Revision 2.0 (Frieren Collab Patch) - September 10th 2026
The Buccaneer Bible [Currently Updating]
Author: Subluxe
Contributors: SSJBread, ProddoSenpai, TenaciousB, HoppingFog,
Dango, Alopecias, Crumbies, Malignant
This guide takes into consideration both Reboot and Regular server.
Don’t forget to use CTRL+F and the Outline Sidebar to find what you need!
Buccaneer is a relatively simple class, with a moderate skill ceiling. Buccaneer is a DPM Class, meaning it relies heavily on dealing consistent damage throughout boss fights as opposed to relying solely on burst. The playstyle revolves around staying on top of the boss to deal consistent damage with our DPM skills such as Lord of the Deep, and Octopunch. Buccaneer has two iframes which are tied to the burst skills. As a result, Buccaneers primarily dodge boss patterns by utilizing their excellent mobility skills such as Advanced Dash, Corkscrew Blow, Lightning Form and Serpent Vortex.
This class excels in all stages of the game, from early to end. Buccaneer does not need any additional critical rate when bossing and has a naturally high base IED. In terms of utility, Buccaneer brings Time Leap and Pirate’s Banner to the table. Time Leap can be used to reset key skills such as Hero’s Will, Terms and Conditions and other class specific skills, while Pirate’s Banner provides 100% uptime buff to IED and AP%.
Before you start it is essential to do the following.
Is Lord of the Deep 100% uptime?
As of Destiny, Lord of the Deep is now 100% uptime. Lord of the Deep is allowed to proc 100 times before it expires. When you are hitting a boss monster, three activations of the skill count as one, allowing you to proc 300 times.
It also has a sixty second cooldown which can be reduced in 3 ways:
How do I super jump?
That can be found later in this document, here.
Do I need critical rate for bossing? [Updated 2/5/2026]
Buccaneer overcaps on critical rate when bossing, without any additional sources.
However, it is recommended to have 100% visual critical rate to activate Hayato’s link, Moonlight Blade Learnings.
The most effective way to do it is as follows:
This totals to 81-83% Critical Rate from these sources alone.
Recommended options to fill up your remaining critical rate:
Which Skill Ring do we use/upgrade first? [Updated 9/10/2026]
Continuous OR Ring of Restraint
As of the Frieren collaboration patch you can now wear both Continuous and Ring of Restraint at the same time.
In terms of upgrade priority, you're going to want to upgrade your ROR first in both cases.
Buccaneer has teleport?
In Lightning Form, double-tapping a directional key will allow you to teleport both vertically and horizontally. The vertical teleport is a true teleport, while the horizontal teleport is similar to a dash. You may right click Lightning Form in the skill window to disable the teleports from occurring, but this is not recommended to do so. You should get used to not double tapping for walking around, and it is always good to have more mobility options available.
Why do we boost Nautilus Strike?
Although we do not cast Nautilus Strike, we boost the skill because it provides two additional final attack lines to Corkscrew Blow, Octopunch, Serpent Vortex, Howling Fist, and the initial cast of Unleash Neptunus.
What are Buccaneer’s iframes?
Buccaneer’s iframes are tied to their burst. Each activation of Lightning Form provides a 1 second iframe, for up to a total of 3 seconds. In addition, the second half of Howling Fist serves as an iframe. It is not recommended to use these for survival.
Does Buccaneer need a cooldown hat? [Updated 2/5/2026]
Buccaneer is the worst class for cooldown hats. Stat hat is better by a large margin.
Updated Note: There are situations where you may consider a CD hat, strictly for min cut scenarios where having cooldown reduction will provide you with an additional burst at the end. Typically -2 should be enough for these cases.
Do I need a green potion?
Any class that benefits from Attack Speed needs a green potion except for a few very niche exceptions.
Knuckle Attack Speed begins at (5). Speed Infusion increases that to (7). Knuckle Mastery increases that to (9), and green potion brings us to exactly (10).
What is the ideal WSE setup for endgame?
