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This document is written from the PoV of a GMS Reboot player, the tech should be the same regardless of the server (on GMS), but IA and Gear may differ. This is NOT a Maplestory guide, this is a guide for new Shadower players.
Shadower is a DPS, Farmer,High Mobility,
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Pros
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Ideal Inner Ability Lines
Meso Obtain is recommended in Reboot due to Reboot’s passive 6x meso gain. Unique 15 - 20% Critical Rate is early game or sub 8k legion You can use a Black / Chaos Circulator to reroll your IA values. Example BIS Inner Abilities
It is okay to settle on EPIC lines if funds (honor Xp, Meso) are not available. Also Shadower has a 20% Additive Meso Ability meaning while other classes are at 0% we are at 20% constantly. |
Node Priority | |||||||||
Highest | Boost Nodes | Lowest | |||||||
Weaving is about 50% or more of Shadower’s full rotation, which is why it is important to upgrade your boost nodes ASAP.The added damage to mesos explosion will also help you kill mobs and rack in them mesos! Trick Blade Passive Effect: The last enemy hit with Assassinate and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears. Active Effect - MP Cost: 650, summons your hidden friends to deal 1350% damage up to 10 enemies 5 times. Cooldown: 14 sec. If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate's first/last attack and Sonic Blow to move behind that enemy and activate Chase Cut 5 times dealing 1650% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincibile for 1.8 sec after the attack, which also applies 20 sec. of cooldown Sonic Blow MP Cost: 1000, Duration: 2 sec, Damage: 1470% damage, Max Enemies Hit: 8, Number of Attacks: 7, Ignore DEF: +100% Every attack of Sonic Blow stacks 3 wound debuffs on the highest Max HP enemy that was hit. Cooldown: 60 sec. Attack can be canceled by using Trickblade if there is an enemy with max wound stacks.Reduces cooldown by 3.3 sec for every remaining number of attacks. Can also be canceled by Shadow Assaulter. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50% Slash Shadow Formation MP Cost: 1200, Max Enemies Hit: 6, Damage: 1545%, Number of Attacks: 11. Allies appear 9 times then the leader appears. Additional DEF Ignored: 100% Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1690%, Number of Attacks: 15 Cooldown: 120 sec. Decent Holy Symbol is important to level up as it provides a notable EXP Buff as well as an additional Item Drop Rate with 100% uptime. It is recommended to level this up due to its benefits to training. | |||||||||
Perfect Trios
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Mandatory Hyper Skills
Situational Hyper SkillsIf you are close to one shotting with cruel stab, you can max out your cruel stab instead of your assassinate hyper skills to cheese some extra damage.
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Hyper StatsHyper Stats for Shadower are the same as most other classes in the game. As always, try to split your hyper stat points evenly as the cost of hyper stats gets higher at each level. You can also use calculators to optimize your hyper skills later into the game.
Please note that the Boss Damage and Normal Damage Hyper Stat gives more % per level than Damage at later levels. |
Damage / Boss Damage | |
Fury Unleashed (Demon Slayer) | Boss Damage + 10 / 15 / 20% |
Solus (Ark) | Activates when in combat state for 5 seconds. Increases damage by 1% and an additional 1 / 2 / 3% per stack. Duration: 5 seconds Stacks up to 5 times. (Average +16% Damage) |
Wild Rage (Demon Avenger) | Damage + 5 / 10 / 15% |
Tide of Battle (Illium) | Activated when moving a certain distance Damage per stack +2 / 3%/ 4 Duration: 10 seconds Stacks up to 4 times. (Average +16% Damage) |
Unfair Advantage (Cadena) | Attacks against weaker opponents (lower leveled enemies) + 3 / 6 / 9% Damage. Attacks against monsters inflicted by Abnormal Statuses + 3 / 6 / 9% Damage. (Average +18% Damage) |
Elementalism (Kanna) | Damage + 5 / 10 / 15% |
Thief’s Cunning (Explorer - Thief) | Upon debuffing an enemy Damage + 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27% Duration: 10 seconds Cooldown: 20 Seconds (Average +13.5% Damage) |
Time to Prepare (Kain) | After completing Time to Prepare at least 1 time, then upon either defeating 8 enemies or attacking a boss 5 times, damage increases by 25% for 20 sec, for every 5 times you've stacked Time to Prepare. Cooldown: 40 sec |
Hybrid Logic (Xenon) | All stats + 5 / 10 / 15% for hyper endgame the stat could end up being more useful than a dmg% |
Terms and Conditions (Angelic Buster) | + 30 / 45 / 60% skill damage for 10 seconds. Cooldown: 60 seconds |
Judgment (Kinesis) | Critical Damage +6% |
Qi Cultivation | Boss Damage: + 2 / 4 / 6%. If the target is a boss, up to 1 / 2 / 3% increase for every successful attack. Max Stacks: 6, stack activates once every 2 sec. Duration: 5 sec |
Ignore Enemy Defense | |
Light Wash (Luminous) | IED + 10 / 15 / 20% |
Empirical Knowledge (Explorer - Magician) | 15% chance of providing the following bonuses to the highest HP enemy.
