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Cynthia Calongne Curriculum Vitae
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Curriculum Vitae

Cynthia Calongne, D.CS

Professor Emerita, Colorado Technical University

CCalongne@Coloradotech.edu

Parker University, Adjunct Professor

Email: CynthiaCalongne@Parker.edu

Research Slides: http://www.slideshare.net/lyrlobo/presentations

LinkedIn: https://www.linkedin.com/in/cynthiacalongne/

Link to Curriculum Vitae: https://bit.ly/ccalongne

Highlights (through 2024)

2005-2024 Taught 62 undergraduate, graduate, and doctoral classes in virtual worlds

2007-2009 Mentored 800+ 13-year-old students in their 8th grade virtual world classes

Hosted 377 conference presentations and keynotes; completed 700+ VW/XR classes

VWBPE Thinkerer Award https://vwbpe.org/archives/vwbpe-2017-thinkerer-award-recipient

Professional Academic Experience

1996-present: Professor, Computer Science, Doctoral Studies, Colorado Technical University Computer Science Program Committee Chair; designed the Emerging Media doctoral concentrations with virtual world studies.

For 29 years, I taught 101 course titles at CTU (62), CCCOnline (15), Parker University (20), SEMO (2), and Saint Martin’s University (2) and developed many of them.

Subjects taught at CTU featured user interaction design, usability and human factors, dissertation research, software requirements, software design, software testing, software engineering methods, IT, systems engineering, computer networking, security, simulation and modeling, virtual reality, software architecture, cloud computing and virtual architecture, futuring and innovation, emerging media, Web science, software project management, capstone, graduate thesis, robotics, business intelligence, games, gamification, and serious games, advanced game design, and 13+ artificial intelligence classes.

Doctoral Courses at CTU (35)

AI870 AI in Real World Problem Solving

CS816 Dissertation Research (Prospectus)

CS820 User Interaction Design

Dissertation Research III-XII for 19 courses: CS823, CS831, CS834, CS836, CS841, CS845, CS846, CS849, CS851, CS856, CS857, CS859, CS873, CS893, RES862, RES866, RES856, RES868, RES893

CS830 Advanced Topics in Computer Science, Advanced Game Design

CS835 Directed Readings in Real-Time & Distributed Systems, Abstraction & Graphs, & Robotics

CS855 Socio-Technical Futuring

CS857 Business Intelligence

CS875 Futuring and Innovation.

EM822 Games, Gamification, and Serious Games

EM825 Introduction to Virtual Worlds

EM830 Virtual Economics and Business

EM835 Information Accountability and Web Privacy Strategies

EM840 Virtual World Simulation

EM842 Mobile Application Development

EM845 Web Science and Technology

EM852 Virtual and Cloud Computing Architecture

EM860 Virtual and Cloud Computing Architecture

MGMT855 Futuring and Innovation, Socio-Technical Futuring

MS Computer Science and Information Technology Courses (16)

CS500 Foundations in Computer Science

CS630 Modern Operating Systems

CS635 Computer Networking

CS640 Software Project Management

CS641 Software Requirements Engineering

CS643 Computer Software Architecture

CS644 Computer Systems Architecture

CS646 Software/Human Interface

CS649 Principles and Applications of Software Design

CS671 Software Systems Engineering Process

CS672 Systems Engineering Methods, campus

CS675 System Integration and Test

CS690 Special Topics.

MGMT542 Project Management

MIS630 IS Project Management

IT600 Information Technology Management

BS Computer Science Courses (10)

CS345 Multimedia Application Development, campus

CS346 User Interface Design, campus

CS381 Software Requirements Engineering

CS382 Software Design Engineering

CS383 Software Test Engineering

CS465/CS366 Software Engineering Methods

CS482 Software Engineering Capstone II

EM210 Introduction to Virtual Worlds

IT482 Software Engineering II: Construction, the capstone

MIS208/EBUS208 Web Site / Portfolio Development

MIS218/EBUS218 Multimedia for the Web

Courses Taught at CCCOnline for the Colorado Community Colleges (5)

CSC105 Computer Literacy

CSC119 Introduction to Programming in Python

CSC119 Introduction to Programming in Java

CNG211 Windows Configuration

CNG257 Network Defense Countermeasures

Courses Developed for CCCOnline (10)

CIS2067 Management of Information Systems

CNG1024 Networking I: Network+

CNG1025 Networking II: Network+

CNG1033 Network Security: Fire Walls and Intrusion Detection and Network Security

CNG2011 Windows Configuration: Windows 7

CNG2011 Windows Configuration: Windows 10

CNG2057 Network Defense and Counter Measures

CSC1019 Introduction to Programming in Python

CSC1060 Computer Science I: (C++) - written, taught by other faculty

ENG1031 Technical Writing I (Guaranteed Transfer Pathways course)

Courses Developed & Taught for Parker University (20)

BCIS1301 Fundamentals of Computer Information Systems

BCIS2302 Computer Programming I

BCIS2303 Computer Programming I Lab

BCIS2304 Computer Programming II

CIS2305 Computer Programming II Lab

 BCIS2306 Fundamentals of Network Systems

BCIS2307 Operating Systems

BCIS2322 Client-Side Scripting

BCIS2390 System Analysis and Design

BCIS3301 Data Structures and Algorithm Analysis

BCIS3311 IT Project and Service Management

BCIS3313 Data Warehouse and Business Intelligence

BCIS4301 Fundamentals of Information Security

BCIS4304 Introduction to UNIX Administration

BCIS4305 Advanced LINUX and UNIX Administration

BCIS4361 IT Audit and Controls

BCIS4362 Capstone I

BCIS4363 Capstone II

BCSC3305 Fundamentals of Ethical Hacking

COSC1301 Introduction to Computers

Courses Taught for Southeast Missouri State University (SEMO) (2)

CS630 Human Computer Interaction (HCI) - graduate

IS420 Human Computer Interaction (HCI) - undergraduate

Courses Taught for Saint Martin’s University (2)

CSC495 Virtual Reality

CSC595 Virtual Reality

2020-present: Parker University, Dallas, Texas. Professor, College of Health Science & General Education, Business & Technology, teaching Computer Information Systems and XR/VR support.

2016-present: Adjunct Instructor and subject matter expert (SME),  Colorado Community College System, CCCOnline, teaching and designing OER and simulation-based curriculum for programming, network certification, security, computer literacy, MIS, English  research course, and network defense/countermeasures classes.

2020-present: Saint Martin’s University, Washington, Guest lecturer, teaching Virtual Reality.

2022-present: Southeast Missouri State University (SEMO) at Cape Girardeau, Missouri. Adjunct professor, teaching human computer interaction graduate and undergraduate classes.

Past Professional Experience

2007-2011 Virtual Worlds and Game Design Expert, Northrop Grumman and TASC

1992-1994 Systems Programmer, GTE Government Systems and Contel Federal Systems, USAF Training Command

1988-1992 Software Engineer, MTS III, Contel Federal Systems, USAF Space Command

1986-1988 Program Assistant, Graduate Studies, Webster University, CO Springs, CO

1985-1986 Software Engineer, Database Design, US Space Foundation, CO Springs, CO

1981-1985 XENIX System Administrator, Business Manager,  LCV, Washington, DC

1977-1978 Asst Extension Agent, IN Cooperative Extension, Volunteers in Service to America (VISTA/Action, known today as the Americorps)

Research, Advisory Boards, and Conference Committees

2022-present TCC Hawai’i Worldwide Online Conference Board member, Univ. of Hawaii

2018-present Virtual Harmony Arts, Simone de Beauvoir Salon, XR simulation design, researcher

2017-present Nonprofit Commons Founding Board Member, Education Committee Co-Chair

2017-Virtual Worlds Best Practices in Education’s the Thinkerer Award for lifetime achievement

2017-present Leadership for the Common Good researcher and editor

2017-2018 Infinite Metaverse Alliance, advisory board and research committees

2016-present International Society for Technology in Education Games and Simulations Network

2015 Federal Consortium of Virtual Worlds Modeling and Simulation, Metacognition Track Leader

2014-present - Women in Virtual Reality, Founding member

2014-present OpenSimulator Community Conference Organizing Committee, AvaCon, Inc.

2014-present METAGAME Book Club, speaker, organizer, moderator

2012-2013 GAMESMOOC, educational use of commercial games

2012-present 3D Campus virtual reality research with Air University MMOGs and MPERG games

2011-2017 Military OpenSimulator Enterprise Strategy DSG prototypes, photogrammetry

2011-present Virtual Harmony research on space exploration, survival games, character strengths

2011-2013 Communication Chair of ISTE’s SIG Innovative Learning Technologies (SIGilt)

2011-2012 National Science Foundation, grant proposal committees – 2012 Chair

2011-2012 PR, Media Relations Area Chair, SL Relay for Life, American Cancer Society

2011-2012 Lane Community College NSF Grant, ChatBot Designs for Game Programming

2010 $25,000 Grand Prize Winner in the Federal Virtual World Challenge sponsored by the U.S. Army Simulation and Training Technology Center, Mars Expedition Strategy Challenge

2010-2012 Project DIRECT and CLIVE, University of Oregon in Second Life

2010 New Media Consortium (NMC) Accreditation, Emerging Media, San Antonio, TX

2010-2011 Military Modeling and Simulation Symposium Innovations Chair, ACM SpringSim

2008-present The Air University advisor and research collaborator on VR, games 3D virtual worlds

2008-present Global Learning Forum, game simulation, virtual world assessment

2005-2017 New Media Consortium Technology, advisory board

2008-2009 Education Advisory Council, Cyber Innovation Center, LA

2007-2009 Mentor, Suffern Middle School Ramapo in Second Life, 800+ 8th graders

2005-present TCC Advisory Panel, TCC Worldwide Online Conference, Univ. of Hawaii

2004-2005 National Science Foundation Grant #0302864 “Virtual Tutor for E-Learning Assessment & Feedback,” in collaboration with San Juan College. External Evaluator, Intelligent Tutor System (ITS) simulators, laboratory procedures, and an artificial intelligence tool for process control

 

Education

 

1997 Doctor of Computer Science, Colorado Technical University. Dissertation:  A User Interface Paradigm for Virtual Environments

1988 M.A. in Computer Resources Management, Software Engineering, Webster University

1979 B.S. in Communications, University of Evansville, Interpersonal Communications

2005-present Completed over 700 3D design classes for 3D modeling and simulation skills

Certificates

1989 Certificate in Software Engineering and Ada, Colorado Technical University

2021 Certified Microsoft Instructor, XTREMELABS

 

Honors

 

2017 Thinkerer Award, Virtual Worlds Best Practices in Education, for lifetime achievement https://vwbpe.org/archives/vwbpe-2017-thinkerer-award-recipient

Selected Publications

Calongne, C., & Stricker, A. G. (2024). Education in the metaverse. In D. Liu, R. Huang, A.H.S. Metwallym=, A. Tlili, & E. Fan Lin (Eds.), Application of the Metaverse in Education. Smart Computing and Intelligence (SMCOMINT) series. Springer. https://doi.org/10.1007/978-981-97-1298-4_3

Stricker, A. G., Calongne, C., Truman, B., & Arenas, F. J. (Eds.) (2019). Recent advances in applying identity and society awareness to virtual learning. Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-5225-9679-0

Stricker, A., Westhauer, T., Sheets, T., Hawkins-Scribner, T., Calongne, C., & Truman, B. (2018). Values-based network leadership in an interconnected world, The Journal of Values-Based Leadership: 11(1), 136-158. Retrieved from http://dx.doi.org/10.22543/0733.111.1210

Stricker, A., Calongne, C., Truman, B., & Arenas, F. (2017). Integrating an awareness of selfhood and society into virtual learning. Hershey, PA: IGI Global. https://doi.org/10.4018/978-1-5225-2182-2

Vojtek, R., & Calongne, C. (2017). VWBPE 2017 Thinkerer award recipient, And the winner is...Cynthia Calongne, aka Lyr Lobo. Virtual Education Journal, June 2017, 8-13. https://issuu.com/edovation

Calongne, C. (2017). 20 life changing moments, Virtual Education Journal, June 2017, 14-15.