Between 9/0/0 and 7/2/0 (Attack/Boss/IED) is considered ideal for Buccaneer. It is recommended to not have IED on your WSE at later stages of the game since set effects will carry and other sources should be enough.
What IED should I aim for?
To start off, I want to say there is no standardized hyper stat build. Optimizing your hyper stats takes into account numerous factors and can vary greatly on your level of progression. There is however a priority on how we should allocate our points. If you want hyper stats optimized to your character in particular, you can use this calculator by SuckHard to figure out the most optimal build for you.
It goes as follows:
Bossing: Boss Damage % → Damage % → Critical Damage % → IED % → Attack → STR |
You want to “evenly” distribute the majority of your points into the first four categories, and spend your leftover points on the remaining. We do not include Critical Rate because Buccaneer already has over 100% critical rate when attacking bosses.
For training however we of course want to maximize our EXP as soon as possible, any additional Hyper Stat points should be filtered into the following. It is recommended to use Legion and Hyper Stat together to boost critical rate for mobbing.
Training: |
Example Bossing Build Example for Lv. 280 at 300% DEF.
| Example Training Build Example for Lv. 280.
|
Buccaneer’s ideal inner ability is Boss Damage, Buff Duration and Abnormal Status.
Ideal Inner Ability +20% Boss Damage +8% damage when attacking targets inflicted with Abnormal Status +38% Buff Duration |
Alternative Inner Abilities
| ||||
What about the following inner abilities?
There are no objective 12 link skills that are perfect for the class. Your link skills should vary depending on your level of progression, as well as the situation. I recommend using the three link skill presets to create a bossing, mobbing, and culvert/dojo preset.
Some bosses may require more survivability, sometimes you may prefer to trade off that survivability for more damage.
Link Skills are unlocked at Lv. 70, and upgraded at Lv. 120 and Lv. 210.
Important: Do not double click or activate the Pirate Link skill. Doing so will result in your stats swapping and you will lose a lot of damage as a result. You can tell if this skill is active by looking at your buff bar.
Pirate Blessing
Fury Unleashed (Demon Slayer)
Terms & Conditions (Angelic Buster)
Empirical Knowledge (Explorer Mage)
Thief’s Cunning (Explorer Thief)
Unfair Advantage (Cadena)
Qi Cultivation (Mo Xuan)
Combo Blessing (Aran)
Rune Persistence (Evan)
Elven Blessing (Mercedes)
Bravado (Hoyoung)
Nature’s Friend (Lara)
Moonlight Blade Learnings (Hayato)
Wild Rage (Demon Avenger)
Hybrid Logic (Xenon)
Elementalism (Kanna)
Spirit Guide Blessing (Lynn)
Judgement (Kinesis)
Solus (Ark)
Time to Prepare (Kain)
Tide of Battle (Illium)
Guiding Stars (Sia & Erel Light)
Light Wash (Luminous)
Noble Fire (Adele)
Invincible Belief (Explorer Warrior)
Spirit of Freedom (Resistance)
These are just examples. These may or may not be optimal for you so please take into account your stats when selecting your links.
With three pets, you can auto-buff up to six skills.
The suggested auto buff skills are:
As of the Ride or Die patch, Maple Warrior and Decent Advanced Blessing are now passives and no longer need to be put on our auto buff.
Please put 4th Job Speed Infusion on your pet auto buff, because it gives +2 attack speed to hit Attack Speed 10. With Decent Speed Infusion you can only achieve Attack Speed 9.
Serpent Scale: Auto Skill
Advanced Dash: Movement Skill
Crossbones: Attack Power Buff
Speed Infusion: Attack Speed Buff
Time Leap: Utility Skill
Vortex Jump: Up Jump
Roll of the Dice: Utility Skill
Corkscrew Blow: Movement Skill
Octopunch: Main Bossing Skill
Hook Bomber: Main Mobbing Skill
Nautilus Strike: Mobbing/Passive Skill
Sea Serpent: Passive Skill
Defensive Stance: Passive Skill
Aggressive Stance: Passive Skill
Typhoon Crush: Passive Skill
Precision Strikes: Passive Skill
Groggy Mastery: Passive Skill
Shadow Heart: Passive Skill
Bossing:
Double Down - Saving Grace: 40% Chance to ignore cooldown when Double Down does not activate. The next cast will activate Double Down with a 4 or above.
