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State of Shadower, Recent News, Change Log


Introduction


This document is written from the PoV of a GMS Reboot player, the tech should be the same regardless of the server (on GMS), but IA and Gear may differ. This is NOT a Maplestory guide, this is a guide for new Shadower players.

Shadower is a DPS, Farmer,High Mobility,

DPS

Burst

Mobbing

Mobility

Survivability

Utility

Difficulty

Pros

  • Shadower has high mobility. We have a rush skill, 2 teleport skills, shadow assault, into darkness, as well as our iframe.
  • Shadower has a low cd iframe that can reposition you behind the boss.
  • Shadower has darksight which allows you to negate some boss’ damage.
  • Shadower main damage is from weaving meaning no cd which means hit that boss forever.
  • We have 20% meso obtain over all other classes helping us be one of the best farmers if not the best

Cons

  • Our iframe is conditional meaning you can’t just use it. Conditions have to be met such as having 3 stacks on the target, the boss being targetable,and linking it with assassinate or sonic blow.
  • Shadower has a hard time doing a lot of damage to bosses with a short window of opportunity to do damage since you can not sit there for an extended amount of time weaving on the boss.
  • No built-in class bind, we need Erda Nova

Inner Ability

Ideal Inner Ability Lines

Legendary Line

Unique Line

15 - 20% Meso Obtain

15 - 20% Boss Damage

15 - 20% Item Drop

21 Att

7 - 8% Damage Increase to Monster with Abnormal Status

13 - 15% Meso Obtain

13 - 15% Item Drop

Meso Obtain is recommended in Reboot due to Reboot’s passive 6x meso gain.

Unique 15 - 20% Critical Rate is early game or sub 8k legion

You can use a Black / Chaos Circulator to reroll your IA values.

Example BIS Inner Abilities

20% Meso Obtain

20% Boss Damage

15% Item Drop

21 att

8% Abnormal Damage

8% Abnormal Damage

It is okay to settle on EPIC lines if funds (honor Xp, Meso) are not available.

Also Shadower has a 20% Additive Meso Ability meaning while other classes are at 0% we are at 20% constantly.

V-Matrix


Node Priority

Highest

Boost Nodes

Lowest

 Weaving is about 50% or more of Shadower’s full rotation, which is why it is important to upgrade your boost nodes ASAP.The added damage to mesos explosion will also help you kill mobs and rack in them mesos!

 Trick Blade 

Passive Effect: The last enemy hit with Assassinate and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.

Active Effect - MP Cost: 650, summons your hidden friends to deal 1350% damage up to 10 enemies 5 times. Cooldown: 14 sec.

If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate's first/last attack and Sonic Blow to move behind that enemy and activate Chase Cut 5 times dealing 1650% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincibile for 1.8 sec after the attack, which also applies 20 sec. of cooldown

 Sonic Blow 

MP Cost: 1000, Duration: 2 sec, Damage: 1470% damage, Max Enemies Hit: 8, Number of Attacks: 7, Ignore DEF: +100%

Every attack of Sonic Blow stacks 3 wound debuffs on the highest Max HP enemy that was hit.

Cooldown: 60 sec.

Attack can be canceled by using Trickblade if there is an enemy with max wound stacks.Reduces cooldown by 3.3 sec for every remaining number of attacks. Can also be canceled by Shadow Assaulter.

Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%

 Slash Shadow Formation 

MP Cost: 1200, Max Enemies Hit: 6, Damage: 1545%, Number of Attacks: 11. Allies appear 9 times then the leader appears. Additional DEF Ignored: 100%

Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1690%, Number of Attacks: 15

Cooldown: 120 sec.

 Decent Holy Symbol is important to level up as it provides a notable EXP Buff as well as an additional Item Drop Rate with 100% uptime. It is recommended to level this up due to its benefits to training.

Perfect Trios

Mandatory Boost Nodes

 

Assassinate / Meso Explosion is useful for both bossing and mobbing. Since weaving is the majority of Shadower’s damage this takes major priority. Meso Explosion also is used for mobbing again, get them mesos.

Shadow Veil This skill is used to keep us in dark sight during our 60 second burst.

Cruel Stab is useful for mobbing. Especially later into the game when meso explosion does not one shot we count on cruel stab to kill most of the map.

Dark Flare is used mainly as a summon for farming in combination with erda fountain to make our lives easier and lazier ya feel. It is useful damage estimated to equal about 1-2 fd. It is also useful in versus hilla for the corpses

Sudden Raid doesn't really add much damage to the kit, can use it off cd after 6th job to apply a DoT.

Example: 2 Node Setup (Recommended)

Ideal for those looking to make Shadower a main.

Example: 1 Node Setup

Ideal for those looking to make Shadower a bossing mule. You can use cruel stab node to help level.

Hyper Setup


Mandatory Hyper Skills

Assassinate - Reinforce

Damage +20%

Assassinate - Boss Rush

Boss Damage +20%

Assassinate - Guard Break

Enemy DEF Ignored 10%

Meso Explosion - Reinforce

Damage +20%

Meso Explosion - Enhance

Max number of usable Mesos dropped from Pick Pocket and Blood Money: 5. Chance for Mesos to drop from Pick Pocket and Blood Money: +10%.

Situational Hyper Skills

If you are close to one shotting with cruel stab, you can max out your cruel stab instead of your assassinate hyper skills to cheese some extra damage.

Cruel Stab - Reinforce

Damage +20%

Cruel Stab - Spread

Max Enemies Hit +2

Cruel Stab - Spread

Number of Attacks +1

Hyper Stats

Hyper Stats for Shadower are the same as most other classes in the game. As always, try to split your hyper stat points evenly as the cost of hyper stats gets higher at each level. You can also use calculators to optimize your hyper skills later into the game.

Bossing

Critical Damage

Ignore Enemy Defense

Damage

Boss Damage

Critical Rate

Training

Critical Damage

Damage

Normal Monster Damage

Bonus EXP

Arcane Force(For early game)

Please note that the Boss Damage and Normal Damage Hyper Stat gives more % per level than Damage at later levels.

Link Skills


Bossing

Damage / Boss Damage

Fury Unleashed

(Demon Slayer)

Boss Damage + 10 / 15 / 20%

Solus

(Ark)

Activates when in combat state for 5 seconds.

Increases damage by 1% and an additional 1 / 2 / 3% per stack.

Duration: 5 seconds

Stacks up to 5 times.

(Average +16% Damage)

Wild Rage

(Demon Avenger)

Damage + 5 / 10 / 15%

Tide of Battle

(Illium)

Activated when moving a certain distance

Damage per stack +2 / 3%/ 4

Duration: 10 seconds

Stacks up to 4 times.

(Average +16% Damage)

Unfair Advantage

(Cadena)

Attacks against weaker opponents (lower leveled enemies)

+ 3 / 6 / 9% Damage.

Attacks against monsters inflicted by Abnormal Statuses + 3 / 6 / 9% Damage.

(Average +18% Damage)

Elementalism

(Kanna)

Damage + 5 / 10 / 15%

Thief’s Cunning

(Explorer - Thief)

Upon debuffing an enemy

Damage + 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27%

Duration: 10 seconds

Cooldown: 20 Seconds

(Average +13.5% Damage)

Time to Prepare

(Kain)

After completing Time to Prepare at least 1 time, then upon either defeating 8 enemies or attacking a boss 5 times, damage increases by 25% for 20 sec, for every 5 times you've stacked Time to Prepare.

