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How to roll a DND 5e character in 4 easy steps
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How to roll a DND 5e character in 4 easy steps

Sources

BR: Basic Rules

PHB: Player's Handbook

DMG: Dungeon Master's Guide

EE: Elemental Evil Player's Companion

SCAG: Sword Coast Adventurer's Guide

 

1. Race

Roll D10, D12, or D20, depending on how common humans are in your campaign

1

Hill Dwarf

PHB 20, BR 12

CON+2, WIS+1, Speed 25, Darkvision, Dwarven Resilience, Dwarven Toughness, Dwarven Combat Training, Tool Proficiency, Stonecunning, Common Language, Dwarvish Language

2

Mountain Dwarf

PHB 20, BR 12

CON+2, STR+2, Speed 25, Darkvision, Dwarven Resilience, Dwarven Combat Training, Dwarven Armor Training, Tool Proficiency, Stonecunning, Common Language, Dwarvish Language

3

High Elf

PHB 23, BR 13

DEX+2, INT+1, Speed 30, Darkvision, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Cantrip, Common Language, Elvish Language, Extra Language

4

Wood Elf

PHB 23, BR 13

DEX+2, WIS+1, Speed 35, Darkvision, Keen Senses, Fey Ancestry, Trance, Elf Weapon Training, Mask of the Wild, Common Language, Elvish Language,

5

Lightfoot Halfling

PHB 23, BR 16

DEX+2, CHA+1, Speed 25, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Common Language, Halfling Language

6

Stout Halfling

PHB 23, BR 16

DEX+2, CON+1, Speed 25, Lucky, Brave, Halfling Nimbleness, Stout Resilience, Common Language, Halfling Language

7

Uncommon race

Or roll again if you only have basic rules

8+

Human

PHB 24, BR 17

All +1, Speed 30, Common Language, Extra Language

 

1.1 Uncommon Race

Roll D20

1-3

Half-orc

PHB 40

STR+2, CON+1, Chaotic, Speed 30, Darkvision, Menacing, Relentless Endurance, Savage Attacks, Common Language, Orc Language

4-6

Half-elf

PHB 38

CHA+2, two other scores +1, Chaotic, Speed 30, Darkvision, Fey Ancestry, Skill Versatility, Common Language, Elvish Language, Extra Language

7-8

Rock Gnome

PHB 35

INT+2, CON+1, Good, Speed 25, Darkvision, Gnome Cunning, Artificer's Lore, Tinker, Common Language, Gnomish Language

9-10

Forest Gnome

PHB 35

INT+2, DEX+1, Good, Speed 25, Darkvision, Gnome Cunning, Natural Illusionist, Speak with Small Beasts, Common Language, Gnomish Language

11

Drow

PHB 24

DEX+2, CHA+1, Speed 30, Superior Darkvision, Sunlight Sensitivity, Keen Senses, Fey Ancestry, Trance, Drow Weapon Training, Drow Magic, Common Language, Elvish Language

12

Dragonborn

PHB 32

STR+2, CHA+1, Speed 30, Draconic Ancestry, Breath Weapon, Damage Resistance, Common Language, Draconic Language

13

Tiefling

PHB 42

INT+1, CHA+2, Speed 30, Darkvision, Hellish Resistance, Infernal Legacy, Common Language, Infernal Language

14

Aasimar

DMG 286

WIS+1, CHA+2, Speed 30, Darkvision, Celestial Resistance, Celestial Legacy, Common Language, Celestial Language

15

Aarakocra

EE 3

DEX+2, WIS+1, Speed 25, Flight, Talons, Common Language, Auran Language,

16

Deep Gnome

EE 5

INT+2, DEX+1, Speed 25, Neutral, Superior Darkvision, Gnome Cunning, Stone Camouflage, Common Language, Gnomish Language, Undercommon Language, Swirfneblin Magic

17

Goliath

EE 11

STR+2, CON+1, Speed 30, Lawful, Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born, Common Language, Giant Language

