ALL INFORMATION IS PRELIMINARY AND SUBJECT TO CHANGE.
FINAL FANTASY XIV: Heavensward
Most skills are missing information which is yet to be revealed. Please bear this in mind.
Document has been reverted to as it was the day before Early Access for Heavensward started, to be used as a reference for the accuracy to expect from the Stormblood document.
Launch Trailer
Upcoming Heavensward Schedule
Wednesday, June 17, 2015 at 19:00 (GMT) - Duty Commenced
Thursday, June 18, 2015 at 9:00 (GMT) - Maintenance for 24 hours
Thursday, June 18, 2015 at 17:00 (GMT) - Letter from the Producer LIVE Part XXII
Friday, June 19, 2015 at 9:00 (GMT) - Early Access Begins
Tuesday, June 23, 2015 at 8:00 (GMT) - Heavensward Releases
Tuesday, July 7, 2015 - 2 week content unlock
Tuesday, July 21, 2015 - 4 week content unlock, Patch 2.05
- Focuses around the Dragonsong War.
- 1,000 Year conflict between Ishgard and Dravania.
- The Wyrmking versus Thordan and His 12 Knights
- Tiamat is one of the Dragons you will fight
- Omega Weapon part of MSQ
- Alphinaud and Tataru are important throughout the main storyline.
- First Quest, “Coming to Ishgard” given by Haurchefant of House Fortemps, directing you to Ishgard
- Approximately 50 hours in length, around the same as A Realm Reborn.
- Requires completion of the entire Main Story Quest until “Before the Dawn” (Patch 2.55, final MSQ)
- At least 1 class at Level 50 with IL90 to challenge “The Steps of Faith” trial.
- Item Level 110 is “plenty” to start doing Heavensward
- Main Story Quests will be updated in a similar pattern to A Realm Reborn, with new story quests in every major patch starting from 3.1
- Main Story Quests will provide the majority of your exp from 50 to 60, but there will be times where you have to do side content to get extra exp.
- A Realm Reborn Adjustments
- Aimed at making access to Heavensward content easier
- Main Story Quests exp rewards “more than doubled”
- Post-2.0 Main Story Quests give equipment rewards.
- You will be able to go from New Player → Heavensward without having to do any sidequests, gear from MSQ will be enough to reach item level requirements.
- Duty Finder will prioritize people running content for the first time
- Level 50 A Realm Reborn MSQ give exp
- Other Level 50 A Realm Reborn content still gives 0.
- Increased Level Cap to 60 for all jobs.
- No ‘Limit Break’ quests like FINAL FANTASY XI.
- Everyone will get new quests and skills from Level 50 to 60.
- New Actions for DoW & DoM only available via Job Quests, not levelling.
- IL130 gear will last until about Level 55.
- BLM 7168 HP, 5746 MP
- WAR 11644 HP, 1444 MP (Not in Defiance)
- DRK 11459 HP, 3319 MP
- WHM 7218 HP, 7099 MP
- AST 7218 HP, 7099 MP
- MNK 7826 HP, 1747 MP
- NIN 7763 HP, 1944 MP
- MCH 7726 HP, 3382 MP
- BLM 9864 HP, 11346 MP
- MCH 10641 HP, 5926 MP
- DRK 15912 HP, 6926 MP
- DRG 11210 HP, 4270 MP
- No Housing available on release.
- New Housing Wards for Limsa Lominsa, Gridania and Ul’dah will be added shortly after 3.0.
- Airship Landing to connect Ul’dah, Limsa Lominsa and Gridania to Ishgard will be opened at a later date.
- Designed for Flying Mounts
- Zones have a shield when you reach max height, preventing you from going higher.
- Two Level 50 Zones to split players up and not cause issues.
- Certain landmarks from 1.0 will appear:
- Falcon’s Nest
- Camp Riversmeet
- 1.5 to 2x larger than A Realm Reborn areas.
- Maps will have FATEs
- Large FATEs like Behemoth and Odin
- Odin has been increased to a Level 60 FATE
- Dynamic FATEs like the Redbelly Hive chain in South Shroud
- Child Miqo’te, Hyurs and Elezen will appear.
