Hello and welcome to sayo’s guide to NGU Idle!

Website version (with Dark Mode!):                 https://sayolove.github.io/ngu-guide

This guide will be fragmented into sections with hyperlinks to prevent excessive bloat. Please use the Table of Contents and Outline available on the left side to navigate through the guide. The progression sections mirror the progression chats in the Discord, so if you have any questions about your section, please ask questions in the corresponding chat in the Discord. (Note that some chat names have been changed to better reflect milestones)

Table of Contents

Intro

Credits & Guide History

TL;DR Guide

Glossary

Useful Links

Chat 1: newgame-hsb

Chat 2: t1-mega

Chat 3: t4-bae

Chat 4: t6

Chat 5: evil-idp

Chat 6: t8-jrpg

Chat 7: t9

Chat 8+: Sadistic

Game Mechanics

Appendix

Guides

Reference Lists

Secrets and Spoilers


Intro

V1.1 - 01/07/2023

This is a guide for the incremental game NGU Idle by 4G, available on Steam and Kartridge.

This guide is based on Build 1.260, currently assumed to be the final state of the game.

NGU Idle is an idle/incremental game with a heavy focus on resource management that has over a year’s worth of content. Initially gaining popularity on Kongregate as the most popular game in the Idle category, NGU Idle was later ported to Steam and Kartridge. Due to some technical difficulties, Kongregate does not contain the Finale update, while Steam and Kartridge are up-to-date. As a result, it is recommended to switch to Steam or Kartridge by the time you reach Sadistic difficulty for endgame content. See here for details about switching platforms.

This guide consists mostly of meta strategies developed on the Discord. These meta strategies are not speedrun strategies and do not claim to be the fastest path to completion, but aim to provide a path of consistent and relatively optimized progress through the game. While this guide will provide many suggestions on how to play, keep in mind that they are only meant as suggestions. No guide can provide the same insight as critically thinking about the game, realizing where your priorities should be, and figuring out your own best path forward.

This guide is split into three sections: Progression Chats, Game Mechanics, and the Appendix

  • Progression chats split the game into sections, based on your Adventure progress. These chats cover the basic mechanics and approach you should take based on where you are
  • Each chat contains new information first, then covers specific Adventure zones after
  • Game Mechanics will explain each feature in detail, with relevant tips and information
  • The Appendix covers additional information that didn’t fit in the other sections, including Secrets / Spoilers, Mini-Guides, and Reference Lists / Tables

Although the game has plenty of content and mechanics to explore, I would highly suggest joining the Discord and saying hello in your respective progression chat. The game is a lot more enjoyable when you have the social aspect of playing alongside other players and being able to compare progress, try different strategies, and make some friends along the way :unsmith:

If you’re starting your playthrough, you can head over to Chat 1 to get started.

(Suffix Abbreviations: k = 1e3, M = 1e6, B = 1e9, T = 1e12, q = 1e15, Q = 1e18, s = 1e21)


Navigation Links

 ↑ Table of Contents

↓  TL;DR Guide

Next: Chat 1 →



Credits & Guide History

If you have any feedback to provide, including suggested changes, please fill out this form.

(No promises that any feedback will be responded to, or that any changes will be made)

I spent the bulk of 2.5 months writing most of the content in this guide, as well as editing and coordinating contributions from co-writers and beta readers. I quit my job to pursue this little passion project, so if you appreciate all the content and feel a little generous, I’m accepting tips on Ko-fi. Thank you kindly!

Credits

  • sayo - main writer, wrote most sections, edited contributions, obsessed over formatting
  • Jetski - main co-writer, wrote all the Evil chats + wishes/cards/hackday sections, helped gather sad zone stats
  • Deceptive Thinker - co-writer, wrote Chats 3-4 and the sad update
  • dcnairb - co-writer, wrote AT/TM sections

Beta Readers: Rust, Grumia, Salad, Tega, SCRWarEagle, Dorin, Stoney, Companion, bobbers

  • Special thanks to Rust and Grumia for providing notable updates to the guide in beta

I started writing this guide after spending over a year in the Discord trying to help other players.

Shoutouts to those who taught me how to play, and those who regularly take time out of their day to help others: Kale, Grumia, BBendingR, Companion^3, Davide, psycholocution, Aaborg, Arzander, KHRiku, Rust, Rose, postscripter, Goose, and everyone I missed :worryheart:

Guide History

  • V0.1 - 09/14/2022: Start of working on the guide
  • V0.2 - 11/27/2022: First draft complete, after 2.5 months of writing
  • V1.0 - 12/02/2022: Public release


Navigation Links

 ↑ Table of Contents

↓  TL;DR Guide

Next: Chat 1 →



TL;DR Guide

This is the summary version of the guide to be used as a quick reference.

Please see the linked sections for more in-depth explanations.

  • 30m rb’s (30 minute rebirths) for boss EXP, buy energy in base ratio 1:37.5k:1
  • Get max basic training reduction that you can within 30m
  • Use most expensive augment you can afford/finish within 30m
  • Max out each adventure zone set that you can get for the set bonus
  • Once you unlock ITOPOD, climb as high as you can, use PP on newbie perks
  • Once you finish Cave gear, switch to 1 hour rb’s to farm HSB (unlocked at Boss 58)
  • Manual kill T1 (GRB) once you have around 1300-1400 p/t

  • Upon killing T1, keep doing 1 hour rb’s to farm T1 gear
  • Start investing in time machine (TM) levels and augment upgrades
  • Start with Safety Scissors/Danger Scissors, switch to Milk near AVSP idle
  • From Clock to AVSP, the adv zones are close together, so you can snipe the next set before you max your previous set. Can rush to AVSP, then max everything
  • After T2 feature unlock, your rebirth length should be as long as your highest fruit tier
  • Fruits: FoG 2 → FoPa 1 → FoA 1 → Pom 1 → FoPa 2 → FoG 4 → Pom 3 → FoG 10
  • After AVSP, after beating boss 100, start the T4 puzzle, then do micro-challenge block (Micro-CBlock: 5 basic challenges, 1 24h challenge), work on the T4 puzzle
  • After Micro, push back up to 100, do a long rebirth (LRB) to kill T4. Farm Mega along the way. Stay in your rebirth until you’ve gotten each ring (magic/might optional)

  • After T4, do 24 hour rebirths for beards. BEARd > Neckbeard > Beard Cage
  • Start optimizing gear and resources into one thing (1 hr TM, 1 hr AT, 22 hr NGUs)
  • Spend time in between adventure zones in ITOPOD, start farming PP
  • Focus NGUs: split energy in half between ADV/DC, for magic focus YGG
  • T4 → Mini-CBlock → Beardverse → T5 → CBlock1 → BDW/BAE → LRB for T6
  • FoG 10 → Pom 5 → FoPa 1 + FoA 1 + FoK 1 + FoL 1 → Pom 10 → FoL 5
  • After troll challenge 3: FoG 24 → Pom 24

  • Stay in T6 LRB until you get the T6 weapon drop
  • Resume 24h’s, bring E:M ratio to 3:1, start focusing NGU Ygg/EXP for FoK
  • Do manual major quests at the beginning of rb’s, idle minor quests for the rest
  • Pom 24 → FoK 24 → FoL 24 → FoPa/FoA 24 → FoAP 24 → FoPb/FoN 24 → FoR 24
  • Do CBlock2 after T6v2, switch to E:M 2:1 until NGU ygg/exp bb after T6v4
  • Farm choco gear after T6v4 at 1.3t power (2-shot, 1.3e12 power)
  • Prep for evil

  • Start with a basic challenge (only 1, it’s free since you have to climb anyways)
  • Early, focus on AT to snipe EV exploder for enough gold to run diggers
  • Push to Boss 125 asap to unlock T7 (farm EV/PPPL gear at one-shot)
  • Run normal NGU’s for first 23h, run evil NGU’s for the last hour of each rb
  • For each version of T7 defeated, run one more hour of evil’s
  • Don’t buy R3 until post-T8 (if the bar flicker is annoying, buy up to 5.1 R3 speed)
  • Run A/D hack until max incriminating evidence, do CBlock3, then switch to adv hack
  • Continue to run 24h’s until close to meta idle/m7v3 stats, then LRB to T8

  • Start buying R3 exclusively upon killing T8
  • Run daycare focused loadout to improve looty/pendant progress quicker
  • Focus on normal NGUs almost exclusively until typo, evils won’t help much until BB
  • Snipe Typo set Level 0 → CBlock 4 → Hack Day 1
  • Post-HD1 buy E/M up to 3M/1M power in ratio, then resume everything into R3
  • Buy NGU quirk, run evil NGUs full time after BB’ing the first 5 eNGUs, first 2 mNGUs
  • Farm typo  snipe fad  max typo  farm fad  snipe jrpg  max fad  LRB to T9
  • Start your T9 LRB with HD2. Post-HD2, double E/M to 6m/2m, switch ratio to 4:150k:1

  • Continue LRB until you have 24 manual kills for AK
  • Tag Adv/Hack/Wish cards, cast only these of Meh or higher, yeet all others
  • Max set → get nuts → get BEUC → BEUC CBlock → BEUC hack day (250+ R3 pow)
  • Quadruple E/M to 24m/8m, then continue buying R3
  • At v3 snipe start Rad LRB until you have maxed Rad set into Rad HD (~1000 R3 pow)
  • Once you’ve reached boss 290 and have >50sp (5e25) power, start LRB to v4
  • Kill v4 24 times, get boss 300, :getout:

  • Entry CBlock: all Basics, No Aug, 100 Lvl, No Equip, No RB, first two Trolls
  • Buy Fertilizer, start doing 23h rebirths with Muffins, try to get two rbs/muffin
  • Hackday whenever you can get 1.3x adv gain, snugday (sNGU’s) after HDs
  • LRBs from WW snipe to 10v1, 10v2 AK to 11v1, 11v2 AK to 12v1, 12v2 AK to ???
  • Final CBlock after T11v1 AK, finish any challenges with rewards (blinds/trolls)


Table of Contents



Glossary

  • Acc - Accessory - Used as shorthand for accessory, or acc slot for accessory slot
  • A/D - Attack/Defense - The stats used in Boss Fight
  • Adv - Adventure - May refer to Adventure Mode, where you can fight enemies for gear, or Adventure Stats, your Power/Toughness stats used in Adventure Mode
  • AFK - Away From Keyboard - An extended period of time spent away from the computer, typically while the game is open, but not being actively monitored
  • AFP - Ascended Forest Pendant - An item obtained by transforming a Level 100 Forest Pendant
  • A2P - Ascended Ascended Forest Pendant
  • Similarly, AxP refers to the x’th ascension of the Forest Pendant
  • AK - AutoKill - Titans can be AK’d or auto killed after the player has reached a certain stat threshold (and/or other requirements)
  • AP - Arbitrary Points - The premium currency of NGU Idle, used in the Sellout Shop
  • AT - Advanced Training - A feature unlocked after all Basic Trainings have been unlocked in the current rebirth, allowing energy to be used for boosting certain features
  • Augs - Augmentations - Shorthand for Augmentations, a feature unlocked after boss 17, where energy can be spent for an Attack/Defense multiplier
  • AVSP - A Very Strange Place - An adventure zone in Normal, unlocked after boss 90

  • B - Billion (1B = 1e9)
  • Basics - Basic Challenges
  • BB - Blue Bar/Blank Bar - When a feature is running at max speed (50 levels/second), visually showing a bar that is completely full and not moving.
  • Depending on the ‘Anti Fast Bar Flicker’ setting, this bar will either be fully colored (On) or blank/empty (Off)
  • BB# - Boosted Boosts #/Beasted Boosts # - A type of perk/quirk that improves boosts
  • BEUC - Blue Eyes Ultimate Chestplate - An item from T9
  • BEUCDay - A hackday done after obtaining BEUC
  • Blinds - Blind Challenges
  • BM - Blood Magic - A feature unlocked after defeating Boss 37, which uses magic to grant various buffs. The Iron Pill is permanent, all other buffs are temporary to that rb
  • BM - Beast Mode - A toggleable skill in Adventure mode that increases power by 40% (upgradeable to 50%) at the expense of taking 3x damage
  • BT - Basic Training

  • CBlock - Challenge Block - A group of challenges done back-to-back to prevent losing Number progress repeatedly
  • CCoD - Candy Cane of Destiny - An item from T5
  • CNGU’s - Challenge NGU’s - NGU’s that help with challenges (Power, Augments, Wandoos, Gold)

  • DC - Drop Chance
  • DK - Daycare Kitty - sometimes used as an abbreviation for daycare to prevent confusion with Drop Chance
  • Drop - A chance for an enemy from Adventure Mode to leave an item in Inventory

  • EBar - Energy Bars
  • ECap - Energy Cap
  • EM - Energy/Magic - Items with an EM special will affect both Energy and Magic
  • E:M - Energy:Magic ratio - Ratio of how much exp to spend in Energy to Magic
  • eNGU - Energy NGU or Evil NGU - May refer to Energy NGUs or Evil NGUs
  • EPow - Energy Power
  • Equipment - The items that you are wearing in Inventory, dropped from fighting enemies in Adventure Mode
  • Evil - Evil Difficulty
  • EXP - Experience Points

  • Fib - Fibonacci Perk - An ITOPOD perk, which grants bonuses on levels corresponding to numbers in the Fibonacci sequence
  • FoA - Fruit of Adventure
  • FoAP - Fruit of Arbitrariness
  • FoG - Fruit of Gold
  • FoK - Fruit of Knowledge
  • FoL - Fruit of Luck
  • FoN - Fruit of Numbers
  • FoPa - Fruit of Power Alpha
  • FoPb - Fruit of Power Beta
  • FoPd - Fruit of Power Delta
  • FoQ - Fruit of Quirks
  • FoR - Fruit of Rage
  • FP - Forest Pendant
  • F2P - Free to Play - Players that have not spent any real money on the game

  • A popular calculator created for NGU Idle. Has tabs for Gear, Augments, NGU’s, Hacks, and Wishes. Use by importing your save (with Disable Unowned on)
  • GRB - Gordon Ramsey Bolton - Titan 1, unlocked after Boss 58 in Normal
  • Green - When an item’s boosts are maxed and all display as green when hovered
  • Guff - MacGuffin Fragments - A feature unlocked after T5
  • GuffA - May refer to Fruit of MacGuffin Alpha or Blood MacGuffin Alpha
  • GuffB - May refer to Fruit of MacGuffin Beta or Blood MacGuffin Beta

  • HD - Hack Day - A strategy for Hacks for Chat 6+, focusing on Hacks exclusively for a day with R3 beta/delta potions, a full Hack loadout, and planned gains using GO. Utilized as it provides a 7x improvement to specialize hacks/wishes vs splitting half in each
  • HP - Hit Points/Health Points
  • HSB - High Security Base - An adventure zone, unlocked after Boss 58 in Normal

  • ICB - Improved Cube Boosting - An ITOPOD perk
  • ILF - Improved Loot Filter - An AP purchase from the Sellout Shop. Commonly considered the best QoL purchase in the game, recommended as your first AP purchase
  • Item - Drops from enemies in Adventure Mode
  • ITOPOD - Infinite Tower of Pissed Off Dudes - A feature unlocked after consuming the Pissed Off Key from the Sky. An infinite tower of enemies to fight, which grants you perk points to use for ITOPOD perks

  • k - Thousand (1k = 1000)

  • Lemmi - A Small Gerbil - An item from T6v4
  • Looties - Refers generically to the Looty evolutions, starting with Looty McLootFace
  • LRB - Long Rebirth - An extended rebirth lasting multiple days, where beta potions are used to obtain significantly higher Advanced Training and NGU levels than possible in a 24 hour rebirth to achieve a temporary spike in adventure stats. Typically used to defeat certain titans to unlock their feature earlier.
  • LSC - Laser Sword Challenge

  • M - Million (1M = 1e6)
  • Majors - Major Quests - A type of quest in Questing that grants more QP
  • Max - Getting an item to Level 100
  • It is not required to max the boosts for an item to be considered Maxed
  • Micro-CBlock - A challenge block after beating Boss 100 in Chat 2. Composed of 5 basic challenges and 1 24H challenge
  • Mini-CBlock - A challenge block after beating T4 in Chat 3
  • Minors - Minor Quests - A type of quest in Questing that grants less QP
  • mNGU - Magic NGU
  • MS - Milestone - A milestone in the Hacks feature
  • Muff - MacGuffin Muffin - An AP consumable that grants double MacGuffin bonuses on rebirths for the next 24 hours

  • NAC - No Augment Challenges
  • NEQ - No Equipment Challenges
  • NEN - NGU Energy NGU
  • NGU - Numbers Going Up/Numbers Go Up - The name of the game, and also a feature unlocked from T1
  • NMN - NGU Magic NGU
  • nNGU - Normal NGUs
  • NoNGUs - No NGU Challenges
  • NoRBs - No Rebirth Challenges
  • NoTMs - No Time Machine Challenges
  • Number - A multiplier to your Attack/Defense stats, changed by rebirthing

  • Offline - When the game is closed getting offline progress
  • Online - When the game is open and being actively played

  • PAWGs - An acronym for the Challenge NGU’s: Power Augments Wandoos Gold
  • P:C:B - Power:Cap:Bars - Ratio used for EXP spending on Power vs Cap vs Bars
  • PP - Perk Points - A currency gained by defeating enemies in the ITOPOD. Can be exchanged for Perks in ITOPOD Perks
  • P/T - Power/Toughness - Adventure stats used for fighting enemies in Adventure Mode

  • q - Quadrillion (1q = 1e15)
  • Q - Quintillion (1Q = 1e18)
  • QoL - Quality of Life - Features that make the game easier to play by reducing the amount of work the player has to do
  • QP - Quirk Points - A currency gained by completing quests in Questing. Can be exchanged for Quirks in Beast Quirks

  • RB - Rebirth - NGU Idle’s prestige/reset system. Allows you to reset progress in certain features to change your Number, reset boss exp, etc.
  • R3 - Resource 3 - The third resource, available after defeating T7. Able to be named by the player, so referred to as R3

  • s - Sextillion (1s = 1e21)
  • Sad - Sadistic Difficulty
  • Shockwave - A Money Pit reward that grants levels to items that are currently equipped or in daycare
  • sNGU/sNUG - Sadistic NGUs
  • Snipe/Sniping - Manually fighting to kill adventure zone bosses for gear
  • Snugday - Sad NGU day - Similar to hackdays, after finishing hackdays in Sadistic, players can also do a day focused on Sad NGU’s for a 5x efficiency improvement

  • T - Trillion (1T = 1e12)
  • TC - Troll Challenges
  • TM - Time Machine - A feature unlocked after defeating Boss 30, which grants you gold based on your highest gold drop
  • T# - Titan # - T# refers to that number titan, e.g. T1 refers to Titan 1, GRB

  • V# - Version # - For titans 6 and beyond, each titan has versions of increasing difficulty

  • Whale/Whaling - Someone who has spent money on the game, spending money

  • Ygg - Yggdrasil - A feature unlocked after defeating T2

  • 24H - 24 hours, typically referring to the 24 Hour Challenge
  • 100LC - 100 Levels Challenge


Table of Contents



Useful Links

Calculators

  • Gear Optimizer (GO) - A calculator able to optimize gear and certain features

Google Sheets (To use, select File → Make a Copy to make an editable copy)

Resources made by others (content may differ from this guide)


Table of Contents



Chat 1: newgame-hsb

Welcome to NGU Idle, an idle/incremental game by 4G. Incremental games start out small with limited things to do at the beginning, but expand as you play more and unlock new mechanics. As an idle game, most mechanics are based on waiting, as time is a crucial component of each.

Starting out

At the start, you’ll have access to the first two features: Basic Training and Fight Boss.

  • Note: These links navigate to the Game Mechanics section of the guide, which contains pages that explain each feature in greater detail. Would recommend checking each page at least once, as some pages contain useful tips and tricks

Before we start messing around with features, here are a few useful settings to set at the start:

  • Navigate to the Settings by clicking the gear icon in the bottom left
  • Sync Training - ON (syncs resource allocation between Attack/Defense skills in BT)
  • Anti Fast Bar Flicker - ON (reduces flashing/flickering on speed bars at high speeds)
  • Autoboost Recycled Boosts - ON (autoboost consumes all boost recycles)
  • Some optional settings you can also set based on preference:
  • EXP Purchase Confirmation Popups - if ON, displays a confirmation modal for every EXP purchase. Turn OFF if these confirmation modals annoy you
  • ITOPOD Perk Confirmation Box - same as above, but for ITOPOD Perk purchases
  • Simple Inventory Shortcuts (page 2) - if ON, simplifies inventory shortcuts for Autoboost / Automerge by removing the need to click to use the shortcut

Energy: Your First Resource

One of the core mechanics of NGU Idle is resource management. Over time, you gain resources that you can allocate across various features, and how you choose to allocate those resources is one of the main choices in how you progress through the game.

  • Energy starts at 0 and starts accumulating from the moment you start the game
  • The green bar at the top left that says Energy will start filling up. Every time the bar fills up, you get 1 point of idle energy that you can allocate to features
  • The Energy bar displays your energy as Idle Energy/Cap
  • Idle Energy refers to energy that is available to be allocated
  • Cap refers to your total energy accumulated, including energy that has been allocated to other features. When your cap reaches your maximum energy cap, you will not be able to gain any more energy until you raise your total cap
  • Energy can be improved by buying Energy stats with EXP in the ‘Spend EXP’ menu
  • Energy Speed improves the speed that the Energy bar fills up
  • Energy Power improves the effectiveness of each point of Energy
  • Energy Cap improves the total amount of energy that can be obtained
  • Energy Bars increases the amount of energy gained every time the bar fills

Basic Training (BT)

  • Basic Training uses Energy to boost Attack/Defense (A/D) stats in Fight Boss
  • Start training by adding some of your Idle Energy to Idle Attack by clicking the + to the right
  • If Sync Training is on, the same amount of energy will also be allocated to Block
  • Every level of Idle Attack/Block provides 150 Attack/Defense, respectively
  • Getting 5k levels of Idle Attack/Block will unlock Regular Attack/Defensive Buff
  • As you unlock new tiers of Basic Training skills, move your Energy down to better skills

Fight Boss

  • Fight Boss uses the Attack/Defense you’ve been getting from Basic Training to fight bosses
  • From Boss 6 onwards, defeating a boss grants 1 EXP, with an extra 3 EXP for first time
  • Defeating Boss 4 unlocks Adventure Mode, where you can fight enemies for gear / loot
  • Fight Boss continues to unlock features at bosses: 17, 30, 37, 58
  • After Boss 58, all future features will be unlocked in Adventure Mode

Adventure Mode / Inventory

  • Unlocked after boss 4, Adventure Mode allows you to fight enemies for gear and loot
  • Also unlocked is the Inventory, where you can manage adventure drops and equip gear
  • Turning on ‘Idle Attack’ will automatically attack, or you can manually fight with BT skills
  • Farming and wearing better gear is the main source of progression
  • Adventure bosses (marked with a yellow crown) have a chance of dropping gear
  • Gear can be merged in Inventory (drag/drop multiples together) and worn for its stats
  • Power/Toughness improve your Adventure stats to kill enemies faster
  • Equipment Power/Toughness also provide an Attack/Defense multiplier
  • Leveling items to 100 maxes that item; maxing all items in a set grants special bonuses
  • Farm an adventure zone until you max all the items in the set, then move on
  • The Item List in the Inventory can be helpful to view items, sets, and set bonuses
  • Enemies can also drop boosts, which can be applied to gear to improve the gear
  • Leveling a boost to 100 provides a permanent +2% increase to all boosts
  • Boost gear until max (green) > Merge boost to max > Dump in Infinity Cube

EXP Spending

  • As you get EXP from killing bosses, you should spend this EXP on Energy stats
  • Total ESpeed 25 → Base EBars 4 → Total ESpeed 50 → Base ECap 300k
  • After the above, continue buying Energy in a base Power:Cap:Bar ratio of 1:37.5k:1
  • For every 1 Energy Power bought, buy 37.5k Energy Cap and 1 Energy Bar
  • When you stop using Energy Speed gear, bring Base Energy Speed to 50
  • Other EXP purchases:
  • Magic: Not worth spending EXP on in this chat, doesn’t help with progression
  • Adv Stats: Not worth buying in Normal. Temporary stat boost vs permanent energy
  • Other: Buy one-time purchases when their cost is about 10% of your total EXP
  • Check lifetime EXP in Info n Stats > Misc Stats > Total Earned EXP
  • Suggested early purchases: Basic Loot Filter, Boost Recycling, Inventory Slots

Rebirths

After a while, you should find your progress slowing down significantly. Your Energy can’t keep up with costs and your Attack/Defense gains have slowed to a crawl against bosses. Then, it’s advised to do a rebirth, which soft-resets your run in exchange for Number, an A/D multiplier. Rebirthing allows you to progress further and faster, and get more EXP from farming bosses.

  • Things that are reset/lost on rebirth
  • Generated/Allocated Resources: all resources start again at 0 and start filling again
  • Basic Training levels
  • Boss Progress: reset back to Boss 1
  • Access to any tab locked behind a certain Boss (Adventure, Augs, TM, BM, AT)
  • Any levels in these tabs (Aug levels, TM levels, AT levels, blood, wandoos levels)
  • Things that are kept/persist through rebirths
  • EXP/AP/PP (amount of EXP/AP/PP is kept, anything purchased is also permanent)
  • Inventory items / equipment
  • Wandoos OS levels
  • Access to tabs: Basic Training, Money Pit, Inventory, Wandoos
  • Challenge Rewards
  • Benefits of Rebirthing
  • Raising your Number provides an Attack/Defense multiplier to kill more bosses
  • Resetting bosses means you can earn boss EXP again by killing the same bosses
  • Basic Training skills cost up to 10% less energy per rebirth, based on levels obtained
  • At the start, you get free Energy Cap up to 100k, based on energy generated
  • Money Pit cooldown resets to 1 hour

  • Number Calculations: Your Number after rebirthing is dependent on a few factors:
  • Highest boss defeated in this rebirth and the previous rebirth
  • The total length of this rebirth and the previous rebirth
  • This rebirth’s Training Level Factor (+1 for every 10k levels in Attack Basic Trainings)
  • This rebirth’s Blood Number Boost bonus from Blood Magic

  • Early on, it’s suggested to do 30 minute rebirths (30m RBs) as often as possible
  • Your main two priorities should be farming EXP from bosses and reducing BT caps
  • Rebirthing resets boss EXP, it’s faster to get 20 EXP from killing the first 24 bosses every 30 minutes than spending hours pushing for one more boss for just 1 EXP
  • Rebirthing reduces the cost of BT skills by up to 10% based on levels obtained
  • With enough rebirths leveling up BT skills, you can get each skill to run at max speed with 1 energy each, freeing up your energy to be used for other uses
  • Within 30 minutes, focus each BT skill until hovering over the skill shows that you’ve reached maximum cap reduction

Money Pit / Daily Spin

Unlocked after 100k gold, you can throw all your gold into the Money Pit for a random reward.

  • At least 100k gold must be thrown into the pit for a chance for a reward
  • The cooldown between Money Pit uses starts at 1 hour, then increases by 1 hour after each use in the same rebirth. Rebirthing resets the cooldown to 1 hour since last use.
  • Also inside the Money Pit menu, the Daily Spin gives a random prize for free daily
  • The Daily Spin has tiers of rewards, which increases as you use the Daily Spin more

Augmentations (Augs/Augments)

  • Unlocked after Boss 17, Augmentations cost gold and energy for an A/D multiplier
  • There are 7 augmentations, each with an upgrade that improves the base multiplier
  • Each augmentation and its upgrade has to be unlocked by defeating a certain boss
  • Different augmentations stack additively: It’s better to focus one augment than multiple
  • Augmentation levels cost increase linearly with level, and levels are reset on rebirth
  • Focus the most expensive augmentation you can still afford/finish within 30m
  • Upgrades cost too much gold to be worth focusing just yet

Advanced Training (AT)

  • Unlocked after all Basic Training skills have been unlocked
  • At max speed for all BT skills, it takes 25 minutes to unlock Advanced Training
  • Advanced Training costs energy for a boost to your Adventure Mode capabilities
  • Adventure Toughness/Power+ provides a boost to your Toughness and Power stats
  • Block Damage improves the effectiveness of the Block skill in Adventure Mode
  • Advanced Training levels cost increase linearly with level, and levels are reset on rebirth
  • AT can be useful for increasing your adv stats to be able to fight in a new zone or kill faster

Time Machine (TM)

  • Unlocked after Boss 30, Time Machine grants a continuous and automatic source of gold
  • Time Machine’s gold production is based on the single highest gold drop in the current run
  • Improve gold production by wearing Gold Drops in the furthest adv zone you can kill
  • After getting a kill with Gold Drops, it’s not necessary to keep Gold Drops gear on
  • Time Machine can also be leveled in two stats: Machine Speed and Gold Multiplier
  • These stats cost energy and magic, respectively. Levels are reset on rebirth.
  • This early, it’s too difficult to get meaningful levels in TM, so it’s not advised to level

Blood Magic

  • Unlocked after Boss 37, Blood Magic permanently unlocks a new resource: Magic
  • Blood Magic has two parts: Blood Rituals and Magic Spells
  • Blood Rituals cost gold and magic to produce blood
  • Magic Spells use blood to produce various effects
  • Accrued blood and spell effects are reset on rebirth
  • In this chat, you’ll mostly be looking to use Poke Yourself with a Tack / Blood Number Boost

ITOPOD (Infinite Tower of Pissed Off Dudes)

  • Unlocked after consuming the ‘Pissed Off Key’ from The Sky, the ITOPOD is a special adventure zone, consisting of floors of enemies to defeat so you can climb up the tower
  • Each floor requires you to defeat 10 enemies to progress to the next floor
  • Each floor has enemies that are 5% stronger than the previous floor
  • Each enemy defeated grants a tiny amount of Perk Point Progress (ppp)
  • The base amount dropped from an enemy is (200 + floor) ppp per kill
  • Gathering 1 million ppp will grant you 1 Perk Point (PP)
  • Each 10 floors, the first time you conquer that floor, you get a one-time PP reward
  • Floor 10, 20, 30, …, 90 each grant 1 PP, then Floor 100 grants 10 PP
  • Perk Points can be used on ITOPOD Perks, permanent bonuses that cost PP to buy
  • In this chat, you should look to climb the tower as high as you can for the first time bonuses
  • It’s not worth it to farm the ITOPOD for ppp this early, as you don’t have enough stats or bonuses to get any significant ppp. Just climb (set start floor to 0, end floor to 100).
  • Spend the PP you get on the first 5 Newbie perks (Perks 0-4), then get 2 levels of Instant Advanced Training Levels (Perk 18), and then alternate any remaining PP between Generic Energy Power I (Perk 6) and Generic Energy Cap I (Perk 8)

Wandoos

  • Unlocked after consuming ‘A busted copy of Wandoos 98’, Wandoos uses Energy/Magic to provide an Attack/Defense multiplier. Wandoos is permanently unlocked once unlocked
  • Wandoos takes an hour to boot up to max speed, increasing speed from 0% to 100%
  • Wandoos levels are reset on rebirth
  • In this chat, Wandoos is too expensive to provide much benefit, just ignore it for now.

