8th SLanguages

Annual Symposium

2015

8thSLanguages-Logo.png

14 - 15 November 2015 (Sat - Sun)

Conference Program

Bios and Abstracts please see below or click on ‘more’

GMT = London

SLT = Second Life Time = PDT = San Francisco

Click link for world clock

Saturday, 14 November 2014

Sat 12pm GMT/ 4am SLT

Welcome and registration by the conference organisers and EduNation reside

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Recording : http://lancelot.adobeconnect.com/p6fw57py6s6/

Sat 1pm GMT/ 5am SLT

JayJay.png

KEYNOTE Jay Jay Zifanwe, Australia

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Pursue the Impossible

Machinima is the weapon used to break the barrier between the real and the virtual world. Jay Jay Jegathesan/Zifanwe will show how this has been used by him and by UWA over the years to give a glimpse of the virtual world to those who otherwise would not have had the opportunity. more

Recording (1h8min)

http://lancelot.adobeconnect.com/p6d222ckjdf/

Machinima presented

Sat 2pm GMT/ 6am SLT

Break

Sat 2:30pm GMT/ 6:30am SLT

HelenaGalani.png

Helena Galani, Greece

SL Machinima for Young & Teenage Learners

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Many a time have teachers, educators or tutors needed to respond to challenges associated with Young or Teenage TEFL learners’ challenges, low motivation or concentration span. What if you knew that the process of machinima-making can dynamically stabilise your classes and captivate your learners to emerge unscathed from ordeal? This presentation will….more

Recording (37min)

http://lancelot.adobeconnect.com/p3cxyzzk1zw/

Machinima presented

  • Writing skills - http://bit.ly/1yrNYNE Teacher generated
  • ‘Introducing a hero’  - Hobson’s Choice  -  http://bit.ly/1Srjjvp  1.’57’’  Teacher generated
  • Philosophy: ‘Fate vs Free will’ http://bit.ly/1NwaCMH 4’.33’’ (3’) - teenager
  • ‘A Man’s Worth’ http://bit.ly/1WCVcLy – Descriptions of People, Job Interviews – Mimicking real world situations 2’.15’’ - YL
  • ‘No News Means Good News’ http://bit.ly/1Lg4CLj (Developing writing skills, Narratives, past tenses, Speaking, Homework dictation, mnemonics memorisation) 3’.49’’

Sat 3pm GMT / 7am SLT

AnnNowak.png

Ann Nowak [Ann von Rhein], Germany

Using Machinima in the Classroom

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Machinima is a great tool when teachers have to create their own teaching materials and it can be used very flexibly in almost any type of classroom, virtual or physical, furthermore machinima enhances the quality of the lessons by making them more lively. more

Recording (25min)

http://lancelot.adobeconnect.com/p4kjkf3u9is/

Machinima presented

Sat 3:30pm GMT/ 7:30am SLT

Annie.jpg

Annie Mazzocco

Machinimarium: from Camelot to Uluru, passing on of know-how

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

 

A short presentation about Annie Mazzocco’s experience in attending Camelot Project MOOT, which was her first experience in learning machinima techniques together with colleagues from Italy and from other countries, about the sense of community within Camelot, the professional and pedagogical discussions between trainees and  the technical aspects she had to go through. more

Recording (40min)

http://lancelot.adobeconnect.com/p2j61xkgj8i/

Machinima presented

4pm

Break

Sat 4:30pm GMT/ 8:30am SLT

camelot_logo_final.png

http://camelotproject.eu/

CAMELOT Symposium

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Panelists: Christel Schneider, University of Central Lancashire, UK, Tuncer Can, University of Istanbul, Turkey, Ellinoor Haase, ICC The European Language Network, Germany, Ton Koenraad, TellConsult, NL, Heike Philp, let’s talk online sprl, Belgium

EU funded CAMELOT has just ended and was a 2-year project on how to use and how to create machinima for language teaching and learning. CAMELOT stands for" CreAting Machinima Empowers Live Online Language Teaching and Learning". CAMELOT is unique in that  …. more

Recording (58min)

http://lancelot.adobeconnect.com/p9nsyy06iwm/

Sat 5:15pm/ 9:15am SLT

 

KEYNOTE: Stylianos Mystakidis

Social Virtual Reality: Open Education’s Surprising Secret Sauce

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Abstract

  • Open education: what is it and why does it matter?
  • What is Open Education’s missing element?
  • Social Virtual Reality Learning Environments
  • A Call to Action for innovative educators!

more

Recording (1h)

http://lancelot.adobeconnect.com/p1jpykjbgoo/

Sat 6:15pm GMT/ 10:15 SLT

UIST.jpg

University of Istanbul Symposium

Panelists: Tuncer Can, Ramazan and students of the University of Istanbul

Training Teachers with Machinima for 21. Century Digital Skills and Istanbul University Experience on 3D Virtual Worlds

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

 

Assist. Prof. Dr. Tuncer Can (PhD since 2011, from Istanbul University, English Language Teaching Department) has been working in the same department since 2001. His research ranges from Constructivist Approach to using 3D Virtual Learning Environments in the context of foreign language learning and instruction… more

Recording (1h8min)

http://lancelot.adobeconnect.com/p78ls3rvr2p/

Machinima presented

Sat 7:15pm GMT/ 11:15pm SLT

Firesidechat.jpg

Fireside chat and Open Discussion

Venue: Welcome Area

Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Randall Sadler

This ‘unconference’ in a relaxed surrounding is set in place to get people talking and networking. Bring your ideas and topics, the fun and not so fun stuff, questions, suggestions and come open minded to share and experience the spirit of collaboration and personal learning networks.

Recording (33min)

http://lancelot.adobeconnect.com/p5yiuxggr01/

Sat 8pm GMT/ 12pm SLT

MACHINIMA FILM FESTIVAL

Venue: Welcome Area

Venue: Chateau Renoir

Livestream: https://lancelot.adobeconnect.com/sl

Master of Ceremony: Heike Philp

Red Carpet Event

We look forward to this entertaining event showcasing the best of machinima.

Recording (31min)

http://lancelot.adobeconnect.com/p95deh32ywi/

Sat, 9pm GMT/ 1pm SLT

Let’s dance!