Cooldown: 40 sec

Hybrid Logic

(Xenon)

All stats + 5 / 10 / 15% for hyper endgame the stat could end up being more useful than a dmg%

Terms and Conditions

(Angelic Buster)

+ 30 / 45 / 60% skill damage for 10 seconds.

Cooldown: 60 seconds

Judgment

(Kinesis)

Critical Damage +6%

Qi Cultivation
(Mo Xuan)

Boss Damage: + 2 / 4 / 6%. If the target is a boss, up to 1 / 2 / 3% increase for every successful attack. Max Stacks: 6, stack activates once every 2 sec. Duration: 5 sec

Ignore Enemy Defense

Light Wash

(Luminous)

IED + 10 / 15 / 20%

Empirical Knowledge

(Explorer - Magician)

15% chance of providing the following bonuses to the highest HP enemy.

 

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Damage per stack

+ 1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5%

IED per stack

+ 1 / 1 / 2 / 2 / 3 / 3 / 4 / 4 / 5%

Duration: 10 seconds

Stacks up to 3 times.

Bravado

(Hoyoung)

IED + 5 / 10 / 15%

Damage + 9 / 14 / 19% against Enemies with 100% HP

Rhinne’s Blessing

(Zero)

Reduces your damage taken

3 / 6 / 9 / 12 / 15%

IED + 2 / 4 / 6 / 8 / 10%

Critical Rate

Spirit Guide Blessing

(Lynn)

Boss Damage + 4 / 7 / 10%

Critical Rate + 4 / 7/ 10%

Max HP + 3 / 4 / 5%

Max MP + 3 / 4 / 5%

Phantom Instinct

(Phantom)

Critical Rate + 10 / 15 / 20%

Adventurer’s Curiosity

(Explorer - Archer)

Chance to add Monster to Collection

+ 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50%

Critical Rate

+ 3 / 4 / 6 / 7 / 9 / 10 / 12 / 13 / 15%

Survivability

Spirit of Freedom

(Resistance)

Invincible for

1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 seconds

after being revived.

Invincible Belief

(Explorer - Warrior)

Activates when HP goes below 15%

Restore 20 / 23 / 26 / 29 / 32 / 35 / 38 / 41 / 44%

of Max HP every second for 3 seconds.

Cooldown:

410 / 370 / 330 / 290 / 250 / 210 / 170 / 130 / 90 seconds

Close Call

(Shade)

Fatal Attack Survival Chance

+ 5 / 10 / 15%

Example Bossing Setup

Ideal for High Legion, requires less critical rate and IED

Ideal for Lower Legion, more critical rate and IED

Feel free to mix and match depending on your needs. Use your best judgment, another good mention is Adele’s link for party bossing over kain link. If you don’t want to use Illium link you can use either Lynn or Sia link, or Lumi link if you’re IED is low.

Training

Elven Blessing

(Mercedes)

Permanently receive 10 / 15 / 20% additional EXP

Return you to Elluel, Cooldown: 10 minutes

Rune Persistence

(Evan)

Rune Duration + 30 / 50 / 70%

Combo Kill Blessing

(Aran)

Combo Kill Orb EXP: + 400 / 650 / 900%

Nature’s Friend

(Lara)

Damage + 3 / 5 / 7%

Activates Nature’s Help upon defeating 20 enemies.

[Nature’s Help] Increase Damage against Normal Monsters by 7 / 11 / 15% for 30 seconds. Cooldown: 30 seconds.

Tide of Battle

(Illium)

Activated when moving a certain distance

Damage per stack +2 / 3 / 4%

Duration: 10 seconds

Stacks up to 4 times.

(Average +16% Damage)

Bravado

(Hoyoung)

IED + 5 / 10 / 15%

Damage + 9 / 14 / 19% against Enemies with 100% HP

Solus

(Ark)

Activates when in combat state for 5 seconds.

Increases damage by 1% and an additional 1 / 2 / 3% per stack.

Duration: 5 seconds

Stacks up to 5 times.

(Average +16% Damage)

Time to Prepare

(Kain)

After completing Time to Prepare at least 1 time, then upon either defeating 8 enemies or attacking a boss 5 times, damage increases by 25% for 20 sec, for every 5 times you've stacked Time to Prepare.

Cooldown: 40 sec

Unfair Advantage

(Cadena)

Attacks against weaker opponents (lower leveled enemies)

+ 3 / 6 / 9% Damage.

Attacks against monsters inflicted by Abnormal Statuses + 3 / 6 / 9% Damage.

(Average +18% Damage)

Wild Rage

(Demon Avenger)

Damage + 5 / 10 / 15%

Stats


Attack Speed

Base

Booster

Green Pot

DSI

Total

6

+2

+1

+1

10

We gain a significant amount of  benefit from Attack Speed since it allows us to get more assassinates and meso explosions out.

0 Attack Speed is not necessary, hence shadowers clearing end game content on KMS but if you can be 0 Attack speed why would you not be it.

The Attack Speed System will be changed in Savior. From 0 being the slowest, to 10 being the fastest. This is mainly a visual difference to fit in our stat windows.

Critical Rate

Static Critical Rate Sources

Base: 5%
Legion Grid: 0 - 40%
Legion Artifact 0 - 20%

Night Lord Legion Bonus: 0 - 5%

Marksman Legion Bonus: 0 - 5%

Phantom Link Skill: 10 - 20%

Lynn Link Skill: 5 - 10%

Inner Ability: 5 - 20%

Hyper Stat: 0 - 25%

Flip the coin: 25%

Critical Edge: 25%

Temporary Critical Rate Sources

Decent Sharp Eyes: 10%

Decent Sharp Eyes will need to be cast regularly or bound to a pet with Auto Buff.

Example Critical Rate Setup

These are not recommended setups, rather they are example setups. Use whatever critical rate sources you have at your disposal

4k Legion

6k Legion

8.5k Legion

9k Legion

Base 5%

5

5

5

5

Legion 0 - 40%

0 - 10

21

0 - 15

0 - 15

Night Lord Legion 0 - 5%

4

5

0 - 5

Marksman Legion 0 - 5%

5

0 - 5

Phantom Link 10 - 20%

10 - 20

10 - 20

Beast Tamer Link 5 - 10%

5 - 10

10 - 20

10

10

Inner Ability 5 - 20%

5 - 20

Hyper Stat 0 - 25%

0 - 5

0 - 15

0 - 15

Decent Sharp Eyes 10%

10

10

10

10

Flip the coin 25%

25

25

25

25

Critical Edge 25%

25

25

25

25

Total

100

100

100

100

Shadower gets 50% crit rate from flip the coin and critical edge plus 5% base that everyone gets so you need to get 45%. 10% from Decent Sharp Eyes, 10% from level 3 Beast Tamer, 0-5% depending on the level of your Night Lord and 0-5% depending on the level of your marksman. That puts you needing 15% crit rate which you can easily make up with hyper stat and legion instead of rolling for crit IA.

Critical Damage

Critical Damage is good on shadower like most classes. AT LEAST 2 lines of 8% crit damage on gloves later on 2 lines of crit damage 1 line of stat.

