keeps saved after relogs as well
/spree: to check your or someone elses spree
/p: quick reply to a pm
/vipme: doesn’t display an error message anymore, also resets to the weapon you were holding after giving the saw and sniper
Animations are now preloaded, so you only have to type the command once for it to work
/topkills: no longer bugs on namechanges
/para: disabled when under 15 HP (so you don’t kill yourself with it)
/rules: updated
Minor additions:
N-word disabled (message won’t show up in the chat)
No longer possible to be a passenger when a player of the opposing team is driving (for example, a cop is driving and you try to get in as a terrorist). Will result in an auto kick from the car.
Vortex DB disabled
Civs will be auto kicked out of hydras
No fly zone added above NSA president spawn
Marked on the map, warning message when you enter the zone as terro in a hydra
Will only trigger warnings / punishment when you’re a terro in a hydra, and when the pres is also in that area
3 dialog warnings on firing shots, 4th will destroy your hydra
Timer to be pres again is now set to 15 minutes, and 5 minutes when the player count is lower than 10.
IP also gets saved, which means relogging to be pres again no longer works.
President kills, survives and deaths are now saved and part of /stats
Armour locations now shown on map (red crosses)
Minor fixes:
Anti spam
Now mutes when over 4 messages sent in under 2 seconds
President can’t enter any air vehicles as driver
Security always respawns when a new player becomes president