Venue: Welcome Area

Venue: Chateau Renoir

Livestream: https://lancelot.adobeconnect.com/sl

+*'`'*+:;._.;:+*'`'*+:;._.;:+*'`'*+

     @  /¯  Who     :* DJ Mick Stanton*

 _/¯ ¯       Where :** ★ ✫EDUNATION ✫ ★**

      /\       When  :*** SATURDAY 14 Nov, 9-11pm ****

  _/   L     Style   :*** •♪✫ GREATEST SUMMER HITS ✫•♪ ***  

Recording (40min)

http://lancelot.adobeconnect.com/p75exk8gyhb/

GMT = UTC = London time

SLT = Second Life Time = PDT = San Francisco

Click link for world clock

Sunday, 15 November 2014

Sun 7:30am GMT / 11:30 pm SLT

Sarah Pasfield-Neofitou and Scott Grant, Monash University

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Virtual worlds like Second Life have revolutionised how we think about place and travel, and educators have harnessed the platform in a number of ways, including virtual study abroad experiences for language learners. However, Patrick Hogan, on Fusion.net, recently posted a tour of “abandoned college campuses” on Second Life… more

Recording (56min)

http://lancelot.adobeconnect.com/p74cndwbnef/

Sun 8am GMT/ 12am SLT (midnight)

CANCELLED DUE TO SICKNESS

Tour and Presentation

Belma Gaukrodger aka CyberAmber Pixelmaid

Koru: down-under in Second Life

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

This is a tour of a New Zealand sim in Second Life, which was developed with funding from the Tertiary Education Commission of New Zealand. The Hyperdome is used predominantly for Foundation Studies courses where Job Application and Job Interview scenarios are simulated…. more

Sun 8:30am GMT/ 12:30am SLT

Break

Sun 9am GMT/ 1am SLT

TheQuest.jpg

CANCELLED DUE TO SICKNESS

Tour and Presentation

Brant Knutzen [MrK Kas]

The Quest

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

This live presentation in Second Life would introduce the Quest, 10 riddle clues presented as English poems, which guide participants to learn basic navigational skills and the SL viewer user interface.

The tour would walk participants through the first two clues …. more

Sun 10:00am GMT/ 2am SLT

Andrea Benassi and Letizia Cinganotto

Language games in Edmondo

Moderator: An Nowak

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

The session is aimed at presenting the experience carried out by INDIRE in Edmondo, the Italian Open Sim addressed to teachers and students. A specific land, called English Village is devoted to language learning experiences ….more

Recording (38min)

http://lancelot.adobeconnect.com/p5xtc5as0ni/

Sun 10:30am GMT/ 2:30am SLT

Moonyoung Park

Designing Virtual Interactive Tasks for Aviation English Assessment in Second Life

Moderator: An Nowak

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Second Life (SL) provides users with highly interactive and immersive interface and functions for dynamic feedback, real-time personalized task performance, and exploration. Such technological advances in Second Life can open up new possibilities and potentials for language assessment as well as language learning…. more

Recording (31min)

http://lancelot.adobeconnect.com/p4qki4cslfl/

Sun 11:00am GMT/ 3am SLT

Helena Galani

From Board Games to Role Plays

Moderator: An Nowak

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

This presentation provides practical ideas on adding new dimensions to classwork on your language courses. With Second Life, it has never been easier to enrich the classroom and homework activity through single or multi-player tasks to provide incentive and promote a growth mindset…. more

Recording (35min)

http://lancelot.adobeconnect.com/p3iywp8m8t5/

Machinima presented

  • ‘Actors on the Lane’ – prepared output based on scenario – teenagers & young adults 2’-3’ http://bit.ly/1OLy8uZ
  • ‘The Olive’ – http://bit.ly/1GNA6bw - 2’ from spontaneous discourse to self correction to pre-scripting
  • ‘In the back of Hobson’s mind’ – Literature & Literacies – pre-scripted (Adult & teenager) http://bit.ly/1N4yzQR
  • ‘In the back of Hobson’s mind’ – Literature & Literacies – pre-scripted (Adult & teenager) http://bit.ly/1N4yzQR
  • CLIL & TEFL - flipping the classroom - Based on the ‘Allegory of the Cave’ - http://bit.ly/1Mv1JDk
  • Lives I – Developing Writing skills - http://bit.ly/1yrNYNE Teacher generated

Sun 11:30am GMT/ 3:30am SLT

LettyPienaar.png

Christel Schneider

Sonic Garden (Klanggarten) in Second Life® – A Holistic Learning Approach

Moderator: An Nowak

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

When investigating how the educational potential that virtual worlds offer can be utilised to create an innovative, immersive learning environment for enhancing language learning, I found great inspirations and creative design ideas in places, where the atmosphere created through sounds, artefacts and surroundings touched me emotionally…. more

Recording (28min)

http://lancelot.adobeconnect.com/p5oljwz0vx8/

Sun 12pm GMT/ 4am SLT

David Richardson [Davidrik Rinkitink]

What’s been happening on Kamimo Island

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Kamimo Island is a project from Norges universitetet and Høgskole i Molde (Norway) to investigate how Second Life (and similar environments) could be used by people working in higher education...more

Recording (40min)

http://lancelot.adobeconnect.com/p5y63jlycfy/

Sun 12:30pm GMT/ 4am SLT

30min Break

Sun 1pm GMT / 5am SLT

Firesidechat.jpg

Fire side chat and Open Discussion

Venue: Welcome Area

Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Randall Sadler

This ‘unconference’ in a relaxed surrounding is set in place to get people talking and networking. Bring your ideas and topics, the fun and not so fun stuff, questions, suggestions and come open minded to share and experience the spirit of collaboration and personal learning networks.

Recording (8min)

http://lancelot.adobeconnect.com/p61pphbtpp7/

Sun 2pm GMT/ 6am SLT

2015-11-14_1458evomc.png

Bronwyn Stuckey, Vance Stevens,

and Marijana and Filip Smolčec

Minecraft as a way to Gamify Learning

Only Adobe Connect Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Heike Philp

Electronic Village Online is an annual 5-week event sponsored by TESOL where teachers share expertise with one another through carefully crafted professional development training sessions. In 2015 one of the new sessions was Minecraft MOOC… more

Recording (1h12min)

http://lancelot.adobeconnect.com/p8widn4br2q/

http://slideshare.net/vances

Sun 3pm/ 7am SLT

30min Break

Sun 3:30pm GMT/ 7:30am SLT

Gamespark Tour and Kitely  

Venue: Temple Seating

Venue: Welcome Area

Livestream: https://lancelot.adobeconnect.com/sl

Tour guides: Helena Galani and Ann von Rhein

Recording (1h16min)

http://lancelot.adobeconnect.com/p9qn23pvukh/

Sun 4:30pm GMT/ 8:30am SLT

Break

Sun 5pm GMT/ 9am SLT

Peggy Hartwick

How Does Activity Design Impact the Quality and Focus of Interactions in a 3-D Virtual Learning Environment?

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Randall Sadler

This paper investigates the relationship between task design, spatial location and learner interactions within in a 3-D virtual environment. Students in a beginner French course were recorded as they completed two assigned tasks in a Virtual Learning Environment (VLE).... more

Recording (33min)

http://lancelot.adobeconnect.com/p90eqz0np2c/

Sun 5:30pm GMT/ 9:30am SLT

Stella K. Hadjistassou

Building and Integrating skills to design game-driven activities in 3-D contexts: An instructor’s perspective

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Game-driven learning in 3D learning environments has received considerable attention in recent years, with emphasis often been placed on the role of game-related activities in second or foreign language learning. However, limited attention has been paid to the development and integration of a set of skills….more

Recording (25min)

http://lancelot.adobeconnect.com/p5w1j6re19e/

Sun 6pm GMT/ 10am SLT

James T. Abraham, Ph.D. 