- Wild Chocobos that can be killed will appear.
- All mounts have increased movement speed
- First flying mount will be obtained “quite early” in the MSQ.
- Only useable in Heavensward maps.
- Fly at 200% Speed
- Walk at 90% Speed
- Movement Speeds might be adjusted
- Some ‘Flying’ A Realm Reborn mounts won’t be able to fly at release, but will be updated at a later date.
- Ahriman (possibly made it into 3.0)
- Bomb Palanquin
- Logistics System (ADS)
- Primal Horses
- Kirin
- Goobbue teased...
- Personal Chocobo, Legacy Chocobo and Fat Chocobo will be able to fly after completing a quest.
- Must attune to Wind Currents in a zone to use them in that zone.
- Some can be found during questing, others can be found in the zone.
- More Flying Mounts coming later
- Two-rider flying chocobos
- Vanu Vanu and Gnath Beast Tribe mounts will be flying
- Cannot dismount while Flying
- Trying to dismount will make your character bee-line towards the closest piece of land to dismount
- Map co-ordinates still only give X and Y. No Z co-ordinates.
- Au Ra :: Able to create in Benchmark
- All Head pieces since 2.2 made with Au Ras horns in mind. Gear from before that will be made to fit Au Ra.
- Limbal Rings can be enable, disabled and colour changed at the Aesthetician
- As long as you own Heavensward you can make an Au Ra, there’s no restrictions.
- Healing Class
- No Base Class
- Starts at Level 30
- Unlocked at The Pillars.
- Every AST ability is now known to us
Level | Spell Name | Effect |
1 | Malefic | Single Target Damage |
2 | Benefic | Cure Chance to proc to allow Instant Cast of Benefic II |
4 | Combust | Damage over Time |
6 | Lightspeed | Makes casts instant cast, but reduces potency |
8 | Luminiferous Aether | MP Regen |
10 | Helios | AoE Heal |
12 | Ascend | Raise |
15 | Essential Dignity | Cures for more health, the lower the target's health is 40s cooldown |
18 | Exalted Detriment | Esuna |
22 | Stella | Single target damage and +heavy |
26 | Benefic II | Cures |
30 | Draw | Draws a card 30s cooldown |
30 ? | Card: Arrow | 10% Increased Attack Speed, 25% from Royal Road |
30 ? | Card: Spear | 10% Increased Attack Damage, 25% from Royal Road |
30 ? | Card: Balance | 20% TP Cost Reduction, +150% Duration from Royal Road |
30 ? | Card: Ewer | 20% MP Cost Reduction, +150% Duration from Royal Road |
30 ? | Card: Spire | 20% Skill Cooldowns Reduction, 10% in AOE from Royal Road |
30 ? | Card: Bole | 10% Reduced Incoming Damage, 5% in AOE from Royal Road |
30 ? | Dirunal Sect | Adds regens to your Heals |
34 | Aspected Benefic | Heals with a shield or regen depending on Sect. |
35 | Royal Road | Returns the card you have drawn and improves the next draw |
38 | Disable | Reduces damage of the next attack |
40 | Spread | Saves a card for later use |
42 | Aspected Helios | AoE Heal with a shield or regen depending on Sect. |
45 | Shuffle | Returns a card and draws a new one |
46 | Combust II | Damage over Time |
50 | Nocturnal Sect | Adds shields to your Heals |
50 | Synastry | Buff which grants the target 50% of all healing done to other party members, single target heals only 20s buff, 2min cooldown |
52 | Gravity | AoE Damage |
54 | Malefic II | Single Target Damage |
56 | Time Dilation | Spreads buffs to other party members |
58 | Collective Unconscious | Bubble with Regen or Damage Reduction depending on sect |
60 | Celestial Opposition | AoE Stun |
LB3 | Astral Stasis | Healer Limit Break Level 3 |
Cannot switch Sect in combat
- Traits: Enhanced Mind I, II, III, Enhanced Lightspeed, Enhanced Ascension, Enhanced Essential Dignity, Magick and Mend I, II, Enhanced Benefic, EnhanceD Disable, Enhanced Luminiferous Aether
- Cross-class with CNJ and THM
- Cure, Aero, Cleric Stance, Protect, Raise, Stoneskin, Surecast, Blizzard II, Swiftcast, Malefic II, Time Dilation, Collective Unconscious, Celestial Opposition
- PvP: Retrogradation
- Unknown Gifs: 1, 2
- Able to put attachments on guns to alter effects.