Ignore Enemy Defense

Shadower does have 100% Ignore Enemy Def on all of our 5th job skills. Shadower gains a passive 20% IED buff from Shadower Instinct. As such, it is recommended to have between 96 - 97% visual IED (IED stated in your stat window) to ensure your abilities deal optimal damage for 380 PDR bosses. Black mage and Chaos Tenebris Bosses should have 93-95% and earlier game bosses at least 91%

Gear


Optimal WSE

WSE stands for Weapon, Secondary, Emblem and are often referred to when talking about their potentials.

An optimal WSE varies between a player’s progression within the game. Factors such as Familiar potentials, Legion, and Starforce may all contribute to different setups.

For example, if you have insufficient Boss Damage Familiars, you may benefit more from Boss Damage lines on your Weapon or Secondary. If you have low legion, you may have low IED, making IED lines more beneficial. To accurately see what your optimized WSE would be, use a WSE calculator such as https://brendonmay.github.io/wseCalculator/

Example WSE Setups

Weapon

Secondary

Emblem

13% Attack

12% Attack

12% Attack

10% Attack

9% Attack

9% Attack

10% Attack

9% Attack

9% Attack

Weapon

Secondary

Emblem

13% Attack

12% Attack

12% Attack

10% Attack

30% Boss Damage

30% IED

30% Boss Damage

9% Attack

9% Attack

Weapon

Secondary

Emblem

13% Attack

40% Boss Damage

35% IED

10% Attack

9% Attack

9% Attack

10% Attack

9% Attack

9% Attack

Secondary Weapon

 

Shadower’s BIS Secondary Weapon is Deimos Shield

Obtainable from a scroll frequently dropped by Cygnus as well as

Bellamoa [Mirror World], Mutant Orange Mushroom, Mutant Ribbon Pig, Night, Advanced Knight D

CD Hat

Cooldowns,

Trickblade Cooldown:

Base: 20 seconds,

With 250 Mercedes (-6%): 18.8 seconds,

With 250 Mercedes and CD Hat:

-2: 16.8 seconds,

-3: 15.8 seconds,

-4: 14.8 seconds,

-5: 13.8 seconds,

-6: 12.8 seconds,

-7: 11.8 seconds,

-8: 10.8 seconds,

-9: 9.9 seconds,

,

Pulverize Cooldown:

Base: 10 seconds,

With 250 Mercedes (-6%): 9.4 seconds,

With 250 Mercedes and CD Hat:

-2: 8.46 seconds,

-3: 7.99 seconds,

-4: 7.52 seconds,

-5: 7.05 seconds,

-6: 6.58 seconds,

-7: 6.11 seconds,

-8: 5.64 seconds,

-9: 5.17 seconds,

,

Casts Per 6 Minutes,

Trickblade Casts:

No CD: 18 casts,

With 250 Mercedes: 19 casts,

With CD Hat:

-2: 21 casts,

-3: 22 casts,

-4: 24 casts,

-5: 26 casts,

-6: 28 casts,

-7: 30 casts,

-8: 33 casts,

-9: 36 casts,

,

Pulverize Casts (assuming no Smoke Screen or Shadow Veil):

No CD: 36 casts,

With 250 Mercedes: 38 casts,

With CD Hat:

-2: 42 casts,

-3: 45 casts,

-4: 47 casts,

-5: 51 casts,

-6: 54 casts,

-7: 58 casts,

-8: 63 casts,

-9: 69 casts


Hat Bis for party
-6 cd > 39% stat > 36% stat > -4+stat

Bis Hat for solo ASSUMING MAX TIMER RUN
-6 cd > -5 cd > -4 cd w stat > 39% stat > 36% stat

For Legion Champs or Ctene Mules I would just run stat hat, although -4 does feel alot better with the lower trickblade cooldown.

Oz Rings

In party bossing we would use Ring of Restraint for 6 minute and our 2 minute burst. Weapon Jump for our 60 second burst.

For solo bossing same!

Keep in mind we can also use Continuous for culvert.

In some bosses you could use Risk Taker like Gloom,Slime or Kalos when groggy, Limbo, Kaling in bird room for example.

In Dojo you could use Totaling, Level Jump as well as the previously mentioned rings.

Skills


Not including Beginner Skills because i don’t wanna

First Job

Double Stab

Damage

“Stab in place damaging enemies around you. Only usable when equipped with a Dagger”

Level 15

Cost: 14 MP

Damage: 165%, Max Enemies Hit: 5, Number of Attacks: 2

Lucky Seven

Damage

“Throws a barrage of stars forward. Only usable when equipped with a claw”

Level 15

Cost: 14 MP

Damage: 110%, Max Enemies Hit: 5, Number of Attacks: 3

This skill cost throwing stars(Throwing Star Cost 2)

Haste

 Movement

“Permanently increases Speed, Jump, and Max Speed.”

Level 10

Speed: +40, Jump: +20, Max Speed: +20

Dark Sight

Buff 

“Allows you to hide in the shadows for a short time to avoid the enemy's attack. While Dark Sight is active, you can deactivate it either by using another skill or by pressing the Dark Sight skill key again. Note that certain movement skills will not cancel Dark Sight. Upon deactivating Dark Sight, its cooldown will vary according to damage dodged in proportion to your Max HP.”

Level 10

Cost: 5 MP

When Dark Sight is deactivated, cooldown increases per attack dodged: 3 seconds. Stacks up to 5 times.

Flash Jump

Movement

“Use while in the middle of a jump to jump even farther. The higher this skill's level, the farther you will jump. Can be activated with the Jump key.”

Level 10

Cost: 5 MP

Allows you to jump further. Able to use 2 times consecutively.

Nimble Body

Passive 

“Permanently increases LUK by 20”

Level 10

Second Job

Savage Blow

Damage

“Deals very quick consecutive attacks to the enemy in front.”

Level 20

Cost: 30 MP

Damage: 210%, Max Enemies Hit: 6, Number of Attacks: 3

Critical Edge

Passive 

“Permanently increases Critical Rate and Critical Damage.”

Level 10

Critical Rate: +25%, Critical Damage: +4%

Steal

Passive 

“Grants your attack skills a chance to steal a potion that immediately recovers either HP or MP upon striking an enemy.

You can steal only one potion per enemy, although you can repeatedly attempt to steal until you succeed. Potions stolen from bosses fully restore your HP and MP, and boost Attack Power for a short time.

Can be toggled On/Off”

Level 10

Grants attack skills a 10% chance to steal a potion that instantly restores HP or MP. Consuming a potion that was stolen from a boss fully restores both HP and MP, and grants you a buff that increases your Attack Power by 30 for 3 minutes.

Agile Daggers

Passive 

“Increase Attack Speed and Luck.

Required Skill: Dagger Mastery Lv. 5”

Level 10

Attack Speed: +2, Luck: +20

Channel Karma

Passive 

“Increase your Attack Power and your ability to resist knockback effects when struck..”

Level 19

Attack Power: +30, Knockback Resistance: +40%

Dagger Mastery

Passive 

“Increases Dagger Mastery.

Level 10 required to learn Dagger Expert.”

Level 10

Dagger Mastery: +50%, Final Damage: +6%

Physical Training

Passive 

“Permanently increases LUK and DEX through sheer physical training.”