Wilson, D., Calongne, C., & Henderson, S. B. (2015). Gamification challenges and a case study in online learning, Internet Learning: 4(2). http://digitalcommons.apus.edu/internetlearning/vol4/iss2/8

Stricker, A., & Calongne, C. (2015). Remapping mental models of collaboration using immersive 3D design thinking studios. In A. Kok and Hyunkyung Lee (Eds.), Cultural, behavioral, and social considerations in electronic collaboration. Hershey, PA: IGI Global.

Calongne, C. (2015). Past, present and future: Emerging media's role in online learning. Proceedings of the 20th TCC Worldwide Online Conference, March 17-19, 2015.

Calongne, C., Stricker, A., Truman, B., Murray, J., Lavieri Jr., E., & Martini, D. (2014). Slippery rocks and ALGAE: A multiplayer educational roleplaying game and a model for adaptive learning game design. Proceedings of the 19th Annual TCC Worldwide Online Conference. April 22-24, 2014.

Calongne, C., Sheehy, P., & Stricker, A. (2013). Gemeinschaft identity in a gesellschaft metaverse. In R. Teigland and D. Power (Eds.), The Immersive Internet: Reflections on the entangling of the virtual with society, politics and the economy, 180-191.  Basingstoke, S.I.: Palgrave Macmillan.

Stricker, A., Combs-Hardy, K., Stricker, E., Scribner, T., Cook, J., Calongne, C., . . . Arena, F. (2011). Third-Space architecture for learning in 3D. MMS '11 Proceedings of the 2011 Military Modeling & Simulation Symposium. Society for Computer Simulation International, San Diego, CA, USA. 3-10.

Hamons, L., Stricker, A., Calongne, C., & Armstrong, A. (2011). A Methodology for evaluating shared leadership in a game simulation kit. MMS '11 Proceedings of the 2011 Military Modeling & Simulation Symposium, SIGSIM ACM Special Interest Group on Simulation and Modeling. Society for Computer Simulation International, San Diego, USA, 81-85.

Calongne, C., Bisson, Jr., L., Martinez, J., Lavieri Jr., E., McGinnes III, E., Shaffer, M., . . . Tomaso, P. (2011). Into the Twilight Zone: Innovations for education, virtual worlds and emerging media. Paper presented at the Technology, Colleges and Community (TCC) Worldwide Online Conference. April 13, 2011. http://www.slideshare.net/lyrlobo/into-the-twilight-zone-innovations-for-education

Stricker, A., Holm, J., Calongne, C., & McCrocklin, M. (2011). Collaborative Prototyping of Learning Innovations Across Loosely Coupled Educational Communities. MIT International Journal of Learning and Media, 3(1). doi:10.1162/IJLM_a_00064

Calongne, C. (2010) What can we learn from the Borg? Students add their distinctiveness to the collective. Innovative Learning, The International Society for Technology in Education (ISTE) Special Interest Group Innovative Learning Technology, Winter 2009-2010 issue.

Tettegah, S., & Calongne, C., eds. (2009). Identity, Learning and Support in Virtual Worlds, Sense Publishers.

Calongne, C., Frankovich, D., Endorf, S., & Sandaire, J. (2008). A Virtual Environment for Designing User Interface Prototypes. Journal of Computing Sciences in Colleges, 24(1) 188-195.

Calongne, C. (2008). Educational frontiers: Learning in a virtual world, EDUCAUSE Review, 43(5), 36-48.

Calongne, C. & Hiles, J. (2007). Blended Realities: A virtual tour of education in Second Life. Paper presented at the Technology, Colleges & Community (TCC) 12th Annual Worldwide Online Conference April 17-19, 2007.

Calongne, C. (2005). The Treasure Hunter's Guide to Online Team Projects. Paper presented to the TELECOOP 2005 Conference, April 13-15, 2005.  

Calongne, C. (2005). Assessment by Playing: Using Game Design in Our Online Course Rubrics. Paper presented at the TCC 2005 Worldwide Online Conference, April 19-21, 2005.

Calongne, C. (2005). Let's Play: Using Game Design in Our Online Course Rubrics. Paper presented at the TCC 2005 Worldwide Online Conference, April 19-21, 2005.

Calongne, C. (2005).  Playing to Enhance Learning: Using Game Design in Our Online Course Rubrics. Paper presented at the TCC 2005 Worldwide Online Conference, April 19-21, 2005.

Calongne, C. (2004). The Dynamic Duo: The Union of Invisible Technology with a Learner-Centric Learning Model, Best Practices in eLearning Online Conference at the University of Calgary, August 23-27, 2004. [Invited Paper]

Calongne, C. (2004) The Dynamic Duo: The Union of Invisible Technology with a Learner-Centric Learning Model, TCC 2004: Surfing The Broadband Wave: The Shape Of Things To Come, Ninth Annual TCC 2004 Online Conference, April 20-22, 2004.

Poole, B., Axmann, M., Calongne, C., & Cox, D. (2003). To Chat or to Chatter:  Making Online Sense of the Chat Room Environment, TCC 2003:  The Student Experience in Online and Hybrid Courses,  Eighth Annual Teaching in the Community Colleges Online Conference, April 22-24, 2003.

Calongne, C. (2002). Promoting Team Interaction in the Online Classroom, The Journal of Computing Sciences in Colleges, Proceedings of the Eleventh Annual Consortium for Computing Sciences in Colleges, Rocky Mountain Conference, October 18-19, 2002, Denver, Colorado, Journal of Computing Sciences in Colleges, 18(1), 218-227.

Calongne, C. (2001).  Designing For Web Site Usability, The Journal of Computing Sciences in Small Colleges, Volume 16, Number 3, March 2001. Retrieved from http://dl.acm.org/citation.cfm?id=374685.374697

Calongne, C. (1997).  A User interface paradigm for virtual environments (Doctoral dissertation). ProQuest Dissertations & Theses Global. (Order No. 9835181).

Selected Presentations

 

Stricker, A. G., & Calongne, C. (2025, August 4-30). Rebalancing life amidst worldviews: A virtual harmony community simulation [Conference presentation]. Virtual World MOOC 2025. https://www.slideshare.net/slideshow/stricker-calongne-vwmooc25-on-rebalancing-life-amidst-worldviews/283909519

Calongne, C. (2025, April 22-24). A life worth living: The quest for personal and professional growth. A behind the scenes look at how we blend AI, virtual worlds, and Native American culture [Conference keynote]. 30th Annual TCC Hawai’i Worldwide Conference, April 22, 2025 Plenary. https://www.slideshare.net/slideshow/calongne-plenary-tcc-2025-a-life-worth-living-pdf/278149224

Calongne, C., & Stricker, A. G. (2025, April 9-11). Bridging AI and worlds in a life worth living [Conference presentation]. eLearning Consortium of Colorado (eLCC) 2025, April 11, 2025. Slides: https://bit.ly/eLCC_LifeWorthLiving and https://www.slideshare.net/slideshow/bridging-ai-and-worlds-in-a-life-worth-living-elcc-2025/283909659 YouTube video: https://youtu.be/f5XiMMeSTxQ?si=LGnYnocfEnaIpZtV

Stricker, A. G., & Calongne, C. (2025, April 3-5). Transitional growth for leaders [Conference presentation video]. Virtual Worlds Best Practices in Education 2025 Spotlight, April 4, 2025. https://www.youtube.com/live/N78bd8xShC4?si=2bHpRhDK__rpNmmT

Calongne, C. (2024, November 15). Emotional AI for relationship support [Conference presentation]. International Disability Rights Affirmation Conference (IDRAC), November 15, 2024. https://www.slideshare.net/slideshow/emotional-ai-for-relationship-support-idrac-2025-pdf/283910444

Calongne, C. (2024, May 24). AI for nonprofits [PowerPoint]. Nonprofit Commons. https://www.slideshare.net/slideshow/ai-for-nonprofits_exploring-the-news_-creative-use-and-challenges/269293019

Calongne, C. (2024, April 18). Finding educator freebies in the metaverse [PowerPoint]. TCC Hawaii Worldwide Online Conference. https://www.slideshare.net/slideshow/finding-educator-freebies-in-the-metaverse-lyr-lobopptx/267232930

Calongne, C., & Bettencourt, J. (2024, March 2). GenAI for creativity and education [PowerPoint]. AI & I Exhibition at the Museum of Contemporary Art at CDS. https://www.slideshare.net/slideshow/genai-for-creativity-and-educationpptx/266599470

Calongne, C. (2023, October 29). AI in prompt Engineering [PowerPoint]. Colorado Technical University Doctoral Symposium. https://www.slideshare.net/slideshow/ai-in-prompt-engineering-by-dr-calongne-at-ctupdf/262858357

Calongne, C. (2023, September 22). Lyr Lobo is surfing the metaverse. Nonprofit Commons workshop for the Virtual Worlds Open Online Couse (VWMOOC) 2023. https://www.slideshare.net/lyrlobo/lyr-lobo-is-surfing-the-metaverse-vwmooc-2023pdf

Bettencourt, J., Fliesen, D., & Calongne, C. (2023, September 15). STEAMy AI and NLP [PowerPoint]. Virtual Worlds Massive Open Online Course (VWMOOC) 2023. https://www.slideshare.net/lyrlobo/steamy-ai-and-nlp-vwmooc23pdf

Calongne, C. (2023, August 12). Transforming education in the metaverse (PowerPoint). International Conference on Media in Education (iCoME), August 16-17, College of Education at Wenzhou University, China. https://www.slideshare.net/slideshow/transforming-education-in-the-metaversepptx/259814378

Calongne, C. (2023, May 26). AI art exhibit for SLEA4 catalog. Artificial Intelligence Art, Second Life Endowment for the Arts (SLEA). https://www.slideshare.net/slideshow/ai-art-exhibit-for-slea4-in-2023-by-lyr-lobopptx/258045892

Calongne, C., Bettencourt, J., & Fliesen, D. (2022, December 16). The Art of Artificial Intelligence. a workshop for the OpenSimulator Community Conference (OSCC). https://docs.google.com/document/d/1qlCy-0e91cgZxPubOKFZZ2RKV1b2dp84KkDMN8Ea9Yw/edit?usp=sharing

Stricker, A., Calongne, C., Yonekua, F., Drinkwater, J. J., Stricker, E., & Flitter, K. (2022, December 11). Virtual Harmony Exoplanet Naming. OpenSimulator Community Conference (OSCC). https://www.slideshare.net/lyrlobo/oscc2022presentationexoplanetpdf

Calongne, C. (2022, September 16). How to Design a Course & Teach in Virtual Worlds & VR Environments. Virtual Worlds Massive Open Online Course (VWMOOC) 2022. https://www.slideshare.net/lyrlobo/how-to-design-a-course-and-teach-in-vws-and-vrpptx

Calongne, C. (2022, August 20). Metaverse in education [Conference presentation]. Global Smart Education Conference 2022. https://www.slideshare.net/lyrlobo/gse2022metaverse-in-education-by-calongnepptx

Calongne, C. (2022, June 17). Education in the Metaverse: Teaching, learning, & human computer interaction. The 4th International Webinar, Metaverse in Education. Beijing Normal University.  