Martha Eugenia Lino

Escape to a New Way to Learn Spanish

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Helen Myers [Karelia Kondor]

Join us for a tour of Spanish Language Learning at Escape: Escape is your destination for learning Spanish in the virtual world.  Here you´ll find a rich, immersive 3D environment ready for you to explore.  With over 60 targeted vocabulary and grammar topics, Escape will lead you on the path to your Spanish educational goals… more

Recording (38min)

http://lancelot.adobeconnect.com/p4i28ojynwg/

Sun 6:30pm GMT/ 10:30am SLT

KEYNOTE Gord Holden

Moderator: Heike Philp

Only Adobe Connect Livestream: https://lancelot.adobeconnect.com/sl

Gord Holden is the Director of the Immersive Technology (IMT) program at Canada’s largest independent school, Heritage Christian Online School in British Columbia. His program currently employs 10 and serves some 200 Canadian students filling some 700 subject seats across grades 5-10. This is the 5th year in a row more

Recording (58min)

http://lancelot.adobeconnect.com/p2bq2om3mrs/

Sun, 7:30pm GMT/ 11:30am SLT

Break

Sun, 8pm GMT/ 12:00 pm SLT

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KEYNOTE Nick Zwart, TILA

Telecollaboration Language game in OpenSimulator (TILA project)

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Helen Myers [Karelia Kondor]

Serious gaming in a virtual world is a big challenge. OpenSimulator and Second Life are primarily

built as a social platform but also offer the possibility to create games in it. For the TILA project,

which aims on secondary education, Nick Zwart built a challenging futuristic language game on

the TILA grid, which is based on OpenSimulator...more

Recording (48min)

http://lancelot.adobeconnect.com/p1dc9hypqm0/ 

Sun 9pm GMT/ 1pm SLT

EVO-Village-logo.png

EVO ViLLAGE 2016

Virtual Language Learning and Games Environments

Venue: Welcome Area

Livestream: https://lancelot.adobeconnect.com/sl

Recording (53min)

http://lancelot.adobeconnect.com/p87p43agl4r/ 

Sun 9:30pm GMT/ 1:30pm SLT

BREAK

Sun 10pm GMT/ 2pm SLT

POSTPONED DUE TO REASONS STATED BELOW

CIBOLA: Critical dialogues on Spanish Urban Studies

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Helen Myers [Karelia Kondor]

Dear Avalon Attendees,

We are so sorry, but we will have to cancel the presentation today. Both presenters are still flying from a different conferences, and because of some delayed flights we will not make it on time.

However, we would like to invite you to join us this upcoming Thursday, Nov. 19, in Cibola at 4pm EST for a conversation on Spain, Urban Studies, and the 15M movement.

Estimados conferencistas de Avalon,

Lo sentimos mucho, pero tendremos que cancelar nuestra presentación hoy. Estamos todavía regresando de otra conferencia, y debido a retrasos en nuestro vuelos no lograremos llegar a tiempo.

Sin embargo, nos gustaría invitarles para participar de una discusión el próximo jueves, 19 de noviembre, en Cibola a las 16h (horario de SL) para una conversación acerca de España, Estudios Urbanos y el movimiento 15M.

Sun 10:30pm GMT / 2:30pm SLT

Wilson Voight

Ideas from Metaverse Spanish on Teaching Language in Virtual Worlds

Venue: Welcome Area

Venue: Temple seating

Livestream: https://lancelot.adobeconnect.com/sl

Moderator: Heike Philp

Wilson Voight and Malu Zhao from Metaverse Spanish will share some of what they have learned about facilitating Spanish language instruction in virtual worlds over the past 8 years...more

Sun 11:30pm GMT / 3:30pm SLT

 

Closing KEYNOTE Lowri Mills

Learn-IT Town

Moderator: Wynshel Heir

Recording

http://lancelot.adobeconnect.com/p2sqll0laz3/ 

ABSTRACTS AND BIOS

Sat 12pm GMT/ 3am SLT

Welcome and registration by the conference organisers and EduNation residents

This welcome to the 7th SLanguages Annual Symposium is brought to you by a committee of SL enthusiasts and volunteers. This labour of love place on EduNation in fantastic venues created by Dr. Randall Sadler. conference organisation by Heike Philp and hosting by Carol Rainbow. We thank our presenters and panelists for volunteering their time to present to us the latest in language learning in virtual worlds.

Dr. Randall Sadler

Carol Rainbow

Heike Philp - With over 20 years in education and with Germany’s first live online language school, Philp co-initiated three European funded projects and worked with 44 European partners including 21 universities to develop accredited and certified teacher training courses. These EU Projects are LANCELOT, ‘LANguage learning with Certified Live Online Teachers’ 2005-2007 (see: www.lancelot.at) and AVALON, ‘Access to Virtual and Action Learning Live ONline’ (2009-2010) (see: www.avalonlearning.eu).

Sat 1pm GMT/ 4am SLT / 10pm in Western Australia

KEYNOTE Jay Jay Jegathesan [JayJay Zifanwe]

Machinima is the weapon used to break the barrier between the real and the virtual world. Jay Jay Jegathesan/Zifanwe will show how this has been used by him and by UWA over the years to give a glimpse of the virtual world to those who otherwise would not have had the opportunity.

Jay Jay Jegathesan (SL: Jayjay Zifanwe) holds a Bachelor of Commerce (Hons) degree from the

University of Western Australia (UWA), majoring in management and marketing. He has since 2008, been the manager of the School of Physics at UWA  and is the founder and leader of the UWA presence in 3D virtual worlds.  His research interests extend to looking at groups of artists, film makers and educators through the lens of Communities of Practice, as well as investigating how perceptions of institutions when experienced through  virtual technologies are able to impact on and influence perceptions of the real. He was shortlisted into the top 10 for the 2010 International Linden Prize for his work using virtual technologies, and was a review panel member for the  Australasian Journal of Educational Technology (AJET),   Springer, United Kingdom and was an associate editor for The International Journal of Interdisciplinary Social Sciences.

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Sat 2pm GMT Break

Sat 2:30pm GMT/ 6:30am SLT

Helena Galani

SL Machinima for Young & Teenage Learners

Many a time have teachers, educators or tutors needed to respond to challenges associated with Young or Teenage TEFL learners’ challenges, low motivation or concentration span. What if you knew that the process of machinima-making can dynamically stabilise your classes and captivate your learners to emerge unscathed from ordeal? This presentation will provide instances of how this innovative, inspiring and learner-centred technique can be used for the different stages, types and aims of your lessons. To immerse Young and Teenage language Learners in Task-based, Problem-based and Project-based, self-orientated Learning, ways will be outlined in which machinima development can captivate your classes on the road to acquiring language through this relatively new type of digital literacy.

www.agogepaedeia.com

Helena Galani [ErlinaAzure] holds an RSA Diploma, M.A. ELT (Applied Linguistics through Corpora for Teacher Education purposes), and certification in IT and advanced ICT skills. As qualified Adult Educator and TEFL/EAP teacher/tutor, she has been implementing CALL into her teaching for more than 25 years with language schools and Adult Education Centre in Greece, formal assessment bodies and on UK University EAP courses. As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational use of machinima and  environment on SL.