Level 5

Permanently increase LUK by 30 and DEX by 30

Shield Mastery

Passive 

“Increases DEF, Avoidability, and Attack Power when a shield or dagger scabbard is equipped, and reduces damage taken.”

Level 10

When a shield or dagger scabbard is equipped, DEF: +110%, Avoidability: +20%, Attack Power: +15, Damage Taken: -60%

Bandit’s Agility

Movement

“Harness the agility of an assassin to gain the ability to Flash Jump upwards.

Required Skill: Flash Jump Lv. 5”

Level 1

Allows you to Flash Jump upwards.

Third Job

Midnight Carnival

Damage

“Overwhelm enemies with supersonic slashes.”

Level 20

Cost: 26 MP

Damage: 190%, Max Enemies Hit: 8, Number of Attacks: 4

Phase Dash

Damage

“Dashes at the enemy with blinding speed, damaging and knocking them back. Can be resisted by some monsters.”

Level 20

Cost: 45 MP

Damage: 420%, Max Enemies Hit: 8, Number of Attacks: 2

 Can put it on the in-game macro to remove delay, useful rush skill to reposition

Meso Explosion

Damage

“Fling Mesos, dropped by PickPocket, to damage enemies.

Required Skill: Pick Pocket Lv. 1

Level 20 required to learn Blood Money.”

Level 20

Cost: 30 MP

Damage: 100%, Max Enemies Hit: 10, Number of Attacks: 2 Max Number of Projectiles 15

+5%p

Main bossing skill with assassinate

Dark Flare

Summon

“Release dark energy for a certain period of time to summon a large dagger, which attacks enemies nearby. Unaffected by attack reflection.”

Level 20

Cost: 100 MP

Summon a dagger, for 60 sec, that periodically deals 360% damage to 3 enemies nearby.

Important summon for farming it does decent damage for bosses as well!

Pick Pocket

Toggle 

“Cause 1 Meso to drop every time you attack with your skills (excludes Meso Explosion, 1st Job Skills, 5th Job Common Skills, and Summoner attacks). Pick Pocket and Blood Money cannot be used at the same time.

Can be toggled On/Off..”

Level 5

Has a 30% chance to drop Mesos, up to a maximum of 15 Mesos. Mesos do not drop from Venom or Sudden Raid, which do damage over time.

Toggle that is used for MOBBING NOT BOSSING

Shadow Partner

Buff 

“Summon a shadow partner that mimics the summoner. It does not have its own HP, and disappears when it is hit with an attack that changes its appearance or restricts movement. It cannot mimic Meso Explosion, summoned monsters, 5th Job Common Skills, or certain other skills..”

Level 20

MP Cost: 64 MP, summons a shadow that makes an additional hit that is 70% of the final damage for all attacks for 200 sec

Can be auto buffed and sequenced

Advanced Dark Sight

Passive 

“Hones your stealth technique, giving you a chance of not breaking Dark Sight when you attack or use skills in Dark Sight. Has a chance to automatically trigger Dark Sight on attack, and attacking from Dark Sight will increase Final Damage.

However, if you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the cooldown will not apply, and Dark Sight's duration will decrease.

Required Skill: Dark Sight Lv. 10”

Level 1

15% chance to maintain Dark Sight on attacking.

When inside your own Smokescreen or Shadow Veil, this increases to 100%.

15% chance to auto-trigger Dark Sight.

Final Damage +12% when attacking during Dark Sight.

If you dodge an attack that deals damage proportional to Max HP, using the Dark Sight that activates when you are hit, the Dark Sight's remaining time will be reduced by 20% of its maximum.

This skill is why it is so important to be in dark sight as much as possible!

Into Darkness

Damage

“Melts into the darkness and teleports you behind the furthest enemy in range. You remain in Dark Sight after teleporting, and the cooldown is shared with Dark Sight..”

Level 1

Cost: 20 MP

Teleport to the enemy within range and go into Dark Sight. Cooldown shared with Dark Sight.

Useful repositioning tool(Dubsly's Explanation)

Venom

Damage Passive 

“Permanently coats your dagger with venom, giving all your attacks the chance to Poison enemies. The Poison is not stackable, and the enemy's HP cannot drop below 1.

Level 10 required to learn Toxic Venom..”

Level 10

Status Chance: 30%, Damage Over Time: 90% damage every 1 sec for 6 sec

Meso Mastery

Passive 

“Increase Attack Power, amount of Mesos that drop, and Meso Explosion's damage.”

Level 5

Attack Power: +20,

Enemy Meso Drop Rate: +20%

Meso Explosion Damage (per shot): +20%

Enveloping Darkness

Passive 

“Cloaks yourself in darkness, increasing Max HP, Abnormal Status Resistance and Elemental Resistance permanently.”

Level 4

Max HP: +20%, Abnormal Status Resistance: +30, Elemental Resistance: +30%

Fourth Job

Assassinate

Damage

“Attack an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow of Assassinate if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit. Targets the enemy with the highest HP first. During the use of this skill, no enemy attack can knock you back.”

Level 30

,MP Cost: 44 MP, Damage: 270%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 490% damage 6 times as the final blow.

Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.

Main bossing skill with meso explosion. Also gives super stance during animation one and animation two, does not give super stance in between animations.

Cruel Stab

Damage

“Inflicts a brutal stab with the dagger. Pick Pocket's Meso drop rate is halved for this skill. Permanently increases Final Damage.”

Level 30

MP Cost: 40MP, Damage: 250%, Max Enemies Hit: 8, Number of Attacks: 6

[Passive Effects] Final Damage: +24%

Main mobbing skill.

Blood Money

Toggle Damage

“Drops coins branded with an Assassin's Mark. Enhances Meso Explosion. Using Meso Explosion while this skill is active grants the Murderous Intent buff which enhances your next Assassinate final blow. Pickpocket and Bloody Money cannot be active at the same time. Mesos created with Blood Money will attack the boss with the highest HP first when detonated with Meso Explosion. Permanently increases Luck and Critical Damage. Unaffected by Combat Orders.

Can be toggled On/Off.

Level 20

Your attacks have a 30% chance of dropping coins. A total of 15 coins can be in play at any one time.

Damage-over-time effects from Venom and Sudden Raid do not generate coins.

Casting Meso Explosion while Blood Money is active grants the Murderous Intent buff. Meso Explosion deals 30% additional damage against bosses.

[Passive Effects] Luck +10, Critical Damage: +20%.

Toggle used for BOSSING NOT MOBBING

Sudden Raid

Damage

“Call in a horde of friends to attack enemies. Unaffected by attack reflection.”

Level 30

MP Cost: 290MP, Damage: 494%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 210% damage every 1 sec for 10 sec, Cooldown: 30 sec

Maple Warrior

Passive 

“        Temporarily increases the stats of all party members. Does not stack with Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, or Rhinne's Protection..”

Level 30

MP Cost: 70MP, Increases all stats assigned APs by 15% for 900 sec

Smokescreen

Buff 

“Drop a Smokescreen near you. All party members within Smokescreen range will take no damage for the duration. For attacks that are based on max HP ratios, the damage will be reduced. Chance of Advanced Dark Sight increased within Smokescreen's range. In addition, enemies inside the Smokescreen will take more critical damage.

You are immune to knockback while casting Smokescreen, and Dark Sight will not deactivate upon casting, you can use this skill with the the down arrow key to resummon it to you’re position..”

