Logres: How to Macro on Nox 101
Written By JMing
This guide is here to provide a better understanding of how to macro using Nox. It is not intended to persuade/support the use of macros. There are other tools such as FRep that can be used to macro, but this guide is intended only for Nox and only for Logres, although the same concepts can be applied to any Android game. This guide will also not cover the concept of rerolling nor how to reroll. However, the information in this guide can easily be applied to rerolling. This guide will be mainly for PC users, since there aren’t as many features on the Mac version of Nox.
I am a veteran player who has been around since the middle of the Attack on Titan collaboration event. I am a free-to-play player that resorted to macroing in order to keep up with the top players and changing metas on Logres. Am I an expert at macroing? I macro most things and finish new macro-able content relatively fast but the answer is no. I may have been macroing for a long time now but there are still things that I don’t know, but I do know enough to point directions for those who do not know how to macro or don’t even know what macroing is.
Nox is an Android emulator for PC that allows you to use an android device on your PC. Nox can be downloaded here. This allows us to play Logres on our PC instead of our phones. This makes it convenient so that we don’t always have to use our phones to play. However, a huge reason to use Nox is in order to macro.
Macroing is the concept of recording your “finger” taps and replaying it, optionally in a loop, in order to repeat the same taps over and over again for ease of farming in Logres. This makes it much easier to farm, get stronger, and earn crystals on a repetitive game like Logres.
First of all, download Nox from the link above and then download Logres from the Google Play store. The picture below is how it should look like (yours might be facing horizontally instead of vertically. It will face vertically when u click on the logres app or you can change it by clicking ).
The tool to macro is . After clicking that icon, a new window should popup:
This is the Macro Recorder menu, which is where you will be recording macros. Note, this pic is taken from an older version of Nox so it is missing the macro merge button (explained later).
I will be using colors in order to explain some of the technical aspects from here on:
These buttons are used to start recording. They are to pause during a recording, to start recording, and to stop recording respectively. I don’t recommend using the pause button at all because that will most likely cause some confusion. Once you stop a recording, a new file will pop up under “File name” (if you stop recording without having clicked anywhere, no recordings will be produced). You can change the file names by double clicking the name of the recording.
This pic is taken after clicking this button on one of the macro recordings, to produce a drop-down with options for each recording. The looping options are what you’ll be manipulating most of the time. After a recording, the looping option is defaultly set to loop 1 time. You can change this option to cycle through your macro as many times as you want. The second option is to loop indefinitely until you manually stop the macro. This option is useful if you do not know how many times to loop for, or if the quest is time based (like Osiris Trials) and you set an external timer. The third option is to set the macro to loop for a certain period of time. However, I don’t recommend using this option because this will stop the macro at the exact time, even if your macro is only halfway through its current iteration. You can also add intervals to your macro loops in order to fine-tune your macro. This will give it time in between each loop to prevent some some miscellaneous things from happening like repeating too fast.
The acceleration option is another useful option to fine-tune your macro. Clicking the acceleration option will produce a drop-down menu with options to speed up your macro by 0.5 to 8 times its normal speed (note that 0.x times actually makes it slower). This DOES NOT make your farming process go faster. It makes ur clicks iterate through faster (or slower). I do not recommend accelerating your macro since it will be prone to misclicks and especially since in the current version of Nox, there is no acceleration option for 1.x times. This option is useful to slow down your macro if it is misclicking a lot if you were clicking too fast or there is a lot of lag. Changing the acceleration to 0.9 times may not seem like much but it makes all the difference sometimes. Don’t forget to click save after changing the options!
This is the Combined Play button or I’d like to call, the Macro Merge button. Like the name suggests, this allows you to combine various macros into one macro. This is a useful tool for macroing, which I will explain more in detail in the tips section of this guide. When you click the button, a new window will pop up:
The left side will show all your current existing macros. If you click these buttons, the macro will be added to the right side. Note that the order of macros you add to the right side matters. When you add macros to the right side, make sure you change the options, depending on what your needs are, by clicking this button. This will produce new options for each individual macro. When these macros are added to the right, they are defaultly set to loop 1 time. Similar to the normal looping and interval options, you can change how many times you can loop it for. However, this is the only looping option. What’s unique about this is that you do not have to make all the macros repeat the same amount of times. Note that changing the options previously on an existing macro has no effect on the original macros in the Macro Merge tool. Again, don’t forget to click save after you’re done!
Macroing may seem easy to do, but I think all macro-ers can agree that it is often a source of frustration. This is especially the case with a game like “Lagres”. Lag and RNG can cause disruptions for macros because of how it changes each iteration of the fight. For macros, or the game in general to be honest, timing is key. Keep in mind the timings and also keep in mind that just because one iteration of your macro works, doesn’t mean all iterations will work. When creating a macro, you should keep in mind of these variations of each fight. You should add multiple clicks, extra clicks, and “spacing”.
