3.14 Rue’s self chill lightning strike Berserker

BEFORE YOU ASK ANY QUESTIONS OR SAY MY BUILD IS ZDPS

#1 ARe you using a Heat Flask

#2 Are you using elemental focus

#3 Is the mana cost your lightning strike 1 or 2

This build is a fast mapper that doesn't use Headhunter and still achieves 400+ movement speed and up to 17.5 attack speed fire projectiles that will fill up the screen.  It is one of the best clearing builds in 3.14 that I've seen and can be played for a reasonable price.

Mechanics:

The builds starts as a self chill character that uses the Cold conduction notable that says enemies shocked by your shits are chilled because the condition has already been satisfied when you reflect that shock back at yourself via Maligaro’s restraint it will also chill.   The chill is then reversed via Winterweave turning reduced action speed into increased action speed which is a more modifier on movement speed, attack speed, cast speed and warcry speed.

In 3.13 GGG introduced trinity support which gives you 50% more elemental damage and 20 penetrations when you have max resonance. You gain resonance of the 2 types when you deal a certain elemental damage and it's the highest, for example if you hit an enemy with an attack where fire is the highest then you will gain cold and lightning resonance.  In this case we split our damage on lightning strike between cold/lightning and because conversion is applied on your character to your damage stats, which have minimum and maximum values there will be enough variance in damage ranges to alternate which damage type is higher, enabling the use of Trinity support.  Anomalous Trinity gives about 87% more damage which is insane.

Because we had to shock or chill we had to pick an elemental skill with some conversion because it was hard to achieve full conversion without very expensive gear.  The only 2 skills that fit the criteria for mass clear was lightning strike and frost blades.  Frost blades is a good skill for coverage but lacks single target damage as its only 140% weapon damage.  Also being a 50% cold conversion skill the use of Hatred which is pretty much mandatory for damage reasons will scale the cold damage too high for us to use trinity properly.  We ended up choosing lightning strike instead since it deals 180% weapon damage and can be balanced for trinity with about 70% phys to lightning conversion.

Because lightning strike’s projectiles do not gain damage from fortify we had to choose either staff or mace because the overlord cluster gives us fortify.  Staves was the obvious choice here due to the massive number to crit nodes.  Staff nodes are also in a good place to reach for Marauder.

We use the non-damaging ailments stat to increase our action speed, reduce enemy action speed and increase their damage taken via shock.  Every 10% non-damaging ailments equals to 1% action speed increase for you and 1% reduced action speed and 1.5% increased damage taken for the enemy.  

We chose Berserker because we had to find a way to generate rage after the chainbreaker nerf.  The warbringer ascendancy point gives us 10rage per 5 power when we are under 25 rage.  We then use the cry wolf notable to gain 10 minimum power and 20 rage every time we warcry.  Since multistrike is such a huge support gem for damage and it doesn't work with any exerted attacks we picked generals cry because it had the shortest cooldown(4 second base) With a 2.9 second cooldown with quality and second wind you can achieve close to 70% uptime on berserk when use properly.  Berserk gives 26% more attack damage , 26% more attack speed, 39% more movement speed and 24% less damage taken with the helm enchant.,  Aspect of carnage also gives us 40% more damage and Blitz charges gives us 40% more attack speed at the cost of some crit.

We scaled this build with increased damage, more damage, increased attack speed, increased action speed, more attack speed, critical strike chance, critical strike multiplier and increased damage taken while making efficient use of gems like Hatred and Trinity to generate a lot of damage as well as movement speed.

Defensively we finish with over 200% life on the tree, we have up to 30% action speed slow on bosses, fortify 20% less damage, berserk 24% less damage and around 25 block. We also generate endurance charges via smashing strike and can mitigate burst physical damage via Immortal call, In maps we freeze almost everything.  You can actually make the character a lot more tankier if you choose to sacrifice damage for block and more life.  