Sat 3pm GMT/ 7am SLT

Ann Nowak  

Using Machinima in the Classroom

In my talk I am going to give a brief overview on how I use my own machinima in order to teach students with specific needs at different levels of English (primary school, high school and university)

Machinima is a great tool when teachers have to create their own teaching materials and it can be used very flexibly in almost any type of classroom, virtual or physical, furthermore machinima enhances the quality of the lessons by making them more lively.

Why machinima and not videos?

In my opinion machinima plays a key role in  getting people used to 3D worlds, it is a great motivator.

Virtual schools (3D schools) are already important and will become even more popular in future for several reasons, using machinima is the best introduction to 3D worlds, where we can interact with many other people around the globe at the same time through our avatars. That kind of interaction is not possible with videos.

Why are 3D schools important?

3D schools can help educate people, via mobile devices, in countries with no access to schools because of wars or missing infrastructure.

3D schools can  also help us take care of the environment reducing the use of transportation vehicles, fuel consumption and traffic in big cities.

3D language schools are already saving time to business people who work long hours, travel and continue learning to improve their English.

Edunation is full of universities and language schools teaching in 3D and making machinima to go with their syllabus.

Ann Nowak [Ann von Rhein] has a Master's in Linguistics, certification in Blended Learning, ICT in the classroom, mLearning and Digital Games in ELT. She has more than 20 years teaching experience at companies, secondary school, technical college, university and technical university in Germany. Ann was a moderator at Machinevo 2015 and has been experimenting with several tools in SL. She is EduNation resident where she makes most machinima to fit her own teaching materials.

Sat 3:30pm GMT/ 7:30am SLT

Annie Mazzocco

Machinimarium: from Camelot to Uluru, passing on of know-how  

A short presentation about Annie Mazzocco’s experience in attending  Camelot Project MOOT, which was her first experience in learning machinima techniques together with colleagues from Italy and from other countries, about the sense of community within Camelot, the professional and pedagogical discussions between trainees and  the technical aspects she had to go through. You will be shown the film she created at the end of the course. She will also tell you about her future plans in using machinima with her students and colleagues in edMondo, a grid run by the Italian National Institute for Documentation, Innovation and Educational Research.

Annie Mazzocco - A French English teacher in Sandro Pertini Secondary School (IC di via Palmieri) in Milan, Italy. She has had an international experience as a foreign language teacher, coordinator, head of department, transnational education project manager, e-learning international competition coach, and teacher trainer. She received several certificates of appreciation and excellence and national awards. She has been specialising in the use of ICT and more specifically in the use of virtual worlds. She has attended several courses on that topic, in Edu3D in Craft, in edMondo (Indire’s grid) where she’s currently working with her students and through the Camelot Project in order to learn the basic Machinima techniques to implement a project dedicated to Australia in edMondo together with her young students.

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4pm GMT/

CAMELOT Symposium

EU funded CAMELOT has just ended and was a 2-year project on how to use and how to create machinima for language teaching and learning. CAMELOT stands for" CreAting Machinima Empowers Live Online Language Teaching and Learning". CAMELOT is unique in that it aims to promote the role of video production in language teacher training. It is innovative in that it takes one of the latest technologies – machinima – and uses it to empower 21st century language learning and teaching through the use of a) user-generated video content, b) a task-based language teaching approach based on learner engagement, authenticity and creativity, and c) an online community of practice in which open educational resources (OERs) are available via a repository. The aim of CAMELOT is not simply to provide a set of language teaching resources that instructors can use, but to provide the technological and pedagogical know-how for teachers to create and adapt machinima for their own particular EU teaching environment. During this panel discussions, the project will be explained and some of the research and development presented. It seems that not a lot of research of using machinima for educational purposes is available and the project partners hope to connect to other educators in this field.

http://camelotproject.eu/

Dr. Tuncer Can completed his MA at Istanbul University in 2004 on “Constructivism and Training of Pre-service Foreign Language Teachers”. In 2005, he was granted a Fulbright Scholarship and he spent two terms at Syracuse University, NY, USA, where he taught Turkish via videoconferencing for one year. In 2008, he took part in a project at Istanbul University in the Faculty of Education, English Language Teaching Department, on the implementation of MOODLE in the training of pre-service foreign language teachers, a project was funded by Istanbul University Scientific Research Center.

He completed his Ph.D. at Istanbul University in 2011 on “Using Foreign Language Learning Strategies in the Context of Lifelong Learning and Plurilingualism”. Dr. Can also took part in another project, “A Second Step in Second Life” in the Department of Language Studies at Umeå University, Sweden, funded by the Flex fund with Mats Deutschmann, where he acted as an Expert Peer in 2011. In 2012, he lead another project, “Using the 3D Virtual Learning Environments in the Training of Teachers”, which was funded by Istanbul University Scientific Research Center. His current interest is in Virtual Worlds and this has developed from his experience in using ICT in his teaching context. His publications and conference contributions are available from his personal pages at:http://www.ingilish.com. A selection of relevant papers is given below.

Ton Koenraad worked as a senior ICT-E consultant at the Language Department of the Faculty of Education of Hogeschool Utrecht University of Applied Sciences. He has initiated, coordinated, participated and evaluated EU-projects in the fields of ICT, modern languages and teacher education (Pronett, MICaLL, and Pri-Sec-Co). His current interest in telecollaboration and activity design for language learning in 3D worlds is based on previous experiences with and research on 3D and text-based MUVEs in language education. As partner on behalf of TELLConsult in the EU-project NIFLAR he was/is responsible for the development of the NIFLAR SIMS. His publications and conference contributions are available from his personal pages at: http://www.koenraad.info

Christel Schneider works as Research Assistant for the CAMELOT Project at the University of Central Lancashire. She is the managing director and founder of CSiTrain (www.csitrain.net). Prior to this she was managing director for ICC, the international language association and a visiting lecturer at Hamburg University. She is a qualified online trainer and is presently writing her Master dissertation in education in virtual worlds at the University of the West of England.

Email: chris.schneider@csitrain.net

Book by Christel Schneider and Carol Rainbow: Making and Using Machinima in the Language Classroom, The Round

http://www.amazon.com/Making-Using-Machinima-Language-Classroom-ebook/dp/B00LBFO1EE

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Sat 5pm GMT / 8am SLT Break

Sat 5:30pm GMT / 8:30am SLT

KEYNOTE: Stylianos Mystakidis

Abstract

Stylianos Mystakidis is a Learning Innovator and the Content Manager of the Open Education Europa Portal (http://openeducationeuropa.eu/), Europe’s Hub for Innovation in Education. He designs and implements award winning learning solutions for institutions, managing global interdisciplinary teams. He teaches in universities in Europe and USA.