Level 30

MP Cost: 46 MP, Critical Damage within the Smokescreen: +20%, Damage Taken in Proportion to Max HP: -10%,

Duration: 30 sec, Cooldown: 120 sec

We give 20% crit damage to the party 22% crit damage with DCO and - 11% MAX HP damage

Hero’s Will

Cleanse

“Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use..”

Level 5

MP Cost: 30 MP, Cooldown: 300 sec

Hero’s Will has many useful applications in multiple bosses

Papulatus, Pierre, Pink Bean, Damien, Gloom, Darknell, Verus Hilla, Black Mage, etc

Shadower Instinct

Passive

“Awaken your merciless Shadower's instincts, increasing your Attack, Final Damage, and Ignore Defense.”

Level 20

Attack Power: +45, Final Damage: +16%, Ignore DEF: +20%

Shadow Shifter

Passive

“Grants a chance to summon a wooden doll to take damage in your place. Also permanently increases your resistance to knockback effects when struck.”

Level 20

Dodge Chance: 45%,

Knockback Resistance: +60%

Toxic Venom

Damage Passive

“Increases Venom's poison chance and permanently increases poison damage.

Required Skill: Venom Lv. 10”

Level 10

Poison Chance: 50%, 160% damage every 1 sec. for 8 sec., can be stacked 3 times

Dagger Expert

Damage Passive

“Increases Dagger Mastery, Attack Power, and Critical Damage.

Required Skill: Dagger Mastery Lv. 10”

Level 30

Dagger Mastery: +70%,

Attack Power: +40, Critical Damage: +15%

Hyper Skills

Flip of the coin

Passive

“Flip a lucky coin to conjure up a blessing of awesomeness. Can be toggled On/Off.”

Level Requirement: 140

Level 1

        Critical rate +25%, Damage +20%

Shadow Veil

Damage Summon

“Summons a dark ally to deal damage over time. Chance of Advanced Dark Sight increased within Shadow Veil's attack range. Dark Sight will not deactivate upon use.”

Level Requirement: 160

Level 1

MP Cost: 300 MP, Max Enemies Hit: 15, Damage: 800%, Duration: 12 sec.

Cooldown: 60 sec.

Epic Adventure

Buff

“Call upon the bravery deep within to increase damage output.”

Level Requirement: 190

Level 1

MP Cost: 100 MP, Duration: 60 sec., Damage: +10%

Applies to any Explorer class in the party

Cooldown: 120 sec.

Fifth Job Skills (Shadower)

Trick Blade

Damage I-FrameUtility

Move behind the enemy damaged by Assassinate and Sonic Blow to deal a fatal attack. Assassinate and Sonic Blow leave a wound debuff on the highest Max HP enemy that was hit. Attacks linked with Assassinate and Sonic Blow are unaffected by attack ignore and attack reflection..”

Level 30

Passive Effect: The last enemy hit with Assassinate and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.

Active Effect - MP Cost: 650 MP summons your hidden friends to deal 1485% damage up to 10 enemies 5 times. Cooldown: 14 sec.

If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate last attack and Sonic Blow to move behind that enemy and activate Chase Cut 5 times dealing 1815% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincibile for 1.8 sec after the attack, which also applies 20 sec. of cooldown.

It is recommended to max this ability as soon as possible, due to its damage and utility it gives the class. It is also really useful for a lot of mobbing rotations.

Sonic Blow

Burst 

Move faster than the speed of sound, dealing consecutive attacks along the way. Every attack of Sonic Blow leaves a wound debuff on the highest Max HP enemy that was hit. Sonic Blow can be canceled immediately, by either using Shadow Assault or Trickblade, while an enemy with max wound stacks is within range. Cooldown is reduced in proportion to the remaining number of attacks. You will not be pushed back by any enemy attacks when casting Sonic Blow..”

Level 30

MP Cost: 1000 MP, Duration: 2 sec,

Damage: 1470%, Max Enemies Hit: 8, Number of Attacks: 7, Ignore Defense: 100%

Every attack of Sonic Blow stacks 3 wound debuffs on the highest Max HP enemy that was hit.

Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%

Cooldown: 60 sec.

Attack can be canceled by using Trickblade if there is an enemy with max wound stacks. Reduces cooldown by 3.3 sec. for every remaining number of attacks.

You can cancel the animation with Shadow assaulter or trick blade.

Slash Shadow Formation

Burst FMA Summon 

Team up with dark allies in a special formation to perform a joint attack. Can be used without a casting motion when used while Assassinate or Cruel Stab is in effect. Unaffected by attack reflection. Also unaffected by the effects of Shadow Partner. Use the skill again during activation to immediately call the leader.

Level 30

MP Cost: 1200 MP, Max Enemies Hit: 6,

Damage: 1545%, Number of Attacks: 11. Allies appear 9 times, then the leader appears. Additional DEF Ignored: 100%

Leader: Chase Cut Activation: 8, Max Enemies Hit: 8, Damage: 1690%, Number of Attacks: 15

Cooldown: 120 sec.

This is used for your 6 minute and your 2 minute burst, and can also be used as a FMA for training.

Shadow Walker

Buff

“Your stealth abilities have been heightened to their limit, allowing you to attack and use skills for a short period without breaking stealth. Shadow Walker's stealth effect is not broken by attacks or skills. Attack is increased while stealthed.”

Level 30

MP Cost: 850 MP, Duration: 20 sec. 

Initiates a form of stealth that is not canceled by skills or attacks.

Final Damage increased by 14% added on top of Advanced Dark Sight's Final Damage

bonus.

Cooldown: 120 sec

Venom Burst

Passive

“Applying a deadly poison to your weapon, it continues to damage the enemy.

Update later with exact translations.”

Level 30

Enemies hit by the attack will be fatally poisoned and suffer 825% damage 2 times for 30 seconds.

Tummy Tech Baby

Sixth Job Skills (Shadower)

Halve Cut

Damage I-FrameUtility

Punishes enemies stealthily and swiftly.

Lv. 10 - Ignore Defense: +20%

Lv. 20 - Boss Damage: +20%

Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%

Level 1

MP Cost: 1200, invincible during casting

Max Enemies Hit: 15, Damage: 496%, Number of Attacks: 6, Chase Cuts: 23. Damage: 405%, Number of Attacks: 6, Chase Cuts: 32. Damage: 444%, Number of Attacks: 7, Finishing Blows: 55

Cooldown: 360 sec

Level 30

MP Cost: 1200, invincible during casting

Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 6, Chase Cuts: 23. Damage: 782%, Number of Attacks: 6, Chase Cuts: 32. Damage: 850%, Number of Attacks: 7, Finishing Blows: 55

Cooldown: 360 sec

Origin Skill, Absolute Bind/Iframe/Big Burst

Hexa Assassinate

Damage 

Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit.

Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize.

Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back.

Required Skill: Assassinate Lv. 30

Level 1

MP Cost: 50, Damage: 279%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 516% damage 6 times as the final blow.

Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.

Enhances to HEXA Pulverize every 10 sec.

Level 30

MP Cost: 57, Damage: 395%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 690% damage 6 times as the final blow.

Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.

Enhances to HEXA Pulverize every 10 sec.