AP Purchases

Arbitrary Points (AP) are the game’s premium currency. You gain some AP slowly over time, but you can also purchase AP with real-world money to speed up AP purchases. Your AP income in-game will also increase as you progress through the game, so focus on progressing further.

  • You can get 50k AP one time for free by going to Info n Stuff > SPECIAL PRIZE
  • The two most important AP purchases are Improved Loot Filter (ILF) and Yellow Heart (YH)
  • ILF provides the best QoL improvement in the game, being able to filter individual items
  • Once the YH is maxed, it provides a global +20% bonus to all AP sources without needing to wear the heart, making it easier to buy all other AP purchases
  • Free to Play (F2P) players typically will not be able to afford either yet, just keep saving up
  • For whales (paid players), you’ll probably want to use most of your AP on accessory slots
  • Other potentially useful AP purchases around this time:
  • Filter Boosts into Infinity Cube - dumps all filtered boosts into the infinity cube instead of trashing them. Boosts filtered this way will not be recycled.
  • Insta Training Cap - once BT caps are all down to 1, buying this with the EXP Training Auto-Advance will fully automate Basic Training

Adventure Zones

Tutorial Zone

  • The first adventure zone, unlocked automatically when Adventure Mode is unlocked
  • Adventure bosses have a chance of dropping gear, merge + equip the gear in Inventory
  • Items will drop at Level 10, so you only need 10 of each item to max it
  • Stay in Tutorial Zone until you have maxed all 5 items in the Training Set

Sewers

  • Unlocked by defeating Boss 7
  • Sewers set includes 4 gear, 1 weapon, and 2 accessories, each dropping at Level 4
  • Sewers also has an extra drop, the Tutorial Cube. This is not a part of the Sewers set
  • Stay in Sewers until you’ve maxed the Sewers set and the Tutorial Cube

Forest

  • Unlocked by defeating Boss 17
  • Forest set includes 4 gear, 1 weapon, and 2 accessories, each dropping at Level 1
  • One of the accessories, the Forest Pendant, drops with no stats. You should still collect and merge Forest Pendants together.
  • Forest Pendants will also drop in the next 3 zones
  • Forest also has an extra accessory, the Tuba of Time, which is not a part of Forest set
  • From now on, every adventure zone will contain an extra accessory that is a part of the Normal Bonus Accessories set. This set starts at slot 432 in Item List
  • Stay in Forest until you’ve maxed everything but the Forest Pendant
  • Forest Pendant can be maxed with drops from later zones

Cave of Many Things

  • Unlocked by defeating Boss 37
  • Cave set includes 4 gear, 1 weapon, and 3 accessories
  • Cave also drops the Cheese Grater from Normal Bonus Accs, and Forest Pendant
  • Stay in Cave until you’ve maxed the Cave set

The Sky

  • Unlocked by defeating Boss 48
  • The Sky does not have a set or gear drops, but instead has a few rare drops
  • There is a Normal Bonus Accessory: A Dragon’s Left Ball
  • Rare drops: Pissed Off Key, A busted copy of Wandoos 98, Looty McLootFace
  • The Pissed Off Key is a guaranteed drop on the first Sky boss killed
  • Make sure you are not filtering Misc items and you have available space
  • Once you have enough stats to kill enemies quickly, The Sky is the best adventure zone to farm boosts early

High Security Base (HSB)

  • Unlocked by defeating Boss 58
  • HSB set includes 4 gear, 1 weapon, and 2 accessories
  • Normal Bonus Accessory: Magicite Crystal
  • When you start farming HSB gear, extend your rebirths to be 1 hour long
  • This will allow you to farm HSB for longer each rebirth and allow you to fight T1
  • You should max HSB, but you should be able to fight T1 with 10-20 levels of HSB gear

Titan 1: Gordon Ramsay Bolton

  • Unlocked by defeating Boss 58
  • Titans are Adventure mega-bosses that have their own adventure zone and spawn time
  • After killing Boss 58, Fight Boss no longer unlocks any new features, instead unlocking new adventure zones to farm. All features are now unlocked by defeating Titans
  • Titan 1 (T1): Gordon Ramsay Bolton spawns an hour after rebirthing or after being killed
  • It’s recommended to fight Titans manually using skills instead of Idle Attack
  • Suggested stats: Manual (1350/1350 Power/Toughness), Idle (2300/2100 P/T)
  • T1 has a random chance to inflict a bleed, which deals constant damage over time
  • These bleeds can stack, eventually negating your HP Regen
  • As a result, T1 fight can be somewhat RNG-dependent, you may get unlucky with a lot of bleeds and just not be able to survive long enough to kill T1
  • Once you’ve defeated Titan 1, you’ve graduated from Chat 1! You can move to Chat 2

FAQ (Frequently Asked Questions)

  • Should I still rebirth at 30 minutes if my Number is going to go down?
  • Yes. While it’s nice to defeat as many bosses as you can, defeating more bosses by resetting often will grant you more EXP.
  • Taking 30 minutes to kill 2 extra bosses grants 2 EXP. Doing a 30 minute rebirth to kill the first 30 bosses grants 26 EXP. Rebirthing often to reset boss kills will grant more EXP than doing long rebirths to push bosses.
  • Losing Number is not a significant loss, as Number will climb naturally as you buy more energy, which will improve all your features to make you stronger in Boss Fight.
  • It’s typical to have your Number be inflated on any run that’s longer than normal due to the time factor (e.g. rebirths after an overnight run or long hiatus)
  • After Boss 20, every boss has 10x the stats of the previous boss. This means it takes 10x Number loss to fall back 1 boss. So losing 500x Number is still only around 2-3 bosses, which you can overtake with better energy

  • I’ve hit a wall, I can’t kill the next boss. How do I progress?
  • Generally, progress through this game is bottlenecked by Adventure zones and farming gear, not from fighting bosses. Farm your adventure zones and max out sets of gear. For every point of Power/Toughness from your gear, you also get +1% Attack/Defense.

  • What gear should I be wearing?
  • Focus mostly on Power (kill enemies faster) and Energy Power (stronger augments)

  • Should I do challenges?
  • No, the suggested time to start challenges is towards the end of next chat, after defeating Boss 100. If you’re very eager to start challenges, the first good point would be after defeating Titan 1 a few times to get a set of T1 gear.
  • It’s recommended to wait to do challenges until you have progressed further in Adventure. While completing the Basic Challenge is possible after Boss 58, it might take a day or longer to complete. If you wait until you have better gear and stronger energy, you will be able to complete basic challenges in a few hours.
  • If you’re aiming to complete basic challenges around T1, expect each basic challenge to take up to 8 hours of active 15m-1h rebirths

  • Should I use Iron Pill?
  • Iron Pill grants a very small amount of adventure stats for the blood investment, taking the fourth root of the amount of blood. Spending 100 blood grants 3 power/toughness, spending 1000 blood grants 5. Generally, it isn’t worth it early, when getting 100 blood is a heavy investment. Once you can obtain it more easily, you can use it on cooldown.

  • How do I get more AP?
  • By spending real-world money, or just slowly by playing the game. Your AP income will increase as you progress further in Adventure, as you’ll gain access to more sources


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Chat 2: t1-mega

Congratulations on defeating your first Titan! Consume ‘A Number’, it’s time to unlock NGUs.

NGU (Numbers Go Up - Hey, that’s the name of the game!)

  • NGUs are permanent stat boosts that can be leveled with Energy/Magic (E/M)
  • NGU levels are very expensive, costing a lot of E/M and time
  • All levels and progress persist between rebirths, so no progress is ever lost
  • NGUs will become a crucial feature later, when you have better E/M to afford levels
  • For now, NGUs aren’t typically worth focusing while actively playing, but if you’re going to step away from the game for a few hours or go offline, NGUs are a great place to dump E/M into during that time to build up your permanent bonuses
  • Energy: Focus on NGU Power a and NGU Gold, which will help you most early
  • Magic: Focus NGU Yggdrasil, which will help you with the next feature you’ll unlock

Augmentations / Time Machine Changes

  • T1 (GRB) drops a significant amount more gold than enemies in previous adventure zones
  • T1’s base gold drop ranges from 1M to 1.25M gold, while HSB bosses range 64k-80k
  • This dramatically increases the gold output that the Time Machine produces after T1 kill
  • Once you can kill T1 consistently, you can also start putting E/M into Time Machine at the beginning of rebirths to further boost your gold production you’ll get after the T1 kill
  • Leveling Time Machine Speed after Level 49 adds a new linear multiplier to gold production, which is very good for your gold production. Don’t stop at Level 49
  • Capitalize on using this gold to start buying Augmentation upgrades, which provides a multiplier to the base value that augments give, but cost a lot more gold
  • Focus on Safety Scissors / Danger Scissors, with your new gold production, you can get Scissors to outscale the expensive augments you were using in Chat 1
  • Keep running Scissors until you can start idling A Very Strange Place, when you should be able to transition to running only Milk Infusion / Drinking the Milk Too
  • Wandoos is still very slow and not worth overinvesting into.
  • Can be useful running for a few minutes at the end of a rebirth for a small push in bosses defeated, especially if you need to unlock a new adventure zone to farm.
  • Wandoos 98 formula provides constantly diminishing returns, so don’t focus heavily

EXP Spending

  • Similarly to Chat 1, your main focus is still buying Energy in a 1:37.5k:1 base P:C:B ratio
  • Magic remains mostly unnecessary, aside from buying magic cap to afford Yggdrasil fruit unlocks as necessary (see below section on Yggdrasil for more information)
  • For most other one-time purchases, buy when their cost is less than 10% of your total EXP
  • The daycare slot is generally not the best buy early, as the rate of daycare is very slow
  • However, if you buy any Hearts, you should obtain the Daycare to level the hearts
  • Auto-Merge starts with a 1 hour base cooldown, so it’s not as great as it sounds

Yggdrasil

  • After defeating T2 (GCT), consume ‘A Giant Seed’ to unlock Yggdrasil
  • Yggdrasil allows you to grow fruits that you can eat for various benefits
  • Fruits can be unlocked with seeds, obtained from ‘A Giant Seed’ or eating fruits
  • Consuming ‘A Giant Seed’ gives from 1-200 seeds, depending on the item’s level
  • Each level adds 1 seed and +1% bonus extra seeds, rounded down
  • Fruits cost energy or magic to activate, subtracting the cost from your idle energy/magic, then regenerating back to your full cap
  • Once your Energy/Magic cap exceeds 10x of a fruit’s activation cost, you can buy that fruit’s Auto-Activate with EXP, which will automatically activate the fruit on rebirth or after eating/harvesting without any Energy/Magic cost.
  • Auto-Activate only activates fruits, nothing in the game auto-harvests fruits
  • Fruits can be upgraded with more seeds. Each tier lets the fruit grow for another hour.
  • Fruits are strongest at higher tiers, so you should grow each fruit to the max tier
  • Eating fruits gives a fruit-specific bonus and some seeds
  • Harvesting fruits gives no fruit-specific bonus, but gives double the amount of seeds
  • Poop is a consumable that increases eating/harvesting rewards by 50%
  • Poop can be bought with AP, a rare drop from Icarus Proudbottom in The Sky, or a drop from the ITOPOD after buying ‘What a Crappy Perk’
  • Maxing ‘A Giant Seed’ gives 10 Poop as a set bonus
  • Seeds, fruits unlocked, and all upgrades are permanent. Fruit growth resets on RB

  • Strategy: Focus on seed income while maintaining short regular rebirths for boss EXP
  • Level Order: FoG 2 → FoPa 1 → FoA 1 → Pom 1 → FoPa 2 → FoG 4 → Pom 3 → FoG 10
  • If you don’t have enough Magic Cap to unlock Pom, buy only Magic Cap to unlock Pom
  • Match your rebirth duration with your highest tier fruit, starting out at 2 hours after FoG 2
  • Do 2 hour rebirths until you level FoG to 4, then do 4 hour rebirths while getting Pom 3
  • After Pom 3, push to FoG 10, extend your rebirth duration with your highest fruit level
  • Harvest all fruits at the highest tier you can grow for maximum seed income
  • Save Poop early, start using it on Pom from Level 6 onwards

Gold Diggers

  • After defeating T3 (Jake), consume ‘A Scrap Piece of Paper’ to unlock Gold Diggers
  • Gold Diggers provide various bonuses at the cost of constant gold drain from Time Machine
  • Diggers must first be unlocked by paying a one-time gold cost, and can be upgraded further with more expensive one-time gold costs
  • All unlocks/upgrades are permanent and persist through rebirths
  • Upgrading any digger also adds to a global digger bonus that affects all diggers
  • Always upgrade diggers, even if you aren’t going to actively use that digger
  • It’s normal to not be able to afford any diggers for a few days after killing T3 (Jake)
  • Early on, you will primarily be using the Drop Chance and Adventure diggers
  • Stat digger can be useful to kill a few extra bosses, but there’s no reason to keep it on

Items to Keep

Note: This is NOT an exhaustive list of good items or the only items to keep. These are just items obtainable in Chat 2 that may come in handy in future chats. Generally, any item with a unique special bonus (AT / wandoos / respawn / cooldown / NGUs) is likely worth keeping.

  • Definitely Keep to next chat (unique specials):
  • Sands of Time (cooldown)
  • King's Circle Amulet of Helping Random Stuff (AT/wandoos)
  • Stapler (respawn)
  • A Regular Tie (NGU/gold)
  • Ghost Typewriter (dc)
  • Can be handy in the future:
  • Amulet of Sunshine, Sparkles and Gore (strong em pow)
  • Dragon Wings (gold/m cap)
  • Can be useful now for specials, replace next chat:
  • Office Hat
  • Office Shoes
  • Gaudy Shirt
  • Gaudy Pants
  • Optional Magic Cap items for AutoPom: (wearing magic cap items can let you reach the cap required for Auto-Activate Pom without needing to buy 3M magic cap)
  • Giant Windup Gear
  • Magicite Crystal
  • Sinusoidal Wave
  • A Beanie
  • The Pen-Is

Adventure Zones

All the adventure zones in this chat are pretty close together in terms of power/toughness, to the point where you can always snipe (manually fighting the bosses of an adventure zone for gear) the next adventure zone before you’ve maxed out the current set. Because progress is bottlenecked by adventure stats, it can be much faster to obtain better gear and come back to max the other sets when you have better drop chance and enough power/toughness to kill enemies in one hit. Thus, the optimal strategy for this chat is to snipe adventure zones whenever you can, then level/boost that gear set just enough to snipe the next adventure zone.

  • You can trash old gear sets for the inventory space, you’ll farm them all faster later
  • It’s recommended to at least defeat T3 (Jake) before going back to farm old zones, as the feature unlocked by T3 provides a strong drop chance modifier
  • This method does require a lot more active play than just idling, so may not be for everyone
  • If you prefer not to snipe, you can always choose to idle/max each set as you go. While this approach is a bit slower, the difference shouldn’t be more than a few days.
  • Gear sets generally alternate between Energy/Magic for their special boosts
  • For the most part, use whatever gear has stronger P/T to snipe the next zone
  • While leveling features before you can snipe, use Energy gear for stronger Energy

Post-T1

  • After killing T1, keep doing 1 hour rebirths to farm T1 gear (4 gear, 1 weapon, 2 accs)
  • Each Titan has their own respawn timer, which can be seen by hovering on Adventure
  • T1 takes an hour to respawn, starting from the start of a rebirth or after being killed
  • Rebirthing will not preserve your T1 timer, it resets to an hour from the start of a RB
  • T1 gear is a very strong set, with good energy bonuses and strong p/t
  • Cooking is a useless filler special stat made to waste special boosts before you can start boosting the important stats
  • There is a decent gap between being able to kill T1 (~1400 p/t) to being able to snipe the first adventure zone in Chat 2, Clock Dimension (~3250/2250 p/t)
  • Optionally, if you’re an active player and want to knock out some challenges early, after farming a full set of T1 gear, you can complete 5 basic challenges and 1 24H challenge
  • Typically recommended for the end of this chat (post-AVSP) when they’re faster
  • Basics take around 5-6 hours each here, around ~2 hours each at AVSP
  • Challenges require active play, you want to finish them ASAP. Use 15 minute RBs

Clock Dimension

  • Unlocked by defeating Boss 66, drops Magic-focused gear set
  • Clock weapon is very strong, but you can keep using T1 headpiece for a while

T2 (Grand Corrupted Tree)

  • Unlocked by defeating Boss 66
  • Suggested stats: 5k/4k P/T
  • Spawn timer: 1 hour
  • GCT can release 2 types of spores that debuff your power or toughness
  • When you get the toughness debuff (“You feel the energy draining from you”), try to use Block or Defensive Buff to reduce the amount of damage you take during this time
  • GCT does not drop a gear set, mostly dropping boosts from 10 to 100
  • Rare drop: Mysterious Red Liquid (1% base drop chance) - enables Hyper Regen skill

The 2D Universe

  • Unlocked by defeating Boss 74, drops Energy-focused gear set
  • Once you can kill enemies quickly, 2D becomes the next best boost zone after Sky
  • At 2D idle, focus all your boosts into the Infinity Cube until you reach Tier 1

Ancient Battlefield

  • Unlocked by defeating Boss 82, set has both Energy and Magic

T3 (Jake from Accounting)

  • Unlocked by defeating Boss 82
  • Suggested stats: 14k/12k P/T
  • Spawn timer: 2 hours
  • Jake gradually disables most skills in a specific order, use skills before they’re gone
  • Order: Ultimate Attack → Heal → Piercing Attack → Ultimate Buff → Strong Attack → Offensive Buff
  • Jake has a rapid frenzy attack where he opens his mouth and releases locusts
  • This attack hits 10 times with .15 seconds between each attack. Use Block during this
  • Jake drops a full set of gear (4 gear, 1 weapon, 2 accessories)

A Very Strange Place

  • Unlocked by defeating Boss 90, set has both Energy and Magic
  • When trying to snipe AVSP, you’ll most likely use Ancient Battlefield’s Spoopy set to snipe
  • While Jake’s Office gear is stronger, it’s faster to farm AB than wait 2 hours per Jake spawn, so Spoopy gear will level up faster than Office

Micro CBlock

  • If you’ve already completed all 5 of your basic challenges earlier, skip this section
  • Challenges reset your Number and effectively freezes progress until they’re complete.
  • To reduce the amount of time you spend stuck in or recovering from challenges, it’s best to do challenges in blocks (challenge block = “CBlock”) at points when your stats are high enough to complete them quickly.
  • After obtaining some AVSP gear, defeating Boss 100, and starting T4’s unlock puzzle, it can be a good time to complete Micro-CBlock: 5 Basic Challenges and 1 24H Challenge
  • During Micro-CBlock, you complete challenges quickly by focusing on features that push bosses and increase your Number, like Wandoos, Augmentations, Time Machine, and Blood Number. It’s suggested to do 15 minute rebirths to optimize number gain.
  • During your challenges, you can also be progressing the T4 unlock puzzle.
  • For T4 unlock puzzle spoilers, see Appendix: T4 Unlock Puzzle

LRB to Mega/T4

  • After defeating Boss 100, getting some AVSP gear, and finishing the Micro-CBlock, it can be a good time to do your first long rebirth (LRB)
  • Long Rebirths are used as temporary spikes in adventure progress, utilizing Advanced Training and NGUs to get to a new Titan to unlock important features earlier
  • This LRB is used to get from AVSP idle to farming Mega gear to defeating T4 multiple times
  • Aim for 2-3k levels in Advanced Training P/T and 250+ levels in NGU Adventure a
  • If you have an Energy Beta potion, this is a great time to use one
  • Stay in the LRB killing T4 until you’ve obtained the Rings of Energy and Utility
  • Why is this a good time? After T3 AK, your primary source of EXP has changed from killing bosses to killing Titans. Since boss EXP was the biggest incentive for rebirthing often, this ends up being a perfect opportunity to make a strong push in adventure without having to reset Advanced Training levels every rebirth or waiting for E/M to fill.
  • After killing T4, there will be a new incentive to rebirth at a regular cadence again
  • LRBs should be used sparingly, you gain more permanent progress from regular rebirths than LRBs
  • Note: There is an alternative strategy to LRB all the way to T5, dubbed the Mega-T5 LRB
  • This is probably a faster way to reach T5, but is less tested. Links to a separate guide

Mega

  • Unlocked by defeating Boss 100
  • Only has one boss, but boss has double chance of appearing
  • Gear has good P/T but specials are worse than AVSP/Jake gear

T4 (UUG, the Unmentionable)

  • Unlocked by defeating Boss 100
  • Suggested stats: 400k/300k P/T
  • Spawn timer: 2 hours
  • Becomes invincible after his first attack with exponential power growth unless you solve a puzzle. Try fighting T4 in Adventure and read the battle log to start the puzzle
  • Doesn’t drop a set of gear, drops a set of 5 rings (accessories)

Once you’ve defeated T4, you’ve graduated from Chat 2! You can proceed to Chat 3: t4-bae


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🠒 Next: Chat 3



Chat 3: t4-bae

Co-Author: Deceptive Thinker

UUG has been defeated and you’ve now got some swanky Beards

Note: There is an alternative method to LRB from Mega to T5, see this guide by Rust

Beards

  • Turn on BEARd, keep BEARd on always outside of challenges
  • Buy the second beard slot (50k EXP) when feasible, following 10% of lifetime EXP rule
  • Third beard slot typically comes from TC4 or AP Shop
  • Second beard should be kept on Neckbeard, third beard kept on Beard Cage
  • If you obtain a 4th, cycle through magic beards to reach soft caps

Rebirths

  • After T4, it’s optimal for beard growth to rebirth every 24 hours
  • Focus on a one feature at a time, equipping optimized gear and allocate all resources
  • Example 24 Hour Rebirth (with suggested GO priorities)
  • First hour: Time Machine, GO priority: Time Machine
  • Second hour: Advanced Training, GO priority: Advanced Training
  • Put magic into Blood Magic or Magic NGUs as desired
  • For first T4 kill of rebirth, GO priority: Gold Drops, Drop Chance
  • Time Machine gold production is based on highest gold drop
  • Can set a timer for when titan spawns, or turn off AK in settings to switch gear
  • Remaining Time: NGUs, GO priority: Energy NGU
  • Run Energy NGU digger during this phase (swap to DC/Adv for Titan kills)

NGUs

  • NGUs are your primary source of progression from this point forward
  • For the majority of your NGU time, focus NGU Adventure a and Drop Chance
  • The typical split approach: split half your energy in Adv/DC
  • Splitting 50/50 will naturally lead to a ~10:1 Adv:DC level ratio
  • The specialized approach: focus Adventure until you can kill enemies in a new adventure zone, then focus Drop Chance to get better chances at gear drops
  • This approach is extra helpful for Titans that have guaranteed drops (T5 does)
  • When you hit softcaps, keep going. You will need adventure stats all game
  • At certain points, it’s suggested to complete challenges in a CBlock (challenge block)
  • Before any CBlock, you want to run NGUs that will help complete challenges faster
  • Challenge NGUs (cNGUs) or PAWGs: Power, Augments, Wandoos, Gold
  • After getting T4 AK, you can get PAWGs to 500 each to prep for Mini-CBlock
  • After getting T5’s CCoD, you can get PAWGs to 5k each to prep for CBlock1
  • When it’s fast to do so, you can also get NGU Respawn to Level 401
  • Respawn has sharply diminishing returns after Level 401, don’t invest further yet
  • For Magic NGUs, focus NGU Yggdrasil

EXP Spending

  • Most of your EXP should be spent on Energy in a Base Power:Cap:Bars ratio of 5:160k:4
  • Almost all your EXP should go into Energy, only invest in Magic for Ygg auto-activations
  • This changes in CBlock1 post-T5: start dumping in Magic to bring E:M ratio to 5:1
  • Post-CBlock1, you should be keeping a 5:1 E:M ratio until T6 in next chat
  • Buy one-time EXP purchases when cheap (10% of Lifetime EXP under Misc Stats)

Yggdrasil

  • Leveling order: FoG 10 → Pom 5 → FoK 1 + FoL 1 → Pom 10 → FoL 5
  • Optionally after Pom 5, can get some levels in FoL/FoPb to help with DC/CBlocks
  • If you finish FoL 5 before TC3, save 5k seeds to max FoG after TC3, or level FoL/FoPb
  • After TC3: FoG 24 → Pom 24
  • Your main goal is to increase seed income, so you should harvest most fruits before FoL
  • When should I eat instead of harvesting?
  • FoG - Eat when diggers are capped, so the influx of gold can unlock more levels
  • FoPa - Eat during NoRB challenges
  • FoL/FoPb/beyond - Always eat, the permanent buff is better than seeds

Important Perks (in Order)

  • Finish Generic Energy Power/Cap Perk 1
  • Titan EXP (just 1 level needed due to bug: perk gives bonus EXP for all online AKs)
  • Doesn’t count down on online AKs, get bonus EXP as long as game is kept up
  • If you go offline long enough for 3 titans to get offline AK’d, you lose the bonus EXP
  • What a Crappy Perk
  • 10 Levels of Boosted Boosts 1
  • Faster NGU Energy (buy until you reach CBlock1)

Items to Keep

  • Keep Forever
  • Sands of Time (Move Cooldown)
  • Ring of Might (Move Cooldown)
  • Ring of Greed (Respawn)
  • Stapler (Respawn)
  • stooB s’rerednaW (seed gain)
  • UUG’s ‘Special’ Ring (seed gain)
  • Keep until no longer used by GO:
  • Badly Drawn Smiley Face
  • Badly Drawn Gun
  • Random Crayons
  • Ring of Utility
  • Fanny Pack
  • Dorky Glasses

Adventure Zones

  • Prioritize finishing any set bonuses you haven’t completed yet (especially Pissed-Off Key)
  • From here on, adventure zones are further apart, spend time in between zones in ITOPOD
  • When you can, climb your highest zone to a new 10 floor milestone for first clear bonus
  • Every 10 new floors over 100 gives you 2 PP, clearing floor 200 gives 20 PP
  • If you don’t have gear to farm, farm PP at your optimal floor
  • Equip Ring of Greed (RoG), and keep it locked and equipped for the rest of the game
  • RoG is the best respawn item in the game, which helps speed up PP and drops
  • TL;DR: T4 → Mini-CBlock → Beardverse → T5 → CBlock 1 → BDW/BAE → LRB for T6

T4 LRB

  • Stay in the LRB killing T4 until you’ve obtained the Rings of Energy and Utility
  • Ring of Greed is guaranteed, Ring of Might can be delayed, Ring of Magic is useless
  • If it has been 4+ days after your first T4 kill, go ahead and rebirth for perm beard levels

Mini-CBlock

  • After T4 AK, push PAWGs to 500 each, then jump into some challenges:
  • If you haven’t done Micro-CBlock in Chat 2, complete your 5 basic challenges
  • Complete the following challenges for their First Completion Reward:
  • No Rebirth 1, Blind 1, No Time Machine 1
  • Expect the NoRB to take a while, potentially 12+ hours. Can run overnight
  • Complete all 5 100 Level Challenges
  • Finish with a 24 Hour Challenge to build up Number again towards Beardverse
  • After finishing challenges, go back to 24 hour rb’s focusing NGU Adventure

Beardverse (BV)

  • When you’ve reached 2-3k NGU Adventure and have unlocked Beardverse (Boss 108), push Advanced Training until ~2.5m Power/1.8m Toughness to reach Breadverse idle stats
  • You may require higher stats if you have not maxed Mysterious Red Liquid (from T2)
  • Beardverse gear doesn’t have great special stats, but you can use the P/T to kill T5
  • Yes, the drop chance sucks. Beardverse base DC drops to 1%. Run NGU DC if needed
  • For optimal NGU speed, you’ll probably continue to use AVSP/Mega gear
  • This is a good time to obtain a second digger, to use Adventure/DC diggers together
  • Suggested to obtain by maxing ‘A Scrap of Paper’ from T3, 100k AP, or 25k EXP

T5: Walderp

  • Walderp has 5 forms that must be defeated, with only the final form being his true form
  • The first four forms only need to be killed once, progress persists through rebirths
  • Killing the first four forms will not unlock a new feature or drop any loot
  • The first form of Walderp can be killed before Beardverse, around 800k/400k P/T
  • Each successive form is stronger than the last, up to ~4m/3m for the final form
  • The fight with Walderp cannot be idled, as he has a special mechanic in the fight
  • When fighting against Titans, your GO priorities should be Move Cooldown, Power
  • This means you should wear both Ring of Might and Sands of Time for the T5 fight
  • You don’t need Respawn while fighting Titans, so you can take off RoG
  • Once you can kill Titans more easily, you can switch out some Power items for DC

  • Killing Walderp’s final form unlocks MacGuffins, which is located in the Inventory menu
  • MacGuffins is the slowest scaling feature in the game, will start out useless
  • MacGuffins will start scaling in Evil Difficulty, and become a crucial part of Sadistic
  • Killing 1k consecutive enemies in an adventure zone will drop that zone’s guff
  • Guffs placed in a guff slot will grant rewards on rebirth
  • Farming guffs is never worth the time investment, it’s better to farm ITOPOD for PP
  • If you get a guff while farming a zone, equip it in a guff slot to get a small bonus per RB
  • Beardverse gives a drop chance guff, BDW gives a gold drops guff

  • Walderp also has two gear sets and two weapons, with a guaranteed weapon drop:
  • Wanderer’s Set is an Energy gear set, S’rerednaW Set is a Magic gear set
  • Walderp is guaranteed to drop a weapon on every kill, but he has two weapons:
  • 99% chance: Level 10 Wanderer’s Cane
  • This weapon has very good power/toughness stats, but no special stats
  • 1% chance: Level 0 Candy Cane of Destiny (CCoD)
  • This weapon has very good energy/magic stats, but the p/t of a Level 0 Cane
  • Level 100 Wanderer’s Cane can be transformed to Level 0 Candy Cane of Destiny
  • Thus, you can always obtain a Candy Cane of Destiny within 10 Walderp kills
  • Ideally, you want to obtain a CCoD ASAP to use the E/M specials for boosting NGUs
  • It’s suggested to transform your first Level 100 Wanderer’s Cane to a CCoD
  • CCoD specials are very inefficient, so don’t boost CCoD, it will be replaced soon
  • After getting a CCoD, it’s advised to max a second Wanderer’s Cane for the P/T
  • After obtaining the CCoD, it’s time to start preparing for CBlock1
  • Equip the CCoD and your best Energy NGU gear (with RoG), push PAWGs to 5k each

CBlock1

  • After getting CCoD from T5, push PAWGs to 5k, buy 1k% Rich Jerks Attack/Defense Boost
  • Not advised to prep beyond 5k, the extra time investment in NGUs does not help much
  • Challenge List: (Most important challenges: Troll Challenge 3, No Rebirth 4)
  • All (5) No Augs Challenges, No Equipment Challenges
  • Up to the fourth No Rebirth Challenge, Blind Challenge, No NGU Challenge
  • Up to the third Troll Challenge, with the fourth optional for a beard slot
  • Up to the third No Time Machine Challenge
  • Finish with a 24 Hour Challenge to climb Number
  • For tips on completing challenges, see Challenge Tips
  • CBlock1 will provide a lot of EXP, dump this into Magic to bring E:M ratio to 5:1
  • After finishing CBlock1, resume 24h rebirths, focusing NGUs and Beards on Adventure

Post-CBlock1 Perks/Priority (in Order)

After you finish CBlock1, Yggdrasil starts to become a lot more important. After getting Pom 24 in next chat, your big seed income you’re growing will be invested into FoK, which scales off both NGU Yggdrasil and EXP, and has multiple modifiers from ITOPOD Perks, to become a huge source of EXP to push your progression further. It’s finally time for Magic to be important.