- Attaching attachments is instant.
- Increases TP Costs
- Gauss Barrel
- Boosts damage but attacks have to be charged
- Removes Auto Attacks
- Various turrets available.
- Turrets are Instant Cast
- Immune to damage
- Automatically target your target
- Short cooldown
- Only one at a time
- Cannot move
- Rook Autoturret
- Single target Gatling Gun
- AoE Based Lightning
- Can be modified to regen party MP
- Can be modified to regen party TP
- May be on Auto Turret Rook, conflicting information
- Loses attacks when using regens
- Regens are notably weaker than Bards Songs
- Modifies Bishop Turret to its other forms
- OGCD
- Short Cooldown
- Removes Turret from the field
- Ammunition is unlimited and not needed to purchase with gil.
- Reload skills
- Reload 5 stacks of the Ammunition buff
- Reloads 1 stack of Ammunition
- Regenerates TP
- Using stacks of ammunition makes some skills hit higher or increases proc rates
- Using each part gives a 50% chance to buff the next part
- Using Ammunition makes this 100%
- High Damage, can only be used with Gauss Barrel
- Possibly Wildfire
- Guarantees next hit will be critical
- Various other Unnamed skills
- Heavy, Bind (Possibly part of Spread Shot), Knockback, Silence
- Some of these share recast timers
- Unknown skill names: Lead Shot, Heartbreak, Reassemble, Blank, Foot Graze, Hot Shot, Rapid Fire, Head Graze, Promotion, Grenado Shot, Dismantle
- Traits: Enhanced Dexterity I, II, III, Lodged Lead, Increased Action Damage I, II, Enhanced Reassembled, Quicker Reload, Enhanced Spread Shot, Enhanced Rapid Fire, Enhanced Wildfire
- Fulfills the same role as Bard
- Cross-class with ARC and LNC
- Feint, Keen Flurry, Invigorate, Blood for Blood, Raging Strikes, Hawk’s Eye, Quelling Strikes, Gauss Round, Rend Mind, Hypercharge, Ricochet
- Tank Class
- No Base Class
- Starts at Level 30
- Unlocked at The Pillars
- Limit Break: Dark Force (Gif)
- Uses 2-handed Greatswords
- Uses Dark Magic
- Dark Magic will consume MP
- Will not consume any HP
- Tank Stance
- Reduces Incoming Damage by 20%
- Enmity buff
- Reduces Outgoing Damage
- Increases Accuracy by 15%
- Damage Increase
- Depletes MP
- Unable to receive any MP restoration from party members
- Weapon skills will restore MP
- Learned at Level 30
- Can be used at the same time as Grit
- Initial duration of 20 seconds
- If Dark Knight drops to 1 HP he doesn’t die but receives Zombie status
- Cannot die during Zombie
- Zombie will be removed if healed to full health
- Zombie will kill the Dark Knight after 10 seconds.
- Using Dark Arts increases the effects of some other actions
- Using 3 Dark Arts in succession will result in having 0 mp.
