HAMMER OF DAWN BCB2025 v0.3
Based on the scenario by Jordan A/Nice Things for the Loss of Lieutenant Custom Mission Challenge 2024
ACQUIRE TARGETING BEACON |
SHORT SKILL |
Attack |
REQUIREMENTS ► The Specialist Troop must be in Silhouette contact with a Data Array. |
EFFECTS ► If the roll is failed, this can be repeated as many times as necessary, each time spending the corresponding Short Skill and making the roll. ► A player may only successfully Acquire a Targeting Beacon once per turn. |
MISSION BRIEF
In this mission, your aim is to collect Targeting Beacons from the Data Arrays in the centre of the table, then deploy the Beacons in your opponent’s DZ. Your CoCs and Lts get specialist bonuses in this mission.
MISSION OBJECTIVES
MAIN OBJECTIVES
» Successfully Deploy a Targeting Beacon during the first Game Round (1 Objective Point, max 1)
» Successfully Deploy a Targeting Beacon with your Lieutenant (1 Objective Point, max 1)
» At the end of the game, have Deployed a Targeting Beacon (1 Objective Point each, max 3)
» At the end of the game, have Deployed more Targeting Beacons than the adversary (2 Objective Points)
» At the end of the game, have Deployed the same number of Targeting Beacons as the adversary (1 Objective Point, but only if at least 1 Targeting Beacon has been Deployed)
» At the end of the game, Control a Data Arrays (1 Objective Point each)
CLASSIFIED
There are no Classified Objectives.
Side | Army Points | SWC | Game Table Size | Deployment Zone Sizes |
A and B | 150 | 3 | 24 in x 32 in | 8 in x 24 in |
A and B | 200 | 4 | 32 in x 48 in | 12 in x 32 in |
A and B | 250 | 5 | 32 in x 48 in | 12 in x 32 in |
A and B | 300 | 6 | 48 in x 48 in | 12 in x 48 in |
A and B | 400 | 8 | 48 in x 48 in | 12 in x 48 in |
FORCES AND DEPLOYMENT
SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.
Exclusion Zone: The Exclusion Zone is the area covering 8 inches (4 inches in 150 point games) either side of the central line of the game table. Any Special Skill with the Airborne Deployment (AD) or Superior Deployment Labels cannot be used to deploy inside this area.
SCENARIO SPECIAL RULES
DATA ARRAYS
There are 3 Data Arrays deployed along the central line of the game table. One of them is in the centre of the table and the other two are 12 inches (4 inches in 150/200/250 point games) from the table edges (see map).
CONTROL DATA ARRAYS
A Data Array is Controlled by a player as long as that player is the only one with at least one Trooper (as a Model, not a Marker) in Silhouette contact with it. So there cannot be any enemy Troopers in Silhouette contact with the Data Array. Models in a Null State cannot do either.
COMMON RULES OF TARGETING BEACONS
» Each Model can carry a maximum of 1 Targeting Beacon.
» Only Models, not Markers (Camo, Impersonation, Holoechos…) can carry a Targeting Beacon.
» The Targeting Beacon Token must always be kept on the table, even if the Model which is carrying it enters a Null State.
PICK UP TARGETING BEACON |
SHORT SKILL |
Attack |
REQUIREMENTS ► Be in Silhouette contact with an allied Trooper in a Normal State with a Targeting Beacon Token. ► Be in Silhouette contact with an unaccompanied allied Targeting Beacon Token. |
EFFECTS ► The Trooper must satisfy the Common Rules for Targeting Beacons. |
QAZ CREATURES
Before the Deployment Phase, each player must place a QAZ Creature a minimum of 8 inches outside the enemy Deployment Zone
The player that kept Deployment is the first one to place their QAZ Creature.
Each QAZ Creature is fixed in place and cannot move. They must be represented by a Player A or Player B Token or by a Model or piece of scenery with the same Silhouette value (for example the Sasok Creatures from TAG Raid, or the Taigha Creatures).
The QAZ Creatures are Deployable Weapons, reacting with CC Attack to any Order declared by an active Enemy Model (but not Markers) within ZoC.
The QAZ Creatures’ Guard Special Skill does not require LoF, but the CC Attack will become an Idle if the path from the QAZ Creature to the Enemy Model is blocked, for example by an impassible obstacle (a wall of infinite height, a closed door, or a sealed room…) or a gap too small for the Silhouette Template of the QAZ Creature to pass through.
The CC Attack AROs of the QAZ Creature have a Burst of 3.
The QAZ Creature must be removed from the gaming table when it suffers a number of Wounds equal or higher than its VITA Attribute value.
QAZ CREATURE
MOV | CC | BS | PH | WIP | ARM | BTS | STR | S |
- - | 11 | - - | 13 | - - | 1 | 3 | 1 | 1 |
Special Skills: CC Attack (B3 in ARO), Guard (No LoF) | Melee Weapons: AP CCW |
LIEUTENANT AND CHAIN OF COMMAND BONUS
Troopers possessing the Lieutenant or Chain of Command Special Skill have a MOD of +3 to the WIP Rolls necessary to Acquire a Targeting Beacon. In addition, they will be able to make two WIP Rolls each time they spend a Short Skill to Acquire and Deploy a Targeting Beacon.
EVO HACKER BONUS
In this scenario, those Troopers that are not in the Isolated State or any Null State, and possess an EVO Hacking Device, provide 1 extra Regular Order to their Combat Group’s Order Pool. The maximum number of extra Orders they can provide is 1 per Army List.
HVT AND CLASSIFIED DECK NOT USED
In this scenario, the HVT Model and Secure HVT rules are not applied. Players will not deploy the HVT Model on the game table and they will not use the Classified Deck in this scenario.
SPECIALISED LIEUTENANTS
In this scenario, Lieutenants count as Specialist Troops.
SPECIALIST TROOPS
For the purposes of this scenario, only Lieutenants, Hackers, Doctors, Engineers, Forward Observers, Paramedics, and Troopers possessing the Chain of Command or the Specialist Operative Special Skill are considered Specialist Troops.
Hackers, Doctors, and Engineers cannot make use of Repeaters or Peripheral (Servant) Models to perform tasks reserved for Specialist Troops.
END OF THE MISSION
This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.
If one of the players starts their Active Turn in a Retreat! situation, the game will end at the end of that Turn.
DEPLOY TARGETING BEACON |
SHORT SKILL |
Attack |
REQUIREMENTS ► The Trooper must have a Targeting Beacon Token. ► The Trooper must be inside the enemy Deployment Zone. |
EFFECTS ► Once Deployed, the Targeting Beacon is counted for scoring. ► Once Deployed, the Targeting Beacon cannot be interacted with or destroyed. |
Change Log
V0.1
V0.2
V0.3