Double Down - Enhance: Increased chance of rolling 4, 5, or 6.
Octopunch - Reinforce: +20% Damage.
Octopunch - Boss Rush: +20% Boss Damage.
Octopunch - Extra Strike: +1 number of attacks.
Mobbing:
Double Down - Saving Grace: 40% Chance to ignore cooldown when Double Down does not activate. The next cast will activate Double Down with a 4 or above.
Double Down - Enhance: Increased chance of rolling 4, 5, or 6.
Hook Bomber - Reinforce: +20% Damage.
Hook Bomber - Spread: +2 max enemies hit.
Hook Bomber - Extra Strike: +1 number of attacks.
Serpent Spirit: Damage Buff
Epic Adventure: Damage Buff
Stimulating Conversation: Damage Buff
Lightning Form: Damage Buff & Burst Skill
Lord of the Deep: Toggle Skill
Serpent Vortex: Damage & Utility Skill
Howling Fist: Damage Skill
This is by no means concrete, just a preferred order to maxing out your V Matrix. Priority is given to important bossing skills and essential training skills. You should absolutely unlock most, if not all of your skills before trying to max.
High Priority
Mid Priority
Lower Priority
Not Needed
As of New Age, Buccaneer is able to advance to sixth job, since there are a lot of useful skills, we have created a priority chart for leveling your 6th job skills.
This guide has been updated for the Frieren Collab Patch and includes the new Common node.
Skill upgrade cost for reference:
It is recommended to start this after you have leveled some of your skills to Level 10. On average, the cost for maxing your HEXA stat is approximately 300 fragments.
The three main stats you should pick, can be any of the following four:
For the time being, it is recommended just to level it to 20 and sit on it for now. The higher your main stat the better, but it is very min-max to reset at the moment.
Here is an example HEXA stat build:
For HEXA Stat II and III, rotate the chosen stats around as you cannot have duplicate main stats across the cores, or use a calculator to optimise.
HEXA Stat numbers for reference:
You should unlock Sol Janus right after you unlocked some of the masteries as this skill helps a lot with both farming and just doing dailies/weeklies. Our mobbing capabilities were considered below average, but Sol Janus equalised all of the classes.
Sol Janus has major upgrades at levels 10, 20 and 30. The levels in-between only increases the damage dealt and XP gained, which means once you plan on going for the next major upgrade, you should not stop halfway.
A general guideline on when to upgrade:
Sol Janus numbers for reference:
You can refer to a KMS rotation first if you need: Maple_Conti_Builds.xlsx
Rotation courtesy of ImJabbs.
This is our older rotation before the ring changes and the new common skill. You can still use this for now, while we test different variations of culvert.
You might also be wondering how to time Fatal Strike.
One popular method of timing Fatal Strike is to attack 2-3 seconds before clicking enter, this is the easiest method. This will line up your Fatal Strike at 100 seconds and 10 seconds remaining.
Full and Mini are for your bursts, while the other 3 are to shorten the time spent casting the skills.
Crossbones and SI are used as placeholders as sequences require a minimum of 3 skills to be able to be used. Flag is also used as a placeholder for Time Leap and Dice sequences.
Feel free to modify these sequences as you see fit.
This is an example of a Buccaneer Buff Favorite setting. This is optional but recommended as it provides visual clarity for finding your buffs. This is typically a little more than most people would have on their buff favorites, so it is recommended to tweak it to your needs.
Row 1: Serpent Spirit, Lord of the Deep, Sol Janus, Sol Hecate (Nebula Skin), Loaded Dice, Double Down, Familiars, Fatal Strike (and Mapae Boss Node if Ride or Die event is present).
