Independent Mission Catalog - Primer and Sample 5-Round Mission Document

(v3, 7/17/2014)

This document is meant to be “ready to print” for TOs looking to put on up to 5 rounds of games using the Independent Mission Catalog.

THIS DOCUMENT ALSO CURRENTLY REPRESENTS THE SAMPLE MISSION PACKET FOR THE 2014 NOVA OPEN GT AND INVITATIONAL EVENTS

Introduction and Guidance - Pg. 1-4 // 5-Rounds - Pg. 5-9 // Scoresheets - Pg. 10-14

Brief Introduction

Please read the following Asymmetrical Mission Guide carefully prior to beginning your first round. When in doubt about rules or guidelines, reference the Guide portion of this packet to help direct you through any mission hiccups. In all cases, refer to your TO and judges for questions and doubts should they arise.

Your scoresheets are at the back of the packet in reverse order, to facilitate tearing them off as you play. Unlike a more traditional mission format, you will need your scoreseheets immediately upon sitting down with your opponent. You will use them to also record your asymmetrical primary and secondary mission selections. Please use 40mm bases or other tokens to represent Objectives and Markers in all cases. Mysterious objectives, random turn length, night fighting are all in play. Objectives are infinitely tall.

Asymmetrical Mission Guide

Note: The nature of an asymmetrical mission is to essentially accomplish your goal BETTER than your opponent accomplishes HIS goal. At its most basic form on the battlefield, this translates to --- I want to kill my opponent better than he kills me! However, often the goals of any given battle are different for each side -- i.e., I want to destroy my opponent's castle while he wants to prevent my best general from being quickly reallocated to a more critical theater. Further, if I really want to win on the battlefield I most often must accomplish my goal while denying my opponent from accomplishing his goal -- i.e., I want to keep my opponent's best general where he is while also preventing him from destroying my castle. Or, another simpler approach, I want to kill my opponent while I also stop him from killing me!

Asymmetrical missions epitomize the idea of working towards your goals while also stopping your opponent from accomplishing his goals. In a symmetrical mission, there is only one goal, and therefore, both players cannot achieve it. For example, in the Relic, only one player can accomplish the goal of “having the Relic at the end of the game”. However, if Rulebook Missions were asymmetrical, a mission might be Player A tries to seize the Relic while Player B tries to earn more Kill Points. Then, whoever completes their Goal wins the battle but ONLY IF that player also stopped his opponent from achieving his goal. For example, Player A must seize the Relic WHILE ALSO stopping Player B from earning more Kill Points.

From a gameplay perspective, then, the key to understanding the concept and impact of the missions is understanding their asymmetrical nature. It is not their individual differences from more traditional missions (i.e., accumulating points from objectives throughout a game instead of at the very end) that sets them apart. It is the fact you are never playing the exact same mission as your opponent. This fact, coupled w/ the malleability of the mission once you’ve sat down to the table with your opponent and seen each others’ lists, is what makes these missions unique. It’s also the set of facts you should most ponder when trying to strategize the best way to play them! By their design principle, it is dramatically more difficult to win or advantage yourself for a tournament through list building alone - since your opponent will choose the actual details of each mission only once you’ve sat down at the table, you cannot simply build a list that is better at “the missions” than your opponent. After all, you and your opponent may not even have the same mission!

Once you embrace their basic concepts, asymmetrical missions are easy to understand, tactically engaging, and a lot of fun!

How To Use Asymmetrical Missions:

Step #1) Before any dice are rolled, each player will secretly choose a Primary Mission Goal from those available in the mission.

Step #2) Immediately after choosing Primary Mission Goal, select 3 Secondary Mission Goals from the pool of available goals.

Step #3) Reveal your chosen goals to your opponent after the die roll to determine table sides.

Below, prior to “Asymmetrical Mission Types,” you’ll find a summarized pre-game order of operations to ease gameplay and help ensure players are not confused or disadvantaged by the mission selection process.

To Win The Game:

To determine a winner, each player will calculate his/her Round Score which is the sum of Primary Mission Score and Secondary Mission Score. The player with the highest Round Score wins the game.

Ties are broken through Points Destroyed (the points value destroyed of an opponent’s army; units brought to or below their original starting # of models, wounds or hull points - depending on unit type - are worth half their point cost; units completely destroyed are worth all their point cost).

Example: You score 6 Primary points and 2 Secondary points, your Round Score is an 8.

