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ITN - 63
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#63 - Into the Nexus: “Title”

• Garrett • Kyle 

Sponsors:

Into the Nexus is proudly sponsored by Doghouse Systems.com.  If you use the code ITN at checkout, you will get double memory on your next Doghouse System!

Into the Nexus is also sponsored by TweakedAudio.com.  The same code, ITN, will get you 30% off and free shipping on your entire order of noise-reducing earbuds from Tweaked Audio!

Intro:  Welcome to Into the Nexus! The Heroes of the Storm podcast!

Join us Saturday at 4pm EDT for the Frogpants: Heroes of the Pants Grand Finals on Twitch.tv/amovetv

Adults with Jobs impossibly solid comp goes up against Spastic Newbs roaming butcher madness.

Both of us casting!

Best of 5!

Pre-show with Scott Johnson!

How is the patch and placement matches treating you garrett?

Placement match pool is the same

News

Reminder, you can go to ITNcast.reddit.com to submit stories or upvote submissions for the next episode.

Kharazim Release

The big thing with Kharazim is his three unique Traits you can pick between at the start of the game.

His final skin variant totally has an Airbender blue arrow on his head and the red variant of his Jade Dragon skin looks like the Fire Lord.

Links


Patch Features

That we didn’t discuss last week. Not all inclusive list.

Mounts:

Price Change:

Skins

Art

Player Reporting

Ranked Play

If you want to hear more about the Ranked Play changes listen to episode 62 from last week.

Team League


Reworks

I’m highlighting the key phrase in the developer's comment.

Not an all inclusive list.

Kael’thas

Prior to these changes, Kael’Thas had a high win rate, but his win rate wasn’t alarming. Instead, we’re focusing on Kael’thas’ current gameplay, as it feels very set in stone and we’d like players to have the option to be creative. We’re smoothing out his power curve and making Pyroblast a more enticing choice.

Kerrigan

These changes are intended as a slight buff overall, and to provide Kerrigan with more options. Her level 1 range increase talent was almost always picked, so we made that baseline. Several new talents and mana alterations should allow Kerrigan players to try out some Ravage and Trait based builds.


Buffs

Falstad

Mighty Gust can be a great disengagement tool, but it is often outshined by the pure power of Hinterland Blast. We feel we can bring this Heroic into play more often with some simple tuning changes. Internally, it’s been much more powerful and can even be used as a counter to a hard engagement or aggressive dive teams.

Raynor

Overall Raynor’s win rate is low and using Inspire can feel clunky as it resets your Basic Attack period. These changes should help Raynor feel more responsive to play, while also making him a bit more powerful. We also did a pass at shuffling around and tuning up some of his least picked talents.

Thrall

Abathur

We’ve tuned up some of his weaker talent picks to make them more viable. We really like the level 20 Hivemind talent, but it can feel clunky to use as when allies move out of range, you have to decide whether to cancel and recast it, or stay focused on only a single target. With these changes, Hivemind will be much more fluid to play with and consistent in its effectiveness.

Azmodan

Right now, Azmodan has one competitive build at high levels of play where he stacks Globe of Annihilation (Q) talents. We think this build is a ton of fun, so we didn’t want to negatively impact this build. Instead, we wanted to give Azmodan some other build options. Right now, it’s almost always a mistake to summon one of his Demons and waste your mana. With the new tuning, and the talent changes, the Demons become a legitimate option to use. The Demons start with much more damage than previously, but scale close to what they use to be at higher levels. For players who still plan to go the (Q) build, it’s mostly the same, but we’ve offered a few additional talent choices to make options that best fit your play style. Finally, we are removing some of the Support nature of Healing Ward and Storm Shield from Azmodan. It makes more sense for him to be a greedy character, not someone who can become a hybrid support in the right situation.

Nazeebo

We looked at tuning up talents that wouldn’t impact his core Spider build. We’ve reverted some of the Ravenous Spirit nerfs as we saw a large shift from Ravenous to Gargantuan and wanted to see a better mix of the two.

Sgt. Hammer

Hammer is one of our lowest win rate characters so we looked at some easy buffs we could make. We feel like she has a great playstyle and wanted to highlight her fantasy more. The increased health will let you be a bit more aggressive and the increased damage will better reinforce her long range, high damage capabilities. Finally, her Siege Mode can be used much more frequently and with less emphasis on securing the perfect location. It’s okay now to Siege up, get a couple shots in, and then get out of danger.

Brightwing

We like a lot of what the rework did for Brightwing, but overall her healing output went down more than intended. This change will give her back a big portion of the lost healing and should increase her total healing output (tab screen wise) by about 15-20%.

Malfurion

Player feedback brought to our attention that this particular level 4 talent on Malfurion was an obvious trap at 20%. While we don’t want to give Malfurion a solid burst healing option, we agreed and have tuned this talent up to 50%. At 50%, and in a vacuum, this talent may still be undertuned, but it eventually adds up to a decent additional amount of healing. Over a sustained period of time, this additional 50% outpaces Protective Shield, for example.

