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Quickmakes #DigiCon15 Resource
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Digital Creating and Making at DigiCon15

So often we come to conferences and see new applications flashed around, showing their possibilities and potential, only to discover that in practise they require more time and energy than was previously realised. What is often missing ingredient in all of this is constraint. This can be the time allocated or our particular knowledge and skillset, but it also exists within programs whether it be functionality or the focus of the task at hand. Too often such constraints go unseen, but by identifying them, it provides us with more clarity and allows us to get on with things in a more focused manner.

Quick Makes is about giving the chance to tinker with a range of applications and programs, each with their own constraints, to discover that creating, making and engaging with technology is not only easy but can be fun, especially when we are focused. From mashing up a website with Mozilla Thimble to creating your own visual with Google Draw, spend a few minutes exploring the potential for technology to make giving a voice to learning more doable.


Here is a range of quick makes designed to engage with digital creating and making:

Mozilla Thimble: remix Doug Belshaw’s splash page to create your own.

Google Drawings: provide your own voice to a creative image.

Google Forms: fill in the form to make your own piece of poetry.

Thinglink: Design your own digital self by providing links to your different image about you online.

Gifyoutube: Add ‘gif’ to the start of your favourite Youtube video and make your own animation.

Medium: Engage with a post on Medium questioning whether everyone should be on Twitter. This could be writing a comment, creating a short review or composing a longer response.

Verso: Either come grab a login or create your own student account to engage with others and create new ideas. Class code is: SZZ6A7

Adobe Voice: Add your voice to a collective story about your highlights of #DigiCon15.

Share your Makes whereever you like online using the hashtag #quickmakes and follow the different creations via Tagboard.

Caption #Quickmake (1).jpg

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakesDigital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Mozilla Thimble is a part of a suite of tools, including Popcorn Maker and X-Ray Googles, designed to help teach the web by (re)making the web. It allows you to easily create, remix and share webpages. Using HTML and CSS language, putting in the code on the left and then seeing it come to life on the right. What is great are the hints and errors that pop up as you work.

Some possible uses for Mozilla Thimble include:

Here are some additional resources:

Webmaker Thimble Page - A guide to how Thimble works and the different possibilities.

Web Literacy Map - A growing resource created exploring the skills and competencies associated with traversing the web.

Teaching the Web Activities - A collection of activities designed for teaching the web.

Collection of Makes - A gallery of creations from other people.

Mozilla Learning Network - A Google Plus Community dedicated to reading, writing and participating on the web.

I’ve just closed my Linkedin Page - A post by Doug Belshaw discussing taking ownership of online identity.

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakesQuickmakes Drawings

Often Google Drawings is overlooked as being a simple graphic program, offering not much more functionality than Microsoft Paint. You are able to add images, text, shapes, links and lines, while in regards to images, you can crop, re-colour and adjust the basic image settings. That means no touch-ups, no effects, no textures. However, what makes this more than Paint is the collaborative nature. The ability to easily share opens up many possibilities, whether it be working on a project, creating a brainstorm or just sharing a file to be remixed. In some respect the perceived limitations of Google Drawings are often its strengths.

For example, there are some out there who use Drawings to create eye catching visuals. Bypassing the many applications, instead using Google Drawings to create infographics. Tony Vincent has made a fantastic video documenting how he did this to create an infographic associated with Periscope.

To support this process, Alice Keeler uses templates so that all the different elements are already there off the page in the margins. In addition to templates, the simple ability to easily share and remix a make is sometimes enough. See Sylvia Duckworth’s wonderful presentation for different possibilities, including:

So what about you, how do you use Google Drawings? Would love to know.