18

Genasi

EE 7

CON+2, Speed 30, Common Language, Primordial Language and roll 1D4 for subtype

1: (Air) DEX+1, Unending Breath, Mingle with the Wind

2: (Earth) STR+1, Earth Walk, Merge with Stone

3: (Fire) INT+1, Darkvision, Fire Resistance, Reach to the Blaze

4: (Water) WIS+1, Acid Resistance, Amphibious, Swim, Call to the Wave

19

Dark Dwarf SCAG 104

CON+2, STR+1, Speed 25, Superior Darkvision, Dwarven Resilience, Dwarven Combat Training, Tool Proficiency, Stonecunning, Common Language, Dwarvish Language, Undercommon Language, Duergar Resilience, Duergar Magic, Sunlight Sensitivity

20

Ghostwise Halfling

SCAG 110

DEX+2, WIS+1, Speed 25, Lucky, Brave, Halfling Nimbleness, Common Language, Halfling Language, Silent Speech

 

2. Ability scores

Assign ability scores from [15, 14, 13, 12, 10, 8] or from your own list of 6 × (4D6 and sum 3 highest)

Then roll 1D8 in the column of your highest ability score to get your recommended class or go straight to Class table

 

Strength

Dexterity

Intelligence

Wisdom

Charisma

1

Fighter

 

Rogue

 

Wizard

 

 

 

 

 

 

Cleric

 

Bard

 

2

3

Barbarian

 

Monk

 

Monk

 

Warlock

 

4

5

Paladin

 

Ranger

 

Druid

 

Sorcerer

 

6

7

Cleric

Bard

Ranger

 

Paladin

8

Ranger

Fighter

Rogue

Rogue

 


3. Class

Use your recommended class or roll D12 (D4 if you only have basic rules)

Starting HP is max hit dice value + CON modifier

Equipment GP is used only when not using eqipment from background

1

Cleric

PHB 56, BR 20

Hit Dice 1d8, Light Armor, Medium Armor, Shields, Simple Weapons, WIS Saving Throw, CHA Saving Throw, (2 of History, Insight, Medicine, Persuasion, Religion), Spellcasting (3 Cantrips), Divine Domain (Knowledge, Life, Light, Nature, Tempest or War), 5d4x10 gp of equipment

2

Fighter

PHB 70,

BR 24

Hit Dice 1d10, Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons, STR Saving Throw, CON Saving Throw, (2 of Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival), Fighting Style (Archery, Defence, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting), Second Wind, 5d4x10 gp of equipment

3

Rogue

PHB 94,

BR 26

Hit Dice 1d8, Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Thieves' Tools, DEX Saving Throw, INT Saving Throw, (4 of Acrobatics,  Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth), Expertise, Sneak Attack, Thieves' Cant, 4d4x10 gp of equipment

4

Wizard

PHB 112, BR 29

Hit Dice 1d6, Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, INT Saving Throw, WIS Saving Throw, (2 of Arcana, History, Insight, Investigation, Medicine, Religion), Spellcasting (3 Cantrips, 6 Spells), Arcane Recovery, 3 Cantrips, 4d4x10 gp of equipment

5

Barbarian

PHB 46

Hit Dice 1d12, Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, STR Saving Throw, CON Saving Throw, (2 of Animal Handling, Athletics, Intimidation, Nature, Perception, Survival), Rage, Unarmored Defence, 2d4x10 gp of equipment

6

Bard

PHB 51

Hit Dice 1d8, Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, (3 Musical Instruments), DEX Saving Throw, CHA Saving Throw, Any 3 Skills, Spellcasting (2 Cantrips, 4 Spells), Bardic Inspiration (d6),  5d4x10 gp of equipment

7

Druid

PHB 64

Hit Dice 1d8, Light Armor, Medium Armor, Shields (will not wear metal armor or shields), Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears, Herbalism Kit, INT Saving Throw, WIS Saving Throw, (2 of Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, Survival), Druidic, Spellcasting (2 Cantrips, 2 Spells), 2d4x10 gp of equipment

