Open Letter to Larian Studios from the Modding Community

As the situation has exploded over the last few days, we wanted to come together to clearly outline the whats, whys, and perceptions of Larian’s communication with the modding community.

What This Is About

Over the past few years, and especially most recently, the lack of communication from Larian caused a wave of dissatisfaction and concerns amongst some of its largest and most active modders. In response, many modders gathered together, sat down, and had a long discussion about the root causes and what must change. The responses in the last few days are great, but in the mod community's perspective, these announcements appease mod users and give nothing to mod authors. There was also nothing new regarding what we already knew and even repeats of what has been said in the past. Modders have been trying to engage in dialogue with Larian in good faith for many months. We acknowledge Larian has made some statement but we are looking forward to a better mutually beneficial future for Larian, Players and Modders.

Modders want more meaningful communication between Larian and the modding community. We want a better future between Larian and the mod maker community. See the last section for concrete, actionable points to that effect. This is important for the modding community's morale.

Modders are not paid employees. Modders are not paid consultants. Modders are passionate community members who work to create mods for their favorite games, expecting nothing back from the studio. We use our own time, resources, and energy to fuel the passion we have into mods for the community.

And this is why we are writing this letter. We love this game, we love this studio, and we love this community. Combined amongst modders, easily 1000s of hours have gone into creating mods for the games we love. It is why we are so concerned about the state of communication.

Below are some of the modders who have signed this letter; more can be found at the end.

  • LaughingLeader - BG3 Mod Manager
  • ShinyHobo - BG3 Modder’s Multitool
  • Eralyne - Appearance Edit Enhanced & Transmog Enhanced
  • NellsRelo - BG3 Community Library and Compatibility Framework
  • Djmr - ImprovedUI
  • Celes - 5e Spells and Bladesinger
  • And more, signed at the bottom of this letter

What This Is Not About

“Modders are mad because Larian breaks their mods!”

No. We modders do not expect Larian devs to check in on every mod that exists for the game to make sure updates do not break mods. Modders understand very well that updates/hotfixes can and will break mods. It's unreasonable to expect Larian to push updates that do not break mods, and it's not what we are asking.

The Why: The History of Larian and its Relationship with the Modding Community

As of the writing of this letter, there are no official channels the modding community can use to communicate directly with Larian on any issue. Any information about modding from Larian comes in the form of Discord announcements, interviews, speeches, and tweets. Larian does privately speak with only 1 or 2 actual modders of the game but no one else.

The origins of this lack of communication started far before Baldur's Gate 3 was released. Issues and miscommunication go back as far as Divinity Original Sin 2.

Throughout the years of Early Access (October 6th, 2020 to August 3rd, 2023) and even after release, there was no communication regarding modding support until we finally heard something about it in this interview, which mentioned that mod support is "going to improve dramatically" once the PS5 release is out of the way.

On September 6, 2023, a little less than a month later, BG3 was released on PS5. However, there was a lack of further communication or insight into modding support until February 22nd, 2024, when they finally presented a fairly vague “we’re working on it.”

Post-release, they continued to leave out Osiris scripting raw story files, which resulted in the game-breaking if a single mod was present. The lack of these files prevents scripting, which makes more complex modding features impossible without external community support (i.e., the Script Extender). The community had to continue to work around this (as many know it to be called Mod Fixer).

Going back to Divinity: Original Sin 2 for a moment, a portion of the tools were 3rd party licensed, such as Granny2 and Wwise, and Larian did not get approval to release them, leaving out significant tools such as model import/export or audio. BG3 uses even more third-party tools this time (Graphine for textures, Noesis for GUI, and many more), which are also licensed and require approval. This situation means that we don't know if any of these will be included, but it's highly likely that if they didn't get permission for the D:OS2 mod tools, they won't get it for the BG3 tools either.

Two years before the last significant update of D:OS2 after the release of the 2nd Gift Bag, the modding tools stopped getting updated, which meant that modders could no longer edit any maps without crashing the editor as the necessary map data wasn’t present (and these tools have not been updated to this day).

Additionally, a significant amount of information that helped mod D:OS2 came through informal channels, as there was nothing officially in place for communication with Larian for mod-related topics. However, by the time BG3 was released, we lost even the few communication channels we had.

All the mod tooling, modding, mod support, and mod knowledge for BG3 have been provided solely by passionate community volunteers. Larian has provided no official mod guidance. The existing page here is extremely lacking when it comes to assisting mod users and provides no useful information for mod makers.

The Larian Studios discord initially started as a fan-made community to support the studio and became a “gift” to Larian from the community. While many people who play BG3 may not be in this discord, it is a core center of the modding community for sharing knowledge, mods, and support amongst each other. This is where most people not only go to learn how to mod this game but also get support for their modded games.

Many modders have already abandoned the Larian server for various community-run servers, as it has become painfully clear that Larian is not using their discord to communicate with or assist mod makers.

The important part of this is that we are perfectly fine with volunteering our time to create and support mods for the game. Especially considering that there isn’t official mod support in the game, we understand that modding the game leads to it being, as one could say, volatile and prone to break on official game updates. However, when things do break - including problems that are not mod-related, there is an influx of players coming into the modding community, asking for help, complaining, and even outright harassing mod creators in and out of the community discord. Our community spends time addressing the concerns of these players while fixing our mods and tools to work for the new updates. Some of the updates required, especially for modding tools, can range from a few minutes to multiple days, and sometimes, they can even be so breaking that the mod will not work anymore.