Here are some resources to support:

Getting Creative with Google Drawings - Sylvia Duckworth

Google Drawings Graphic Organisers - Matt Miller

Creating a Drawingsing Template - By Alice Keeler

Making Mind Maps - By Alice Keeler

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakesDigital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Although considered as a application which allows you to generate surveys, Google Forms is better thought of as a means for organising data, in whatever shape or form that maybe. A part of the suite of applications which make up Google Drive, it has many connections with Google Sheets. At its heart Forms contains nine different question types: text, paragraph, multiple choice, checkbox, choose from a list, scale, grid, date and time. See this Form for a better explanation.

In addition to these options, you can also use a range of add-ons that provide additional functionality, such as the ability to eliminate options after a user has chosen it (Choice Eliminator), write complex math problems (gMath), generate a Form questions from the data in a Sheet (FormRanger) and shut off a Form after a number responses or a certain day (formLimiter).

Some possible uses for Google Forms include:

These ideas are only the beginning, for seeing Google Forms in isolation limits its wider potential. Once you understand that the data is fed into Google Sheets, you can then start exploring some of the possibilities within Sheets. For example, Kenneth Durham has used Autocrat, a Google Docs add-on, to provide his staff with feedback when he does observations. This includes creating a template in Docs and a Form which then feeds the information into Sheets. All of this means that by filling in the Form, staff are automatically sent an email with their feedback.

So what about you, what are some of the different ways that you have used Google Forms?


Here are some additional resources:

Google Forms: Quick Start Guide by Alice Keeler

Unleashing the Potential of Google Forms and Using Google Forms for Differentiated Instruction by Anthony Speranza

Script Central - By Jay Atwood

A Guide to Using Google Forms with Autocrat by Kenneth Durham

80 Interesting Ways to Use Google Forms to Support Learning by Tom Barrett

Using Google Forms for Formative Assessment by Bianca Hewes

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakesDigital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Thinglink EDU is a platform for making interactive images. Whether it be video, audio or text, it allows you to provide links to additional information. Creating an interactive image involves three simple steps: find an image to use as the background, add links using a range of icons and then share the finished product, whether it be as a link or by embedding it in a blog or a website.

Like many programs with educational support, there are two subscription options. Firstly, a free account, which provides you the basics, including 100 student accounts, simple tagging and a small range of icons. While the premium educational version allows for almost unlimited student accounts, Google Drive integration and over a hundred different icons, including the option to use custom icons.

One of the other great features of Thinglink EDU is the ability to remix. No matter which interactive image it is that you find, you can make it your own, adding your own elements and republishing a new version.

Some of the possible uses for Thinglink EDU include:

In regards to data and policy, Thinglink EDU requires only an email address, first and last name from teacher users. For the Premium account, payment details are also collected. Data is stored and processed on computers located in USA or EU.

Thinglink collect information for the purposes of providing and developing the service. Some of the features offered might rely on the use of information we have collected from you in order to ensure that the feature in question is customised and targeted for your specific use. The personal data provided can also be used for direct marketing unless you let Thinglink know that you do not wish to receive such content. The personal data can also be used for contacting you if required for the provision of the service.

For full privacy information in regards to data and policy, see: https://www.thinglink.com/terms


More resources:

Thinglink Blog - A collection of thoughts and resources associated with using Thinglink

Thinglink Teacher Challenge - A series of challenges and ideas about how to use Thinglink EDU.

Susan Oxnevad’s ISTE Resources - A great collection of images showing some of the many potentials.

Extending the Classroom Walls - A post reflecting on some of the different possibilities.

Thinglink and Storytelling - My own example of how Thinglink can be used to tell a deeper story.

Verified Accounts for Schools and Districts - A post explaining some of the different account options.


Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

GIF stands for graphic interchange format. It is a type of loop-able image that lasts for only a few seconds. Andy Rush explains that originally they were designed for practical visual indicators, such as under construction signs for a webpage or animated email buttons. However, as with most things with technology, as time has passed, GIFs have developed a life and purpose of their own.

