2nd Web Conference
IATEFL LT SIG & TESOL CALL-IS
Gaming and Gamification -
a Win-Win for Language Learning
14 June 2014 (Sat) 2pm - 10pm GMT
A one-day web conference for ELT teachers.
You do not need to be a member of TESOL CALL-IS or IATEFL LTSIG to be able to attend.
All of the sessions will be recorded.
Sat, 14 June 2014 | |
2pm GMT 3pm London 4pm Paris 10am New York 7am San Francisco | IATEFL LT SIG & TESOL CALL-IS Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (55min): http://iatefl.adobeconnect.com/p261eto7mjl/ Welcome Address Moderators: Vance Stevens and Ellen Dougherty A welcome address with Deborah Healey and a report about the TESOL Convention in Portland, Oregon, USA by Nicky Hockly and about IATEFL in Harrogate, UK by Elizabeth Hanson-Smith. About Elizabeth Hanson-Smith About Nicky Hockly |
3pm GMT 4pm London 5pm Paris 11am New York 8am San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ Karenne Sylvester, UK Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (27min): http://iatefl.adobeconnect.com/p8oce19fjcj/ Honey Coated Peas vs Chocolate Covered Broccoli, Part 2 Moderators: Maria Tomeho-Palermino and Jack Watson In today's talk, we will be going one more step beyond Karenne Sylvester's 2014 IATEFL talk (available here and recommended viewing prior to attending this webinar) in order to take a deeper look at the cognitive and psychological benefits afforded through the use of Gamified Language Educational E-tivities in the classroom. She will also be talking about her adult students' reactions to the addition of game elements in their language learning experiences, providing solid examples of their thoughts on the game-like e-tivities available via the web and through publisher produced CDroms. About Karenne Sylvester |
3:30pm GMT 4:30pm London 5:30pm Paris 11:30am New York 8:30am San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (29min): http://iatefl.adobeconnect.com/p4zf1evoz43/ Jeff Kuhn The World is Not Enough: The Need for Game Design Moderator: Ellen Dougherty and Shaun Wilden As games gain traction in the language classroom, the conversation for teachers is shifting toward a fuller understanding of how games work. In this session, we’ll examine how we can utilize game pacing, possibility space, and intentional design - three key design elements of a good game. We’ll examine how these elements work through the context of a second-language writing class that has leveraged them to create a situated learning context via Minecraft. About Jeff Kuhn |
4pm GMT | Break with Rick playing Ukelele and a mutiplayer game with Jeff and several participants Browserquest RECORDING (46min): http://iatefl.adobeconnect.com/p4zf1evoz43/ |
5pm GMT 6pm London 7pm Paris 1pm New York 10am San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (32min): http://iatefl.adobeconnect.com/p2mcexofx8c/ Dawn Bikowski Training Teachers to Think in Games Moderators: Jack Watson and Rick Rosenberg As more learners become increasingly excited about the prospect of using games in the language learning classroom, teachers are being called upon to "game-up" their lessons. While for some this challenge allows for increased creativity, for others, a lack of a basic understanding of gaming principles or their application can result in confused and frustrating lessons. In this session, we'll look at practical examples of how teacher training workshops or courses can incorporate gaming principles, ranging from projects that are small to larger in scope. About Dawn Bikowski |
5:30pm GMT 6:30pm London 7:30pm Paris 1:30pm New York 10:30am San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (43min): http://iatefl.adobeconnect.com/p6pg7axi67u/ Graham Stanley Gamification: Magic Bullet or Broken Sword? Moderators: Rick Rosenberg and Jack Watson Can gamification be used effectively in language teaching? Or is it just another passing fad? Although at first glance, the 'adding of game elements to non-game contexts' using points, badges, and leader-boards, etc. seems to be an attractive proposition for teachers, there is more to gamification than first meets the eye. In this session we'll look at the meaning of fun and games, examine play and players and explore how different game elements might be used in the classroom and for what purpose. About Graham Stanley |
6pm GMT 7pm London 8pm Paris 2pm New York 11am San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (43min): http://iatefl.adobeconnect.com/p5um01ztv2e/ Networking Event Deborah and Heike Do you know about gaming and gamification in ELT? Join us to share your experience! Everyone is invited to tell us about research or development projects, cool tools or apps, resources and projects. If you can use audio or video, we would welcome this. A short 3-minute presentation is another possibility. This networking event is designed to give the audience a voice. |
7pm GMT | Break |
