Mage: the Ascension 20th Edition
Character Creation
Character creation process. p250-253: These pages give a summary of the character creation process.
Tradition two-page write-ups. p148-165: Read through these and pick the one that most interests you. Pay special attention to the Focus and Affinity Spheres sections.
These choices are easier when using the Focus Selector v1.2. |
Focus summary list. p566: This page gives a list of the three parts of your character's focus: Paradigm (the core belief), Practice (the things you do), and Instruments (the things you use in your practice). Page 565 puts it this way: "Belief inspires, practice directs, and instruments put that practice into action."
Attributes p273-275: 1 free dot in each. Then batches of 7/5/3 to be split between the Physical, Social, Mental groups.
Abilities p275-289: Batches of 13/9/5 to be split between the Talents, Skills, Knowledges groups. Maximum 3 in one Ability. Be sure that you have the appropriate Abilities to allow you to utilize your Instruments.
Secondary Abilities p289-300: These are extensions of the core list of Abilities. If you choose one of these, write it on the character sheet. (Additional Secondary Abilities are found in Book of Secrets p18-33.)
Backgrounds p303-328: Choose 7 dots. You want at least 1 dot in Avatar.
Arete p328-329: 1 dot.
Willpower p330-331: 5 dots.
Spheres p512-527: 1 dot in a Tradition specialty Sphere, 5 dots in Spheres of choice (max: Arete rating)
Common Magickal Effects p508-510: These lists are a good starting point for what can be done with the various Sphere Ranks. The "How Do You DO That" book details many more Effects. Be sure to talk to your Storyteller to understand how they rule on the unclear bits. |
Archetypes p267-273: Two aspects of your character's personality. Nature is how the character truly is; Demeanor is the mask he shows everyone else. These determine actions the character can take to replenish spent Willpower points. (Additional Archetypes are found in Book of Secrets p14-18).
Avatar Essence p266-267: The personality or driving urge of your character's Avatar. Choose one of: Dynamic, Pattern, Primordial, Questing.
Freebie points p253: 15 points to pay for additional dots on any rating above.
Attribute: 5 per dot
Ability: 2 per dot (may buy beyond the 3 dot limit)
Background: 1 per dot
Sphere: 7 per dot
Arete: 4 per dot (max rating 3)
Willpower: 1 per dot
Quintessence: 1 per four dots
Merit: cost as per Merit
Flaw: bonus as per Flaw (max. Total: 7)
Alertness
Animal Kinship
Art *
Athletics *
Awareness
Blatancy
Brawl
Carousing
Do
Empathy
Expression
Flying
High Ritual
Intimidation
Leadership
Lucid Dreaming
Seduction
Streetwise
Subterfuge
Acrobatics
Archery
Biotech
Crafts *
Drive
Energy Weapons
Etiquette
Firearms *
Hypertech
Jetpack
Martial Arts *
Meditation
Melee *
Research
Riding
Stealth
Survival
Technology
Torture
Academics *
Area Knowledge
Belief Systems
Computer
Cosmology/Subdimensions
Cryptography
Demolitions
Enigmas
Esoterica *
Finance
Investigation
Law
Lore/RD Data *
Media
Medicine
Occult
Pharmacopeia/Poisons
Politics *
Science *
When an Ability reaches 4 dots, choose a Specialty. Specialty rolls count 10s as two successes.
Well-Skilled Craftsman (p279): For Abilities with a star, choose a Specialty at 1 dot. This shows specific skills, but does not grant extra successes until Ability reaches 4 dots. When a starred Ability reaches 4 dots, additional Specialties may be purchased for 4XP each. |
Affinity Sphere: current rating x 7
Other Sphere: current rating x 8 (first dot is 10 XP)
Arete: current rating x 8
Attribute: current rating x 4
Ability: current rating x 2 (first dot is 3 XP)
Background*: current rating x 3 (Enhancements, Sanctum, and Totem cost double)
Willpower: current rating x 1
* Some Storytellers allow Background increases only through roleplay.