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[b]Bungles the Sub-Optimal[/b]

Male Half-Elf Rogue 1 / Wizard (Universalist) 1 / Fighter 1

CN  Medium Humanoid (Human, Elf)

[b]Init[/b] +4 (-2 Dex, +4 Improved Initiative, +2 trait [Reactionary]); [b]Senses[/b] Low-light vision; Perception +0 (-2 Wis, +2 racial)

DEFENSE

[b]AC[/b] 15, touch 8, flat-footed 15 (+7 armor, -2 Dex)

[b]hp[/b] 16 (8+1d6+1d10, -2 Con)

[b]Fort[/b] +1 (2 base, -1 Con)

[b]Ref[/b] +0 (2 base, -2 Dex)

[b]Will[/b] +2 (2 base -1 Wisdom, +1 trait [Indomitable Faith])

[b]Defensive Abilities[/b] Immune to sleep, +2 on saves vs. enChantment

OFFENSE

[b]Spd[/b] 20 ft. (30 ft. base, iron lamellar)

[b]Melee[/b] mwk dagger +4 (+1 BAB, +1 weapon focus, +1 mwk, +1 morale [Desperate Battler]) (1d4+1/19-20) (+1 morale [Desperate Battler])

[b]Ranged[/b] mwk dagger +1 (+1 BAB, -2 Dex, +1 weapon focus, +1 mwk) (1d4/19-20) or heavy crossbow -1 (+1 BAB, -2 Dex) (1d10/19-20)

[b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft.

[b]Special Attacks[/b] sneak attack, hand of the apprentice (7/day)

[b]Wizard Spells Prepared[/b]  (CL 1st; Concentration +5)

[b]1st[/b]—[i]Bungle[/i] (DC 15), [i]Cultural Adaptation[/i], [i]Comprehend Languages[/i]

[b]0th[/b]—[i]Detect Magic[/i], [i]Read Magic[/i], [i]Ray of Frost[/i]

STATISTICS

[b]Str[/b] 10 (+0)

[b]Dex[/b] 7 (-2)

[b]Con[/b] 9 (-1)

[b]Int[/b] 18 (+4)

[b]Wis[/b] 7 (-2)

[b]Cha[/b] 22 (+6) (18 base +2 racial, +2 enhancement [headband])

[b]Base Atk[/b] +1 (+1 Fighter)

[b]CMB[/b] +1 (+1 BAB)

[b]CMD[/b] 9 (10 +1 BAB, -2 Dex)

[b]Feats[/b]

Skill Focus (Diplomacy) [Half-Elf], +3 on Diplomacy checks

Improved Initiative [Level 1], +4 Initiative

Weapon Focus (Dagger) [Level 3], +1 on attack rolls with daggers

Desperate Battler [Fighter 1], +1 morale bonus on melee attack and damage while alone

[b]Traits[/b]

Reactionary, +2 trait bonus on initiative

Indomitable Faith, +1 trait bonus on Will saves

[b]Skills[/b]

Bluff +12 (3 ranks, +3 class, +6 Cha)

Diplomacy +15 (3 ranks, +3 class, +6 Cha, +3 skill focus)

Knowledge (Arcana, Engineering, Nature, Planes, Religion) +10 (3 ranks, +3 class, +4 Int)

Sense Motive +4 (3 ranks, +3 class, -2 Wis)

Spellcraft +10 (3 ranks, +3 class, +4 Int)

Swim +5 (2 ranks, +3 class)

Total PoInts:  26 (8 Rogue, 2 Wizard, 2 Fighter, +2 favored class [Multitalented], +12 Int)

[b]Languages[/b] Common, Elven, Dwarven, Giant, Kobold, Halfling (2 base, +4 Int)

[b]Carried Equipment[/b]

Entertainer's outfit, 0 gp, 4 lbs.

Headband of Intellect +4, 4,000 gp, 1 lb.

Heavy crossbow, 50 gp, 8 lbs.

Iron lamellar, 200 gp, 50 lbs.

Mwk dagger 0 gp, 1 lb.

Weight Carried: 64 lbs. (medium load)

[b]Other Equipment[/b]

Spellbook (Contains all 0th level spells; [b]1st[/b]—[i]Bungle[/i], [i]Cultural Adaptation[/i], [i]Comprehend Languages[/i], [i]Grease[/i], [i]Icicle Dagger[/i], [i]Negative Reaction[/i], [i]Swift Girding[/i]) 0 gp, 1 lb.

Total Equipment Cost: 4,250 gp

SPECIAL ABILITIES

[b]Adaptability[/b] Bungles gets Skill Focus as a bonus feat.

[b]Keen Sense[/b] Bungles gets +2 on Perception checks.

[b]Elf Blood[/b] Bungles counts as both an elf and a human for any effect related to race.

[b]Multitalented[/b] Bungles has both Wizard and Rogue as favored classes.

[b]Sneak Attack[/b] If Bungles hits an opponent he is flanking or who is denied his/her Dexterity bonus to AC, he deals an extra 1d6 points of precision damage.

[b]Trapfinding[/b] Bungles gets +1 on Perception checks to locate traps and Disable Device checks.  He can use Disable Device to disarm magic traps.

[b]Spells[/b] Bungles casts spells drawn from the Wizard spell list.  He must prepare his spells ahead of time.

Spells per day:

[b]0th[/b]—3

[b]1st[/b]—2 (1 base, +1 bonus)

[b]Arcane Bond (Sp)[/b] Bungles has a dagger as his arcane bond.  Once per day he may use the dagger to cast any spell in his spellbook, even one he does not have prepared.

[b]Hand of the Apprentice (Su)[/b] As a standard action, Bungles can make a single attack using a melee weapon at a range of 30 ft. using his Intelligence modifier for the attack roll.  He can use this ability seven times per day.