Items:  

Weapon

Intro: Stormwall 6L: You can buy a stormheart 6L for 15c and use a 1c prophecy to get a free 6 link.  The Staff is only 430-450 Pdps but it has conversion so you don't have to invest in a watchers eye for conversion and has a good amount of crit.

Mid: Cane of Kulemak with the following stats

1: increase physical damage (blind as the second stat is the best)

2: attack speed and quality (this is an attack speed multiplier, the attack speed while a rare is nearby is not)

3. Double damage > Multi while a rare is near > Crit chance > Penetration.  The critical strike chance makes your damage more consistent as well as a higher chance to freeze in maps.

End: 700+ Pdps staff with crit chance and attack speed.

Weapon: Judgement, Maelstrom, Eventuality rod depending how you want to build.

  1. Quality to 30 with perfect fossil and use Harvest more physical or use Jagged Fossil until merciless.
  2. Use Harvest craft fracture 3 prefix to try to hit merciless. GL
  3. Use Deafening of contempt til you get a decent hybrid roll.
  4. Craft Prefix cannot change and reforge speed til T2 attack speed.  If you got it with no other mod go to step 6
  5. If you got it with another mod you have to craft prefix cannot change and annul(make sure you close your eyes here)
  6. Aisling craft one of the following mods. Multi while a rare unique is near,  Double damage, Critical strike chance and quality, accuracy and quality, attacks penetrate x elemental resistances.
  7. Craft the last mod you need here depending on what you don't have.  Priority Crit + qty, Double damage ,  multi while a rare/unique is near

Helm:

Intro:  Helm with Berserk enchant, 90 life, triple resistance.

End: Warlords Helm with 90 life phys taken as fire. 70+ chaos res 35 res.

Endgame Helm Crafting :  Since we have such a hard time maximizing chaos res this league this is where we are going for most of our chaos res.

  1. Obtain ilvl 84 Helm with Berserk enchant.  Use warlord exalted orb.
  2. Use greed essence til t1 phys taken as extra fire.  If you don't want to maven orb go to step 4.  Its only 3% phys taken as fire so it's really up to you.  At some point during the reforges you will either land a 3rd prefix or you've already gotten one.  There's no particular way to guarantee the only other useful prefixes on the item, elemental damage and hybrid life
  3. If you have another warlord mod you can use a maven orb to try to elevate it,  If you do not you would need to craft “prefix cannot be changed” and use Harvest reforge crit to get multi then maven’s orb.
  4. Craft Prefix cannot be changed and use harvest craft reforge item with a chaos mod. Chaos resistance is the only chaos mod.   There is 6 chaos tiers and its a ⅓ chance of getting t2 or higher.  If you landed Chaos as the only mod or get another acceptable resistance skip to step 6.
  5. If you got another mod that you do not want you have the option to craft prefix cannot change and attempt to remove the other mod.
  6. Use Aisling craft to attempt to craft Hybrid res + chaos res up to 20/20 If you do not get it here.  Each mod has a 25% chance to appear so you might have to do this multiple times.  If you fail go back to step 5.
  7. Craft hybrid / chaos res from your bench.   If crafted correctly you should have 90 + life helm with phys taken as fire, 35 chaos res , 20/20 chaos res and 15/15 chaos res giving you 70 chaos res and 35 of a single elemental resistance.

Body:

Intro: Inpulsa we use this because of the unaffected by shock mod which we need to mitigate the shock that we reflect by ourselves.  The armour also gives life, increased damage, increased effect of shock and explodes enemies. Overall a great armour for cheap

End: Inpulsa corrupted with 50%  increased damage, +2 to projectile gems.  Defensively you can get +1 to maximum resistance or 50% reduced damage from crits.

Gloves:

Intro: Rare gloves with 80 life and resistance

Mid: Rare Hunter Gloves with life, resistance and “strike skills targets a nearby enemy”  Getting this mod saves you 4 points on your tree.  These gloves should have an open prefix If you aren't using stormwall

End: Rare Hunter Gloves with life, resistance and “strike skills targets 2 nearby enemies”  (open prefix)

End game Gloves crafting.  