Multiple clicks help compensate for small lag when you are required to click the same place or multiple places in a short amount of time (ie. clicking “next” when you’re finishing a quest). Slight lag during these clicks can cause the click to not fully register so it is better to click multiple times.
Extra clicks are clicks that have no meaning, but can help your macro in the long-run. These clicks are mostly for timing during your macro. This is especially useful to use when ending each of your macro. This is similar to the interval option except you are making a sign to yourself that you are ending it here. I like to use this instead of the interval option (or both) because this is more accurate. Some good places to click are in the middle of the chat box or the bottom left of the screen.
Spacing is used to compensate for lag and loading time. You do this by spacing out your clicks or waiting an extra second between actions (or loading screen) to make sure your click registers. This is mainly used for when you click on skills since multiple clicks can cause you to cancel your skills. You click your skill, wait half a second, and click it again to compensate for when the first click may have not registered in another iteration of your macro. When doing this, you should also compensate for the extra animation time of the skill as if only the second click registered. That means waiting an extra second or two in between fight stages, and adding extra or multiple clicks somewhere in between.
Logres is not the most well-made game. Here are some things on Logres to keep in mind when making macros, since these are the cause of a of macros breaking.
Inconsistent Fight End:
When the fight is over, our characters will do an ending animation that results in the end of the instance. However, for some reason, the timing of the activation as well as the duration of the animation is very inconsistent. There are times that these animations are dragged out and makes you miss your next click.
If you’re lucky, you will get this dragged out animation the first time you are making the macro. The best thing to do is to wait an extra 3 or so seconds before making your next click or ending the macro with a delayed extra click.
News Pop-up:
This mostly pertains to overnight (if you’re on the western hemisphere) macros. Around 6 a.m. (or 5 a.m. depending on daylight savings time) where the logres news board will pop up. You’ll probably end up clicking on one of the news events and click all over the notice, messing up your macro.
Keep in mind to check your macro around this time. If you’re going to be afk around this time, what you can do is make your macro with your chat box moved higher up so that it is above the close button on the news pop-up. Then, after every instance that you are outside of a fight, make sure you add an extra click where the close button should appear.
Lag:
Logres lags A LOT. The lag is also very inconsistent. The most notable is the day after patch day. I recommend not macroing at all on this day since the lag is so bad that you’re not able to click on quests without restarting the game sometimes. To compensate for general lag, I recommend waiting an extra second before and after each click, even if it is just clicking into quests. Some pages tend to lag for a split second like the “choose partner” page.
Fuck-up Time Periods:
Like mentioned in the lag section, the day after an update is the worst time to macro, although sometimes the server is stable enough to macro. The second worst time is right after the news pop-up. This is going off of mostly what I experience and this had not always been a problem. The time of writing this segment is 12/18/2018 so this may or may not be happening still when you read this.
After the news pop-up and you finish your macro and clear, the clear usually won’t go through. The game leaves you stuck on the quest/map and you will have to restart the game. Then the game feels a bit laggy and wonky afterwards, so macroing can be iffy. I don’t recommend macroing during this time period either for a few hours.
Big Stamp Pages:
Having delays may backfire. For example, when you finish a fight and clear a quest, you’ll want to spam click in order to speed up the countdown. But because of Logres’ inconsistencies, you may finish a fight earlier than expected especially when you are timing hypers. By the time you spam click, the countdown may already be at 3 or 2.
If you are macroing for a quest with lots of stamps (25+?), you’ll end up clicking on a stamp item and won’t be able to click the next button. This will ruin the re-entry part of your macro and you’ll most likely be running around town until you notice. The best thing to do is to keep your spam clicking to a minimum, and/or click on an area that won’t end up clicking on a stamp item.
Weather:
Rushmere related quests and such have weather statuses. Sometimes, there will be a lag spike when the weather changes, although this does not happen as often. Keep in mind especially for more complicated macros, that just because a macro works, does not mean it will work for other weathers as well. In my opinion, the most notable difference is rainy weather. The difference between killing a mob in a non-rainy weather and rainy weather is even more significant when fighting a fire mob. Rainy weather already has damage nerfs, but this is even more amplified for fire mobs since they are affected by the rainy weather nerf as well as the elemental nerf. So killing a fire mob in rainy weather may only take for example one rotation of skills, and two otherwise. That means you can’t use the same macro for non-rainy and rainy weathers. This is just one example but is probably the most significant, just keep in mind that weather may have an effect on your macro.
Hyper:
Hyper mechanics are annoying. Keep in mind that hyper lasts for 30 seconds generally, while I believe a few will last 45 seconds. You can time your attack to strike the mob right when hyper is over. However, I don’t recommend doing that because of all the various problems you’ll encounter.