  • I Want Your Seeds ;)
  • The First Harvest’s The Best
  • Fruit of Knowledge Sucks, 1/5
  • Fruit of Knowledge STILL sucks, 1/5

Badly Drawn World (BDW) / Boring-Ass Earth (BAE)

  • After T5, there are two adventure zones before the next Titan (T5 → BDW → BAE → T6)
  • It’s possible to kill T6 with low level BAE gear and you can snipe BAE before max BDW
  • To kill T6 ASAP: snipe BDW → idle BDW → snipe BAE → fight T6
  • Both BDW and BAE have terrible drop rates, so it may be helpful to run NGU DC
  • If you have any Lucky Charms, farming BDW/BAE is the best time to use them
  • Before starting the LRB to T6, make sure to solve the T6 puzzle and have T6 unlocked
  • Just having the zone unlocked does not mean that T6 has been unlocked
  • To start the T6 puzzle, kill the Guardian in T6’s adventure zone to obtain a clue
  • Once you are able to idle BDW, you can begin the LRB to T6. Use an Energy Beta potion.
  • Aim to reach 60k-80k levels in NGU Adventure, AT Power/Toughness, 5k in AT Block
  • Wear the BDW helmet while leveling Advanced Training
  • During the LRB, invest in Magic to bring your Energy:Magic ratio to 3:1
  • Farm as many levels of BDW gear as needed to reach BAE snipe stats (~180m power)
  • Snipe a full set of Level 1 BAE gear (aim for 1-2% DC to snipe, run NGU DC if needed)
  • Once you have around 650m-700m power, you should be ready to attempt T6

Once you’ve killed T6, you’ve graduated from Chat 3 and can proceed to Chat 4: T6


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Chat 4: t6

Co-Author: Deceptive Thinker

Ygg go brr

Questing

  • Manually complete the first three Major quests by accepting a quest, going to the zone, obtaining the necessary amount of quest items, and submitting the quest for QP
  • DC does not affect quest items, there is a separate Quest Drop Chance stat later
  • With the 300 QP, buy Baby’s First Quirk: Adventure for a 25% buff to adventure stats
  • Uncheck ‘Use Major Quests’ and max out all the possible quest items for the quest item set bonus (+2% QP rewards per quest item maxed). Cancel minor quest after maxing item.
  • Maxed out quest items still only count as one quest item, don’t manual minors
  • After maxing quest items, manual majors at the start of rebirths, then idle minors after
  • Manual majors at the start when you can’t farm PP at optimal floor yet
  • Quirks: Baby Quirks, Beast’s Seed, Beasted Boosts 1, MPow/MCap 1, Gold, EPow/ECap 1

Yggdrasil

  • FoG 24 → Pom 24 → FoK 24 → FoL 24 → FoPa/FoA 24 → FoAP 24 → FoPb/FoN 24 → FoR 24
  • Harvest fruits before FoL until they’ve been leveled to 12+, then start eating
  • FoG should be harvested early for seeds, eat when your diggers are capped
  • Poop Pom always, Poop these fruits as they max: FoK, FoL, FoAP, FoPb, FoN, FoR
  • A big benchmark for this chat is getting FoK 24, which scales with NGU Yggdrasil and NGU EXP, along with perks First Harvest, FoK sucks, and FoK still sucks. FoK becomes a large portion of your EXP gains, so getting levels in NGU Yggdrasil/EXP becomes a big focus

EXP Spending

  • Split EXP evenly into energy/magic (3:1 E:M base), using a pow:cap:bar ratio of 5:160k:4
  • After T6v2, focus Magic to get up to a 2:1 E:M ratio
  • After T6v4 accs and BB NGU Ygg/EXP, return to 3:1 E:M ratio, continue 3:1 into Evil

NGU Priority

As you progress through this chat, your NGU speed will start to get good enough to start getting some decent levels in NGUs like NGU Energy/Magic NGU, Adventure Beta, PP, and Respawn

  • Set E/M cap, get E/M NGU Speed from Stat Breakdowns (divide by 100 for %), 60 mins
  • In general, you want to prioritize gains in NGU E/M NGU, since it boosts NGU speed
  • Example Priority: (if you meet % bonus change, put all E/M into that NGU for an hour)
  1. NGU E/M NGU with >1.05x
  2. NGU Adventure Beta/PP with >1.05x
  3. NGU Respawn with <0.95x
  4. NGU Gold/TM with >1.2x
  5. If none of the above, split Energy into Adv/DC, split Magic into Ygg/EXP

Perk Order

First priority is to finish the Yggdrasil perks, max these in order:

  • I Want Your Seeds ;)
  • The First Harvest’s The Best
  • Fruit of Knowledge sucks, 1/5
  • Fruit of Knowledge STILL sucks, 1/5

After maxing ygg perks, finish any perks from previous chats, then work through these until v2:

  • Finish Boosted Boosts 1
  • Finish Faster NGU Energy
  • Generic Magic Power/Cap Perk 1 (split evenly)
  • Faster NGU Magic
  • Generic Energy Bar Perk 1
  • A Digger Slot! (skip if you bought AP diggers)

After killing v2, switch to CBlock2 Prep:

  • Stat Boost for Rich Jerks 1 (40 levels)
  • Generic Magic Bar Perk 1 (get before prepping mBeards)
  • Golden Showers (as many levels as possible before CBlock2)

Post-CBlock2: (get ICB before BB2 if gear is greened)

  • Boosted Boosts II
  • Improved Cube Boosting!

Evil Prep: (Finish all above perks first)

  • You’ll Really Want This
  • Double Basic Training
  • Quicker Fruit of Power Beta Bonus Activation
  • Quicker Fruit of Numbers Bonus Activation

Optional Evil Prep: (Don’t delay Evil for these)

  • Beard Temp Level Banks 1-2
  • Advanced Training Level Banks 1-2
  • Golden Showers
  • Wandoos Lover
  • Beard Temp Level Banks 3
  • Advanced Training Temp Level Banks 3
  • Ooh, Another Digger Slot!

Adventure Zones

Starting from Titan 6, Titans will have 4 versions: Easy (v1), Normal (v2), Hard (v3), Brutal (v4). This chat mostly consists of beating T6 versions: v1 → v2 → CBlock 2 → v3 → v4 → Choco. Expect to spend at least a week between each version of T6, you should be settling into a regular rhythm of 24 hour rebirths focusing NGUs, Yggdrasil, and Beard growth.

  • T6 LRB: Stay in LRB until T6 weapon drop and Baby Adv Quirk, then resume 24 hr rebirths
  • Post-v1: Farm T6 gear and ITOPOD, NGU Adv/DC, Ygg/EXP, BEARd/Neckbeard until v2
  • Post-v2: Get voodoo doll (v2) and Stealthiest (BAE) for NGU speed to prep for CBlock2
  • Stealthiest is a BAE chestplate that can only drop after the BAE set has been maxed
  1. Max BAE at 1-shot power (7.2b or 7.2e9) and ~100k% DC, farm for 1 stealthiest
  • Consume your first purple liquid, turn on Beast Mode while farming in ITOPOD
  1. Grants +40% power, but take 3x damage (50% power after purple liquid maxed)
  • CBlock 2 Prep: 150k PAWGs, split mNGU into Power B/TM, buy 10k% Rich Jerks A/D
  • CBlock2: Finish all challenges aside from the last 5 NoTM and 24 H challenges
  • Laser Sword Challenges don’t reset your Number, so they can be done as a 24 hour rb
  1. Suggested to complete when the entire challenge can be completed within 15 mins
  • Post-CBlock2: Getting levels in Beasted Boosts, Boosted Boosts, ICB can help push to v3
  • Max Stealthiest at max DC (500k%) - Can also use a Lucky Charm at 250k%
  • Post-v3: Idle Choco World when you can for the accessory. More 24H rebirths to v4
  • Post-v4: Power Pill and Small Gerbil from v4 will boost you to BB NGUs
  • Choco World: Farm at 2-hit at 1.3t (1.3e12) power
  • Choco at Level 0 is worse than Slime set, so wait to farm until you can farm quickly
  • Maxing CW set will unlock E/M Bar Bar items, these items aren’t great, max passively
  1. Maxing CW set will also unlock a new quest item in Choco World

Evil Prep

  • Mandatory (cannot enter Evil without satisfying all the below)
  • T6v4 defeated once
  • Boss 300 defeated once
  • 1m% from Rich Jerks/Perks/Quirks combined
  • Highly Recommended (wait until having these before going to Evil)
  • Double Basic Training (Perk)
  • Early Fruit Activations (Perks)
  • 5m+ cNGUs (PAWGs)
  • Max Choco gear (don’t need bar bars maxed)
  • All fruits on first page of Yggdrasil maxed (Level 24)
  • Finish all challenges except for last 5 NoTM/24H
  • Max triple flubber
  • Optional (nice to have, don’t delay evil for these)
  • 5 Beard Slots
  • 25m+ Lifetime EXP
  • AT/Beard Banks

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Chat 5: evil-idp

Co-Author: Jetski

Welcome to Evil! Congrats on beating the tutorial, now it’s time for the real game to begin.

Differences between Evil / Normal

  • Attack/Defense is divided by 1 nonillion (1e30)
  • Augmentations are slowed down by 2.5 trillion (2.5e12)
  • Time Machine is slowed down by 1 trillion (1e12)
  • Blood Magic is slowed down by 1 billion (1e9)
  • For Wandoos in Evil, each OS requires 1 million (1e6) times the previous OS
  • Evil Wandoos 98 has 1 trillion (1e12) times slower speed than Normal Wandoos 98
  • In Normal, the difference between each OS was 1 thousand (1e3)
  • When rebirthing, boss power bonus is based on 1.5^boss beaten, instead of 2^boss beaten
  • Drop Chance for all adventure zones/titans is cube-rooted
  • ITOPOD base PP per kill is increased from (200 + floor) to (700 + floor)
  • All Normal adventure zones are unlocked when adventure is unlocked
  • Evil adventure zones must be unlocked by defeating the corresponding boss in Evil
  • There are new Evil Perks, Quirks, and NGUs

Evil NGUs

  • Evil unlocks a new set of NGUs (Evil NGUs), which provide a multiplier to Normal NGUs
  • Evil NGUs are leveled separately from Normal NGUs, you can only level one at a time
  • You can choose which to level using the Normal / Evil toggle in the top-right of NGU tab
  • Since Evil NGUs provide a multiplier bonus to Normal NGUs, you should balance leveling both Normal and Evil NGUs for the highest bonus
  • Once Normal NGUs reach BB, they are time-gated, nothing will improve their gains except the amount of time you run them since they’re already running at max speed
  • Early levels in Evil NGUs can be very impactful, but overinvesting in Evil NGUs may be slower than building up your Normal NGUs and running Evils later when they’re faster
  • A typical balance of Normal / Evil NGUs is to run Normal NGUs for most of your rebirth, then run Evil NGUs for the last hour to utilize maximum possible Beard Cage temp levels
  • As you defeat T7 versions, run an extra hour of Evil NGUs per T7 version defeated

Early Evil

Upon entering Evil, your first objective is to unlock T7. Unlike previous Titans, your main bottleneck for T7 is defeating bosses instead of adventure stats. Here are some key reasons:

  • With FoK 24 and 6v4 accessories, adventure stats grow much faster from AT/NGUs/Beards
  • Most players have the adv stats to kill T7 after unlocking, some people hit AK stats first
  • Most A/D sources have been heavily nerfed in Evil, so they will require more resource allocation to be effective
  • Evilverse/PPPL sets aren’t great, so instead of prioritizing adventure stats to farm these zones, you can just skip them to get T7 gear, which will be better than EV/PPPL gear

Path: EV exploder snipe → EV idle (accs) → PPPL exploder snipe → PPPL idle (accs) → T7

Evil Entry

  • After entering Evil, start a Basic challenge as soon as possible
  • Because you’ll need to climb up anyways, the first completion is just free
  • Don’t do more than 1, you don’t need the adventure stats, it’s more important to climb
  • Do 30 minute rebirths at the start, utilizing Fruit Activation perks to climb bosses
  • Repeat until you stop gaining 100x number gain per rebirth, usually up to Boss 60-80
  • Beard Priority pre-T7: Fu > Golden > Reverse > Cage > BEARd > LadyBeard > Neck

After you’re done with 30 minute rebirths, switch back to 24 hour rebirths. Here’s a standard 24 hour rebirth schedule while you’re climbing up to Boss 125: (Credit to Pokie’s Early Evil Guide)

  • 0:00-0:30: TM Phase
  • Optimize for 2 respawn, lock Voodoo Doll, remaining slots in Time Machine
  • Get as many levels in TM as you can within 30 minutes.
  • Yes, it’s normal to only be able to get 0-2 levels early. Welcome to Evil.
  • 0:30-3:00: Augment Phase
  • Replace the weapon in the previous loadout with BDW gun
  • Run your best augment until the 3 hour mark. Check GO to find your best augment
  • Put Magic into Blood: Run your best ritual <20m once and cast Counterfeit Gold, then run your best ritual for the remaining time and cast Blood Number. Use Blood Digger
  • 3:00-23:00: Normal NGU / AT Phase
  • Focus on BB’ing normal NGUs, while bringing AT up enough to accomplish goals
  • Wear BDW Head while running AT
  • Run Wandoos AT until cheap to run Wandoos 98
  • First 24H RB: Get 100k AT Block levels, then AT Power until you have enough adv power to snipe EV exploder (5-7T pow) for GPS to run EXP digger for FoK harvest
  • Next few RBs: Run AT P/T until you can idle EV for accessories only
  • Once you have one of each, you can ignore EV until post-T7
  • When you reach Boss 115/120, BB AT P/T for the entire rebirth to prep for T7
  • In general, you can run AT with <40% of your Energy cap. Prioritize NGUs first
  • Gear: Optimize for 2 respawn, Voodoo Doll, remaining on NGUs
  • Wear BDW Head while running AT
  • 23:00-24:00: Evil NGU Phase
  • Switch to Evil NGUs to take advantage of temp Beard Cage levels
  • Focus NGU Augments and NGU Ygg/EXP to push towards T7

  • Eat Fruit of Power A and turn on stat digger to push bosses at the end of each rebirth
  • If you’re at Boss 124 at the end of a RB, you can spend all your FoK EXP on Rich Jerks
  • 100k → 1m can get you another boss to start the T7 Unlock Puzzle a day earlier
  • Upon defeating Boss 125, make a backup save before starting the T7 Unlock Puzzle

After you kill T7 and can reach Boss 125 within an hour, you’ve passed Early Evil!

Buy Grey Heart and prep for CBlock 3. Post-CBlock, resume 24h RBs focusing Adventure stats

  • Shorten the Augment Phase as needed to unlock 125 or your next adventure zone
  • For Evil NGUs, use GO’s NGU tab to optimize gains, use a similar NGU priority to last chat
  • Add an hour of Evil NGUs for each T7 version defeated. After v1, that means 2 hours

Hacks

  • Hacks are essentially R3 NGUs, with a stacking multiplicative milestone every n levels
  • Unlocking Hacks also unlocks your final resource: Resource 3 (R3)
  • R3’s name and color can be changed in the Settings
  • R3 is too expensive to put significant investment into. If the bar flickering is bothering you, buy up to 5.1 R3 speed and turn on Anti Fast Bar Flicker in Settings
  • Post-T7, run A/D Hack until completing CBlock 3
  • Post-CBlock3, run Adventure Hack. Focus Adv Hack as your default hack to push
  • After maxing Incriminating Evidence, get the first milestone on Hacks 3-7 (TM-mNGU)

EXP Spending

  • Pre-T7: Buy only Energy after you can consistently BB Normal NGU Ygg/EXP
  • Post-T7: Balance ratios back to 3:1 Energy:Magic and 5:160k:4 Pow:Cap:Bars
  • Don’t buy R3 aside from getting speed to 5.1 if the flickering bothers you

Yggdrasil Order

  • Early Evil: FoR 24 → Guff A 12 → Guff B 1 → Quirk 4
  • Mid-Late Evil: Melon 24 → Quirk 12 → Guff A 24 → Quirk 24 → Power D 24 → Guff B 24
  • Melon 8 provides more seeds than Pom 24, start pooping Melon 8+

MacGuffin Priority

  • Adv > EM Pow > EM Cap > EM NGUs > Drop > EM Bars > Gold > Augs > Stats > EM Wandoos > Number > SMART / SEXY

Perk Order

  • Beard / AT Banks 3+4
  • Fib 1
  • EM Pow/Cap/NGU 2 - Lvl 10
  • Fib 3
  • Welcome to Evil (get around Boss 120 in your climb to T7)
  • EM Pow/Cap/NGU until CBlock 3
  • Beard / AT Banks 5
  • EM Pow/Cap/NGU until easy normal NGU BB (level in ratio 2:2:1)
  • Fib 34
  • Finish EM Pow/Cap/NGU
  • Energy Bars 2
  • Adventure Perk until T8
  • Magic Bars 2 when cheap

Quirk Order

  • Finish EM Pow/Cap 1
  • Beard / AT Banks 1
  • Beasted Boosts 2
  • Adventure Quirk in LRB to T8

AP Tier List

  1. Yellow & Red Heart
  2. Acc Slot 1 & 2
  3. Green Heart
  4. Grey Heart (225k AP, Start saving upon Evil Entry to buy after T7 kill)
  5. Beard Slot 5
  6. Blue Heart
  7. MacGuffin Slots 1 & 2 (Post-CBlock 3)
  8. Save 450k AP for T8 kill
  9. Orange Heart
  10. Extended Quest Bank
  11. Beard Slot 6

Adventure Zones

Evilverse (EV)

  • Unlocked by defeating Boss 58 in Evil
  • You can snipe the exploder in EV before the other enemies to raise your TM GPS
  • Exploders explode on a timer, so with enough Block AT, you can survive to snipe
  • Wearing max Move CD gear, start the fight with Offensive Buff, use buff timer to block
  • Block when Offensive Buff timer hits 16s → 3s → 24s → 11s, refresh buff ASAP
  • Idle EV for one each of the accessories, then wait until 1-hit to farm EV gear for set bonus
  • Idle stats: 20 Trillion / 15 Trillion (20e12 / 15e12) P/T
  • 1-Hit stats: 440 Trillion (440e12) Power

Pretty Pink Princess Land (PPPL)

  • Unlocked by defeating Boss 100
  • PPPL also has an exploder that can be sniped for an earlier GPS increase
  • Similarly idle PPL for accessories, then 1-hit farm for gear/set bonus
  • Idle stats: 130 Trillion / 80 Trillion (130e12/80e12) P/T
  • 1-Hit stats: 2.27 Quadrillion (2.27e15) Power

T7: Greasy Nerd

  • Unlocked by defeating Boss 125 and completing the T7 Unlock Puzzle (spoilers)
  • Manual stats: 140T/90T (140e12/90e12), Idle: 300T/200T, AK: 500T/250T/5T
  • Can be killed while wearing Choco gear, then T7 gear will be better than EV/PPPL gear
  • Killing T7 drops Incriminating Evidence, which can be consumed to unlock R3 and Hacks

CBlock 3

  • Prep: Do one day of prep after maxing Incriminating Evidence
  • Stat Sheets: PudimAzul, Grumia (if you’re only behind in normal NGU, don’t delay)
  • Challenge List:
  • All 100 Level, No Aug, and Basic Challenges
  • Troll 1-2 (1 is mandatory, 2 is strongly recommended but optional)
  • NoNGU 1
  • NoTM 1
  • NoRB 6
  • Blind 1 (can do more if you want)
  • Finish all Normal challenges (Rebirth to Normal, wait 3 minutes, then start challenges)

v2

  • Stats: 3.2 Quadrillion / 1.6 Quadrillion (3.2e15 / 1.6e15) P/T
  • Drops two E/M items that aren’t very good. D20 can be useful for EBars

v3

  • Stats: 55 Quadrillion / 35 Quadrillion (55e15 / 35e15) P/T
  • Meeple is your new best Augment item, Bodypillow can be a useful Respawn/NGU item

Meta Land

  • Unlocked by defeating Boss 158
  • Snipe stats: 26 Quad / 12 Quad (26e15 / 12e15) P/T
  • Idle stats: 45 Quad / 31 Quad (45e15 / 31e15) P/T
  • Can snipe for a few accessories, mainly the Exponential, which has good DC and E/M

LRB to T8

  • Start the LRB around Boss 166 and Meta Idle / Manual 7v3 stats (90-100e15 power)
  • You can kill T8v1 before T7v4

  • LRB Breakdown:
  • Day 1:
  • Use E/M Beta potions
  • 00:00-00:30: Focus TM with 2 TM accs while Questing
  • 00:30-01:00: Focus Augs/Wandoos, replace 1 acc with Meeple + BDW Gun
  • Spend Magic on Blood Counterfeit Gold, use Blood Digger
  • 01:00-04:00: Focus Evil NGUs with full NGU gear
  • Eat FoPa to unlock Meta if needed
  • Kill T7 with Gold Drops gear for TM Gold Production
  • Get both NGU E/M NGU to softcap, then NGU PP and Ygg/EXP for 2-3 hours
  • 04:00-21:00: Farm Meta with full NGU gear, focus Adventure a + Adventure b
  • 21:00-24:00: Softcap NGU PP and split Magic into NGU Ygg/EXP
  • Evil Adv NGUs have been milked dry, prepare to farm the ITOPOD
  • Day 2+ onwards:
  • Defeat Boss 166 to unlock T8
  • Complete the T8 Unlock Puzzle (spoilers)
  • Idle Meta → Snipe IDP → Idle IDP → 1-Shot Max Meta → Idle IDP until T8 kill
  • Wear D20, Tutu, Voodoo Doll while farming to help with eBeard growth
  • Stay in ITOPOD overnight/offline to farm for the Adventure Rich Perk
  • Do Major quests when you reach ~10 banked, buy Adventure Quirk with QP

Interdimensional Party (IDP)

  • Unlocked by defeating Boss 166
  • Snipe stats: 250 Quad / 110 Quad (250e15 / 110e15) P/T
  • Idle stats: 480 Quad / 310 Quad (480e15 / 310e15) P/T
  • Gear is decent outside of accs, but will quickly get outclassed by T8 gear
  • Mostly used for P/T to snipe T8

T8: The Godmother

  • Unlocked by defeating Boss 166 and completing the T8 Unlock Puzzle (spoilers)
  • T8’s main mechanic is a series of quick deadly explosions that must be blocked
  • Similar to T5, T8 cannot be idled and must be either manually killed or AutoKilled
  • With AT Block levels (>99%) and the right timing, almost all damage can be mitigated


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Chat 6: t8-jrpg

Co-Author: Jetski

Congrats on defeating The Godmother and unlocking Wishes! If you used a LRB to kill T8, stay in the LRB until you’ve obtained T8’s weapon. If you saved AP, buy Pink Heart / Faster Wishes.

Wishes

  • Wishes provide bonuses like Perks or Quirks, but level slowly with resources like NGUs
  • Wishes require all 3 resources to make any progress, with wish speed proportional to
  • Due to the 6th root, overinvesting resources into Wishes is not advised

Getting Started:

  • Your first wish should be the kickass wish (Wish 0)
  • Will allow you to farm T8 more effectively, also helps kill T8 upon rebirthing
  • Then, complete Faster Wishes (Wish 1) - gives faster wish speed for everything else
  • Finally, complete the Money Pit Wish (Wish 4) - unlocks new tiers past 1e50 gold
  • Your first pit throw after completing will finish your Wandoos Money Pit level to 100
  • Pit throws with more than 1e50 gold will now grant a 40% chance of a shockwave that increases item levels (20% chance for your current outfit, 20% for all daycare items)

After these first three, there are a lot more good wish choices to choose from. Wish priority lists will not indicate a specific order, but serve to distinguish important wishes to pay attention to.

Here are some general priorities to look for:

  • If it’s cheap (fast) and gives a useful reward, it’s probably worth running
  • E/M/R3 Generic wishes are never a bad option, also will help with wish speed
  • R3/Hack Speed wishes are always useful before a Hackday

Here are some more specific wishes to look out for:

  • Mega Buff is worth getting a bit before 8v2 as it’s an incredibly good move
  • Titan Version Wish - gives better PP/EXP from harder Titan versions
  • Level 1 gives 10% for v2/v3/v4, Level 2 gives 20% for v3/v4, Level 3 gives 30% for v4
  • Adventure wish can help you get to Typo faster
  • Guff Drop Wish is the best way of improving guff drops, the earlier you get it the better
  • Faster Wishes 2 is worth getting when it starts to become fast
  • Active Quest Wish is great to get before Hackday

E/M/R3 Ratios

  • Keep E/M at 5/160k/4 until you can BB Beards for that resource, then switch to 4/150k/1
  • Switching ratio, you’ll have more bars than you need. Ignore bars, just focus pow/cap
  • R3: 4/150k/1

EXP Spending

  • Buy only R3 until you complete HackDay 1 (HD1)
  • Post-HD1, bring your E/M up to 3M Energy Power / 1M Magic Power, with Cap/Bars in ratio
  • After 3M/1M, go back to only buying R3 until you complete Hack Day 2 (HD2)
  • Post-HD2, bring E/M up to 6M/2M (double E/M from post-HD1)
  • Then, focus everything into R3 until next chat

  • Optimal Order to buy R3 Speed/Bars: 10 Speed → 4 Bars → 12.5 Speed → 5 Bars → 16.7 Speed → 7 Bars → 25 Speed → 9 Bars → 50 Speed

Beard Speed Required for 24 Hour BB

(1e15 = 1 Quadrillion, 1e18 = 1 Quintillion)

Beard/Banks%

50%

55%

60%

65%

70%

75%

Fu Manchu

8.64e15

9.6e15

1.08e16

1.23e16

1.44e16

1.73e16

Neckbeard

2.59e16

2.88e16

3.24e16

3.7e16

4.32e16

5.18e16

Reverse Hitler

2.59e16

2.88e16

3.24e16

3.7e16

4.32e16

5.18e16

Beard Cage

8.64e16

9.6e16

1.08e17

1.23e17

1.44e17

1.73e17

LadyBeard

8.64e16

9.6e16

1.08e17

1.23e17

1.44e17

1.73e17

BEARd

2.59e17

2.88e17

3.24e17

3.7e17

4.32e17

5.18e17

Golden Beard

2.59e17

2.88e17

3.24e17

3.7e17

4.32e17

5.18e17

Credit to Endorm Solar

Hack Days (HD)

  • Hack Days are an approach to optimize Hacks by focusing on them for only one day every few weeks, wearing exclusively Hack items and using R3 Beta/Delta potions
  • Hack Days are significantly more efficient than running Hacks casually in 24 hour rebirths, as utilizing both R3 B/D pots (w/ Blue Heart maxed) will give you a 7.26x improvement in Hack Speed. Combined with a full Hack loadout, this allows you to gain a ton of Hack levels
  • In Evil, Hack Days are done after you obtain certain sets of new R3/Hack gear
  • The first HackDay is done after Typo snipe, CBlock 4, and having at least 50 R3 Power
  • Utilizing Hack Days can make the game feel slower in the time before each Hack Day, especially if you compare to players that aren’t doing Hack Days and run Hacks casually. Each Hack Day provides a dramatic increase for almost every feature, which will propel you past any players that aren’t doing Hack Days that were passing you before because the Hack gains you obtained from doing Hack Days will surpass the levels they got casually.
  • Hack Days require planning in Gear Optimizer to get the most out of each Hack Day
  • Note: Delta potions / Advance don’t work offline, so avoid going offline during Hack Days
  • If you need to go offline, you should extend your Hack Days to utilize the full delta pot

Perk Order

  • (89) Better QP Rewards
  • (90) Improved Quest Loot
  • (104, 105, 106) Truly/Gooder/Another Gooder Idle Questing
  • (95, 97) R3 Gens 1 (Pow/Cap)
  • (94) Fib 89
  • (74, 76, 77, 79) EM Gens 3 (Pow/Cap)
  • (55) Adv Perk 1 until Typo/max
  • (80, 81) NGU Generics
  • (67) Another Guff Slot
  • (94) Fib 233
  • (93) Spawn Faster Dammit
  • (87) Not So Minor Anymore
  • (75, 78, 96) EM Gen 3/R3 Gen 1 Bars
  • (98, 100) R3 Gen 2s (Pow/Cap)
  • (88, 86) 40k Guff Slot/50k Daycare Slot
  • (83) Adv Perk 2 (LRB to T9)
  • (91, 92) Advanced/Even More Advanced Gooder Idle Questing

Quirk Order

Note: If you haven’t bought Extended Quest Bank (125k AP), it’s highly recommended to buy it for upcoming Hackdays. If you can’t afford it, you should start saving for the Evil → Normal NGU Quirk (15k QP) after defeating T8. If you have the Extended Quest Bank, just start saving Major Quests after defeating T8, you should aim to have a full bank of 50 Majors available after HD1.