Damage per stack + 1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5% IED per stack + 1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5% Duration: 10 seconds Stacks up to 3 times. |
Bravado (Hoyoung) | IED + 5 / 10 / 15% Damage + 9 / 14 / 19% against Enemies with 100% HP |
Rhinne’s Blessing (Zero) | Reduces your damage taken 3 / 6 / 9 / 12 / 15% IED + 2 / 4 / 6 / 8 / 10% |
Critical Rate | |
Spirit Guide Blessing (Lynn) | Boss Damage + 4 / 7 / 10% Critical Rate + 4 / 7/ 10% Max HP + 3 / 4 / 5% Max MP + 3 / 4 / 5% |
Phantom Instinct (Phantom) | Critical Rate + 10 / 15 / 20% |
Adventurer’s Curiosity (Explorer - Archer) | Chance to add Monster to Collection + 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50% Critical Rate + 3 / 4 / 6 / 7 / 9 / 10 / 12 / 13 / 15% |
Survivability | |
Spirit of Freedom (Resistance) | Invincible for 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 seconds after being revived. |
Invincible Belief (Explorer - Warrior) | Activates when HP goes below 15% Restore 20 / 23 / 26 / 29 / 32 / 35 / 38 / 41 / 44% of Max HP every second for 3 seconds. Cooldown: 410 / 370 / 330 / 290 / 250 / 210 / 170 / 130 / 90 seconds |
Close Call (Shade) | Fatal Attack Survival Chance + 5 / 10 / 15% |
Ideal for High Legion, requires less critical rate and IED Ideal for Lower Legion, more critical rate and IED Feel free to mix and match depending on your needs. Use your best judgment, another good mention is Adele’s link for party bossing over kain link. If you don’t want to use Illium link you can use either Lynn or Sia link, or Lumi link if you’re IED is low. |
Elven Blessing (Mercedes) | Permanently receive 10 / 15 / 20% additional EXP Return you to Elluel, Cooldown: 10 minutes |
Rune Persistence (Evan) | Rune Duration + 30 / 50 / 70% |
Combo Kill Blessing (Aran) | Combo Kill Orb EXP: + 400 / 650 / 900% |
Nature’s Friend (Lara) | Damage + 3 / 5 / 7% Activates Nature’s Help upon defeating 20 enemies. [Nature’s Help] Increase Damage against Normal Monsters by 7 / 11 / 15% for 30 seconds. Cooldown: 30 seconds. |
Tide of Battle (Illium) | Activated when moving a certain distance Damage per stack +2 / 3 / 4% Duration: 10 seconds Stacks up to 4 times. (Average +16% Damage) |
Bravado (Hoyoung) | IED + 5 / 10 / 15% Damage + 9 / 14 / 19% against Enemies with 100% HP |
Solus (Ark) | Activates when in combat state for 5 seconds. Increases damage by 1% and an additional 1 / 2 / 3% per stack. Duration: 5 seconds Stacks up to 5 times. (Average +16% Damage) |
Time to Prepare (Kain) | After completing Time to Prepare at least 1 time, then upon either defeating 8 enemies or attacking a boss 5 times, damage increases by 25% for 20 sec, for every 5 times you've stacked Time to Prepare. Cooldown: 40 sec |
Unfair Advantage (Cadena) | Attacks against weaker opponents (lower leveled enemies) + 3 / 6 / 9% Damage. Attacks against monsters inflicted by Abnormal Statuses + 3 / 6 / 9% Damage. (Average +18% Damage) |
Wild Rage (Demon Avenger) | Damage + 5 / 10 / 15% |
Attack Speed
We gain a significant amount of benefit from Attack Speed since it allows us to get more assassinates and meso explosions out. 0 Attack Speed is not necessary, hence shadowers clearing end game content on KMS but if you can be 0 Attack speed why would you not be it. The Attack Speed System will be changed in Savior. From 0 being the slowest, to 10 being the fastest. This is mainly a visual difference to fit in our stat windows. |
Critical Rate
Decent Sharp Eyes will need to be cast regularly or bound to a pet with Auto Buff. Example Critical Rate Setup These are not recommended setups, rather they are example setups. Use whatever critical rate sources you have at your disposal
Shadower gets 50% crit rate from flip the coin and critical edge plus 5% base that everyone gets so you need to get 45%. 10% from Decent Sharp Eyes, 10% from level 3 Beast Tamer, 0-5% depending on the level of your Night Lord and 0-5% depending on the level of your marksman. That puts you needing 15% crit rate which you can easily make up with hyper stat and legion instead of rolling for crit IA. |
Critical DamageCritical Damage is good on shadower like most classes. AT LEAST 2 lines of 8% crit damage on gloves later on 2 lines of crit damage 1 line of stat. |
Ignore Enemy DefenseShadower does have 100% Ignore Enemy Def on all of our 5th job skills. Shadower gains a passive 20% IED buff from Shadower Instinct. As such, it is recommended to have between 96 - 97% visual IED (IED stated in your stat window) to ensure your abilities deal optimal damage for 380 PDR bosses. Black mage and Chaos Tenebris Bosses should have 93-95% and earlier game bosses at least 91% |
Optimal WSEWSE stands for Weapon, Secondary, Emblem and are often referred to when talking about their potentials. An optimal WSE varies between a player’s progression within the game. Factors such as Familiar potentials, Legion, and Starforce may all contribute to different setups. For example, if you have insufficient Boss Damage Familiars, you may benefit more from Boss Damage lines on your Weapon or Secondary. If you have low legion, you may have low IED, making IED lines more beneficial. To accurately see what your optimized WSE would be, use a WSE calculator such as https://brendonmay.github.io/wseCalculator/ Example WSE Setups
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Secondary Weapon
Shadower’s BIS Secondary Weapon is Deimos Shield Obtainable from a scroll frequently dropped by Cygnus as well as Bellamoa [Mirror World], Mutant Orange Mushroom, Mutant Ribbon Pig, Night, Advanced Knight D |