A key to the success of a GIF is repetition. Sometimes this is because the image creates a closed loop continually repeating. However, GIFs also have a potential to tap into our curiosity of storytelling, where although the clip may not necessarily create a closed loop, the engagement with the moment keeps the viewer watching again and again. Mariana Funes provides a range of reasons for GIFs, including the creation of the impossible, a representation of how we think, an act of becoming. While Clive Thompson explains,

The animated GIF lets us stop and ponder a single moment in the stream, to resee something that otherwise would zip by unnoticed.

What differentiates a GIF from other short video forms, such as Vine, Twitter and Instagram, is that there is no sound.

In regards to creating a GIF, there are many programs that you can use to make them, including IMGUR, Photoshop, and Camtasia. Common Craft provide a range of options, both free and paid, in their thorough guide. However, a site that often overlooked, that allows you to make GIFs quickly and easily is gifyoutube.com.

Basically, you put ‘gif’ in front of any YouTube video in order to convert it. The site provides a few options, such as adding captions, deciding start time and setting the duration. Although you can search the site for published GIFs, I prefer to publish animations at Giphy, a site best understood as the YouTube for GIFs.

Some possible uses of GIFs in education include:

While here are some additional resources exploring some different programs to create a GIF:

A Quick and Incomplete History of the Animated GIF - A thorough collection of reflections and resources from Andy Rush

Why Do You Want to Make a GIF at All - An extensive collection of links, perspectives and examples from Mariana Funes. For a shorter version, see her Medium post, The Animated GIF

The Animated GIF: Still Looping After All These Years - An analysis from Clive Thompson about the history and place of the GIF in society

Do You Speak GIF? - An introduction to Giphy from Mariana Funes

If You Have to Say It, Say It In GIF - A detailed account of GIFs and where they maybe heading

How to Create Explainer GIFs - How to explain your ideas quickly and easily using a GIF

Giffing - How to make a GIF using Photoshop, which includes a great collection of examples.

Making GIFs with IMGUR - How to make a GIF with IMGUR

Creating Animated GIFs with MPEG Streamclip and GIMP - How to make a GIF with MPEG Streamclip and GIMP

Soundbitification - A reflection on the rise of the short form from Amy Burvall and its impact on attention

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

The term blog derives from ‘web log’ and was initially coined to describe “discrete entries (posts) typically displayed in reverse chronological order.” This though has changed over time. Now it incorporates a range of different methods for creating and communicating. Sometimes it is organised inside a bigger system, but more often than not it is standalone.  There are many different platforms out there, each having their benefits and negatives. What does not change is the focus presenting mixed media, including video, text, images and audio.

It seems that when it comes to blogging there are as many reasons not to blog. These include not enough time, fear of the public audience and feeling that you have nothing to write. What stands out the most to me though is actually knowing where to start. Sometimes this start is about finding a why, but more often than not it is about where and how.

Unsure which platform to use, how to setup a blog or whether you can maintain regular blogging, a good place to start is Medium. Founded by Twitter co-founders Evan Williams and Biz Stone, the intention was to encourage Twitter uses to create longer posts. In a reflection on why he loves Medium, Marcin Wichary highlights a range of benefits, such as the simplicity of use, looks great on any device and makes it easy to collaborate. While in a separate post Mathias Elmore suggests that when it comes to writing, Medium has some real benefits, including the ability to write, read, annotate and engage all in the one place.

I am not sure if I think doing everything in one place is the ideal solution, nor do I feel that Medium is the best platform. Here I am with Audrey Watters’ call for a domain of one’s own. However, Medium does provide a good starting place.

Some possible uses for blogging are:


Here are some additional resources associated with Medium (and blogging in general):

Ten Reasons Why I Love Medium - a post from Marcin Wichary unpacking the different features of Medium

Medium as an educational tool — the feedback era - a post from Mathias Elmose discussing the benefits in regards to writing and feedback

How to Start Writing on Medium - a post explaining how to get going on Medium.