  • (14) Save for 15k QP Evil → Normal NGU Quirk based on the above note
  • (8) Adv Quirk to ~400 or more to get to typo (but don’t ignore other quirks)
  • (20, 30) Quirk Banks 1
  • (53) Beasted Boosts 2
  • (21, 31) Quirk Banks 2
  • (8) Max Adv Quirk
  • (47, 48) R3 Gens 1
  • (22, 32) Quirk Banks 3
  • (18) QP Acc Slot (get with post-HD2 QP)
  • (72) Beasted Boosts 3
  • (19) QP Guff slot 1
  • (23, 24, 33, 34) Banks 4 and 5
  • (13) Beast’s Fertilizer (can be useful QoL to rebirth at the same time daily)

MacGuffin Priority Order

  • Adv > R3 Pow > R3 Cap > EPow > MPow > ECap > MCap > eNGU > mNGU
  • After mNGU, the order becomes less rigid, but a rough order: Gold > DC > EBar > MBar > Aug > R3 Bar > Blood > Stat > EWandoos > MWandoos > Number

Useful AP Purchases

(Not ordered for priority, just a list of useful purchases)

  • Make sure to have 80k AP for R3 Beta/Delta potions for each HackDay
  • Upon defeating T8, Pink Heart (175k) & Faster Wishes (250k)
  • Extended Quest Bank (125k) - especially useful when used with HackDays
  • Any Hearts aside from Brown/Purple/Rainbow that you don’t have yet
  • Accessory Slots & Guff Slots are always good if you don’t know what else to get
  • Faster Questing can be nice, but isn’t as useful as Extended Quest Bank
  • Daycare Speed can be nice, and will become more useful later
  • Beard Slot 6 is nice. Beard Slot 7 isn’t as necessary unless you have extra AP
  • After the first Digger slot, any extras are mostly QoL. You never need more than 9 total
  • After Typo, start saving 750k AP for T9

FAQ

  • How long should my rebirths be?
  • For the rest of the game (unless stated otherwise), you should be doing 24 hour rebirths. Aim to BB AT, Normal NGUs (unless running Evils), and Beards all rebirth.

  • How should I allocate resources?
  • Pre-Typo: BB AT and Normal NGUs all rebirth (aside from when you run Evils), put excess E/M into wishes. For R3, split 50/50 between Hacks and Wishes.
  • Post-HD1: Aim to BB the first 5 Evil eNGUs and Ygg/EXP. Any excess E/M should be put into wishes, along with all of your R3. For the most part, you’ll be putting all your R3 into Wishes outside of Hackdays, then during Hackdays you’ll only focus Hacks.

  • What loadout should I optimize for?
  • Entire Chat: Lock Voodoo Doll until you can BB Beards all rebirth without it
  • Pre-Typo: Optimize for 3 Respawn, 2 Daycare, remaining Wishes
  • During Hackdays: Optimize only for Hacks
  • Post-HD: Optimize for 3 Respawn, 2 Daycare, 1-2 NGU, remaining Wishes
  • Whales w/ extra acc slots can run extra Respawn / Daycare accs as desired

  • Why should I equip Daycare items?
  • After A5P/Emperor Looty, Pendants / Looties start to become very good. Using Daycare items helps you obtain future Pendants / Looties faster, which can be a major boost to progression. Running a few can be great, but running too many will slow down your Wishes / Hacks significantly. Find a good balance and figure out what works for you.

  • When should I run Evil NGUs?
  • Pre-Typo: Evil NGUs are not that great. If you ran them in the T8 LRB, there’s a good chance you’ve milked them dry for now. Check GO to see if Evil NGUs are worth doing. At most, run them in the last 5-6 hours of your rebirth
  • Post-HD1: After getting the Evil → Normal NGU Quirk, you should be running Evil NGUs all the time. Evil NGUs should start to BB pretty quickly due to HackDay gains, Thro, and buying E/M again. Try to BB the first 5 eNGUs and NGU Ygg/EXP

  • Which Hacks should I run before Hackday 1?
  • For the most part, just Adventure. You can run other useful Hacks (QP/PP/EXP) if you can reach a milestone within a few hours

  • Typo wall is slow. Is there any way to make it faster? Can I LRB through it?
  • No

  • Not even a super active way to progress faster?

  • When should I do Hackdays?
  • The first Hackday is after sniping/obtaining one of each item from Typo. The order typically goes Typo Snipe → CBlock 4 → Hackday 1
  • The second Hackday is after sniping one of each item from JRPG. Your second Hackday should also be used to start your LRB to T9

  • Why should I buy Extended Quest Bank?
  • Hackdays provide a massive increase in QP gain. If you save Major Quests to use after a Hackday, you will get much more QP than if you used the Majors before the Hackday.
  • Additionally, the timing for post-HD1 lines up nicely for when you want the ‘Beast NGU Quirk Ever’ (15k QP). Post-HD1, Majors provide around 300 QP, so 50 Majors * 300 QP provides just enough QP to purchase the desired Quirk.

  • I’m doing Hack Day 1 and I don’t have enough Hack accessories. What should I do?
  • Fill in the remaining slots with Respawn. You won’t use Respawn in future HackDays, but for the first one it’s normal to have a few extra slots.

  • How do I get R3 Guffs?
  • R3 Power drops from T8v1
  • R3 Cap drops from T8v2
  • R3 Bar drops from T8v3

  • How much AP should I save for T9?
  • The recommended amount is 750k, so start saving early. It takes around 30 days to save up 750k AP, so it’s recommended to start saving after Typo.
  • However, if you’re short on AP, you can get away with 500k.

Adventure Zones

Post-T8: Typo Wall

  • Welcome to the longest wall in the game! T8v1 to Typo takes about a month of 24h rebirths
  • During this time, you want to start preparing for your first Hack Day by buying only R3
  • You want to have at least 50 R3 power (with cap/bars in 4/150k/1 ratio) before HD1
  • Nowadays, most people manage to reach 75-80 R3 Power for HD1
  • T8v1 → (3 weeks) → v2 → (2 weeks) → Typo Snipe → CBlock 4 → Hack Day 1

v2

  • Suggested stats: 39 Quin / 15 Quin (39e18 / 15e18) P/T
  • Neither drop is amazing, but still worth maxing before Typo
  • Cocktail is a new seed item and the best Wandoos speed item, useful for CBlock4
  • Violin case is a good EM Bar and R3 item, useful for HD1 and CBlock4

Typo Zonw

  • Snypo (Typo Snipe) suggested stats: 150 Quin / 68 Quin (150e18 / 68e18) P/T
  • Congrats on making it to Typo! Your goal is to snipe until you have at least 1 of each item
  • Do I really need one of each item? Every item except the Chest is useful for CBlock/HD
  • Why should I snypo before CBlock4? Typo gear is useful for CBlock4
  • Starting challenges will also reset your AT / Temp Beards / Banks, meaning you’d have to climb back up to Typo to get Typo gear for HD1

CBlock 4

  • After obtaining 1 of each Typo item, do a little bit of prep, then jump into CBlock 4
  • Challenge List (lists the final completion number for each challenge type):
  • Any challenges you missed from CBlock 3
  • NoRB 10 (only 8 are necessary to get T9’s timer down to 1 hour)
  • Troll 5
  • NoNGU 7
  • NoEQ 5
  • Blinds: As many as you want to do. They’re fast and the reward is great
  • 24H: As many as you want to do
  • NoTM: As many as you want to do
  • The important challenges are Troll 5 and NoNGU 7, which provide Hack Speed for HD1
  • Recommended Loadout: EM Bars are very important for this CBlock to get Magic Beards working ASAP. Wear your best Aug item (Meeple), your best Wandoos item (Cocktail), then as much EMPC while maintaining a 3 minute cap time.

Hack Day 1

  • The day has finally arrived! Plan out your Hackday using the Hackday Planning Guide
  • Is there anything else I should do first?
  • If you haven’t completed Troll 5 or NoNGU 7, it’s advised to complete those first
  • If you’re a few days away from A6P, it’s worth delaying for the Hack Speed boost
  • If you want to accelerate your A6P before Hackday, consider Pit Runs

Post-HD1

  • Upon completing HD1, your next major objective is to reach T9v1
  • T8v3 → Fad Snipe / Typo Max → JRPG snipe / Fad Max → T9 LRB / HD2 → T9v1
  • Buy E/M up to 3M EPow / 1M MPow, with Cap/Bars in ratio
  • After finishing E/M, go back to buying R3. Your goal is to double R3 between each HD
  • HD1 gains + E/M purchases should allow you to start BB’ing Evil NGUs in your rebirth
  • Aim to BB the first 5 Evil eNGUs and the first 2 Evil mNGUs all rebirth
  • If you cannot do this, add some NGU items to your loadout
  • Now that you can BB Evil NGUs, aim to get ‘The Beast NGU Quirk Ever’ ASAP
  • This will let you level both Normal and Evil NGUs, getting rid of any downsides to running Evil NGUs and letting you switch to running Evil NGUs all the time
  • If you have the Extended Quest Bank, do a Quest Day immediately following the HD1
  • Quest Day is just doing all 50 of your Major quests ASAP. You can wear as much Quest Drops and Respawn gear during Quest Day to finish quests as quickly as possible
  • If you saved 50 Majors, this should give you the 15k QP needed for Beast NGU Quirk
  • After Quest Day, resume your 24 hour rebirth cycle as normal, running Evil NGUs full time

v3

  • Suggested stats: 660 Quin / 350 Quin (660e18 / 350e18)
  • Both drops are amazing, so worth trying to kill as soon as you can
  • Ring will be your best Drop Chance / Gold Drops item
  • Wand has great Wish Speed / Ygg Yield

The Fad-lands

  • Suggested snipe stats: 700 Quin / 400 Quin (700e18 / 400e18) P/T
  • Fad gear is amazing (Boots good for Bars, Head/Chest/Legs good for Wishes)
  • Weapon is amazing and will be used until Early Sad
  • Krazy Bonez is good for Hacks and Quest Drops
  • Pokeyman Card is a sidegrade to 8v3 Ring
  • After sniping Fad-lands gear, chill in ITOPOD until you can 2-3 shot Typo, then max Typo
  • Don’t get the Dual Wield wish yet, it’s too expensive and you’ll only manage 1-2 levels before T9. Since each level gives 5% weapon effectiveness, the bonus is just not worth it

JRPGVille

  • Suggested snipe stats: 4 Sext / 2 Sext (4e21 / 2e21) P/T
  • After sniping one of each JRPG gear, max Fad gear, then start HD2 / LRB to T9
  • With max Fad gear, you can skip sniping the Legs/Boots/Weapon from JRPG if desired

T9 LRB

  • After JRPG snipe/Fad max, you’ll start your Long Rebirth to T9 with Hack Day 2
  • Reminder: Hackday Planning Guide. Planning should be similar to your HD1 plan, except you should have a full Hack loadout and you can add an hour of Wish Hack
  • Start the LRB with using all 3 E/M/R3 Beta potions
  • Post-HD2: Max Fad/JRPG sets, complete the T9 Unlock Puzzle, use all your Major Quests
  • Can get the 20k QP Accessory Slot with your post-HD2 QP
  • Recommended Loadout priorities: Respawn / Daycare / NGU / Wishes
  • Many people choose to complete the AT wish during this time
  • Keep NGU Adventure a BB’d all rebirth. BB NGU Adventure b for as long as possible

T9v1

  • Jetski defeated T9 with 25.3 Sext / 8.8 Sext (25.3e21 / 8.8e21) P/T without JRPG max
  • It’s possible at lower stats, but depends on how good you are at manually fighting
  • If you want to get better at manual fighting, T9 can be a great opportunity to practice
  • If you don’t, just wait until you have higher stats
  • Rust defeated T9 with 15 Sext / 7 Sext (15e21 / 7e21) P/T without JRPG max

Some manual fighting tips:

  • Before the fight, use Parry / Charge in the Safe Zone, then wait until all skills are available
  • Move into the T9 zone, start the fight with Mega Buff and Ultimate Attack
  • Do as much damage as possible while Mega Buff is active
  • While Mega Buff is active, use Hyper Regen / Heal before the Exile starts charging his buster arm. If done at the right time, they’ll be available right when you turn off Beast Mode
  • Save your first Block of the fight to block the buster arm attack
  • Play defensively. Try to keep one of Parry / Paralyze / Block available at all times
  • This will not always be possible
  • When using moves immediately when available, Paralyze / Block can last for 3 skills
  • Use your second Charge on either Parry or Ultimate Attack when available, as these are your two highest damage skills
  • When Mega Buff runs out, turn off Beast Mode and play very defensively until Mega Buff is available again. Then: Mega Buff, Paralyze, Beast Mode (on), Charge, Ultimate Attack
  • Repeat this rotation until T9 is dead

Once you’ve killed The Exile, you’ve graduated from Chat 6!


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Chat 7: t9

Co-Author: Jetski :)

Congrats on defeating The Exile! (Do NOT throw away the parts of the Exile)

New AK Mechanic: For each version of T9, killing it 24 times will permanently unlock AK

  • After killing T9v1 24 times, if T9v1 is unlocked, you can AK T9v1 without AK stats
  • 24 kills can be obtained through any method (manual/idle/AK), tracked in Bestiary
  • T9 LRB: Stay in the LRB until you’ve killed T9v1 24 times to unlock v1 perma-AK

EXP/AP Spending

  • If you saved 750k AP for T9 kill, buy the Rainbow Heart (Items) and the Tag Slot (Special 4)
  • Double your E/M power to 6m/2m, buy power/cap in a base ratio of 4:150k
  • You want to switch your base ratio to 4:150k:1 after eBeard BB, but you already have more than enough bars from 5:160k:4, so just buy power/cap and ignore bars for now.
  • After E/M, spend all remaining EXP on R3 in ratio 4:150k:1 until finishing the next Hackday

Cards: To Yeet or not to Yeet?

  • Tag Hack with your first tag slot, tag Adventure when you get a second tag slot
  • In Evil, you’ll only be looking to cast Hack/Adv/Wish cards that have a Meh rarity or higher
  • Mayo is the main bottleneck for card gains, as mayo production is very slow
  • Adventure will always be kept tagged as you always need adventure stats
  • Hack/Wish cards do not scale well with tiers, so their earlier tiers have better value
  • Other card types scale better with tiers, so it’s advised to wait until Sad/higher tiers

Frequently Cast Questions:

  • Why are card gains so slow?
  • Cards are very dependent on RNG, so the benefit from cards can be very volatile in the short-term. If you don’t draw any castable cards all day, then you didn’t get any benefit from cards that day, so it can be frustrating to track daily. However, they will become a consistent source of growth over time, so give them some time to grow.

  • When do I start casting ‘x’ card type?
  • In Evil, you only want to cast Adv/Hack/Wish cards. Any other card type needs better tier upgrades to provide meaningful bonuses, but most tier upgrades are locked in Sad

  • Which mayo should I run?
  • If you have a card waiting to be casted, run whichever mayo it needs. If not, run whichever mayo you have the least of.

  • Should I buy the mayo fruit auto-activates?
  • No, they’re too expensive and provide tiny mayo progress. You’ll buy them in Sad.

Note: The next section contains spoilers for the T9 set bonus. Stop here if you care.

T9 Set Bonus (BEUC)

  • Maxing the T9 set unlocks a secret drop from T9: ‘Sack of the Exile’ (AKA ‘Nuts’)
  • Nuts have a flat 2% DC from T9, not affected by DC modifiers
  • Once you’ve gotten Nuts, assemble the parts of the Exile (+ Nuts) in the top-left of Page 1
  • Go back to the Sewers and ctrl+click the Nuts to unlock another secret drop: BEUC
  • BEUC has ¼ of the DC of T9v4 drops or 1/10th of the DC of T9v2 drops
  • DC is affected by DC modifiers. Equipping the Ring/Cursor in your main loadout can help with BEUC DC while being a minimal wish/ngu speed loss.
  • Blue Eyes Ultimate Chestplate (BEUC) is an incredibly strong chest gear for Hacks/Wishes
  • Special Stats: Hack Speed (20-40%), R3 Cap (120-240%), and Wish Speed (25-50%)
  • Both the Nuts and BEUC can take a long time to drop, expect each to take a few days
  • You can double check that you have the drop unlocked by going to the Item List
  • Nuts, hovering over any T9 gear should show that the set bonus is complete
  • BEUC: hovering over Nuts: ‘SUPER SECRET EXILE DROP IS UNLOCKED’
  • While waiting, you can start preparing for the upcoming CBlock/Hackdays:
  • For CBlock: A/D Milestone Reducers, Basic Training Quirk/Wish
  • For Hackday: R3 Generic Perks/Quirks/Wishes

BEUCBlock: The Final CBlock

  • After obtaining the BEUC, it’s recommended to jump right into the last Evil CBlock
  • No prep required, you already have the stats. Start whenever you have 1-2 days free
  • If you really want to prep, get Basic Training quirk/wish and A/D Hack Milestone reducer
  • Challenge List: Finish all Trolls, NoNGUs, Blinds. Complete up to 5 24Hs and NoTMs
  • After finishing BEUCBlock, start a hackday (BEUCDay)

Post-BEUC: v2 → v3 → Rad Idle → RadDay → v4 → Sad

  • After BEUCDay, it’s back to 24 hour rebirths for most of the rest of the chat
  • Quadruple E/M power to 24m/8m, fixing your base ratio to 4:150k:1
  • Then only R3 until RadDay (Hackday 4)
  • Switch tags to Wish/Adv, continue casting meh+ Adv/Wish/Hack. Use 3rd tag on Hack
  • Since you just did a Hackday, Hacks will be slow. Focus Wishes in between Hackdays
  • Try to push at least one boss per rebirth, you need to defeat Boss 300 to unlock Sad
  • When you get a second BEUC drop, put in daycare to help get extra levels
  • Ygg: Finish last non-mayo fruits, then level mayo fruits equally. Mayo output is very low.
  • Diggers: Don’t forget them. You shouldn’t need to ever run Beard diggers again.

Pendants and Looties

  • As you approach A7P/Supreme Intelligence Looty (SIL), generally advised to upgrade asap
  • If you have a hackday coming up soon, a max A6P > Level 0 A7P for Hacks, keep A6P
  • However, if you can get a Level 0 A6P + Level 0 A7P, this is better than Max A6P
  • SIL is advised to keep in daycare except for farming gear/titan drops (same for GDL)
  • A7P is very good, worth equipping (same for A8P)

Perks/Quirks/Wishes: Finish up any previous lists first. By this point, you should have a general understanding of what your priorities should be. If it’s cheap and seems useful, it’s probably worth it. These lists are not meant as strict ordered lists, but general guidelines and perks to look out for. If you have questions about specific perks or choices, ask the Discord! There are plenty of helpful individuals that can offer advice and suggestions :unsmith:

Perks

  • When your next objective is a Hackday, focus R3 Generics (Power/Cap)
  • When better perks are too expensive, EMR3 Generics are always generally good
  • Some expensive perks to prioritize: Wish Card Tier/Fib 987/Boosted Boosts 3 (any order)
  • All 3 will improve a timegated source of stats, so they’re valuable to get when feasible
  • Start saving 500k pp for sad after RadDay

Quirks

  • Acc Slot (20k) - Top Priority, typically obtained after emptying Quest bank after HD2
  • When your next objective is a Hackday, focus R3 Generics (Power/Cap)
  • When better quirks are too expensive, EMR3 Generics are always generally good
  • Wish Card Tier (3k) is super cheap + good
  • Tag Slot (20k) is great for getting more castable cards
  • Guff Slot (7.5k) is pretty good
  • BB3 provides an improvement to cube, which is a timegated adv stat source
  • Buy Beard/AT Banks when fairly affordable
  • BT Quirk (4k) is worth when reasonable for faster AT unlock
  • A/D MS Reducer (4k) can help push to 300 if it wasn’t obtained for BEUCBlock
  • Adv Card Tier (13k), Hack Card Tier (15k) are also great
  • Beast’s Fertilizer can be useful QoL to adjust rebirth times to get more consistent 24H RB’s
  • Will also be required by Sadistic
  • PP Milestone Reducer (21k) is worth getting towards the end of Evil
  • Don’t buy the Wish Slot (50k) until Sad unless you have a surplus of QP
  • Start saving 120k qp for sad around v3/rad

Wishes

  • AT Wish - Top Priority, typically obtained in the T9 LRB
  • When your next objective is a Hackday, focus Hack Speed
  • EMR3 Generics are essentially wish speed, so they are high priority
  • When Dual Wielding is semi-cheap, it’s worth maxing
  • By default, just run whatever’s cheap and still useful
  • Oh Shit isn’t worth here

AP Purchases

  • Rainbow Heart + Tag Slot
  • Any remaining heart except for Purple/Brown
  • Acc Slots are always a good purchase (675k one isn’t worth rushing)
  • Finishing Beard Slots will help push to 300 easier
  • Guff Slots are always useful, and become more important in Sad
  • ½ AutoBoost/AutoMerge Timer is very good QoL, ensuring your inventory won’t get filled completely by boosts, which could block drops
  • Faster Questing is a nice daily QP increase
  • Daycare Speed Boost is good for pendants/looties
  • Mayo Generators provide negligible value to mayo speed, only good for QoL
  • It’s more efficient to buy multiple infusers than buying Mayo Generators

Adventure Zones

  • T9 LRB: Stay in LRB until 24 T9v1 kills for T9v1 AK. Resume 24h RB’s, max T9 set ASAP
  • T9 gear is very strong, giving great hack/wish bonuses. Head gives strong Gold Drops
  • BEUCBlock / BEUCDay: see above sections, resume 24h RB’s after
  • v2: Fight uses specials more often, new special reverses health regen (essentially a bleed)
  • Drops: Credit Card is good for gold and E/M bars, Tentacle is good for Hacks/R3 bars
  • Post-v2: v2 to v3 is the longest part of the chat, expect around 3 weeks of 24h RB’s
  • v3: Fight adds mind control (2s paralyze). Blocking during will block the entire paralyze time
  • Drops: Skip Card is great for Wish/NGUs, Antennae is great for Hacks
  • Rad LRB: In the rebirth after your first v3 kill, use E/M/R3 beta pots and LRB until Rad max
  • Rad DC is very low, making sniping not worth the effort, so LRB gets to idle stats faster
  1. If you do decide to snipe, put the Mixtape in daycare to get the Evil Acc set bonus
  • Stay in LRB until Rad max, then once gear is boosted, start RadDay (Hackday)
  • Post-RadDay: Resume 24H rebirths, spend all EXP on Adventure Power until v4
  • Keep doing 24H rbs until you can reach Boss 290 and 50 sept (5e25) power, then LRB
  • v4 LRB: Pop E/M/R3 betas and push to the End of Evil
  • v4 fight adds Life Drain, which makes the Exile deal 2x damage and heal itself 10%
  1. Rust killing 9v4 way under recommended stats: NGU Idle T9v4 1.56/0.83
  • Drops: Black Lotus is a very strong wish item, Energy Buster is a very strong hack item

Once you’ve defeated Boss 300 and killed 9v4 24 times, it’s time to go Sadistic.


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Chat 8+: Sadistic

Welcome to Sad. It’s time for guffs to finally get good.

Note: If you’re playing on Kong, you’ll need to switch to Steam/Kartridge for Cooking/THE END

Your first priority is the entry CBlock: All Basic, NoAugs, 100LC, NoEquip, NoRB, and 2 Trolls

TC2 changes guff scaling to give peak efficiency up to 24h of a RB (from 30m). This drastically improves guff gains, especially when paired with muffs, which doubles guff bonuses for next 24h

Post-CBlock: Resume 24 hour rebirths, but now you’re looking to use muffs every other day

  • Aim to get 2 usages of the muff with rebirths that are slightly shorter than 24 hours
  • The Beast’s Fertilizer and Five O’Clock Shadow reduces the timer for fruits/beards
  • With max fertilizer, all your T24 fruits will finish growing at 22:48 into your rebirth
  • Before a rebirth, use a Muff, RB (1 proc), follow your normal RB for 23h, then RB (2nd proc)
  • This gives a limited time to get the 2nd proc, before 24 hours pass after muff activation
  • Daily AP income is around 26-28k AP/day, this affords you a muff every 2 days sustainably

The meta path alternates between 23-24h muff rbs and LRB’s:

  • 23h muff rbs from entry cblock to West World snipe
  • LRB from WW snipe to T10v1
  • Beat T10? Check out the Cooking section for info/guide on Cooking
  • Muff rbs from T10v1 to T10v2
  • LRB from T10v2 to T11v1
  • Final CBlock post-T11, finish TC’s, Blinds, anything with rewards (skip NoTM/NoNGU)
  • Muff rbs from T11v1 to T11v2
  • LRB from T11v2 to T12v1
  • Muff rbs from T12v1 to T12v2
  • Suggested to have at least 4.5k% adv guff for last LRB
  • LRB from T12v2 to THE END

EXP Spending: Spend EXP on Adventure Power in LRBs, E/M/R3 outside of LRBs

Hackdays/Snugdays

  • Instead of set breakpoints for HDs, do a HD whenever you can get 1.3x adv gain
  • After a HD, do a Snugday (sNGU), using E/M beta/deltas with NGU gear to push sNGUs
  • Before first HD, it may be beneficial to run sNGUs for a few hours with NGU gear and E/M alphas to get some quick/cheap sNGU bonuses before diminishing returns kick in

Important Perks/Quirks

  • Welcome to Sadistic difficulty (Perk 144, 500k PP)
  • QP Tier (Perk 167, 800k PP)
  • Card Recycling: Card Spawn (Perk 216, 3M PP)
  • Adv Tier (Perk 172, 3M PP)

  • 1. Improved Base ITOPOD PPP (Quirk 70, 40k QP)
  • 2. BIG CHONKER CARDS (Quirk 149, ~39k QP)
  • 3. Card Recycling: Mayo (Quirk 156, 40k QP)
  • 4a. Wish Tier II (Quirk 114, 9k QP)
  • 4b. PP Tier (Quirk 110, 20k QP)
  • 4c. Adv Tier (Quirk 119, 39k QP)
  • 5. Beasted Boosts IV (Quirk 73, 90k QP)

Card Tiers/Tags

It’s expected that you’ve been running hack/adv/wish tags up until now. It’s time to branch out.

After obtaining the Card Recycling perks/quirks, start pushing for PP/QP/NGU Tiers:

  • Start tagging/casting PP/QP cards at Tier 4
  • Start tagging/casting NGU cards at Tier 8 (typically post-T10)
  • Tag priority typically shifts from Hack/Adv/Wish → Adv/Wish/PP/QP → Adv/PP/QP/NGU
  • As you reach card limits below, keep Adv/PP/QP, rotate your last tag as desired
  • Start yeeting meh cards if mayo is a concern
  • If you have extra AP, use infusers like muffs. Infusers affect mayo fruit rewards

Card Limits

You can stop casting these card types after they reach these % bonus values:

  • Hack/Wish: 500%
  • Drop Chance: 1000%
  • NGU’s: 2500% (each)
  • A/D: 100m%

Chonkers

Buying the BIG CHONKER CARDS Quirk unlocks Chonker drops, cards with guaranteed max rarity (1.2x) costing between 21-29 mayo. Chonkers have a separate timer than regular cards.