8pm GMT 9pm London 10pm Paris 4pm New York 1pm San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (38min): http://iatefl.adobeconnect.com/p6xlpcvtp6w/ Paul Driver “Pay no attention to that man behind the curtain”: Gaming the System with Mary Poppins and Mr T Moderator: Robert Martinez and Nicky Hockly The success of gamification in education may be its own downfall. When, in the digital age, this time-honoured marketing practice gained a name, many early adopters in the ELT industry jumped in feet first. Initially, the rhetoric was filled with breathless, gushing enthusiasm for the miraculous powers of digital behaviourism to easily dupe learners into doing things they didn’t want to do (for their own good of course). Now, as educators become increasingly game-literate, many have begun to turn a more critical eye on the seductive promises of easy crowd control and motivation boosts. In this session we’ll delve into why gamification works, but misses the point, and how we can move forward to learn bigger lessons from games. About Paul Driver |
8:30pm GMT 9:30pm London 10:30pm Paris 4:30pm New York 1:30pm San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING (34min): http://iatefl.adobeconnect.com/p7bs53r3gk0/ Julie Sykes Out in the World: Place-based, augmented reality games and language learning Moderators: Larry Udry and Nina Liakos Place-based experiences enable the creation of multilingual learning opportunities for language students. This presentation highlights exemplary projects, including a place-based murder mystery, an adventure in sustainability, and a mobile game design experience for advanced learners. Together, they represent the multiple dimensions of the design, implementation, and evaluation of mobile AR experiences. In this session, we will explore lessons learned from these projects to the creation of place-based language learning games for participants’ learning contexts. About CASLS About Julie Sykes |
9pm GMT 10pm London 11pm Paris 5pm New York 2pm San Francisco | Adobe Connect Venue: http://iatefl.adobeconnect.com/ltsig-callis/ RECORDING 822min). http://iatefl.adobeconnect.com/p4sbtjl97mc/ Closing Podium Discussion Moderators: Deborah Healey and Nina Liakos During this closing panel discussion we will wrap up a full-day’s program and enjoy an informal chat with some of the presenters and the audience. |
Dawn Bikowski directs the English Language Improvement Program (ELIP) in the Linguistics Department at Ohio University. This innovative Academic Language for Specific Purposes (ALSP) program assists both high-proficiency non-native English speaking and native English speaking students as they develop the literacy competence they need to succeed in their disciplines. Recognized as a leader in using technology to create engaging and student-centered learning environments, ELIP teaches writing, reading, and oral communication skills to graduate and undergraduate students. In addition to having taught these courses, Dawn has taught in a variety of ESL/EFL contexts and led several teacher training projects and courses. International conferences and workshops, curriculum development projects, and program assessments have taken her to countries in Europe, Asia, Latin America, and the Middle East. Her PhD is in Instructional Technology and her MA is in Linguistics.
Elizabeth Hanson-Smith is currently working with the Univ of Oregon, U.S. Dept of State MOOC, Shaping the Way We Teach English. She was a writer for the TESOL Technology Standards, and for the online game, Trace Effects, also sponsored by the U.S. Dept of State. She has developed software for Live Action English and the Oxford Picture Dictionary for Adults. She has taught for extended periods in China, Russia, Belize, Sri Lanka, and Egypt, and was for 10 years the Coordinator of the CSU, Sacramento, Graduate TESOL program. She has served on the Electronic Village Online Coordinating Team since 2003, and provides curriculum writing and technology consulting to a variety of publishers and schools.
Deborah Healey, a Senior Instructor at the University of Oregon, has taught English and trained teachers for over 30 years. She offers online courses for teachers internationally and teaches in the UO Master’s program in Linguistics. She co-authored TESOL Technology Standards: Description, Implementation, Integration and worked on the ELT game, Trace Effects. She is one of the course designers and teachers of two five-week massive open online courses (MOOCs), Landscape for English Language Teaching and Paths to Success in English Language Teaching.
Nicky Hockley is Director of Pedagogy of The Consultants-E , an award-winning online training and development organisation. She has worked in the field of ELT since 1987, is an international plenary speaker, and gives seminars, in-service workshops and teacher training courses for practising language teachers all over the world. Nicky has co-written several methodology books on the application of new technologies to language teaching, the most recent of which is on mobile learning (Going Mobile 2014, with Gavin Dudeney). Nicky lives in Barcelona, Spain, and is a technophobe turned technophile.
