Sunni Han


Portfolio link:

13+ years in games, 15+ years in art and digital illustration


Lead Artist: Skydance Interactive, Marina Del Rey, CA                                                  2016-Present

Archangel (VR)

Lead Character Artist: The Workshop, Marina Del Rey, CA                                                  2013-2016

External development art completed in conjunction with the main developer as:

Lead Character Artist: SuperBot Entertainment, Culver City, CA                                      2010-2013

Playstation All-Stars: Battle Royale (PS3, PSVita)

Senior Character/Environment/Concept Artist: Spark Unlimited, Sherman Oaks, CA          2003-2010

Unnannounced 3rd person action title (XBOX360/PS3/PC)

Legendary (XBOX360/PS3/PC)

Call of Duty: Finest Hour (PS2/Xbox)

Freelance:                                                                                                                           2001- 2011

3D Modeler: Frontline Studios, Winnetka, CA

Character Artist: Spinmaster, Los Angeles, CA

Layout Artist: Blind, Santa Monica, CA                                           

Product/toy Designer: Maxx Marketing, Beverly Hills, CA

Illustrator: Ring of Fire, Hollywood, CA

Concept Illustrator: TigarHare Studios, Sherman Oaks, CA

Internship: Gentle Giant Studios, Digital Department, Burbank, CA

Contributing title sequence storyboard artist for “Star Trek: Nemesis:”

Richard Greenberg Studios, Paramount Pictures


Storyboard artist: Tokyo School of Art and Design