  • Cast any Chonkers that match the tags/bonuses that you would normally cast for cards
  • If you don’t have Card Recycling: Card Spawn perk, keep any Chonkers you don’t want until you’ve bought it, which advances the Chonker timer by 25% per yeeted Chonker

E/M Hardcaps

  • E/M Cap is hardcapped at 9e18 (9Q), stop buying at 3.5e12 (3.5T) cap
  • 3.5T cap gets to hardcap with duct tape, all cap wishes, perks 1-4, quirks 1-2, 2500 guff
  • You can stop buying E/M Bars whenever you reach a desired cap time for E/M
  • E/M Power is hardcapped at 1e18 (1Q) pre-pots, stop buying at 4e8 (400M) pow
  • For R3, you can stop buying R3 around 50k-60k power (cap in ratio)
  • R3 hardcaps are the same as E/M, but 50k-60k R3 is enough to finish all hacks/wishes

Link to Spoilers for Sad Titan Puzzles

Adventure Zones

Adapted from Deceptive Thinker’s SAD strategy

T10

  • Snipe BTS for gold, but skip farming BTS gear until T10 LRB
  • LRB to T10 starting from WW snipe stats (2.65e27/830e24). Start with a Hackday
  • Spend all EXP on Adventure Stats > Power during the LRB
  • Focus PP/QP on Adventure Perks/Quirks
  • Can extend the LRB to max WW and getting a single secret drop to throw into daycare
  • After maxing BTS gear and obtaining Corgi, do a Snugday

  • Cooking: Wear the GRB set while eating meals. The set doesn’t need to be maxed/boosted
  • T10v2 wall is 2-3 weeks optimally with guff RBs
  • Snipe Bread/70s mostly for gold, sets aren’t worth using until you can idle with BM

T11

  • 2k adventure guff is a good point to start T11 LRB (~halfway between bread and 70s)
  • Potions should let you BB sNGUs down to adv and exp with bread gear
  • Snugdays are no longer a thing, get the sNGU → eNGU quirk and run sNGUs full time
  • Your wishes will take a hit, but this is fine
  • Don’t bother with Halloweenies until post-T11, extend LRB to max the set
  • Set bonus is ridiculously good, worth taking a few days to knock out
  • Max T11 set, then do a CBlock for any remaining challenges with rewards (blinds/trolls)

  • T11v2 stats came around 3400 adv guff, around a full month after beating T11

T12

  • LRB took around a week each to T11v3 and T11v4, then 3 days to T12
  • 11v4 accessories are amazing
  • Construction gear will be quickly outclassed by Duck / Nether, but useful for now
  • Still not worth sniping, wait until idle

  • Duck / Nether are the real reasons for the T12 LRB, snipe as soon as possible
  • Gear will be used through the end of the game
  • T12 gear is trash, accessories are good. Weapon useful for sniping until Nether
  • Extend LRB to max Nether after T12

  • Focus adv stats (Adv Tier, Perk 4-5, Quirk 4-5) and R3 for a final Hackday
  • Continue guff RBs until around 4.5k adv guff optimally, then start the final LRB to THE END
  • Can start the final LRB sooner if desired, final LRB will just take longer

Tips for THE END

  • If your QP gain is slow, consider wearing Quest Drops gear (Choffice Hat + Netherlands)
  • Once you’re able to BB all blood rituals, blood gain is mostly just affected by blood guff %
  • Run Wandoos XL in the final LRB for reaching Boss 300
  • If you’re unable to reach 300, consider rebirthing for the Number gain
  • Can also use pens on A/D chonkers to take advantage of the tier scaling
  • At a certain point, Health Regen becomes more useful than Power/Toughness for T14 fight
  • If you reach 150 Decillion / 150e33 Power, stop buying Power and switch to HP Regen


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🠒 Next: THE END (spoilers)



Game Mechanics

General Information

Ticks

Resources

Difficulties

Evil

Sadistic

Saves

Settings

Platforms

Basic Training

Fight Boss

Money Pit

Daily Spin

Adventure Mode

Titans

ITOPOD

Inventory

Augmentation

Advanced Training

Time Machine

Blood Magic

Wandoos

Challenges

NGU

Yggdrasil

Gold Diggers

Beards

MacGuffins

Questing

Hacks

Wishes

Cards

Cooking


Table of Contents



General Information

This section is for general information about NGU Idle that may not be covered under a specific feature or progression chat.

Ticks

NGU Idle operates on a tick system with a tick rate of 1/50th of a second, or 50 ticks/second. The game is updated every tick, and most features are limited to gaining at most one level/tick. This limits most features to a speed cap of 50 levels/second (or 4.32 million levels/day). When a feature is running at this max speed of 50 levels/second, this is referred to as BB.

Resources

Allocating resources in different features is one of the core mechanics of NGU Idle. There are three resources: Energy, Magic, and R3. Each resource is represented by a bar in the top left, which fills over time from the beginning of the rebirth once the resource has been unlocked.

Each resource has four properties:

  • Speed - Buying speed increases the rate that the resource bar fills.
  • Capped at 50
  • Power - Increases the effectiveness of the resource
  • Capped at 1e18 (pre-potions)
  • Cap - Increases the maximum quantity of the resource
  • Capped at 9e18
  • Bars - Increases the amount of resource granted each time the bar is filled
  • Capped at 1e18 (pre-bar bar)

As the resource bar fills, that resource is generated as idle resource, which is available to be allocated into features. Resources will be generated until you reach your total resource cap. When you rebirth, your available resources will be reset to zero, but you always keep your resource properties (speed/power/cap/bars).

When allocating resources, the output of your resources is generally amount allocated * power:

  • Basic Training and Wandoos are not affected by Power
  • Advanced Training only uses the square root of power (

Difficulties

NGU Idle has three difficulties, visible on the Rebirth page. The game starts on Normal difficulty, and the player is able to progress through each difficulty chronologically. Each successive difficulty adds new boss stories, adventure zones, titans, and features to explore.

Evil

Requirements to unlock: (on Normal difficulty)

  • 100k% Rich Jerks (300k EXP), 500% Rich Perks (40 PP), Newbie Stat Perk (1 PP)

Differences between Evil and Normal:

  • Attack/Defense is divided by 1 nonillion (1e30)
  • Augmentations are slowed down by 2.5 trillion (2.5e12)
  • Time Machine is slowed down by 1 trillion (1e12)
  • Blood Magic is slowed down by 1 billion (1e9)
  • For Wandoos in Evil, each OS requires 1 million (1e6) times the previous OS
  • Evil Wandoos 98 has 1 trillion (1e12) times slower speed than Normal Wandoos 98
  • In Normal, the difference between each OS was 1 thousand (1e3)
  • When rebirthing, boss power bonus is based on 1.5^boss beaten, instead of 2^boss beaten
  • Drop Chance for all adventure zones/titans is cube-rooted
  • ITOPOD base pp per kill is increased from (200 + floor) to (700 + floor)
  • All Normal adventure zones are unlocked when adventure is unlocked
  • Evil adventure zones must be unlocked by defeating the corresponding boss in Evil
  • There are new Evil Perks, Quirks, and NGUs

Sadistic

Requirements to unlock: (on Evil difficulty)

Differences between Sadistic and Evil:

  • Augmentations are slowed down by 1 quadrillion (1e15)
  • Time Machine is slowed down by 1 trillion (1e12)
  • Blood Magic is slowed down by 10 trillion (1e13)
  • For Wandoos in Sadistic, each OS requires 1 million (1e6) times the previous OS
  • In addition, total Wandoos speed is divided by 1 trillion (1e12)
  • Sadistic Wandoos 98 has the same effective E/M requirement of Evil Wandoos XL
  • When rebirthing, boss power bonus is based on 1.2^boss beaten, instead of 1.5
  • ITOPOD base pp per kill is increased from (700 + floor) to (2000 + floor)
  • All Normal and Evil adventure zones are unlocked when adventure is unlocked
  • Sadistic adventure zones are unlocked through fighting bosses in Sadistic
  • There are new Sadistic Perks, Quirks, Wishes, and NGUs

Saves

NGU Idle saves your progress through a text file representation of your progress. By default, these files are located in C:\Users\<Your Name>\AppData\LocalLow\NGU Industries\NGU Idle. It is highly recommended to save often, players that only depend on auto saves have rarely, but occasionally lost months of progress or quit from having their saves corrupt or be overridden.

There are a few methods of saving:

  • Manual Saves - Clicking the ‘Save Game’ button allows you to save your game to a file
  • Once a day, the game also provides a little AP bonus for saving your game manually
  • After clicking the ‘Save Game’ button, while the game is waiting for you to decide a location/name for your file, the game is paused. This can be helpful in certain scenarios.
  • Auto Save - Every 30 seconds, the game will auto-save your progress to a file
  • This file is always named the same way, so each save will override the previous save
  • When playing on Steam, the game will also save to the Steam cloud every 30 seconds
  • Backup Saves - Every 30 minutes, the game will auto-save your progress
  • There are two backup save files, and the game will alternate between the two names

Settings

  • Number Display Style - changes how numbers are displayed
  • UI Themes - changes the color scheme
  • Tooltips - turns tooltips on/off
  • Timed Tooltips - turns timed tooltips on/off
  • Automatically Kill Titans - turns on/off AutoKill for titans while online
  • Note: This setting does not work while the game is closed. While offline, the game will always auto kill any titans possible. For titans with multiple versions, offline AK’s v1 only
  • Check For Updates - does nothing, old setting from Kongregate days
  • Titan HP Bars - changes the display for titan health, either 5 fancy color bars or 1 red bar
  • Anti Fast Bar Flicker - changes how bars display progress
  • When a bar is at BB, if this setting is on, the bar is fully colored; if off, the bar is blank
  • Sync Training - when on, will allocate same energy values to Attack/Defense basic trainings
  • Recommended setting: ON
  • Loot Filter - turns on/off the loot filter
  • Requires the Basic Loot Filter purchase from EXP Shop > Adventure Special
  • Filter Titan Loot - applies the loot filter settings to titan drops
  • Filter Loot by Type - these determine what is filtered by the Basic Loot Filter
  • If the button is white/light: drops of this type are allowed, will drop in your inventory
  • If the button is grey/dark: drops of this type are thrown away before they drop
  • Filtering loot does not change the way loot drops, it just decides what loot is discarded
  • Autoboost Recycled Boosts - changes whether Autoboost uses recycled boosts
  • If on, Autoboost will completely empty all boosts in inventory, using any recycled boosts
  • If off, Autoboost will use every boost once, leaving any recycled boosts in the inventory
  • Recommended setting: ON
  • Unassign E/M on Loadout Swap?
  • If on, changing loadouts will unassign E/M from all features (including Basic Training)
  • As an alternative to using this setting, pressing the R/T/F keyboard buttons will unassign all Energy/Magic/R3 from all sources (but won’t unassign Energy from BT)
  • EXP Purchase Confirmation Popups - turns on/off the confirmation modal for EXP shop
  • ITOPOD Perk Confirmation Box - turns on/off the confirmation modal for ITOPOD perks
  • Shakey Sales Text - turns on/off whether the sales text shakes in the AP shop
  • Submit Highscores - does nothing, old setting from Kongregate
  • Fancy Yggdrasil Bars - changes display of ygg fruits as they grow, fancy colors or plain red
  • Simple Inventory Shortcuts - enables inventory shortcuts to be used without clicking
  • While on the inventory page, while hovering over an item, with the setting off
  • Holding A + clicking on an item uses all applicable boosts to the item
  • Holding D + clicking on an item will merge any copies of that item to that item
  • Turning the setting on allows for these shortcuts to remove the click, allowing you to just tap A or D while hovering on an item to boost/merge.
  • Lazy ITOPOD Shifter - if purchased from the AP shop and turned on, will adjust your ITOPOD floor after every kill to your optimal floor
  • Note: If turned on, this will prevent you from climbing floors. Must be turned off to climb
  • Auto Nuke - if purchase from the AP shop and turned on, will nuke bosses 10s after rebirthing, and every minute after
  • Autosave Timer Display - turns on/off the timer for the Autosave in the corner

Platforms

NGU Idle is available on the following four platforms, with only the first two up-to-date:

NGU Idle saves can be imported to any platform on the same patch or later, but saves cannot be imported into past patches. So you can switch from any platform to Steam/Kartridge, but you cannot go back from Steam/Kartridge to Kongregate or Armor Games.

Both Steam and Kartridge offer a one-time bonus of 7 free spins for playing on their platform.

There are no known plans for further platforms, updates, or porting to mobile.

Click here to go back to the Intro.


Game Mechanics

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Basic Training

Basic Training uses Energy to raise your Attack/Defense for fighting bosses. There are two types of skills, Attack and Defense, with each type having six skills. The first skill of each type is always unlocked, but the following skills require a certain amount of levels in the previous skill:

Attack Skills

Defense Skills

Required Levels to Unlock

Idle Attack

Block

Always unlocked

Regular Attack

Defensive Buff

5k

Strong Attack

Heal

10k

Parry

Offensive Buff

15k

Piercing Attack

Charge

20k

Ultimate Attack

Ultimate Buff

25k

As skills are unlocked in Basic Training, the same skill will be unlocked in Adventure Mode. Gaining more levels in a skill does not impact the effectiveness of the Adventure Mode skill, but it does contribute towards your Attack/Defense at a rate of :

Attack Skills

Defense Skills

Base value

Base cap

RBs to 1 cap

Idle Attack

Block

150

2.5k

57

Regular Attack

Defensive Buff

1k

15k

74

Strong Attack

Heal

2k

30k

81

Parry

Offensive Buff

10k

50k

86

Piercing Attack

Charge

50k

70k

89

Ultimate Attack

Ultimate Buff

200k

100k

92

  • Each skill has a cap, or an amount of energy needed to gain levels at max speed (50/s)
  • For each skill, its base cap is listed in the table above
  • Gaining levels in a skill will decrease its cap for next rebirth, up to 10% per rebirth
  • Hovering over a skill shows its current cap and what the cap will be next rebirth
  • The cap for next rebirth will be colored green when max cap reduction is reached
  • Each skill’s cap can be reduced to 1 energy, then only needing 12 energy for all skills

Tips and Tricks

  • Turn on ‘Sync Training’ in Settings to have your energy split between Attack/Defense skills

  • To add energy to a skill, enter an amount in the Input field at the top and press the + button next to the desired skill, which will add energy to the skill from your idle energy
  • Clicking the ‘Cap’ button will allocate the minimum amount of idle energy needed for the fastest leveling speed for that skill
  • This means that if you have leftover energy after clicking Cap on a skill, adding more energy to that skill would not speed up the training any more

  • Early in the game, one of the first priorities should be to reduce Basic Training caps
  • Reducing BT caps will free up energy to be used for other features

  • Once your caps are low enough that you can start capping your skills:
  • Training Auto-Advance (300 EXP, EXP Shop > Misc) automatically transfers any extra energy to the skill below it once it unlocks if there is more energy than needed to cap
  • Right-click the + button to assign energy to cap that skill and all skills below it
  • Insta Training Cap (10k AP, Sellout Shop > Special 1) automatically assigns 6 energy to the first skill of each type at the beginning of the rebirth
  • Once all skills have reached 1 cap, this allows for Basic Training to be automated


Game Mechanics

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Fight Boss

Using the Attack/Defense stats you have been building up in Basic Training, you can fight bosses to unlock new features and increase your Number. In addition to Attack/Defense:

  • Max HP - Increasing Attack increases Max HP by Attack * 10
  • HP Regen - Increasing Defense increases HP Regen by Defense/20

If you are significantly stronger than the boss, you can skip bosses with the nuke button, which kills all bosses that you can kill instantly (when you have ~1k times the stats of the boss)

At the beginning of the game, fighting bosses is the main way to unlock features, but after boss 58, fighting bosses is mostly used to unlock new adventure zones and titans.

Feature Unlocks

Boss #

Unlock

4

Adventure Mode

17

Augmentations

30

Broken Time Machine

37

Blood Magic

58

Challenges

For a full list of boss fight unlocks, see Appendix: Boss Fight Unlocks

For a full list of bosses, along with their stats and EXP rewards, see the wiki page


Game Mechanics

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Money Pit

The Money Pit allows players to discard all their current gold in return for a random reward. It is unlocked when the player has 100k gold, which is the minimum amount needed for a reward.

  • The Money Pit tab will light up in green when the Money Pit is available to be used

Cooldown

  • The cooldown starts at one hour, and increases by one hour every time the pit is used
  • After first feeding, the cooldown is 2 hours, then 3 hours, then 4 hours, etc.
  • The cooldown is reset to 1 hour after a rebirth, keeping track of last pit time
  • If you used the pit 15 minutes ago, you have to wait 45 minutes after rebirthing to use
  • If it has been more than an hour since last pit use, the pit is available immediately

One-Time Bonuses

Total Gold Discarded

Reward

100m (1e8)

+10 Power, +10 Toughness, +100 Max Health, + 1 Health Regen

10b (1e10)

+1 Energy Bar, +1 Magic Bar

100b (1e11)

Looty McLootFace (item)

1t (1e12)

+100 EXP

Link to Money Pit Reward Tiers (Wiki)

Pit Runs (T8+)

At 10t (1e13) gold and above, the Money Pit starts giving a reward of all equipment or daycare items shockwave, which increases the level of each item equipped or in a daycare slot. Some players utilize this reward to farm levels of gear that are very difficult to farm, such as pendant and looty ascensions. This involves an active playstyle of rebirthing every hour.

For players that are interested, please see this Pit Run Guide by Deceptive Thinker


Game Mechanics

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Daily Spin



Daily Spin

Located within the Money Pit tab, the Daily Spin grants a daily chance to win a random reward.

  • The cooldown for the Daily Spin is always 24 hours
  • After the Daily Spin is available, up to 12 hours are banked towards the next spin timer
  • 7-Day Time Bank for Daily Spin! (100k AP, Sellout Shop > Special 1) extends this bank
  • When the Daily Spin is available, the Money Pit tab will light up in yellow
  • If the Money Pit is available, the Money Pit’s green light overrides Daily Spin’s yellow

After certain numbers of total spins, the wheel upgrades to a higher tier to grant better rewards:

Tier

Total Spins

0

0

1

7

2

14

3

30

4

60

5

120

6

180

7

365

Link to Rewards Table/Consumable Jackpot Contents (Wiki)


Game Mechanics

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Adventure Mode

Unlocked after defeating Boss 4, Adventure Mode allows the player to fight enemies for loot.

Important Note: The gear you get from farming in adventure is the main way to progress. The progression chats are based on your adventure progress, as adventure mode is the main game.

  • Fighting bosses is initially very useful for unlocking new features (until Boss 58)
  • After Boss 58, all features are now locked behind adventure progress, defeating Titans
  • Fighting bosses will continue to unlock new adventure zones and titans
  • However, if you’re unable to defeat previous zones/titans, there is no benefit in unlocking new zones that you cannot defeat enemies in
  • Focusing Number typically leads to constantly getting stuck or progressing very slowly
  • Equipment provides an Attack/Defense boost based on its Power/Toughness
  • Many features operate very slowly, getting a new set of gear can rocket you ahead
  • Maxing all the items in a set provides a permanent buff that can help other features

Adventure Menu Sections

  • At the top of the Adventure Menu in bold font, the zone title displays the name of the zone
  • Hovering over the title will display a tooltip with some information about the zone
  • From Beardverse on, the tooltip will also contain the Boss Drop chance
  • In the top right corner, the Bestiary displays a list of enemies defeated
  • For plot enthusiasts, the Bestiary also contains story and flavor texts
  • Under the title, there are three rows of skills that can be used to fight enemies
  • The top two rows of skills are unlocked as they are unlocked in Basic Training
  • The bottom row contains more skills that have other requirements to unlock
  • On the right, navigate through adventure zones using the drop down and left/right arrows
  • To select a specific zone, click on the drop down and scroll to find your desired zone
  • Left-clicking the left/right arrows will move you backwards/forwards one zone
  • Right-clicking the left arrow will take you to the Safe Zone
  • Right-clicking the right arrow will take you to the furthest non-titan unlocked zone
  • The middle displays the fight, with your adventure stats on the left, the enemy’s portrait in the middle, and the enemy’s stats and type on the right
  • The bottom displays the battle log, which shows a log of the recent events in the fight
  • For certain Titan fights, reading the battle log as you fight will be crucial to the fight

Fighting

There are two methods of fighting enemies in Adventure Mode:

  • Idle Attack: always unlocked, attacks every 1 second, HP Regen +20%
  • Disables use of any other skills
  • Manual Fighting: actively fighting using all other skills
  • Much stronger than Idle Attack
  • Typically recommended to manually fight Titans to unlock new features
  • Sometimes used to target Adventure Bosses for a better chance at gear
  • For stats, the most important are power and toughness (in most cases: power > toughness)
  • Buying adventure stats is NOT recommended until end of evil (LRB to T9v4)
  • Buying adventure stats is a very short-term boost, it’s much more important to invest in permanent resources early on

Loot

Whenever an enemy is killed in adventure, they have a chance of dropping loot in the Inventory. There are two types of enemies in adventure zones:

  • Bosses have a yellow crown and (BOSS) in their name
  • Regular enemies are any enemies that are not bosses

  • In early zones, only bosses drop gear.
  • When manually fighting for gear, you can leave and re-enter the adventure zone (click left arrow, then right arrow) to try to get a different enemy to spawn
  • Using this method to only kill bosses for gear is known as Sniping
  • Starting from Badly Drawn World, enemies will also drop gear, but at ⅓ of the drop rate
  • The chance of getting an item from an enemy depends on your Drop Chance modifiers
  • Equipping items with the Drop Chance special will improve your odds for getting loot
  • From Chocolate World onwards, Drop Chance is cube-rooted

Link to Appendix: Adventure Zone List (contains wiki links to zones/sets)


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Titans



Titans

Titans are stronger bosses in Adventure, each having their own adventure zone and cooldown.

  • Titans are unlocked by defeating a specific Boss in Fight Boss

  • Defeating a new Titan unlocks a new feature (up to T10)

  • Each Titan has a cooldown period, which is reset on rebirth or on kill
  • The cooldown period can be reduced by 15 minutes per No Rebirth Challenge
  • The cooldown period cannot be reduced lower than 1 hour, the minimum cooldown

  • Reaching a specific threshold of stats allows you to Auto Kill (AK) titans without going to their adventure zone. This works online or offline, but gear is only granted online
  • This can be turned off online using the ‘Automatically Kill Titans’ toggle in Settings
  • This setting does not work offline, which will always try to AK titans (at v1)

  • Being defeated by a Titan sends you to the Safe Zone with no penalties

  • All Titans grow in strength by 1% per attack

For a full list of Titans (Evil/Sad spoilers), see the Appendix: Titan List


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ITOPOD



ITOPOD

The Infinite Tower of Pissed-Off Dudes (ITOPOD) is a special adventure zone unlocked by consuming the Pissed-Off Key from The Sky. Instead of a standard set of adventure enemies, the ITOPOD is composed of 1600 floors, with each successive floor having stronger enemies.

Note: Purchasing ‘The Pack of Pissed Off Dudes’ ($60 USD) adds your name to the ITOPOD

You can enter the ITOPOD through the Adventure tab, using the ‘Enter the ITOPOD’ button.

  • You climb from the Start Floor to the End Floor, restarting on death or completion
  • Your Start Floor cannot be higher than one lower than your highest reached floor
  • Your End Floor cannot be lower than your Start Floor, or higher than 1600 (final floor)
  • Killing 10 enemies consecutively on a floor will unlock the next floor
  • Each floor has enemies that are 1.05x stronger than the previous floor

  • Selecting ‘Optimal Floor’ will set your Start/End Floor to the highest one-shot zone
  • Known Bug: Optimal Floor calculation assumes Spoopy set max bonus, so before getting that set, sometimes it will place you 4 floors lower than your highest 1-shot floor

  • Selecting ‘Max Floor’ will set your Start Floor to the highest available floor
  • Helps set up to climb your highest floor, set End Floor to 1600 to climb
  • If you have the Lazy ITOPOD Shifter, this must be turned off to climb max floor

  • Little Blue Pills are an AP consumable, which doubles PP for a single ITOPOD kill

  • Lazy ITOPOD Shifter is an AP purchase that calculates your Optimal floor after every kill

ITOPOD Rewards

  • Killing enemies grants a number of progress points towards earning Perk Points (PP)
  • Each enemy grants (200 + floor) progress points, 1 million progress points giving 1 PP
  • PP can be spent in the ITOPOD Perks menu in Adventure for various benefits
  • Check your progression chat for a list of suggested perk purchases
  • Tip: Right-clicking on a perk will buy as many levels as you can afford

  • Every 10 floors, when you clear the floor for the first time ever, you get a PP reward
  • This reward is multiplied by 10 for every 100th floor, and then increases by 1 for next
  • Floors 10, 20, 30, … , 90 give 1 PP. Floor 100 gives 10 PP
  • Floors 110, 120, 130, … , 190 gives 2 PP. Floor 200 gives 20 PP

  • Enemies will occasionally drop EXP, AP, and boosts depending on ITOPOD floor
  • Boosts drop at a flat 14% DC, not affected by DC modifiers/gear. Boosts drop at Level 1
  • Can max out boosts in ITOPOD since you only need half the boost drops

Farming ITOPOD

  • In the early game (pre-T4/Chat 3), it’s not advised to spend time farming ITOPOD
  • Without significant PP modifiers, respawn, and power, your PP gain is negligible
  • Can climb max floor when you can reach a new 10 floor breakpoint for PP rewards

  • Later, it’s typical to farm ITOPOD at Optimal Floor between adventure zones
  • While farming pod, the only two stats that affect PP output is Power and Respawn
  • Wear a few respawn items to spawn enemies faster for more PP
  • Wear RoG always, add Stapler at 7 acc slots, Green Heart at 9 acc slots
  • From Evil onwards, a general rule of thumb is ⅓ of total acc slots = respawn


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Inventory

This menu allows players to manage and equip loot dropped from enemies in Adventure Mode.

  • Inventory items persist through rebirths and challenges, nothing will reset your items
  • Items do not drop offline, you can only get items when the game is open
  • If your inventory is full, any items that drop are immediately discarded
  • This can show in the Item List as having obtained the item

Equipping gear by placing the gear onto the player slots allows you to gain the gear’s bonuses. Gear is a driving force of progression: if you find yourself stuck, you probably need better gear.