CD HatCooldowns, Trickblade Cooldown: Base: 20 seconds, With 250 Mercedes (-6%): 18.8 seconds, With 250 Mercedes and CD Hat: -2: 16.8 seconds, -3: 15.8 seconds, -4: 14.8 seconds, -5: 13.8 seconds, -6: 12.8 seconds, -7: 11.8 seconds, -8: 10.8 seconds, -9: 9.9 seconds, , Pulverize Cooldown: Base: 10 seconds, With 250 Mercedes (-6%): 9.4 seconds, With 250 Mercedes and CD Hat: -2: 8.46 seconds, -3: 7.99 seconds, -4: 7.52 seconds, -5: 7.05 seconds, -6: 6.58 seconds, -7: 6.11 seconds, -8: 5.64 seconds, -9: 5.17 seconds, , Casts Per 6 Minutes, Trickblade Casts: No CD: 18 casts, With 250 Mercedes: 19 casts, With CD Hat: -2: 21 casts, -3: 22 casts, -4: 24 casts, -5: 26 casts, -6: 28 casts, -7: 30 casts, -8: 33 casts, -9: 36 casts, , Pulverize Casts (assuming no Smoke Screen or Shadow Veil): No CD: 36 casts, With 250 Mercedes: 38 casts, With CD Hat: -2: 42 casts, -3: 45 casts, -4: 47 casts, -5: 51 casts, -6: 54 casts, -7: 58 casts, -8: 63 casts, -9: 69 casts
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Oz RingsIn party bossing we would use Ring of Restraint for 6 minute and our 2 minute burst. Weapon Jump for our 60 second burst. For solo bossing same! Keep in mind we can also use Continuous for culvert. In some bosses you could use Risk Taker like Gloom,Slime or Kalos when groggy, Limbo, Kaling in bird room for example. In Dojo you could use Totaling, Level Jump as well as the previously mentioned rings. |
Not including Beginner Skills because i don’t wanna
Double Stab Damage | “Stab in place damaging enemies around you. Only usable when equipped with a Dagger” |
Level 15 | Cost: 14 MP Damage: 165%, Max Enemies Hit: 5, Number of Attacks: 2 |
Lucky Seven Damage | “Throws a barrage of stars forward. Only usable when equipped with a claw” |
Level 15 | Cost: 14 MP Damage: 110%, Max Enemies Hit: 5, Number of Attacks: 3 |
This skill cost throwing stars(Throwing Star Cost 2) | |
Haste Movement | “Permanently increases Speed, Jump, and Max Speed.” |
Level 10 | Speed: +40, Jump: +20, Max Speed: +20 |
Dark Sight Buff | “Allows you to hide in the shadows for a short time to avoid the enemy's attack. While Dark Sight is active, you can deactivate it either by using another skill or by pressing the Dark Sight skill key again. Note that certain movement skills will not cancel Dark Sight. Upon deactivating Dark Sight, its cooldown will vary according to damage dodged in proportion to your Max HP.” |
Level 10 | Cost: 5 MP |
When Dark Sight is deactivated, cooldown increases per attack dodged: 3 seconds. Stacks up to 5 times. | |
Flash Jump Movement | “Use while in the middle of a jump to jump even farther. The higher this skill's level, the farther you will jump. Can be activated with the Jump key.” |
Level 10 | Cost: 5 MP Allows you to jump further. Able to use 2 times consecutively. |
Nimble Body Passive | “Permanently increases LUK by 20” |
Level 10 |
Savage Blow Damage | “Deals very quick consecutive attacks to the enemy in front.” |
Level 20 | Cost: 30 MP Damage: 210%, Max Enemies Hit: 6, Number of Attacks: 3 |
Critical Edge Passive | “Permanently increases Critical Rate and Critical Damage.” |
Level 10 | Critical Rate: +25%, Critical Damage: +4% |
Steal Passive | “Grants your attack skills a chance to steal a potion that immediately recovers either HP or MP upon striking an enemy. You can steal only one potion per enemy, although you can repeatedly attempt to steal until you succeed. Potions stolen from bosses fully restore your HP and MP, and boost Attack Power for a short time. Can be toggled On/Off” |
Level 10 | Grants attack skills a 10% chance to steal a potion that instantly restores HP or MP. Consuming a potion that was stolen from a boss fully restores both HP and MP, and grants you a buff that increases your Attack Power by 30 for 3 minutes. |
Agile Daggers Passive | “Increase Attack Speed and Luck. Required Skill: Dagger Mastery Lv. 5” |
Level 10 | Attack Speed: +2, Luck: +20 |
Channel Karma Passive | “Increase your Attack Power and your ability to resist knockback effects when struck..” |
Level 19 | Attack Power: +30, Knockback Resistance: +40% |
Dagger Mastery Passive | “Increases Dagger Mastery. Level 10 required to learn Dagger Expert.” |
Level 10 | Dagger Mastery: +50%, Final Damage: +6% |
Physical Training Passive | “Permanently increases LUK and DEX through sheer physical training.” |
Level 5 | Permanently increase LUK by 30 and DEX by 30 |
Shield Mastery Passive | “Increases DEF, Avoidability, and Attack Power when a shield or dagger scabbard is equipped, and reduces damage taken.” |
Level 10 | When a shield or dagger scabbard is equipped, DEF: +110%, Avoidability: +20%, Attack Power: +15, Damage Taken: -60% |
Bandit’s Agility Movement | “Harness the agility of an assassin to gain the ability to Flash Jump upwards. Required Skill: Flash Jump Lv. 5” |
Level 1 | Allows you to Flash Jump upwards. |
Midnight Carnival Damage | “Overwhelm enemies with supersonic slashes.” |
Level 20 | Cost: 26 MP Damage: 190%, Max Enemies Hit: 8, Number of Attacks: 4 |
Phase Dash Damage | “Dashes at the enemy with blinding speed, damaging and knocking them back. Can be resisted by some monsters.” |
Level 20 | Cost: 45 MP Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 2 |
Can put it on the in-game macro to remove delay, useful rush skill to reposition | |
Meso Explosion Damage | “Fling Mesos, dropped by PickPocket, to damage enemies. Required Skill: Pick Pocket Lv. 1 Level 20 required to learn Blood Money.” |
Level 20 | Cost: 30 MP Damage: 100%, Max Enemies Hit: 10, Number of Attacks: 2 Max Number of Projectiles 15 +5%p |
Main bossing skill with assassinate | |
Dark Flare Summon | “Release dark energy for a certain period of time to summon a large dagger, which attacks enemies nearby. Unaffected by attack reflection.” |
Level 20 | Cost: 100 MP Summon a dagger, for 60 sec, that periodically deals 360% damage to 3 enemies nearby. |