- Hard Slash → Spinning Slash → Power Slash
- Damage Only → Enmity → Enmity
- Hard Slash → Syphon Strike → Soul Eater
- Damage Only → Restore MP → Damage Only
- Hard Slash → Syphon Strike → Delirium
- Damage Only → Restore MP → Applies Debuff to Enemies
- Gains HP Restoration when used with Dark Arts
- Reduces damage taken by 30%
- 10 second duration, 3 minute cooldown
- Gains HP Restoration when used with Dark Arts
- Incoming Damage Reduced
- Increased Damage Reduction when used with Dark Arts
- Regenerates MP for every hit you take
- Regenerates MP for every attack the DRK does
- Placed AoE DoT (like Shadow Flare, Flaming Arrow)
- Buff Placed on Ally, if they die, you get 20% HP and 20% MP restored
- Ranged Magic Attack
- Dark Knights version of Tomahawk, Shield Lob
- Largest variety of actions between the 3 tanks
- Cross-class with MRD and GLD
- Foresight, Skull Sunder, Fracture, Bloodbath, Mercy Stroke, Savage Blade, Flash, Convalescence, Provoke, Awareness
- Example of Main Tank Pull on Dark Knight
- Activate Darkness → Activate Grit → use Unmade → Plunge Cut → Enmity Combos
- Unknown skill names: Shadowskin, Unmend, Blood Weapon, Reprisal, Dark Dance, Dark Passenger, Dark Mind, Sole Survivor, Carve and Spit
- Traits: Enhanced Vitality I, II, III, Enhanced Shadowskin, Clean Weapon, Hasty Reprisal, Enhanced Scourge, Low Blows, Enhanced Unmend, Enhanced Dark Dance, Soul Devourer
- PvP: Push Back
- PvP: Tar Pit
- PvP: Carnal Chill
- “A good rotation will never use all of DRKs MP”
- For this reason, DRK gear does not include Piety.
- Based on Cecil from FINAL FANTASY IV
- Unknown Gifs: 2 Skills
- New Artifact Gear available for all Jobs.
- Job Quests will be available starting around Level 52.
- No new traits from Level 50 to 60
- New skills won’t be every 5 levels.
- All new Job Quests require completion of 2.55 MSQ
- Paladin - Icons
- Guarantees the next attack will be blocked
- Recovers MP
- DoT finisher from Riot Blade
- Any cures received during the buff also gives a barrier to nearby party members
- Heals himself and party members
- 2k~ MP at Level 60
- Damage-only finisher from Savage Blade
- PvP: Push Back
- PvP: Glory Slash Adjusted
- Adjustments to assist party members and increase their defense.
- Shield Oath given a 15% Accuracy Buff
- Riot Blade and Shield Swipe adjusted
- Keeps Last Bastion as LB3
- New Quests start in Ul’dah - Steps of Thal, with Jenlyns
- New DPS Stance
- Raises Critical Hit Rate
- Grants Abandon stacks
- Switches to Wrath stacks if you switch to Defiance and vice-versa
- Increases Critical Hit Rate furthur.
- Same skills that grant Wrath stacks will grant Abandon stacks
- 60: Decimate - Steel Cyclone style skill in Abandon
- AoE Damage Skill
- Costs 5 Abandon
- Guarantee parry when attacked from the front, but guaranteed critical hit if received from the flank.
- Healed for 5000 HP at the Nantes Media Event.
- PvP: Push Back
- Defiance given a 15% Accuracy Buff
- Wrath adjusted
- Unknown Gifs: 1, 2
- Raw Intuition and Equilibrium, but not sure which is which.
- Allows use of a Dragon Claw, Tail Swing and Geirskogul
- Increases effect of Jump and Spineshatter Jump
- Blood of the Dragon required
- AoE
- Decreases Duration of Blood of the Dragon
- Decreases the duration by more than the initial length of Blood of the Dragon
- Blood of the Dragon required
- 4th part of Full Thrust Combo
- Increases Duration of Blood of the Dragon
- Blood of the Dragon required
- 4th part of Chaos Thrust combo
- Increases Duration of Blood of the Dragon
- Raises your and party members critical hit rate
- Adjustment to animation locks for Jumps.
- Heavy Thrust, Life Surge and Phlebotomize adjusted
- Limit Break: Dragonsong Dive (Gif)
- New Quests start in Coerthas Central Highlands with Alberic
- Gain up to 5 stacks
- You can consume all 5 stacks to use new skills
- Switches your form
- Costs no TP
- Grants Opo-opo form if no form is active when used
- Requires Greased Lightning III
- Consumes Greased Lightning III for High Damage
- Presuming 5 new attacks per job, Forbidden Chakra, Tornado Kick or Elixir Drive is ranged.