  • Most Adventure zones drop a full set of equipment: Head, Chest, Legs, Boots, Weapon
  • Some sets also include accessories
  • Duplicates of the same accessory cannot be equipped or put in Daycare
  • Maxing all the items in a set grants the set bonus, which can be checked in the Item List
  • Each adventure zone also has a bonus accessory, which is not a part of the zone’s set. These accessories are a part of the Bonus Accessories set, consisting of one accessory in each zone. All accessories must be maxed for the set bonus, so it is not possible to get the set bonus until the last adventure zone of that difficulty
  • These bonus accessories were added later in the game to help players progress

Leveling Items

  • Items can be leveled from 0 up to 100, which is considered as maxing an item
  • A Level 100 item has double the stats of a Level 0 item, each level raises stats by 1%
  • An item’s level can be increased by merging it with duplicates of the same item
  • Merge by dragging and dropping items on top of each other, or hover item and D + click
  • The levels of the components will be combined + 1: Level 5 + Level 3 = Level 9
  • Items start at Level 0: Merging a Level 0 gives 1 level, Level 1 gives 2 levels, etc.
  • If merging two items with different stats, the final item will have the max of each stat
  • Example: 3 power/1 toughness + 1 power/5 toughness = 3 power/5 toughness

Boosting Items

  • In addition to gear, enemies also drop boosts, which can be used to empower your gear
  • There are three types of boosts: Power, Toughness, and Special
  • Power and Toughness boosts raise the Power/Toughness stats of the item
  • Gear P/T also contributes towards your Attack/Defense, +1% A/D per P/T
  • Special boosts raise other special stats that the item may have
  • Boosts can be applied to an item by dragging the boost on top of the item
  • Shortcut: While hovering over an item, A + click applies all possible boosts
  • Boosting an item to max boost is called greening the item, since the stats are all green
  • Boosts can also be leveled, with each boost maxed giving 2% boost power to all boosts
  • Boosts with higher levels do not give more boost power or any other benefit
  • Early on, you should focus on greening gear first, then maxing boosts for the 2% bonus

Inventory Shortcuts

  • A + Click: Uses all unprotected, applicable boosts on the clicked item
  • D + Click: Merges all unprotected, duplicate items of the clicked item
  • Turning on ‘Simple Inventory Shortcuts’ in Settings removes the click for the two above
  • Shift + Click: Protects an item, preventing it from being consumed or trashed
  • Ctrl + Click:
  • If an item is consumable, consumes the item
  • If an item is transformable, transforms the item
  • If neither and the item is unprotected, moves the item to the trash
  • Right Click:
  • Equipped items: unequips the item, places in inventory
  • Inventory items: equips the item, swapping out the item in current slot
  • 1/2/3/… (top row number keys): Go to inventory page of the corresponding number

Item List

  • Item List is a paged list of all the items that can be dropped in Adventure Mode
  • Once an item has been obtained, the item permanently appears in the Item List
  • Having an item drop while your inventory is full will trigger the item to appear
  • Items that have been maxed will be highlighted with a red border and says MAXXED
  • Sets that have a completion bonus that has been met will be marked with COMPLETE

Infinity Cube

  • Unlocked after maxing 4G’s Merge and Boost Tutorial Cube (accessory in Tutorial Zone)
  • Once unlocked, appears permanently to the right of the weapon slot in Inventory menu
  • The Infinity Cube serves as an infinite boost dump, giving 1% of boost strength as P/T
  • P/T boosts add 1% of its boost strength to the respective stat
  • Special boosts are split equally between P/T (0.5% of boost strength to each)
  • Add boosts to Infinity Cube by dragging boosts onto the cube or ctrl+clicking the boost
  • Right-Clicking or A+clicking the cube will apply all non-protected boosts to the cube
  • Auto Boost will apply all leftover boosts after equipment/auto-merge slots to the cube
  • Tiers: The cube can permanently level up as its total stats (P+T) reaches specific amounts
  • Cube starts at Tier 0 with no bonuses, reaches the Tier 1 at 100 total P+T stats
  • After Tier 1, every tier is 10x the previous tier, so Tier 2 is 1k stats, Tier 3 is 10k, etc
  • As new tiers are unlocked, new skins for the cube are also unlocked
  • Skins can be cycled by left-clicking on the cube. Skins are purely cosmetic.
  • For a full list of cube tiers, bonuses, and skin appearances, see the wiki
  • Softcap: The cube’s power and toughness stats reach a softcap at base + equipment stats
  • Any excess P/T amount above the softcap will only grant a square root of the excess
  • Example: If base power is 400 and equipment power is at 600, cube power softcap would be at 1000. If the cube has 1100 power, since it is 100 above the softcap, the 100 gets square rooted to 10, and the Infinity Cube would give 1010 power
  • Softcaps only affect the P/T given from the cube, does not affect tier or true cube value

Item Daycare

  • Item Daycare uses the power of the Daycare Kitty to level up items slowly over time
  • Useful for items that are difficult to level up normally (e.g. hearts, AFPs, Looties)
  • Suggested Usage: Hearts > AFPs/Looties > High rarity items > Anything else
  • The time per level is different for each item, typically ranging from 1-48 hours in Normal
  • Must be unlocked by buying a Daycare slot for the button to appear in Inventory
  • There are 6 total daycare slots, with 4 available in Normal:
  • 3 from EXP Shop under Adventure Special for 250, 25k, and 500k EXP
  • 1 from the 10th completion of the Blind Challenge
  • There are two methods of speeding up the Daycare, both multiplicative bonuses:
  • Time Reductions (reduces time until completion) - Retroactive
  • Retroactive: Affects items currently in daycare slots for the length of time they have been in daycare (since the last time it was placed in a slot, not any time before)
  • Example: If Yellow Heart is in a daycare slot for 2 weeks before the Blind Challenges in CBlock1, you can immediately get some levels while completing the blinds. It recalculates the amount of time needed for each level, then applies the duration of how long the heart has currently been in daycare
  • Sources:
  • 85% from Normal Blind Challenges
  • 95% from ITOPOD Perk: Daycare Kitty’s Blessing I (5 PP/level, 5 levels)
  • 95% from ITOPOD Perk: Daycare Kitty’s Blessing II (25 PP/level, 5 levels)
  • 90% from AP Sellout Shop: Daycare Speed Boost (125k AP)
  • Speed Increases (increases daycare speed) - Not Retroactive
  • Just a base increase to daycare speed. No retroactive bonuses

Related Purchases

  • Accessory Slots - Allows you to equip another accessory
  • There are 16 total accessory slots, with 10 max available in Normal and 14 max in Evil
  • Normal: 2 free, 2 from EXP Shop, 4 from AP Shop, 1 from TC2, 1 from Perks
  • Inventory Spaces - Gives more spaces for loot to drop in Inventory
  • AutoMerge Slots - Converts one of your inventory slots to an AutoMerge slot.
  • AutoMerge/AutoBoost are applied to any items in an AutoMerge slot
  • AutoMerge and AutoBoost applying to AutoMerge slots can be disabled in Settings
  • Items cannot drop into an AutoMerge slot
  • Loadouts - Allows creating sets of equipment for quick switching
  • Loadouts do not give you more inventory space, items are still stored in Inventory
  • There are 10 total possible loadout slots, 3 from EXP Shop, 7 from AP Shop
  • Loot Filters - Allows you to filter drops that would go to your Inventory
  • Loot Filters do NOT impact how loot drops, just whether loot is immediately discarded
  • Basic Loot Filter (20 EXP, EXP Shop > Adventure Special) allows filtering by item type
  • Can be accessed in Settings > Third column.
  • Loot Filter: On/Off - Turns on/off loot filter
  • Filter Titan Loot: On/Off - Whether Titan drops are impacted by loot filter
  • Filter Loot By Type: Light/Dark - Light = drops are allowed, Dark = no drops
  • Improved Loot Filter (100k AP, AP Shop > Page 1) allows filtering by exact items
  • Accessed through the Item List, each item can be left-clicked to filter
  • Light = drops allowed, Dark = drops will be discarded immediately
  • The Improved Loot Filter is the best QoL improvement in the game
  • Suggested to buy as your first AP purchase


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Augmentation

Unlocked after defeating Boss 17, you can build augmentations to improve your Attack/Defense.

  • Augmentations (augments/augs) are a multiplicative boost to your Attack/Defense
  • Multipliers from different augmentations stack additively to each other
  • It’s more efficient to focus on one augmentation than running multiple
  • Augmentation levels are reset on rebirth

Augments cost gold and energy, with speed linearly proportional to Energy Power and amount

  • Gold and energy costs increase linearly with levels
  • Example: Safety Scissors Level 1 costs 10k gold, L2 costs 20k, L3 costs 30k, etc.
  • Each augmentation has an upgrade, which provides a multiplier to the base stat multiplier
  • Upgrades cost more gold than the augmentation, but typically run faster
  • Upgrades multiply the bonus by 1 + Level2 and costs Gold Cost + Level2
  • Each augmentation must be unlocked by defeating a specific boss for each augmentation

Augment / Upgrade

Base Stat Multiplier

Gold Cost

Time (seconds)*

Boss #

Safety Scissors

1

10k

400

17

    Danger Scissors

10M

400

37

Milk Infusion

25

200k

6.8k

18

    Drinking The Milk Too

500M

4.8k

40

Cannon Implant

625

4M

116k

20

    Missile Launcher

25B

57.6k

44

Shoulder Mounted Minigun

15.6k

80M

1.97M

24

    Actual Ammunition

1.25T

691k

46

Energy Buster

390k

1.6B

33.4M

28

    Charge Shot

62.5T

8.29M

48

Advanced Exoskeleton

976M

18q

46B

56

    Energy Shield

3.125Q

6.64B

56

Laser Sword

2.44T

23Q

65T

68

    Quadruple Sided Laser

156s

5.31T

68

* Time is based on 1st level in Normal Mode with 1k Energy Cap and 1 Energy Power


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Advanced Training

Co-Author: dcnairb

Advanced Training (AT, displayed in the menu as Adv. Training) is unlocked once you unlock the final Attack/Defense skills (Ultimate Attack/Ultimate Buff) in Basic Training.

  • Advanced Training only uses Energy, and AT levels are reset upon rebirth.

The Advanced Training skills initially available are:

Adventure Toughness/Power +: These provide a direct multiplier to your Toughness and Power Adventure stats, with diminishing returns.

Block Damage: This increases the effectiveness of your Block skill’s damage reduction,   improving from the base value of 50%, with diminishing returns toward 100%.

When you unlock the Wandoos feature, you gain two more available skills:

Wandoos E/M Dump +: These provide a direct Wandoos speed multiplier for your Wandoos E/M dumps, respectively, at 1% per level.

As Advanced Training levels are temporary, only lasting for the duration of the current rebirth, it is not generally advised to spend too much time leveling Advanced Training, especially if there are other features that provide a more permanent boost. However, Advanced Training should not be ignored, as the short-term boost that it provides can be utilized to access higher zones. In most rebirths, you should aim to spend a small to moderate amount of time focusing AT.

The true utility of Advanced Training lies in long rebirths (LRBs), utilized when a short-term burst of adventure stats provides a stronger boost to progression than slow, permanent gains. This usually occurs before specific Titans that provide important features.

  • Running Basic Training at 50 levels/s, the fastest you can unlock AT is at 25 minutes
  • AT speed is linearly proportional to the amount of energy invested (ECap), but only utilizes the square root of EPow, so cap affects AT more than power
  • The cost of a level in Advanced Training is linearly proportional to its level
  • It will take twice as long to get from Level 1 to 2 than from Level 0 to 1
  • The base cost of AT levels are equal for Power/Toughness/Block
  • The Wandoos skills have double the cost (twice as slow, or need twice the energy)
  • AT P/T bonuses scale at x0.4, meaning doubling AT P/T levels will increase P/T by ~32%
  • Block Reduction reaches 90% at Level 400, 99% at 5k, 99.9% at 5, and 99.99% at 500k
  • After 1m levels, the UI rounds the display to 100%, but it never truly blocks all damage


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Time Machine

Co-Author: dcnairb

Unlocked upon defeating Boss 30, the Broken Time Machine (TM) provides continuous gold per second (GPS) by automatically farming enemies for gold. (It’s broken because it only gives gold)

TM gold production is based on the highest gold drop in the current rebirth, times multipliers.

  • To improve gold production, wear gear with Gold Drops while killing in the furthest adventure zone or Titan you can kill. It’s not necessary to keep Gold Drops on after the kill.

The bar at the bottom fills up over time and awards you the resultant number of gold once filled. There are two stats to level up to increase the gold output: Machine Speed and Gold Multiplier

  • Each level requires both a gold cost and E/M input, respectively.
  • TM levels are lost upon rebirth.

        

Machine Speed: Utilizes energy to increase the rate that the bar fills up (bar speed). Unlike other features, Machine Speed is not tick limited (e.g. Level 25 -> 26 linearly increases the bar speed, not through tick calculations). At Level 49, the bar speed reaches maximum speed (50/s). From Level 50 onwards, levels add a new linear multiplier to gold output

Gold Multiplier: Utilizes magic for a direct linear multiplier to gold output

There are many other multipliers to TM production:

  • Highest Boss Ever Defeated - 27
  • Blood Magic Counterfeit Gold
  • NoTM Challenge completions
  • NGU Time Machine (and indirectly NGU Gold, which affects Gold Drops)
  • Other sources unlock as you progress further


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Blood Magic

Unlocked after defeating Boss 37, Blood Magic permanently unlocks a new resource: Magic.

Blood Magic has two components: Blood Rituals and Magic Spells

  • Blood Rituals costs gold and magic to produce blood
  • Magic Spells use all of your accumulated blood to produce various effects

Blood Ritual

Blood Output

Gold Cost

Time (seconds)*

Poke Yourself with a Tack

1

30M

2k

Fifty Papercuts

50

10B

20k

A Big-Ass Hickey

2k

2T

200k

Eat a bowl of Barbed Wire

60k

400T

2M

Grand Theft Blood Bank

1.2M

80q

20M

Self Decapitation

18M

16Q

200M

Hug a Woodchipper

250M

3.2s

2B

Turn Yourself Inside Out**

3.2B

640s

20B

* Time is based on 1st level in Normal Mode with 1k Magic Cap and 1 Magic Power
** Must be unlocked by completing Troll Challenge 6

  • Blood Rituals are more gold-efficient at the top and more time-efficient at the bottom
  • If you’re constrained by gold, the top rituals will give you the most blood/gold
  • If you’re not constrained by gold, the bottom rituals give the most blood/time

Magic Spell

Purpose

Minimum Blood

Cooldown

Blood Number Boost

Temporary linear Number multiplier

1

None

Iron Pill

Permanent increase to adv stats:

P/T +Blood1/4
Max HP +
Blood1/4 * 3
HP Regen +
Blood1/4 * 0.03

100

11.5 hours

Blood Spaghetti

Temporary Drop Chance modifier:

10k

None

Counterfeit Gold

Temporary Time Machine GPS boost:

1M

None


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Wandoos

Unlocked by consuming ‘A busted copy of Wandoos 98’, Wandoos (a crappy operating system by macaroonsoft) uses Energy/Magic to provide a multiplier to Attack/Defense stats for Fight Boss. Once unlocked, Wandoos is permanently unlocked.

Boot-up

  • At the start of each rebirth, Wandoos takes 1 hour to boot up to max speed
  • It is not necessary to be online for the boot up process, will continue offline
  • Speed increase is linear from 0% to 100% speed through the boot up time
  • Boot-up time can be reduced by 10% by maxing the Wandoos XL item
  • Also sped up by 10% for each Evil 100 Level Challenge
  • Minimum boot time with all reductions is 27 minutes (60 x 90% x 50%)

Wandoos Operating Systems

  • Wandoos has three operating systems (OS) that can be used: Wandoos 98, MEH, and XL
  • Each operating system must be unlocked separately, but OS unlocks are permanent
  • Wandoos 98: Consumable item drop from The Sky / T1 / T2 / AB / AVSP
  • Wandoos MEH: Maxing the set bonus for T3
  • Wandoos XL: Consumable item drop from T5 / BDW / BAE

Operating System

Base E/M to BB

Stat Bonus Formula

Wandoos 98

1B (1e9)

Wandoos MEH

1T (1e12)

Wandoos XL

1q (1e15)

Using Wandoos

  • Wandoos provides two stats that can be leveled up: Energy Dump and Magic Dump
  • Each dump uses its respective resource to provide an Attack/Defense multiplier
  • Each dump’s bonus level is calculated separately then multiplied together
  • Wandoos levels do not scale, but Wandoos does not use Energy/Magic Power, only Cap
  • Energy/Magic Dump levels are lost on rebirth and whenever the Wandoos OS is changed

Switching OS

  • Improving the OS improves the stat bonus formula, but costs more E/M to get levels in
  • Switching to a better OS before you have enough E/M to get enough levels will reduce your stat bonus, so it’s better to stick with the lower OS until you can get enough levels:
  • 5 minutes of MEH BB provides better bonuses than 24 hours of 98 BB
  • 1 level/s of XL provides better bonuses than 24 hours of MEH BB

Wandoos OS Levels

  • The Wandoos OS can be leveled up to improve the base speed of E/M Dump levels
  • There are four sources of Wandoos OS levels, each with a maximum of 100 levels:
  • Wandoos 98 Levels: Earned by consuming ‘A busted copy of Wandoos 98’ levels
  • Wandoos XL Levels: Earned by consuming ‘A busted copy of Wandoos XL’ levels
  • Money Pit Levels: Earned as a random reward from the Money Pit
  • ITOPOD Levels: Earned by buying levels of the ITOPOD Perk ‘Wandoos Lover’
  • All Wandoos OS levels are preserved through rebirths, nothing removes OS levels
  • All four sources’s levels are combined for the total Wandoos OS level, max 400 levels
  • Your total Wandoos OS level increases your Base E/M Dump level speed by 4% per level
  • This OS level speed buff applies to all operating systems, regardless of what is enabled
  • Leveling up the Wandoos 98/XL OS level requires consuming the respective item at a higher level than your current OS level. Excess levels will be preserved on the item.
  • For example, if your Wandoos 98 OS level is Level 3, you need to consume a copy of ‘A busted copy of Wandoos 98’ that is at least Level 4. If you consume an item at Level 10, this will upgrade your Wandoos 98 OS level to Level 4, but the item will become Level 6
  • Getting to Level 100 OS level requires consuming 5151 levels of the respective item

Wandoos Speed across Difficulties

  • In Evil and Sadistic difficulties, there are additional speed dividers that slow down Wandoos
  • For a few comparisons:
  • E/M requirements increase by 1000x in Normal, but increase by 1e6x for Evil/Sadistic
  • Evil Wandoos 98 costs 1e6x more E/M than Normal Wandoos XL
  • Sadistic Wandoos 98 costs the same as Evil Wandoos XL

Wandoos OS

E/M to BB (Normal)

E/M to BB (Evil)

E/M to BB (Sadistic)

Wandoos 98

1e9

1e21

1e33

Wandoos MEH

1e12

1e27

1e39

Wandoos XL

1e15

1e33

1e45


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Challenges

Unlocked upon defeating Boss 58, Challenges require you to accomplish certain objectives in order to receive unique bonuses. Challenges are accessible through the Rebirth menu.

Challenge Type

Unlock Condition

Stipulations

Win Condition

Completions

Basic

Beat Boss 58

Reset Number

Defeat Boss 58

5

No Augs

Beat Boss 75

Reset Number

Augs disabled

Defeat Boss 59

5

24 Hour

Complete a Basic under 24h

Reset Number

Offline progress disabled

Defeat Boss 58 within 24 hours

(+26/completion)

10

100 Levels

10 NGU levels

Reset Number

Max of 100 levels total in Augs / Blood / TM / Wandoos / Beards

Defeat Boss 58

5

No Equipment

Discover every piece of GRB set

Reset Number

Equipment bonuses disabled

Defeat Boss 66

5

Troll

Defeat T2 (GCT)

Reset Number

Random “troll” every 75-120s

Defeat Boss 69

(+15/completion)

7

No Rebirths

Defeat T3 (Jake)

Reset Number

No rebirths

Defeat Boss 40

(+5/completion)

10

Laser Sword

Make a 1/1 Laser Sword

Normal Rebirth (number is not reset)

Make a 2/2 Laser Sword

(+1/1 per completion)

20

Blind

Defeat T4 (UUG)

Reset Number

Less information with each run

Defeat Boss 58 (+10/completion)

10

No NGU

10k NGU levels

Reset Number

NGU bonuses disabled

Defeat Boss 58 (+10/completion)

10

No Time Machine

Unlock Gold Diggers

Reset Number

Time Machine gold production disabled

Defeat Boss 58 (+15/completion)

10

  • To start a challenge, navigate to Rebirth > Challenges, then click on your desired challenge
  • At any time after starting a challenge, you can click ‘Quit Challenge’ to abandon it
  • Quitting a challenge will continue the current rebirth but remove any additional stipulations the challenge was adding. There are no penalties for quitting.
  • Quitting a challenge does NOT revert your number to before starting the challenge
  • Challenges can be completed multiple times, providing rewards up to the total number of completions. After the final completion, challenges can be started, but will give no rewards.
  • Some challenges scale up with completion, needing to accomplish more each run

Challenge Rewards

Challenge Type

Reward Each Completion

First Completion Bonus

Final Completion Bonus

Basic

1.5k EXP, 2.5k AP

+5% Adventure Stats

+10% Boost Recycle Chance

+10% Adventure Stats

Unlocks Paralyze

(Adv skill)

No Augs

5k EXP, 10k AP

+25% Augmentation Power

+10% Augmentation Speed

Augs/upgrades costs reduced by 50%

24 Hour

400 EXP, 5k AP

+10% EXP from Boss 24+

+10% EXP from Titans

+1 EXP on every Boss 24+

100 Levels

500 EXP, 1.5k AP

+20% Wandoos speed

Unlocks Boost Transformation*

Free Boost Transformation*

Automatic Boost Transformation*

No Equipment

4k EXP, 3k AP

-10% AutoBoost/Merge time

+8 inventory slots

Unlocks AutoBoost

+10 inventory slots

Troll

5k EXP, 10k AP

See Troll Rewards**

See Troll Rewards**

No Rebirths

10k EXP, 25k AP

-15 minute Titan respawn

+1 level to all Titan loot

Laser Sword

3k EXP, 3k AP

Augment base values increased***

All augment base values increased 0.05

All augment base values increased 0.05

Blind

2.5k EXP, 3k AP

Daycare time reduction: 1%

Daycare time reduction: 5%

Daycare slot

No NGU

3k EXP, 3k AP

5% NGU speed

No Time Machine

2k EXP, 2k AP

+100% Gold Production

+5% Global Digger bonus

5th completion:

+1 Digger slot

  • Boost Transformation: Press Q/W/E + click on a boost to transform to the boost type to Power/Toughness/Special, at the cost of lowering the boost by one tier
  • Free Boost Transformation: Removes the cost from Boost Transformation
  • Automatic Boost Transformation: Unlocks a menu in Inventory to automatically transform all boosts to your desired boost type
  • Troll Rewards: Troll Challenges have unique rewards for each completion:
  • Troll 1: 3x Magic NGU Speed
  • Troll 2: Accessory Slot
  • Troll 3: Yggdrasil fruits can be upgraded to Tier 24
  • Troll 4: Beard Slot
  • Troll 5: Unlocks Fruit of Numbers
  • Troll 6: Unlocks the final Blood Ritual: Turn Yourself Inside Out
  • Troll 7: Unlocks the Golden Beard
  • Completing the Laser Sword Challenge increases the base bonus from each augmentation from Milk onwards: Milk bonus will be raised by 0.01, Cannon will be raised by 0.02, etc.

Challenge Tips

(Most of these were originally from Pokie’s Challenge Guide. Mainly aimed at CBlock 1)

  • 100 Level Challenge
  • Turn off Beards so they don’t use up allotted levels
  • Pre-Boss 30: Split levels in Wandoos E/M dumps, rebirth when number gain is 10-100x
  • Once you have augs, split levels between the best augs you can buy and Wandoos
  • Post-Boss 30: Get 59 Energy levels and 10 Magic levels in Time Machine for 100x gold
  • Remaining energy goes into Energy Busters augment
  • Post-Boss 37: Build a few busters, save the rest of the levels for best magic ritual
  • Utilize fast rebirths (ideally 3m, at least less than 10m)
  • Remember to use Gold Diggers

  • No Augmentations
  • Focus on Wandoos 98. Rebirth quickly, use Magic for Blood Number when possible

  • No Time Machine
  • Focus Wandoos 98, buy 1-2 expensive augments then focus Blood Number
  • Wear Wandoos accessories

  • Blind
  • Essentially a Basic Challenge. More things will disappear as you complete more.
  • You can deduce your Boss number by hovering over your HP Bar. Using scientific notation, the boss number is equivalent to the exponent + 2

  • No Equipment
  • A very straightforward but slow challenge. Just climb slowly.

  • Troll
  • You can see when a troll is coming by hovering over the Rebirth button
  • If a Big troll is coming up, wait to rebirth until after the big troll
  • The worst big trolls will decimate your ability to climb any more, so you can rebirth to reset their effects and continue climbing

  • No NGUs
  • Similarly to No Equipment, these are a straightforward but slow basic challenge

  • No Rebirth
  • In CBlock 1, this should be the only challenge that uses Wandoos MEH over 98
  • Can use Wandoos AT to get Wandoos speed up until you can get steady levels in MEH
  • Try to cap Wandoos MEH if possible, use rest of your resources in TM / Augs
  • Use the Wandoos digger, eat Fruit of Power
  • For the longer NoRB challenges, they’re essentially just a waiting game, so you can also just take a break from the game and come back to them when complete

  • 24 Hour
  • Essentially a basic challenge. Remember that offline progress is disabled for 24H


Game Mechanics

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NGU

Unlocked upon defeating T1 (Gordon Ramsay Bolton) and consuming ‘A Number’, NGU’s provide permanent buffs to numerous features that can be leveled with Energy/Magic.

  • Once unlocked, NGUs are permanently unlocked. All progress is kept across rebirths.

  • E/M cost for each level increases linearly, level N→N+1 takes N+1 times the time of 0→1
  • Example: If level 0→1 takes 1 day, level 1→2 will take 2 days, level 2→3 takes 3 days

  • At max speed, NGUs can gain 50 levels/second, or 4.32 million levels/day
  • Each NGU has a hardcap (max level) of 1 billion levels
  • It takes ~231.5 days from Level 0 to 1B at max speed the entire time

Energy NGUs

  • Augments - Improves effectiveness of augments
  • Wandoos - Improves Wandoos leveling speed
  • Respawn - Reduces time between enemies spawning in Adventure Mode
  • Gold - Increases amount of gold dropped for a kill in Adventure Mode
  • Adventure a - Improves adventure stats (Power, Toughness, Max HP, HP Regen)
  • Power a - Improves Attack/Defense stats
  • Drop Chance - Improves Drop Chance
  • Magic NGU - Improves Magic NGU leveling speed
  • PP - Improves PP gain per kill

Magic NGUs

  • Yggdrasil - Improves fruit yields from Yggdrasil
  • Exp - Improves EXP gain
  • Power b - Improves Attack/Defense stats
  • Number - Improves Number when rebirthing. Number bonus is multiplied by the time factor
  • Time Machine - Improves Time Machine gold production
  • Energy NGU - Improves Energy NGU leveling speed
  • Adventure b - Improves adventure stats (Power, Toughness, Max HP, HP Regen)


Formulas

Energy NGU

Effect per level

Softcap

Effect post-softcap

Base Cost*

Augments

1%

200B (2e11)

Wandoos

0.1%

200B (2e11)

Respawn

0.05%

400

200B (2e11)

Gold

1%

200B (2e11)

Adventure a

0.1%

1000

200B (2e11)

Power a

5%

200B (2e11)

Drop Chance

0.1%

1000

20T (2e13)

Magic NGU

0.1%

1000

400T (4e14)

PP

0.05%

1000

10q (1e16)

* Base Cost = Time in seconds for Level 0 to Level 1 with 1 Energy Power, 1 Energy Cap

Magic NGU

Effect per level

Softcap

Effect post-softcap

Base Cost*

Yggdrasil

0.1%

400

400B (4e11)

Exp

0.01%

2000

1.2T (1.2e12)

Power b

1%

4T (4e12)

Number

1%

1000

12T (1.2e13)

Time Machine

0.2%

1000

100T (1e14)

Energy NGU

0.1%

1000

1q (1e15)

Adventure b

0.03%

1000

10q (1e16)

* Base Cost = Time in seconds for Level 0 to Level 1 with 1 Magic Power, 1 Magic Cap


Game Mechanics

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Yggdrasil

Unlocked upon defeating T2 (Grand Corrupted Tree) and consuming ‘A Giant Seed’, Yggdrasil, The World Tree (Ygg) allows you to grow fruits over time that you can eat for different bonuses.

Seeds

Seeds are used to unlock and upgrade new fruits. Unlocking a fruit allows you to grow the fruit for one hour, and each upgrade to a fruit extends the duration it can grow by another hour.

  • There are multiple sources of seeds:
  • Consuming ‘A Giant Seed’ grants a number of seeds based on the level of the item.
  • Each level awards 1 seed, plus a 1% bonus, rounded down.
  • At Level 0, it grants 1 seed, at max level, it grants 200 seeds.
  • The Money Pit and the Daily Spin can also give seeds as a random reward
  • Eating fruits grants seeds based on tier, harvesting fruits grants double the seeds
  • Fruits can be upgraded up to Tier 10 initially
  • Completing Troll Challenge 3 unlocks all fruits to be upgraded up to Tier 24
  • Seeds, fruit unlocks, and tier upgrades all persist through rebirths

Activation

Fruits cost energy or magic to activate. The cost will be subtracted from your idle energy/magic, which starts to regenerate immediately.

Once you have 10x the total energy/magic cap of a fruit’s activation cost, you can use EXP to purchase that fruit’s Auto-Activate, which will automatically activate the fruit whenever possible with no energy/magic cost.

  • Auto-Activate does not eat/harvest fruits, that must still be done manually

Eating/Harvesting 

  • Eating fruits will give you a fruit-specific bonus and some seeds.
  • Harvesting fruits will not give the fruit-specific bonus, but gives twice as many seeds
  • Higher tier fruits provide better rewards than lower tier fruits, with each tier providing 1.5x better rewards than the previous tier. A Tier 10 fruit provides 32x the rewards of a Tier 1.

Poop

Poop is a consumable that increases eating/harvesting rewards by 50%.

  • There are multiple sources of poop:
  • Purchased with AP from the Sellout Store (Boosts 2)
  • Rare drop from Icarus Proudbottom in The Sky (0.05% base chance, up to 0.5% max)
  • Drop from the ITOPOD after buying the ‘What a Crappy Perk’ ITOPOD perk (25 PP)
  • Gives 1 poop every 9000 kills (both online/offline) and 0.01% chance per kill
  • One-time bonus of 10 Poop from maxing the Giant Seed

Fruits

Fruit

Activation Cost

Base Seed Reward

Upgrade Cost

Fruit of Gold

100k Energy

1

Fruit of Power a

200k Energy

1

Fruit of Adventure

200k Energy

1

Fruit of Knowledge

1M Energy

1

Pomegranate

300k Magic

5

Fruit of Luck

5M Energy

1

Fruit of Power b

3M Magic

1

Fruit of Arbitrariness

20M Energy

3

Fruit of Numbers

10M Magic

3

Fruit of Rage

500M Energy

5

Fruit of MacGuffin a

500M Magic

6

Fruit of Power d

5B Energy

7

Watermelon

20B Magic

30

Fruit of MacGuffin b

100B Energy

8

Fruit of Quirks

40B Magic

7

Fruit of <type> Mayo

100q Energy/Magic

10

Fruit Eating Bonus

  • Fruit of Gold (FoG) - Grants a one-time amount of gold based on Time Machine gold production. Does not affect future Time Machine gold production or highest gold drop.
  • Fruit of Power a (FoPa) - Grants a temporary multiplier to Attack/Defense, lost upon rebirth
  • Fruit of Adventure (FoA) - Grants permanent Adventure stats, added to base stats
  • Fruit of Knowledge (FoK) - Grants EXP. Scales with both NGU Yggdrasil and NGU EXP
  • Pomegranate (Pom) - Grants seeds. Eating or harvesting does the same thing
  • Fruit of Luck (FoL) - Grants permanent Drop Chance
  • Fruit of Power b (FoPb) - Grants a permanent Attack/Defense multiplier that must be activated for each rebirth. Can be activated by eating FoPb, or with the early activation perk
  • Fruit of Arbitrariness (FoAP) - Grants Arbitrary Points (AP). Grants about 8k AP/day at max
  • Fruit of Numbers (FoN) - Grants a permanent Number multiplier that must be activated
  • Fruit of Rage (FoR) - Grants Perk Point (PP) progress
  • Fruit of MacGuffin a (GuffA) - Raises the level of a random equipped MacGuffin
  • Fruit of Power d (FoPd) - Grants a permanent Attack/Defense multiplier
  • Watermelon (Melon) - Grants seeds.
  • Fruit of MacGuffin b (GuffB) - Raises the level of all equipped MacGuffins
  • Fruit of Quirks (FoQ) - Grants Quirk Points (QP)
  • Fruit of <type> Mayo - Grants mayo progress for the respective mayo type

For exact formulas of fruit rewards, see the wiki.


Game Mechanics

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Gold Diggers

Unlocked after defeating T3 (Jake From Accounting) and consuming ‘A Scrap of Paper’, Gold Diggers consume a constant drain of gold production from TM to provide various bonuses.

