A Realm Reborn Heavensward Stormblood
Shadowbringers Endwalker Dawntrail
Made by Belletrist Grimm Mistwalker on Jenova
Contact me on discord #Belletrist because that is the only thing I check.
Croque Mitaine
Middle La Noscea Window: 67-75 (13 hrs) Post-Maint: 39-45 (6 hrs)
Gather Grade 3 La Noscean Soil
Croakadile
Lower La Noscea Window: 50 Post-Maint: 30
Run over Croakadile’s chosen spawn point between 5-8 PM Eorzean Time during a full moon
The Garlok
Eastern La Noscea Window: 42-48 (6 hrs) Post-Maint: 21-29 (8 hrs)
200 irl minutes of no rain/showers
Bonnacon
Western La Noscea Window: 62-75 (13 hrs) Post-Maint: 39-45 (6 hrs)
Gather La Noscean Leek
Nandi
Upper La Noscea Window: 47-54 (7 hrs) Post-Maint: 28-32 (4 hrs)
Run over Nandi’s chosen spawn point with any minion out
Chernobog (formerly Mahisha)
Outer La Noscea Window: 65-71 (6 hrs) Post-Maint: 39-43 (4 hrs)
Die
Laideronnette
Central Shroud Window: 42-48 (6 hrs) Post-Maint: 25-29 (4 hrs)
Rain 2x in a row
Wulgaru
East Shroud Window: 66-78 (12 hrs) Post-Maint: 40-47 (7 hrs)
Initiate OR complete a Battlecraft or Grand Company Leve
Mindflayer
South Shroud Window: 5✦ Post-Maint: 30
Run over Mindflayer’s chosen spawn point between after Midnight Eorzean Time during a new moon night
Thousand-cast Theda
North Shroud Window: 58-68 (10 hrs) Post-Maint: 35-41 (6 hrs)
Fish a Judgeray
Zona Seeker
Western Thanalan Window: 58-68 (10 hrs) Post-Maint: 35-41 (6 hrs)
Fish a Glimmerscale
Brontes
Central Thanalan Window: 66-78 (12 hrs) Post-Maint: 40-47 (7 hrs)
Eat food on Brontes’s chosen spawn location
Lampalagua
Eastern Thanalan Window: 66-78 (12 hrs) Post-Maint:40-47 (7 hrs)
Initiate OR complete a Battlecraft or Grand Company Leve
Nunyunuwi
Southern Thanalan Window: 44-54 (10 hrs) Post-Maint: 26-34 (8 hrs)
No FATEs fail for an hour
Minhocao
Northern Thanalan Window: 57-63 (6 hrs) Post-Maint: 34-41 (7 hrs)
Kill 100 Earth Sprites
Agrippa the Mighty
Mor Dhona Window: 60-84 (24 hrs) Post-Maint: 36-50 (14 hrs)
Open a Treasure Coffer from any Treasure Map that ends in Mor Dhona
Safat
Coerthas Central Highlands Window: 60-84 (24 hrs) Post-Maint: 36-50 (14 hrs)
Get to “critical” (1) hp by jumping off of things
Window: 84-132 (48 hrs)✦ Post-Maint: 50-80 (30 hrs)
Kaiser Behemoth
Coerthas Western Highlands
Stand on Kaiser Behemoth’s chosen spawn point with the Behemoth Heir minion out
Gandarewa
Churning Mists
Gather 50 Aurum Regis Ore and 50 Seventh Heaven
Senmurv
Dravanian Forelands
Complete the Cerf’s Up FATE 5x in a row without failing
Pale Rider
Dravanian Hinterlands
Open a Treasure Coffer from a Wyvernskin Map
Leucrotta
Azys Lla
Kill 50 Allagan Chimera (x32,y6), 50 Meracydian Voivre (x11,y37), and 50 Lesser Hydra (x11,y37)
Image source: https://ffxiv.consolegameswiki.com/wiki/
Bird of Paradise
Sea of Clouds
Squonk (B Rank) using Chirp.