Row 2: Goddess Blessing, Epic Adventure, Stimulating Conversation, Lightning Form, Overdrive, Terms & Conditions, Pirate’s Banner
Row 3: Ring of Restraint, Continuous Ring, Genesis/Destiny Iframe, Defensive Stance, Solar Crest, Arachnid Reflection, Time Leap, Sol Hecate: Pactum, Sol Hecate: Styx
Other Considerations: Serpent Scale, Sol Janus
Buccaneer has a very simple bossing rotation, where you just use your burst skills every minute and continue punching the boss until your burst skills are up again.
Before bursting, always remember to apply Serpent’s Mark on the boss by using Octopunch first. If you do not, you are losing %FD on your burst.
If you are using Continuous Ring, try to time the burst skills with it.
The full origin burst rotation:
For the full non-origin burst, it is similar to above:
For the mini burst:
Once your burst is done, you just damage and dodge until your burst skills are up again:
In Maplestory, there used to be a 10% Scroll for Spikes on Shoes, that would add the Prevent Slipping status to any pair of shoes you were wearing.
Spiked shoes affect the way Advanced Dash works, and also changes the way your character walks. Although it comes down to personal preference, I would recommend that you play without spiked shoes.
Prevent Slipping
To lengthen your Advanced Dash with Spiked Shoes, hold left/right when pressing Advanced Dash. This does not work when Crouch Dashing.
Buccaneer has the unique advantage of utilizing Threads of Fate skills. The major drawback to these skills is their 30 minute cooldown, however through the use of Time Leap we can reduce that cooldown immediately, and reset it again every 3 minutes.
Although these skills are often overlooked these days due to their nerfs in the past, Threads of Fate still provides valuable utility to Buccaneer. There are two skills in particular that are considered useful to Buccaneer.
Note for MSEA players: Takeno’s Blessing does not work as a Holy Magic Shell and is not affected by Time Leap.
[Restores 100% of your HP and makes you invulnerable for 5 seconds.]
[Yorozu places 5 traps. Monsters that touch the trap are stunned for 5 seconds.]
Previously, this used to work as an independent bind, but now it shares a bind cooldown with regular binds. It may still be useful to you in the following.
Press Keybind Advanced Dash + Jump, almost simultaneously but jump must come after the dash.
The timing can definitely be a bit difficult on some keyboards, in order to alleviate that try decreasing your repeat delay and increasing your repeat rate on the keyboard.
Buccaneer is able to use their Advanced Dash skill while crouching. This can be useful in bosses where crouching can reliably dodge specific boss patterns.
For example: Black Mage Kick, Seren Dash/Stab, Darknell Dash.
Press Keybind Advanced Dash while holding down.
Buccaneer can teleport to the nearest mob by holding a directional key, and pressing Octopunch after using Corkscrew Blow.
(Reverse) You can also use this skill to dash past a boss, and turn around to face him. To do this, hold inward towards your original dash point and towards the boss.
Buccaneer can cancel longer animations with Corkscrew Blow. Use it in the middle of an animation to immediately act out. When used to animation cancel, Corkscrew has a 4s cooldown.
This also works on skills with long cast times, such as Pirate’s Banner and Howling Fist after the mouth has closed.
Because Corkscrew also has a teleport built-in to the skill, you can animation cancel straight into a teleport.
During Advanced Dash, press Down to stop. Very good when precise movement is needed.
This should be your main method of positioning yourself if you need micro movements instead of walking.
When in the air you can use Serpent Vortex without a directional key to stop all momentum. You can use Serpent Vortex to stall continuously in the air as well. However, you cannot do this properly if you have toggled on fury mode, but you should not need to use this often anyway.
During Lightning Form, Buccaneer can use their teleport during the Blink animation. You can do this by double tapping while holding your Blink skill.
Training General Tips
Listed below will be recommendations for maps (and rotations) that Buccaneers are able to take advantage of. However, due to Buccaneer’s high mobility we have very good map flexibility and can adapt to most maps. In general, Buccaneers prefer long and horizontal maps to utilize their super jump.
Map rotations usually come in three different patterns.
Circular Pattern
As the name implies, you rotate the map in a circular pattern. Typically you will super jump the top and bottom platforms and use rope lift to go upward. Areas that are hard to reach (such as corner platforms) should be covered by either Hook Bomber or Erda Fountain.