Calongne, C. (2022, April 15). Education in the Metaverse [Conference presentation video]. Keynote address for the eLearning Consortium of Colorado (eLCC) conference, April 13-15, 2022. https://www.elearningcolorado.org/metaverse-keynote1.html Keynote video:   https://youtu.be/h-oEY2c5OrU

Calongne, C. (2022, April 14). VR 2022: Learning in the Metaverse [Conference presentation video]. Plenary address for the TCC Hawai’i 27th Annual Worldwide Online Conference. Vimeo. https://vimeo.com/699794643/8f55d54610

Feenan, K, & Calongne, C. (2022, April 2). VWBPE 2022 Catching up with the Thinkerers – Lyr Lobo / Cynthia Calongne (2017) [Video]. Virtual Worlds Best Practices in Education 2022. YouTube. https://youtu.be/-RvfHBwc_yQ

Stricker, A., Calongne, C., Yonekura, F, & Stricker, E. (2022, April 2). VR Walden pathways through the Metaverse [Conference presentation video]. Virtual Worlds Best Practices in Education 2022. YouTube. https://youtu.be/hB4EYOhj-lw

Calongne, C., & Stricker, A. (2022, April 1). Education in the Metaverse: Reflections on the art of the possible. Virtual Worlds Best Practices in Education 2022. (YouTube Live Stream). https://youtu.be/Wjoyi-uP9Mg

Bettencourt, J., Calongne, C., Brock, R. E., Adams, R, & Bye, B. (2022, April 1). Supporting social good and educational communities. Quadrivium Compass Point Roundtable at Virtual Worlds Best Practices in Education 2022.

Calongne, C. (2022, March 10). XR across the disciplines, Part II. Parker University Interactive Learning Series.

Calongne, C. (2022, February 17). XR across the disciplines, Part I. Parker University Interactive Learning Series.

Stricker, A., & Calongne, C. (2021, December 12). AI-augmented 3D visualization in the metaverse via scientific virtual observatories [Conference presentation]. https://www.slideshare.net/lyrlobo/oscs-2021strickercalongneaiaugmented3-dvisualization

Calongne, C. (2021, October 9). Teaching computer science in 3D virtual worlds [Conference workshop]. In proceedings of the CCSC Northwestern Regional Conference. ACM. https://www.slideshare.net/lyrlobo/teaching-computer-science-in-3-d-virtual-worlds-by-calongne-250407251

Calongne, C. (2021, April 12). The importance of community & play in 3D spaces [Conference presentation]. 26th TCC Hawai'i Worldwide Online Conference. https://www.slideshare.net/lyrlobo/importance-of-community-play-in-3d-spaces

Calongne, C. (2021, April 8). Dreaming of the future of learning [Conference presentation]. eLearning Consortium of Colorado and the Virtual Learning Conference 2021. https://www.slideshare.net/lyrlobo/elcc2021-dreaming-of-the-future-of-learning

Stricker, A., Calongne, C., Truman, B., Yonekura, F., Jacobson, J. J., Flitter, K., & Stricker, E. (2021, March 18-20). A competency oriented framework for AI education in virtual worlds [Conference presentation]. Virtual Worlds Best Practices in Education (VWBPE 2021). https://www.slideshare.net/lyrlobo/vwbpe-2021aieducationinvirtualworlds

Calongne, C. (2021, March 18-20). Teaching virtual reality for the Saints  [Conference presentation]. Virtual Worlds Best Practices in Education (VWBPE 2021). https://www.slideshare.net/lyrlobo/vwbpe21-teaching-vr-for-the-saints

Stricker, A., Calongne, C., Truman, B., Yonekura, F., Jacobson, J. J., Stricker, E., & Flitter, K. (2020). Crafting gemeinschaft for resiliency in times of social dissociation [Conference presentation]. OpenSimulator Community Conference (OSCC) 2020. https://www.slideshare.net/lyrlobo/gemeinschaft-in-virtual-harmony-oscc2020

Stricker, A., & Calongne, C. (2020). Grid architecture. OpenSimulator Community Conference (OSCC) 2020. https://www.slideshare.net/lyrlobo/oscc-2020virtualharmonygridarchitectureslides

Calongne, C. (2020). Machine learning & the Mars Expedition. ISTE Live 2020 conference. https://www.slideshare.net/lyrlobo/machine-learning-and-the-mars-expedition

Calongne, C. (2020). Teaching & interacting in virtual worlds. ISTE Live 2020 conference. https://www.slideshare.net/lyrlobo/teaching-and-interacting-in-virtual-worlds

Calongne, C. (2020). Highlights from the OpenSimulator Community Conference. OSCC 2020. https://www.slideshare.net/lyrlobo/npc-oscc-presentation-nov-13-2020

Calongne, C. (2020). Future of immersive education. CONNECT 2020 conference. https://www.slideshare.net/lyrlobo/future-of-immersive-education-by-calongne

Calongne, C.. Hamons, L., & Rose, T. (2020). How secure is your home network? CONNECT 2020 conference. https://www.slideshare.net/lyrlobo/security-connect-2020-by-ccalongne-rrose-hhamons

Calongne, C. (2020). Are you ready for the metaverse? World Association for Academic Doctors. https://www.slideshare.net/lyrlobo/what-is-the-metaverse-by-dr-cynthia-calongne-238620291

Calongne, C. (2020, June). Game on, cancer! Nonprofit Commons and the American Cancer Society’s Relay for Life workshop. https://www.slideshare.net/lyrlobo/npc-tour-relay-of-life-in-second-life-2020

Calongne, C. (2020, April). Cite me! eLearning Consortium of Colorado (eLCC) Conference. https://www.slideshare.net/lyrlobo/cite-me-elcc2020-workshop-by-lyr-lobo

Calongne, C. (2020, April). Education 2020: Open source virtual worlds. 25th TCC Hawai’i Worldwide Online conference. https://www.slideshare.net/lyrlobo/education-2020-open-source-virtual-worlds-lyr-lobo

Calongne, C. (2020, April). VR 2020: Is it safe for education? 25th TCC Hawai’i Worldwide Online conference, regional plenary. https://www.slideshare.net/lyrlobo/vr-2020-is-vr-safe-for-education-tcc25th

Stricker, A., Calongne, C., Truman, B., Drinkwater, J. J. (2020, March). Soul of a charioteer in virtual orbit around Mars. 13th Virtual Worlds Best Practices in Education. https://www.slideshare.net/lyrlobo/soul-ofacharioteerinvirtualorbitmars

Stricker, A., Calongne, C., Truman, B., Drinkwater, J. J. (2020, March). Interstellar -- Learning in space. 13th Virtual Worlds Best Practices in Education. https://www.slideshare.net/lyrlobo/interstellar-calongne-stricker-truman-drinkwater

Calongne, C. (2020, March). What can educators and nonprofits do to protect against COVID-19? Nonprofit Commons and ISTE Games & Simulations Network workshop. https://www.slideshare.net/lyrlobo/covid19-trivia-and-facts-for-educators-and-nonprofits

Calongne, C., & Stricker, A. (2020, February). Virtual dreams: Student projects, a hostage rescue game & geothermal energy on Mars in Virtual Harmony. ISTE Virtual Environments Network conference in VirBela. https://www.slideshare.net/lyrlobo/iste-ven-f-feb-29-2020-by-lyr-lobo

Calongne, C. (2019, November). The writer’s craft: Developing your voice. Nonprofit Commons & ISTE Games and Simulations Network workshop. https://www.slideshare.net/lyrlobo/npc-developing-your-voice-by-calongne

Calongne, C. (2019, October). Fire and flow: What students want & what instructors need in online discussions, feedback, & video presentations [PowerPoint]. CONNECT 2019. Retrieved from https://www.slideshare.net/lyrlobo/fire-and-flow-on-engagement-in-learning-calongne-web

Calongne, C., Stricker, A., Truman, B., & Drinkwater, J. J. (2019, September). Designing immersive environments for learning adventures [PowerPoint]. 2019 Virtual World Massive Open Online Course (VWMOOC19). Retrieved from https://www.slideshare.net/lyrlobo/virtual-harmony-projects-vwmooc19

Calongne, C. (2019, July). The writer’s craft: Writing on fire [PowerPoint]. Nonprofit Commons workshop. Retrieved from https://www.slideshare.net/lyrlobo/writing-on-fire-by-lyr-lobo-2019-july-19-npc

Calongne, C. (2019, June). The writer’s craft: Writing your story [PowerPoint]. International Society for Technology in Education, a Not at ISTE workshop at the Nonprofit Commons. Retrieved from https://www.slideshare.net/lyrlobo/npc-notat-iste19-writers-craft-by-calongne

Calongne, C. (2019, May). Digital storytelling: What is your social good story? [PowerPoint]. Nonprofit Commons workshop. Retrieved from https://www.slideshare.net/lyrlobo/digital-storytelling-your-social-good-story

Calongne, C. (2019, April). Blast from the past: Games in virtual world education [PowerPoint]. 10th Annual VCARA Conference. Retrieved from https://www.slideshare.net/lyrlobo/blast-from-the-past-games-in-vw-education

Calongne, C. (2018, December). Education & learning in OpenSimulator: 52 university classes taught within virtual worlds [PowerPoint]. Mainstreaming Virtual World Learning Colloquium, Carol Lavin Bernick Faculty Grant Program, Tulane University & AvaCon Inc. Retrieved from https://www.slideshare.net/lyrlobo/education-in-virtual-worlds-in-open-simulator-calongneimgs

Stricker, A., Calongne, C., Truman, B., & Lyle, D. (2018, December). Mars expedition immersive VR simulation: Development of mindsets with contemplative practices for facing complicated and complex challenges [PowerPoint]. Research presentation in collaboration with the Air University, NASA JPL, and Colorado Technical University. Retrieved from https://www.slideshare.net/lyrlobo/mars-expeditionsimulationoverview

Bettencourt, J., Calongne, C., Hill, V., Lopes, C., McLennan, K., O’Connor, E. Stricker, A. Truman, B., & Umoren, R. (2018, December). Highlights from the Mainstreaming Virtual World Learning Colloquium. OpenSimulator Community Conference.

Calongne, C., Luchs, C., Truman, B., & Novak, K. (2018, December). State of immersion: Tales of front line of learning, research and engagement. OpenSimulator Community Conference panel.

Stricker, A., Calongne, C., & Truman, B. (2018, December). Blue skies on Mars: Melding fiction & science for sparking the imagination with immersive learning simulations [PowerPoint]. OpenSimulator Community Conference panel.

Calongne, C. (2018, August). Scripting for non-programmers [PowerPoint]. Virtual Worlds Massive Open Online Course (VW MOOC 2018).

Calongne, C. (2018, August). Holodeck simulation scene rezzer design. Virtual Worlds Massive Open Online Course (VW MOOC 2018).

Calongne, C. (2018, April 19). Bridging games, virtual worlds, virtual reality & augmented reality in online learning [Powerpoint slides]. Regional plenary keynote presented at the 23rd Annual TCC Worldwide Online Conference. Retrieved from https://www.slideshare.net/lyrlobo/tcc2018-games-vr-ar-v-ws-calongne

Calongne, C. (2018, April 18). Perceptions & boundaries: A quest for knowledge [Powerpoint slides]. Presented at the VCARA Conference, Passion for Truth. Retrieved from https://www.slideshare.net/lyrlobo/the-quest-vcara-trivia-by-calongne

Novak, K., Calongne, C., Luchs, C., & Cloud, T. (2018, March). Meta manifesto: Think tank 4 effective tactics. Virtual Worlds Best Practices in Education Compass Points panel. Rockcliffe University Consortium, Sacramento, CA and Online. March 18, 2018. Retrieved from https://vwbpe.org/event/meta-manifesto-think-tank-4-effective-tactics

Calongne, C., Hodgins, B., & Stricker, A. (2018, March 17). Bridging worlds: Learning in a strange land [Powerpoint slides]. Presented at the Virtual Worlds Best Practices in Education. Retrieved from https://www.slideshare.net/lyrlobo/bridging-worlds-learning-in-a-strange-land

Calongne, C., Bettencourt, J., Brock, R. E., Bye, B., & Hill, V. (2018, March 17). NPCevolutions panel for the Nonprofit Commons. Virtual Worlds Best Practices in Education Compass Points panel. Rockcliffe University Consortium, Sacramento, CA and Online. March 17, 2018. Retrieved from https://vwbpe.org/event/npcevolutions-panel-for-the-nonprofit-commons

Laxton, L., Calongne, C., Heyne, D., & Krueger, A. (2018, March). Use cases for social virtual reality. Virtual Worlds Best Practices in Education Compass Points Panel. Rockcliffe University Consortium, Sacramento, CA and Online. March 16, 2018. Retrieved from https://vwbpe.org/event/use-cases-for-social-virtual-reality

Calongne, C. (2018, March 3). 3D Simulation creation: A Jurassic adventure [Powerpoint slides]. Workshop presented at the Student Support Community. Retrieved from https://www.slideshare.net/lyrlobo/dinosaur-simulation-in-virtual-harmony

Calongne, C. (2018, February). Journey into the unknown: Women in STEAM. Keynote address for the Women in STEAM conference. Retrieved from https://www.slideshare.net/lyrlobo/womenin-steam2018-cynthiacalongne

Calongne. C. (2018, January). Cool tools and hot tech. Workshop presented to the Student Support Community.