Communication between Larian and the modding community has been non-existent since the loss of the informal channels we had in D:OS2, and there has been no support from Larian’s side to users on both modded and unmodded save games. Only after the drama related to discord moderation and the quitting of our support volunteers did Larian finally communicate with us… with ambiguous promises and a lack of address to the most important issues.


What the Modding Community Wants

It’s important to provide a reminder that we are not here to hate on Larian. We love Larian's games; that’s why we have a bustling modding community. It is for this reason that we are writing this letter to improve the modding community, the longevity of this game, and the enjoyment of everyone who plays it. The one and only thing we are asking for is improved communication. We, of course, want official modding support, but that is not why we came together to write this letter. With that, we wanted to provide some suggestions to improve the situation:

Clarity of expectations regarding official modding support

  • We would like to know the status of mod support more frequently, not a forced response to break a six-month radio silence. We are not demanding Larian tell us every single detail of the inner workings of mod tool/support development, but more transparency in the information that is shared.

Support a moderation team with proper guidelines on how to handle situations

  • The discord may not be something many BG3 players consider important, and it seems like Larian has been in that same boat, but it is the core of the modding community. Most everything done for modding in BG3 and previous Larian titles has been done here.
  • Community Managers should write out guidelines for moderators on what they expect of their role and general guidelines for warnings, timeouts, and bans so there are clear expectations.
  • Add on new moderators. The discord is too large to only be managed by a few moderators.

Mention of issues related to patches/hotfixes

  • The known problems, especially the major ones, should be listed so that everyone in the community understands what they can expect to be addressed in the future.

An investment in and maintaining of a presence in the community that doesn’t amount to marketing or social media

  • The discord community is incredibly active. We’ve stated multiple times in this letter the importance of it to the modding community, but it is also important to all the other bustling communities within it.
  • We don’t expect Community Managers to do constant Q&As or damage control to be the norm. However, having a few yellow names floating around actively interacting with the community and acknowledging questions/issues would go a long way.

Larian, we love your work and the passion you put into your games. Some of us have been modding or making tools for your games for years, through multiple games, through thick and through thin. We do this because we care, and we want to see the community improve. All we ask is that if you do “love [us]," then please talk to us.

Signed,

We do not condone contacting/harassing mod authors who did not sign. Please respect their choice.

We do not condone harassing signers.

If you are a mod author wanting to add their name to this list, please contact Eralyne on Discord.

  • Eralyne -  Appearance Edit Enhanced and Transmog Enhanced
  • LaughingLeader - BG3 Mod Manager
  • ShinyHobo - BG3 Modder’s Multitool
  • NellsRelo - BG3 Community Library and Compatibility Framework
  • Djmr - ImprovedUI
  • Celes - 5e Spells and Bladesinger
  • Resplendent Arrow - Armor mod maker, former mod support
  • ImmortalRD - modding VFX work
  • Maze - Mod support and guide maker
  • Lostsoul - Choose Your Stats (CYS), Rogues Extra and Feats Extra
  • Caites - Better UI Mods
  • Doctor Beetus - Thor and Captain America mods
  • AnxietyTheOrk - Firearms mod and former mod support
  • Codeyhanson - Family Legacy and Wearable Backpacks/Quivers
  • Kaz - Githzerai and Custom Guardians
  • Fararagi - Multitude of QoL mods (Teleport to Party, Autosell, Cosmetic Slots)
  • Spartandestroyr - Sword Coast Overhaul curator
  • Focus - Focus Core
  • ReallyLazyIcarus - Divine Curse Framework, Sharess's Embrace, High Heel Feet
  • CelestialSpider - Screenshot Archer
  • Jon the LoveKing - Fargoth’s Ring
  • Hijimare - Cosmetic and Ports creator
  • Dissidia - Cosmetic Mods
  • Lykon - Artificer / Drakewarden / Anduril + One Ring modder
  • Goth.Holliday - Summon Guenhwyvar mod, Follwers of Zerth
  • Necromanzee - ImprovedUI deputy, Knowledge Cleric Alternatives, &c.
  • Shivero - VFX Library, Elemental Spells, Asgorath Chaos Sorcerer, Legendary Equipment
  • khbsd - Outfit and Subclass mods
  • JuuM  - OneDnd Pact of the Blade
  • Kilay - Dispel Magic
  • Ethereal - Former mod support
  • Simosas - Vanilla games troubleshooter, mod maker
  • Astralities - CC Colors & Tiefling Compendium
  • Mister Okami - Mod support
  • Rando - OneDnD modules
  • Volitio - Assorted QoL (Waypoint Inside Emerald Grove, Auto Send Food To Camp, etc)
  • Vee - Mod Support
  • BroMeese - Pickle Gort and other lighthearted joke mods
  • Volno - Volno's Texture Toolbox
  • Bemmy - Screenarcher and mod playtester
  • Jerinski - CC and Armor mods
  • Aristotale - Soul Blade and Eldritch Champion
  • Jo (Val) - Half-Dragon mod author
  • Cookers - Dialogue Modifiers
  • Aloija - CC mods, BG3 Armature Tools
  • Otis_Inf - Camera Tools Developer
  • Yoonmoonsick - Mod Translator
  • Roku95 - BG3 Mod Collection Curator
  • FluffyDragon24 - Celestial Warlock
  • Sumradagnoth - 5e Subclass mod series
  • Francis - Vestments of the Faithful
  • Gufery - CC mods