Important summon for farming it does decent damage for bosses as well! | |
Pick Pocket Toggle | “Cause 1 Meso to drop every time you attack with your skills (excludes Meso Explosion, 1st Job Skills, 5th Job Common Skills, and Summoner attacks). Pick Pocket and Blood Money cannot be used at the same time. Can be toggled On/Off..” |
Level 5 | Has a 30% chance to drop Mesos, up to a maximum of 15 Mesos. Mesos do not drop from Venom or Sudden Raid, which do damage over time. |
Toggle that is used for MOBBING NOT BOSSING | |
Shadow Partner Buff | “Summon a shadow partner that mimics the summoner. It does not have its own HP, and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic Meso Explosion, summoned monsters, 5th Job Common Skills, or certain other skills..” |
Level 20 | MP Cost: 64 MP, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks for 200 sec |
Can be auto buffed and sequenced | |
Advanced Dark Sight Passive | “Hones your stealth technique, giving you a chance of not breaking Dark Sight when you attack or use skills in Dark Sight. Has a chance to automatically trigger Dark Sight on attack, and attacking from Dark Sight will increase Final Damage. However, if you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the cooldown will not apply, and Dark Sight's duration will decrease. Required Skill: Dark Sight Lv. 10” |
Level 1 | 15% chance to maintain Dark Sight on attacking. When inside your own Smokescreen or Shadow Veil, this increases to 100%. 15% chance to auto-trigger Dark Sight. Final Damage +12% when attacking during Dark Sight. If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum. |
This skill is why it is so important to be in dark sight as much as possible! | |
Into Darkness Damage | “Melts into the darkness and teleports you behind the furthest enemy in range. You remain in Dark Sight after teleporting, and the cooldown is shared with Dark Sight..” |
Level 1 | Cost: 20 MP Teleport to the enemy within range and go into Dark Sight. Cooldown shared with Dark Sight. |
Venom Damage Passive | “Permanently coats your dagger with venom, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1. Level 10 required to learn Toxic Venom..” |
Level 10 | Status Chance: 30%, Damage Over Time: 90% damage every 1 sec for 6 sec |
Meso Mastery Passive | “Increase Attack Power, amount of Mesos that drop, and Meso Explosion's damage.” |
Level 5 | Attack Power: +20, Enemy Meso Drop Rate: +20% Meso Explosion Damage (per shot): +20% |
Enveloping Darkness Passive | “Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently.” |
Level 4 | Max HP: +20%, Abnormal Status Resistance: +30, Elemental Resistance: +30% |
Assassinate Damage | “Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow of Assassinate if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit. Targets the enemy with the highest HP first. During the use of this skill, no enemy attack can knock you back.” |
Level 30 | ,MP Cost: 44 MP, Damage: 270%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 490% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. |
Main bossing skill with meso explosion. Also gives super stance during animation one and animation two, does not give super stance in between animations. | |
Cruel Stab Damage | “Inflicts a brutal stab with the dagger. Pick Pocket's Meso drop rate is halved for this skill. Permanently increases Final Damage.” |
Level 30 | MP Cost: 40MP, Damage: 250%, Max Enemies Hit: 8, Number of Attacks: 6 [Passive Effects] Final Damage: +24% |
Main mobbing skill. | |
Blood Money Toggle Damage | “Drops coins branded with an Assassin's Mark. Enhances Meso Explosion. Using Meso Explosion while this skill is active grants the Murderous Intent buff which enhances your next Assassinate final blow. Pickpocket and Bloody Money cannot be active at the same time. Mesos created with Blood Money will attack the boss with the highest HP first when detonated with Meso Explosion. Permanently increases Luck and Critical Damage. Unaffected by Combat Orders. Can be toggled On/Off. |
Level 20 | Your attacks have a 30% chance of dropping coins. A total of 15 coins can be in play at any one time. Damage-over-time effects from Venom and Sudden Raid do not generate coins. Casting Meso Explosion while Blood Money is active grants the Murderous Intent buff. Meso Explosion deals 30% additional damage against bosses. [Passive Effects] Luck +10, Critical Damage: +20%. |
Toggle used for BOSSING NOT MOBBING | |
Sudden Raid Damage | “Call in a horde of friends to attack enemies. Unaffected by attack reflection.” |
Level 30 | MP Cost: 290MP, Damage: 494%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec |
Maple Warrior Passive | “ Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection..” |
Level 30 | MP Cost: 70MP, Increases all stats assigned APs by 15% for 900 sec |
Smokescreen Buff | “Drop a Smokescreen near you. All party members within Smokescreen range will take no damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. Chance of Advanced Dark Sight increased within Smokescreen's range. In addition, enemies inside the Smokescreen will take more critical damage. You are immune to knockback while casting Smokescreen, and Dark Sight will not deactivate upon casting, you can use this skill with the the down arrow key to resummon it to you’re position..” |
Level 30 | MP Cost: 46 MP, Critical Damage within the Smokescreen: +20%, Damage Taken in Proportion to Max HP: -10%, Duration: 30 sec, Cooldown: 120 sec |
We give 20% crit damage to the party 22% crit damage with DCO and - 11% MAX HP damage | |
Hero’s Will Cleanse | “Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use..” |
Level 5 | MP Cost: 30 MP, Cooldown: 300 sec |
