Checkpoints
Checkpoint 1
---------- Feb 10 2014
- Create a Sketch and screen flow of UI
- We need to figure out how we will progress through the screens- All
- Software Environment problem solved - Rui, Mario
- Windows OS, SDK, Visual Studio all set up
- Website update - Rui
- Figure out dragging/kinectification - Taylor, Kevin
- Grabbing with a hand and dragging elements on the screen will be essential for our application
- Kinectification refers to giving custom buttons the ability to be controlled by the Kinect
Checkpoint 2
---------- Feb 17 2014
- Taking our screen sketches and implementing those sketches into a skeleton code
- The user will be able to navigate between the various screens
- Implementing the navigation of the windows using the kinect by the end of this checkpoint
- Memory Game
- Work on getting the kinect to navigate screens and click buttons. Currently it experiences freezing when going back and trying to interact.
- Start to learn how to use voice recognition
Checkpoint 2.5
---------- Feb 24 2014
- Identify strengths of team members and assign roles accordingly
- Kevin - Team Leader, Project Manager, Developer - Memory Game
- Taylor - Developer - Column Sort Game
- Mario - Developer - Matching Game
- Rui - Web Master, Developer - Voice Recognition
- Identify quality expectations.
Checkpoint 3
---------- Mar 10 2014
- User can flip over static cards that are in the same place every time
- A scoring system implemented for the card game now exists
- Words and Pictures in place
- Words and Pictures can disappear after correct matches
- Draggable words or word tiles
- Separate columns to drag to
- Gesture recognition should be working smoothly with grabs and presses and when transitioning from screen to screen
Checkpoint 4
---------- Mar 24 2014
- We will have a refined User Interface
- Memory Game
- This game will be complete
- 5 words and 5 pictures can be randomly populated from a pool of words and pictures
- Scoring and time implemented
- Random words will show up on the game screen
- The columns will validate whether the word belongs or not when dragged in
- Implementation of voice recognition in our project should be started.
Checkpoint 5
---------- Apr 07 2014
- We will have a refined User Interface
- Memory Game
- This game will be complete
- 5 words and 5 pictures can be randomly populated from a pool of words and pictures
- Scoring and time implemented
- Voice will be implemented on most interactions
Checkpoint 6
---------- Apr 14 2014
- UI will be complete
- Memory Game
- This game will be complete
- Voice is implemented on all features
- Testing begins
Checkpoint 7
---------- Apr 28 2014
- The testing is complete
- The code submissions are complete
- Submission to repository is cut off
- Finish up paperwork & improve presentation