Stricker, A., Calongne, C., & Truman, B. (2017, December). The noble spirit: Transcendentalism & transdisciplinarity [Powerpoint slides]. Presented at the OpenSimulator Community Conference. Retrieved from https://www.slideshare.net/lyrlobo/oscc17-the-noblespiritstrickercalongnetruman

Calongne, C. (2017, November). Character strengths: A game of character in storytelling [Powerpoint slides]. Presented at the Student Support Community. Retrieved from https://www.slideshare.net/lyrlobo/character-strengths-in-storytelling-by-calongne-88723057

Calongne, C. (2017, July). Exploring the metaverse: Games, research & social good [Powerpoint slides]. Workshop presented at the Student Support Community.

Calongne, C. (2017, July). Virtual reality (VR), simulations and games: Research opportunities [Powerpoint slides]. Symposium conducted at the meeting of CTU Doctoral, Denver, CO. Retrieved from https://www.slideshare.net/lyrlobo/calongne-vr-simulations-games-ctu-doctoral-july-2017

Calongne, C. (2017, June). Hitchhiker’s guide to OpenSim [Powerpoint slides]. Presented at the CLMOOC. Retrieved from https://www.slideshare.net/lyrlobo/hitchhikers-guide-to-opensim-calongne

Calongne, C. (2017, May). Virtual reality & language learning: Terminology & opportunities [Powerpoint slides]. Keynote address presented at the Virtual Round Table Conference. Retrieved from https://www.slideshare.net/lyrlobo/vr-and-language-learning-cynthia-calongne

Calongne, C. (2017, April). Reflections on simulation and game design [Powerpoint slides]. Presented at the 22nd Annual TCC Worldwide Online Conference. Retrieved from https://www.slideshare.net/lyrlobo/reflections-on-simulationandgamedesigncalongne

Calongne, C. (2017, April). Game simulation design: From SurvivalSim to the enigma challenge [Powerpoint slides]. Presented at the eLearning Consortium of Colorado. Retrieved from https://www.slideshare.net/lyrlobo/survivalsimtoenigmachallengecalongne

Calongne, C., Stricker, A., Truman, B., & Scribner, T. (2016, December). Do you have what it takes to survive? SurvivalSim [Powerpoint slides]. Presented at the OpenSimulator Community Conference. Retrieved from https://www.slideshare.net/lyrlobo/oscc16-survival-sim-dec112016

Calongne, C. (2016, July). Expand your toolkit: Character strengths, presencing, & the hero’s journey [Workshop]. CTU Doctoral Symposium.

Calongne, C. (2016, June). Future of games in education [Powerpoint slides]. Keynote address presented at the International Society for Technology in Education Conference, Denver, CO. Retrieved from https://www.slideshare.net/lyrlobo/future-of-games-iste-ven-gsn-calongne-keynote

Kamberi, S., & Calongne, C. (2016, June). What do adolescent girls want from game-based learning? Poster session presented at the International Society for Technology in Education Conference, Denver, CO. Retrieved from http://professorkamberi.wix.com/iste2016

Calongne, C., & Stricker A. (2016, June). Lyr Lobo (Cynthia Calongne) and Spinoza Quinnell on signature character strengths, International Society for Technology in Education Virtual Environments Network (ISTE VEN).

Stricker, A., & Calongne, C. (2016, June). Using signature character strengths in 3D games & simulations [ Powerpoint slides]. Nonprofit Commons. Retrieved from http://www.slideshare.net/lyrlobo/signature-character-strengths-for-a-3d-game

Calongne, C. (2016, May). Game on! Game benefits for nonprofits, Nonprofit Commons.

Calongne, C. (2016, May). Bridging worlds and connecting minds on the 3D Web [Video & Powerpoint slides]. Virtual Round Table Conference. Retrieved from https://lancelot.adobeconnect.com/_a875817169/p9ac7wd7h1l/ and  http://www.slideshare.net/lyrlobo/bridging-worlds-connecting-m-inds-calongne

Calongne, C. (2016, April). Bridging games & Raspberry Pi2 learning simulations with data analytics & the Internet of things [Powerpoint slides]. 21st TCC Worldwide Online Conference. Retrieved from http://www.slideshare.net/lyrlobo/games-raspberry-pi2-learningsimulationsiotanalytics

Stricker, A., & Calongne, C. (2016, March). How big data, virtual world games, and the Internet of things create smarter learning environments. Passport to the Metaverse, Virtual Worlds Best Practices in Education.

Korolov, M., Evans, S., Calongne, C., & Gasior, S. (2016, March). OpenSimulator Featured Panel, Virtual Worlds Best Practices in Education Conference 2017.

Stricker, A., & Calongne, C. (2016, March). Micro-learning simulations using IoT and Raspberry Pi with an integrated learning environment [Video]. Association for Computing Machinery (ACM) DC Chapter. Retrieved from https://dcacm.org/2016/03/08/acm-dc-webinar-hybrid-cloud-pathways-blending-games-immersive-micro-simulations-and-the-iot/

Calongne, C. (2016, February). Make the future! Create a virtual makerspace [Video]. 21st TCC Worldwide Online Pre-Conference, February 25, 2016. Retrieved from http://2016.tcconlineconference.org/make-the-future/

Calongne, C., Stricker, A., Scribner, T., & Truman, B. (2015, December). The Air University Simulations Using the Internet of Things, BulletSim and the Raspberry Pi, Third Annual OpenSimulator Community Conference, December 5, 2015.

Calongne, C., Stricker, A., Scribner, T., & Truman, B. (2015, December). The Air University’s 3D Metaverse Presents a StudioX Tour of Flight at Squadron Officer College, Third Annual OpenSimulator Community Conference Pre-conference, December 3, 2015.

Calongne, C. (2015, August). Games and 3D simulations: Dystopian fears to utopian visions. Keynote address for the Metagame Book Club Ready Player One, August 12, 2015, [Video]. Retrieved from https://www.youtube.com/watch?v=9PX9J3hZ7i4

Calongne, C. (2015, July). Cool tools & hot tips: Looking good in 10 minutes. CTU Student Support Community, July 25, 2015.

Calongne, C. (2015, July). Games people play and why they matter. CTU Summer Doctoral Symposium, July 16, 2015.

Calongne, C. (2015, June). Agile Design Playcamp 2015: Keynote on Games, June 20, 2015. Retrieved from http://www.slideshare.net/lyrlobo/agile-design-playcamp-calongne-keynote

Calongne, C. (2015, April). Create your own holodeck: A tribute to Spock [Simulation workshop]. CTU Student Support Community, April 11, 2015.

Calongne, C., Stricker, A., & Truman, B. (2015, March). Insights on the Design and Use of Immersive Collaborative 3D-World Activities to Develop Closer Ties Between Creativity and Teamwork Character Strengths. Federal Consortium for Virtual Worlds, March 6-7, 2015.

Calongne, C. (2015, January). Using App Inventor 2 to Create Mobile Apps [Workshop]. CTU Student Support Community, January 24, 2015.

Calongne, C. (2014, December). Exploring education in virtual worlds. Virtual Worlds Education Roundtable, December 4, 2014. Retrieved from http://www.slideshare.net/lyrlobo/exploring-education-in-virtual-worlds-vwer-by-lyr-lobo

Calongne, C. (2014, November). Into the hackerspace: Make my speed build. Second Annual OpenSimulator Community Conference, November 9, 2014.

Calongne, C. (2014, October). Future authors: Tools and tips for publishing ebooks [PowerPoint slides]. CTU Student Support Community, October 11, 2014. Retrieved from http://www.slideshare.net/lyrlobo/digital-publishing-tips-40155179

Calongne, C. (2014, September). Virtual identities, real people [PowerPoint slides]. CTU Coffee House, September 24, 2014. Retrieved from http://www.slideshare.net/lyrlobo/virtual-identities

Truman, B., Yonekura, F., Stricker, A., & Calongne, C. (2014, September). Challenging trust through game play: The slippery falls simulation game and virtual worlds design thinking MOOC[PowerPoint slides]. Defense GameTech 2014, Orlando, FL, September 3, 2014. Retrieved from http://www.gametechconference.com/presenters/dr-barbara-truman-dr-francisca-yonekura-dr-andrew-stricker-dr-cynthia-calongne

Calongne, C. (2014, July). Game On! Video games, simulations and modeling [PowerPoint slides]. Keynote address for the CTU Doctoral Keynote Symposium, July 19, 2014. Retrieved from http://www.slideshare.net/lyrlobo/game-on-ctu-keynote-by-calongne-2014

Calongne, C. (2014, April). Wicked problems and designing games for change [PowerPoint slides]. CTU Doctoral Symposium, April 17, 2014. Retrieved from http://www.slideshare.net/lyrlobo/wicked-problems-and-designing-games-for-change

Hoganson, K., Calongne, C., Guimaraes, M., & Truman, B. (2014, April). Tools and templates for teaching video game development [PowerPoint slides]. Foundations of Digital Games Conference, April 3-7, 2014. Retrieved from http://www.slideshare.net/lyrlobo/teaching-video-game-development-panel-fdg2014

Calongne, C., Stricker, A., Truman, B., Murray, J., Lavieri Jr., E., & Martini, D. (2014, April). Slippery rocks and ALGAE: A multiplayer educational roleplaying game and a model for adaptive learning game design [PowerPoint slides]. 19th Annual TCC Worldwide Online Conference. April 22-24, 2014. Retrieved from http://www.slideshare.net/lyrlobo/slippery-rock-falls-and-algae-tcc-2014

Stricker, A., Arenas, F., Calongne, C., Cook, T., & Scribner, T. (2014, February). A summer experiment with the design and use of a massive open online course (MOOC) by educators [PowerPoint slides]. EDUCAUSE Learning Initiative Annual Meeting, February 4, 2014, New Orleans, LA. Retrieved from http://www.educause.edu/events/eli-virtual-annual-meeting-2014/2014/summer-experiment-mooc-design-educators 

Calongne, C. (2014, January). The game of research [Powerpoint slides and game]. Presented at the CTU Doctoral Symposium. Retrieved from http://www.slideshare.net/lyrlobo/the-game-of-research

Calongne, C. (2014, January). Games for change: What can we learn from video games, online games and simulations? [PowerPoint slides]. CTU Doctoral Symposium workshop, January 16, 2014. Retrieved from http://www.slideshare.net/lyrlobo/games-workshop-for-the-ctu-doctoral-symposium-by-calongne-2014

Calongne, C. (2013, October). Using games in education [PowerPoint slides]. Student Support Community, October 19, 2013. Retrieved from http://www.slideshare.net/lyrlobo/using-games-in-education-by-calongne

Calongne, C., Stricker, A., Truman, B., Yonekura, F., Scribner, T., & Murray, J. (2013). Loire in Wonderland in OpenSim [3D immersive experience], Virtual Worlds Best Practices in Education MOOC, August 5, 2013.