Jeff Kuhn teaches in the English Language Improvement Program (ELIP) in the Linguistics Department at Ohio University and is a PhD student in the Educational Technology division of the Patton College of Education at Ohio University with a focus on games for language learning. Prior to teaching at Ohio University, he taught EFL in Japan and served in Peace Corps Mongolia as a teacher trainer before receiving his MA in Linguistics. Recently, he worked as a consultant on the U.S. Department of State’s Trace Effects, a video game for English language learners around the world. His research interests include: Computer Assisted Language Learning (CALL), games and learning, and second-language writing.
Graham Stanley is project manager for the British Council in Uruguay, working on the Plan Ceibal English project, teaching primary children English via video-conferencing. His first book, 'Digital Play: computer games and learning aims' won the 2011 ELTon (ELT Innovation award) for teacher resources, and his second book for teachers, 'Language Learning with Technology' was awarded the HRH Duke of Edinburgh award for ELT book of the year and was short-listed for an ELTon.
Karenne Sylvester is an ESL teacher based at New College Manchester and an edtech teacher trainer. She teaches IELTS, General and Business English, prepares teachers for the TKT, and is also in charge of designing short videos for the school's language learners. She has an MA in Educational Technology & TESOL (Distinction) from the University of Manchester and in September will begin a 3 year diploma in Game development at FutureWorks.
Paul Driver is an Oxford-based language teacher, materials writer, teacher trainer, graphic designer and illustrator. He is a creative sort that loves to push against the boundaries of what can be done to improve learning. His research interests span cross many fields, exploring the roles of technology, media, game design, play, and embodied cognition in the process of learning a second language. He is also intensely interested in the role of spatial architecture in the design of learning environments (both real and simulated). He was nominated for an ELTon (English Language Teaching Innovation Award) in the category of Digital Innovation, last year and again this year, and is the co-author of Language Learning with Digital Video (CUP 2014). Paul is a lifelong gaming enthusiast and has designed several location-based mobile games for language learners.
Julie Sykes (PhD, University of Minnesota) is the Director of the Center for Applied Second Language Studies (CASLS) at the University of Oregon. Her research focuses on the use of emerging technological tools for the learning and teaching of Interlanguage pragmatics. Her experience includes the design, implementation, and assessment of online immersive spaces and place-based, augmented reality mobile games to engage learners in a variety of non-institutional contexts.
Moderators
Ellen Dougherty is a member of the English Faculty at the Higher Colleges of Technology in the United Arab Emirates and a doctoral candidate at the University of Nevada, Las Vegas.
Nina Liakos is currently Lead Coordinator of the Electronic Village Online, a project of TESOL’s CALL-IS. She has taught ESL at the Maryland English Institute at the University of Maryland College Park for 33 years.
Robert Martínez has been in ELT for 20 years now and has worked in 8 different countries. He's a CELTA, YL Extension to CELTA, DELTA and TKT Tutor and Assessor, and a tutor on TheConsultants-e.com CertICT course validated by Trinity College London. He is based in sunny Catania in Sicily and just recently was elected LT SIG Events Organiser.
Heike Philp is CEO of let's talk online, which is a live online technology provider specialised in the field of language learning in real-time in virtual classrooms and virtual worlds. She is the co-initiator of EU funded LANCELOT, AVALON and CAMELOT, runs her own online conference and co-owns EduNation island in Second Life.
Rick Rosenberg is currently the U.S. Department of State’s Regional English Language Officer in Brazil, where he administers both face-to-face and distance education programs. Rick has worked for extended periods in Brazil, Jordan, Syria, Iraq, Lebanon, Israel and the West Bank, Ukraine, Czechoslovakia, and in Montenegro and Bosnia (former Yugoslavia). Rick’s interests include CALL, ESP, materials development, and peace education; Rick is known as the father of the Trace Effects 3D video game.
Maria Tomeho-Palermino has been teaching at the Center for English Language and Orientation Programs (CELOP) at Boston University for 25 years. She is involved in teaching and coordinating a variety of ESP courses and teacher training. She is also actively involved in assisting in the Electronic Village and has recently become part of the webcast team for CALL presentations at TESOL
Larry Udry has taught ESP in Iowa, at Divine Word College, a seminary for Catholic missionary wannabes, for 12 years. He is interested in all things CALL and he has been the CALL-IS Newsletter Editor since 2011.
Jack Watson is the ELP E-Learning Coordinator at the University of New Brunswick English Language Programme in Fredericton NB Canada. He has been involved with the TESOL CALL-IS for six years, currently serving as Web Cast Development Coordinator and Steering Committee Member, as well as presenting at numerous TESOL CALL-IS Electronic Village Fairs. Affinities include Siamese cats, blues guitar, and the great outdoors.
Shaun Wilden