X Pattern
This rotation utilizes Advanced Dash and platforms to create simple rotations. When you slide off the edge of a platform with Advanced Dash, you gain a large boost. You can also alternatively use super jump for these rotations. Erda Fountain should be used to cover difficult to reach spots.
U Pattern
Similar to the previous pattern, but rather than rope lifting to a top platform, you execute an up jump in the middle of (or after) your super jump along the bottom of a map to hit the top mobs. Use Serpent Vortex to control your momentum in case of overshots. This is done in long horizontal maps such as End of the World in Limina.
Of course, other rotation patterns exist and can be more optimal, but you will find yourself following some variation of these patterns due to the nature of Lord of the Deep. Experimentation may be needed to suit your own personal playstyle.
Do a Battle Analysis, and take note of the mob count over a 15 or 60 minute rotation. Grandis mobbing with Lord of the Deep alone can be difficult, consider staying in the Arcane River until you achieve the necessary strength/sacred force.
Refer to Subluxe’s rotation video for on totem mobbing for some early level maps:
https://www.youtube.com/watch?v=z1zejtuFu9A&t=2s
Vanishing Journey & Reverse City
200-210: Eastern Cave Path 2
Below the Cave
205-210: T-Boy’s Research Train 1
Hidden Research Train
Chu Chu Island & Yum Yum Island
210-220: Mottled Forest 1
Slurpy Forest Depths
Bitty Bobble Forest 2
215-225: Hidden Illiard Field
Lachelein
220-225: Revelation Place 2/3
Occupied Dance Floor 1
Arcana
225-235: Labyrinth Cavern Upper Path
Where Water and Sunlight Meet
Deep in the Cavern Upper Path 1
Morass
Not many good maps for training here, most people here continue in Arcana until they are ready for Esfera.
230-235: Shadow Dance Hall 2/3/4 (as a good alternative)
Esfera
235-240: Radiant Temple 3 (A KMS favorite)
Mirror Touched Sea 2/3/4
Sellas
240-245: Plunging Depths 4
Star Swallowing Sea 1/6
Final Edge of Light 6
Moonbridge
245-250: Void Current 3
Labyrinth of Suffering
250-255: Deep Core 1/4 (Need good control over super jumping)
Interior 5
Limina
255-275: End of the World 1-5
End of the World 1-4
End of the World 2-5
World’s Sorrow Midpoint 2
World’s Sorrow Depths 2
Cernium
260-265: Royal Library Section 2
Royal Library Section 4
Eastern City Ramparts 3
Burning Cernium
265-270: Western City Ramparts in Battle 1/2
Burning Library 6
Hotel Arcus
270-275: Outlaw Infested Wastes 1/2/4
Nostalgic Drive in Theatre 2/6
Train with No Destination 2
Odium
270+: Road to Castle’s Gate 1/2/4
Captured Alley 2/3/4
Laboratory Behind Locked Door 2
Shangri-La
275+: Blooming Spring 1
Harsh Winter 4
Arteria
280+: Top Deck 1
Top Deck 6
Carcion
285+: Among Tainted Trees 3
Breathtaking Cave 4
Korean Training Guide for Buccaneer 200-250
Vanishing Journey & Reverse City
200-210: Eastern Cave Path 2
Below the Cave
Hidden Lakeshore https://www.youtube.com/watch?v=f1ZfWT9WUhQ (15/16.6k mobs)
205-210: Hidden Research Train https://www.youtube.com/watch?v=GACRHy5ILpE
*Reverse City, generally, has lower mob counts and therefore, less advised
Chu Chu Island & Yum Yum Island
210-220: Mottled Forest 1/2
Bitty Bobble Forest 2
215-225: Hidden Illiard Field
Hidden Mushbud Forest https://www.youtube.com/watch?v=yEerHYv44Jo (12k mobs)
Lachelein
220-225: Revelation Place 2/3
Occupied Dance Floor 1
Chicken Festival 3 https://www.youtube.com/watch?v=Kki_h7fBSOQ (18k mobs)
Arcana
225-235: Labyrinth Cavern Upper Path
Where Water and Sunlight Meet
Deep in the Cavern Upper Path 1 https://www.youtube.com/watch?v=0XSkF79XHhQ
Morass
230-235: Shadow Dance Hall 2/3/4
Abandoned Area 2 https://www.youtube.com/watch?v=kcEkPN6bMfw (18k mobs)
Esfera
235-240: Radiant Temple 3 (A KMS favorite) https://www.youtube.com/watch?v=pPu-6sGqdXw
Mirror Touched Sea 2/3/4
Sellas (Good until 250 too)
240-245: Plunging Depths 3/4
Star Swallowing Sea 1/6
Final Edge of Light 6 https://www.youtube.com/watch?v=5Z0jPvWtft8
(above video is “lazy” rotation, easily improved with super jump)
Moonbridge (Good until 255 too)
245-250: Void Current 2 https://www.youtube.com/watch?v=-qPeAocpi2k
Last Horizon 4/6 https://www.youtube.com/watch?v=DRdioFmiyXg
Labyrinth of Suffering
Awkward platform positions make this less ideal for buccaneers.
