Overview

Notes

Normals

Gatling Chart

Grounded Normals

Aerial Normals

Throws

Specials.  Y the

Supers

Overdrives

Instant Kill

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Overviewfo

This document is for the collection of information during the location test for Guilty Gear Xrd REV 2 for the character Baiken, it is currently closed and going through the cleanup process. Thank you.

Notes

- Visual movelist translation, thanks shinjinbaiken.

- Quick vids vs Faust and vs Leo, thanks nztyrael.

- Default 6 colors.

- Rundown of Normals.


 

Normals

Gatling Chart

[insert chart]

Grounded Normals

5P

6P

5K

6K

Still throw invuln (source)

Staggers on Counter Hit.

c.S

f.S

5H

6H

Not jump cancelable (source)

5D

2P

2K

2S

2H

New move, similar to Jack-O 3H (Source).

Can be Special/Super cancelled (source)

2D

Aerial Normals

j.P

j.P > j.D does not connect (source)

j.K

j.S

j.H

Feels slow (source)

j.D

Gives Hard knockdown.

Wall bounces similar to #R. Can do j.S > j.D > airdash j.S > j.D (source).

Throws

Ground Throw

Can combo it in the corner by linking it into Microdash c.S (source)

Air Throw

Specials

Azami (Standing)

(S+H or 4+SH)

Can be done both in and out of block stun (source). Doing it out of block stun will require “strict” timing (source)

Can hold the input to extend Azami (source)

Followups are generally slow startup (source)

Confirmed capable of YRCing after countering an attack (source) small clarification, cannot YRC Azami itself, raw (source)

Guard Cancel (out of block stun) Azami has similar window to Blitz Shielding (source). Addendum: while GC window is tighter, it can be held (source)

Azami (Crouching)

(2+SH or 1+SH)

Kuchinashi

(P, during grounded Azami)

Anti-air (source)4

Comboable on Counter Hit and Air Hit

Mawarikomi

(K, during grounded Azami)

Sakura

(S, during grounded Azami)

“Good against grounded opponents” (source)

Rokkonsogi

(H, during grounded Azami)

Opponent floats after Rokkonsogi hits. Comboable on Counter Hit

Yashaganani

(D,http://i.imgur.com/WbNov8X.gif during grounded Azami)

Fullscreen projectile, has slow startup, so not a good move to do point blank. Comboable naturally.

Azami (Aerial)

(j.SH or j.4+SH)

Tsubaki

(P or K, during aerial Azami)

Kikyo

(S or H, during aerial Azami)

Kabari

(41236+S or H)

S is the new Anti-Air version. HS is the usual ground version (source)

H version has a thinner hitbox than in AC, so it is more difficult to catch airborne opponents, thus the need for S version (source)

Himawari

(P, during Kabari)

Command Throw Follow Up (source)

Tetsuzansen

(S, during Kabari)

Is the launcher seen in the trailer. (Source)

Rokkonsogi

(H, during Kabari)

Tatami Gaeshi

(236+K)

Air OK (source)

Air version feels slow (source)

Counter Hit Air Tatami has same properties as #R (source)

An Instant Air Dash Tatami will not autocorrect (source)

Youzansen

(j.623+S)

Suzuran

(63214+K)

Can cancel Suzuran into Azami’s followups by holding down the respective button. (Source)


Supers

Overdrives

Tsurane Sanzu Watashi

(236236+S)

Can supplement with D for Burst Overdrive variant when Burst gauge is full.

Metsudo Kushoudou

(236236+HS, during Azami)

Air OK!

Instant Kill

???

(in IK mode: 236236+H)

        Tall one gif. Accent lap sitting