Unlocking/Upgrading Diggers

  • Each Gold Digger needs to be unlocked by paying a one-time gold fee
  • After being unlocked, gold diggers can be upgraded with increasing one-time gold fees
  • Each upgrade unlocks a new level that the gold digger can be run at, providing better benefits at the cost of more gold drain
  • For diggers on the first page, their upgrade costs increase by 1.5x per level
  • On the second/third page, their upgrade costs increase by 1.75x per level
  • Upgrading diggers also provides a global bonus to all diggers, up to 0.05% per level
  • Even if you don’t use a specific digger, you should still upgrade all diggers
  • All digger unlocks and upgrades are permanent and persist through rebirths

Using Diggers

  • After unlocking a gold digger, you can activate it by toggling its Digger Active box
  • If you do not have the gold production to afford the digger, you cannot activate it
  • After purchasing upgrades for a digger, you can decide what level to run that digger at
  • First page diggers cost 1.5x more per level, second/third page cost 1.75x more per level
  • You cannot increase the level of a digger beyond what your gold production can afford

Digger Slots

  • You can run as many active diggers as you have digger slots
  • After unlocking Gold Diggers, you have one digger slot provided by default
  • There are 12 total obtainable digger slots, allowing you to enable all diggers constantly
  • It’s not recommended to buy all 12 digger slots, as you never need to run every digger
  • You never need more than 9 digger slots
  • Sources for other digger slots:
  • 1 from maxing ‘A Scrap of Paper’
  • 1 from EXP Shop (25k EXP)
  • 6 from AP Shop (first slot is 110k AP, every slot after is 225k AP)
  • 2 from ITOPOD Perks (25 PP, 250 PP)
  • 1 from completing No Time Machine Challenge 5


Gold Diggers

Gold Digger Bonus

Unlock Cost

Base Gold Drain

Effect per level

Drop Chance

10 Quadrillion (1e16)

1 Trillion (1e12)

Wandoos speed

10 Quadrillion (1e16)

1 Trillion (1e12)

Stat (Attack/Defense)

10 Quadrillion (1e16)

1 Trillion (1e12)

Adventure

10 Quadrillion (1e16)

1 Trillion (1e12)

Energy NGU speed

10 Quintillion (1e19)

1 Quadrillion (1e15)

Magic NGU speed

10 Quintillion (1e19)

1 Quadrillion (1e15)

Energy Beard speed

10 Sextillion (1e22)

1 Quintillion (1e18)

Magic Beard speed

10 Sextillion (1e22)

1 Quintillion (1e18)

PP gain

10 Septillion (1e25)

1 Sextillion (1e21)

Daycare speed

10 Septillion (1e25)

1 Sextillion (1e21)

Blood gain

10 Octillion (1e28)

1 Septillion (1e24)

EXP gain

10 Octillion (1e28)

1 Septillion (1e24)


Game Mechanics

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Beards

Unlocked upon defeating T4 (UUG, The Unmentionable) and consuming ‘UUG’s Armpit Hair’, Beards of Power provide passive gains after your energy/magic have reached their cap.

Beard Levels

  • Each beard has two types of levels: temporary and permanent
  • Beards passively gain temporary levels after Energy/Magic has reached its cap
  • Beard speed is proportional to  for the utilized resource
  • When you rebirth, active beards convert a portion of their temporary levels to permanent levels, based on how long the rebirth was
  • Permanent levels gained:  
  • The time factor starts at 0, then increases by ⅓ every hour until reaching a maximum of 8 at 24 hours.
  • The Five O’Clock Shadow perk speeds up the time factor, reducing the total time to reach the maximum time factor by 1 hour per level
  • Temporary and permanent beard levels stack multiplicatively with each other
  • Temporary levels are reset on rebirth, permanent levels persist through rebirths

  • There are 7 beards: 3 that use Energy and 4 that use Magic
  • Energy Beards:
  • Neckbeard (2) - Grants Drop Chance
  • Beard Cage (4) - Grants NGU speed
  • BEARd (6) - Grants Adventure stats
  • Magic Beards:
  • Fu Manchu (1) - Grants Attack/Defense
  • Reverse Hitler (3) - Grants Number
  • LadyBeard (5) - Grants Wandoos speed
  • Golden (7) - Grants Gold Production (Time Machine)

  • Beard Slots: You can only have as may active beards as you have beard slots
  • Unlocking Beards will provide one slot by default, up to 7 total slots can be obtained:
  • 1 slot is given as a reward for completing Troll Challenge 4
  • 1 slot can be bought with EXP under the Misc section for 50k EXP
  • 4 slots can be bought from the Sellout Shop for AP (1st is 110k AP, after 225k AP)

  • Beard Speed Formula:
  • Running multiple beards of the same resource type provides a small penalty to speed
  • Maxing out the Beardverse set reduces the penalty by 10%

Beards

Beard

Speed Divider

Temp Bonus

Perm Bonus

Fu Manchu

10m (1e7)

5%

1%

Neckbeard

30m (3e7)

0.05%

0.05%

Reverse Hitler

30m (3e7)

1%

0.1%

Beard Cage

100m (1e8)

0.01%

0.02%

LadyBeard

100m (1e8)

0.1%

0.2%

BEARd

300m (3e8)

0.1%

0.05%

Golden Beard

300m (3e8)

0.2%

0.5%

  • Aside from Fu Manchu, all other beards reach a softcap at 1000 levels for both temp/perm
  • For each box, the top number is the pre-softcap bonus per level for all levels up to 1000
  • Then the bottom number is the post-softcap bonus per level after Level 1000


Game Mechanics

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MacGuffins

Unlocked upon defeating T5 (Walderp), MacGuffin Fragments (guffs) are unique items that can drop from adventure zones and provide permanent bonuses on rebirth. Unlike other features, MacGuffins does not have its own tab, but appears as a sub-menu in the Inventory tab.

Obtaining MacGuffins

  • To obtain a MacGuffin, you must kill 1000 consecutive enemies in an adventure zone
  • Switching to another zone, dying, or closing the game will reset the kill count
  • You can check your current kill count by hovering over the zone name in Adventure
  • The number of kills needed can be lowered with perks and future set bonuses
  • The perk ‘MacGuffin ITOPOD Drops!’ (50 PP) enables MacGuffins to drop in the ITOPOD, dropping any previous unlocked MacGuffin once every 5000 kills

Leveling MacGuffins

  • MacGuffins can be leveled by merging duplicates of the same MacGuffin, just like items
  • Leveling up MacGuffins will increase their bonus on rebirth, making them more effective
  • MacGuffins do not have a level cap, meaning they can be leveled past Level 100
  • Once a MacGuffin reaches Level 100, in the Item List they will appear as MAXXED
  • MacGuffins cannot be placed in the Daycare without the Evil perk ‘MacGuffin Daycare!’
  • After buying the perk (5k PP), guffs level up at a base rate of 1 level per 2 hours

MacGuffin Slots

  • MacGuffin Fragments only provide bonuses when equipped in a MacGuffin slot on rebirth
  • Unlocking MacGuffins provides 1 slot unlocked, with a total of 22 obtainable slots
  • 2 can be bought with EXP in the Misc tab (10M EXP, 100M EXP)
  • 2 from ITOPOD Perks (250 PP, 5k PP)
  • 11 can be bought with AP (first two: 100k AP, all others: 225k AP)
  • 6 other slots come from future features or are obtainable in Evil
  • MacGuffin slots will utilize Auto-Merge to merge any duplicates in the Inventory

MacGuffin Bonuses

  • On rebirth, any MacGuffins equipped in MacGuffin slots will provide a permanent bonus
  • Bonuses persist through rebirths and remains active if the MacGuffin is unequipped
  • If there is a previous MacGuffin bonus, the new bonus is added on top of the old total
  • The bonus given depends on the MacGuffin type, its level, and the rebirth time
  • The time factor is optimal at 30 minutes, increasing with diminishing returns afterwards
  • The time factor goes up to ~6.93 at 24 hours, and caps at 20 at 200 hours

For a full list of MacGuffins and their bonus scaling, see Appendix: MacGuffin List


Game Mechanics

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Questing

Unlocked upon defeating T6 (THE BEAST) and consuming the ‘Heroic Sigil’, Questing sends you on fetch quests in adventure zones to get Quirk Points (QP), which can be spent on Quirks.

  • When you start a quest, The Beast selects an adventure zone and a number of items to get
  • There are two ways to complete quests: manual and idle
  • Manual: With a quest active, go to the given adventure zone and start farming
  • Each adventure zone listed will now have a chance to drop a new quest item
  • Quest items drop at a base drop chance of 5%
  • Drop Chance items/modifiers do NOT affect quest item drop chance
  • There will be a new stat “Quest Drops” which affects quest item DC
  • As items drop, you can ctrl+click the item to submit a single item to the quest
  • Right-clicking on a quest item will submit as many quest items as possible
  • Completing a quest manually without using Idle Mode grants double rewards
  • Idle: Turn on Idle Mode (“SCREW THE GRIND I’LL SUBCONTRACT IT”)
  • Idle Mode slowly gains progress in the bar without having to go to any adventure zone or collecting items. Every time the bar fills, an item will automatically be added to the quest progress.
  • The speed of the Idle Mode bar depends on Respawn and Quest Drops
  • If Idle Mode is on, you cannot get quest items from farming the quest zone
  • You can only receive quests for adventure zones where you have maxed the gear set
  • All Quest progress is permanent and persists through rebirths

  • There are two types of quests: Major Quests and Minor Quests
  • Every 8 hours, you get a new Major Quest added to your bank, holding up to 10 majors
  • Completing a Major Quest grants 5x the rewards of a Minor Quest, but uses up 1 Major
  • While Minor Quests only give 1/5th of the rewards of a Major Quest, there are no limits on how many Minor Quests you can complete

Manual Major

Idle Major

Manual Minor

Idle Minor

100 QP/AP

50 QP/AP

20 QP/AP

10 QP/AP

  • Quest Items
  • Quest items drop at Level 0, and can be merged to increase the level
  • For each quest item maxed, you gain 2% QP rewards
  • Due to a rounding error in the way the game calculates QP bonuses, you will not get extra QP after maxing your first quest item (102% QP reward)
  • Turning in higher level quest items does not give additional progress at the start
  • A Level 100 quest item will still only count as 1 item when submitted
  • Buying the ‘Bonus Quest Handin Progress’ perks/quirks will allow for quest items to be turned in at higher levels for more rewards, but these rewards are always less efficient than turning in single Level 0 quest items

Adventure Zone

Quest Item

Sewers

Bits of String

Forest

A Dreamcatcher

High Security Base

A Missing Puzzle Piece

The 2D Universe

The Entire State of North Dakota

A Very Strange Place

Random Canadian Coins

Mega Lands

A Useless College Diploma

The Beardverse

A Spittoon

Chocolate World

A Toothbrush

The Evilverse

A Severed Human Thumb

Pretty Pink Princess Land

A Smaller Caterpillar

For additional info (estimate time to complete quests, questing upgrades), please see the wiki


Game Mechanics

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Hacks

Unlocked upon defeating T7 (Greasy Nerd) and consuming the ‘Incriminating Evidence’, Hacks also permanently unlock the third resource: Resource 3 (R3)

  • Resource 3 is randomly named when unlocked, with a yellow default color
  • You can change the name and color of Resource 3 in the second page of Settings
  • The Resource 3 Name Randomizer (85k AP) changes the name every rebirth

Hacks provide permanent bonuses to various features and can be leveled up by allocating R3. Each level provides a small bonus, but every certain number of levels, hacks reach a milestone, which gives a multiplicative bonus to the total hack bonus, and stacks multiplicatively.

  • Hacks persist all progress through rebirths
  • The number of levels required per milestone can be reduced via perks and quirks
  • Hacks do not affect Normal difficulty

Total Bonus = 

Hack Type

Effect per level

Milestone Bonus

Levels per milestone (Max reduction)

Attack/Defense

2.5%

102.5%

10 (8)

Adventure Stats

0.1%

102%

50 (45)

Time Machine Speed

0.2%

102%

50 (45)

Drop Chance

0.25%

103%

40 (36)

Augment Speed

0.2%

101%

20 (18)

Energy NGU Speed

0.1%

101.5%

30 (27)

Magic NGU Speed

0.1%

101.5%

30 (27)

Blood Gain

0.1%

104%

50 (45)

QP Gain

0.05%

100.8%

50 (45)

Daycare Speed

0.02%

100.5%

45 (40)

EXP Gain

0.025%

101%

75 (70)

Number

5%

104%

40 (35)

PP Gain

0.05%

100.5%

25 (22)

Hack Speed

0.05%

110%

100 (90)

Wish Speed

0.01%

100.5%

50 (45)

The time it takes for a Hack to level up:

Hack Type

Speed Divider

Hardcap Level

Max Bonus

Attack/Defense

100M (1e8)

7720

4.33e14%

Adventure Stats

200M (2e8)

7632

2.45e4%

Time Machine Speed

400M (4e8)

7544

4.39e4%

Drop Chance

400M (4e8)

7544

9.57e5%

Augment Speed

800M (8e8)

7456

9.79e4%

Energy NGU Speed

2B (2e9)

7340

4.71e4%

Magic NGU Speed

2B (2e9)

7340

4.71e4%

Blood Gain

4B (4e9)

7252

4.56e5%

QP Gain

8B (8e9)

7164

1.63e3%

Daycare Speed

20B (2e10)

7048

580%

EXP Gain

40B (4e10)

6960

734%

Number

80B (8e10)

6873

7.52e7%

PP Gain

200B (2e11)

6757

2.02e3%

Hack Speed

200B (2e11)

6757

5.57e5%

Wish Speed

10T (1e13)

6262

325%


Game Mechanics

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Wishes

Co-Author: Jetski

Wishes are unlocked upon defeating Titan 8, The Godmother. Like perks or quirks, wishes grant permanent bonuses as they are leveled, but instead of obtaining levels with a currency, wishes are leveled by allocating all three resources to a wish and waiting for the wish to complete.

Wish Slots

Wish slots determine how many wishes can be run at the same time, starting with one wish slot.

Three more wish slots can be unlocked for a maximum of four:

  • Pink Heart set bonus
  • Evil Troll Challenge 7
  • Evil Quirk 56 (50k QP)

Splitting resources equally among multiple wish slots provides the following relative speed:

(There is no speed penalty for running multiple wishes, relative speed based on resource split)

  • 1 slot: 100%
  • 2 slots: 70% each
  • 3 slots: 57% each
  • 4 slots: 49.3% each

Minimum Wish Time

By default, the minimum time to complete a wish is four hours. Once a wish has enough resources to run at minimum wish time, adding more resources to the wish will not increase the speed. The minimum wish time can be reduced to three hours through perks/quirks.

Wish Math

The formula for base wish speed:

The 6th root applies very harsh diminishing returns to resources allocated, so it’s not advised to overinvest resources into wishes. For example, doubling a single resource will only increase wish speed by 12.5%, regardless of how many resources you’ve allocated.

Note: Wish times are only approximations due to floating point precision errors in the math, with errors being more noticeable at longer wish times. In particular, any wish with a total time above 7 days, 17 hours, 12 minutes will become impossible to finish with progress halting at 50%.


Game Mechanics

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Cards

Co-Author: Jetski

What are cards?

Cards are a feature unlocked by defeating T9, The Exile. Over time, cards will drop into your deck. Each card has a type, rarity, tier, and mayo cost. Upon casting a card, it will consume the listed mayo and provide a permanent bonus to the listed feature.

In this card, the 7 in the top left is the card tier, the 2, 1, and 1 on the right are the mayo costs. PP Gain is the card type, and crappy is the rarity. All 4 of these factors contribute to the overall effect being +0.494% pp gain. The base time for a card to drop is 1 hour, but you can decrease this with perks/quirks/wishes.


Card Types

A card’s type determines what type of bonus the card will give you upon casting. There are 14 types: Energy NGU Speed, Magic NGU Speed, Wandoos Speed, Augment Speed, Time Machine Speed, Hack Speed, Wish Speed, Attack/Defense, Adventure Stats, Drop Chance, Gold Drops, Daycare Speed, PP Gain, and QP Gain.

Card Rarity

A card’s rarity is a multiplier to the overall effect of a card. The rarity multiplier ranges from 0.8-1.2. The 7 card rarities and their multipliers are as follows:

Crappy

0.8-0.9

Bad

0.9-1.0

Meh

1.00-1.08

Okay

1.08-1.14

Good

1.14-1.17

Great

1.17-1.19

Hot Damn

1.19-1.20

Card Tier

A card’s tier is another multiplier to the overall effect of a card, which is dependent on the card type. All card types start at tier 1, but with Tier Up perks/quirks/wishes, you can increase the tier for a given card type permanently. Once a card tier has been increased, all future cards spawning with that card type will spawn with the new tier. For example, if a player with tier 2 PP gain cards in their inventory purchases a PP card Tier Up, the cards in their inventory will not change, but any future PP gain cards that drop will drop at tier 3.

The value of tier upgrades is different based on card type. Certain types (e.g. A/D, Drop Chance) scale very well with tiers, while others (e.g. Wishes/Hacks) do not grow too much between tiers (For more details, see the wiki page for card tiers). Due to the random nature of the other factors, the main method of increasing card gains is to obtain Tier Ups.

Mayo 

Mayo is the currency/resource used to cast cards. Each card drops with a random mayo cost, split across the six mayo types. In order to cast a card, you must have enough of each mayo. In order to generate mayo, go to the bottom left of the cards menu, and check the box corresponding to the type of mayo you want. The base time for a mayo to generate is one hour, but this can be decreased with mayo speed upgrade perks/quirks/wishes.

Note: Mayo generators can be obtained through AP purchases/perks/quirks/wishes. Generators allow you to produce multiple types of mayo simultaneously, however the time required to produce mayo is also multiplied by the number of generators running (e.g. running 2 mayo generators will make each mayo take 2 hours to produce, 3 mayo gen’s will take 3 hours each). Generators do provide a permanent 2% mayo speed, but this speed buff is considered negligible for the cost. Generators are mostly considered QoL upgrades.

Tags

Tags allow the player to impact what card types are going to drop in their deck. In the “Tag Panel” on the top left of the Cards interface, checkboxes are listed next to each of the card types. These boxes can be checked to tag a card, which increases the chance that a card will be of that type. At the start, the player has one tag slot, and the increased chance will be 10%. Both the number of tag slots and the chances of drawing a tagged card can be increased. There is no penalty for tagging multiple card types, it is encouraged to use all your available tag slots.


Game Mechanics

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Cooking

Introduced in Build 1.260, Cooking is the final feature to be released. Cooking allows players to construct a meal by adding different amounts of 6-8 ingredients to provide an EXP gain bonus.

Video Guide for Cooking by Endorm Solor

Text Guide for Cooking:

  1. For each ingredient, while other ingredients are at 0, watch the value of the meal efficiency while changing the value of the ingredient from 0 to 20. Write down any local peaks (there’s typically 1-3 values).
  1. For example, if 14 cloves of garlic gives 11% meal efficiency, 15 cloves gives 13% efficiency, and 16 cloves gives 12% efficiency, 15 is a peak for garlic
  1. Compare across ingredients, you should find pairs of ingredients with the same peaks
  1. With less than 8 ingredients, some ingredients may not have a pair. For these singular ingredients, just find the maximum efficiency you can obtain and keep it there.
  1. For every pair of ingredients A and B, set A to one of its peak amounts. Then cycle B from 0 to 20, looking for the highest meal efficiency value. Repeat for all peaks, until you find the highest value across all peaks. Set both ingredients to obtain the highest value.

Notes:

  • Each gear equipped with Cooking special will contribute 3% to the Total Cooking Bonus
  • Gear does not consider level or boosts, Lvl 1 GRB gear is the same as maxed + green
  • The Bloody Cleaver must be in the primary (top) weapon slot to provide a bonus
  • Due to a bug, GRB legs count twice
  • For players that want to avoid having to click excessively, after clicking on the - or + button of an ingredient, hitting Space Bar will continue decrementing/incrementing the amount of an ingredient. Alternatively, some players utilize an auto-clicker.
  • It is always possible to get 100%, regardless of the number of ingredients you have
  • If a meal is ready to eat but not eaten, the timer banks 24.5 hours towards the next meal
  • Cooking unlocks with a full bank, so you can eat two meals immediately
  • Cooking has a bug that allows for players to trigger the ending without completing THE END. To replicate the bug: Click the + in for the top right ingredient, press the right arrow on your keyboard once, then press enter.

History

For years, Cooking had just been a meme stat, initially added to the GRB set as a way to nerf the specials. People would joke in the Discord about the existence of a Cooking mini-game, eventually leading to pokie’s Cooking Mini-Game Guide.


Game Mechanics

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Appendix

Guides

Guide to Gear Optimizer

Gear

Augments

NGUs

Hackday Planning Guide

Reference Lists

Boss Fight Unlocks

Adventure Zone List

Titan List

MacGuffin List

Known Bug List

Secrets and Spoilers

Flubber

T4 Unlock Puzzle

T5 Fight

T6 Unlock Puzzle

T7 Unlock Puzzle

T8 Unlock Puzzle

T9 Unlock Puzzle

Sad Titan Puzzles

THE END


Guides

Guide to Gear Optimizer

Gear

Augments

NGUs

Hackday Planning Guide


Guide to Gear Optimizer

Gear Optimizer (GO) is a calculator for NGU Idle, which can be used to optimize use of various features, available as tabs on the top: Gear, Augmentations, NGUs, Hacks, and Wishes.

  • This mini-guide contains help for Gear / Augments / NGUs. Hacks is covered in the next mini-guide: Hackday Planning Guide. Wishes aren’t covered as most people don’t use it.

Gear

  1. The easiest way to get started is to tick ON the ‘Disable Unowned’ checkbox and then click ‘Import save from file’, then select your NGU save text file
  1. NGU save folder:  C:\Users\<UserName>\AppData\LocalLow\NGU Industries\NGU Idle
  1. Adjust the Highest Zone / Titan version / Looty / Pendant and Accessory Slots as needed
  2. Individual items can be enabled/disabled or have their level adjusted in the item display on the right side. Right-click on an item to open its menu.
  1. Items can only be edited for level, GO assumes max boost for a given level
  1. To start optimizing, set your Priorities in the top dropdowns to tell GO what to optimize for
  1. For each priority, you can set a maximum number of accessory slots to use
  2. Priorities will be calculated from top down. If a priority fills up all accessory slots, then any priorities below that priority will not be used
  1. Click ‘Optimize Gear’ and GO will create the best outfit for the priorities you gave
  2. You can modify outfits by clicking on pieces of your outfit to remove it or click on pieces of gear in your inventory to add it to the outfit. GO will display the differences in stats below.
  1. If you want to force GO to use a certain item, equip the item, right-click on it in your outfit, and click ‘Lock’ to force GO to keep the item while it optimizes.

Loadout Slots

  • GO provides loadout slots, which can be used to save priorities/outfits that you will be using repeatedly and want to check often, or be able to keep updating them as you progress
  • Loadout slots are immediately under the Outfit/Accessories on the left
  • To save a loadout, after optimizing an outfit, you can type a name in the text field to the left of ‘Ignore Used’, and then click the Save button immediately above it
  • This will save the loadout to a slot in the dropdown above the Save button
  • You can go through your loadout slots by selecting an loadout name from the dropdown
  • Click Save to assign your current outfit to the currently selected slot
  • Click Load to display the saved outfit from the currently selected slot
  • Click Delete to remove that saved outfit from your slots
  • Click Show to open a display of the currently selected slot’s outfit below
  • Click Load Priorities to empty the outfit, but assign the priorities you had selected for that slot to the current priorities at the top
  • Click ‘Optimize All Saves’ to update all your saved loadout slots by re-optimizing their outfits for the priorities they had when they were saved
  • Click ‘Unmark unused items’ to mark all items that are unused in any saved loadout slots with a red border on the item display on the right side

Gear Shortcuts

  • Shift-click an item: Set the item level to 100 (or 0 if it was already 100)
  • Ctrl-click / Alt-click an item: Toggle the item between enabled / disabled
  • Click a zone name in item list: Collapse / Expand the item list of that zone
  • Shift-click a zone name: Toggle the item list’s compact mode on / off
  • Compact mode places all zone items in a single list, hiding all disabled items
  • Ctrl-click / Alt-click a zone name: Toggles all items in that zone between enabled / disabled

Gear FAQ

  • What priorities should I use?
  • Priorities can differ based on where you are in the game. If you’re in the first two chats, you might just want to focus Power to grind through most of the early adventure zones. From Chat 3 onwards, it’s suggested to have multiple loadouts that each focus on one priority while running a few Respawn items. Refer to your chat, but some often used priorities include: Respawn, Time Machine, Advanced Training, Energy NGU, NGUs, Drop Chance, Gold Drops, Augmentations, and Move Cooldown / Power.

  • Why isn’t this priority working correctly?
  • Check if it’s under another priority that’s using all available slots, or if the priority is set to be using a limited number of accessory slots.

  • What gear should I get rid of?
  • If you use the loadout slots to save any loadout priorities that you will be using, you can use the ‘Mark unused items’ to determine which items are not being used by any of the loadouts / priorities you want. You can use this to determine what gear to trash.

  • What should I prioritize for challenges?
  • There’s a few priorities that can be useful: Augmentations, Wandoos, Magic Cap Speed

  • What is E/M/R3 Cap Speed?
  • Cap Speed means it optimizes for the fastest time that you can cap your resources in. This means low cap and high bars. Can be useful in challenges for activating your Magic Beards early

  • Why do I have a second weapon slot? How do I get rid of it?
  • It’s possible to obtain a second weapon slot in mid-late Evil. If you clicked on the Titan 8 / 11 Preset, you probably turned it on accidentally. To get rid of it, progress your Highest Zone forward until you see a new property ‘Offhand Power’. Reduce this to 0%. Now you can turn your highest zone back down to your actual highest zone.

  • GO isn’t using Voodoo Doll / <other item> even though it’s better! Why not?
  • Make sure your Titan version is updated for your furthest version defeated. This won’t automatically update even if you have items from further versions listed in GO

  • Trying to prioritize Wishes / NGUs + Wishes is crashing the site?!?
  • No, those priorities just take a long time to calculate, wishes involve a lot more calculation than the other priorities. Let it sit for a few minutes and it’ll figure it out.

  • I’m starting to reach E/M hardcaps. How do I reflect this in GO?
  • Turn on the Hardcap Input tick box on the right side. For all the Nude values, you’ll want to take off all your gear and accessories, then note down the Total for each.

Augments

The Augments tab can be used to determine which augmentation is the most efficient to run

  1. Energy Cap: Enter in the amount of energy you’re going to allocate to augmentations
  1. If unsure, you can enter your Total Energy Cap
  1. Augment Speed: Enter in your Total Augment Speed, divided by 100
  1. Info n Stuff > Stat Breakdowns > Augments > Total Augment Speed Factor / 100
  1. Gold: This field can normally be ignored, but you can enter the amount of Gold you have
  2. Net GPS: Enter in the Net GPS from Time Machine
  1. If you haven’t unlocked / aren’t using diggers, you can just enter Gross GPS
  1. Normal NAC: Enter in the amount of No Augmentation Challenges completed
  1. If you haven’t done any No Aug challenges, this will be 0
  1. Normal LSC: Enter in the amount of Laser Sword Challenges completed
  1. If you haven’t done any Laser Sword challenges, this will be 0
  1. Time: Enter how long you will be running augments in your rebirth in minutes
  1. If you aren’t sure, you can just enter in how long your rebirth length should be
  1. Game Mode: Enter difficulty
  2. Ratio: Set to Equal
  3. Look at the final Boost column for each of the augments. Whichever augment has the highest Boost column value is the augment you should be focusing in your rebirths

In the example on the right, Cannon Implant is the best augment to run.

NGUs

The NGUs tab can be used to determine how much gain each NGU will give in a certain period of time, which is primarily used to figure out when you can run certain NGUs efficiently.

Note: Importing your save in the Gear tab will auto-fill in your E/M cap and NGU levels, letting you skip steps 1 and 5 below.

  1. Enter in your Energy/Magic cap (if you know exactly how much E/M you’ll be using for NGUs, use that number. Otherwise, just use your Total Energy/Magic caps)
  2. Enter in your Energy/Magic NGU Speed from Stat Breakdowns, divide by 100
  1. Found in Info n Stuff > Stat Breakdowns > NGU > Total E/M NGU Speed Factor / 100
  1. For NGU, put in 60 minutes. We’ll use an hour as a reference point to determine efficiency
  2. Turn off all the tick boxes
  1. If you’re in Evil/Sad and have bought either of the quirks, turn them on equivalently
  1. Enter in your current NGU levels in the ‘Normal Level’ column (if you’re in Evil/Sad, fill in all the columns with your respective NGU levels for each type)
  2. Look at the ‘Reachable Normal Level (Bonus Change)’ column, specifically at the bonus change in parenthesis for each NGU type
  3. If you have a bonus change greater than 1.05x in an hour for NGU Energy/Magic NGU, NGU PP, NGU Adventure B, or a bonus change lower than 0.95x for NGU Respawn, it may be very beneficial for you to run that NGU for an hour, focusing just on that NGU
  1. In a lower priority, NGU Gold / Time Machine can also be useful, but aren’t worth prioritizing as high as the above. Can be nice to run them when they are >1.10x gain
  1. If the above NGUs do not meet the bonus change thresholds, it’s probably better to split your Energy on Adventure / Drop Chance and your Magic on Yggdrasil / EXP

In the example image below, we can get 5% gains from running both NGU Magic NGU and NGU Energy NGU, so it would be a good idea to run NGUs for an hour putting all the Energy we would’ve spent on NGUs on NGU Magic NGU. Similarly, we should put our Magic we would’ve spent on NGUs on NGU Energy NGU. However, NGU PP, NGU Adventure B, and NGU Respawn do not provide enough gains to justify running them at this moment.