8

Monk

PHB 76

Hit Dice 1d8, Simple Weapons, Shortswords, (1 Artisanal Toolkit or Musical Instrument), STR Saving Throw, DEX Saving Throw, (2 of Acrobatics, Athletics, History, Insight, Religion, Stealth), Unarmored Defence, Martial Arts, 5d4 gp of equipment

9

Paladin

PHB 82

Hit Dice 1d10, Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons, WIS Saving Throw, CHA Saving Throw, (2 of Athletics, Insight, Intimidation, Medicine, Persuasion, Religion), Divine Sense, Lay on Hands, 5d4x10 gp of equipment

10

Ranger

PHB 89

Hit Dice 1d10, Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons, STRr Saving Throw, DEX Saving Throw, (3 of Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival), Favored Enemy, Natural Explorer (arctic, coast, desert, forest, grassland, mountain, swamp, Underdark), 5d4x10 gp of equipment

11

Sorcerer

PHB 99

Hit Dice 1d6, Daggers, Darts, Slings, Quarterstaffs, Light Crossbows, CON Saving Throw, CHA Saving Throw, (2 of Arcana, Deception, Insight, Intimidation, Persuasion, Religion), Spellcasting (4 Cantrips, 2 Spells), Sorcerous Origin (Draconic Bloodline or Wild Magic), 3d4x10 gp of equipment

12

Warlock

PHB 105

Hit Dice 1d8, Light Armor, Simple Weapons, WIS Saving Throw, CHA Saving Throw, (2 of Arcana, Deception, History, Intimidation, Investigation, Nature, Religion), Otherworldly Patron (the Archfey, the Fiend, or the Great Old One), Pact Magic (2 Cantrips, 2 Spells), 4d4x10 gp of equipment

 

4. Background

D20, or D8 if you only have basic rules

Use background equipment OR use Class equipment value

Or choose 2 personality traits, motivating ideal, a bond, a flaw and check with DM for 2 skills, 2 tool proficiencies/ languages (or one of either), traits and items

1

Acolyte

Insight, Religion, 2 languages

PHB 127, BR 37

2

Criminal

Deception, Sleight of Hand, Gaming set, Thieves' tools

PHB 129, BR 38

3

Folk Hero

Animal Handling, Survival, Artisan's Tools, Land Vehicle

PHB 131, BR 39

4

Noble

History, Persuasion, Gaming set, 1 language

PHB 135, BR 40

5

Sage

Arcana, History, 2 languages

PHB 137, BR 41

6

Soldier

Athletics, Intimidation, Gaming set, Land vehicles

PHB 140, BR 42

7

Spy

 

PHB 130, BR 39

8-9

Roll again

 

 

10

Charlatan

Deception, Sleight of Hand, Disguise kit, Forgery kit

PHB 128

11

Entertainer

Acrobatics, Performance, Disguise kit, Musical instrument

PHB 130

12

Gladiator

 

PHB 131

13

Guild Artisan

Insight, Persuasion, Artisan's tools, 1 language

PHB 132

14

Guild Merchant

 

PHB 132

15

Hermit

Medicine, Religion, Herbalism kit, 1 language

PHB 134

16

Knight

 

PHB 136

17

Outlander

Athletics, Survival, Musical instrument, 1 language

PHB 136

18

Pirate

 

PHB 139

19

Sailor

Athletics, Perception, Navigator's tools, Water vehicle

PHB 139

20

Urchin

Sleight of Hand, Stealth, Disguise kit, Thieves' tools

PHB 141

 

City Watch

 

SCAG 145

 

Clan Crafter

 

SCAG 145

 

Cloistered Scholar

 

SCAG 146

 

Courtier

 

SCAG 146

 

Faction Agent

 

SCAG 147

 

Far Traveler

 

SCAG 148

 

Inheritor

 

SCAG 150

 

Knight of the Order

 

SCAG 151

 

Mercenary Veteran

 

SCAG 152

 

Urban Bounty Hunter

 

SCAG 153

 

Uthgardt Tribe Member

 

SCAG 153

 

Waterdhavian Noble

 

SCAG 154