Caroline Williams

Level 1 / Exp: 0

Statistics

Features and Edges

Moves and Abilities

Levelling Path

Owned Pokemon:

  1. Charlie (Farfetch’d)

Money: p5000

Inventory:

Bottled Water x3

Protein Powder x5

A Beginner's Guide to Philosophy: From A to Nietzsche

Granola Bar x3

Baseball

Pitcher's Glove

So You Want to Find Yourself Through a Pokémon Journey: A Guide to Success

Pokéa Smartphone

Fast Ball x2

A Beginners Guide to Philosophy 2: Existential Boogaloo

Weight: 185 lbs

Height: 6'3" ft

Appearance:

Big arms, skinny legs. Round face, high cheekbones. Has a somewhat morose demeanor. Wears crude homemade Major League Baseball uniform with a red cap; has a beige windbreaker thrown over it. Blondish red hair, dark brown eyes, and a slight tan. Beat-up dark green backpack slung over shoulder.

Bio:

Raised on a farm; saved a Farfetch'd from getting made into a meal by her dad and  became close friends with it. A failed pitcher/philosopher; despite working hard to become both, lacks the skill to become either. After several humiliating attempts at pitching both balls and ideals she decided to go far from home, hoping to find her true calling in a Pokemon journey.

Statistics

Current HP: 54/54

Injuries: 0

AP: 5/5

HP

ATK

DEF

SATK

SDEF

SPD

14

10

5

5

5

12

Max HP: 2(Level) + 3(HP) + 10 = 54

Evasion: SPD/5 = 2

Physical Evasion: DEF/5 = 1

Special Evasion: SDEF/5 = 1

Body

Mind

Spirit

2

2

1

Background: Philosopitcher (raises Athletics, Focus, Charm; Lowers Acrobatics, Survival, Intuition)

[Pathetic (1) - Untrained (2) - Novice (3) - Adept (4) - Expert (5) - Master (6)]

Acrobatics

1

Guile

3

Charm

3

Athletics

3

Perception

2

Command

3

Combat

2

Education:

2

Focus

3

Intimidate

2

Medicine

2

Intuition

1

Stealth

2

Petrology

2

Survival

1

Pokemon

3

Occult

2

Science

2

Technology

2

Power

High Jump

Long Jump

Overland

Swimming

6

0

0

5

2

Features and Edges

Passive:

Skill Stunt- +2 to Charm rolls when attempting to persuade humans using logical arguments

Skill Stunt- +2 to Athletics rolls when throwing spherical objects with precision

Active:

Coaching- [At-Will - Extended Action]

You spend an hour with the target. The target loses 2 Tutor Points, and gains the Sprint Ability. Coaching may target a Pokémon only once.


Moves and Abilities:

Abilities:

Sprint [Battle - Swift Action]

The user gains +2 Speed Combat Stages. Additionally, the user's Overland Speed is always increased by +2.

Moves:


Levelling Path

Level One:

+5 ATK

+5 SPD

Basic Skill (Guile)

Skill Stunt (+2 to Charm rolls persuading humans with logical arguments)

Skill Stunt (+2 to Athletics rolls when throwing spherical objects with precision)

Rogue [+2 Speed] (Pokemon / Command)

Athlete [+2 HP] (Gain Sprint)

Coaching [+2 HP] (Target Pokemon exchanges 2 Tutor points for Sprint)


Charlie (Farfetch’d)

Level 10 / Exp: 0

Gender: Male

Type: Normal/Flying

Nature: Jolly

Current HP: 35/35

Held Item: Stick

Tutor Points: 3 (if level 10)

Overland

Swim

Sky

Jump

Power

Intelligence

3

2

7

2/2

3

4

Underdog: This capability denotes Pokémon who qualify for the Underdog Class’s effects.

Wielder: Pokémon with the Wielder Capability gain a +2 bonus to Disarming and cannot have their natural weapons disarmed or removed by moves such as Thief, Covet, Switcheroo, and Trick. They may additionally wield man-made Small Melee weapons, gaining all normal benefits.

HP

ATK

DEF

SATK

SDEF

SPD

Base

5

7

6

4

6

8

+

0

4

4

0

4

7

Total

Relation: SPD > ATK > DEF = SDEF > HP > SATK

Max HP: (Level) + 3(HP) + 10 = 35

Evasion: SPD/5 = 3

Physical Evasion: DEF/5 = 2

Special Evasion: SDEF/5 = 2

Athletics

4d6+1

Stealth

4d6+2

Acrobatics

4d6+2

Perception

4d6+2

Combat

4d6

Focus

3d6+2

Abilities:

Keen Eye [Static]

The user's Accuracy cannot be lowered and their attacks cannot have Accuracy Penalties (such as from Illuminate) and the user is immune to the Blind condition (but not Total Blindness) and the user ignores any Evasion not directly derived from Stats (such as from the Instinct Ability, or from moves like Minimize). Additionally, the user is always able to tell which Double Team clone is the real one.

Moves:

Artificial Moves 0/3

Leer [Normal] <At-Will>

Range: Cone 2, Friendly [AC: 2]

Effect: The target's Defense is lowered by 1 Combat Stage.

Peck [Flying] <At-Will>

Range: Melee, 1 Target [AC: 2]

Damage Base: 4 [1d8+5], Physical

Sand-Attack [Ground] <EOT>

Range: 2, 1 Target [AC: 2]

Effect: The target is Blinded until the end of their next turn.

Fury Attack [Normal] <EOT>

Range: Melee, 1 Target, Five Strike [AC: 4]

Damage Base: 2 [1d6+3 / 6], Physical

Knock Off [Dark] <EOT>

Range: Melee, 1 Target [AC: 2]

Damage Base: 2 [1d6+3 / 6], Physical

Effect: If the target has a Held Item, the target drops it. If targeting a Trainer, Knock Of targets any Hand-held equipment such as weapons. Consumable Items are destroyed; other items may be picked up again as a Standard Action.