Sat 6pm GMT / 9am SLT

University of Istanbul Symposium

Panelists: Tuncer Can, Ramazan, Irfan

Assist. Prof. Dr. Tuncer Can (PhD since 2011, from Istanbul University, English Language Teaching Department) has been working in the same department since 2001. His research ranges from Constructivist Approach to using 3D Virtual Learning Environments in the context of foreign language learning and instruction. He has also managed and partnered in many projects like “Establishing the Virtual Campus of Istanbul University on 3D VLE,” funded by Istanbul University Research Center and “CAMELOT: CreAting Machinima Empowers Live Online Language Teaching and Learning” funded by European Commission, being the latest. He has been operating http://www.ingilish.com/.

Tugay Elmas and Nelida Nita:

Senior Students of Istanbul University English Language Teaching Department. Both Active members of "Istanbul University Language Club" and Tugay Elmas is the co-head of the Club. Winners of 2015 Nottingham University Technology Integrated Lesson Plan Competition with their Machinima.

Cemre Yavuz, Selin Kozagac and  Ecem Tuzluca:

Senior Students of Istanbul University English Language Teaching Department. All Active members of "Istanbul University Language Club". Winners of 2015 CAMELOT Machinima Award.

Sat 7pm GMT / 10am SLT

Fireside chat and Open Discussion

Sat 8pm GMT / 11am SLT

MACHINIMA FILM FESTIVAL

Sat 9pm GMT / 12pm SLT

DJ Mick Stanton Party

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Sun 7:30am GMT / 11:30 pm SLT

Sarah Pasfield-Neofitou [Peche Inglewood] and Scott Grant [Xilin Yifu], Monash University

"Ghost Towns": Virtual Campuses and Virtual Tourism

Virtual worlds like Second Life have revolutionised how we think about place and travel, and educators have harnessed the platform in a number of ways, including virtual study abroad experiences for language learners. However, Patrick Hogan, on Fusion.net, recently posted a tour of “abandoned college campuses” on Second Life, reposted by influential educational theorist and author Stephen Downes (2015), which claims that many virtual universities have disappeared, while “a handful remain as ghost towns”.

As the popularity of “urban exploration” proves, interest in abandoned places is even more common in the “real world”, with television shows like Off Limits (2011-) and Urban Explorers (2005), as well as myriad YouTube channels dedicated to the exploration of decaying buildings and entire ghost towns, reclaimed by the elements. Many MMOs and other immersive 3D games draw upon post-apocalyptic themes, giving players a chance to explore (designed) abandoned places in virtual spaces, reflecting a common fascination.

Hogan’s “ghost town” analogy in relation to Second Life campuses raises a number of questions for educators and digital theorists to ponder: What constitutes “decay” or “the elements” in a digital environment? What parallels might exist for the bricks-and-mortar campus? And, while the possibility for digital presence to enhance reputation is widely recognised, are there detrimental effects when this presence begins to “decay”? As videos such as the Dead Motel and Dead Malls series demonstrate, corporate hotel chains and shopping mall franchises often painstakingly remove any former branding from their premises before closing down, painting over logos and taking down signs. Is this an appropriate action in the virtual world, or, as with heritage listing, is it important that we preserve early virtual architecture? What future is there for the campus - virtual or physical?

In this presentation, drawing upon the SAMR model, and our own experiences with a range of virtual spaces in the Virtually Enhanced Languages project, we identify and consider various types of environments in relation to Downes' (2007) early criticisms of educational engagement with Second Life, exploring the differences between exporting campuses into the virtual realm versus transporting students via the virtual realm, an affordance of particular interest to language educators. Further, we seek to highlight the importance of tasks, arguing that just as walking into an empty classroom at midnight, or indeed, during the day between scheduled classes, will give very little idea of the types of learning activities that may take place there at other times, any evaluation of an educational environment in the absence of learners and activities is inevitably limited.

Dr Sarah Pasfield-Neofitou (Monash University) is a specialist in applied linguistics, second language acquisition, the use of ICT in language education and computer mediated communication. She has held positions in the eEducation Centre, the School of Languages, Cultures and Linguistics, and the Arts Faculty as eEducation Coordinator. Sarah has a number of publications and is the author of the monograph Online Communication in a Second Language.

Scott Grant (Monash University) is the Coordinator of Chinese Introductory I & 2 and Chinese Online Media I & 2 and the creator of the Monash Chinese Island language learning simulation in Second Life that has been part of the formal beginner level curriculum at Monash since 2008. In 2012 he was successful in obtaining two seed grants from the Languages and Culture Network for Australian Universities based on his work on task-based learning on Chinese Island. Scott has conducted research and jointly published a number of papers on educational uses of 3D MUVE environments.

Other VEL Project Team members (unable to attend the conference):

Assoc. Prof. Yu-Ju Lan (National Taiwan Normal University) is a leading researcher  in the Department of Applied Chinese Language and Culture, Director of the TELL Lab, and world expert on teaching and learning Chinese as a foreign language and language education in online distance mode. She is widely published in both English and Chinese academic journals and is the holder of several major Taiwan Government research grants. Assoc. Prof. Lan and her team have collaborated with several overseas institutions to conduct research into learning Chinese as a foreign language. In recent times she collaborated with Monash to conduct live task-based lessons on Chinese Island for beginner level Chinese language learners and associated research.

Dr. Hui Huang (Monash University) is an applied linguistics, second language acquisition and curriculum development expert and has been intimately involved in the development of Chinese Island. She has conducted research and jointly published a number of papers on the topic of educational uses of 3D MUVE environments.

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Sun 8am GMT/ 12am SLT

Belma Gaukrodger aka CyberAmber Pixelmaid

Koru: down-under in Second Life

This is a tour of a New Zealand sim in Second Life, which was developed with funding from the Tertiary Education Commission of New Zealand. The Hyperdome is used predominantly for Foundation Studies courses where Job Application and Job Interview scenarios are simulated. There is also a birthing unit which is used for Midwifery courses.

CyberAmber Pixelmaid calls the Hyperdome her home, and uses it for English Language teaching and learning. She would be delighted to show you the beautiful surroundings on Koru where you can listen to the native birds of New Zealand, and sit under the gigantic 'rimu' trees. She might even show you some of the moves of the 'haka'!

Belma Gaukrodger aka CyberAmber Pixelmaid is an Educational Developer & Tutor Trainer at the Flexible Learning Team. She advises academic staff in learner-centred course design and on integrating learning technologies in their teaching practice. Belma also assists with learner support in technology-enhanced courses and contributes to a variety of flexible learning projects. In addition to her role with the Flexible Learning Team, she teaches on the Teacher Education Programme. She also has over 15 years’ experience in teaching languages, including English, French and Turkish and has been a freelance translator for over 20 years with an accreditation from the National Accreditation Authority for Translators and Interpreters (Australia) (NAATI). Belma Gabkrodger has trained and assessed liaison interpreters in New Zealand and is currently a member of the New Zealand Society of Translators and Interpreters (NZSTI). She has a keen interest in using multi-user virtual environments in teaching and learning languages, and is currently undertaking research in the field as part of her Graduate Diploma in IT. She is a committee member (Secretary) of the Virtual Life Education in NZ association (VLENZ).

