New features
Support for Unity 5.4
Support for three.js r81
Improved warnings when objects or materials are missing
Bug fixes
Fixed crashing on non-existing mesh filters
Fixed wrong tiling for normal and emission maps
Fixed emission maps not working properly
New features
Support for three.js r72
You can now choose to export an Ambient Light
Support for Spot Lights
Much smaller scene file size
Exporting goes a lot faster
Updated demo with r72 scenes and Unity screenshots
Bug fixes
Fixed empty objects not being exported
Fixed crashing on non-existing materials
Normal maps are now exported correctly in their original colors
Changes
Collider center and offset vectors are now in the same coordinate system as Three.js. This was done in order to minimize conversion math needed in your app. Please see this gist to have a better understanding of how to use exported colliders in your app.
Initial release