Hero’s Will has many useful applications in multiple bosses | Papulatus, Pierre, Pink Bean, Damien, Gloom, Darknell, Verus Hilla, Black Mage, etc |
Shadower Instinct Passive | “Awaken your merciless Shadower's instincts, increasing your Attack, Final Damage, and Ignore Defense.” |
Level 20 | Attack Power: +45, Final Damage: +16%, Ignore DEF: +20% |
Shadow Shifter Passive | “Grants a chance to summon a wooden doll to take damage in your place. Also permanently increases your resistance to knockback effects when struck.” |
Level 20 | Dodge Chance: 45%, Knockback Resistance: +60% |
Toxic Venom Damage Passive | “Increases Venom's poison chance and permanently increases poison damage. Required Skill: Venom Lv. 10” |
Level 10 | Poison Chance: 50%, 160% damage every 1 sec. for 8 sec., can be stacked 3 times |
Dagger Expert Damage Passive | “Increases Dagger Mastery, Attack Power, and Critical Damage. Required Skill: Dagger Mastery Lv. 10” |
Level 30 | Dagger Mastery: +70%, Attack Power: +40, Critical Damage: +15% |
Flip of the coin Passive | “Flip a lucky coin to conjure up a blessing of awesomeness. Can be toggled On/Off.” Level Requirement: 140 |
Level 1 | Critical rate +25%, Damage +20% |
Shadow Veil Damage Summon | “Summons a dark ally to deal damage over time. Chance of Advanced Dark Sight increased within Shadow Veil's attack range. Dark Sight will not deactivate upon use.” Level Requirement: 160 |
Level 1 | MP Cost: 300 MP, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec. Cooldown: 60 sec. |
Epic Adventure Buff | “Call upon the bravery deep within to increase damage output.” Level Requirement: 190 |
Level 1 | MP Cost: 100 MP, Duration: 60 sec., Damage: +10% Applies to any Explorer class in the party Cooldown: 120 sec. |
Trick Blade Damage I-FrameUtility | “Move behind the enemy damaged by Assassinate and Sonic Blow to deal a fatal attack. Assassinate and Sonic Blow leave a wound debuff on the highest Max HP enemy that was hit. Attacks linked with Assassinate and Sonic Blow are unaffected by attack ignore and attack reflection..” |
Level 30 | Passive Effect: The last enemy hit with Assassinate and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears. Active Effect - MP Cost: 650 MP summons your hidden friends to deal 1485% damage up to 10 enemies 5 times. Cooldown: 14 sec. If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate last attack and Sonic Blow to move behind that enemy and activate Chase Cut 5 times dealing 1815% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincibile for 1.8 sec after the attack, which also applies 20 sec. of cooldown. |
It is recommended to max this ability as soon as possible, due to its damage and utility it gives the class. It is also really useful for a lot of mobbing rotations. | |
Sonic Blow Burst | “Move faster than the speed of sound, dealing consecutive attacks along the way. Every attack of Sonic Blow leaves a wound debuff on the highest Max HP enemy that was hit. Sonic Blow can be canceled immediately, by either using Shadow Assault or Trickblade, while an enemy with max wound stacks is within range. Cooldown is reduced in proportion to the remaining number of attacks. You will not be pushed back by any enemy attacks when casting Sonic Blow..” |
Level 30 | MP Cost: 1000 MP, Duration: 2 sec, Damage: 1470%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100% Every attack of Sonic Blow stacks 3 wound debuffs on the highest Max HP enemy that was hit. Cooldown: 60 sec. Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks. |
You can cancel the animation with Shadow assaulter or trick blade. | |
Slash Shadow Formation Burst FMA Summon | “Team up with dark allies in a special formation to perform a joint attack. Can be used without a casting motion when used while Assassinate or Cruel Stab is in effect. Unaffected by attack reflection. Also unaffected by the effects of Shadow Partner. Use the skill again during activation to immediately call the leader.” |
Level 30 | MP Cost: 1200 MP, Max Enemies Hit: 6, Damage: 1545%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100% Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1690%, Number of Attacks: 15 Cooldown: 120 sec. |
This is used for your 6 minute and your 2 minute burst, and can also be used as a FMA for training. | |
Shadow Walker Buff | “Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.” |
Level 30 | MP Cost: 850 MP, Duration: 20 sec. Initiates a form of stealth that is not canceled by skills or attacks. Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage bonus. Cooldown: 120 sec |
Venom Burst Passive | “Applying a deadly poison to your weapon, it continues to damage the enemy. Update later with exact translations.” |
Level 30 | Enemies hit by the attack will be fatally poisoned and suffer 825% damage 2 times for 30 seconds. |
Tummy Tech Baby | |
Halve Cut Damage I-FrameUtility | Punishes enemies stealthily and swiftly. Lv. 10 - Ignore Defense: +20% Lv. 20 - Boss Damage: +20% Lv. 30 - Ignore Defense: +30%, Boss Damage: +30% |
Level 1 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 6, Chase Cuts: 23. Damage: 405%, Number of Attacks: 6, Chase Cuts: 32. Damage: 444%, Number of Attacks: 7, Finishing Blows: 55 Cooldown: 360 sec |
Level 30 | MP Cost: 1200, invincible during casting Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 6, Chase Cuts: 23. Damage: 782%, Number of Attacks: 6, Chase Cuts: 32. Damage: 850%, Number of Attacks: 7, Finishing Blows: 55 Cooldown: 360 sec |
Origin Skill, Absolute Bind/Iframe/Big Burst | |
Hexa Assassinate Damage | Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit. Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize. Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back. Required Skill: Assassinate Lv. 30 |
