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GMing Q&A Tips
Below are a number of GMing tips presented in Question and Answer (Q&A) format. Many of these come from real GM’s asking real questions.
Q: For monsters I rolled a d6 for everything, attack defense, and gave the monsters 6 HP. Then when they fought some harder monsters I had them be a d8 monsters. Then a boss fight type of guy was a d10. DO you have a better rule for setting up monster stats? what about monster abilities?
A: I set often two skill groups such as 6/10, skip the "ds" as in d6/d10 as it just slows you down. Just use 6/10 - you and the players will know that the “ds” are implied. The first skill group is the "Speed" the second is the "Brute" as in Speed/Brute.
After these two numbers, I'll break out any unusual numbers if I desire them. Some examples are:
If I need a number, say a 6/10 monster that needs to cast a spell, or use awareness to detect a character using stealth. In these cases, I’ll usually just pick the Speed or Brute number that most fits that particular monster as an ad-lib decission.
As far as special abilities, I "usually" ad-lib these. But if you can make a few notes ahead of time, that works great. Also, you can create a list of special abilities and number them 1 to 12 or something and roll a die or glance down the list and pick one or more abilities that you like for a particular monster.