Scarecrow
The archetypal version is a malevolent, night prowling monster with a pumpkin lantern for a head, generally rooted in the fears of rural America. Less geographically specific horrors may have heads made from other vegetables or even just a stuffed sack. The scarecrow is dressed in saggy, cast-off clothing or wrapped in sacking and has spindly limbs rough cut from off-cast wood.
Origins may vary - sometimes they are deliberately created as an instrument of terror, often by witches and similar malevolent practitioners, other times they are the creation of a bloodthirsty genius-loci seeking a human sacrifice or one that has been neglected or insulted in some way. A scarecrow might also be spawned by a particularly significant death leaving a vengeful ghost to animate it. Potentially a sufficiently unwholesome land owner might even use them against trespassers.
Being typically driven by a spirit of some kind the scarecrow probably qualifies as a fetish and, like as not a construct as well.
As constructs go, they are probably at the lower end and can probably be quite handily eliminated by applied violence - traditionally they stalk the unarmed and unprepared: children, courting couples, incautious night wanderers, campers and people using outdoor latrines. Firearms aren't likely to be much use (given that there's not much there to shoot), nor any piercing weapon, but slashing weapons in particular should work just fine, and the thing will probably burn pretty well too. Expect it to fight with wire or wooden claws and/or strangle with rope or cord. Alternatively, it may well be surprisingly effective with any farm implements it happens to lay hands on … which may depend a lot on location1. Expect it to be relatively stealthy at night but quite possibly immobilised by daylight. Smashing the pumpkin should only help when the PCs are children or similar low end combatants. Classically these creatures stalk their prey between tall rows of maize or similar things.
Wendigo
The wendigo1 is an anthropophagous monster of the American Arctic, said to be born from the transformation of a human that has indulged in cannibalism. The monster was said to be gaunt, even skeletal and to have a general diseased and filthy air about it - as much like a recently disinterred corpse as a living thing, although others portray it as part human part animal instead and in some accounts it has nothing but blackened stubs for feet (whether due to fire or frostbite is left unspecified) and flies through the night on the icy wind. In some Amerindian legends the wendigo is a giant, or grows in size with every person it eats, meaning that its hunger is never satisfied. Sometimes the creature delights in stalking its victim, lurking just out of site and disturbing their rest until they are driven mad, in others it simply pounces and feeds.
Occasionally the Wendigo was thought of as a spirit that possessed people rather than a physical monster - this could be combined with the traditional version if we assume that the spirit possessed a body and re-shaped it for its convenience. This form of possession could be brought on not only by cannibalism, but by any act of avarice, greed or miserliness. This may also be due to what is known as Wendigo Syndrome - allegedly a culturally bound mental disorder, similar to clinical lycanthropy in which the sufferer believes that they have been possessed by (or transformed into) a wendigo.
These creatures and the Tamanous may be the result - or the cause - of the significant Amerindian taboos against cannibalism.
Werewolf
In folklore, a werewolf[a] (Old English: werwulf, "man-wolf") or occasionally lycanthrope /ˈlaɪkənˌθroʊp/ (Greek: λυκάνθρωπος lukánthrōpos, "wolf-person") is a human with the ability to shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolflike creature), either purposely or after being placed under a curse or affliction (often a bite or scratch from another werewolf). Early sources for belief in this ability or affliction, called lycanthropy /laɪˈkænθrəpi/, are Petronius (27–66) and Gervase of Tilbury (1150–1228).
The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the medieval period. From the early modern period, werewolf beliefs also spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in witches, in the course of the Late Middle Ages and the Early Modern period. Like the witchcraft trials as a whole, the trial of supposed werewolves emerged in what is now Switzerland (especially the Valais and Vaud) in the early 15th century and spread throughout Europe in the 16th, peaking in the 17th and subsiding by the 18th century.
The persecution of werewolves and the associated folklore is an integral part of the "witch-hunt" phenomenon, albeit a marginal one, accusations of lycanthropy being involved in only a small fraction of witchcraft trials.[b] During the early period, accusations of lycanthropy (transformation into a wolf) were mixed with accusations of wolf-riding or wolf-charming. The case of Peter Stumpp (1589) led to a significant peak in both interest in and persecution of supposed werewolves, primarily in French-speaking and German-speaking Europe. The phenomenon persisted longest in Bavaria and Austria, with persecution of wolf-charmers recorded until well after 1650, the final cases taking place in the early 18th century in Carinthia and Styria.[c]
Terrormental
Throw earth, wind, water, and fire into a blender and you get this walking horror. An evil elemental of all 4 elements
Nosferatu
Vampires are according to most folklore and fiction blood-sucking nocturnal creatures of at least vaguely human-like appearance.
It is hard to define a vampire since in legends the attributes of vampires vary greatly, such as Bram Stoker's Dracula versus Stephenie Meyer's Twilight, some traits are more common like others however, but it is unrealistic to mention all traits attributed to a vampire. Here follows some of the more common ones.
Common Strengths
Common Weaknesses
Glom
A glom is a hideous beast comprising of the rotting and skeletal remains of several bodies fused together by some sinister force. It's a seething mass of arms, heads, and torsos, loping awkwardly toward you, murder on it's mind!