Window: 84-132 (48 hrs)✦ Post-Maint: 50-80 (30 hrs)
Salt and Light
The Lochs
Discard items 50 times anywhere in zone
Udumbara
The Fringes
Kill 100 Diakka (Dimwold) and 100 Leshy (East End)
Images source: https://ffxiv.consolegameswiki.com/wiki/
Bone Crawler
The Peaks
Ride Chocobo Porters
Orghana
The Azim Steppe
Complete Not Just a Tribute FATE (x13,y15)
Okina
The Ruby Sea
Kill 100 Yumemi and 100 Naked Yumemi
Gamma
Yanxia
Stand on Gamma’s chosen spawn point with the Toy Alexander minion out between 5 PM - 8 AM Eorzean Time
Window: 84-132 (48 hrs) Post-Maint: 50-80 (30 hrs)
Ixtab
The Rak’tika Greatwood
Kill 100 Cracked Ronkan Dolls, 100 Cracked Ronkan Vessles, and 100 Cracked Ronkan Thorns.
Images source: https://ffxiv.consolegameswiki.com/wiki/
Gunitt
Tempest
Drag a Clionid near 3 Deep-Sea Leeches, allowing the Clionid to eat the leeches and get a buff. Once the Clionid has a 3x buff, allow it to perform Buccal Cones
Image source: https://ffxiv.consolegameswiki.com/wiki/
Aglaope
Il Mheg
Stand on Aglaope’s chosen spawn point with the Scarlet Peacock minion out.
Forgiven Pedantry
Kholusia
Hit the Dwarven Cotton Boll node 50 times
Tyger
Lakeland
Discard a Rail Tenderloin
Tarchia
Amh Araeng
Self destruct on Tarchia’s chosen spawn point
All ShB Zones
After a ShB S Rank dies, there is a chance that four Forgiven Gossips will spawn. If all four of these are killed, The Forgiven Rebellion spawn.
Window: 84-132 (48 hrs) Post-Maint: 50-80 (30 hrs)
Armstrong
Garlemald
Die on spawn point while wearing Mended Imperial Pot Helm and Mended Imperial Short Robe
Burfurlur the Canny
Labyrinthos
Stand on the spawn point with the Tiny Troll minion during Clear Skies or Fair Skies between 9AM-6PM Eorzea Time
Narrow-rift
Ultima Thule
Ten or more players standing on spawn point with Wee Ea minions
Ophioneus
Elpis
Discard a stack of 5 or more Egg of Elpis
Ruminator
Mare Lamentorum
Kill 100 Thinkers, 100 Weepers, and 100 Wanderers
Image source: https://ffxiv.consolegameswiki.com/wiki/
Sphatika
Thavnair
Kill 100 Vajralangula, 100 Pisaca, and 100 Asvattha
Image source: https://ffxiv.consolegameswiki.com/wiki/
SS Rank: Ker
See SS Rank: The Forgiven Rebellion for more detail. They work the same, but this is the Endwalker version.
Window: 84-132 (48 hrs) Post-Maint: 50-80 (30 hrs)
Ihnuxokiy
Kozama'uka
Stand on the spawn point with a Morpho minion summoned
Kirlirger the Abhorrent
Urqopacha
Travel over the spawn point during Fog weather and a New Moon between 12AM-6AM Eorzean Time
Neyoozoteel
Yak T’el
Discard a stack of 50 or more Fish Meal
Sansheya
Shaaloani
Complete the You Are What You Drink fate 3 times without failure.
Atticus the Primogenitor
Heritage Found
Craft a HQ Rroneek Steak (lvl. 99 Cul recipe)
The Forecaster
Living Memory
Use Blue Mage ability Northerlies on spawn point
SS Rank: Arch Aethereater
See SS Rank: The Forgiven Rebellion for more detail. They work the same, but this is the Dawntrail version. Dawntrail SS minions don’t have a visible 5 minutes despawn buff, and don’t despawn after 5 minutes. Reset despawn still applies.
After A/S ranks are killed, they “reserve” their next spawn location; nothing else will spawn there until the A/S rank spawns (at the reserved spot), dies, and picks another spot.
This means that, when spawning S ranks, you don’t need to kill A/B ranks in case the S rank wants to spawn where they are.
Where an A or S rank is going to spawn can be determined. This is especially useful for S ranks whose spawn conditions must be completed on their chosen spawn location (Brontes, Croakadile, Nandi, Mindflayer, Kaiser Behemoth, Orghana, Gamma, Aglaope, Tarchia, Armstrong. Burfurlur the Canny, Narrow-rift, Ihnuxokiy, Kirlirger the Abhorrent, The Forecaster).
