Indepth Guide on How to Slime (V2.1):
**New Version: Now includes a grid optimization section to show what people can expect for their grids when not using Spiked Bat or Purity Blade.
New players have probably asked the older players about how to level up their characters. (And to a greater extent, how to make rupees.) To which most players would respond with slimeblasting. At the time of writing this guide, there is currently a weapon that players can grab in order to effectively slimeblast during the Gripping Freedom event. This guide is meant to introduce the players who get their hands on them on how to slime. (Or a broad introduction in general.)
But what is slimeblasting?
Slimeblasting is the term that players use to refer to completing the co-op mission, “In a Dusk Dream”, or H2-1 (Hard, Area 2, Mission 1) over and over again. In order for players to get full EXP and RP, they must deal 28k-32k damage. (So even if the honor doesn’t reflect full even contribution, a finisher hitting the slime at 10% should still get full RP/EXP gain.) Each kill is roughly 2k EXP. In a fully buffed room with double MLB bunny summon, 25% EXP journey drop boost, expect gains of 3.2k per slime. Additionally, as a plus, slimes have a relatively good chance of dropping potions. So while grinding in a buffed room, you’re more likely to see net or pot gain after an hour session.
Since slimes have high resistances to the elements, it is necessary to deal plain damage (damage with white numbers), which ignores the slime’s defenses. This can be done by:
To note that the requirements for Swordmaster unlock is the rank requirement for co-op (roughly Rank 60), clear Ex4-4 (Extra Co-op Quest: “Admist Severe Cliffs”), and have 5 warrior creeds+ 1000 CP.
The following are a list of characters and weapons that can inflict plain damage.
Name | Skill(s) | Additional Notes | |
Clarisse (normal SSR) | Eclipse: Deal plain damage Atomic Resolution: Deal 1%~5% plain damage based on current HP on enemy. | Use Atomic Resolution first, then Eclipse if just using Eclipse is not enough to get you 25% of the slime’s health. | |
Chat Noir (Normal SSR) | A Spectacular Heist: Deal 1%~5% plain damage based on current HP on enemy. | ||
Camieux/Kumuyu (R) | Discharger: Deal plain damage | Can be either earth or fire version. See: Optimizing for Slimes | |
Karteira (R) | The Punchline: Deals plain damage | See: Optimizing for Slimes | |
Summer Camieux/Kumuyu (SR limited) | Volleying Shot: Deal fixed damage x3 to random enemies | Only available during the summer limited draw. See: Optimizing for Slimes | |
Christmas Rackam (SR Limited) | Collateral Damage: Deals plain damage on expending HP. 99% current HP x 10 | Only available during the Christmas limited gacha. See: Optimizing for Slimes | |
Yoda (SSR) | On ougi: Deals 333333 plain damage per remaining stack | Requires full ougi bar to inflict plain. Deals more than slime’s HP; use as finisher. | |
Sarasa (SSR) | Ground Zero: Convert 99% of current HP and inflict HP x 1000 as plain damage | GW character. Deals more damage than slime’s HP; use as finisher. |
Name | On Awakening | Additional Notes | |
Nodachi | Deal plain damage based on current health. 10% current HP x 10 OR Current HP | Needs supplement from other plain damage sources. | |
Spiked Baseball Bat | Deal plain damage based on current health. 30% current HP x 30 OR 9x current HP | Only available during Gripping Freedom Event; drop or shop exchange. | |
Purity Blade | Deal plain damage based on current health. 30% current HP x 30 OR 9x current HP | Lucius’ character weapon. | |
Honebami Toushirou | Deal plain damage based on current health. 30% current HP x 30 OR 9x current HP | Dark katana available for the Katsugeki Touken Ranbu: Fate Horizon collab. | |
Disparia | Deal plain damage based on current health. 30% current HP x 100 OR 30x current HP | Dark Jeanne’s character weapon. Damage is high, even when HP is adjusted; use as finisher |
So now that you’ve looked through your inventory, you noticed that you have some of these characters or weapons. Now the question is what do I do with these characters/weapons?
Weapon Optimization for SM: Bat and Purity Blade (Preference)
For Swordmaster, the grids are rather easy. To ensure that you deal enough damage, you balance out your weapon and summon pool for HP. The more HP, the more damage. This is especially important for Spiked Baseball Bat and Lucius sword, as it’s possible to finetune your damage to deal a specific amount. (Ideally, 28k-32k.) So if you’re dealing too much damage, remove weapons/summons. Too little, and you add them back until you hit that sweetpoint.
To note: If you goofed like me and invested EMP in HP for SM, even having only Purity Blade and Lv1 White Rabbit will bring you to roughly 30k. So if you’re planning on putting in weapons that boost EXP/RP/droprate, then don’t invest in SM’s HP.
Weapon Optimization for SM: Nodachi and Characters
Alright, so you don’t have a Spiked Bat or Purity Blade. (Or a finisher of some sort.) What do you do now? Your option is essentially building up your weapon pool so characters such as Camieux/Kartiera/Xmas Rackam/SS.Camieux can deal as much plain damage as possible while being in the threshold.
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In short; you’re going to have to shore up your grid quite a bit to see higher numbers from your R characters. This, of course, is also with an empty summon grid. Add summons to increase your base stats and HP to close the gap for Nodachi. For Chat Noir (And Clarisse’s third skill), they’re dependent on the current health of the slime; therefore, while it doesn’t depend on the grid, depending on your speed you might not be able to get much usage out of their plain damage skills.
Another option for summon would be Grande instead of the Custo that I was using; it’d be a larger multiplier, but this is of course if your co-op members have Grande.
To fully take advantage of slimeblasting, players buff up the room for higher EXP and drop gains. Of course, buffing every room gets costly for co-op items, so it’s highly suggested that players make the best out of every room. To note that while you are gaining EXP, it would be great to be able to keep moving as fast as possible to fit in as many slimes as you can. From personal experience, I’ve been in rooms where players have hosted 120 slimes altogether.. Other times you might only fit in 80 slimes because of connection issues. Here are some tips for ensuring that you get the best sliming experience for both you and your cohorts.
Hopefully this will help you level up your shiny new 5* characters, as well as provide you a rather positive experience. Enjoy basking in the glory of slimes and EXP/cashmoney.
I’d like to thank the various people that helped me make this guide by pointing out mistakes, as well as missing characters that I forgot about.