Removed gl_DEPTH_BUFFER and gl_STENCIL_BUFFER from tokens, they are actually unused (and marked as such in the registry).
Removed glSamplePass from ARB.Compatibility, it never existed officially.
gl_COLOR_ARRAY_COUNT, gl_EDGE_FLAG_ARRAY_COUNT, gl_INDEX_ARRAY_COUNT, gl_NORMAL_ARRAY_COUNT, gl_TEXTURE_COORD_ARRAY_COUNT, gl_VERTEX_ARRAY_COUNT from ARB.Compatibility and EXT.VertexArray have an “_EXT” extension now.
gl_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT has an “_ARB” extension now
In ARB.ComputeShader: gl_MAX_COMPUTE_LOCAL_INVOCATIONS => gl_MAX_COMPUTE_WORK_GROUP_INVOCATIONS and gl_COMPUTE_LOCAL_WORK_SIZE => gl_COMPUTE_WORK_GROUP_SIZE. Old names not in the spec?!
glTexImage[23]DMultisample’s internal format parameter is GLenum now (previously GLint)