Quest for Engagement:
Innovative Library Instruction with Games-Based Learning
Maura A. Smale, msmale@citytech.cuny.edu, @mauraweb
Mary Snyder Broussard, broussm@lycoming.edu
Scott Rice, ricese@appstate.edu
ACRL National Conference, Indianapolis, April 2013
Games-Based Learning
- Encourages student engagement
- Promotes active learning in a low-risk environment
- Offers friendly competition that can motivate students
- Leverages research behaviors that are intrinsic components of many games
- Embeds assessment within the game experience
Level Up!
- Students and instructor agree on criteria for a reliable source
- Groups of 3-4 students search for internet sources
- Groups earn points for credible sources, group with the most points wins
- Expert: Library Adventure Game / Info Lit Game / Virtual Scavenger Hunt
Tips and Best Practices
- Iterate, iterate, iterate
- Develop, playtest, develop some more
- Ask students to test it out during the process
- Test as often as feasible
- Use failures to inform future development
- Level up: start small, build to big
- Link gameplay to skills you want to teach
- A game that gives information in addition to gameplay is not as powerful as creating a game that requires players to use that information to play
- Have a plan for getting players
- They usually won’t play educational library games for fun or prizes
- Work well as part of a library class or orientation activity
- Collaborate with other librarians/faculty
- Include assessment of players' skills
- Give them lots of feedback
- Require them to master key skills
- Develop from players’ perspective
Bibliography
Getting Started with Games-Based Learning
Using Games in Information Literacy Instruction
- Broussard, M. J. S. (2012). Digital games in academic libraries: A review of games and suggested best practices. Reference Services Review, 40, 75-89.
- Broussard, M. J. S. (in press, preprint available). Using games to make formative assessment fun in the academic library. Journal of Academic Librarianship.
- Harris, A., & Rice, S. E. (Eds.). (2008). Gaming in academic libraries: collections, marketing, and information literacy. Chicago: Association of College and Research Libraries.
- McDevitt, T. R. (Ed.). (2011). Let the games begin! Engaging students with interactive information literacy instruction. New York: Neal-Schuman Publishers.
- Smale, M. A. (2011). Learning through quests and conquests: Games in information literacy instruction. Journal of Library Innovation, 2(2), 36-55. http://www.libraryinnovation.org/article/view/148