8:30am GMT/ 12:30am SLT

Break

Sun 9am GMT/ 1am SLT

Brant Knutzen

The Quest

This live presentation in Second Life would introduce the Quest, 10 riddle clues presented as English poems, which guide participants to learn basic navigational skills and the SL viewer user interface.

The tour would walk participants through the first two clues, and then challenge them to complete all 10 clues, take the brief survey, and get access to the "bonus level", the amazing shipwreck world of the zombie pirates!

Brant Knutzen is currently a Blended Learning Consultant at the Hong Kong Institute of Education, for the Faculty of Education and Human Development.  In this role he conducts professional development staff capacity building, including training seminars, workshops, and individual consultations.  He has been teaching  part-time on the MSc IT in Education program at the University of Hong Kong since 2009, with a focus on eLearning in virtual classrooms..  Brant is also currently consulting on a project building and using a virtual world (Lingnan Drama Island) for the development of digital literacy skills for Lingnan University, also in HK.  He recently completed the design and construction of a simulation of a medieval English village called Camelot, and is currently leading a team of educators and developers in constructing a series of educational activities for students to explore and discover. Brant's current research focuses on the roles that virtual identity and the social construction of knowledge play in affecting the perceived efficacy and usability of virtual worlds.  He has developed tools which track, reward, display, and analyze participation in online discussion forums.  These forums are paired with the student activities in the VW as a means of developing deeper understanding through social interaction, the transactive exchange of ideas and insight, and reflection.

Clue 1

Over the castle drawbridge, and into the yard,

Turn left and walk to the trees – it’s not hard!

The door on the left, with an arch of white roses,

Leads into the church, founded by Moses.

Type F to fly up, fly over Mary,

C to drop down, F no more fairy.

Look to the right, where cursor becomes hand,

Click that wall to open, it’s all been planned.

‘Tis treasure you’ll find, click the top to see,

Click the box to receive, the treasure for free.

Select Keep to gather, the top and a shirt,

Inventory now holds, your just dessert.

Click on the door, to travel somewhere,

The next clue awaits, for all who play fair.

When you vanish, not knowing where,

Hit Escape and then look, to find yourself there.

Once you are there, search every nook and fold,

Find the next clue, in a genie lamp so gold!

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Sun 10am GMT/ 2am SLT

Language games in Edmondo

Andrea Benassi [StevieRay Vaughan]  and Letizia Cinganotto [ciletizia]

English games in Edmondo

The session is aimed at presenting the experience carried out by INDIRE in Edmondo, the Italian Open Sim addressed to teachers and students.

A specific land, called English Village is devoted to language learning experiences, in particular, a training project has been conceived in cooperation with some qualified experts, well-known at international level: Heike Philp, Carol Rainbow, Barbara Mc Queen, An Nowak.

The project provides two training pathways for teachers: language lessons and methodological lessons.

The first pathway is aimed at improving the teachers' level of competence in English by experiencing different tools and settings in Edmondo, simulating real life communication contexts, role-playing, learning by doing and learning by playing.

The second pathway aims at leading teachers to reflect upon the best teaching strategies and methodologies to adopt in immersive worlds.

The research dimension which lies underneath is based on the following research question:

- What is the added value immersive worlds can bring to EFL face-to-face lessons or to e-learning/blended courses?

Andrea Benassi [StevieRay Vaughan] is researcher and developer at INDIRE - the Italian national institute for educational research and innovation - located in Florence (http://www.indire.it).

His main research areas include theory and methodology of media and technologies in education, with a focus in virtual 3D learning environments.

He is currently project coordinator of “edMondo” (http://www.scuola-digitale.it/edmondo), national pedagogical coordinator of the pan-european “iTEC” project, and team member of “DIDATEC”, a learning initiative - led by the Italian Ministry of Education - aiming at the empowerment of Italian teachers in regard to digital competencies.

Letizia Cinganotto [ciletizia] is a researcher at INDIRE, Rome.

She got a PhD in linguistics and different masters in e-learning and in EFL.

Her research areas include CLIL (Content and  Language Integrating Learning), EFL, technology enhanced language learning.

In the past she was a teacher of English, teacher trainer, tutor. She also worked for the Italian Ministry of Education, dealing with projects involving school networks all over Italy.

Sun 10:30am GMT/ 2:30am SLT

Moonyoung Park

Designing Virtual Interactive Tasks for Aviation English Assessment in Second Life

Second Life (SL) provides users with highly interactive and immersive interface and functions for dynamic feedback, real-time personalized task performance, and exploration. Such technological advances in Second Life can open up new possibilities and potentials for language assessment as well as language learning. As a former military air traffic controller, the researcher conducted a task-based needs analysis with 81 air traffic controllers to identify target language use situations and authentic tasks. Based on the findings from the study, Dr. Sadler and the researcher created a simulated air traffic control tower for virtual interactive tasks for aviation English assessment (VITAEA). Among various phases of the prototype VITAEA project, this study highlights the procedures of simulating authentic target tasks and task environments in SL and preliminary findings from a pilot test with 20 air traffic controllers about their perception about the simulated control tower environments and test tasks.

Moonyoung Park holds an MA degree in Second Language Studies from the University of Hawai’i at Manoa with the East-West Center Graduate Degree Fellowship. He has certificates in military air traffic control and teaching English and Korean, and has taught secondary and college level EFL/ESL courses in Korea, Thailand, and the U.S. He is currently teaching at University of Aizu in Japan as a tenure-track associate professor. His research interests include English for Specific Purposes (esp. Aviation English), computer-assisted language learning, task-based language teaching, task-based performance assessment, and language program development and evaluation. He is currently developing and validating a prototype of virtual interactive tasks for aviation English assessment for his dissertation research.

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Sun 11am GMT / 3am SLT

Helena Galani

From Board Games to Role Plays

This presentation provides practical ideas on adding new dimensions to classwork on your language courses. With Second Life, it has never been easier to enrich the classroom and homework activity through single or multi-player tasks to provide incentive and promote a growth mindset. Help learners rediscover the real purpose behind learning a language and increase their opportunities for fluency or accuracy work. Add new meaning to their educational life by varying their interaction patterns to accelerate the learning process.

www.agogepaedeia.com

Helena Galani [ErlinaAzure] holds an RSA Diploma, M.A. ELT (Applied Linguistics through Corpora for Teacher Education purposes), and certification in IT and advanced ICT skills. As qualified Adult Educator and TEFL/EAP teacher/tutor, she has been implementing CALL into her teaching for more than 25 years with language schools and Adult Education Centre in Greece, formal assessment bodies and on UK University EAP courses. As EduNation resident and CAMELOT Award winner in 2015, Helena supports the educational use of machinima and  environment on SL.