The maximum score for Primary Mission is always a NINE (9). The maximum score for all Secondary Missions is always a SIX (6). Thus, the max Round Score is a FIFTEEN (15).

Pre-Game Order of Operations:

1. Introduce yourself to your opponent, shake their hand and exchange army lists.

2. Briefly study your opponent’s army list and ask any questions you have about it.

3. Both players should read the mission and use the mission description page to identify which Primary and Secondary Missions they will pursue for the game. These selections should be done in private by circling each selection.

4. Immediately prior to rolling the die for determining table sides, simultaneously reveal your mission selections to each other.

5. Proceed with the formal pre-game order of operations (fortifications → objectives → warlord/psychic/pre-game abilities → night fighting → dice roll to determine deployment/first turn → deployment → infiltrators/scouts → seize the initiative → first turn)


Asymmetrical Mission Types

An asymmetrical mission has a type classification. This type tells you how you will compare the progress each player made towards his/her goal, and thereby, the player who makes the most progress will achieve a higher Primary Mission Score.

Accumulation - In this mission type, both players are trying to accumulate more points using their declared Primary Mission Goal.

For example, I might accumulate points by earning Kill Points while my Opponent accumulates points by scoring Objectives. The Primary Mission then is to get as many points as possible using your chosen method to score them.

Comparative - In this mission type, players try to out perform their opponent at their respectively chosen goals while their opponent actively tries to block them. You earn points for doing better than your opponent at your goal than he does at his.

For example, my Primary Mission Goal might be to earn more Kill Points than my opponent. Thus, I must COMPARE the number of Kill Points I earned to the number my opponent earned. Likewise, my opponent’s Primary Mission Goal might be to score more objectives than I do. In that case, he must COMPARE the number of objectives he scores to the number I score. Effectively, then, both of us are playing Kill Points AND Objectives AT THE SAME TIME. However, I only earn points towards my Primary Mission Score through my goal whereas I also benefit from my opponent not earning very many points through his goal which I accomplish by actively blocking his progress.

An Example of Each Game From a Primary Mission Goal Viewpoint:

Asymmetrical Mission #1 -- Crusade is an Accumulation mission. There are two Primary Mission Goals to pick from -- earn points by holding objectives at the END of the game OR earn points by holding objectives DURING the game.

John chooses to earn points by holding objectives at the end of the game. Jeff chooses to earn points by holding objectives during the game. After 6 rounds, the game ends. Jeff was able to accumulate 5 points by holding objectives during the game, but John, who is controlling 3 objectives at the end of the game, has accumulated 9 points. In an accumulation mission, that means Jeff’s Primary Mission Score is 5 while John’s Primary Mission Score is 9.

Asymmetrical Mission #3 - Purge the Alien is a Comparative mission. There are two Primary Mission Goals to pick from -- earn more Kill Points than your opponent OR earn more Modified Kill Points than your opponent.

John chooses Kill Points as his Primary Mission Goal while Jeff chooses Modified Kill Points as his Primary Mission Goal. After 6 rounds, the game ends. John calculates that he scored 5 Kill Points while Jeff only scored 4 Kill Points. John has done better at his chosen Goal than Jeff did and earns some (perhaps many) points for his Primary Mission Score. Jeff calculates that he scored 4 Modified Kill Points while John scored 7 Modified Kill Points. Bad news for Jeff as it appears that John has done better at Modified Kill Points than he did, and therefore, Jeff will earn few (if any) points towards his Primary Mission Score.

Notice how in the Comparative mission, Jeff and John are playing BOTH Goals at the same time! This is because they chose different Primary Mission Goals.

Let’s pretend that John chose Kill Points but Jeff also chose Kill Points. By choosing to have the same Goal, the game will simply be decided by who was able to earn more Kill Points since nobody is trying to earn points through Modified Kill Points.

Selecting and Accomplishing Secondary Missions:

The Asymmetrical Mission Catalog includes a pool of Secondary Missions. Secondaries are always worth TWO (2) points if accomplished, ZERO (0) points if not accomplished. Every Overall Mission will present a pool of FIVE (5) Secondaries to select from. Each player must select THREE (3) Secondaries to personally pursue each round. As with the Primary Missions, their opponent by design may not be pursuing the same options. You will further be challenged to accomplish your chosen goals better than he accomplishes his.

