Combat and Extended Skill Challenges

As I mentioned in the general rules overview, encounters will typically require multiple rolls to overcome. This system is intended to resolve fights over the course of 1-3 updates and be fairly abstract on the mechanical side, with more focus being given to narrative flow over having the thread vote on specific attacks (though suggestions on how to go about attacking are welcome and, if possible, will be incorporated into the updates).

Thus, combat works as follows:

Extended skill challenges are mechanically identical to combat, except that the attributes they use, challenge rating, number of hits, cost of “attacks” and results of failure may change depending on context and the character’s goal.