- Featherfoot, Demolish and Shoulder Tackle adjusted
- PvP: Greased Lightning adjusted
- “Bare-fisted” weapon glamour planned
- Keeps Final Heaven as LB3
- New Quests start in Ul’dah - Steps of Thal with Erik
- Three-stage physical attack
- Enhances weapon skill damage
- Either a single skill or duration, conflicting reports
- Transfers a large portion of the Ninjas enmity to the target
- Reduces the target's enmity
- Positional requirements added to several skills
- Shade Shift and Aeolian Edge adjusted
- PvP: Fleet of Foot adjusted
- Limit Break: Chimatsuri (Gif)
- New Quests start in Eastern La Noscea with Oboro
- Can be used at the same time as other songs
- Gives Bard Casting times in exchange for more damage.
- Disables Auto Attacks
- Does not consume MP
- Increases potency values by 25%
- 58: The Warden's Paean - New Song
- Can be used at the same time as other songs
- Buff to party members
- Effect currently unknown
- Minuet required to use
- Refreshes DoT Durations
- Bard Fester. Higher damage the more DoTs you have applied.
- Uses three skills at once
- Not sure if this is only under Minuet
- 15% Haste, places a circle on the ground, if you move out of the circle, it disappears.
- 30s duration, 90s cooldown
- 100% Proc on your next Fire, Thunder or Scathe cast
- 10s duration, 60s cooldown
- Enables usage of Fire 4 and Blizzard 4
- Initial duration of 30s, 90s cooldown
- Does not grant or extend Astral Fire
- Can only be cast under Enochian
- Must have Astral Fire I, II or III to Cast
- Does not grant or extend Umbral Ice
- Can only be cast under the Enochian
- Must have Umbral Ice I, II or III to Cast
- Extends the duration of Enochian, but the buff will be 5 seconds shorter than the previous Enochian
- Sharpcast and Ley Lines available in Ravana Story Mode (Level 54 Sync)
- Black Mage got an extensive play to showcase how much jobs will change in the expansion, and so there is plenty of theorycrafting around the new abilities. I recommend checking Purostriders Black Mage thread (Page 188+) for more information regarding potencies and rotations.
- Blizzard, Fire, Fire II, Manawall and Flare adjusted
- Keeps Meteor as LB3
- New Quests start in Ul’dah - Steps of Thal with Lalai
- Applies Bio, Bio II and Miasma for 1 Aetherflow
- Level 56
- Summons Power of Bahamut
- Gain stacks of Aethertrail Attunement
- Using Aetherflow turns them into Aethertrail Attunement
- 60: Deathflare
- Akh Morn
- AoE
- Uses 3 Aethertrail Attunement stacks
- Single target attack
- May only be available during Dreadwyrm Trance (unconfirmed)
- If not - using Ruin III while in Dreadwyrm Trance reduces its MP Cost (Confusing wording from source material)
- Looking into a system that will allow you to change the appearence and action animations of egi while their effects remain the same.
- Miasma, Bane, Miasma II, Enkindle, Mountain Buster, Flaming Crush and Radiant Shield adjusted
- Pet Adjustments
- Pets have increased accuracy
- Pet attacks always count as rear
- Pets receive food benefits
- Spell Speed now affects Pet damage
- AOE Heal
- Aetherflow required to cast
- Gives Adloquium and Eye for an Eye to party members near the person they are casted on.