The current pool of Secondaries are:

  1. First Blood – If you are the first player to destroy an opposing unit, you achieve this Secondary.
  2. The Last Laugh – If you are the last player to destroy an opposing unit, you achieve this Secondary.
  3. Moment of Bloodshed – If during a single player turn you destroy three or more opposing units, you achieve this Secondary.
  4. Linebreaker – If at least one of your models from a Scoring or Denial unit is in the enemy deployment zone at the end of the game, you achieve this Secondary.
  5. Heart of the Matter – If your Warlord ends the game in base contact with the centerpoint of the table, you achieve this Secondary.
  6. Leave None Behind – If none of your surviving units are within your deployment zone at the end of the game, you achieve this Secondary.
  7. Slay the Warlord – If you destroy the enemy Warlord, you achieve this Secondary.
  8. Strike the Rank and File – If you destroy every enemy Troop unit (not counting Dedicated Transports), you achieve this Secondary.
  9. Marked for Death - Immediately following revelation of Primary and Secondary Goal selections, clearly mark one Scoring or Denial unit on your opponent’s Army List for death. If you destroy this unit during the course of the game, you achieve this Secondary.

Example Secondary Mission Completion:

In the Asymmetrical Mission #1 example above, John and Jeff are presented the following Secondaries to choose from:

First Blood, Linebreaker, Slay the Warlord, The Last Laugh and Strike the Rank and File

John selects First Blood, Linebreaker and Slay the Warlord. Jeff selects First Blood, The Last Laugh and Strike the Rank and File.

At the end of the game, John completed First Blood only. Meanwhile, Jeff completed The Last Laugh and Strike the Rank and File. John therefore adds 2 points to the 9 he scored for Primary (above) and Jeff adds 4 points to the 5 he scored above, yielding a final score of 11-9 in favor of Jeff

Round 1 - Blitz and Maginot

For details on how to play this mission and the pre-game order of operations, please see the Asymmetrical Mission Guide at the forefront of this Tournament Packet.

Deployment: Dawn of War

Primary Mission Type:  Accumulation

Objective Placement: Place 6 Objectives on the table using the following guidelines.  Place 4 objectives such that each objective is 24 inches from a short table edge and 12 inches from a long table edge.  Finally, place 2 more objectives such that they are 12 inches from each short table edge and 24 inches from each long table edge.

Goal Identification: Please select one of the following Primary Goals and three of the following Secondary Goals and mark accordingly on your Round 1 score/selection sheet.

Primary Goal 1:  Blitzkrieg (End-Game Objectives)

You accumulate 2 points for each Objective you control at the end of the game. If you control more objectives than your opponent at the end of the game, you also earn one additional point.  Max 9 points.

Examples -

Primary Goal 2:  Maginot (Turn-by-Turn Objectives)

At the beginning of your Player Turns 2-6, examine the board and Score this Goal in the following fashion:

        (Thus you can earn up to 3 points per turn)

Examples -

  Max 9 points.

Available Secondary Goals:

  1. First Blood (Be the first player to destroy an opposing unit)
  2. Linebreaker (Model from a scoring/denial unit in opponent’s deployment zone at end of game)
  3. Slay the Warlord (Kill enemy Warlord)
  4. Strike the Rank and File (Kill all enemy Troops)
  5. Marked for Death (Kill target enemy unit)

Round 2 - Hearts and Homes

For details on how to play this mission and the pre-game order of operations, please see the Asymmetrical Mission Guide at the forefront of this Tournament Packet.

Deployment: Vanguard

Primary Mission Type:  Accumulation

Objective Placement: Place 5 Objectives on the table.  One Objective will go in the center of the table, and one objective will go in the center of each table quarter.  The Objective in the center of the table is the Relic. The two objectives closest to YOUR OWN long table edge are your Home Objectives. The two objectives closest to YOUR OPPONENT’s long table edge are his Home Objectives.

Goal Identification: Please select one (1) of the following Primary Goals and three (3) of the following Secondary Goals and mark accordingly on your Round 2  score/selection sheet.

NOTE: The rules for the Relic changed from 6th - 7th edition, and it is now controlled/contested as an Objective Marker. In 6th edition, you controlled it by being the player who currently “seized” it by having it in the possession of a scoring model. In 7th edition, you move it in the same fashion, but score it (and deny it) by proximity in the same fashion as other Objective Markers. Don’t be caught off guard!