250-255: Deep Core 1/2/4 https://www.youtube.com/watch?v=5PAgZe-qPsE
Interior 5
Limina (Good until you give up on fams)
255-275: End of the World 1-4/5 (less recommended with removal of totems, still lazy)
End of the World 1-6/7 https://www.youtube.com/watch?v=PtjGTeXi0RY
End of the World 2-6
World’s Sorrow Depths 2/3 https://www.youtube.com/watch?v=r3XA9lt4j-A
Cernium https://www.youtube.com/watch?v=uVwZkL0qOs4
260-265: Royal Library Section 2/3/4
Eastern City Ramparts 2/3
Rocky Overlook 3/4
Burning Cernium https://www.youtube.com/watch?v=uVwZkL0qOs4
265-270: Western City Ramparts in Battle 3/4
Burning Library 3 https://www.youtube.com/watch?v=0ERM6o6Wn6g (pre destiny)
Hotel Arcus
270-275: Outlaw Infested Wastes 1/4 https://www.youtube.com/watch?v=5ISgWJmb3n8
Nostalgic Drive in Theatre 2/6
Train with No Destination 2 https://www.youtube.com/watch?v=DWFAG4oEWNE
Odium
275+: Road to Castle’s Gate 1/2/4
Captured Alley 2/3/4 https://www.youtube.com/watch?v=DoO_9qnrcIg
Laboratory Behind Locked Door
Subluxe (Subluxe, Bera) - Main author and editor. I enjoy putting together resources to help players out. Although the Buccaneer Discord is a treasure trove of information, I believed that a comprehensive guide would provide quicker access to quality information. |
Proddo (ProddoSenpai, Kronos) - Co-author, helped me with the write ups for a bunch of sections. Helped with the majority of the skill icons. |
Danny (SSJBread, Kronos) - Co-Author, helped me with the write ups for the Skill Section. Helped with the majority of the skill icons. |
Sach (TenaciousB, Kronos) - Co-Author, helped me with the write ups for Link Skills. |
Dango (Dango, Luna) - #1 Buccaneer. Together he and I created the vast majority of the content in the Buccaneer Discord, which is where the majority of this comprehensive guide sources its info from. |
Jon (HoppingFog, Aurora) - The Buccaneer server’s resident math god that helps us do all our calculations. Also a contributor to this guide. He enjoys long walks by the beach, sitting by the window during thunderstorms and attending local slam poetry battles. |
Kappy (Crumbies, Kronos) - Co-Author, did the write up for the training section. |
Horfius (Alopecias, Kronos) - Helped crunch the numbers for 6th job priority table. |
Malignant (MapleSEA) - Did a lot of editing work on the document. |
