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Harrow Master
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Requirements:

BAB: +3

Feats: Deadly Dealer, Rapid Shot

Class abilities: Must possess the Arcane Pool and Harrowed Spellstrike class features.

Skills: Knowledge Arcana 4 ranks, Acrobatics 3 ranks, Sleight of Hand 3 ranks.

Spellcasting: Must be able to cast 2nd level arcane spells.

Special: Must have dealt the killing blow on a creature with a card from Deadly Dealer.

Hit Die: d8.

The Harrow Master's class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (Local) (Int), Perception (Wis), Perform (Cha), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex)

Skill Ranks per Level: 4 + Int modifier.

Level

Base Attack Bonus

Fort Save

Ref Save

Will Save

Special

Spellcasting

1st

+0

+0

+2

+2

Master Deck, Arcane Pool Focus, Magus Arcana

+1 of existing class

2nd

+1

+0

+3

+3

Fated Draw 1/day, Sharp Deck +1

+1 of existing class

3rd

+2

+1

+3

+3

Read the Cards, Arcane Blast

+1 of existing class

4th

+3

+1

+4

+4

Finger Throw

--

5th

+3

+1

+4

+4

Magus Arcana, Sharp Deck +2

+1 of existing class

6th

+4

+2

+5

+5

Fated Draw 2/day

+1 of existing class

7th

+5

+2

+5

+5

Improved Arcane Blast

+1 of existing class

8th

+6/+1

+2

+6

+6

Sharp Deck +3

--

9th

+6/+1

+2

+6

+6

Magus Arcana

+1 of existing class

10th

+7/+2

+3

+7

+7

Fated Draw 3/day

+1 of existing class

Weapon and Armor proficiencies: A Harrow Master gains no new proficiencies.

Master Deck(Ex): At 1st level the Harrow Master gains a unique deck of Harrow cards that they use to fuel their class abilities. This deck differs from a normal Harrow deck in that it only contains 11 cards, and replacing it is half the normal price. A Harrow Master can still use and attack with a normal Harrow Deck and save the special Master Deck’s cards for special circumstances, or they can use them as much as they wish if they have no worries about losing cards (such as the deck having the returning property). If using their Master Deck’s cards with a Harrowed Spellstrike, increase the save DC of a spell used through the attack by +1.

Arcane Pool Focus(Su): Your levels in Harrow Master stack with levels in Magus for determining the number of point you have in your Arcane Pool, and also count toward your Magus levels in determining the enhancements your Arcane Pool can give to ranged weapons.

Magus Arcana: At 1st, 5th, and 9th levels you gain a single Magus Arcana you qualify for, and your levels in Harrow Master count as levels in Magus in regards to your Magus Arcana.

Sharp Deck(Su): At 2nd level whenever you use your arcane pool to increase the enhancement bonus to a deck of harrow cards they can invest an additional weapon special ability worth a +1 bonus (for example if a Magus/5, Harrow Master/2 uses their Arcane pool to grant their harrow deck a +2 enhancement bonus, they may grant it the Flaming property with their Sharp Deck Bonus)t . The number of points extra they can use for weapons special abilities increases by another +1 at levels 5 and 8.

Fated Draw(Su): Beginning at 2nd level a Harrow master can use their Master Deck to create a special effect by drawing a random card from within it and making an attack as a standard action. You cannot see which card is drawn until after you’ve made the attack, and it’s extra effect is chosen by rolling a d12 (rerolling on a 12) from the list of effects below that correlate to which card was drawn.

You can make a Fated Draw once per day at second level, and then another time at 6th, and 10th levels.

Read the Cards: At 3rd level as part of a minute long process you can perform a special reading of your Master Deck to replicate your choice of the Divination, or Legend Lore spell. You can perform this reading 3 times per day.

Arcane Blast(Su): At 3rd level your Harrowed Spellstrike gains additional ability to deliver Area spells in addition to touch and ranged touch spells. However only Area spells of 3rd level or lower can be delivered this way.  When the Harrowed Spellstrike is made, the spell's area is centered where the card lands, even if the spell could normally be centered only on the caster. At 7th level you may use any area spells of any level you can cast with your Harrowed Spellstrike.

Finger Throw(Ex): Reaching 4th level you may use the Rapid Shot feat as an attack action while throwing Harrow cards, and If using manyshot your first attack throws 3 cards instead of 2.