Health Potion Golem | LEVEL 2 Solo |
Elemental Golem | EV 40 |
Stamina: 250 | Weakness Fire 5 |
Speed: 6 | Size: 3 /Stability: 2 |
| Free Strike: 5 |
Might +3 | Agility +2 | Reason +1 | Intuition +1 | Presence -1 |
Solo Monster Solo Turns The Health Potion Golem takes up to two turns each round. They can’t take turns consecutively. They can use one action on each of their turns and may buy an additional action for 5 Malice. While dazed, the Health Potion Golem loses an action on it’s turn. End Effect At the end of their turn, the Health Potion Golem can take 5 damage to end one save ends effect affecting them. This damage can’t be reduced in any way. |
Health Potion |
The Health Potion Golem contains 20 health potions worth of potion inside of the golem’s pot. A creature inside of the pot can use a maneuver as normal to drink health potion. |
Ice Crafted |
The Health Potion Golem ignores difficult terrain or terrain effects created by ice and any cold damage dealt to the Health Potion Golem heals it instead. |
Green Grapple (action) ◆ 2d10 + 3 ◆ Signature Keywords: Melee, Strike, Weapon | Distance: Melee 2 | Target: Two creatures or objects | ✦ ≤11 | 8 damage; grabbed | ★ 12–16 | 12 damage; grabbed | ✸ 17+ | 15 damage; grabbed | Effect: If this Strike is only used on 1 enemy then the Golem can immediately use Into the Pot or Rend. |
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Watermelon Slam (action) ◆ 2d10 + 3 Keywords: Area, Melee, Charge | Distance: 3 Burst | Target: Each enemy and object in the burst | ✦ ≤11 | 4 damage; push 1; A<1 prone | ★ 12–16 | 7 damage; push 2; A<2 prone | ✸ 17+ | 10 damage; push 3; A<3 prone | Effect: The potency of this ability increases by 1 if it’s used while charging. |
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Into the Pot! (maneuver) Keywords: - | Distance: Melee 2 | Target: One grabbed creature | Effect: A creature grabbed by the Golem is put into the Pot and automatically moves with the Golem. The Golem can only have one creature in the pot at a time. A creature in the pot takes 1d6 damage on the start of their turns, loses 1 heroic resource, and the Golem gains 1 surge. |
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Lemon Twist. (maneuver) ◆ 5 Malice Keywords: Melee, Strike, Weapon | Distance: Melee 2 | Target: One grabbed creature | Effect: A creature grabbed by the Golem makes a Might test. | ✦ ≤11 | 15 damage; bleeding (save ends); a limb is ripped from the target | ★ 12–16 | 10 damage; bleeding (save ends); a limb is ripped from the target | ✸ 17+ | 5 damage; bleeding (save ends); the golem gains 2 surges | Effect: A creature with their limb ripped off loses the use of that limb. If it was a leg their movement is halved. Two legs they may only move one square per turn. An arm will limit the use of weaponry with 1 stopping a shield or 1 handed weapon and 2 removing all weaponry. Magical healing automatically ends the bleeding and seals the wound. The removed limb is put in a square of the Director’s choice within 3 squares. |
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Hurt? I’ll show you Hurt! (Free Triggered Action) ◆ 3 Malice Keywords: Melee, Strike, Weapon | Distance: Melee 2 | Target: Two creatures or objects | Effect: The Golem Shifts up to 5 squares towards the triggering creature | ✦ ≤11 | 3 damage; M<0 Dazed | ★ 12–16 | 4 damage; M<1 Dazed | ✸ 17+ | 5 damage; M<2 Dazed |
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Sugar Rush (Villain Action 1) Keywords: Charge, Melee, Strike, Weapon | Distance: Melee 2 | Target: One creature or object | ✦ ≤11 | 4 damage; push 1; A<1 prone | ★ 12–16 | 7 damage; push 2; A<2 prone | ✸ 17+ | 10 damage; push 3; A<3 prone | Effect: Each creature that the Golem moves through as a part of charging with this ability is M<2 knocked prone. |
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Piercing Straw (Villain Action 2) Keywords: Melee, Strike, Weapon | Distance: Melee 2 | Target: One creature | ✦ ≤11 | 5 damage | ★ 12–16 | 7 damage | ✸ 17+ | 9 damage | Effect: The target loses 1 recovery. |
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Don’t Drink the Kool-Aid. (Villain Action 3) Keywords: Area, Magic | Distance: Ranged 10 | Target: All creatures who drank from the Golem | Effect: Each creature who drank from the Health Potion Golem must make a Might test. | ✦ ≤11 | 8 damage; weakened and slowed (save ends) | ★ 12–16 | 6 damage; weakened and slowed (EoT) | ✸ 17+ | 3 damage | Effect: M<2 the target is reduced to 1 Stamina if they have 2 or more Stamina after taking damage. |
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