My tip is to time it so that you’re two or three seconds off. A good way to time your attacks is to continue using skills instead of relying on autos, and finishing the mob off with a skill. Delaying your attack is so that you don’t accidentally hit it while the mob is still in hyper. This happens because mobs don’t always trigger hyper instantly. The hyper may get triggered instantly, delayed a few seconds, or delayed until after its own skill is cast. There are a few that will always trigger at the same time, but that is rare. This is also why I advise against relying on an auto to finish off a mob that was in hyper with 1hp. The auto that you timed for might hit during hyper and you’ll be left waiting for the next auto, but by the time that happens, your macro is already clicking the next steps, resulting in your macro breaking.
At this point, I hope you understand how to macro, so here are some tips:
Use Multiple Macro Recordings For Each Macro Farm:
This will make your macro much more flexible to change so you don’t have to make a completely new recording when you need to change something. It helps to have a macro to go to the room, one to start the fight (for ep, skip if you don’t need), one for the actual farming/fighting, and one to leave the area. The room macro is especially useful for if your farming room is getting overpopulated so you need to change rooms. The fight one is useful for if you need to change the way you fight or have found a faster way to clear, it’ll make it easier to change just the fight macro. Using the Macro Merge tool allows you to make overnight macros so you don’t have to re-enter the room manually each session.
Close the Chat:
Often times, when a macro messes up, your character ends up clicking your clan or on someone. Then you end up spamming group invites or blocking random people. This can be obnoxious to others, and embarrassing for you, so a good way to prevent this is by completely closing your chat before making your macro. Just make sure you don’t accidentally click the expand chat button.
Where to Set Up the Starting Point:
Most mobs have shadows, which is the entry point to spawn the mob. It’s best to set the starting point of your fight macro, one step before the spawning point. That way, you can easy take a quick step forward into the spawn, and then step back to the starting point after the fight. This starting point is good to have for leechers as well.
How to Leech:
Is this tip needed? Yes, very much so. It’s weird to think that there is an actual way to PROPERLY leech, but you should know how to if you want to offer free leeches for your friends/clanmates and if randoms come by. Leechers should stand in a way that they won’t spawn a boss, otherwise it’ll ruin your macro. The best spot to stand at is your starting point.
Leechers should also bring a non-damage weapon as their primary weapon since there is a timer for when people automatically start attacking. Random damage might ruin your macro, however if you clear fast enough or if their damage is insignificant to your macro, then you don’t need to worry about that.
Your timing for when you create your macros should compensate for the lag with multiple people. Have multiple people, even if it’s only two people, will cause lag or delays especially when switching fight stages. It sucks but it happens, even if your macro is perfect for when it is just you. Another way to compensate for when you let others leech, is by changing the acceleration of your macro to 0.9 times. This usually solves the problem. But if you’re really good at making macros, then your macro probably already has extra clicks that compensate for these lag/delays.
Dealing with the Randoms:
Sometimes, you’ll find random people leeching your macro. If it’s fine with you, then leave them be and let them leech if they’re not ruining the macro. It doesn’t really affect you in any particular way. However, randoms might not know how to leech properly so tell them where to stand, and to not attack. It’s as simple as that. Don’t flame them, it just causes drama and they might stalk you to purposely ruin your macro.
Glitchy Spawns:
Some mobs are weird, like some of the Rushmere Trial mobs. You’ll set up your macro to spawn a mob, kill it, return to your starting point, and repeat, but the second time you go in, the mob doesn’t spawn until the mob sprite is completely on top of you. Or maybe after the fight, you’re in your starting spot already for some reason. That’s weird, so how do you macro this?
Here’s the solution: let’s say we have three points, 1, 2, and 3, lined up in a row. Point 1 is the spawn point, point 2 is the starting point, and point 3 is behind you. So you start at point 2, start the macro recorder, click point 1 to spawn the mob, and fight the mob. After the fight, you find yourself at point 2. Now click point 3 (behind you), and then click point 2 again to reset to your spawn point. Now you can end your macro recording and it should work fine now.
Another way pointed out by NKBond is to do everything in the beginning, where you start the macro at point 2, go to point 3 and back to 2, and then spawn at point 1. This allows for better control of black screens and can be used generally for any mobs.
Faster is Not Always Better:
It’s better to have a more secure macro that works, than to have a faster macro that often breaks. Plus, a slower macro can compensate for various situations like Rushmere weather and such, so that you can have one macro that works for multiple situations. It’s less work, and more secure.
If you have anymore questions or concerns, or have some feedback, feel free to ping me on discord at the Global Logres Discord server @JMing#0217.
THANKS FOR READING!
Hope this helped