McGonigal, J., Sheehy, P., Novak, K., Luchs, C., Malmstrom, M., Stuckey, B., . . . Calongne, C. (2013). Epic leadership: beyond the hype of gamification [Alternate Reality Game leadership event]. International Society of Technology in Education (ISTE) Conference 2013, June 23, 2013. Retrieved from http://blog.iste.org/epic-leader-2/

Calongne, C. (2013, September). The exodus to the virtual frontier: The seductive lure of the mindspace [PowerPoint slides and video]. Keynote address for the OpenSimulator Community Conference 2013, September 7, 2013. Retrieved from http://www.slideshare.net/lyrlobo/open-simulator-conference-calongne-keynote and https://www.youtube.com/watch?v=5BCQ5dhoL4Y

Hamons, L., Stricker, A., Calongne, C., & Armstrong, A. (2013, April). Participation Matters: Evaluating shared leadership in online games [PowerPoint slides]. 2013 TCC Worldwide Conference, April 18, 2013. Retrieved from http://www.slideshare.net/lyrlobo/evaluating-shared-leadership-in-online-games

Novak, K., Luchs, C., Truman, B., & Calongne, C. (2013, April). GAMESMOOC: Lurkers welcome! [PowerPoint slides]. 2013 TCC Worldwide Conference, April 18, 2013. Retrieved from http://www.slideshare.net/lyrlobo/gamesmooc-by-calongne-truman-novak-luchs

Calongne, C. (2013, April). Renaissance of a master storyteller, constructivist and futurist: the online educator [PowerPoint slides]. keynote address for the 2013 eLearning Consortium of Colorado Conference, April 10, 2013, Breckenridge, CO. Retrieved from http://www.slideshare.net/lyrlobo/renaissance-of-a-master-storyteller-cynthia-calongne

Calongne, C. (2013, February). Cool tools for educators [PowerPoint slides]. International Society for Technology in Education (ISTE), Special Interest Group Innovative Learning Technologies (SIGilt), February 20, 2013. Retrieved from http://1toolatatime.wikispaces.com/ and http://www.slideshare.net/lyrlobo/iste-si-gilt-cool-tools-for-education

Calongne, C. (2013, January). Virtual worlds: today and tomorrow [PowerPoint slides]. IEEE Pikes Peak Computer Society, January 24, 2013. Retrieved from http://www.slideshare.net/lyrlobo/ieee-virtual-worlds-today-and-tomorrow

Calongne, C. (2012, November). Smoke and mirrors: the magic of emerging media [PowerPoint slides]. INTERFACE Denver 2012, November 7, 2012. Retrieved from http://www.slideshare.net/lyrlobo/smoke-and-mirrorsthe-magic-of-emerging-media

Calongne, C. (2012, September) GAMESMOOC: Explorations in educational games [PowerPoint slides]. SLanguages Annual Symposium 2012, September 28, 2012. Retrieved from http://www.slideshare.net/lyrlobo/sl-languages-2012-keynote-on-gamesmooc

Calongne, C. (2012, September). Futuring and innovation [PowerPoint slides]. Keynote address for the Association for Information Technology Professionals (AITP) September 2012. Retrieved from http://www.slideshare.net/lyrlobo/aitp-2012-keynote-on-futuring-and-innovation

Calongne, C. (2012, July). Mind over matter: constructivism and emerging media [PowerPoint slides]. DoD Worldwide Education Conference WW2012, July 24, 2012. Retrieved from http://www.slideshare.net/lyrlobo/minds-over-matterconstructivism-and-emerging-media

Calongne, C., Yonekura, F., Truman, B., & Stricker, A. (2012, June). The Alchemy and intimacy of the learning genome [PowerPoint slides]. 2012 NMC Summer Conference at MIT.

Stricker, A., Calongne, C., Orosco, J., Spencer, M., & Soleimani, A. (2012, April). Collaboration beyond time and virtual space [PowerPoint slides]. 2012 TCC Worldwide Online Conference, April 18, 2012. Retrieved from http://www.slideshare.net/lyrlobo/12066-tcc-session-3collaborationbeyondtime

Calongne, C., Kamberi, S., Murray, J., Ostler, K., Spencer, I., Steele, C., . . . Truman, B. (2012, April). Privacy is a myth: EM 835 information accountability and web privacy strategies [PowerPoint slides]. 2012 TCC Worldwide Online Conference, April 18, 2012. Retrieved from http://www.slideshare.net/lyrlobo/12065-tcc-session-2privacyisamyth

Calongne, C., Stricker, A., Talton, L., & Malmstrom, M. (2012, April). Designing holograms as learning spaces in virtual worlds [PowerPoint slides]. 2012 TCC Worldwide Online Conference, April 18, 2012. Retrieved from http://www.slideshare.net/lyrlobo/12067-tcc-session-1designinghologramsiiia

Fliesen, D., & Calongne, C. (2012, March). Virtual Guides: A Hybrid approach to immersive learning [PowerPoint slides]. Defense GameTech 2012, March 28, 2012. Retrieved from http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne

Archiquette, S., Stricker, A., & Calongne, C. (2012, March). A Cloud topoanalysis montage for learning in virtual and cloud computing spaces II [PowerPoint slides]. Virtual Worlds Best Practices in Education 2012, March 15-17, 2012.  Retrieved from http://www.slideshare.net/lyrlobo/vwbpe-2012-cloud-topoanalysis-montage-part-ii

Stricker, A. & Calongne, C. (2012, March). Collaboration on Virtual Harmony: stem research on Mars geothermal, nonlinear game design on Atlantis and Unity3d, and the migration to MOSES [PowerPoint slides]. Virtual Worlds Best Practices in Education 2012, March 15-17, 2012.  Retrieved from http://www.slideshare.net/lyrlobo/vwbpe-collaboration-on-virtual-harmony-to-moses

Stricker, A. Calongne, C., McGinnes III, E. F., Tomaso, P., Archiquette, S., & Martinez, J. (2012, March). A Cloud topoanalysis montage for learning in virtual and cloud computing spaces [PowerPoint slides]. Virtual Worlds Best Practices in Education 2012, March 15-17, 2012.  Retrieved from http://www.slideshare.net/lyrlobo/vwbpe-cloudmontagespacesplaces

Stricker, A., Cook, T., & Calongne, C. (2012, February) Just-in-time teaching using mobile-optimized Web applications for nonlinear learning. Paper presented at the Society for Applied Learning Technology.

Stricker, A. & Calongne, C. (2012, February). Just in time teaching using cloud apps [PowerPoint slides]. Presented at the Arizona State University. Retrieved from http://www.slideshare.net/lyrlobo/ji-tt-using-cloud-apps-and-digital-literacy-at-salt-2012

Calongne, C. (2012, February). CACTA 2012: Teaching in an avatar world [PowerPoint slides]. CACTA 2012, Colorado Springs, CO. Retrieved from http://www.slideshare.net/lyrlobo/cacta-2012-teaching-in-an-avatar-world

Calongne, C., & Stricker A. (2011, April). Games and simulation design: from a hostage rescue game to geothermal energy on Mars in virtual harmony [PowerPoint slides]. Gordon Research Conference 2011 on Visualization in Science and Education. Transformation by Visualization: Radical Effects on Learning in Science and Across Education, July 10-15, 2011, Bryant University, Smithfield, RI. Retrieved from http://www.slideshare.net/lyrlobo/gordon-research-conference-2011

Stricker, A., Combs-Hardy, K., Stricker, E., Scribner, T., Cook, J., Calongne, C., . . . Arena, F. (2011, April). Third-Space Architecture for Learning in 3D [Powerpoint slides]. MMS '11 2011 Military Modeling & Simulation Symposium. 2011 Spring Simulation Multiconference, Society for Modeling & Simulation International MMS Symposium, April 6, 2011. Retrieved from http://www.slideshare.net/lyrlobo/3rd-space-architecture-learning-in-3d

Hamons, L., Stricker, A., & Calongne, C. (2011). A Methodology for evaluating shared leadership in a game simulation kit [Powerpoint slides]. Presentation to the 2011 Spring Simulation Multiconference, Society for Modeling and Simulation International, MMS Symposium, April 6, 2011, Boston, MA. Retrieved from http://www.slideshare.net/lyrlobo/evaluating-shared-leadership-final

Calongne, C. (2011, April). The Journey into the New Frontier II: Videos on Future Technology & Current Research 2011 [Videos]. UNC Teaching and Learning with Technology Conference 2011, Keynote Address.  April 12, 2011. Retrieved from https://docs.google.com/present/view?id=ddbdvh8h_116cxwfxjn2

Calongne, C. (2011, April). The Journey into the New Frontier II. Learning Forward: Teaching Technologies for Engaged Learners [Powerpoint slides]. Keynote address at the UNC Teaching and Learning with Technology Conference, April 12, 2011. Retrieved from http://www.slideshare.net/lyrlobo/journey-into-the-new-frontier-ii

Calongne, C. (2011, March). Designing Simulations and Games: Design Tips and Tricks [Powerpoint slides]. Virtual Worlds Best Practices in Education, March 2011. Retrieved from http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks

Calongne, C. (2011, March). Open Source for Learning and Course Management [Powerpoint slides]. Global Learning Forum Event seminar, March 17, 2011. Retrieved from http://www.slideshare.net/lyrlobo/moodle-an-open-source-learning-mgt-system

Stricker, A., McCrocklin, M. Scribner, T., & Calongne, C.  (2010). Examination of a 3D-World Social Network for Prototyping Learning Innovations. Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC) 2010, Orlando Florida.

Calongne, C. (2010, November). Teaching in Second Life for Writing Educators [Powerpoint slides]. University of Oregon, November 6, 2010. Retrieved from http://www.slideshare.net/lyrlobo/teaching-in-second-life-for-writing-educators

Calongne, C. (2010, October). Ephemeral Spaces: Transitioning to the New Frontier [Powerpoint slides]. NMC Symposium for the Future, October 21, 2010. Retrieved from https://docs.google.com/present/view?id=ddbdvh8h_40fpfn8ndg

Calongne, C. (2010, October). The Journey into the New Frontier [Powerpoint slides]. Symposium held at Colorado Technical University Doctoral, October 14, 2010. Retrieved from https://docs.google.com/present/view?id=ddbdvh8h_5dkzt3bdd

Calongne, C. (2010, September) Scaling Social Innovations [Powerpoint slides]. Global Learning Forum, Air University Innovations and Integrations, September 23, 2010. Retrieved from http://www.slideshare.net/lyrlobo/scaling-social-innovations-by-calongne

Sener, J., & Calongne, C. (2010). More on NUTN "Six Scenarios" Panel & Virtual Worlds. Sener Knowledge LLC. NUTN Summit 2010 thoughts and impressions, October 5, 2010. Retrieved from http://senerknowledge.com/blogs/more-nutn-six-scenarios-panel-virtual-worlds

Sener, J., Kannel, S., Cheney-Steen, L., & Calongne, C. (2010). Is the New Normal Anything But? NUTN Summit 2010, Colorado Springs, CO, September 29, 2010. Retrieved from http://senerknowledge.com/blogs/six-scenarios-nutn-panel-smashing-success

Calongne, C. (2010). Education in the World of Warcraft, International Society for Technology in Education, Virtual Environments Playground, Denver Colorado, June 30, 2010.

