Erotic D6-Lite
These are rules that should be followed around the gaming room. These are not rules to track inside the game world, but apply to the real world around the game.
ED6 can be successfully used to model any type of sexy story; from high-minded Spy vs Spy adventures to campy 70’s erotica to hardcore dungeon pornography. It is best suited towards a series of scenario-driven encounters where each new scene builds on the foundation of the last scene. Play can be acted out between the players, or be kept entirely as theater of the mind.
While it is possible to tie multiple sessions of play together into a consistent campaign, ED6 games are generally more fun if each new session stands alone. This encourages people to create stories with resolutions. Encouraging people to take on many roles for erotic exploration is what ED6 excels at!
Characters are composed of 5 statistics with one of 3 scores: poor, average, or good. All stats start as average, but on creation any score can be raised if another is lowered. The stats are:
Characters have a Health attribute that begins at Healthy, and can fall to Injured, Subspace, Unconscious and finally Dead.
Characters also have a Name, physical description and background.
Players should decide on a scene for their characters. This scene begins with only agreed upon Actionable Props, spaces and descriptions. ED6 has no Game Master, and so from this initial setting players may have their characters do anything they wish with the already present props and locations.
These props are props that can be used to perform an action. They should be noted when creating the game space and can be held closely by a character. These are things like knives, bats, toys, pillows, and the like.
Players begin the session with 1 Story Point, but can be given Story Points at will by other players for clever twists, interesting dialog or self-sacrifice. Story Points can be used to perform any of these actions:
A player can doff an article of clothing in place of a Story Point.
Roll a D6, Easy things succeed on a 2 or above, average things 3+ and hard things 4+. If you are good at that thing, add 1 to your roll. If you are poor at it, -1.
A player may doff an article of clothing to automatically succeed on any single conflict resolution.
Characters act in order of their speed, if characters have the same speed, they roll D6s and high roller goes first followed by next highest and so on. They may perform one action on their turn. They can also make a movement on their turn. If the action a character took can be maintained across multiple turns, they may do so without using their action.
For example, if one player started to hold another character down on their last turn, they can continue to hold that character down this turn and perform another action.
In addition to any other actions players can come up with, here are some actions that have special rules to help resolve them. All other actions are resolved ad-hoc based on group consensus following the pattern of Action-taker rolls a stat versus either the difficulty of the target’s stat or a general difficulty of easy, average or hard.
Begin with a conflict resolution like above based on a difficulty of the target’s speed and using the attacker’s speed. If that succeeds, roll another conflict resolution against the target’s stamina using the attacker’s strength. If that succeeds the target’s Health is reduced one stage.
Characters can chose to take hits with no attempt to dodge. In this case there is no speed check. This is not an action.
Strikers can chose to hold back their full Strength by any amount they wish.
Rather than physically injuring someone, a character can verbally abuse another character. In this case the attacker makes a Smarts check against the target’s Smarts, if it succeeds they then make a Smarts check against the target’s Stamina again and if that succeeds the target reduces Health levels. Verbal Assault cannot render a character unconscious or kill them.
Rather than fight back a character can make a Stamina conflict resolution to regain one stage on the Health track.
Name: Player Name:
Strength | Weak | Average | Strong |
Stamina | Frail | Average | Tough |
Smarts | Dumb | Average | Smart |
Speed | Slow | Average | Fast |
Sexy | Unattractive | Average | Hot |
Healthy | Injured | Subspace | Unconscious | Dead |
Physical Description:____________________________________________________________
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Background:_______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________