Guides

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Hackday Planning Guide

Co-Author: Jetski

Endorm Solor’s quick hackday planning guide

Thanks to CBD for his original hackday guide that I based most of these steps on.

  1. Make sure all of your gear in Gear Optimizer is updated
  1. If any of your gear isn’t boosted, boost it before continuing
  1. Save your currently equipped gear as a loadout in Gear Optimizer
  2. Set your gear priority to Hacks/Infinity and optimize
  1. For your very first Hackday (post-Typo), you might not have enough Hack items to fill all your accessory slots. You can fill the remaining slots with Respawn items.
  1. Save this loadout in a new loadout slot in Gear Optimizer
  2. Go to the Hacks tab in GO. Input your Total R3 stats. Input hack speed but divide it by 100. Check the box that says lock and set the time to 1440 minutes (1 day).
  1. Hack Speed can be found in Info n Stuff > Stat Breakdowns > Misc > Total Hack Speed
  1. Divide by 100 as it’s expressed as a % in-game, but wanted as a decimal for GO
  2. If you’re using scientific/engineering notation, you can decrease the exponent by 2
  1. Set the mode to “Level Target” and check the advanced modifiers box.
  2. In the “current loadout” box select the loadout that you saved of the gear you’re currently wearing in game. In the “dedicated loadout” box select the hack loadout that you saved.
  3. Check blue heart if you have it maxed. Check the dedicated beta/delta potion boxes. Check the current beta/delta potion boxes if you currently have those R3 potions active.
  4. Input your current hack values and your milestone reducers.
  5. Begin adding milestones using the ‘+’ button in the targets column until the time for each hack is within the following time ranges: (Thanks to CecilPL for providing these times)

  • 8-12h Adventure
  • 4-6h QP / PP / EXP
  • 1h NGUs
  • 30m Drop / Blood / Daycare
  • 1h wishes (if this is the hackday after typo snipe, do not do wish hack)
  • ~15m everything else
  • Add hack hack milestones until the “Min total” is as low as possible

  1. Adjust times until your min total is slightly above 24 hours. 25-26 hours is a nice sweet spot. If you’re looking to add some more milestones to your hackday, I recommend starting if you can add any Adv/QP/EXP/PP milestones without making the time go too high.
  1. Check if you can add another hack hack milestone after adding other milestones.
  1. If you’re comfortable with your hackday, you’re ready to begin! If you’re not comfortable with your hackday, feel free to go to the discord and post a pic of it and people there will be glad to help you with it. Feel free to ping Jetski (@Jetski#0001) for help if you want.

Important things to remember when you do your hackday:

  • Begin with Hack Hack.
  • Use your R3 beta potion when you begin the hackday
  • Wait to use the delta potion until your R3 is capped
  • Try not to close the game during the hackday. Advance R3 / Delta potions do not work offline so it will mess up your targets.
  • Boost all of your hack gear before beginning the hackday.


Guides

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⮌ Back: Chat 6 



Reference Lists

Boss Fight Unlocks

Adventure Zone List

Titan List

MacGuffin List

Known Bug List


Boss Fight Unlocks

Normal

Boss # Unlocks

Feature

Adventure Zone

Titan

4

Adventure Mode

Tutorial Zone

7

Sewers

17

Augmentation

Forest

30

Broken Time Machine

37

Blood Magic

Cave of Many Things

48

The Sky

58

Challenges

High Security Base

Gordon Ramsey Bolton

66

Clock Dimension

Grand Corrupted Tree

74

The 2D Universe

82

Ancient Battlefield

Jake From Accounting

90

A Very Strange Place

100

Mega Lands

UUG, The Unmentionable

108

The Beardverse

116

Badly Drawn World

Walderp

124

Boring-Ass Earth

132

The Beast

137

Chocolate World

Evil

Boss # Unlocks

Adventure Zone

Titan

58

The Evilverse

100

Pretty Pink Princess Land

125

Greasy Nerd

158

Meta Land

166

Interdimensional Party

The Godmother

174

Typo Zonw

182

The Fad-lands

190

JRPGVille

The Exile

200

The Rad-Lands

Sadistic

Boss # Unlocks

Adventure Zone

Titan

125

Back To School

150

The West World

175

IT HUNGERS

208

The Breadverse

216

That 70’s Zone

224

The Halloweenies

ROCK LOBSTER

232

Construction Zone

240

DUCK DUCK ZONE

248

The Nether Regions

AMALGAMATE

269

The Aethereal Sea

295

TIPPI THE TUTORIAL MOUSE

300

THE TRAITOR


Reference Lists

 ↑ Table of Contents

⮌ Back: Fight Boss 



Adventure Zone List

Note: All stats are conservative estimates. You can always try to defeat enemies with lower P/T

Normal

Zone

Boss #

Gear Set

Manual Stats

Idle Stats

Safe Zone: Awakening Site

4

None

Tutorial Zone

4

Training Set

10/10

13/13

Sewers

7

Sewers Set

12/12

21/21

Forest

17

Forest Set

35/35

53/53

Cave of Many Things

37

Cave Set

150/150

200/200

The Sky

48

None

600/400

750/650

High Security Base

58

HSB Set

700/500

750/750

Clock Dimension

66

Clock Set

3250/2250

4500/3000

The 2D Universe

74

2D Set

4500/3500

8000/6000

Ancient Battlefield

82

Spoopy Set

12k/10k

17k/16k

A Very Strange Place

90

Gaudy Set

28k/18k

48k/38k

Mega Lands

100

Mega Set

125k/60k

265k/145k

The Beardverse

108

Beardverse Set

1.3M/550k

2.5M/1.8M

Badly Drawn World

116

Badly Drawn Set

18M/11M

45M/35M

Boring-Ass Earth

124

Stealth Set

180M/90M

360M/270M

Chocolate World

137

Choco Set

70B/50B

150B/90B

(BM*: 400B/170B)

*Zones from here on will have two idle numbers, the top number will be for Beast Mode Off, the bottom number in parenthesis will be for Beast Mode On

Stats will be expressed in Engineering notation for Evil/Sad, some relevant conversions:

1 Trillion = 1e12

1 Quadrillion = 1e15

1 Quintillion = 1e18

1 Sextillion = 1e21

1 Septillion = 1e24

1 Octillion = 1e27

1 Nonillion = 1e30

1 Decillion = 1e33

Evil

Zone

Boss #

Gear Set

Manual Stats

Idle Stats

(Idle w/ BM)

The Evilverse

58

Edgy Set

10e12/5e12

20e12/15e12

(53e12/24e12)

Pretty Pink Princess Land

100

Pretty Pink Princess Set

54e12/24e12

130e12/80e12

(270e12/130e12)

Meta Land

158

Meta Set

26e15/12e15

45e15/31e15

(115e15/55e15)

Interdimensional Party

166

Party Set

250e15/110e15

480e15/310e15

(1.45e18/550e15)

Typo Zonw

174

Typo Set

150e18/68e18

270e18/240e18

(880e18/400e18)

The Fad-lands

182

Fad Set

700e18/400e18

1.6e21/1.1e21

(4e21/2e21)

JRPGVille

190

JRPG Set

4e21/2e21

8e21/6e21

(20e21/14e21)

The Rad-Lands

200

Rad Set

3.2e24/1.4e24

9.1e24/5.6e24

(24e24/12e24)


Stats will be expressed in Engineering notation for Evil/Sad, some relevant conversions:

1 Trillion = 1e12

1 Quadrillion = 1e15

1 Quintillion = 1e18

1 Sextillion = 1e21

1 Septillion = 1e24

1 Octillion = 1e27

1 Nonillion = 1e30

1 Decillion = 1e33

Sadistic

Zone

Boss #

Gear Set

Manual Stats

Idle Stats

(Idle w/ BM)

Back To School

125

Back To School Set

500e24/250e24

1.6e27/940e24

(4.4e27/1.4e27)

The West World

150

Western Set

2.65e27/830e24

8e27/3.5e27

(19e27/9e27)

The Breadverse

208

Bread Set

140e27/24e27

430e27/240e27

(1.2e30/270e27)

That 70’s Zone

216

Disco Set

510e27/75e27

1.5e30/650e27

(4e30/1e30)

The Halloweenies

224

Halloweenie Set

1.5e30/400e27

3.4e30/2.6e30

(13e30/2e30)

Construction Zone

232

Construction Set

52e30/20e30

285e30/75e30

(625e30/90e30)

DUCK DUCK ZONE

240

Duck Set

128e30/32e30

670e30/180e30

(1.2e33/220e30)

The Nether Regions

248

Dutch Set

315e30/84e30

1.7e33/440e30

(2.9e33/500e30)

The Aethereal Sea

269

Pirate Set

17e33/6e33

47e33/34e33

(122e33/54e33)


Reference Lists

 ↑ Table of Contents

⮌ Back: Adventure Mode



Titan List

#

Titan Name

Boss #

Base Cooldown

Set

Feature

1

Gordon Ramsay Bolton

58

1 hr

GRB Set

NGU

2

Grand Corrupted Tree

66

1 hr

None

Yggdrasil

3

Jake from Accounting

82

2 hr

Jake Set

Gold Diggers

4

UUG, The Unmentionable

100

2 hr

UUG’s Rings Set

Beards

5

Walderp

116

3 hr

Wanderer’s Set

S’rerednaW Set

MacGuffins

6

The Beast

132

3.5 hr

Slimy Set

Questing

7

Greasy Nerd

Evil 125

4.5 hr

Greasy Nerd Set

Hacks

8

The Godmother

Evil 166

5 hr

Mobster Set

Wishes

9

The Exile

Evil 190

5.5 hr

Exile Set

Cards

10

IT HUNGERS

Sad 175

6.5 hr

Space Set

Cooking

11

ROCK LOBSTER

Sad 224

7 hr

Rock Set

12

AMALGAMATE

Sad 248

7:13:20

Amalgamate Set

13

TIPPI THE TUTORIAL MOUSE

Sad 295

14

THE TRAITOR

Sad 300

Recommended stats: (All manual stats assume max Move Cooldown items equipped, BM on)

#

Titan Name

Manual

Idle

AutoKill

1

Gordon Ramsay Bolton

1350/1350

2300/2100

3000/2500

2

Grand Corrupted Tree

5000/4000

6000/5000

9000/7000

3

Jake from Accounting

14k/12k

22k/14k

25k/15k

4

UUG, The Unmentionable

400k/300k

600k/400k

800k/400k

5

Walderp (first form)

800k/400k

Walderp (final form)

4M/3M

13M/7M/150k

6

The Beast (easy)

700M/500M

1B/700M

2.5B/1.6B/25M

The Beast (normal)

7B/5B

10B/7B

25B/16B/250M

The Beast (hard)

70B/50B

100B/70B

250B/160B/2.5B

The Beast (brutal)

700B/500B

1T/700B

2.5T/1.6T/25B

7

Greasy Nerd (easy)

140T/90T

300T/200T

500T/250T/5T

Greasy Nerd (normal)

3.2q/1.6q

6q/4q

10q/5q/100T

Greasy Nerd (hard)

55q/35q

120q/80q

200q/100q/2q

Greasy Nerd (brutal)

1.3Q/750q

2.5Q/1.5Q

5Q/2.5Q/500q

8

The Godmother (easy)

1.7Q/700q

5Q/2.5Q/500q

The Godmother (normal)

39Q/15Q

100Q/50Q/1Q

The Godmother (hard)

660Q/350Q

2s/1s/20Q

The Godmother (brutal)

15s/6.4s

50s/25s/500Q

9

The Exile (easy)

25s/13s

60s/30s

100s/50s/1s

The Exile (normal)

380s/160s

1.5S/700s

2S/1S/20s

The Exile (hard)

7.5S/3.5S

30S/15S

40S/20S/400s

The Exile (brutal)

200S/100S

700S/350S

750S/370S/7.5S

10

IT HUNGERS (easy)

15.5O/3O

40O/20O

IT HUNGERS (normal)

130O/36O

320O/160O

IT HUNGERS (hard)

780O/160O

2N/1N

IT HUNGERS (brutal)

4N/900O

10N/5N

11

ROCK LOBSTER (easy)

11N/4N

18N/6N/120O

ROCK LOBSTER (normal)

60N/18N

90N/30N/600O

ROCK LOBSTER (hard)

250N/82N

360N/120N/2.5N

ROCK LOBSTER (brutal)

750N/250N

1.1D/360N/7.5N

12

AMALGAMATE (easy)

1.47D/470N

3D/1D/20N

AMALGAMATE (normal)

5.6D/2.1D

12D/4D/80N

AMALGAMATE (hard)

21D/6D

36D/12D/240N

AMALGAMATE (brutal)

41D/10D

72D/24D/480N

13

TIPPI THE TUTORIAL MOUSE

40D/15D

14

THE TRAITOR

160D/50D/900N


Reference Lists

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MacGuffin List

MacGuffin Name/Type

Adventure Zone

Bonus

Energy Power

Sewers

Magic Power

Forest

Energy Cap

Cave of Many Things

Magic Cap

The Sky

Energy NGU Speed

High Security Base

Magic NGU Speed

Clock Dimension

Energy Bar

The 2D Universe

Magic Bar

Ancient Battlefield

SEXY

A Very Strange Place

SMART

Mega Lands

Drop Chance

The Beardverse

Gold

Badly Drawn World

Augments

Boring-Ass Earth

Stats (Attack/Defense)

Chocolate World

Energy Wandoos Speed

The Evilverse

Magic Wandoos Speed

Pretty Pink Princess Land

Adventure Stats

Greasy Nerd

Number

Meta Land

Blood Gain

Interdimensional Party

R3 Power

The Godmother (Easy / v1)

R3 Cap

The Godmother (Normal / v2)

R3 Bar

The Godmother (Hard / v3)

  • The bonus calculation depends on the level of the MacGuffin (L), and the time factor (T):

Before 30 minutes

At 30 minutes

After 30 minutes

  • Most MacGuffins reach a softcap at Level 100, which is why certain bonuses have two formulas listed. The first formula applies for Levels 0-100, then the second formula for any level past 100.

  • The SEXY/SMART guffs are cosmetic guffs, which provide a new player portrait at 250%
  • They were previously Energy/Magic Beard guffs, but were bugged and never worked


Reference Lists

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Known Bug List

This is a list of commonly encountered known bugs. There are no plans to fix these bugs.

This is not an exhaustive list, for a more “official” list, see the NGU Idle Trello Board.

  • Bonus Titan EXP! (ITOPOD Perk 34): Supposed to only give bonus Titan EXP for 3/6/9 kills based on perk level, but online AKs do not reduce the count, so keeping the game open allows for constant bonus EXP on all online AKs
  • Getting online manual/idle or offline AK Titan kills will reduce the count, meaning that after 3 kills (at level 1), you will stop receiving bonus EXP for that Titan until you rebirth
  • Loadout Item Display: Occasionally, hovering over items in the Loadouts sub-menu in the Inventory tab will not display item information, instead displaying an empty tooltip box
  • Total Titan Kill Counter: Total Titan Kill only counts manual, idle, and offline AK kills
  • T5 timer only counts down when offline: This means T5 is hiding in your menus and needs to be found for it to count down when online. It’s not supposed to count down offline.
  • Offline Magic Beard calculations uses energy production to determine beard cap time
  • QP Calculations: Small increases in QP Reward sometimes doesn’t change the actual QP reward, due to a floating point/display rounding error. QP rewards are calculated based on Minor Quests, then multiplied by the Major multiplier, which can lead to unexpected results
  • Maxing your first quest item is supposed to give 2% QP Rewards, but is actually input as 1.999% bonus in-game. 101.999% of 50 QP is still 50, which is doubled to 100 QP
  • Wish Progress/Timer: Wish timers are not accurate due to floating point precision errors, and should be treated like approximations. Precision errors are more noticeable at larger times, with wishes longer than 7d 17d 12m being impossible to finish as progress will halt after 50%
  • Cooking Legs: Legs contribute the cooking bonus for gear twice
  • Cooking → THE END: After unlocking the Cooking tab, you can trigger THE END cutscene early without completing the game
  • NGU Cap calculations break when BB cost > 9e18 hardcap: Instead of correctly calculating the Cap, will instead assign the max fraction of 9e18 available
  • Offline Magic resource generation post-hardcap: If you go offline before resources have generated, and generate more idle magic than the hardcap, it will instead not have produced any Magic offline

Not Bugs, but commonly encountered:

  • Can’t merge boosts: If you’ve maxed a boost, you can’t merge that boost type again. This is an intended feature, since you only want to max boosts once for the set bonus.
  • Laptop sleep led to no progress overnight: This isn’t an NGU bug, this is based on your laptop’s sleep settings, it’s just freezing everything, which is why there’s no progress
  • To fix this issue, you can just Load your last save from the night before, which will calculate offline progress based on the time duration

Reference Lists

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Secrets and Spoilers

Flubber

T4 Unlock Puzzle

T5 Fight

T6 Unlock Puzzle

T7 Unlock Puzzle

T8 Unlock Puzzle

T9 Unlock Puzzle

Sad Titan Puzzles

THE END


Flubber

Added in an April Fools update (Build v0.371), The Lonely Flubber is a secret item that drops in the Tutorial Zone, with its DC only affected by your current rebirth’s highest defeated boss.

  • You must have defeated Boss 59 in your current RB to unlock The Lonely Flubber drop
  • At Boss 59, you have a 0.82% DC, scaling up linearly up to 100% at Boss 300
  • The Lonely Flubber is an accessory, dropping at Level 10

The Lonely Flubber has no stats at all, making it useless when it’s equipped. However, a max The Lonely Flubber can be transformed to The Triple Flubber, which has a single special stat: Respawn (base value: 2%, can be boosted up to 4% at Level 0, 8% at Level 100)

  • Maxing The Triple Flubber grants a set bonus of 30k AP

Suggested time to farm:

  • Triple Flubber is not used as a respawn item until Evil, but since the DC is based on current boss defeated, it’s recommended to farm a Max Triple Flubber at Boss 300 right before Evil
  • It can be appealing to farm Triple Flubber earlier for 30k AP, some players opt to max it for an early Improved Loot Filter or Yellow Heart
  • If you farm it early, note that you probably will not use the item during most of Normal, and it will just occupy an inventory slot until Evil


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T4 Unlock Puzzle

UUG, The Unmentionable has a special Titan skill that renders him invincible after his first attack and exponential power growth. This Titan skill can be disabled by solving a puzzle.

Here are some hints for the puzzle, each giving more information than the last:

  1. Kill Boss 100 in your current rebirth
  2. Try fighting T4 in Adventure. You’ll die quickly, take note of the text in the battle log
  3. Try looking for that name in the Bestiary (in Adventure)
  4. It’s not listed as an enemy name, it’s in one of the descriptions
  5. Found the correct enemy? Farm that enemy in the zone where he appears in Adventure
  6. Continue farming the enemy until you’ve maxed it, equip it while fighting T4

Answer: UUG, The Unmentionable mentions Droop, which is the name of the Goblin from the Forest. Having Boss 100 defeated in a rebirth will unlock a super rare drop from the Goblin, the Ring of Apathy, an accessory with base drop chance 0.8%. Once you have obtained one, the drop will always be unlocked regardless of the highest boss killed that rebirth. The Ring of Apathy must be maxed and equipped while fighting T4 to disable the titan skill.

Specifically, having any level of Ring of Apathy (RoA) equipped will disable invincibility, while T4’s power growth is equivalent to (2 - 0.01 * RoA Level)x per attack, with no growth at Level 100. This means that it’s possible to kill T4 with a lower level RoA if the player has enough stats. However, it is a requirement to have maxed RoA to enable T4 AK, so it is suggested to max RoA anyways.

Micro-CBlock Reasoning

Previously, the Basic Challenges were suggested post-T4 AK in Mini-CBlock, so you could knock out some other challenges that want 500 NGU PAWG levels. However, this made reaching Mega/T4 take a few days, during which time you’d also have to farm RoA. The reasoning for Micro was that the Basic Challenges don’t need NGU levels to complete and if you complete Micro before the T4 LRB, then you can get a headstart on farming RoA during challenges, where you can’t farm the furthest adventure zones anyways. Getting the adventure stats earlier helps speed up the T4 LRB, and the time it takes to complete the basics are roughly the same before or after T4 anyways.


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T5 Fight

  • Walderp’s main mechanic is Walderp Says (Simon Says)
  • Every 5 attacks (18 seconds), Walderp will give a command:
  • If he says ‘WALDERP SAYS’, you must quickly use the attack he says
  • If he does not say ‘WALDERP SAYS’, you must use a different attack
  • Not using an attack is considered failure
  • Failing either type of command will allow Walderp to nuke you with a huge attack
  • This attack can be blocked with sufficiently high Block AT levels. At least 90%
  • Strategy: You want to make sure that all four attack types (Regular, Strong, Piercing, Ultimate) are available when Walderp calls his command
  • After Walderp does his command, use your skills with long cooldowns immediately (Piercing / Ultimate Attack), so you can use their damage output but get them back in time for the next command
  • As it gets closer to the next command, spam only Regular Attack since it has a short cooldown.

  • After killing one of the first four forms, Walderp will hide in a random menu
  • You must find (and click) Walderp to unlock the next form
  • Every 3 minutes, Walderp moves to a new location and is fully invisible
  • Over the 3 minutes, Walderp will become more visible, until disappearing
  • If you do not find Walderp, the next form of Walderp will not be available to kill
  • The timer for the next form’s spawn starts after clicking on Walderp

How Walderp looks in the game menus:


Secrets and Spoilers

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T6 Unlock Puzzle

  1. Defeat Boss 132 to unlock THE BEAST’s Adventure zone

  1. Enter THE BEAST’s Adventure zone and defeat the Skeleton Guardian
  1. The Skeleton Guardian will drop a ‘Crumpled Note’:

To release the power of THE BEAST, heed these words carefully:

First, thou must defeat the one whose name must not be uttered, with the most sacred level of apathy.

Next, thou must slay the World Tree wielding a shadow of its own strength.

Third, thou must cruelly mock the salaryman, causing his demise by that which he most treasures, and nothing more.

Finally, thou must run naked into infinite majesty of the tower for no real reason, starting from the lowest bowels to the highest heights.

Only when these four quests ye have completed, and the clues arranged from end to beginning, will thou know when seal away thine own power, which will awaken THE BEAST.

  1. Defeat UUG, the Unmentionable (T4) while wearing a Level 69 Ring of Apathy
  1. Grants ‘The First Clue’

  1. Defeat Grand Corrupted Tree (T2) while using A Stick
  1. Grants ‘The Second Clue’

  1. Defeat Jake from Accounting (T3) wearing no gear except for the Stapler
  1. Grants ‘The Third Clue’

  1. Take all your gear off, climb the ITOPOD from Floor 0 to Floor 101
  1. Grants ‘The Last Clue’

  1. Assemble all the clues together in reverse order and rebirth at that time

Answer: After obtaining all four clues, rebirth between 43:09 and 43:29. After rebirthing at that time, THE BEAST will be awakened and can be fought normally.


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T7 Unlock Puzzle

  1. Defeat Boss 125 in Evil Difficulty to unlock Greasy Nerd’s Adventure zone
  2. Enter the Greasy Nerd’s Adventure zone and defeat the Greasy Nerd’s Mom
  3. After defeating the Mom, you’ll need to rebirth and enter in the Greasy Nerd’s five letter code, with one letter appearing under certain bosses' story text. You have to press each letter on the boss that it appears under while you are facing that boss in Fight Boss
  1. Turn off Auto-Nuke if you’ve previously obtained it. Make sure not to Nuke bosses, if you defeat a boss that has a secret letter, you’ll need to revert to a past save or rebirth again to unlock Greasy Nerd

  1. Boss 25: Robot (F)
  2. Boss 42: Excitable Ninja Samurai (A)
  3. Boss 63: Friday (R)
  4. Boss 82: Mysterious Figure (T)
  5. Boss 121: Giant Raisins from California (S)


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T8 Unlock Puzzle

  1. Defeat Boss 166 in Evil Difficulty to unlock The Godmother’s Adventure zone
  2. Enter The Godmother’s Adventure zone and defeat The Consigliere
  1. Defeating The Consigliere drops ‘The Death Note’, which is a list of enemies to kill in Adventure. These enemies can be defeated in any order, no need to rebirth.
  1. Skeleton (Forest)
  2. Icarus Proudbottom (The Sky)
  3. “ “ (Ancient Battlefield)
  4. King Circle (The 2D Universe)
  5. Rob Boss (The Beardverse)
  1. After defeating all the above enemies, return to The Consigliere and kill him again
  2. Defeating The Consigliere after completing the Death Note will unlock The Godmother to be fought like other Titans


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T9 Unlock Puzzle

  1. Defeat Boss 190 in Evil Difficulty to unlock the Exile’s Adventure zone
  2. Enter the Exile’s Adventure zone and kill the Priest
  1. The Priest will drop ‘Seal of the Exile’, a weapon with no stats
  1. Equip the Seal in your first weapon slot and defeat The Priest again
  1. The Priest will drop ‘Face of the Exile’
  1. Enter the ITOPOD between Floors 950-999 with the Seal and Face in your Inventory
  1. There is a random chance that an enemy will drop ‘Tentacle of the Exile’
  1. Drop Rate is , so higher floor = better drop chance
  1. Start a new quest, turn on Idle Mode, but turn the Idle Mode off at 90-99% of the bar. With the idle bar at 90-99% and item count at 0, complete the quest manually.
  1. If done correctly, you’ll receive ‘Antlers of the Exile’
  1. Enter the Mega Lands and farm a full set of gear (level does not matter). Defeat the Mega Lands boss Wahwee wearing a full set of Mega gear
  1. If done correctly, you’ll receive ‘Buster of the Exile’
  1. Assign all but 1 of your R3 into ‘Hack Hack’ and wait one minute
  1. If done correctly, you’ll receive ‘Antennae of the Exile’
  1. Assemble the Exile in the top left corner of the first page of your inventory
  1. Enter the Sewers and ctrl + click any unprotected piece
  1. If done correctly, this should unlock The Exile to be defeated like normal

Note: You should keep all the parts of the Exile.


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Sad Titan Puzzles

For all Sad titans, getting 5 kills on a version through any method (manual/idle/AK) will grant AK

T10: IT HUNGERS (Wiki Page)

T10 is invulnerable after he attacks you unless you have some GLOP in your inventory.

  • Fight T10 in his Adventure zone and die to receive a GLOP Recipe (Level 0)
  • You can daycare or die 100 times + merge to max GLOP Recipe (no reward for max)
  • GLOP Recipe
  • Orange Toupee - Steak with Ketchup - Beardverse
  • SUNDAE - Pickle Ice Cream - Clock Dimension
  • Chocolate Singing Fish - Can of Surstromming - Chocolate World
  • Barry, The Beer Fairy - Jar of Marmite - Pretty Pink Princess Land
  • Annoying Fan - Pineapple Pizza - JRPGVille
  • Farm recipe ingredients at each location. When you have one of each, ctrl+click any ingredient to consume a set of 5 ingredients for one GLOP
  • Farming 20 GLOPs is enough to reach AK on every T10 version (5 GLOPs/version)
  • Fighting T10 will consume un-protected GLOP from your inventory will remove his invulnerability and make him easier to fight for 8 attacks
  • You can fight T10 without GLOP at higher stats if you manage to kill him before he attacks you. You can get at least 3 hits in by pre-casting Charge (wait for cooldown), cast Mega Buff before starting the fight, then Ultimate Attack, Paralyze/Oh Shit, Charge, Piercing Attack, Strong Attack

T11: ROCK LOBSTER (Wiki Page)

T11 has a lot higher defensive stats than other titans, so prepare for a long fight. Additionally, you must wear at least 3 paper items, or their toughness/HP will be tripled per missing item

  • Paper items - Only 3 required (most use the last 3)
  • Paperweight - Titan Jake
  • Paper Fan - Gaudy Set
  • Paper Thin Crepe Cape - Breadverse
  • Some Rolling Paper - The 70s Zone
  • Rolling Toilet Paper - Halloweenie

T12: AMALGAMATE (Wiki Page)

Each version of T12 is accompanied by beefed-up versions of the first four titans

  • To defeat T12v4, who is accompanied by T4 (UUG), you must have a Ring of Apathy equipped (preferably at Lvl 100)


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THE END

Added in Build 1.260, dubbed “The Finale Update”, THE END is the final ending for NGU Idle.

There are two final titans after T12v4, each with only one version:

  • T13: TIPPI THE TUTORIAL MOUSE
  • Unlocks at Boss 295 in Sad
  • T14: THE TRAITOR
  • Unlocks at Boss 300 in Sad, must have killed T13 at least once
  • After reaching 150-180 Dec Power, it may be helpful to switch to buying HP Regen

There’s 16 special items that are required:

  • 480 - Transform A9P (will be level 0)
  • 481 - Transform Gerbil to unlock move 69, then use it 69 times
  • 482 - Buy the Error Perk (231)
  • 483 - Random drop from T12v1
  • 484 - Random drop from T12v4
  • 485 - Transform LootzLrtozlOtZlOtTlooTTLoooLLLTTTToTlOOt (will be level 0)
  • 486 - Buy the Problem Quirk (176)
  • 487 - Kill boss 300 in Sad
  • 488 - Max all hacks to unlock a special hack, then wait for it to finish
  • 489 - Random drop from T12v2
  • 490 - Complete the Shut Down Wish (203)
  • 491 - Random drop from the ITOPOD at floor 1450 or higher
  • 492 - Cast THE END card (1% random chance to drop as an extra drop per card drop)
  • 493 - Random drop from T12v3
  • 494 - Use the special blood ritual
  • 495 - Guaranteed drop from T14

Once you’ve acquired all 16 items, assemble them in the top left corner of the first page, and ctrl+click the final piece (with the red button) to see the ending.

Congratulations on beating NGU Idle!


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