Intelligence Bridge Officer Powers: Space
Updating list in progress: once update is complete all power will have stats laid out like this: Rank 1 [Rank 2] (Rank 3)
Space:
Intelligence Team 1=Ensign, 2=Lt, 3=Lt com:
- Targets Friend and Self
- 1 sec activate
- 30 sec recharge
- 10 km Range
- After 1 sec, +4,480 Stealth for 9 sec [+4.580]
- 50% less threat generation for 10 sec [66.7%]
- +10% defense for 10 sec [15%]
- Removes “Expose Vulnerability” debuffs for 10 sec (from intel ships)
Subspace Beacon 1: Ensign:
- Targets Self
- 5 Sec Recharge
- Launches Destructible Subspace Beacon w/ constant +4,850 stealth (4,925)
- 2nd Activation teleports you to beacon
- Beacon expires when you are more than 10 KM away (15 KM)
Energy Weapons: Surgical Strikes 1: LT COM, 2 :COM
- Targets Self
- 30 sec recharge
- +20% Accuracy for 10 seconds (30%)
- +20% Critical Chance for 10 seconds (30%)
- Decreases firing rate of all energy weapons for duration
Subnucleonic Carrier Wave 1, LT COM, 2 [Commander]:
- Targets Foe (5 max) in 5 Km Sphere
- 2 min Recharge
- Removes 2 longest duration buffs (3)
- 25% chance +4 sec recharge time to one of following: Energy Weapons, Projectiles, Tactical, Engineering, or Science abilities (33% chance, +8 recharge time)
- -11.8 % power recharge speed for 15 sec (-14.3%)
Ionic Turbulence 1: LT, 2: LT COM
- Targets Foe (10 KM range)
- 1 min Recharge
- 0.5 Sec activate
- Creates an ionic turbulence for 20 sec at foes current location that affects all foes within 3 Km
- -20% Flight Speed
- -50% Flight Friction (-66.7%)
- -25 All Damage Resistance Rating (-35)
- Each second, 20% chance: Hold+Repel for 3 sec (35%)
Electromagnetic Pulse Probe 1: LT , 2: LT COM
- Targets Foe (10 KM range)
- 1 min recharge
- Creates a EMP Probe the flies towards targets current location
- 40% chance : Each sec, disable foes within 2km (half duration vs players)
- When target reached, all foes within 2 km:
- Disable for 8 sec
- 2,228.6 electrical damage
Torpedo: Transport Warhead 1 [Lt Com]:
- Targets Self
- 30 sec recharge
- Next Torpedo launched gains:
- 100% shield penetration
- 20% chance to knock a random system offline (30%)
- Additional effects vary based on torpedo type
Kinetic Magnet 1: LT, 2 :LT COM
- Targets Foe (10 KM range)
- 45 sec recharge
- -20 kinetic damage resistance rating for 10 sec (-25 resistance for 12 sec)
- While debuffed all mines and targetable torpedoes within 5 KM
- confused
- dragged towards affected foe
- Fragile: Effect ends prematurely after Foe takes 10,000 kinetic damage (15,000 damage)
Viral Impulse Burst 1: Ensign:
- Affects Foe (5 max) 5 KM sphere
- 1 Sec Activate
- 45 sec recharge
- Sets foes power levels as follows for 6 sec: 125 engine power, 25 weapons, shields, auxiliary
- +50% flight speed for 6 sec (+75% for 7 sec)
- -99% flight turn rate for 6 sec (-99% for 7 sec)
- Forces opposing players throttle to stay at full for the duration
Override Subsystem Safeties 1: Ensign, 2: LT
- Targets Self
- 1 min recharge [1 min]
- 2 sec activate delay
- +30 to All Max and Current Power Levels (+40)
- Effect lasts 20 sec, but decreases by 3 Max and Current Power every 2 sec (4 power/2sec)
- After 20 sec, one random subsystem offline for 6 sec (4 sec)
Evade Target Lock 1: Ensign, 2: LT
- Targets Foe
- 1 sec activate
- 10 km range
- 1 min recharge (1 min)
- To foe:
- Disabled for 1 sec
- -40% Accuracy vs User for 12 sec (-60%)
- Untargetable for 1 sec
- Cannot be targeted by mines and targetable torpedoes for 12 sec (15)
Intelligence Bridge Officer Powers: Ground
Ground:
Frictionless Particle Grenade 1:
- Targets Foe
- 30 M range
- 1.25 sec activate, 1 min 40 sec cooldown
- -25 damage resistance for 10 sec (to target)
- Creates a 5m low friction patch for 15 sec: to foes who cross patch
- -25 all damage resistance
- reduced friction
- every second: 10% chance of knockdown
Harmless 2:
- Targets Foe
- 30.48 M range
- .5 sec activate, 1 min 40 sec recharge
- Target Unable to attack you for 10 seconds
- -80% Threat Generated for 10 seconds
Incite Chaos 2:
- Targets Foe (does not affect non-living opponents)
- 30.48 M range
- 2.5 sec activate 45 sec recharge
- To Target: confuse for 1 sec
- To the target of the original target: 65% chance to spread to second target
- If spread, the person/NPC who spread the effect becomes immune for 20 sec
Feign Disintegration 2:
- Targets Self
- +400% Threat Generation
- Fake Expose
- If you go below 50% hitpoints
- Resets all threat to 0
- +20% run speed for 10 sec
- +600 stealth for 10 sec
- When stealth ends: +20% damage for 5 sec
Neurolytic Hypo Injection 2:
- Targets Foe
- 3.05 M range
- 1 sec activate, 1 min 10 sec recharge
- Stun for 8 sec (16 sec if applied from flank)
- Fragile: Foe taking damage reduces remaining duration
- On expiration: Confused and -42.9% run speed for 6 sec
Site-to-Site Ensnare 3:
- Targets Foe (may not be used on captain rank NPCs)
- 60.96 M range
- 100 sec charge? 1 min 40 sec recharge
- after 1 second, teleport foe 3m in front of you
- transported foe is held for 6 sec (fragile-damage taken)
Photonic Decoy 1:
- Targets Foe
- 30.48 M range
- Summon a level
- photonic decoy of yourself, directly behind targeted foe
- decoy cannot attack, but will taunt the nearest enemy to its spawn location
- decoy will last 10 sec OR until it receives 385 damage
- NOTE: Meant to get target to turn back for flanking
Tripwire Drone 2:
- Targets Foe
- 4.57-45.72 M range
- 1 min 40 recharge
- Creates a level 51 tripwire drone which will travel toward your target’s location
- To all foes within 3M w hile traveling
- Knockdown
- 11.5 Physical DMG per sec (ignores shields)
- Rooted for 8 sec
- 15% chance, hold for 8 sec
- Upon reaching destination (original target)
- 204.6 Kinectic Damage (50% shield pen, reduces from epicenter) to all foes within 5m