Reghar

Bloodlust is rarely picked right now, but we feel like both Heroics are extremely powerful. Without changing anything massive, we’re simply reducing the CD of Bloodlust so it can be used more frequently. We believe if Basic Attack based heroes become more prevalent in the Meta, this Heroic could become dominant, so we’ll be taking a cautious approach.

Tassadar

Sonya

Tyrael

Overall, our goal was to make Sanctification a viable Heroic for players. We increased its effectiveness and fixed a few bugs to make the ability more consistent. With the changes, Sanctification can become extremely powerful at countering Wombos or Hard Engage teams, making it an enticing choice over Judgement in certain situations.  


Nerfs

Jaina

The Jaina changes are a result of her being too powerful right now, and we have a secondary goal of increasing the play of Ring of Frost. By reducing the impact of summoning a Water Elemental, Jaina loses some of her burst potential unless she chooses Ring of Frost. Water Elemental is now more focused on producing sustained damage.

Leoric


Untouched

Assassin:

Specialist:

Support:

Warrior:


The Strange

Links


Reddit Developer Q&A

Official-Valmitic: Will we see any changes to Diablo, Chen, Stitiches, E.T.C. and maybe Arthas?

Blizz_Daybringer: Warriors in general are heavily on our radar, especially the first four you mentioned. We have been discussing at length about how we want to tackle them as a whole. Right now we are looking at trying to focus them more towards different roles so teams will have more options to counter-pick heavy mage or heavy auto-attack compositions.

We are also evaluating intended strengths and weaknesses to them and making sure that we aren't throwing the whole kitchen sink into their core abilities and talents. This is a large work in process and I can assure you that we are keeping a very close eye on the present events while remembering (and trying not to copy) some of our mistakes from the past.

Redosabe: What is the general consensus of stitches?

Blizz_Daybringer: Stitches is a crowd favorite and we are spinning our gears on ways to bring him back to competitive play without putting him back on top of the charts. His Hook is arguably the most transformative ability in the game, and we need to be very cautious about what we do.

Our current direction is to point him a bit towards anti-mage and we are diligently working on tweaks to accomplish this. No promises, but I would expect to see changes to him in the near future!

NuclearTacos: There is a lot of discussion about map rotations and how big they should be if limited at all. Where do you see this going in the future when we have say 15-20 maps or more? Will maps ever be "retired" from HL play, and do you imagine that you will ever re-work old maps to make them more appreciated (Haunted Mines comes to mind as one that many feel has problems).

Blizz_JDeShazer: We are definitely planning on creating a map rotation system in the future. We haven't fully committed to any specific design yet, but we have felt around 6 maps feels good. Offers a decent amount of variety. The question that isn't fully understood from my perspective is how often should the rotation change?

As you've seen in the past we've done some map rotations when new maps hit just for the first week. We definitely felt that 4 was too small and definitely saw that from the feedback. So next week with Infernal Shrines we are looking at a 6 map rotation for the first week.

Links


Patreon Mention: Patreon.com/ITN

Patron Thanks


Emails

Jared

Dear Garrett and internet space wizard, I write concerning hero league, and more so soloing, or trying to find people to play with.

I have been starting to play hero league, I am about 10 games in, and had a really bad day yesterday playing.

I played two games as anub'arak, the first we won by a large margin and I felt I preformed great, the next was a loss but not that bad, I then got a friend request I'm assuming from one of the LFG threads I have posted in.

I asked the guy what he liked to play, and I picked the bug king again, we didn't do well, damage wasn't being focused on squishys and the leoric we kept hitting wouldn't die, immediately after the loss without a word the guy removed and unfriended me, I shut down the game and just kinda sat in my room feeling shitty.

I feel like I'm either not good enough for hero league, or need people to play with. But I dont have any friends in real life that play (I don't have friends in general really) and no peoplenive found turn to anything, and no one in the a move channel really talks much.


Outro

Patreon Shout Out

ITN is supported by our badass Patrons. You can become a ITN Patron by going to Patreon.com/itn.

iTunes Thanks

Into the Nexus is produced by Amove.tv and our Patreon producers Declan H. and Edward L.. You can see more about this and all the other A-move shows at Amove.tv. You can also email the show at ITNcast@gmail.com or continue the conversation over at ITNcast.reddit.com.

Catch the live show Thursday nights at 8pm Eastern on Twitch.tv/Amovetv. Mobile live stream provided by Alpha Geek Radio. Go to mobile.alphageekradio.com.

Follow the show on Twitter @ITNcast

Thanks to Brian Griffith, the musician responsible for our intro music. He can be found at briangriffithmusic.com or @briangriffith on twitter..

Personal Stuff

Garrett

Follow Garrett @GarrettArt

NOMOONart.com for Garrett’s stream designs.

The Angry Chicken: A Hearthstone Podcast

Kyle

Stormcast Episode 55 - Gazlowe

Heroes Power Hour Episode 28

Kylefergusson.com

Just because we aren’t running ads at the top doesn’t mean these codes are any less awesome!

Doghouse Systems.com

Our code, ITN, will get you a free 120gb SSD added to your already amazing Doghouse gaming PC.

Tweaked Audio.com

The same code, ITN, will get you 30% off and free shipping on your entire order of noise-reducing earbuds from Tweaked Audio!