Akki (Akki, Solis) - Author of The Comprehensive Guide to Mercedes, one of the first comprehensive class guides to be published for GMS. His guide inspired me to create The Buccaneer Bible. With his permission I also formatted mine in a similar manner. If you are interested in Mercedes, please check out his work! |
(Rev. 2.0) September 10, 2026
(Rev. 1.9) March 30, 2026
(Rev. 1.7) September 25, 2025
(Rev. 1.7) September 25, 2025
(Rev. 1.6) July 15, 2025
(Rev. 1.5) June 14, 2025
(Rev. 1.4) June 18, 2024
(Rev. 1.3) April 16, 2024
(Rev. 1.2) December 12, 2023
(Rev. 1.1) November 18, 2023
(Rev. 1.0) November 14, 2023
Icon | GMS | MSEA | KMS |
Beginner | |||
Master of Swimming | 수영의 달인 | ||
Master of Organization | 수납의 달인 | ||
Pirate Blessing | Pirates' Boon | 파이렛 블레스 | |
1st Job | |||
Sommersault Kick | Somersault Kick | 써머솔트 킥 | |
Double Shot | 더블 파이어 | ||
Pirate Leap | 파이렛 리프 | ||
Dash | 대쉬 | ||
Shadow Heart | 크리티컬 로어 | ||
Bullet Time | 퀵모션 | ||
2nd Job | |||
Static Thumper | Shockwave | 쇼크 웨이브 | |
Vortex Jump | 볼텍스 점프 | ||
Sea Serpent | 씨 서펜트 | ||
Sea Serpent Burst | Sea Serpent Burst Enhancement | 씨 서펜트 버스트 | |
Advanced Dash | 어드밴스드 대쉬 | ||
Agile Knuckles | Knuckle Acceleration | 너클 액셀레이션 | |
Knuckle Mastery | 너클 마스터리 | ||
Dark Clarity | 멘탈 클리어리티 | ||
HP Boost | HP 증가 | ||
Perseverance | 인듀어런스 | ||
Physical Training | 피지컬 트레이닝 | ||
3rd Job | |||
Corkscrew Blow | 스크류 펀치 | ||
Turning Kick | 터닝 킥 | ||
Greater Sea Serpent I | Sea Serpent Enhancement I | 씨 서펜트 강화 I | |
Roll of the Dice | 럭키 다이스 | ||
Serpent Scale | Serpent Stone | 서펜트 스톤 | |
Serpent Assault | 서펜트 어썰트 | ||
Admiral's Wings | 윌로우 디펜시브 | ||
Precision Strikes | 크리티컬 레이지 | ||
Groggy Mastery | 그로기 마스터리 | ||
4th Job | |||
Octopunch | 피스트 인레이지 (lit. Fist Enrage) | ||
Hook Bomber | 훅 봄버 | ||
Greater Sea Serpent II | Sea Serpent Enhancement II | 씨 서펜트 강화 II | |
Sea Serpent Burst II | 씨 서펜트 버스트 II | ||
Sea Serpent's Rage | Sea Serpent Enrage | 씨 서펜트 인레이지 | |
Raging Serpent Assault | Serpent Assault Enrage | 서펜트 어썰트 인레이지 | |
Nautilus Strike | 전함 노틸러스 | ||
Crossbones | 바이퍼지션 (lit. Vipersion, Vipercision) | ||
Time Leap | 타임 리프 | ||
Speed Infusion | 윈드 부스터 | ||
Maple Warrior | 메이플 용사 | ||
Hero's Will | 용사의 의지 | ||
Double Down | 더블 럭키 다이스 | ||
Defensive Stance | Defense Form | 디펜스 폼 | |
Aggressive Stance | Offense Form | 오펜스 폼 | |
Typhoon Crush | 가드 크러쉬 | ||
Hyper Skills | |||
Double Down - Saving Grace | Double Down - One more Chance | 더블 럭키 다이스-원모어찬스 | |
Double Down - Addition | Double Down - Extra Number | 더블 럭키 다이스-엑스트라 넘버 | |