- Changes Adloquium from a shield to a pure heal
- Consumes Eos or Selene for 20% extra magic potency and 3 Aetherflow stacks
- Non Elemental Magic attack
- Lustrate, Fey Light, Fey Glow adjusted
- Limit Break: Angel Feathers (Gif)
- New Quests start in Limsa Lominsa Upper Decks with Alka Zolka
- AoE that does Healing and Damage at the same time
- Instant Heal for 50% of target's health
- Will Replace Stone II as main DPS skill
- Protects “Proshell” trait being merged into the skill
- Might mean a new Level 16 trait for WHMs
- Stone, Protect, Proshell, Stone II, Presence of Mind, Stoneskin, Holy, Aero II, Stoneskin II adjusted
- Keeps Pulse of Life as LB3
- New Quests start in South Shroud with Raya-O-Senna
- Battle System General - General Job Adjustments
- Cross-class skills are limited to 5 slots, you will not get a 6th at Level 60
- Spell and Skill Speed being adjusted
- Increases damage of DoTs and HoTs
- Increases Pet's attack speed
- Critical Hit Rate increases Critical Hit Damage
- Effect of Determination reduced
- Certain attributes no longer affect parry or block
- Each class will have unique Level 3 Limit Break animations
- Various Adjustments to Tank skills up to Level 50.
- 15% Accuracy buff to Shield Oath, Defiance and Grit
- Protect trait merged into main Protect skills
- Lots of skills adjusted
- Battle System General - Job Skills
- Item Level ranges and equipment variety will be larger than ARR.
- Item Level increases for each patch cycle will be larger than the 20 we are currently accustomed too.
- New “Darklight” tier gear is Item Level 170
- Should be your first goal upon reaching Level 60
- From lowest, to highest item level:
- Not sure if this or the enhanced tier is iLvl 170 tier.
- Enhanced Law Tomestone Gear
- Normal Alexander Gear
- Materia Melded Gear
- Esoteric Gear
- No Mention of Enhanced Esoteric
- Each Dungeon drops unique gear
- New Relic Weapon Quest Line will start in 3.1
- Dark Knight, Astrologian, and Machinist will not get Level 50 Relic weapons.
- Similar mindset to Relic Weapon quest line in ARR.
- Level 50 Zodiac Weapon Saga will be eased at 3.0
- Able to obtain glamours for previous steps of the Zodiac weapon
- Astrologian, Dark Knight and Machinist require access to Ishgard to unlock them.
- New Elite Hunt Marks
- Higher than current S Ranks
- Drops Law and Poetic tomestones
- New Looting systems available
- Pre-made parties only
- Lootmaster
- Party Leaders distributes drops.
- Players are unable to roll Need on drops.
- Level 1-49 and 51-59 dungeons will be Low Level Roulette
- Might be separated into two separate Low Level Roulettes
- Level 50 Dungeons will make up Hard Roulette
- Level 60 Dungeons will make up Expert Roulette
- Able to challenge content with less than recommended player count.
- Available for most A Realm Reborn content
- No Level Sync if you have less players than recommended.
- No Item Level Sync if you have less players than recommended.
- Does not remove drops
- Able to Item Level sync to low Item Levels if you wish for a challenge.
- Required for Challenge Modes that will be implemented.
- New Gear based on Yoshitaka Amano art style.
- Allagan Tomestones will continue.
- Allagan Tomestones of Poetics uncapped
- Allagan Tomestones of Law (No cap)
- Allagan Tomestones of Esoterics (Weekly cap)
- Only available 4 weeks after release.
- Higher Level Crafted gear in 3.05
- New Jobs have to be levelled in A Realm Reborn areas - no new Level 1-49 zones.
- Tomestone of Law Gear (Item Level 170)
- A Realm Reborn-era gear for new jobs
- Ironworks
- Allagan, High Allagan, Dreadwyrm
- Primal Weapons
- Grand Company
- Dungeons
- Dungeons will continue as in A Realm Reborn, they are intended for casual players.
- Approximately 30 minutes to beat on your first time through
- 16 minutes minimum for repeat runs when you know the dungeon better
- Some mechanics from raids will be in dungeons
- This is so players get more used to these kind of mechanics and can transition easier into raids
- 8 dungeons in Heavensward (4-8 have no names yet)
- Found in the North of Coerthas Western Highlands
- Level 56
- Features many elements from Library of the Ancients (FINAL FANTASY V)
- Demon Book has a One-Hit KO Mechanic
- 4 Dungeons are part of Main Story, 4 are side quests. Recommended to unlock them all for the extra experience.
