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Mass Effect 3 Multiplayer New Player Guide
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Mass Effect 3 Multiplayer New Player Guide

By ComradeShepard7 with help from Baldere

Table of Contents

Questions and Comments

Introduction

Starter Characters

Human Adept

Human Soldier

Human Engineer

Human Sentinel

Human Infiltrator

Human Vanguard

Difficulties and Match Options

Bronze

Silver

Gold

Platinum

Objective Waves

Assassination

Devices

Escort

Hacking

Retrieval

Soloing Objectives

Extraction Wave

Consumables

Useful (And Some Not So Useful) Things

Cover

Power Combos

Damage Over Time (DOT)

Executions

Sync Kills

Wave Budgets

Reload Canceling

Invisible Missile Launcher

The Store

Useful Links

Questions and Comments

If you notice any errors in this guide or if you have any question please feel free to contact me in one of the following ways:

Introduction

In light of the recent influx of new players to Mass Effect 3’s multiplayer, I decided to make a guide for these new players in order to explain game mechanics and to show how to use the base characters effectively so that they may move up to the higher difficulties sooner. Some of the content of this guide is just my personal opinions and advice (such as the character builds), and these are certainly not the only way to go about things.

Before I get started, it is important to remember that this is a cooperative multiplayer game. Your personal score is not what matters. Success as a group is what is important. The summed score of the group will be rewarded as experience at the end of the match and the credits from objectives are rewarded to everyone in the squad. Going off on your own to get some personal glory is a good way to get yourself taken down which reduces the team’s damage output and results in the enemy concentrating their damage output on fewer players. Working together helps matches be more successful and a coordinated group is far more powerful than any lone wolf can hope to be. Also, N7 rank and challenge points are not good indicators of a player’s skill so don’t just kick because someone has a low N7 rank or low challenge points points. Same goes for the opposite side of this, don’t assume that having someone with a high N7 rank or number of challenge points means that you are going to get a free ride through a game.

Starter Characters

I have made videos with each of the starter classes where I take each character through silver using only the started weapons, and without using any gear or equipment. I also have limited myself to using two of each consumable since that is what new players are limited to (I accidently used 3 missiles during the infiltrator game since I was trying to get a killstreak so that someone could finish a weekend objective). In addition to covering the starter characters, the videos also cover some tips/tricks that can help you out while playing multiplayer. Many of these additional tips/tricks are also detailed in this document with pointers to where they are discussed in the videos. The video playlist can be found here.

Human Adept

Human Soldier

Human Engineer

Human Sentinel

Human Infiltrator

Human Vanguard

Difficulties and Match Options

Bronze

Silver

Gold

Platinum

Objective Waves

Waves 3, 6, and 10 are objective waves and completion of these objectives is how you earn credits. During objective waves, one of five objective types will appear which your team will then have to complete before time runs out or the mission will fail. Completing the objective in a timely fashion will reward bonus credits.

Running around and just killing enemies during objective waves instead of helping with the objective is a good way to irritate other players. If you do this, you may find that your teammates are not willing to revive you when you get taken down and some will vote to kick after the game.

Assassination

Devices

Escort

Hacking

Retrieval

Soloing Objectives

If you are the only person remaining during a device, hack, or escort objective and things are getting hot near the objective, it is a good idea to run away from the objective for a while in order to draw the enemies away before returning to do the objective, and rinse and repeat as necessary. However, make sure you keep an eye on the objective timer when doing this since you may not have enough time left to make this worth doing.

Extraction Wave

During the extraction, you must hold out for two minutes and be alive at the LZ when the timer runs out. Extracting grants you bonus credits along with XP that depends on how many players survive.

DO NOT CAMP THE LZ DURING THE EXTRACTION WAVE, doing so is a good way to get overwhelmed and killed. Instead, it is a good idea to stay away from the LZ until there is only about 20-30 seconds left on the timer and then run for the LZ. If you have missiles left, you can use them to quickly take out any troublesome groups of enemies that are in your way.

Consumables

You can not own more than 255 of each supply. When you first start playing you will only be able to carry two of each into a mission so use them wisely. The numbers in parenthesis are the current maximum carrying capacity that you can reach for a mission without using gear. Mission capacity upgrades are rare cards.

Useful (And Some Not So Useful) Things

Cover

Power Combos

Damage Over Time (DOT)

Executions

Sync Kills

Wave Budgets

Reload Canceling

Invisible Missile Launcher

The Store

Useful Links