Double Down - Enhance | 더블 럭키 다이스-인핸스 | ||
Octopunch - Reinforce | 피스트 인레이지-리인포스 | ||
Octopunch - Boss Rush | Octopunch - Boss Killer | 피스트 인레이지-보스 킬러 | |
Octopunch - Extra Strike | Octopunch - Bonus Attack | 피스트 인레이지-보너스 어택 | |
Hook Bomber - Reinforce | 훅 봄버-리인포스 | ||
Hook Bomber - Spread | Hook Bomber - Extra Target | 훅 봄버-엑스트라 타겟 | |
Hook Bomber - Extra Strike | Hook Bomber - Bonus Attacks | 훅 봄버-보너스 어택 | |
Stimulating Conversation | Stimulate | 스티뮬레이트 | |
Serpent Spirit | 서펜트 스피릿 | ||
Epic Adventure | 에픽 어드벤쳐 | ||
5th Job | |||
Loaded Dice | 로디드 다이스 | ||
Pirate's Banner | Pirate's Flag | 파이렛 플래그 | |
Overdrive | 오버 드라이브 | ||
Maple World Goddess's Blessing | Maple World Goddess' Blessing | 메이플월드 여신의 축복 | |
Lightning Form | 라이트닝 폼 (a.k.a. 라폼) | ||
Lord of the Deep | Serpent Screw | 서펜트 스크류 | |
Serpent Vortex | Furious Charge | 퓨리어스 차지 (a.k.a. 퓨차) | |
Howling Fist | 하울링 피스트 | ||
Rope Lift | Rope Connect | 로프 커넥트 | |
Blink | 블링크 | ||
Erda Nova | 에르다 노바 | ||
Will of Erda | Erda’s Will | 에르다의 의지 | |
Erda Shower | 에르다 샤워 | ||
Erda Fountain | 에르다 파운틴 | ||
Decent Mystic Door | 쓸만한 미스틱 도어 | ||
Decent Sharp Eyes | 쓸만한 샤프 아이즈 | ||
Decent Hyper Body | 쓸만한 하이퍼 바디 | ||
Decent Combat Orders | 쓸만한 컴뱃 오더스 | ||
Decent Advanced Blessing | Decent Advanced Bless | 쓸만한 어드밴스드 블레스 | |
Decent Speed Infusion | 쓸만한 윈드 부스터 | ||
Decent Holy Symbol | 쓸만한 홀리 심볼 | ||
Decent Holy Fountain | 쓸만한 홀리 파운틴 | ||
True Arachnid Reflection | Spider in Mirror | 스파이더 인 미러 | |
Solar Crest | Crest of the Solar | 크레스트 오브 더 솔라 | |
Fatal Strike I | Deathblow I | 일격필살 Ⅰ | |
6th Job | |||
HEXA Octopunch | Octopunch VI | 피스트 인레이지 VI (lit. Fist Enrage VI) | |
Super Octopunch | 슈퍼 피스트 인레이지 (lit. Super Fist Enrage) | ||
HEXA Sea Serpent | Sea Serpent VI | 씨 서펜트 VI | |
HEXA Sea Serpent Burst | Sea Serpent Burst VI | 씨 서펜트 버스트 VI | |
HEXA Sea Serpent's Rage | Sea Serpent Enrage VI | 씨 서펜트 인레이지 VI | |
HEXA Nautilus Strike | Nautilus Strike VI | 전함 노틸러스 VI | |
HEXA Serpent Scale | Serpent Stone VI | 서펜트 스톤 VI | |
HEXA Serpent Assault | Serpent Assault VI | 서펜트 스톤 버스트 VI | |
HEXA Raging Serpent Assault | Serpent Assault Enrage VI | 서펜트 스톤 인레이지 VI | |
HEXA Hook Bomber | Hook Bomber VI | 훅 봄버 VI | |
Unleash Neptunus | Liberate Neptunes | 리버레이트 넵투누스 | |
Haymaker (name unconfirmed) | 헤이메이커 | ||
Sol Janus | 솔 야누스 | ||
Sol Janus: Dawn | 솔 야누스 : 새벽 | ||
Sol Janus: Dusk | Sol Janus: Twilight | 솔 야누스 : 황혼 | |