Stricker, A., McCrocklin, M., Holm, J., & Calongne, C. (2010). Metanomics Community Forum with Lyr Lobo on the Mars Expedition, May 6, 2010. Retrieved from http://www.metanomics.net/blog/may_6_-_metanomics_community_forum/

Stricker, A., McCrocklin, M., Calongne, C., Scribner, T., & Holm, J. (2010). The Rise of Avatars in Positive Psychology: Enabling Military Cultures in a 3D World for Strengths of Character Development. An Air University Innovations and Integrations Division, Exploring the "Art of the Possible" publication. Retrieved from https://www.researchgate.net/publication/235133319_The_Rise_of_Avatars_in_Positive_Psychology_Enabling_Military_Cultures_in_a_3D_World_for_Strengths_of_Character_Development

Lance, D. and Calongne, C. (2010, April). The Joys of Mentoring. A Technology in Community Colleges 15th Worldwide Online Conference, April 20-22, 2010. Retrieved from http://www.slideshare.net/lyrlobo/joys-of-mentoring-by-calongne-lance

Scribner, T., Stricker, A., McCrocklin, M., Holm, J., Calongne, C. (2010, April). Exploring Educational Informatics and Learning Simulations in Second Life. A Technology in Community Colleges 15th Worldwide Online Conference, April 20-22, 2010. Retrieved from http://www.slideshare.net/lyrlobo/educational-informatics-and-learning-simulations-in-second-life

Stricker, A., McCrocklin, M. Holm, J., Scribner, T., and Calongne, C. (2010, April). A Comparison of Strategy vs. Virtual World Game Designs [Powerpoint slides]. Panel Session: Use of virtual worlds by DoD, 2010 Military Modeling and Simulation Symposium. April 11-15, 2010.

Calongne, C. (2010, March). The Mars Expedition: A Virtual Context in Storytelling [Powerpoint slides]. The New Media Consortium Symposium on New Media and Learning, March 24-25, 2010. Retrieved from http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010

Stricker, A., McCrocklin, M, Scribner, T and Calongne, C. (2010, March). A Learning Framework for Use in Educational Informatics and Context-Rich Simulations [Powerpoint slides]. The Virtual Worlds Best Practices in Education conference, March 2010. Retrieved from http://www.slideshare.net/lyrlobo/learning-framework-for-educational-informatics

Tettegah, S. and Calongne, C. (2010, March). Libraries & Museums in the Cloud [Powerpoint slides]. The Future is Now: Libraries and Museums in Virtual Worlds conference, March 5-6, 2010. Retrieved from http://www.slideshare.net/lyrlobo/future-is-now-keynote-address

Calongne, C. (2010, February). Virtual Worlds 2010 [Powerpoint slides]. Association for Information Technology Professionals (AITP), February 18, 2010, Denver Colorado. Retrieved from http://www.slideshare.net/lyrlobo/virtual-worlds-2010-3220227

Calongne, C. (2010, January). Teaching and Learning Using Simulations in Virtual Environments [Powerpoint slides]. UMBC Workshop II, January 21, 2010. Retrieved from http://www.slideshare.net/lyrlobo/teaching-using-simulations-in-virtual-environments-2962188

Calongne, C. (2010, January). Using Virtual Environments for Online and Campus Classes [Powerpoint slides]. UMBC Workshop, January 21, 2010. Retrieved from https://www.slideshare.net/lyrlobo/using-virtual-environments-for-online-and-campus-classes-2962183

Calongne, C. (2009, November). What Does Diversity Mean to You? [Powerpoint slides]. CTU Speaker Series. Retrieved from http://www.slideshare.net/lyrlobo/what-does-diversity-mean-to-you

Calongne, C. (2009, November). Simulation & Educational Games in Immersive Environments [Powerpoint slides]. Workshop presented to the Community College of Aurora, November 24, 2009. Retrieved from http://www.slideshare.net/lyrlobo/simulations-and-educational-games

Stricker, A., McCrocklin, M, and Calongne, C. (2009). Expedition Challenge: Exploring Strategies for Human Spaceflight Beyond Low-Earth Orbit [Game simulation]. A simulation and trivia game for self-assessment on display at Huffman Prairie Gamma and Huffman Prairie Chi, Air University in Second Life, November 18, 2009.

Stricker, A., McCrocklin, M., Holm, J., and Calongne, C. (2009).  Expedition Challenge-Based Learning. Air University Innovations and Integrations Division, Exploring the "Art of the Possible." Retrieved from

Calongne, C. (2009, October). The Futurists: Teaching Futuring and Innovation with Emerging Media [Powerpoint slides]. NMC Symposium for the Future, October 27-29, 2009. Retrieved from http://www.slideshare.net/lyrlobo/the-futurists-and-emerging-media

Calongne, C. (2009, October). Designing Games & Learning Activities in Second Life [Powerpoint slides]. The College Fair in Second Life, October 25, 2009. Retrieved from http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life

Calongne, C. (2009, October). Emerging Media as a Mind Amplifier, The Influence of social media on our changing world [Powerpoint slides]. IAS Symposium, October 2009. Retrieved from  http://www.slideshare.net/lyrlobo/emerging-media-as-a-mind-amplifier-2199843

Stricker, A., McCrocklin, M., and Calongne, C. (2009). Overview of the cVR-Tutor Design, Collaboration Through Advanced Gaming in Virtual Worlds, a Global Learning Forum Event, May 14, 2009.

Tettegah, S. and Calongne, C. (2009, April). Identity, Learning and Support in Virtual Worlds [Powerpoint slides]. Book presented at the HASTAC III Conference, April 19-21, 2009. Retrieved from http://www.slideshare.net/lyrlobo/identity-and-learning-in-virtual-worlds

Calongne, C. (2009, April). Digital Learning Environments: Context Sensitive and Imaginative Classes in Second Life [Powerpoint slides]. TCC 2009 Worldwide Online Conference, April 14-16, 2009. Retrieved from http://www.slideshare.net/lyrlobo/imaginative-classes-in-second-life

Calongne, C., Hiles, J., Noakes, N. (2009, April). Poised at the Edge of the Unknown: Surviving and Thriving in Second Life [Powerpoint slides]. Pre-conference session for the TCC 2009 Worldwide Online Conference, April 2, 2009. Retrieved from http://www.slideshare.net/lyrlobo/poised-at-the-edge-of-the-unknown-in-second-life

Calongne, C. (2009, March). Teaching in Virtual Worlds: Identity and Culture [Powerpoint slides]. Virtual Worlds Best Practices in Education, March 27-29, 2009. Retrieved from http://www.slideshare.net/lyrlobo/identity-and-culture-in-virtual-worlds

Calongne, C. (2009, March). Evaluating a Game Simulation Kit in Second Life [Powerpoint slides]. New Media Consortium Symposium on New Media and Learning, March 24-26, 2009. Retrieved from http://www.nmc.org/conference-session-proposal/evaluating-game-simulation-kit-second-life

Calongne, C. (2009, March). Virtual World Education: Teaching in an Avatar World [Powerpoint slides]. GameTech 2009, Orlando, Florida, March 9-11, 2009. Retrieved from http://www.slideshare.net/lyrlobo/gametechteaching-in-an-avatar-world

Calongne, C. (2009). Building Virtual World Skills, two Second Life tutorial sessions at GameTech 2009, Orlando, Florida, March 9-11, 2009.

Brown, J. and Calongne, C. (2009). Current and Future Prospects for Mobile Learning. Air Force Global Learning Forum Event, February 26, 2009.

Calongne, C. (2009). Virtual Worlds: Explorations and Implications [Powerpoint slides]. Keynote address for the Association for Information Technology Professionals (AITP). Retrieved from http://www.slideshare.net/lyrlobo/aitp-keynote-on-virtual-worlds

Calongne, C. (2009). Using Second Life in Your Campus and Online Classes [Powerpoint slides]. Presentation for the Second Life Education Support Faire. Retrieved from http://www.slideshare.net/lyrlobo/using-second-life-in-your-online-and-campus-classes-presentation

Calongne, C. (2008). Game Simulation Toolkit: Assessment Rubrics for the Air Force Global Learning Forum (GLF) Operation Relief Worker Rescue Challenge.

Calongne, C. (2008). Game Simulation in Education Toolkit. Presentation to the Global Learning Forum.

Calongne, C. (2008). Beyond the Backchannel: Blending Student Content with Open Discourse, NMC Rock the Academy Symposium November 4-6, 2008. Retrieved from http://www.slideshare.net/lyrlobo/beyond-the-backchannel-by-cynthia-calongne-presentation

Calongne, C. (2008). Presented at the Global Learning Forum kickoff for the Air Force’s MyBase in Second Life, November 13, 2008.

Calongne, C. (2008). Cool Tech Webinar, a guide to using Internet publishing and collaboration tools, October 2, 2008. Retrieved from http://cooltechwebinar.blogspot.com/

Calongne, C. (2008). Cool Tech Webinar, a guide to Web 2.0 tools [Workshop]. Retrieved from http://cooltechwebinar.blogspot.com/

Calongne, C. (2008). Second Life: Teaching Tips from the Virtual Frontier [Powerpoint slides]. Keynote address for the Jossey-Bass Online Teaching and Learning Conference, October 7, 2008. Retrieved from http://www.slideshare.net/lyrlobo/second-life-tips-keynote-address-2008-presentation

Calongne, C. (2008). Education Comes Alive in Second Life, Second Life News Network (SLNN) for the Virtual Worlds Conference, October 2008.

Calongne, C. (2008). Education Comes Alive in Second Life.  Special Edition: Second Life at the Crossroads, Second Life News Network (SLNN) for the Second Life Community Convention (SLCC) and Virtual Worlds conferences in September 5-7, 2008.

Calongne, C. (2008). CTU in Second Life. Poster for the Second Life in Education Community Convention Best Practices in Education, August 2008.

Calongne, C. (2008). How to make a one prim stool, fountain and lamp [Workshop]. SLEDUPotential Workshop, ISTE NECC Technology in Education conference. Retrieved from https://3dmodelsinsecondlife.blogspot.com/

Calongne, C. (2008). Education in Second Life [Powerpoint slides]. Presented to the Education Advisory Council of the Cyber Innovation Center at their strategic planning session, May 2008.

Calongne, C. (2008). Research and CTU in Second Life [Powerpoint slides]. Colorado Technical University, Distinguished Speaker Series, April 18, 2008. Retrieved from http://www.slideshare.net/lyrlobo/ctu-presentation-on-research-in-second-life

Calongne, C. (2008, April). Second Life: Teaching Tips from the Virtual Frontier [Powerpoint slides]. TCC Online Worldwide Conference, April 15-17, 2008. Retrieved from http://www.slideshare.net/lyrlobo/second-life-teaching-tips-from-the-virtual-frontier

Calongne, C. (2008, March). Using Second Life for Teaching and Learning [Powerpoint slides]. TCC Virtual Worlds Preview, March 13, 2008. Retrieved from http://www.slideshare.net/lyrlobo/tcc-2008-virtual-worlds-preview-in-second-life

Calongne, C. (2008, February). Research in Second Life. Proceedings of the Networked Virtual Environments Session of the Network Centric Operations Industry Consortium (NCOIC), Denver, Colorado, February 26, 2008.

Calongne, C. (2007, December). Teaching and Learning in Second Life [Powerpoint slides]. Poster presented as an Educator of the Year Showcase held in Chicago, Illinois on December 14, 2007. Retrieved from http://www.slideshare.net/lyrlobo/second-life-educator-of-the-year-2008-showcase

Calongne, C. (2007, December). RU 1337? Exploring Changes in Internet and Virtual Discourse [Powerpoint slides]. NMC Fall Symposium on the Evolution of Communication. Retrieved from http://www.slideshare.net/lyrlobo/ru-1337-exploring-changes-in-internet-and-virtual-discourse/

Calongne, C. (2007). Move Me! Interactions on Movement and Emotion in Course Designs [Workshop]. NMC Fall Symposium on the Evolution of Communication.