Level 1 | MP Cost: 50, Damage: 279%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 516% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Enhances to HEXA Pulverize every 10 sec. |
Level 30 | MP Cost: 57, Damage: 395%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 690% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Enhances to HEXA Pulverize every 10 sec. |
A1 | |
Hexa Pulverize Damage | Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit. Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize. Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back. Advanced Dark Sight's Final Damage bonus is always applied to Pulverize. Pulverize is not affected by cooldown reset. Required Skill: Assassinate Lv. 30 |
Level 1 | MP Cost: 50, Damage: 306%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 603% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Upon use, Dark Sight Duration: 6 sec Cooldown: 10 sec Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5 |
Level 30 | MP Cost: 57, Damage: 480%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 835% damage 6 times as the final blow. Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff. Upon use, Dark Sight Duration: 6 sec Cooldown: 10 sec Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5 |
Affected by CD Hat
| |
Hexa Meso Explosion Damage | Unlocked with 2nd Mastery Node |
| MP Cost: 35, Damage: 300% and Number of Attacks: 2 per Meso per enemy Max Enemies Hit: 10, Max Number of Projectiles: 15 +15%p when attacking normal monsters |
| MP Cost: 35, Damage: 300% and Number of Attacks: 2 per Meso per enemy Max Enemies Hit: 10, Max Number of Projectiles: 15 Boss Damage: +40% Grants the Murderous Intent buff. |
Hexa Dark Flare/Hexa Cruel stab Damage | Unlocked with 3rd Mastery Node |
| MP Cost: 120, Large Dagger Summon Duration: 60 sec Max Enemies Hit: 5, Damage: 580% |
| MP Cost: 48, Damage: 460%, Max Enemies Hit: 8, Number of Attacks: 6 [Passive Effect - HEXA Assassinate Damage: +100% points, HEXA Assassinate Final Blow Damage: +100% points, HEXA Pulverize Damage: +100% points, HEXA Pulverize Final Blow Damage: +100% points] |
Hexa Sudden Raid/Hexa Shadow Veil/Covert Edge Damage | Unlocked with 4th Matery Node |
| MP Cost: 330, Damage: 800%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 245% damage for every 1 sec for 10 sec Cooldown: 14 sec |
| MP Cost: 360, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1280% Cooldown: 60 sec [Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times] |
| When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 150% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 160% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within smokescreen |
Covetous Darkness Damage | Slashes with a dagger edged with utter darkness, scattering gold coins like a grasping rain. The covetous gold flies towards the enemy, exploding with avaricious fury. Lv. 10 - Ignore Defense: +10%, Boss Damage: +10% Lv. 20 - Ignore Defense: +10%, Boss Damage: +10% Lv. 30 - Ignore Defense: +20% |
Level 1 | MP Cost: 1000, Invincible during casting Slashes 12 times, dealing 1200% damage to up to 15 enemies 13 times After a delay, the covetous gold explodes 12n times, dealing 1392% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
Level 30 | MP Cost: 1000, Invincible during casting Slashes 12 times, dealing 7000% damage to up to 15 enemies 13 times After a delay, the covetous gold explodes 12n times, dealing 8120% damage 15 times Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100% |
You are also iframed during each animation | |
Sol Janus Active/Passive | When used, using the Arrow Keys, switch between Sol Janus: Dusk (6th Job) and Sol Janus: Dawn (6th Job) [Passive]: Permanently increases %EXP Obtained from monsters At Skill Level 30, both forms gain increased %Damage to regular monsters HP Cost: 500, Select a form of Sol Janus Cooldown: 3 sec [Passive Effect: :EXP Obtained: +100%] Lv 30 |
| Periodically, successful attacks trigger an additional attack that targets enemies in a large area Unaffected by Damage Reflect and Cooldown Reduction Shares the same Skill Points (SP) with Sol Janus: Dusk (6th Job) and Key Slot with Sol Janus: Dawn (6th Job) HP Cost: 1% of Max HP Attacking enemies releases Sol Erda that creates 11 Primal Crystals. Primal Crystal - Damage: 1035%, Number of Attacks: 6 Cooldown: 3 sec |
| Place down a stationary summon that damages nearby enemies Based on the Skill Level, up to 3 summons can be placed Unaffected by Damage Reflect Shares the same Skill Points (SP) with Sol Janus: Dusk (6th Job) and Key Slot with Sol Janus: Dusk (6th Job) HP Cost: 10% of Max HP Ring Duration: 120 sec, Max Number of Rings: 3 Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6 Cooldown: 60 sec |
Level these based on your own needs | |
Maple Goddess Blessing Buff | “The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.” |
Level 25 | MP Cost: 500 MP, Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 sec, Damage: +17% Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times. |
Level 30 | MP Cost: 500 MP, Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 sec, Damage: +20% Maple World Goddess's Blessing is ready every 120 sec |
Used for your 6 minute burst and 2 minute burst | |
Last Resort Buff Damage | “You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys. Right-click to toggle Action Customization ON/OFF” |
Level 25 | HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increases if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%%, Final Damage: +12% 2nd Stage - Avoidability: -90%, Final Damage: +29% Cooldown: 78 sec [Passive Effect - ATT Power: +25] |