Sun 11:30am GMT / 3:30am SLT

Christel Schneider

Sonic Garden (Klanggarten) in Second Life® – A Holistic Learning Approach

When investigating how the educational potential that virtual worlds offer can be utilised to create an innovative, immersive learning environment for enhancing language learning, I found great inspirations and creative design ideas in places, where the atmosphere created through sounds, artefacts and surroundings touched me emotionally. Designs with playful, interactive features, visual cues and unexpected experiences like in the Sculpture Garden, on Puppy Island or Sonic Lab in Second Life® caught my attention especially. Where else could you relax in an upside down umbrella while chatting with friends? I wanted to create a virtual learning space in which learners feel immersed, using a holistic approach that addresses all possible senses and learning styles. This was to be achieved by creating a fun and playful journey through sound, movement, language, poetry and music. My aim was to design an environment that touched upon people’s intuition and emotions and to provide a feeling of freedom and flexibility.

Christel Schneider works as Research Assistant for the CAMELOT Project at the University of Central Lancashire. She is the managing director and founder of CSiTrain (www.csitrain.net). Prior to this she was managing director for ICC, the international language association and a visiting lecturer at Hamburg University. She is a qualified online trainer and is presently writing her Master dissertation in education in virtual worlds at the University of the West of England.

Email: chris.schneider@csitrain.net

 

Sun 12pm GMT / 4am SLT

David Richardson

What’s been happening on Kamimo Island

Kamimo Island is a project from Norges universitetet and Høgskole i Molde (Norway) to investigate how Second Life (and similar environments) could be used by people working in higher education. The project ran from 2007 to 2009 and involved three partners: Høgskole i Molde, the University of Central Missouri and Högskolan i Kalmar (which is now Linnaeus University). David Richardson has been involved from the start and is just finishing the 16th consecutive round of the Business Talking course. David will give a progress report about what’s been happening on Kamimo Island and about Virtual Harlem, which was part of the project originally.

David Richardson teaches English at Linnaeus University and is based in Kalmar in south-eastern Sweden. He’s been working in Second Life since 2005 and currently runs two courses there: Business Talking and Teaching in English. These are both Swedish university courses, available to any EU citizen free of charge. He’s been teaching English in various ways, in various places and using a variety of different technologies since 1977.

12:30am GMT Break

1pm GMT

Fireside Chat

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Sun 2pm GMT/ 6am SLT

Bronwyn Stuckey and Vance Stevens

Minecraft as a way to Gamify Learning

Electronic Village Online is an annual 5-week event sponsored by TESOL where teachers share expertise with one another through carefully crafted professional development training sessions. In 2015 one of the new sessions was Minecraft MOOC, which proved so stimulating to its participants that another is planned for 2016 with an expanded panel, including two of the presenters of this SLanguages event.

Dr. Bronwyn Stuckey will speak about teacher use of Minecraft and its popularity with young learners. She will explain what Minecraft is and what it looks like in learning, give case studies of teachers using it in learning, and show how teachers can use Minecraft to gamify their curriculum.

Vance Stevens will examine what teachers (who, in EVO, are learning about the game through the experience of playing it as learners) are learning about designing worlds within the game that will meet their curriculum objectives and create an engaging and enjoyable experience for learners. The presentation explores how teachers can be made aware of the affordances of Minecraft by creating such spaces for one another and interacting in those spaces with young learners who in effect become their teachers.

This presentation will show how Minecraft can be adapted to a range of learning contexts including languages, particularly English. The game lends itself to task-based language learning, as all players are by definition builders, and also in that all players can be story-tellers who act out and record narratives set within the game in ways that engage them to develop their language skills.

Vance Stevens has been CALL coordinator, CALL software developer, consultant, lecturer in computing, teacher coordinator, and currently teaches EFL in UAE. He is a founder of Webheads in Action CoP and CALL-IS in TESOL. He helps coordinate TESOL Electronic Village Online and co-moderates the Minecraft MOOC session there.  He coordinates the Learning2gether weekly webinar series and is on the editorial boards of TESL-EJ and CALL Journal.

Bron Stuckey is a consultant educational technologist and community of practice coach, developer and researcher. She consults to educational organisations and institutions such as the Indiana University's Quest Atlantis program, coach in a number of online educational programs and research issues of virtual worlds, games in learning and how we can cultivate identity, agency, leadership, and community for students and teachers in these environments.

Sun 3:30pm GMT/ 7:30am SLT

Kitely Tour

Barbara McQueen

4:30pm Break

Sun 5:00pm GMT / 9pm SLT

Peggy Hartwick, SLaLS, Carleton University

Nandini Sarma Carleton University

How Does Activity Design Impact the Quality and Focus of Interactions in a 3-D Virtual Learning Environment?

This paper investigates the relationship between task design, spatial location and learner interactions within in a 3-D virtual environment. Students in a beginner French course were recorded as they completed two assigned tasks in a Virtual Learning Environment (VLE). The frequency, quality and focus of participants’ interactions (verbal, gestural and physical) with each other, with objects, and with different affordances of the VLR in relation to each task were catalogued using an observation matrix (Hartwick, 2014). Our main analytic focus was on the types of interactions that each assigned tasks generated in relation to the specificities of this environment.

Peggy Hartwick is an Instructor and PhD student in the School of Applied Linguistics and Language Studies at Carleton University, Ottawa, Canada.  She is a passionate educator who cares deeply about her students’ learning and success. She thoughtfully blends technology and pedagogy to create safe, authentic and engaging learning opportunities for students. Her creation of a 3-D environment for teaching English as a Second Language, entitled “Virtual Carleton”, is pioneering and transformative.

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5:30pm GMT / 9:30am SLT

Stella K. Hadjistassou [Vasia Spad]

Building and Integrating skills to design game-driven activities in 3-D contexts: An instructor’s perspective

 

Game-driven learning in 3D learning environments has received considerable attention in recent years, with emphasis often been placed on the role of game-related activities in second or foreign language learning. However, limited attention has been paid to the development and integration of a set of skills that can guide second or foreign language teachers in designing, integrating, and offering immersive, task-driven, game-based learning experiences to students. Drawing on the experiences shared by an experienced Austrian instructor who devised a collaborative project among Austrian and Norwegian high school students, this study explores the skills required to teach in complex 3D contexts. More precisely, the study addresses the following set of questions: (1) Which set of skills are needed to build collaborative game-based, task-driven learning activities in a virtual learning environment? (2) How can these skills guide an instructor in devising effective instructional material and task-driven tasks during game-based experiences?

6pm GMT/ 10am SLT

James T. Abraham, Ph.D. 

Martha Eugenia Lino

Escape to a New Way to Learn Spanish

Join us for a tour of Spanish Language Learning at Escape: Escape is your destination for learning Spanish in the virtual world.  Here you´ll find a rich, immersive 3D environment ready for you to explore.  With over 60 targeted vocabulary and grammar topics, Escape will lead you on the path to your Spanish educational goals.

This immersive 3D environment transports students to Escape, a town in the Spanish-speaking world, that includes a plaza, cathedral, cultural pavilion, school, café, bakery, clinic, transportation hub, bank, travel agency, pharmacy, dry cleaners, traditional house, amusement park, stores and a mysterious pyramid.