Calongne, C. (2007). Research in Second Life [Powerpoint slides]. Colorado Technical University, Distinguished Speaker Series, October 27, 2007. Retrieved from http://www.slideshare.net/lyrlobo/research-in-second-life

Calongne, C. (2007). “LearnScope in Second Life,” Australian presentation and virtual world tour in Second Life, October 24, 2007. Retrieved from http://www.slideshare.net/lyrlobo/learnscope-in-second-life

Calongne, C. (2007). “Educational Uses of the Multiuser Environment: Second Life,” University of Colorado at Colorado Springs Teaching and Learning Center Seminar, October 8, 2007. Retrieved from http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life

Calongne, C. (2007). “An Educational Tour of Second Life,” CHECO Fall 2007 Meeting, September 17-19, 2007  at The Nature Place, Florissant, CO. Retrieved from http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life

Bayne, G. and Walker, K. (2007). Podcast: Using Second Life for Immersive Learning - EDUCAUSE CONNECT, interview with Cynthia Calongne during the EDUCAUSE Seminars on Academic Computing Conference, August 5-8, 2007. Retrieved from www.educause.edu/ir/library/powerpoint/SAC07025A.pps

Brown, J and Calongne, C. (2007). Beyond Course Management Tools: Second Life and Mobile Learning, EDUCAUSE Seminars in Academic Computing 2007, Snowmass, CO August 5-8, 2007. Retrieved from www.educause.edu/ir/library/powerpoint/SAC07014.pps and from http://www.slideshare.net/lyrlobo/beyond-course-management-tools-second-life

Calongne, C. (2007). A View from Second Life’s Trenches: Are you a Pioneer or a Settler? NMC Summer Conference, 3D: Animation, Virtual Worlds and Machinima track, June 6-9, 2007. Retrieved June 18, 2007 from http://sl.nmc.org/2007/06/09/pioneer-or-settler/

Trotta, H., Noakes, N., Calongne, C. and Mason, H. (2007). Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds, NMC Summer Conference, 3D: Animation, Virtual Worlds and Machinima track, June 6-9, 2007. Retrieved June 18, 2007 from http://sl.nmc.org/2007/06/09/edu-panel/

Calongne, C. (2007). Colorado Technical University in Second Life: The Amusement Park and the Maze Game Class Projects, Best Practices in Education in Second Life Conference 2007, May 25, 2007. [Machinima]. Broadcast retrieved June 18, 2007 from http://www.slcn.tv/bpe-lyr-lobo

Calongne, C. (2007). Eighth Grade to the University Classroom: Examining Course Activities and Research in the Virtual World of Second Life, Technology, Colleges & Community (TCC) 12th Annual Worldwide Online Conference April 17-19, 2007.

Calongne, C., Czarnecki, K., Frank, I., Hiles, J., Levine, A., Noakes, N., and Pérez, M. (2007). Second Life Orientation: TCC Pre-Conference. Participant Orientation & Tour – Sessions 1-5, Technology, Colleges & Community (TCC) 12th Annual Worldwide Online Conference, Pre-conference April 3-4, 2007. Retrieved June 18, 2007 from http://tccpre-conference.pbwiki.com/FrontPage?doneLogin=73149bc6e53bb02a7b0e161cd43afff7c2c9d6e5

Calongne, C. (2007). Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? E-Learning for the Next Generation: Looking Ahead, 2007 TELECOOP Conference, April 11-13, 2007, Estes Park, Colorado. Retrieved June 18, 2007 from  http://www.telecoop.org/conference/presentations07.htm

Calongne, C. (2007). Making memorable machinima, Keynote Address for the New Media Consortium (NMC) Online Conference on the Convergence of Web Culture and Video, March 21-22, 2007.

Calongne, C. (2006). What can we learn from World of Warcraft and Second Life? The 2006 NMC Regional Conference, Trinity University, San Antonio, Texas, November 8-10, 2006.

Calongne, C. and VanTonningen, S. (2006). Rubrics and the PLM: A Game-based approach to learning. A Collection of Papers on Self-Study and Institutional Improvement, 2006, The Future-Focused Organization: Focusing on the Effectiveness of Teaching and Learning. North Central Association, Higher Learning Commission, 3:97-101.

Calongne, C. (2006). Trial by fire: Beginning the game designer's journey. Presented at the TCC Worldwide Online Conference 2006, April 18-20, 2006.

Calongne, C. (2002). Designing Your Own Web Page, Seminar at the 2002 Girls in Technology Conference, The Women's Foundation of Colorado, Colorado Technical University, Colorado Springs, Colorado, October 4, 2002.

Dissertation

Calongne, C. (1997). A User interface paradigm for virtual environments (Doctoral dissertation). ProQuest Dissertations & Theses Global. (Order No. 9835181).

Dissertation Committees Supervised

 