*Appears to be the same place as the end of the Benchmark
**Probably nothing to do with Bahamut and is just locations we will be visiting that was built by the Allagans. Though they did say we will learn more about Bahamut… Who knows!
***As above, but this also appears to be the place where we saw the Warring Triad from FF6 in the Tour of Heavensward video. Also appears to be a separate location. Otherwise that “Coil” dungeon is incredibly large in scale.
- Raid replacing The Coils of Bahamut.
- Completing The Final Coil of Bahamut not required to attempt Alexander.
- Normal and Savage Modes available.
- 4 Bosses
- Normal mode the equivalent of a Story mode
- Easier than current Coils, beatable in a day or two.
- Harder than Crystal Tower raids
- Opens 2 weeks after release
- Will not be able to 1-shot it
- 1-item weekly lockout similar to LotA/ST/WoD were.
- Each Turn has it’s own loot lockout
- Savage mode harder than the Coils of Bahamut, as hard as “Final Coil of Bahamut Savage”.
- Opens 2 weeks after Normal Mode opens.
- Token Looting system similar to Primals but not exactly the same.
- More Information will be given in a PLL before the unlock
- Alexander gear from Story and Savage look the same except Savage mode gear can be dyed
- Alexander Savage gear will be higher Item Level than Normal mode.
- Giant Primal summoned by Goblins fought by going inside Alexander and fighting part-by-part.
- Found in Dravania Hinterlands
- Normal and Hard Modes Available
- Primal of the Vanu Vanus
- Fight on top of Bismarck
- Completely different to anything else in the game
- May be able to fall off like in Titan.
- Primal of the Gnaths
- Story mode at Level 53
- Similar to Ifrit and Titan fights.
- After obtaining enough tokens, you can trade them for a weapon
- Disciples of the Land and Hand
- New Crafting Quests from Guild Master
- Require 2.55 MSQ Completion
- Will receive new actions from Levelling up.
- Fisher might have an skill that consumes GP
- New Treasure Hunts and Gathering nodes in new maps.
- Scrips - Allagan Tomestones system for Crafters and Gatherers.
- Red Scrips of Gathering/Crafting (No cap)
- Blue Scrips of Gathering/Crafting (Weekly cap)
- Favor available for Gatherers at Level 55
- Hidden Gathering Spots found via Divine Favors.
- Buffs Granted by Favors unlock different nodes.
- Favors obtained by trading Scrips.
- Regional Folklore for Gatherers
- High Level Gathering Items
- Comparable to the Crafters Master Books from A Realm Reborn.
- Specialist available for Crafters at Level 55
- Limited to 3 Jobs
- Will be able to change using Scrips.
- Gives you access to an extra skill.
- Rowena “Fetch Quest” available from Level 55
- Materia Melded gear will be on par with gear obtained from Scrips.
- It will not cost more than 1 million gil
- Crafting Stand
- For Free Company Crafting
- For Planning Airship Voyages
- For creating new Crafting recipes
- Will be expanded every major patch.
- Able to send Airships on Voyages to search for rare items
- Items to improve Company Crafts
- “Jackpot” Items
- Shards and Crystals
- Crafting Materials
- Including rare materials exclusive to Voyages
- Items required to Craft new recipes at the Blueprint stand
- Able to create up to 4 Airships on release, more will be available later.
- Airships require 4 parts to be crafted.
- Bow, Hull, Stern, Sail
- Various types of each part
- Able to board and ride Free Company Airships after 3.1
- People without a Free Company will be able to board Airships as a guest or mercenary.
- Aetherial Wheel Grade 2 and 3 added
- Grade III Actions only available via Aetherial Wheels
- Increase MGP Payouts by 5%, 10% and 15% respectively
- Craft new housing fixtures.
- Opens 4 weeks after release.
- New Ruleset
- New PvP Gear
- Higher PvP Rank
- Wolves Den updates
- Matchmaking based on Points and Rating
- 3.2 - Might not make it into 3.2
- Seasonal Based Ranking that resets every major patch
- Highest ranked players get special titles and items
- Grade 5 Materia’s available
- Rarer at first, will become more common as item levels increase further.