A1

A2

Hexa Pulverize

Damage 

Attacks an enemy's vital points over and over to deal tremendous damage. Cast the Assassinate skill once more after the first strike to deal a finishing blow. After the final blow, you will no longer be hidden. Also, you can deal a stronger final blow if you have the Murderous Intent buff. The Murderous Intent buff is consumed when the enemy is hit.

Periodically upgrades to Pulverize. Using Shadow Veil or Smokescreen additionally increases the number of uses for Pulverize.

Assassinate and Pulverize target the enemy with the highest Max HP first. While using this skill, enemy attacks cannot knock you back. Advanced Dark Sight's Final Damage bonus is always applied to Pulverize.

Pulverize is not affected by cooldown reset.

Required Skill: Assassinate Lv. 30

Level 1

MP Cost: 50, Damage: 306%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 603% damage 6 times as the final blow.

Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.

Upon use, Dark Sight Duration: 6 sec

Cooldown: 10 sec

Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5

Level 30

MP Cost: 57, Damage: 480%, Number of Consecutive Attacks: 6. Press the skill key once more to deal 835% damage 6 times as the final blow.

Final Damage increases by 50% when using a final blow that consumes the Murderous Intent buff.

Upon use, Dark Sight Duration: 6 sec

Cooldown: 10 sec

Using Shadow Veil increases the number of uses by 2, using Smokescreen increases the number of uses by 3, maintaining for 3 sec within Smokescreen charges the number of uses by 1, Max Number of Charges: 5

Affected by CD Hat

A1


A2

Hexa Meso Explosion

Damage 

Unlocked with 2nd Mastery Node
Requires Meso Explosion enhanced with V Matrix at least Lv. 40 (before Matrix Points) to unlock


(Blue) Training Lv 30

MP Cost: 35, Damage: 300% and Number of Attacks: 2 per Meso per enemy

Max Enemies Hit: 10, Max Number of Projectiles: 15

+15%p when attacking normal monsters


(Red) Bossing Lv 30

MP Cost: 35, Damage: 300% and Number of Attacks: 2 per Meso per enemy

Max Enemies Hit: 10, Max Number of Projectiles: 15

Boss Damage: +40%

Grants the Murderous Intent buff.

Hexa Dark Flare/Hexa Cruel stab

Damage 

Unlocked with 3rd Mastery Node
Requires Dark Flare (3rd Job) Cruel Stab (4th Job) enhanced with V Matrix at least Lv. 40 (before Matrix Points) to unlock


HEXA Dark Flare Lv 30

MP Cost: 120, Large Dagger Summon Duration: 60 sec

Max Enemies Hit: 5, Damage: 580%


HEXA Cruel Stab Lv 30

MP Cost: 48, Damage: 460%, Max Enemies Hit: 8, Number of Attacks: 6

[Passive Effect - HEXA Assassinate Damage: +100% points, HEXA Assassinate Final Blow Damage: +100% points, HEXA Pulverize Damage: +100% points, HEXA Pulverize Final Blow Damage: +100% points]

Hexa Sudden Raid/Hexa Shadow Veil/Covert Edge

Damage 

Unlocked with 4th Matery Node
Requires Sudden Raid (4th Job) Shadow Veil (Hyper Skill) enhanced with V Matrix at least Lv. 40 (before Matrix Points) to unlock


HEXA Sudden Raid Lv 30

MP Cost: 330, Damage: 800%, Max Enemies Hit: 15, Number of Attacks: 7, Damage Over Time: 245% damage for every 1 sec for 10 sec

Cooldown: 14 sec


Hexa Shadow Veil Lv 30

MP Cost: 360, Duration: 12 sec, Max Enemies Hit: 15, Damage: 1280%

Cooldown: 60 sec

[Passive Effect: When HEXA Assassinate lands, there's a 20% chance to use recharge the number of times HEXA Pulverize can be used 1 times]


Covert Edge Lv 30


When a direct skill attack lands, there's a 60% chance of additional hits that attack 2 times with 150% damage. Enhances to Shadow Edge when Dark Sight lasts more than 9 sec

Shadow Edge: Lasts 3 sec., 100% chance to deal a Lethal Strike that inflicts 160% damage when a direct skill attack lands. Immediately applied as Shadow Edge when a direct skill attack first lands during Dark Sight if within smokescreen

Covetous Darkness

Damage 

Slashes with a dagger edged with utter darkness, scattering gold coins like a grasping rain. The covetous gold flies towards the enemy, exploding with avaricious fury.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%

Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%

Lv. 30 - Ignore Defense: +20%

Level 1

MP Cost: 1000, Invincible during casting

Slashes 12 times, dealing 1200% damage to up to 15 enemies 13 times

After a delay, the covetous gold explodes 12n times, dealing 1392% damage 15 times

Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Level 30

MP Cost: 1000, Invincible during casting

Slashes 12 times, dealing 7000% damage to up to 15 enemies 13 times

After a delay, the covetous gold explodes 12n times, dealing 8120% damage 15 times

Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

You are also iframed during each animation

Sol Janus

Active/Passive 

When used, using the Arrow Keys, switch between Sol Janus: Dusk (6th Job) and Sol Janus: Dawn (6th Job)

[Passive]: Permanently increases %EXP Obtained from monsters

At Skill Level 30, both forms gain increased %Damage to regular monsters

HP Cost: 500, Select a form of Sol Janus

Cooldown: 3 sec

[Passive Effect: :EXP Obtained: +100%] Lv 30


Sol Janus: Dusk Lv 30

Periodically, successful attacks trigger an additional attack that targets enemies in a large area

Unaffected by Damage Reflect and Cooldown Reduction

Shares the same Skill Points (SP) with Sol Janus: Dusk (6th Job) and Key Slot with Sol Janus: Dawn (6th Job)

HP Cost: 1% of Max HP

Attacking enemies releases Sol Erda that creates 11 Primal Crystals.

Primal Crystal - Damage: 1035%, Number of Attacks: 6

Cooldown: 3 sec


Sol Janus: Dawn Lv 30

Place down a stationary summon that damages nearby enemies

Based on the Skill Level, up to 3 summons can be placed

Unaffected by Damage Reflect

Shares the same Skill Points (SP) with Sol Janus: Dusk (6th Job) and Key Slot with Sol Janus: Dusk (6th Job)

HP Cost: 10% of Max HP

Ring Duration: 120 sec, Max Number of Rings: 3

Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6

Cooldown: 60 sec

Level these based on your own needs


Sixth Job Upgrade Order

Hexa Stat

Fifth Job Skills (Explorer)

Maple Goddess Blessing

Buff 

The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have 1 of the following skills applied: Maple Warrior, Call of Cygnus, Nova Warrior, Hero of the Flora, President's Orders, Anima Warrior, Sengoku Warrior, Maple Guardian, or Rhinne's Protection. Not affected by effects which reduce cooldown.

Level 25

MP Cost: 500 MP, 

Increases stat bonuses for class-wide buff

skills like Maple Warrior by 350% for 60 sec,

Damage: +17%

Maple World Goddess's Blessing is ready every 180 sec, and can bless up to 2 times.

Level 30

MP Cost: 500 MP, 

Increases stat bonuses for class-wide buff

skills like Maple Warrior by 400% for 60 sec,

Damage: +20%

Maple World Goddess's Blessing is ready every 120 sec

Used for your 6 minute burst and 2 minute burst

Fifth Job Skills (Thief)

Last Resort

Buff Damage

You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.