Each of the locations contains embedded activities designed to teach you grammar concepts and vocabulary, practice those concepts and vocabulary and finally test your comprehension.  The activities include audio, text, video.  Many of the activities are delivered through NPCs (non-playing characters/robot) that use artificial intelligence to move your through the concepts.

Escape also offers a learning assistant deliverd through a custom HUD.  With the HUD, you can click on target vocabulary and get text and audio for the object.  It will also tell you about learning activities nearby and deliver educational content as well as easy teleporting to different locations within Escape.

To join us, create an account at http://www.digiworldz.com.  When you enter Digiworldz, type Escape in the World Map.  For those able to hypergrid, just use login.digiworldz.com:8002:escape.

Escape to a New Way to Learn Spanish

Location: Digiworldz grid in OpenSim

James T. Abraham, Ph.D. has been living in virtual worlds since 2006.  He has taught in Second Life as Calisto Encinal since 2007.  In the spring of 2009, he completed a sabbatical in which he created an interactive, immersive Mexican village in Second Life. Recently, he has authored content for a language learning game for McGraw-Hill and served on their Technology Advisory Board. His current pedagogical interests include the use and creation of virtual worlds for education, serious gaming and innovation in the classroom.  Escape is his latest and most ambitious project.

He holds a BA in Spanish and International Studies, University of Wisconsin-Platteville, MA in Foreign Languages and Literatures, University of Wisconsin-Milwaukee, Ph.D. in Hispanic Literatures, The University of Arizona. Dr. Abraham has been a residential faculty member at Glendale Community College, AZ since 1998. He teaches a variety of introductory and intermediate Spanish classes in several formats including face-to-face, online, hybrid and in the virtual world. He has received several grants and speaking/workshop invitations for his work in educational technology.

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Sun 6:45pm GMT/ 10:45am SLT

KEYNOTE Gord Holden

Gord Holden is the Director of the Immersive Technology (IMT) program at Canada’s largest independent school, Heritage Christian Online School in British Columbia. His program currently employs 10 and serves some 200 Canadian students filling some 700 subject seats across grades 5-10. This is the 5th year in a row that the program has doubled in size. Given that independent schools tend to work on reduced budgets with clientele that is relatively conservative and very protective regarding their children, we were restricted to the use of virtual learning environments that needed to not only be practical, efficient, and low-cost, but safe, monitored, and multipurpose as well. I’d like to show you two of these that we use, the first being our Unity3D VRCampus, and the second being AW3DU https://docs.google.com/document/d/14VlSivdX5-5C1gqdREXMkbv4AC12NTK9d5yDnZGuebk/edit?usp=sharing Please install the AW3DU client on your PC in order to participate inworld during the last half of this presentation. Usernames and passwords will be provided.  

Username avalon01  to avalon 38  and pw is the same as username.

7:30pm Break

Sun, 8pm GMT/ 12:00 pm SLT

KEYNOTE Nick Zwart, TILA

Telecollaboration Language game in OpenSimulator (TILA project)

Serious gaming in a virtual world is a big challenge. OpenSimulator and Second Life are primarily

built as a social platform but also offer the possibility to create games in it. For the TILA project,

which aims on secondary education, Nick Zwart built a challenging futuristic language game on

the TILA grid, which is based on OpenSimulator. Nick Zwart will speak about his experiences,

possibilities and problems using OpenSimulator for serious gaming.

Nick Zwart [Nick Mulligan] studied ICT and theology in Amsterdam (Fontys University of Practical Sciences) where he specialized in 'New Media in Education'. He taught the master degree 'New Media and Education' at Fontys university. For more than a decade he worked as a community manager at ‘Kennisnet’ which is the leading expert when it comes to ICT in education in the Netherlands. He also worked for the University of Alcala de Henares in Spain, doing research on NPC robots for in-world language training. Currently he holds the position of CEO of 3DLES, specialized in education in virtual worlds with a focus on OpenSimulator. 3DLES runs several educational OpenSim grids and is partner in European projects like the TILA project.

Sun 9pm GMT/ 1pm SLT

EVO ViLLAGE 2016

Virtual Language Learning and Games Environments

Sun 10pm GMT/ 2pm SLT

Dr. Malcolm Alan Compitello and Dr. Juliana Luna Freire

CIBOLA: Critical dialogues on Spanish Urban Studies

Cibola is a virtual “living” region replicating important buildings of Latin America and Spain. Created to hold rotating showcases for student projects, upcoming social events, structured classes, and more, it raises questions not only on urban theory and planning, but also on pedagogical uses of technologies for foreign language teaching and Cultural Studies. Based on the pedagogical possibilities of Second Life for distance learning, combined with its extensive social networking opportunities, this space attempts to investigate the use of virtual reality and the Creation of Online Educational Resources (OER) as living spaces for developing linguistic and cultural competency.  From its inception in 2010, the region has been used as a platform for long-distance and hybrid learning, as well as for partnership with institutions across the globe, such as the ongoing partnership between the University of Arizona (Tucson, AZ) and Hotel Kafka (Madrid, Spain).

Using Cibola, our virtual platform in Second Life, as our meeting space, we will continue promoting the region as a virtual forum for dialogue and interaction in interdisciplinary areas. We will be hosting a series of faculty-led discussions on key issues in our research area. In this presentation we will discuss key issues of urban studies such as public space, social protest, and periods of immigration and economic changes. Ultimately, we hope to create a space for educational growth for the interaction of academics, activists, students, and the general public interested in Spanish Cultural Studies and the cartographic imaginaries of Spanish cities.

Dr. Malcolm Alan Compitello [Kahlo Bohemian] is Professor and Head of the Department of Spanish and Portuguese at the University of Arizona. He is the Executive Editor of the Arizona Journal of Hispanic Cultural Studies, and has authored and edited three books on contemporary Spanish literature and numerous articles on contemporary literature and Cultural Studies. He started the Cibola project to explore how Virtual Worlds can be used for educational outcomes in 2010.

Dr. Juliana Luna Freire is Assistant Professor of Spanish and Portuguese at Framingham State University. Her research focuses on comparative literature and Cultural Studies of Latin America and Spain. She has a background in educational technologies and language pedagogy, addressing the use of ITs for online learning.

Sun 11pm GMT / 3pm SLT

Ideas from Metaverse Spanish on Teaching Language in Virtual Worlds

Russ Bronson [Wilson Voight]

Wilson Voight and Malu Zhao from Metaverse Spanish will share some of what they have learned about facilitating Spanish language instruction in virtual worlds over the past 8 years.

Included will be a demonstration of the unique classroom tools we have had developed, a short discussion on the use of virtual worlds for the independent language teacher, and plenty of time for question and answers.

Wilson Voight is an 8 year Second Life veteran who joined the SL community specifically to experiment with virtual worlds as a platform for Spanish language instruction. Beginning with Instituto Español, currently with Spanish Speak, and under construction in other locations on the hypergrid; the project strives to provide functional and culturally relevant locations for classes, training in the use of virtual environments, and unique classroom tools.

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Sun 11:30pm GMT / 3:30pm SLT

Closing KEYNOTE Lowri Mills

Learn-IT Town