Primary Goal 1:  The Heart (Relic)

If you control the Relic at the end of the game, it is worth 5 points.  Each of your Home Objectives is worth 1 point if you control it at the end of the game. Each of your opponents Home Objectives is worth 2 points if you control it at the end of the game.  Max 9 points.

Primary Goal 2:  The Homes (Turn-by-Turn Objectives)

At the beginning of your Player Turns 2-6, examine the board and Score this Goal in the following fashion:

        (Thus you can earn up to 3 points per turn)

NOTE: If you select Goal 2, you may not seize and move the Relic; for your purposes, it is treated solely as an Objective.

Max of 9 points.

Available Secondary Goals:

  1. First Blood (Be the first player to destroy an opposing unit)
  2. Linebreaker (Model from a scoring/denial unit in opponent’s deployment zone at end of game)
  3. Slay the Warlord (Kill enemy Warlord)
  4. Heart of the Matter (End the game with your Warlord base contacting the centerpoint of the table)
  5. Moment of Bloodshed (Destroy at least 3 enemy units in a single player turn)

Round 3 - Death in All its Forms

For details on how to play this mission and the pre-game order of operations, please see the Asymmetrical Mission Guide at the forefront of this Tournament Packet.

Deployment: Dawn of War

Primary Mission Type:  Comparative

Objective Placement: No objectives are placed in this round.

Goal Identification: Please select one (1) of the following Primary Goals and three (3) of the following Secondary Goals and mark accordingly on your Round 3  score/selection sheet.

Primary Goal 1:  Indiscriminate Slaughter (Kill Points)

Your Score is the difference between the number of Kill Points you earn and the number of Kill Points your opponent earns.  (E.g. You score 8 KP, your opponent scores 4, so your Primary is 4).  Max 9 points.

Primary Goal 2:  Precise Slaughter (Modified Kill Points)

When one of your Units destroys an Enemy Unit, place a token with your Unit.  Likewise, when an Enemy Unit destroys one of your Units, place a token next to the Enemy Unit.  These tokens represent a MODIFIED KILL POINT earned.  A UNIT WHICH ALREADY HAS A TOKEN CANNOT EARN A SECOND TOKEN.  (Thus, the idea of the Goal is that no single Unit can ever earn more than one Modified Kill Point!)  If a Unit with a token is destroyed, simply place its token to the side, but do not lose it as it still counts!

Primary Mission Score: - Your Score is the difference between the number of Modified Kill Points (tokens) you earn and the number of Modified Kill Points (tokens) your opponent earns.  (E.g. You Score 7 Modified Kill Points, your opponent scores 3 Modified Kill Points, therefore your Primary Mission Score is 4)  Hint: Just count up the tokens each player earned and subtract to find the answer!  Max 9 points.  Min 0 points.

Important Clarifications:

-   In the case of Independent Characters (ICs) joining a Unit,  neither the Unit nor the IC can earn a token if either already has a token as they are a single Unit for rules purposes.  When a unit containing an IC earns a token, always give the token to the Unit, not the IC.

-   Tokens are never transferred between Units and the ICs that join them in any way..

-   In a Unit comprised entirely of Independent Characters, where no IC has yet to earn a token, randomize which IC claims the token should this Unit destroy an enemy Unit.  Remember, as per above, if any IC in a Unit has a token, no other ICs in that Unit (nor any Unit they have joined) can earn a token.

-   In the event of multiple units earning a token at the same time, such as in a multiple combat, randomize which unit has earned the token, even if the token has to be discarded because the Unit randomized already has one.  

-   Modified Kill Points which occur due to game events or mechanics that are not attached to or caused by Units, such as the warp storm table, are discarded.

-   If a unit breaks as a result of the actions of multiple enemy units, randomize which unit inflicted the break test. Should the unit fall back as a result of casualty % and end the game destroyed as a result, award the token to the Unit that first crossed the 25% casualty point (i.e., 3 wave serpents fire upon a unit of 4 dire avengers; the first wave serpent kills 1, thus inflicting 25% casualties; the 2nd and 3rd wave serpents each kill an additional one; the unit breaks and falls back off the table; the token is awarded to the wave serpent that inflicted the first casualty and thus forced the break test).