Level 30 | HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec, Hit Damage increases if attacked within a certain percentage of your max HP. Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage. 1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10% 2nd Stage - Avoidability: -90%, Hit Damage: +20%, Final Damage: +24% Cooldown: 60 sec [Passive Effect - ATT Power: +25] |
For this you should right click it in the skill tab to automatically go into stage 2 for quicker burst. | |
Erda Nova Utility | “Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.” |
Level 1 | Cost: 15% of Max HP Bind up to 10 enemies hit for 10 seconds and 156% damage. Number of Attacks: 5 Cooldown: 216 seconds |
Level 25 | Cost: 15% of Max HP Bind up to 10 enemies hit for 10 seconds and 300% damage. Number of Attacks: 5 Cooldown: 120 seconds |
Level 30 | Cost: 15% of Max HP Bind up to 10 enemies hit for 10 seconds and 330% damage. Number of Attacks: 5 Cooldown: 100 seconds |
Erda Shower / Fountain FMA Summon | “Fires a blast of compressed Erdas at nearby enemies. Using the skill with the down arrow key summons the Erda Fountain, which is an object filled with pure Erda.” |
Level 1 | [Erda Shower] Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec [Erda Fountain] Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
Level 25 | [Erda Shower] Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec [Erda Fountain] Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
Level 30 | [Erda Shower] Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy Cooldown: 40 sec [Erda Fountain] Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object. Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4 Cooldown: 60 sec Cooldown shared with Erdas Shower and Erda Fountain. |
Erda Fountain is a core part of farming for every class. Highly recommended skill that pairs nicely with dark flare. | |
Blink Movement | “Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.” |
Level 1 | Cost: 3% of Max HP Teleport to a random location on the map. Float for up to 3 sec. if you hold the key in the air Cooldown: 20 seconds |
Level 25 | Cost: 3% of Max HP Teleport to a random location on the map. Float for up to 4.6 sec. if you hold the key in the air Cooldown: 20 seconds |
Level 30 | Cost: 3% of Max HP Teleport to a random location on the map. Float for up to 5 sec. if you hold the key in the air Cooldown: 20 seconds |
Blink has many useful application in multiple bosses: Plus you need it for that loot! | |
Will of Erda Cleanse | “Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use.” |
Level 1 | Cost: 5% of Max HP Cooldown: 475 seconds |
Level 25 | Cost: 5% of Max HP Cooldown: 355 seconds |
Level 30 | Cost: 5% of Max HP Cooldown: 330 seconds |
Will of Erda has many useful applications in multiple bosses: Papulatus, Pierre, Pink Bean, Damien, Gloom, Darknell, Verus Hilla, Black Mage, etc | |
Decent Sharp Eyes Buff | “Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.” |
Level 1 | Cost: 5% of Max HP Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 seconds |
Level 25 | Cost: 5% of Max HP Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 seconds |
Level 30 | Cost: 5% of Max HP Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8% Cooldown: 180 seconds |
DSE is recommended as a Critical Rate supplement and for the Critical Damage Also auto buff on pet. | |
Decent Speed Infusion Passive | “Consume HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.” |
Level 1 | Cost: 5% of Max HP Increases attack speed by 1 level All Stats +1 |
Level 25 | Cost: 5% of Max HP Increases attack speed by 1 level All Stats +5 |
Level 30 | Cost: 5% of Max HP Increases attack speed by 1 level All Stats +6 |
DSI is a MUST USE to hit Attack Speed 0. | |
Decent Holy Symbol Buff | “Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.” |
Level 1 | Cost: 5% of Max HP Duration: 183 sec, EXP: +20%, Drop Rate: +14% Cooldown: 180 seconds |
Level 25 | Cost: 5% of Max HP Duration: 255 sec, EXP: +32%, Drop Rate: +22% Cooldown: 180 seconds |
Level 30 | Cost: 5% of Max HP Duration: 270 sec, EXP: +35%, Drop Rate: +24% Cooldown: 180 seconds |
It is highly recommended to level this skill, as it provides additional EXP and Drop Rate. | |
Decent Holy Fountain Summon/Utilty | “Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.” |
Level 1 | Cost: 5% of Max HP Duration: 31 sec, restores 5% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 89 seconds All Stats +1 |
Level 25 | Cost: 5% of Max HP Duration: 55 sec, restores 30% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 65 seconds All Stats +5 |
Level 30 | Cost: 5% of Max HP Duration: 60 sec, restores 35% HP when used, able to use 5 times total. If it disappears before duration is up, Vestige of Divinity is created in the remaining time. Cooldown: 60 seconds All Stats +6 |
Decent Combat Orders Buff | “Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level. Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.” |
Level 1 | Cost: 5% of Max HP Duration: 183 sec, All Skills: +1 Cooldown: 180 seconds Abnormal Status Resistance +1 |
Level 25 | Cost: 5% of Max HP Duration: 255 sec, All Skills: +1 Cooldown: 180 seconds Abnormal Status Resistance +5 |
Level 30 | Cost: 5% of Max HP Duration: 270 sec, All Skills: +1 Cooldown: 180 seconds Abnormal Status Resistance +6 |
Decent Advanced Blessing Passive | “Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.” |
Level 1 | Cost: 5% of Max HP Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475 All Stats +1 |
Level 25 | Cost: 5% of Max HP Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475 All Stats +5 |
Level 30 | Cost: 5% of Max HP Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475 All Stats +6 |
Decent Hyper Body Buff | “Increases Max HP and Max MP. Does not stack with Hyper Body.“ |
