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Kickball - Tournament
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Kickball Rules - Tournament updated 08/18/2021

IMPORTANT: Remember, everyone is out there for fun and it’s only a game.   No back talking or abuse of the umpires will be tolerated. These are not “professional” kickball umps and mistakes may be made.   Please treat them with respect, anyone not doing so will be asked to leave.


  1. A size 8.5” playground ball will be provided for tournament play
  1. Only the captain is allowed to dispute calls with the umpire. Any excessive arguing or abuse of the umpire may result in the ejection of the player.
  2. Players ejected from any game may be required to serve a one or more game suspension pending league review.  Fighting, wrestling, or pushing will not be tolerated and may result in player ejections
  3. Any player or fan is encouraged to root for their own team but rooting against teams or use of disparaging language is discouraged and could result in penalties of players or dismissals of fans.  Any fans of teams may be asked to leave by Club Sport staff. Refusal to leave could result in forfeiture of games.
  1. Everyone playing must be 18 and must sign the team’s roster/waiver before playing
  2. Any additions to rosters must be made by the start of the 3rd game.
  3. ALL players to be eligible must sign before they play and must be signed in by the start of the 4th game.
  1. If a player is not signed in on the roster by then, they are not eligible for the playoffs
  2. Playing with ineligible players in the playoffs may result in a forfeit.  This call will be made by Club Sport staff.
  1. Pickup players are NOT allowed for ANY games.
  2. Kicking lineups must be presented to the umpire before each game.  
  1. Once the line up cards have been submitted to the umpire, they become official, and you may only add players to the bottom.
  2. All substitutions must be given to the umpire as they are made.
  1. Play consists of 10 (5m/5f).
  2. No two men can kick consecutively.  If two men kick consecutively, an automatic out is recorded in between the two male kickers.  To prevent an out two men may share one(1) kicking spot and would alternate kicks each time up. Female players can share kicking spots.
  3. A team must have at least 7 players (minimum two (2) females) to start a game.
  4. Any player kicking out of order will be considered an automatic out.  If a girl shows up late, they may go into any automatic out spot on the lineup card. Captains must notify the umpire of any changes to lineup cards.
  5. Players may appear on 1 roster per division if the tournament has more than one division, if the tournament has only 1 division a player may appear on 2 rosters, but can not be on multiple teams in the same pool.
  1. Game time is forfeit time. Club Sport staff calls game time.
  1. If a team forfeits a game, their opponent will be awarded a 7-0 win. If a team forfeits their 2nd and/or 3rd pool play game then ALL games it was scheduled for, even ones previously played, will be recorded as a 7-0 loss.
  1. Games are 35 minutes in length
  1. The inning in progress at the end of 35 minutes will be the last inning and completed.
  2. The ump will enforce this rule and will keep teams informed of time remaining.
  3. Pool play games may end in a tie.
  4. In the case of rain or other event, Club Sport has the right to call a game as official depending on the length played
  5. If the home team is kicking and winning when the 35 minutes are up, the inning WILL BE completed. If the home team is winning, 8 run rule will apply in the last inning.
  1. Each team gets four (4) outs per inning
  2. Only 8 runs can be scored in an inning.
  1. The 8th run scored is also counted as the 4th out
  2. There is no 8 run rule in the last 5 minutes of the game (NOT APPLICABLE in playoffs, see below).
  1. RAINOUT - If all teams have completed  3 pool play games at the time of a rainout, the champion will be determined by record and run differential.  Should less than two games be completed by all teams, a makeup date may be scheduled to replay or finish the tournament
  1. Pitch to your own team.
  1. Pitcher must pitch from within the pitching circle or near the mound
  2. Pitcher must not interfere with the fielding team.  If interference is called, the umpire can call the runner out.
  1. One pitch per kicker
  1. A missed kick, foul ball, or a catch on the fly is an out.
  2. A kick that goes foul (even if caught) is a dead ball.  Kicker is out and runners may not advance.