Right-click to toggle Action Customization ON/OFF

Level 25

HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec,

Hit Damage increases if attacked within a certain percentage of your max HP.

Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.

1st Stage - Avoidability: -20%%, Final Damage: +12%

2nd Stage - Avoidability: -90%, Final Damage: +29%

Cooldown: 78 sec

[Passive Effect - ATT Power: +25]

Level 30

HP Cost: 10% of Max HP, reduces Avoidability (including Bonus Evasion) and increases Final Damage for 30 sec,

Hit Damage increases if attacked within a certain percentage of your max HP.

Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.

1st Stage - Avoidability: -20%, Hit Damage: +10%, Final Damage: +10%

2nd Stage - Avoidability: -90%, Hit Damage: +20%, Final Damage: +24%

Cooldown: 60 sec

[Passive Effect - ATT Power: +25]

For this you should right click it in the skill tab to automatically go into stage 2 for quicker burst.

Fifth Job Skills (Other)

Erda Nova

Utility 

“Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements. Can deal damage to enemies even when they are under Attack Ignore. Also ignores Attack Reflection.”

Level 1

Cost: 15% of Max HP

Bind up to 10 enemies hit for 10 seconds and 156% damage. Number of Attacks: 5

Cooldown: 216 seconds

Level 25

Cost: 15% of Max HP

Bind up to 10 enemies hit for 10 seconds and 300% damage. Number of Attacks: 5

Cooldown: 120 seconds

Level 30

Cost: 15% of Max HP

Bind up to 10 enemies hit for 10 seconds and 330% damage. Number of Attacks: 5

Cooldown: 100 seconds

Erda Shower / Fountain

FMA Summon

“Fires a blast of compressed Erdas at nearby enemies.

Using the skill with the down arrow key summons the Erda Fountain, which is an object filled with pure Erda.”

Level 1

[Erda Shower]

Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy

Cooldown: 40 sec

[Erda Fountain]

Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.

Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4

Cooldown: 60 sec

Cooldown shared with Erdas Shower and Erda Fountain.

Level 25

[Erda Shower]

Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy

Cooldown: 40 sec

[Erda Fountain]

Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.

Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4

Cooldown: 60 sec

Cooldown shared with Erdas Shower and Erda Fountain.

Level 30

[Erda Shower]

Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy

Cooldown: 40 sec

[Erda Fountain]

Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.

Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4

Cooldown: 60 sec

Cooldown shared with Erdas Shower and Erda Fountain.

Erda Fountain is a core part of farming for every class. Highly recommended skill that pairs nicely with dark flare.

Blink

Movement

“Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.”

Level 1

Cost: 3% of Max HP

Teleport to a random location on the map.

Float for up to 3 sec. if you hold the key in the air

Cooldown: 20 seconds

Level 25

Cost: 3% of Max HP

Teleport to a random location on the map.

Float for up to 4.6 sec. if you hold the key in the air

Cooldown: 20 seconds

Level 30

Cost: 3% of Max HP

Teleport to a random location on the map.

Float for up to 5 sec. if you hold the key in the air

Cooldown: 20 seconds

Blink has many useful application in multiple bosses:
Lotus, Lucid, Guardian Slime, Gloom, Black Mage, Seren, et
c.

Plus you need it for that loot!

Will of Erda

Cleanse

“Hones your resolve to ignore certain abnormal status effects. Immune to Abnormal Status for 3 sec after use.”

Level 1

Cost: 5% of Max HP

Cooldown: 475 seconds

Level 25

Cost: 5% of Max HP

Cooldown: 355 seconds

Level 30

Cost: 5% of Max HP

Cooldown: 330 seconds

Will of Erda has many useful applications in multiple bosses:

Papulatus, Pierre, Pink Bean, Damien, Gloom, Darknell, Verus Hilla, Black Mage, etc

Decent Sharp Eyes

Buff

“Allows you to locate an enemy's weak spot to inflict lethal damage against them. Does not stack with Sharp Eyes.”

Level 1

Cost: 5% of Max HP

Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%

Cooldown: 180 seconds

Level 25

Cost: 5% of Max HP

Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%

Cooldown: 180 seconds

Level 30

Cost: 5% of Max HP

Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%

Cooldown: 180 seconds

DSE is recommended as a Critical Rate supplement and for the Critical Damage Also auto buff on pet.

Decent Speed Infusion

Passive

Consume HP to increase your attack speed by 1 level for a short time. Can be stacked with buffs other than Speed Infusion.”

Level 1

Cost: 5% of Max HP

Increases attack speed by 1 level

All Stats +1

Level 25

Cost: 5% of Max HP

Increases attack speed by 1 level

All Stats +5

Level 30

Cost: 5% of Max HP

Increases attack speed by 1 level

All Stats +6

DSI is a MUST USE to hit Attack Speed 0.

Decent Holy Symbol

Buff

“Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.”

Level 1

Cost: 5% of Max HP

Duration: 183 sec, EXP: +20%, Drop Rate: +14%

Cooldown: 180 seconds

Level 25

Cost: 5% of Max HP

Duration: 255 sec, EXP: +32%, Drop Rate: +22%

Cooldown: 180 seconds

Level 30

Cost: 5% of Max HP

Duration: 270 sec, EXP: +35%, Drop Rate: +24%

Cooldown: 180 seconds

It is highly recommended to level this skill, as it provides additional EXP and Drop Rate.

Decent Holy Fountain

Summon/Utilty

“Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal. Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists. If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists. Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.”

Level 1

Cost: 5% of Max HP

Duration: 31 sec, restores 5% HP when used, able to use 5 times total.

If it disappears before duration is up, Vestige of Divinity is created in the remaining time.

Cooldown: 89 seconds

All Stats +1

Level 25

Cost: 5% of Max HP

Duration: 55 sec, restores 30% HP when used, able to use 5 times total.

If it disappears before duration is up, Vestige of Divinity is created in the remaining time.

Cooldown: 65 seconds

All Stats +5

Level 30

Cost: 5% of Max HP

Duration: 60 sec, restores 35% HP when used, able to use 5 times total.

If it disappears before duration is up, Vestige of Divinity is created in the remaining time.

Cooldown: 60 seconds

All Stats +6

Decent Combat Orders

Buff

“Temporarily increases all of your skill levels. Only 4th Job Skills can be increased beyond master level while other skills can only be increased to master level.

Exceptions: Some special skills, Beginner Skills, Combat Orders, Decent Combat Orders, Hyper Skills, and 5th Job Skills cannot be increased. Does not stack with Combat Orders.”

Level 1

Cost: 5% of Max HP

Duration: 183 sec, All Skills: +1

Cooldown: 180 seconds

Abnormal Status Resistance +1

Level 25

Cost: 5% of Max HP

Duration: 255 sec, All Skills: +1

Cooldown: 180 seconds

Abnormal Status Resistance +5

Level 30

Cost: 5% of Max HP

Duration: 270 sec, All Skills: +1

Cooldown: 180 seconds

Abnormal Status Resistance +6

Decent Advanced Blessing

Passive

“Greatly increases your ATT, Magic ATT, DEF, Max HP, and Max MP. Can be stacked with other buff skills, except Bless and Advanced Blessing.”

