In the course of their final showdown with the Whispered One, Vox Machina has sought out the blessings of the Prime Deities. Here are those blessings. [dun dun]
Sarenrae, The Everlight (Pike)
- +2 CON
- As a bonus action, you can summon the wings of the Everlight, granting you a flying speed of 40 feet for up to ten minutes. While you these have these wings, any spells you cast that cause creatures to regain hit points heal an additional 10 HP. Once this ability is used, it cannot be used for another seven days.
Pelor, The Dawnfather (Vex’ahlia)
- Resistance to necrotic damage
- As a bonus action, you channel the light of day into your being. For one hour you emit bright light in a 120 foot radius and any evil creature within that 120 foot radius that hits you with an attack or spell immediately suffers 4d6 radiant damage and is knocked prone. Once this blessing ability is used, it can’t be used for seven days.
Ioun, The Knowing Mistress (Scanlan)
- +2 INT
- As a bonus action, you can can channel omniscience of Ioun, for one hour, whenever you successfully hit a creature with a spell or an attack, you can learn you can learn one of the creature’s stats of your choice from the following list:
- AC
- senses
- saving throw bonuses
- damage resistance
- damage immunities
- damage vulnerabilities
- During this hour, you also have advantage on initiative and saving throws. Once this ability is used, it cannot be used again for seven days.
The Raven Queen (Vax’ildan)
- Undead Nature: You do not require air, food, or drink.
- Turn Immunity: You are immune to effects that turn undead.
- Ability Score Increase: Your Constitution score increases by 1.
- Relentless Nature: Your DM assigns a goal to you, typically, one related to your character's death. The goal must be a specific task you can complete, such as slaying an enemy or liberating an area and its people. Until you fulfill that goal, you gain the following benefits:
- If you are below half of your hit point maximum at the start of your turn, you regain 1 hit point.
- If you die, you return to life 24 hours after your death. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it.
- You know the distance and direction between you and any creature involved in your goal, such as a person you seek vengeance against or someone you pledge to defend. This awareness fails if the creature is on another plane of existence.
- When your goal is complete, you finally find rest. You die and cannot be restored to life.