  1. A real or imaginary line runs perpendicular to home plate.   If the kicker’s plant foot is completely in front of this line, the kicker will be called out.
  1. Any kick that crosses the kicking line is legal
  2. Double touching/kicking the ball is an out
  3. The catcher must stay behind the kicking line until the ball is kicked and cannot interfere (verbally, physically, or visually) with the kicker.
  1. If interference is called the kicker and all runners are awarded a base.
  1. Should the catcher make contact with a ball that has been kicked, but not yet crossed into fair territory it shall be recorded as a foul ball/out (as long as the catcher has not interfered with the kicker).
  2. If a male is judged to have bunted (at the discretion of the umpire), a dead ball OUT will be recorded.
  1. Players requesting a courtesy runner must do so before their kick.
  1. A player needing a courtesy will not be allowed to advance past first base.
  2. Umpires and/or Club Sport staff can overrule courtesy runners to ensure fair play
  3. Courtesy runner will be the last out of that gender, or furthest in the lineup of that gender if no out.
  1. When running to first base, if there is a possible play at first (i.e. ball is still in the infield) the runner must touch the orange/outside bag or will be called out by the umpire. Defense must use the white/inside bag.
  2. No Lead Offs
  1. All runners must be in contact with the base at the time the ball is kicked.  Any runners not doing so will automatically be called out and the kicker will re-kick.
  1. Runners cannot tag up until a fly ball is first touched.
  2. No stealing bases
  3. Charging defensive players is not allowed and may result in an out and/or ejection.
  4. Offensive players CANNOT initiate contact with defensive players.
  5. Sliding is permitted
  1. If a runner slides/ducks into a legal throw that was aimed below the shoulders, the runner is out.
  1. Maximum of 10 fielders with no more than 5 men in the field
  2. No more than 6 infielders, including the catcher
  3. No one may be positioned between the pitcher and home plate
  1. “The Pitcher” is determined by a real or  imaginary  line drawn from first base to third base
  2. All infielders must stay behind this line till the ball is kicked
  1. Outfielders must stay behind boundary line (cones or grass), regardless of who is up to kick, until the ball is kicked
  1. If this rule is violated, the ball remains live until the umpire calls time.  The umpire will then decide which is more advantageous to the kicking team, the kicked ball or an automatic pass to first base.
  1. Outs
  1. Throwing to the baseman who tags the base for a force out
  2. Hitting the runner with the ball
  1. Runners may only be hit with the ball from the shoulders down.  If a player ducks or slides into a throw that was aimed below the shoulders, the runner is out.
  2. Throws to hit the runner must be made 2 handed and come from below the shoulders (like a basketball chest pass or 2 handed underhand throw). No overhead throws, even 2 handed, are allowed to get players out.
  3. Any blatantly hard or dangerous throw, regardless of how it's thrown, will result in the runner being called safe and may result in the ejection of the player.
  4. The umpire's discretion will be used in whether or not a throw is legal.
  1. Catching a fly ball in kickball is not a sure thing, there is no infield fly rule.  However, there is a no cheese rule.  If the umpire thinks a fielder intentionally misses or does not catch a fly ball in an effort to make a double play not try to catch a fly ball in an effort to make a double play, or any other advantageous play, both runners will be called safe.
  2. A play is not dead until the ump calls time or the ball is in the possession of the pitcher.
  1. See Tournament Details Sheet
  2. There is no per inning run limit during playoffs.
  3. Playoff Run Rule - 10 runs after 7 innings
  4. There will be overtime during playoffs
  1. Extra innings will start with a runner on second base (base runner is the one who made the last out in the previous inning).
  1. Championship games have no set number of innings, but the playoff run rule will apply.

  1. No jewelry can be work during the games (for the safety of all players) - Club Sport Staff/Umps have final say
  2. No metal cleats are allowed
  3. Shirts and closed toed shoes/cleats must be worn at all times while playing
  4. All teams are responsible for their own trash
  5. Club Sport reserves the right to adjust and/or insert rules due to game day time restrictions or to ensure fair play.
  6. Most importantly, HAVE FUN!