How to map an S Rank’s spawn location: Hunts cannot spawn in the same location twice in a row; mark off where it previously spawned. You can idly mark off anywhere you see the A/B Ranks spawn OR actively kill B ranks to determine the spot.
When killing the B Rank(s) over and over again, keep in mind that the A Rank(s) also reserve spots. When you get down to 2 or 3 spots left (depending on the expansion), wait for the A Rank(s) to spawn, and mark those off as your last spots - this should narrow it down to 1 spot left.
Different servers use different websites to keep track of their spawn points. Ask you local hunters.
A hunt’s window is the time frame in which a hunt can become spawnable. They are usually written as “hours since last kill” or “hours since the servers restarted”.
Somewhere within a hunt’s window, the server ticks to allow it to spawn. For A ranks, this is their only spawn condition and they will pop as soon as this condition is met. For S ranks, their other condition must be met after this tick for the hunt to spawn
Example: “Luminare’s window is 4 to 6 hours after kill” mean that Luminare (an A rank) can spawn 4 to 6 hours after it has been killed. It could randomly pop, also known as spawn, at 4 hours 30 minute after killed, 5 hours after killed, 5 hours 17 minutes after killed, etc. Example: “Minhocao’s window is 57-63 hours after kill” means that Minhocao (an S rank) will become spawnable 57 to 63 hours after it has been killed. After it BECOMES spawnable (for example it could randomly become spawnable at 60 hours after killed), its spawn condition must also be met (in Minhocao’s case, killing 100 Earth Sprites) for it to spawn. Therefore, once 100 Earth Sprites have been killed AFTER it has been dead 60 hours, Minhocao will spawn. |
S rank hunts are still spawnable once their window is over. The window ending only guarantees that the servers have ticked to allow spawn. Basically, the window is the time in which the server’s rng can tick to make the hunt spawnable, not the time in which the hunt can spawn. Also, many hunts still have an element of RNG after their timers have ticked to allow spawn, so it can take more than one attempt (even hours after their window has been maxed).
Example: Nandi’s window is 47 to 54 hours long. Nandi can randomly become spawnable at 47 hours after kill, 48 hours after kill, 52 hours and 27 minutes after kill, etc. Before Nandi becomes spawnable (at a random time within that 7 hours long window), any attempts to spawn Nandi will fail. After 54 hours have passed, it is guaranteed that Nandi has become spawnable, and attempts to spawn Nandi will succeed. For different hunts, like Agrippa The Mighty, there are rng elements. Because of this, you may need to make multiple attempts to spawn Agrippa even after his timer has reached max. |
Windows are a set amount of time, but vary from hunt to hunt. All windows are reset (start counting up from 0 again) when the servers restart, and hunts have a shorter respawn window their first spawn cycle after this. Servers are reset during most maintenances. You can tell if the servers reset based on your Marketboard wishlist; if your wishlist reset, so did the servers. If there was a maintenance and the servers were NOT reset, the time the game was inaccessible still counts towards the window.
Example: Lampalagua’s post-maintenance window is 40-47 hours after servers restart, instead of 66-78 hours after killed. Example: For the purpose of this example I’m using an imaginary S rank hunt with a very short window (8-10 hours after last killed). There was a maintenance, but your Marketboard wishlist did not reset. At 10 PM (an hour before servers go down for maintenance at 11 PM), you kill said hunt. The servers open at 4 AM the following day (after 5 hours of maintenance, 6 hours after the hunt was killed). The time the servers were inaccessible still counts for the hunt’s window, so it is spawnable from 6 AM to 8 AM (8 to 10 hours after 10 PM), NOT 1 PM to 3 PM (8 to 10 + 5 hours, how long the maintenance was, after 10 PM). |
Oftentimes, after maintenance the servers are restarted before they are open to players. This means that windows can be open hours earlier than if calculated by the time the server becomes accessible to players.
Example: The server restarted at 2 AM. Players were able to join the server at 3 AM. The hunts will start counting up from 0 at 2 AM, not 3 AM. A hunt whose window is 11 to 13 hours after maintenance will have their window from 1 PM to 3 PM. |
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