Available Secondary Goals:

  1. First Blood (Be the first player to destroy an opposing unit)
  2. Linebreaker (Model from a scoring/denial unit in opponent’s deployment zone at end of game)
  3. Slay the Warlord (Kill enemy Warlord)
  4. Leave None Behind (All your surviving units must end the game outside your deployment zone)
  5. Strike the Rank and File (Destroy every enemy Troop, not counting Dedicated Transports)

Round 4 - Gamblers and Investors

For details on how to play this mission and the pre-game order of operations, please see the Asymmetrical Mission Guide at the forefront of this Tournament Packet.

Deployment: Hammer and Anvil

Primary Mission Type:  Comparative

Objective Placement: After determining table halves, the winner of that roll places the first of three objectives per player, alternating placement. These objectives are used differently for each Primary Goal. Two objectives per player must be placed in that player’s deployment zone. The third must be in that player’s table half but outside the deployment zone.

 

Goal Identification: Please select one (1) of the following Primary Goals and three (3) of the following Secondary Goals and mark accordingly on your Round 4  score/selection sheet.

Primary Goal 1:  The Gambler (Modified Scouring Objectives)

Each player will place 3 objectives after determining table sides.  The objectives are secretly marked as a 1 pointer, 2 pointer, and 3 pointer, using each value once.  2 objectives must go in your deployment zone.  1 objective must go in your table half but outside your deployment zone.  You will not know the value of the objectives as you place them.  Immediately before deciding to Seize the Initiative, reveal the value of each objective. Note: If you do not have secretly numbered objectives, you may “reveal” value by randomizing it using a d3 or other dice-based mechanism.

Your score is the difference between the value of Objectives you CONTROL at the end of the game and the value of Objectives your opponent CONTROLS at the end of the game.  (E.g. You control 5 points, your opponent controls 3 points, your Primary Mission Score is therefore a 2.)  Max 9 points.

Primary Goal 2:  The Investor (Modified Objectives)

Each player will place 3 objectives after determining table sides.  2 objectives must go in your deployment zone.  1 objective must go in your table half but outside your deployment zone.  These 3 objectives are YOUR objectives and they start with a value of 0 points each.  At the start of each player turn, starting with the 2nd turn, for each of your Objectives that you Control, that Objective is worth +1 point (max 3 points).  For each opponent Objective that you are Denying, that Objective is worth -1 point (min 0 points).  No one unit may Deny nor Score more than one Objective at a time.

Your score is the difference between the value of the 3 objectives in your table half and the value of the 3 objectives in your opponent’s table half. Note that you are tracking objective value, not whether each objective is controlled in the traditional sense at the end of the game.  (E.g. You add up the value of the 3 objectives in your table half, and they are worth 5 points.  Your opponent adds up the value of the 3 objectives in his table half, and they are worth 3 points.  Your Primary Mission Score is therefore a 2.) Max 9 points.

Available Secondary Goals:

  1. First Blood (Be the first player to destroy an opposing unit)
  2. Linebreaker (Model from a scoring/denial unit in opponent’s deployment zone at end of game)
  3. Slay the Warlord (Kill enemy Warlord)
  4. Leave None Behind (All your surviving units must end the game outside your deployment zone
  5. Marked for Death (After revealing Goals, select one enemy unit to destroy to complete this goal)

Round 5 - Points and Regions

For details on how to play this mission and the pre-game order of operations, please see the Asymmetrical Mission Guide at the forefront of this Tournament Packet.

Deployment: Vanguard

Primary Mission Type: Accumulation

Objective Placement: No objectives are placed for this mission.

Goal Identification: Please select one (1) of the following Primary Goals and three (3) of the following Secondary Goals and mark accordingly on your Round 5  score/selection sheet.

Determining Whether a Unit is in a Quarter or Not:

Primary Goal 1:  Point Control (End-of-Game Quarters)

At the end of the game, you control a Table Quarter if a greater # of your army’s surviving Points are in that quarter than your opponent’s surviving Points. Units with the Objectives Secured rule count for full Points even if they are at or below half strength. You earn THREE (3) points for each Quarter you control in this way at the end of the game.  Max 9 points.

Primary Goal 2:  Regional Control (Turn-by-Turn Quarters)

For this goal, Table Quarters are controlled by unit QUANTITY, not Points. You control a quarter by having more units within the Quarter than your opponent. Only SCORING UNITS count for purposes of this goal (i.e., Swooping FMC or Zooming Flyers do not count).

At the beginning of your Player Turns 2-6, examine the board and Score this Goal in the following fashion:

        (Thus you can earn up to 3 points per turn)

Examples -

  Max 9 points.