Syndicating to Medium - a post from Jeremy Keith outlining how to syndicate your posts to Medium in order to gain the benefits of posting in your own space, as well as the reach offered by a space like Medium.

Why I Blog (And How You Can Too) - A guide from Sue Waters to everything associated with blogging

Seven Reasons Teachers Should Blog - An exploration from Steve Wheeler into some of the reasons as to why to blog

Why I Blog - A reflection from Corrie Barclay on the range of reasons why to blog

An Introduction to Blogging with Global2 - A post I wrote exploring the potential of Global2 and Edublog for education

Successful Blog Posts - A post from Doug Pete looking at the mechanics of a blog post


Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Verso is an application designed to engage thinking through the use of questions and provocations. What is different though to other applications is that the students’ identity remains anonymous, meaning that the focus is solely on the ideas and information. While at the same time providing teachers with a range of data and statistics associated with the activities through the dashboard.

Unlike other applications, which only gather the initial response, Verso provides deeper engagement by providing the means to follow up from the initial prompt. Once students have provided a response, they are given view of all of the other responses. From there they are able to interact with different ideas through the use of likes and comments.

The basic Verso account is free. This allows teachers to create classes, activities and review the data and statistics. However, there is also an opportunity to engage with a ‘campus’ subscription. This offers the ability to tie together an entire school of teachers, with features such as sharing activities, the ability to upload via web browser and access for coordinators to see statistics across all teachers, subjects and year levels. Pricing for this is dependent on the size of the school.

Kevin Zahner has written a post which outlines some possible uses for Verso including:

In regards to data and policy, Verso requires only an email address, first and last name, and the school name from teacher users. For student they require first and last name, and a username. Other than that, they do not require any further personal information.

All of the data within the Verso App is securely stored in the AWS Cloud infrastructure and all interactions are handled via secure HTTPS.

Student information is used solely within the Verso application. Teacher users will also receive occasional emails from Verso to let them know of changes within the application, from which they can unsubscribe at any time.


Here are some additional resources:

Verso Blog - A collection of resources and reflections associated with Verso

Terms and Conditions - An outline of the conditions of use associated with Verso.

VersoApp on Vimeo - A range of videos, including case studies and guides.

Provoking Thinking Using Verso - A post from Steve Brophy providing a good introduction to Verso.


Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Digital Creating and Making at #DigiCon15 http://bit.ly/quickmakes

Adobe Voice is an iOS application which allows you to easily present ideas and information in an engaging manner. A part of a suite of mobile only apps created by Adobe, including the website creation app Slate, it provides connections to range of content to create slick and stylish presentations in minutes. Once finished, you can upload videos to and share via Adobe Creative Cloud or download them to the camera roll and publish elsewhere.

One of the best features of Adobe Voice is the access to range of Creative Commons content. Whether it be images, icons and music, each of the different sections provides the option to search from within the application. This means that you do not have to leave the application in order to find appropriately attributed content. The issue though is that, like with much of Creative Commons content, it can be hard to filter out inappropriate images. It is often for this reason that many popular sites are blocked in schools. My own workaround has been to simply use original content gathered via the iPad camera. However, this then limits the potential of the app.

Some possible uses for Adobe Voice are:

In regards to data and privacy, although you can avoid uploading to Adobe Creative Cloud, you are required to create an Adobe ID Account to use the app. This includes providing a range of information that is used to identify users. In addition to this, Adobe may also collect data in regards to how people use their applications through the use of cookies. This information is used to identify improvements with the product.

Here are some additional resources:

Adobe Voice & Slate Blog - A blog with a range of tips and tricks about how to get the most out of Voice and Slate.

Adobe Voice An Introduction - A guide to using Adobe Voice

Adobe Voice Ideas and Examples - A range of ideas for getting started with Adobe Voice in the classroom

Adobe Voice YouTube Channel - A collection of examples and guides associated with Adobe Voice

Adobe & Privacy - Answers to common privacy topics associated with Adobe Voice