Workflow and Tools
Commands (Hotkey Binds)
Drop the content of the RAR Archive in the Maya script directory under .. /document/maya/Maya_Version/scripts/ .
Bind source "CreasePlus.mel"; and you’re done.
You’ll find the Hotkey editor under Windows> Settings/Preferences > Hotkey Editor.
The Workflow brought by Crease+ is really simple : Booleans, and edge Refining.
Parameter Cycle Mode :
with certain command you’ll be able to change parameters on the fly , by hitting the UI button again while in context , adjusting with your Middle Mouse Button . You should/must bind the cpAttrSwitch; command to a Hotkey .
1st Tab (Core) /
Toggle Boolean Objects Visibility , You can double click on it to toggle between Bounding Box , and Full representation.
HBevel , will bevel the Hard edges of the mesh and get in parameter cycle mode , works with several objects. You can use it Locally in Face mode ( the use of right after is recommended). To this day this one is damned by a crash if Undo follows it; Until I rewrite its documentation and fix this bug, be aware.
Gets the Hard edges of the Mesh, works with several Objects. For display sake you can also use Hard Display .
Boolean Tool , useful for fast and interactive booleans, you can change the OP between Difference , Union , Intersection Quickly , by hitting the UI button again while in Context.
Keep Bool , Keeps the Boolean Objects after operation , allowing more iterations with the same mesh.
Carves Objects Within Each Other. useful to create complex paneling effect.
Apply Shape Shifter on selected Mesh , can only be used if purchased, Shape Shifter is developed by Adnan Chaumette and supported in Crease+.
Useful to quickly mirror objects. Trick : this command maintains Crease+ Bools connections, that means you can mirror the Mesh, and still be able to move the boolean objects/Bounding box . .
Slice the Mesh with the selected curve based on dominant view plane, can only slice in X , Y , Z . .
Send the selected objects to Zbrush by automatically taking care of the NGONS.
2nd Tab ( Extension 1 Tab ) /
Workflow and Usage :
Extension 1 Commands are meant to be Used in a SUBD context
, while good topology is still a requirement , these commands provide shortcuts to speed up the modeling workflow. The default Maya Creasing workflow is notably enhanced.
1, 2, 3 : Creasing from lower to Higher intensity. Selecting Object will crease Hard edges.
Physical Crease , creates actual geometry surrounding edge(s) of interest . Useful to quickly draw loops for Hard Surface SUBD Models , if object is selected , Hard edges are taken.
Weighting tool, to interactively Crease the Object , with an update after the draw. Selecting Object will crease Hard edges.
Smooth SG , smooth the Model based on smoothing Groups , Hard edges will be smoothed accordingly, smooth edges .. . and so on. This one is inspired by 3ds Max Smooth by smoothing groups feature. works with several Objects.
Smooth OS, smooth the mesh according to an Open Subdiv preset , useful to quickly convert Previewed SUBD’s to Polygons.
Calls Maya’s Crease Set Editor
3rd Tab (Curve) /
cut selected curves by intersections
Multiply selected curves points by two
close selected curves
calls curve chamfer. You must drag two curve points (use shift for the second).
calls Linear curve context. useful to quickly trace a cutter for mesh slicer command
Attach selected curves
Edit Menu /
Instance Bool : performs like regular Crease+ Boolean, except the Boolean Object is an instance, only editable in component mode.
Transfer Bevel : if the history and attributes are still within the Objects, HBevel Settings can be propagated, the first one gives, the others receive.
Toggle Last : recall cycle mode based on last operation
Bake Selected : delete history that preceded the selected node in ChannelBox (select object first).
Clean Attributes : Deletes Crease+ attributes on the selected Objects.
UV Menu / Makes UV based on selected objects hard edges, useful for autoPolygroups in Zbrush are just quick UV’s for hard surface Objects
Call Crease+ 's UI (hotkey command) then close it, before calling any of these :
Use to toggle between attributes, select object first.
Perform boolean with operands display
perform boolean preserving the operands
Mirrors the mesh
Performs panel boolean : creates panel cutting/carving with operands
slice mesh with curve, select curve and mesh first.
Toggle visibility of the boolean objects
Select Hard edges of the selected objects
triggers ShapeShifter if found on the disk
Send meshes to Zbrush, with nGon cleanup
Apply a 30 degree smoothing to selected objects are components
Toggles display of hard edges in realtime
make UV based on hard edges
Perform curve bevel (must draw two curve point around a corner before use)
transfer bevel settings from one object to the others
kills custom attributes of the objects
Bake selected Node from the channel Box(select object then node)
perform Instance bool
cut curves by intersections
Multiply curves points by two