Available Secondary Goals:

  1. First Blood (Be the first player to destroy an opposing unit)
  2. Linebreaker (Model from a scoring/denial unit in opponent’s deployment zone at end of game)
  3. Slay the Warlord (Kill enemy Warlord)
  4. The Last Laugh (Be the last player to destroy an opposing unit)
  5. Heart of the Matter (End the game with your Warlord base contacting the centerpoint of the table)

Round 5 Mission Selection and Score Sheet - ROUND TITLE HERE

Your Name

Table Number

Your Opponent’s Signature (after scoring)

Place an “X” next to which Primary Goal you are pursuing

Point Control (End-of-Game Objectives)

Regional Control (Modified Quarters)

Place an “X” next to the THREE Secondary Goals you are pursuing

First Blood

Linebreaker

Slay the Warlord

The Last Laugh

Heart of the Matter

End-of-Game Scoring:

Place an “X” to the right if you WON your game

How many points did you earn  for Primary Goal (0-9)?

How many points did you earn for Secondary Goals (0-6)?

How many points did you earn in total (0-15)?

How many of your opponent’s army points did you destroy (note: this represents a tiebreaker if you tied on total Points)?

You must hand in your scoresheet at the same time as your opponent!


Round 4 Mission Selection and Score Sheet - ROUND TITLE HERE

Your Name

Table Number

Your Opponent’s Signature (after scoring)

Place an “X” next to which Primary Goal you are pursuing

The Gambler (Modified Scouring Objectives)

The Investor (Modified Objectives)

Place an “X” next to the THREE Secondary Goals you are pursuing

First Blood

Linebreaker

Slay the Warlord

Leave None Behind

Marked for Death

End-of-Game Scoring:

Place an “X” to the right if you WON your game

How many points did you earn  for Primary Goal (0-9)?

How many points did you earn for Secondary Goals (0-6)?

How many points did you earn in total (0-15)?

If the game was tied on Mission Points, how many of your opponent’s army points did you destroy?

You must hand in your scoresheet at the same time as your opponent!


Round 3 Mission Selection and Score Sheet - ROUND TITLE HERE

Your Name

Table Number

Your Opponent’s Signature (after scoring)

Place an “X” next to which Primary Goal you are pursuing

 Indiscriminate Slaughter (Kill Points)

Precise Slaughter (Modified Kill Points)

Place an “X” next to the THREE Secondary Goals you are pursuing

First Blood

Linebreaker

Slay the Warlord

Leave None Behind

Strike the Rank and File

End-of-Game Scoring:

Place an “X” to the right if you WON your game

How many points did you earn  for Primary Goal (0-9)?

How many points did you earn for Secondary Goals (0-6)?

How many points did you earn in total (0-15)?

If the game was tied on Mission Points, how many of your opponent’s army points did you destroy?

You must hand in your scoresheet at the same time as your opponent!


Round 2 Mission Selection and Score Sheet - ROUND TITLE HERE

Your Name

Table Number

Your Opponent’s Signature (after scoring)

Place an “X” next to which Primary Goal you are pursuing

The Heart (Relic)

The Homes (Turn-by-Turn Objectives)

Place an “X” next to the THREE Secondary Goals you are pursuing

First Blood

Linebreaker

Slay the Warlord

Heart of the Matter

Moment of Bloodshed

End-of-Game Scoring:

Place an “X” to the right if you WON your game

How many points did you earn  for Primary Goal (0-9)?

How many points did you earn for Secondary Goals (0-6)?

How many points did you earn in total (0-15)?

If the game was tied on Mission Points, how many of your opponent’s army points did you destroy?

You must hand in your scoresheet at the same time as your opponent!


Round 1 Mission Selection and Score Sheet - Blitz and Maginot

Your Name

Table Number

Your Opponent’s Signature (after scoring)

Place an “X” next to which Primary Goal you are pursuing

Blitzkrieg (End-Game Objectives)

Maginot (Turn-by-Turn Objectives)

Place an “X” next to the THREE Secondary Goals you are pursuing

First Blood

Linebreaker

Slay the Warlord

End-of-Game Scoring:

Place an “X” to the right if you WON your game

How many points did you earn  for Primary Goal (0-9)?

How many points did you earn for Secondary Goals (0-6)?

How many points did you earn in total (0-15)?

If the game was tied on Mission Points, how many of your opponent’s army points did you destroy?

You must hand in your scoresheet at the same time as your opponent!