Published using Google Docs
Global Thermonuclear WarWolf
Updated automatically every 5 minutes

Global Thermonuclear WarWolf

Rules:

There are no Roles, only Traits! All Traits are randomly assigned!

Both bolded and ##prefixed votes are allowed!

You get one (1) gracesmite!

Daycycle is 24 hours long, starting at 9:00 PM EST!

You may give yourself an awesome title and country to call your own! All hail Generilmisso Pyure, of Dinkerton! (If you do not have a title/country, I get to give you one! And you will like them!)

Please vote for the player if you can--I will count countries as well, but player names will take priority!

Goals:

NEUTRAL NATIONS: Wipe out the dastardly Rogue States!

ROGUE STATES: Destroy the infidel Neutral Nations!

Specials:

Rogue Nations: Can vote in their own private convo of whom they wish to kill. They may announce their Trait targets in this convo as well.

Coalition: If a Trait has this requirement, then you cannot activate this Trait unless you are in a private covo with at least two other players. The Rogue States private convo does NOT count as a Coalition convo--you must bring into your confidence at least one other player into a seperate/different Coalition convo!

Traits:

Strong Military: Bodyguard. Cannot protect themselves.

Intelligence Network: Coalition! Can "bug" up to 3 different players. Every day, the latest in their private convos that have been spoken by the bugged players is delivered to you in your role convo. You do not get what other non-bugged players said, but if two bugged player have intersecting convos, you get those in a correct order.

Propaganda Expert: Can secretly alter 1 vote to your vote.

Biological Labs: SUPER GERM! WHOOO! After your death, a deadly plague comes into effect. If lynched, up to 3 players are randomly chosen from those that voted for you. Every day, one of the 3 will die, after which the germ dies out. If killed by rogues, ANY 3 players are chosen! (Feel free to name your new pet disease.)

Dirty Bomb: If killed by rogues, can choose ANY one player to kill in retalliation. If lynched, can ONLY choose from those who voted for you.

Armored Brigade: Coalition! Once per game, can kill an another player but keep their country intact. This allows you to survive one lynch/kill.

Naval Supremacy: Can remotely kill any one player per game.

Gurrela Commandos: Roleblocker. You can stop anyone from using their Trait, including Biological Labs and Dirty Bomb if it's the same person on the same turn as the lynch/kill. This does not force them to use up that Trait. (Except for the aforementioned two.)

ATLAS Facilities: 250 megatons! Once per game, can activate a second set of nukes to kill the second-highest lynch vote.