  1. Tara Chestine Louise Adkison, D.CS, 2023. Laser Weaponization Technologies of Space Systems in Outer Space Warfare: A Qualitative Study.
  2. Edwin Agbor, D.CS-BDA, 2022, Applying Advanced Deep Learning Technique to Accurately Forecast the Energy Cost in Home-Based Small Businesses.
  3. Naeem K. Al-Abboodi, D.CS, CTU, 2018 Exploring the Programming Skill Measurement Categories in Programming Courses.
  4. Jackie Aguilar, D.CS, CTU, 2008 Evaluating architectural design at the component level for reusability and maintainability
  5. Godwill Chima Akotaobi, D.CS, 2022. Barriers to Storing and Accessing Personal Sensitive Healthcare Data in the Internet Cloud: A Qualitative Study.
  6. Imad Al Saeed, D.CS-EM, CTU, 2011 Examining the learning effectiveness of animated CUDA courseware within United States universities
  7. Mahmoud Allathkani, DCS, 2013 An Exploration and Evaluation of the Attitudes and Perceptions of Students and Faculty Toward Use of Mobile Technology in Higher Education in the Kingdom of Jordan
  8. Thomas G. L. Allen, D.CS, CTU, 2002, Improving the performance of content-based image retrieval systems.
  9. Jason Andress, D.CS, CTU, 2008 Ontology for Security, four paper option
  10. Shane Archiquette, D.CS, CTU, 2014 Datalanx: An architectural framework for commercial data intensive cloud computing applications
  11. Daniel Arrey, D.CS, CTU, 2019 Exploring the Integration Of Security Into Software Development Life Cycle (SDLC) Methodology
  12. Thomas A. Augustine III, D.CS, CTU, 2005 A better user interface for palm-top computing instruments.
  13. Joubert Aurelien, D.CS-CS, CTU, 2021, Exploring effective defensive cybersecurity strategies for small businesses.
  14. Sumitra Balasubramanian, D.CS, CTU, 2024. Leveraging Large Language Models to Elevate Existing Systems: Minimizing Hallucination Risks through Contextual Integration.
  15. Irving Gary Barton, D.CS-EM, CTU, 2017 Evaluating Serious Games Through User Experience and Performance Assessment
  16. Len Bisson, D.CS, CTU, 2012 Agile software architecture analysis
  17. Josee Bourget, D.CS, CTU, 2014 Emergent behavior in cyberspace
  18. Kristine Brands, DM, CTU
  19. Quiana Bradshaw, D.CS-EM, CTU, 2013 Learning game design characteristics through the study of flow and the elemental tetrad in the World of Warcraft & Minecraft
  20. Jack Jaret Callaway. D.CS-CS, CTU, 2021. A correlational study on the acceptance and use of digital forensics-as-a-service for cloud-based incident response.
  21. Stacy Carr, D.CS, CTU
  22. Josh Chau, DM, CTU
  23. Natalie Stroble Clark, DM, CTU
  24. Jan’e  Colahar, D.CS, CTU, 2013 Paper option, Mobile Device Security
  25. Jan Conrad, D.CS, CTU 2008 Paper option Capability Maturity Model analysis
  26. Martin Cordero, D.CS, CTU, 2016 Towards designing a process of identifying influencers of technology acceptance
  27. Calvin Curry, D.CS, CTU, 2022, Understanding the Sociotechnical Phenomena Associated with Homeless Individual’s Interaction with Autonomous Mobile Robots: An Exploratory Study.
  28. Abdelhakim Daman, D.CS, CTU, 2014 An Empirical Study Assessing the Impact of IT Architecture and Change Management on Business Process Management (BPM) Success
  29. Jacoba Danilina Liebenberg, PhD, Higher Education Studies, University of the Free State, 2021. Facilitating learning in a Second Life classroom: The case of the University of the Free State.
  30. Maurice Dawson, D.CS-EIS, CTU 2009 Paper option
  31. Paul Derby, D.CS-EM, CTU
  32. Jeffrey Deal, D.CS-CS, CTU, 2021. Exploring the security control techniques cybersecurity specialists need to protect medical wearable devices.
  33. Sharon Dill, D.CS-EIS, CTU, 2009 Culture and global communities: An empirical examination
  34. Deborah Elam, DM, CTU
  35. Lanka Elson, D.CS-EM, CTU, 2014 Investigating cognitive fitness in a virtual world
  36. James Ellsworth, D.CS-EM, CTU
  37. Lewis Etheridge, D.CS-CS, CTU, 2020. An experimental design study on exploring the vulnerability of side channel attack countermeasures via power analysis and electromagnetic analysis.
  38. William Farnsworth, D.CS, CTU, 2011, Emergence of the Internet: Can Television Survive: A Qualitative Study on the Acceptance of Streaming Media as a Replacement for Television
  39. Monica Falk, D.CS-EIS, CTU, 2012 An Examination of the Value of Overall Trust and Commitment Associated with Service Complexity in Higher Education Information Technology Outsourcing Relationships
  40. Henry Felch, D.CS, CTU, 2009 An evaluation of a network defense strategy combining traditional methods with anomaly detection
  41. Dave Fleck, D.CS, CTU, 2008 Evaluation of continuous control for radial menus.
  42. Catherine Flynn, DM, CTU
  43. Jonathan Fowler, D.CS-BDA, CTU, 2022, Examining the Relationship between Occupational Culture and Data Analytics Maturity.
  44. A Quantitative Correlational Study
  45. Dawn Frankovich, D.CS-EIS, CTU, 2009 Integrating security into the integrated product development system
  46. Matthew Frye, D.CS-EM, CTU, 2014 Results of implementing private social media within non-profit organizations to generate and leverage social capital
  47. Erika Garcia-Boliou, D.CS-BDA, A Quantitative Comparison between Two Statistical Methods to Forecast FBI Crime Data
  48. Debre Gebremichael, PhD, Capella University
  49. Mark Gerschefske, D.CS, CTU, 2012 Enumeration of metrics for information assurance of IT systems
  50. Joseph Gerstenberger, D.CS-CIA, 2022, Action Research Study on Soldier Led Software Development to Reduce Security Vulnerabilities.
  51. Kendra D. Goodwin, D.CS-CIA, CTU, 2022. Exploring strategies DoD cybersecurity professionals need to use that involve big data analytics methods to detect insider threats.
  52. Shane Green, D.CS-EM, CTU, 2013 Lightweight authentication of mobile cloud computing
  53. Ernest Greene, DM, CTU
  54. Houssein Y. Hachem, D.CS-DSS, CTU 2013 Sophisticated multi-agent distributed denial of service attacks defense system
  55. Linda Hamons, D.CS-EIS, CTU, 2011 An examination of shared leadership in virtual environment teams
  56. Michael Hernandez, D.CS-BDA, CTU, 2017 Application of predictive analytics on semistructured North Atlantic Tropical Cyclone forecasts
  57. Jasson Hidalgo, D.CS-BDA, CTU
  58. Matt Hinkle, D.CS, CTU, 2007 Online course tool analysis, Paper option
  59. Bradley Hodgins, D.CS, CTU, 2018 A retrospective quantitative correlational study of logging task time and completing project cycles
  60. Jim Irwin, D.CS-EM, CTU, 2017 Examining the perceptions of student research and secondary school Internet filtering practices
  61. Doyle James, D.CS-IA, CTU, 2014 Teaching Network Security Online in a Virtual Environment:  A Survey
  62. Nann Jones, DM, CTU
  63. Dinesh Kalla, D.CS, CTU, 2024. Improving E-Commerce Organization Performance Using Big Data Analytics and Artificial Intelligence
  64. Shahnaz Kamberi, D.CS-EM, CTU
  65. Rick Keeling, D.CS-EM, CTU, 2014 Comparing Web based 2D and 3D learning simulations for use in English Second Language education
  66. Elizabeth Knapp, D.CS-BDA, CTU 2018 Visualization Tool Requirements for the Biopharmaceutical Manufacturing Industry
  67. Edward Lavieri Jr., D.CS-EM, CTU, 2014, A study of adaptive learning for educational game design.
  68. Jamie L. Lehn, D.CS, 2023. A Qualitative Exploration of Risk, Benefits, Governance, and Morals Impact on Trusting Artificial Intelligence.
  69. Joel Maloff, D.CS-CIA, CTU, 2022, Perceptions of Responsibility for Remote Implantable or Wearable Medical Device Network Security: A Qualitative Analysis.
  70. John Marlowe, D.CS-BDA, CTU, 2021. Exploring the conditions required for big data analysts to manufacture the occurrence of Parrondo’s Paradox, within the sample space defined by Kelly’s Criterion
  71. Josue Martinez, D.CS-EM, CTU
  72. Casey Mayfield, D.CS-CIA, CTU, 2022, An Effective Cybersecurity Agile Recruiting Process Based on the Closed-Loop Control System Model.
  73. Timothy McGee, D.CS, CTU, IoT Cybersecurity Study
  74. Diane Emily McGlothlin, D.CS, CTU, 2018 Symbolic Language Improvements Needed to Facilitate Neural Human/Computer Communication Protocols
  75. William Mcilhargey Jr., D.CS, 2023. Non-Fungible Tokens Value with Metaverse and Blockchain Gaming.
  76. Stephanie Miclot, DM-EM, CTU
  77. Jaclyn McTague, D.CS-BDA, CTU, 2022, The Effect of Pre- and Post-Marketing Safety Data on COVID-19 Vaccine Hesitancy Among American Adults.
  78. James Meadows, D.CS, 2022. Mandatory Gamified Security Awareness Training Impacts on Texas Public Middle School Students: A Qualitative Study.
  79. Shannon Moon, D.CS, CTU, 2017 An experimental design of a foundational framework for the application of affective computing to soaring flight simulation and training
  80. Katherine Moore, D.CS-EIS, CTU, 2013 Bridging the Gap between COBIT and Audit Compliance for IT Mission Critical Applications Continuity Plans
  81. Robert Morgan, D.CS-CIA, CTU, 2021, Exploring the Feasibility of Developing a Customized IDS/IPS Security Control for Computer Network Security
  82. Kenneth Moss, D.CS-EM, CTU.
  83. Steve Moyopo, D.CS, 2023. Quantifying the Data Currency’s Impact on the Profit Made by Data Brokers in the Internet of Things Based Data Marketplace.
  84. Jason Murray, D.CS-EM, CTU, 2013 Open source software project performance
  85. Bob Nielson, D.CS, CTU, 2009 Data perturbation: An inference-control method for database security
  86. Themba Ngwenya, D.CS-EM, CTU, 2015 Leveraging Virtualization and Cloud Computing Techniques for the Next Generation Mobile Communication Networks
  87. Sohiel Nikbin, D.CS, CTU, 2024, Improving Accuracy Rate of Deception Detection based on Micro Expressions by using Hybrid Deep Neural Networks (HDNN).
  88. Emily, K. Okero, D.CS, CTU, 2024. Qualitative Study on Cyber Security Attacks Affecting the Civil Aviation Industry.
  89. Dominic Okonta, D.CS, CTU, 2019 Exploring The Secure Online-Voting Strategies Information Assurance Specialists Need To Increase The Millennial Generation Voting Turnouts In A General Election
  90. Folorunso Allen Olorunsola, D.CS, CTU, 2018, Zero-Day Vulnerability In Software-Defined Networks: A Quantitative Study
  91. John Orosco, D.CS-EM, CTU, 2014, Examination of gamification: Understanding performance as it relates to motivation and engagement
  92. Karl Ostler, D.CS-EM, CTU, 2013, Emerging media in engineering: A case study in higher education
  93. Matthew Parsons, D.CS, CTU, 2007, A Secure Software Design Pattern in the Prevention for Reflected Cross-Site Scripting.
  94. Christopher Peters, D.CS-CS, CTU, 2021. Exploring the anti-hacking protocols cybersecurity specialists need to protect small medical businesses
  95. George Proeller, D.CS, CTU, 2007, Self-updating automatic person identification and verification system
  96. Kimberly Raburn, D.CS-CIA, 2022, Exploring Why Consumers Do Not Use Current Cybersecurity Mitigation Strategies for IoT Smart Devices in the Home.
  97. Chuck Raby, DM, CTU, 2009, The Impact of Social Support as a Source of Job Satisfaction on Jobs with High Autonomy.
  98. Scott Radel, D.CS, CTU
  99. Kristal Ray, D.CS, CTU, 2008 The impact of service quality on perceptions of software quality
  100. Niccardo Rhoden, DCS-EM, 2013, A study of factors affecting the adoption of e-learning systems enabled with cultural contextual features by instructors in Jamaican tertiary institutions.
  101. Casey Richards, D.CS, CTU, 2024. Handling Class Imbalance to Train Classification Models for Predictive Maintenance: A Quantitative Study.
  102. Richard Riddle, D.CS, CTU, 2002, Reducing the user’s cognitive burden using an improved navigational interface.
  103. Elizabeth Rock, D.CS-BDA, 2022, CTU, Predicting Financial Well-being Score in America through Perceived Financial Well-being.
  104. and Financial Vulnerability using CatBoost and XGBoost
  105. Marisol Rosero-Allen, DM, 2018, CTU, Exploring the Lived Experiences of Students Attending a Mentoring Program in Preparation to Transition to a Culturally Diverse Work Environment.
  106. Ihsan Said, D.CS-BDA, 2022, Loan Prediction by Using Most Effective Machine Learning Models
  107. Neetu Sangari. D.CS-BDA, CTU, 2020. A quantitative research to discover the most effective machine learning algorithm for predicting breast cancer.
  108. Annie Schebanow, D.CS, CTU, 2012 Trading Cloud Computing Resources as Commodities to Improve Utilization.
  109. Emmanuel Atangana Seme, D.CS, 2023. An Algorithm for Reducing Emails’ Data Redundancy and Optimizing Computer Resources’ Usage based on Information Theory.
  110. Mark Sevening, D.CS-EIS, CTU, 2009, Paper option
  111. Robert R. Shoemaker, D.CS-CIA, CTU, 2021, Exploring strategies for developing a Big Data Cybersecurity Analytics System for Industry 4.0 Cyber-Physical Architectures.
  112. Evelyn (Denise) Simpson, D.CS-EM, CTU, 2015 VWExplorer: a Repository for Archiving Immersive Virtual World Artifacts
  113. Ali Soleimani, D.CS-EM, CTU, 2013 An Examination of the Effects of Collaborative Scientific Visualization via Model-based Reasoning on Science, Technology, Engineering, and Mathematics (STEM) Learning Within an Immersive 3D World
  114. Mohammad Reza S. Sorour, D.CS-BDA, CTU, 2022, Application of Data Analytics to Improve Software Development Quality and Productivity: A Qualitative Study.
  115. Irish Spencer, DM-EM, CTU
  116. Christina Steele, D.CS-EM, CTU, 2013 Building collaborative learning environments: The effects of trust and its relationship to learning in the 3-D virtual education environment of Second Life
  117. Stephanie Steelman, D.CS, CTU, 2024. Exploring Defensive Security Strategies IT Leaders Need to Safeguard Their Information Assets in Private Higher Education: A Qualitative Study.
  118. Natalie Stroble Clark Rogers, DM, CTU
  119. Jeffrey Struik, D.CS, CTU
  120. Jeffrey Tackett, D.CS-EM, CTU
  121. James Robert Tartamella, D.CS, 2023. Exploring Factors Influencing Information Technology Professionals Using Automation to Comply with the Organization’s Security Policies.
  122. Candyce Thompson, DM-EM, CTU
  123. Donna Thompson, PhD, Capella University
  124. Nigel Thompson, D.CS, CTU 2008 Binary alternatives to XML encoding
  125. Miguel Angel Rodgriguez Saldana, D.CS-BDA, CTU, 2021. Exploring the strategies of decision-makers to improve business decisions using business intelligence and analytics tools.
  126. Robert R. Shoemaker, D.CS, CTU, 2021. Exploring strategies for developing a big data cybersecurity analytics system for industry 4.0 cyber-physical architectures.
  127. Sylvia Soto, D.CS, 2022. A Qualitative Research Study Analysis of Prosthetics Interface Usage and Outcomes.
  128. Kevin Tepas, D.CS, CTU, 2024. Informing the Design of AI-Based Tools for Curbing Personal Food Waste: An Exploratory Qualitative Study.
  129. Asmita Thakore, D.CS-BDA, CTU, 2021. Interactive AI communication: AI-enchanced chat for big data in education.
  130. Paul Tomaso, D.CS-EM, CTU, 2014 A quantitative assessment of the effect of games on learning
  131. Benjamin Torrales, D.CS, CTU, 2024. Exploring the Experience of Technology Decision-Makers in Real Estate Companies: Conceptualizing Security Implementation of Multi-Function Devices
  132. Robert Touro, DM-EM, CTU
  133. Barbara Truman, D.CS-EM, CTU, 2013 Transformative interactions using embodied avatars in collaborative virtual environments: Towards transdisciplinarity
  134. Keang Cheang Ung, D.CS-BDA, 2022 Candlestick Patterns Improves The Trend Prediction Of Stock Price Through Genetic Algorithm And Support And Resistance Values
  135. James Thomas Vandiveer, D.CS, 2023. A Quantitative Study Exploring the Correlation Between Social Media Disinformation and Subsequent Kinetic Activity During the Battle of Bakhmut.
  136. Emmanuella Vernet, D.CS-CS, CTU, 2020. Exploratory study of requirements of cybersecurity specialists to implement security tools in hybrid cloud infrastructures.
  137. Michael Vieau, D.DS-CIA, CTU, 2022, Innovative methods cybersecurity professionals can use to reduce threats against RFID authentication systems.
  138. David J. Vosen, D.CS-CS, CTU, 2021. An exploration of cyberpsychology strategies addressing unintentional insider threats through undergraduate education: A qualitative study
  139. Ulrich Vouama, D.CS, CTU
  140. Eric Wasiolek, D.CS, CTU, 2018 Exploring the Pattern Recognition, Machine Learning, and Next-Generation Sequencer Algorithm Improvements Needed To Analyze Big Genomic Data Sets
  141. Jay Wells, D.CS, CTU, 2014 TAUPIT: A theory for acceptance and use of pervasive information technology
  142. Darren Wilson, D.CS, CTU, 2017 A Theory of Gamification Effectiveness
  143. Eric Warren Wooldridge, D.CS, CTU 2018 Information Security Experienced in Texas Healthcare Practices: Awareness and Barriers to Compliance
  144. Paul Yanzick, D.CS, CTU, 2009 Web service protocols for use on embedded devices
  145. Behzad Yari, D.CS-EIS, CTU 2014 Rapid strategy planning using federated agile-EA framework

 

Post-Doctoral Research Chair

Alfredo Sepulveda, PhD, D.CS-EM, Colorado Technical University, 2012.

Titles: 1) The Inception Game and 2) Measuring Intelligence Quotients of Hyperintelligent Semantic Networks (two post-doc papers).

Security Clearances

1988-1994 Secret, USAF Space Command under Contel Federal Systems and GTU Government Systems

2007-2011 Secret, Northrop Grumman and TASC