Heroes of the Monkey Tavern manual If the game is too slow begin by uncheck the SSAO option inside the game, if the result is still bad try to decrease the “Graphics quality” in the Configuration dialog.
Action : Left click Sleep : Left click Inventory : Drag & Drop : Left click Equip / Use / Unequip : Righ click
You can change these settings on the launch dialog : Inside menu : Navigate : WASD Select : 1 Back : 2 In-game : Move : WASD Rotate left : Q Rotate right : E Previous player : 4 Next player : 5 Use right hand : 1 Use left hand : 2 Inventory : 0 Use life potion : 6 Use mana potion : 3 Action / Pick up : Space Sleep : Z Map : Tab Menu / Discard a healing spell : Esc Quick Save : F5 Quick Load F9 Inventory : Navigate : WASD Previous player : 4 Next player : 5 Select : 1 Equip / Use / Unequip : 2 Inventory : 0 Drop : Space Pick up window : Previous player : 4 Next player : 5 Put it on the selected player inventory : 1 Close the pick up dialog : 2 Next item if more than one, if only one close the dialog : Space You can exchange items between players by clicking 1 on a player portrait with an item selected. You can also sleep by clicking 1 on the Zzz button at the top right corner.
Inside menu : Navigate : D-Pad Select : X Back : Y In-game : Move : D-Pad Rotate left : LB Rotate right : RB View : Right stick Previous player : LT Next player : RT Use right hand : X Use left hand : Y Inventory : A Action / Pick up : B Use life potion : Left stick up Use mana potion : Left stick down Sleep : Right stick button Map : View Menu / Discard a healing spell : Menu Inventory : Navigate : D-Pad Previous player : LT Next player : RT Select : X Equip / Use / Unequip : Y Inventory : A Drop : B Pick up window : Previous player : D-Pad left Next player : D-Pad right Put it on the selected player inventory : X Close the pick up dialog : Y Next item if more than one, if only one close the dialog : B You can exchange items between players clicking on a player portrait with an item selected. You can also sleep clicking the Zzz button on the top right corner.
Warrior Level 1 : Weapons + 1, Shield block (⅕ to block) Level 2 : Constitution + 1 Level 3 : Power hit (1/7 X 1.2) Level 4 : Strength + 1 Level 5 : Constitution + 1 Level 6 : Critical hit (1/7 X 1.5) Level 7 : Weapons + 1 Level 8 : Strength + 1 Level 9 : Constitution + 1 Level 10 : Insane hit (1/7 X 2) Barbarian Level 1 : Axe + 1, Berserk (Health -40% Strength +3), Power hit (1/7 X 1.2) Level 2 : Strength + 1 Level 3 : Ambidextry (OffHand delay X 1.3) Level 4 : Constitution + 1 Level 5 : Dexterity + 1 Level 6 : Critical hit (1/7 X 1.5) Level 7 : Axe + 1 Level 8 : Strength + 1 Level 9 : Constitution + 1 Level 10 : Insane hit Rogue Level 1 : Dagger + 1, Detection (¾ to detect traps and secrets, +1 INT +5%) Level 2 : Dexterity + 1 Level 3 : Ambidextry (OffHand delay X 1.3) Level 4 : Strength + 1 Level 5 : Dagger + 1 Level 6 : Critical hit with dagger (1/7 X 1.5) Level 7 : Dexterity + 1 Level 8 : Strength + 1 Level 9 : Dagger + 1 Level 10 : Insane hit with dagger (1/7 X 2) Archer Level 1 : Bow damages * 1.5 Level 2 : Bow + 1, Sword + 1 Level 3 : Power hit (1/7 X 1.2) Level 4 : Dexterity + 1 Level 5 : Constitution + 1 Level 6 : Critical hit (1/7 X 1.5) Level 7 : Strength + 1 Level 8 : Bow + 1, Sword + 1 Level 9 : Dexterity + 1 Level 10 : Thundering arrows (Bow damages * 1.3) Paladin Level 1 : Hammer + 1, Shield block (⅕ to block) Level 2 : Local heal Level 3 : Constitution + 1 Level 4 : Strength + 1 Level 5 : Group heal, Hammer + 1 Level 6 : Critical hit with hammer (1/7 X 1.5) Level 7 : Constitution + 1 Level 8 : Strength + 1 Level 9 : Insane hit with hammer (1/7 X 2) Level 10 : Hammer + 1 Monk Level 1 : Ambidextry Level 2 : Double punches (1/7 double attack) Level 3 : Strength + 1 Level 4 : Constitution + 1, Shadow dodge (¼ to dodge) Level 5 : Iron fists Level 6 : Dexterity + 1 Level 7 : Multiple punches (1/7 triple attack) Level 8 : Constitution + 1 Level 9 : Dexterity + 1, Titanium fists Level 10 : Strength + 1, Rain of punches (?? 😉 ) Elementalist Level 1 : Fire powder Level 2 : Poison powder Level 3 : Ice powder Level 4 : Intelligence + 1 Level 5 : Arcane ball Level 6 : Fire ball Level 7 : Earth ball Level 8 : Poison ball Level 9 : Ice ball Level 10 : Intelligence + 1 Priest Level 1 : Heal Level 2 : Hammer + 1 Level 3 : Cure Level 4 : Intelligence + 1 Level 5 : Group heal Level 6 : Hammer + 1 Level 7 : Resurrection Level 8 : Intelligence + 1 Level 9 : Constitution + 1 Level 10 : Hammer + 1 |