  1. Obtain Ilvl 84 + Hunter spiked gloves
  2. Spam greed essence til you hit +1 strike with open prefix.  If you hit another influence mod here you probably should use a maven orb because it is really hard to get another influence mod for +2 gloves.  Aug influence being the other xD
  3. Craft a prefix and use Harvest reforge item keeping all prefixes until you hit decent suffixes.  If you hit a single res and nothing else you can multi mod one res and conversion.  If you hit 2 decent mods you can attempt to aisling craft, if you hit a prefix from aisling you need to remove it from the crafting bench BEFORE YOU UNVEIL. And repeat until you hit a suffix
  4. Craft physical damage converted to lightning.   These gloves are really hard to craft and are all going to be different.

Amulet:

Intro: Rare amulet: You want life, increased effect of non damaging ailments and an open prefix to craft -mana cost of skills.  Other good stats include.  Physical/cold/lightning damage to attacks.  Critical strike multiplier.  Resistances.

End: Redeemer Marble amulet with physical damage to attacks, phys as extra cold , life , crit multi, res and non-damaging ailments

End game Amulet crafting.  

  1. Obtain ilvl 85 + marble amulet, scour use 4x elemental catalyst for 20%
  2. Use contempt essence til desired life roll.  70+ is good here.  You also need to have an open prefix here so you might have to beast craft or use an annul. If you choose to annul you would have to re-catalyst.
  3. Use Redeemers exalted orb to try to hit phys as extra cold.  If you do not hit this mod you should start over.  
  4. Craft prefix cannot change and use harvest reforge critical strike (NOT MORE Crit) for critical strike multiplier.  If you did not have a open suffix you need to use Harvest reforge item keeping all prefix until you do
  5. If you have got another acceptable mod along your crit multi and open suffix go to step 8.
  6. If you got  another trash mod you have to craft prefix cannot change and attempt to annul.
  7. Aisling craft a suffix mod, we are looking for effects of non-damaging ailments here or a hybrid elemental/chaos resistance.
  8. Craft non-damaging ailments 30% here unless you got it with your aisling then craft hybrid resistance.

Ring 1:

Intro: Winterweave

Ring 2:

Intro: Ring with life, resistance and an open prefix for - mana cost of skills

Mid:  Vermillion ring with life, resistance and an open prefix for - mana cost of skills

End: Shaper Vermillion with Assassins mark life and resistance

End game assassins mark ring crafting:  We use assassins mark paired with awakened hex touch 5 to get both Sin mark and elemental weakness on bosses.

  1. Obtain ilvl 84  Shapers vermillion ring.
  2. Use harvest reforge more caster to try to obtain assassins mark lvl 12 with one other elemental resistance with open suffix and open prefix.  Do what you have to do to get it to this point.  You can buy a base on the market too.
  3. Craft suffix cannot be changed and use harvest reforge chaos resistance.  There is only one chaos mod and it guarantees chaos res but cannot guarantee the tier.  If you are satisfied with the roll continue to step 4 or start over.
  4. If you ended up with triple prefix you have to use harvest craft reforge item keeping all suffix til you have an open prefix.
  5. Craft suffix cannot change, use harvest reforge life til desired tier of life(NOT MORE LIFE).  You need to have a open prefix here so be mindful of that
  6. Craft -7 mana and life/mana catalyst your ring til it becomes -8.

Belt:

Intro: Maligaros restraint

End: Maligaros restraint with the following corruptions:  Multiplier, attack speed, % life, resistances, Hatred aura effect

Flasks

Boots:

Intro: movement speed , life , non damaging ailments, cannot be frozen craft (open prefix)

Endgame Boots : movement speed ,. Life , non damaging ailments , tailwind , res (open prefix)