Level 1 | Cost: 5% of Max HP Duration: 183 sec, Max HP: +40%, Max MP: +40% All Stats +1 Cooldown: 180 seconds |
Level 25 | Cost: 5% of Max HP Duration: 255 sec, Max HP: +40%, Max MP: +40% All Stats +5 Cooldown: 180 seconds |
Level 30 | Cost: 5% of Max HP Duration: 270 sec, Max HP: +40%, Max MP: +40% All Stats +6 Cooldown: 180 seconds |
Gives a slight amount of All Stats passively.. | |
True Arachnid Reflection Summon Sustained Damage | “The collapsing space between the Mirror World and reality becomes linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.” |
Level 1 | Cost: 15% of Max HP [Spatial Collapse] - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. [True Arachnid Reflection] - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 250 seconds |
Level 25 | Cost: 5% of Max HP [Spatial Collapse] - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. [True Arachnid Reflection] - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 240 seconds |
Level 30 | Cost: 5% of Max HP [Spatial Collapse] - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection. [True Arachnid Reflection] - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends. Cooldown: 240 seconds |
Obtained from Will. | |
Solar Crest Summon Sustained Damage | “Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.” |
Level 1 | Cost: 15% of Max HP [Mitra's Fire] - summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times. [Flame Emblem] - deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy. Cooldown: 250 seconds |
Level 25 | Cost: 5% of Max HP [Mitra's Fire] - summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times. [Flame Emblem] - deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy. Cooldown: 240 seconds |
Level 30 | Cost: 5% of Max HP [Mitra's Fire] - summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times. [Flame Emblem] - deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy. Cooldown: 240 seconds |
Obtained from Seren. | |
Rope Lift Movement | “Fires a grappling hook to a platform above you to ascend quickly.” |
Level 1 | Press the skill key while you're climbing to cancel. [Passive Effect - All Stats: +1] Cooldown: 3 seconds |
Level 25 | Press the skill key while you're climbing to cancel. [Passive Effect - All Stats: +25] Cooldown: 3 seconds |
Level 30 | Press the skill key while you're climbing to cancel. [Passive Effect - All Stats: +30] Cooldown: 3 seconds |
Decent Mystic Door Utility | “Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.” |
Level 1 | Cost: 5% of Max HP Portal Duration: 32 sec [Active Effect - All Stats: +1] Cooldown: 130 seconds |
Level 25 | Cost: 5% of Max HP Portal Duration: 80 sec [Active Effect - All Stats: +5] Cooldown: 130 seconds |
Level 30 | Cost: 5% of Max HP Portal Duration: 90 sec Cooldown: 130 seconds |
Meso weavingMeso weaving is canceling the animation so you can output more assassinates. Ideally, Assassinate is animation canceled with Mesos Explosion there are two ways of doing it either AAM or AMA, as per Shadower discord if you have high ping AMA pressing meso explosion twice will help you animation cancel. When bossing you want to have blood money on that way you can receive the murderous intent buff which will turn your 2nd animation of assassinate red and give you the 50% final damage bonus. | |
Without intent | With Intent |
10 sec BA for weaving 30+ is considered good, so good job! | 30 sec BA for weaving 88+ is considered good, so good job! You add Pulverize with your Assasinate casts assuming you have 6th job |
Linking Trick BladeTrick blade is our iframe that is used for damage,repositioning, and as an iframe In order to iframe you need to have 3 stacks of the debuff either applied from assassinate or sonic blow. Then during A1 or A2 you can link trick blade and when you are using sonic blow you can cancel the animation with trick blade. |
As always, use BA to see what maps are most efficient for you. High Burning Fields are also a factor worth considering as well as making sure you are consistently one-shotting. A VAC pet is also a consideration worth taking when farming in high-level maps.
If there are any suggestions please say so in the discord
Level Range | Training Field |
200 - 300 |
General Information
|
Shadower Burst Rotation
I would highly recommend using sequence |
Culvert |
Pink Bean |
Blue ground attack, Big Bang, Mini Pink Beans (Statuses) All attacks except Laser, Poison Clouds, Mini Pink Beans |
Hilla |
Lightning Bolt, Flame Breath |
Cygnus |
All minions (including instructors) touch damage + attacks |
Princess No |
(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower |
Magnus |
Immobilizing Gas, Falling Debris, Dash |
Papulatus |
Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris |
Gollux |
Reverse/99% Bomb |
Crimson Queen |
Burn DoT (gain stacks but no damage taken) |
Pierre |
Fire Spin (Blue Form) |
Von Bon |
Falling Debris |
Vellum |
Falling Stun Rocks |
Lotus |
Falling Debris in p2 |
Damien |
Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings) |
Will |
P1 (Segment Test) Red Meteors, P2 Web |
Chaos Slime |
Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head |
Versus Hilla |
Corpse DoT |
Gloom |
Falling Debris |
Darknell |
Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing) |
Black Mage |
P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA |
Chosen Seren |
Falling Debris, Dash (still adds sun gauge) |
This document uses information collected from the Shadower Discord and its members.
(Shoutout for the Hayato Discord for letting me use their guide as a basis)
Author: Plumede
Thank you to anyone who helped by commenting or suggesting changes!
If you have any other questions, feel free to join the Shadower Discord:
If you need to reach me feel free to DM me or join my personal Discord
Updated: 01/01/2026