Level 1

Cost: 5% of Max HP

Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475

All Stats +1

Level 25

Cost: 5% of Max HP

Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475

All Stats +5

Level 30

Cost: 5% of Max HP

Attack Power: +20, Magic ATT: +20, DEF: +425, Max HP: +475, Max MP: +475

All Stats +6

Decent Hyper Body

Buff

“Increases Max HP and Max MP. Does not stack with Hyper Body.“

Level 1

Cost: 5% of Max HP

Duration: 183 sec, Max HP: +40%, Max MP: +40%

All Stats +1

Cooldown: 180 seconds

Level 25

Cost: 5% of Max HP

Duration: 255 sec, Max HP: +40%, Max MP: +40%

All Stats +5

Cooldown: 180 seconds

Level 30

Cost: 5% of Max HP

Duration: 270 sec, Max HP: +40%, Max MP: +40%

All Stats +6

Cooldown: 180 seconds

Gives a slight amount of All Stats passively..

True Arachnid Reflection

Summon Sustained Damage

“The collapsing space between the Mirror World and reality becomes linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality.”

Level 1

Cost: 15% of Max HP

[Spatial Collapse] - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.

[True Arachnid Reflection] - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.

Cooldown: 250 seconds

Level 25

Cost: 5% of Max HP

[Spatial Collapse] - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.

[True Arachnid Reflection] - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.

Cooldown: 240 seconds

Level 30

Cost: 5% of Max HP

[Spatial Collapse] - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.

[True Arachnid Reflection] - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.

Cooldown: 240 seconds

Obtained from Will.

Solar Crest

Summon Sustained Damage

“Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection and disappears when you change maps.”

Level 1

Cost: 15% of Max HP

[Mitra's Fire] - summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.

[Flame Emblem] - deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.

Cooldown: 250 seconds

Level 25

Cost: 5% of Max HP

[Mitra's Fire] - summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.

[Flame Emblem] - deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.

Cooldown: 240 seconds

Level 30

Cost: 5% of Max HP

[Mitra's Fire] - summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.

[Flame Emblem] - deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.

Cooldown: 240 seconds

Obtained from Seren.

Rope Lift

Movement

“Fires a grappling hook to a platform above you to ascend quickly.”

Level 1

Press the skill key while you're climbing to cancel.

[Passive Effect - All Stats: +1]

Cooldown: 3 seconds

Level 25

Press the skill key while you're climbing to cancel.

[Passive Effect - All Stats: +25]

Cooldown: 3 seconds

Level 30

Press the skill key while you're climbing to cancel.

[Passive Effect - All Stats: +30]

Cooldown: 3 seconds

Decent Mystic Door

Utility 

“Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.”

Level 1

Cost: 5% of Max HP

Portal Duration: 32 sec

[Active Effect - All Stats: +1]

Cooldown: 130 seconds

Level 25

Cost: 5% of Max HP

Portal Duration: 80 sec

[Active Effect - All Stats: +5]

Cooldown: 130 seconds

Level 30

Cost: 5% of Max HP

Portal Duration: 90 sec
[Active Effect - All Stats: +
6]

Cooldown: 130 seconds

Gameplay


Essential Tech

Meso weaving

Meso weaving is canceling the animation so you can output more assassinates.

Ideally, Assassinate is animation canceled with Mesos Explosion there are two ways of doing it either AAM or AMA, as per Shadower discord if you have high ping AMA pressing meso explosion twice will help you animation cancel. When bossing you want to have blood money on that way you can receive the murderous intent buff which will turn your 2nd animation of assassinate red and give you the 50% final damage bonus.

Without intent

With Intent

10 sec BA for weaving

30+ is considered good, so good job!
You add
Pulverize with your Assasinate casts assuming you have 6th job

30 sec BA for weaving

 88+ is considered good, so good job!

You add Pulverize with your Assasinate casts assuming you have 6th job

Linking Trick Blade

Trick blade is our iframe that is used for damage,repositioning, and as an iframe

In order to iframe you need to have 3 stacks of the debuff either applied from assassinate or sonic blow. Then during A1 or A2 you can link trick blade and when you are using sonic blow you can cancel the animation with trick blade.

Training

Recommended Maps

As always, use BA to see what maps are most efficient for you. High Burning Fields are also a factor worth considering as well as making sure you are consistently one-shotting. A VAC pet is also a consideration worth taking when farming in high-level maps.

If there are any suggestions please say so in the discord

Maplemaps

Level Range

Training Field

200 - 300

Discord Training Section

Bossing

General Information

  • Try to stick on the boss, while weaving as much as possible
  • Stick to the burst rotation
  • If you have a CD hat you can play more aggressively since Trickblade will be on a lower cooldown.
  • Remember we have a rush skill(Phase Dash) no cooldown, a teleport with 4-6 charges on a 50 seconds - 1 minute cooldown(Shadow Assaulter), An Iframe that repositions(Trickblade) cooldown varies, and Into darkness in certain bosses to help reposition. Shares a cooldown with Dark sight.
  • If you want to min max animations as well use SSF with A1 into instant sonic blow so when you get out of animation your next assassinate will be A2 to build an immediate stack
  • Most important thing is to have fun!

Shadower Burst Rotation

Time

Skills

00:00

00:60

2:00

I would highly recommend using sequence
Sequence Set Up

Culvert  

Dark Sight In Bosses

Pink Bean

Blue ground attack, Big Bang, Mini Pink Beans

(Statuses) All attacks except Laser, Poison Clouds, Mini Pink Beans

Hilla

Lightning Bolt, Flame Breath

Cygnus

All minions (including instructors) touch damage + attacks

Princess No

(Miroku/4F - All attacks except Infinite Flame), Butterfly Throw (except Black Butterfly Seduce), Sakura Shower

Magnus

Immobilizing Gas, Falling Debris, Dash

Papulatus

Hand Smash, Floor Rift, Timed Cursed/Seal (both cast + seal), Falling Debris

Gollux

Reverse/99% Bomb

Crimson Queen

Burn DoT (gain stacks but no damage taken)

Pierre

Fire Spin (Blue Form)

Von Bon

Falling Debris

Vellum

Falling Stun Rocks

Lotus

Falling Debris in p2

Damien

Yellow(p1)/Red(p2) Falling Fireballs, Dash(p2), Thorn Bind (Can be done reactively when he disappears w/ Monster Silhouettes enabled in settings)

Will

        P1 (Segment Test) Red Meteors, P2 Web

Chaos Slime

Slime Pool DoT, Slime minion touch damage (not their attacks, i.e. Pink Slime's seduce), Magma Slime touch + landing on head

Versus Hilla

Corpse DoT

Gloom

        Falling Debris

Darknell

Debris (Both Vertical + Horizontal), Small Minion touch damage (except sword swing)

Black Mage

P1 Knights' Dash (still applies curse), P1 Red Lightning, Falling Debris (Vertical), Diagonal/Rolling Debris (only while midair), P3 Down FMA

Chosen Seren

Falling Debris, Dash (still adds sun gauge)

Shadower Discord and Credits


This document uses information collected from the Shadower Discord and its members.

(Shoutout for the Hayato Discord for letting me use their guide as a basis)

Author: Plumede

Thank you to anyone who helped by commenting or suggesting changes!

If you have any other questions, feel free to join the Shadower Discord:

If you need to reach me feel free to DM me or join my personal  Discord

Updated: 01/01/2026