[b]Bungles the Sub-Optimal[/b]
Male Half-Elf Rogue 1 / Wizard (Universalist) 1 / Fighter 1
CN Medium Humanoid (Human, Elf)
[b]Init[/b] +4 (-2 Dex, +4 Improved Initiative, +2 trait [Reactionary]); [b]Senses[/b] Low-light vision; Perception +0 (-2 Wis, +2 racial)
DEFENSE
[b]AC[/b] 15, touch 8, flat-footed 15 (+7 armor, -2 Dex)
[b]hp[/b] 16 (8+1d6+1d10, -2 Con)
[b]Fort[/b] +1 (2 base, -1 Con)
[b]Ref[/b] +0 (2 base, -2 Dex)
[b]Will[/b] +2 (2 base -1 Wisdom, +1 trait [Indomitable Faith])
[b]Defensive Abilities[/b] Immune to sleep, +2 on saves vs. enChantment
OFFENSE
[b]Spd[/b] 20 ft. (30 ft. base, iron lamellar)
[b]Melee[/b] mwk dagger +4 (+1 BAB, +1 weapon focus, +1 mwk, +1 morale [Desperate Battler]) (1d4+1/19-20) (+1 morale [Desperate Battler])
[b]Ranged[/b] mwk dagger +1 (+1 BAB, -2 Dex, +1 weapon focus, +1 mwk) (1d4/19-20) or heavy crossbow -1 (+1 BAB, -2 Dex) (1d10/19-20)
[b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft.
[b]Special Attacks[/b] sneak attack, hand of the apprentice (7/day)
[b]Wizard Spells Prepared[/b] (CL 1st; Concentration +5)
[b]1st[/b]—[i]Bungle[/i] (DC 15), [i]Cultural Adaptation[/i], [i]Comprehend Languages[/i]
[b]0th[/b]—[i]Detect Magic[/i], [i]Read Magic[/i], [i]Ray of Frost[/i]
STATISTICS
[b]Str[/b] 10 (+0)
[b]Dex[/b] 7 (-2)
[b]Con[/b] 9 (-1)
[b]Int[/b] 18 (+4)
[b]Wis[/b] 7 (-2)
[b]Cha[/b] 22 (+6) (18 base +2 racial, +2 enhancement [headband])
[b]Base Atk[/b] +1 (+1 Fighter)
[b]CMB[/b] +1 (+1 BAB)
[b]CMD[/b] 9 (10 +1 BAB, -2 Dex)
[b]Feats[/b]
Skill Focus (Diplomacy) [Half-Elf], +3 on Diplomacy checks
Improved Initiative [Level 1], +4 Initiative
Weapon Focus (Dagger) [Level 3], +1 on attack rolls with daggers
Desperate Battler [Fighter 1], +1 morale bonus on melee attack and damage while alone
[b]Traits[/b]
Reactionary, +2 trait bonus on initiative
Indomitable Faith, +1 trait bonus on Will saves
[b]Skills[/b]
Bluff +12 (3 ranks, +3 class, +6 Cha)
Diplomacy +15 (3 ranks, +3 class, +6 Cha, +3 skill focus)
Knowledge (Arcana, Engineering, Nature, Planes, Religion) +10 (3 ranks, +3 class, +4 Int)
Sense Motive +4 (3 ranks, +3 class, -2 Wis)
Spellcraft +10 (3 ranks, +3 class, +4 Int)
Swim +5 (2 ranks, +3 class)
Total PoInts: 26 (8 Rogue, 2 Wizard, 2 Fighter, +2 favored class [Multitalented], +12 Int)
[b]Languages[/b] Common, Elven, Dwarven, Giant, Kobold, Halfling (2 base, +4 Int)
[b]Carried Equipment[/b]
Entertainer's outfit, 0 gp, 4 lbs.
Headband of Intellect +4, 4,000 gp, 1 lb.
Heavy crossbow, 50 gp, 8 lbs.
Iron lamellar, 200 gp, 50 lbs.
Mwk dagger 0 gp, 1 lb.
Weight Carried: 64 lbs. (medium load)
[b]Other Equipment[/b]
Spellbook (Contains all 0th level spells; [b]1st[/b]—[i]Bungle[/i], [i]Cultural Adaptation[/i], [i]Comprehend Languages[/i], [i]Grease[/i], [i]Icicle Dagger[/i], [i]Negative Reaction[/i], [i]Swift Girding[/i]) 0 gp, 1 lb.
Total Equipment Cost: 4,250 gp
SPECIAL ABILITIES
[b]Adaptability[/b] Bungles gets Skill Focus as a bonus feat.
[b]Keen Sense[/b] Bungles gets +2 on Perception checks.
[b]Elf Blood[/b] Bungles counts as both an elf and a human for any effect related to race.
[b]Multitalented[/b] Bungles has both Wizard and Rogue as favored classes.
[b]Sneak Attack[/b] If Bungles hits an opponent he is flanking or who is denied his/her Dexterity bonus to AC, he deals an extra 1d6 points of precision damage.
[b]Trapfinding[/b] Bungles gets +1 on Perception checks to locate traps and Disable Device checks. He can use Disable Device to disarm magic traps.
[b]Spells[/b] Bungles casts spells drawn from the Wizard spell list. He must prepare his spells ahead of time.
Spells per day:
[b]0th[/b]—3
[b]1st[/b]—2 (1 base, +1 bonus)
[b]Arcane Bond (Sp)[/b] Bungles has a dagger as his arcane bond. Once per day he may use the dagger to cast any spell in his spellbook, even one he does not have prepared.
[b]Hand of the Apprentice (Su)[/b] As a standard action, Bungles can make a single attack using a melee weapon at a range of 30 ft. using his Intelligence modifier for the attack roll. He can use this ability seven times per day.