Sunni Han
Sunni.Han@gmail.com
310-849-6791
Portfolio link:
http://sunnihan.blogspot.com/
13+ years in games, 15+ years in art and digital illustration
- PC, PS4, Xbox One, PSVR, Oculus, HTC Vive
- Maya, Zbrush, Photoshop, Illustrator, Substance, UE4, CryEngine, iDtech, Creation Engine
- 3D: Modeling, texturing, lighting, normal map creation
- Digital illustration/Concept art
Lead Artist: Skydance Interactive, Marina Del Rey, CA 2016-Present
Archangel (VR)
- Modeling, Texturing, Surfacing and Concept of characters and vehicles
- Guidance and direction for technical art on environments and characters
- · Outsource management of character art
Lead Character Artist: The Workshop, Marina Del Rey, CA 2013-2016
External development art completed in conjunction with the main developer as:
- Lead Environment Artist on Gears of War 4 (Xbox One) - The Coalition / Microsoft Studios
- Lead Artist on XCOM 2 (PC) - Firaxis Games
- Technical Artist on Fallout 4 (PS4 / Xbox One/PC) - Bethesda Games
- Environment Artist on Armored Warfare (PC) - Obsidian Games
- Lead Character Artist on The Evil Within (PS4 / Xbox One/ PC) - Tango Gameworks
Lead Character Artist: SuperBot Entertainment, Culver City, CA 2010-2013
Playstation All-Stars: Battle Royale (PS3, PSVita)
- IP art management and guidance for character models and weapons
- Modeling and texturing characters, creatures, and player weapons
- Generated new source art for older IP’s and re-imagining of current IP’s for those allowed.
- Assisted in PS Vita port of art assets.
- Outsourcing training and art approval for characters and props
Senior Character/Environment/Concept Artist: Spark Unlimited, Sherman Oaks, CA 2003-2010
Unnannounced 3rd person action title (XBOX360/PS3/PC)
Legendary (XBOX360/PS3/PC)
Call of Duty: Finest Hour (PS2/Xbox)
- Texturing and modeling characters, creatures, and player weapons
- Texturing, modeling, and lighting environmental assets
Freelance: 2001- 2011
3D Modeler: Frontline Studios, Winnetka, CA
- Character scan cleanup and remodeling
- Product modeling for Club Penguin (Disney) and Voltron (Matchbox)
Character Artist: Spinmaster, Los Angeles, CA
- Character texture artist
- Pitch board illustrator, Shell and UI Design
Layout Artist: Blind, Santa Monica, CA
- Layout art for “MLB ’07 All Star Game” TV ad campaign
Product/toy Designer: Maxx Marketing, Beverly Hills, CA
- Conceptualized and digitally illustrated for premium items and toys.
- Clients: Universal, Dreamworks, Pixar, Pepsi, Sony Pictures, Disney, Warner Bros.
Illustrator: Ring of Fire, Hollywood, CA
- Character design and storyboarding, client: MTV
Concept Illustrator: TigarHare Studios, Sherman Oaks, CA
- Texture artist for Midway Games, “The Suffering” TV Spot
- Concept artist for cinematic intro sequence for “Temple of Elemental Evil,” Client: Troika games
- Research and design of medieval armor and weapon designs
Internship: Gentle Giant Studios, Digital Department, Burbank, CA
- Full body scanning “X-Men 2,” 20th Century FOX
- 3D bridging and model rebuilding using Paraform for “Daredevil” 20th Century FOX
- Head scanning using Cyberware Rapid 3D for “Enter the Matrix,” Shiny Entertainment
- Small object scanning and rapid prototyping for several films, toys, and models
Contributing title sequence storyboard artist for “Star Trek: Nemesis:”
Richard Greenberg Studios, Paramount Pictures
Storyboard artist: Tokyo School of Art and Design
- Conceptualized and storyboarded 3 commercial pitches