- Retainers can be trained to Level 60
- New Ventures available
- Maximum amount available increased.
- Three new types
- Rewards from 2.0 maps adjusted
- New form of Guild Leves
- Large Scale Leves
- Cost 10 Guildleves
- Harder but reward more exp
- Can reward Amber-encased vilekin
- Update to Challenge Log.
- Final Coil gets 20% Echo
- Certain Dungeon exp adjusted
- Temple of Qarn, Cutters Cry, Stone Vigil, Dzemael Darkhold, Aurum Vale
- Bosses give increased experience
- Regular enemies give reduced experience
- You are now revived if you leave a dungeon while incapacitated
- You can now join duties while in certain cutscenes, playing mini-games in Gold Saucer, and playing Triple Triad
- Level Sync now syncs to HQ stats rather than NQ
- Castrum, Praetorium, Amdapor Keep, Wanderer’s Palace now need IL 42.
- Armoury bonus adjusted
- 100% increase when below Level 50
- 50% increase when above Level 50
- Heavensward logs reward experience.
- 20 new cards
- New NPC opponents
- Alteration to Tournament Points calculation
- Tataru will be temporarily unavailable during parts of MSQ
- You can now purchase 3 Cactpot tickets a day, each one costs 100MGP more.
- Chocobo Companion Max Rank being increased.
- Soldiery, Poetic, Second Coil, Final Coil, World of Darkness, Leviathan EX, Ramuh EX, Shiva EX gear can now be traded to Grand Companies
- Beast Tribes
- You can now accept 12 beast tribe dailies per day
- Increased rewards
- DirectX11 Available on release.
- Available in Benchmark
- Free Upgrade
- You will not need to redownload entire client, will just be an option in the launchers config folder.
- No Plans for DirectX 12
- Pre-order bonuses (Your EA/Pre-order can now be redeemed on Mog Station)
- Collector’s Edition bonuses
- Mac Version ported with the help of TransGaming Inc (Metal Gear Rising, EVE Online, XCOM Declassified)
- Zoning Lines made brighter
- Can adjust own characters lighting
- Own character lighting was removed in Heavensward to go with the theme. However, you can put it back and adjust the brightness with a new setting.
- Same Patching Cycle as ARR with every even patch increasing item level
- NQ Gear will have 90% of the stats HQ gear has, rather than 80% as in ARR
- 1 or 2 New Emotes
- More will be added in 3.1 and throughout 3.x`
- /brofist *cringe*
- Content confirmed - but no mention if it’ll be in 3.0
- Various subcommands (right-click) for drops
- Allow you to check if you own the item
- Command to check your total play-time
- Preventing players from rolling on mounts or minions they already own
- 3.05 will be for the 4-week locked content
- Unlocks Blue Crafting Scrips
- Unlocks Esoteric Tomestones
- Unlocks Alex Savage
- Unlocks new Frontlines map
- Vanu Vanu and Gnath Dailies (may be delayed to 3.1)
- “Do not be surprised” to see guys in black with a Sedan walking around (FINAL FANTASY XV launch cross-over)
- 3.1 will have a new Gold Saucer Mini-game
- European Datacenter
- Data Center under construction
- Currently purchasing server equipment
- Aiming to start operation in 2015
- There will be a couple of days of maintenance
- During this time the current European Servers will be copied to the new data center
- Free Company Primal Summoning still coming - but is it at the back of the list of planned content.
- Add-ons on Back Burner
- Development will continue once Heavensward is released and settled down.
Credits
Information is taken from PLLs, Dev Posts, Interviews, Translations of Interview or Trailers.
Huge thanks to the Community Translators: Slycer, Cygneakrou, Marko
Some Job skills Information taken from /u/orangejediman’s compilation.
Gifs thanks to /u/bontou & /u/final566.
Ast/Mch/Drk Gifs from myself.
Helios → Celestial Stasis error spotted by Jallison1997