Crafting guide for these

  1. Gets redeemer i84 two toned boots.  Spam aberrant fossils til you get non-damaging ailments.  IF you want to get elevated mod you have get another mod with non-damaging ailments and use a Mavens orb.(You can force elusive by locking 3 suffixes and use harvest reforge crit but you have a slight chance to get other influence mods)
  2. Get hunter i75+ boots with tailwind. If you want elevated tailwind you should buy boots with 1 other influence mod and use a mavens orb.,
  3. Awakeners orb the hunter boots into the redeemer boots
  4. For the sake of this guide I will assume you have 2 prefixes and 2 suffixes.  IF you landed the 3rd suffix and it is usable skip to step  7.
  5. If you landed 3 prefix you have to annul, if you landed 3 suffix and the 3rd is trash and you don't want it, you have to annul or beast craft to a point of 2 suffix and 2 prefix. (I have no idea if non-influence to influence even exists this patch)
  6. Craft suffix cannot change and use harvest reforge lightning, this has a 100% chance of giving you lightning resistance.
  7. Craft suffix cannot change and use harvest reforge life (not more life). If you landed 1 life mod thats is acceptable to you go to step 9.
  8. If you landed 3 mods you have to use harvest reforge rare keeping all suffixes until you have 2 again to try step 7 again.  If you landed 2 mods and one is acceptable life then you have to craft suffix cannot change and attempt to annul the other mod the way Chris intended the game to be played.  If  you succeed you will get THAT feeling and smile.
  9. Use Aisling 4 craft via mastermind for movement speed( do not take cannot be chilled). If you do not get the mod you have to craft suffix cannot change and annul the Aisling mod, if you succeed repeat the process.  IF you do not succeed go back to step 7 and remember how great of the feeling you were going to have before you bricked 10 ex.
  10. Craft cannot be frozen the end.

1: HP flask with staunching

2: Quicksilver flask of adrenaline

3: Diamond flask of warding

4: Cinderswallow Silverflask (you can switch this out on bosses you already have onslaught)

5: You have a lot of choices here

Atziris has good melee and proj damage and 35% chaos resistance

Lion’s roar gives more melee damage and armour

Bottle Faith gives crit chance, %crit chance, increase damage taken and regen on conc ground

Jewels:

Large cluster: staff and maces 8 passives

1: Overlord

2: Drive the destruction or feed the fury (you need this for leech)

3: Martial prowess is the best node here but it doesn't really matter there are better nodes on your tree and you only want this node so you can save 2 points.

Crafting.  Just Harvest rolling more attacks or serrated fossils here.  If you get one suffix notable and overlord with an open prefix you can attempt to aug life for around a 50% chance.

Medium cluster : non-damaging ailments

1: Cold conduction

2: Astonish affliction (eye of the storm if you are really poor)

Medium cluster: exerted attacks

1: Cry Wolf

2: Lead by example

Jewels

1: Replica hothead

2: Brutal restraint with the following stats : Non-damaging ailments, physical damage gained as cold, % life, attack and cast speed, movement speed, global crit chance, cold resistance.

3: Watcher eye:  Hatred conversion is required if you are not using stormwall.  Other good stats are Hatred crit chance, Hatred flat cold, Precision attack damage, Precision crit multi, Precision attack speed.

4: Rare jewels with the following stats are good.  Corrupted blood cannot be inflicted on you, Life %, Global multi, Multi with 2 handed weapons, Multi with elemental skills, multi with lightning skills, Global physical damage, Damage with two handed weapons, increased damage with staves, increased damage, attack speed, attack and cast speed, attack speed with two handed weapons, attack speed with staves

Gems: Follow Pobs

Intro Pob: https://pastebin.com/uBLSfKBF

Uncheck conc ground

After staff swap :  https://pastebin.com/SKEV6AL7

Uncheck conc ground

Omega Endgame : https://pastebin.com/6EJmNxSN

End game pob plenty of defenses with 60mil + dps (mirror tier staff)

Upgrade tips:

Start from Intro

Staff swap: Staff, Watchers eye, Gloves with open prefix

Gems: Awakened multistrike, Awakened damage with elemental attacks.

Ring: Assassin's mark + Awakened hextouch 5