Essence of Infinite Adventure (cliffc999 fork)
By GetRektNuub and cliffc999
Drinking this Absolutely Glorious looking liquid gifts you the following benefits:
- This essence allows you to start your own Omniversal Adventures. This ability to go on an Adventure is powered by your own soul. So the stronger your soul is, the more powerful the world you can go into. At first, you will be limited to reincarnating at a power level in the approximate range of action heroes, starting adventurers, early Harry Potter, etc. But as you make your way through your own story and complete Adventures your soul will grow and with it your ability to go on greater and more powerful Adventures, and to whatever world(s) that you may desire and as often as you wish. No longer shall you be at the mercy of those damn ROBs.
- These Omniversal adventures can be any type of adventures. Jumpchains, CYOAs or any combination of the two or anything else that you can imagine. And if you ever decide you need a break then you can spend as long as you wish in each world regardless of any drawbacks or scenarios you take. You may also stop in the middle of one Adventure to start another one, and then return later on to resume your original Adventure where you left off.
- When you start an Adventure you may arrive in whatever manner you wish. Isekai, self-insert, reincarnation, (with your age of 'awakening' to your full memories and power set at anywhere you choose up to adulthood), being created or summoned by some native character, whatever is appropriate to the particular narrative. This does allow you to replace a 'canon' character if you so choose.
- At the time you first drink this Essence and every time you reincarnate you will be cured of any and all physical ailments, psychological trauma, and other unwanted mental conditions, ailments, disabilities, etc.
- At the time you first drink this Essence and every time you reincarnate you will be given the opportunity to re-sculpt your body to your desired aesthetics and idealized self-image. You may also reassign your sex/gender/orientation with every re-sculpt if you choose to, and will never suffer from gender or body dysphoria.
- You have impenetrable plot armor against soul-death, death of personality, psychological destruction, and other really bad things. Your memory will be perfect and entirely adapted for an eternal existence, although you may still choose to selectively let things fade.
- You will have a suite of miscellaneous protections such as a boost to willpower, a heightened pain tolerance, a moderately increased resistance to all unwanted effects that aren't direct damage (including psychological or emotional trauma), and are blanked against all unwanted scrying, divination, Path to Victory, etc. You are immune to illness and will eventually heal fully from any injury that doesn't kill you or amputate something, no matter how severe otherwise.
- If your body is destroyed then it will regenerate if you have a power that allows it. If you don't then you will reincarnate into another Adventure after you die. In case you experience an unpleasant fate you cannot escape from you also get the ability to force yourself to reincarnate at need. If you are reduced to a state where you would genuinely want to activate this ability but cannot consciously do so, such as being sealed or trapped in an infinite time loop, then this will automatically trigger. Reincarnating undoes all unwanted harm or changes done to you regardless of its nature or source.
- You will also be given a package of basic comforts to help ease your Adventuring experience. You require significantly less sustenance or sleep than you normally would. Your health and fitness will essentially ignore any unhealthy lifestyle choices such as bad diet or lack of exercise, short of the most blatant and prolonged abuse of your metabolism. Your body and clothes will almost magically shed filth and grime and you will have minimal body odor.
- You have perfect control over your fertility, and also your menstrual cycle if you are female. Any partners will believe you if you say you are protected, so long as you are telling the truth. You can also neither catch nor spread 'social diseases' and have other minor, related buffs.
- To avoid having you be limited in later Adventures by an improper foundation learned in a previous one, you will be given a great talent for learning things properly. You will start out with basic competence at any mundane and widely-known skill or task you attempt, including common languages, and intuitively grasp the basics of anything you study in such a manner as to provide the ideal foundation for eventually mastering all the nuances and complexities of a subject. Any bad habits or blind alleys that you may somehow have trained yourself into may be shed with relative ease and retrained the proper way as soon as you learn how. You may learn and develop any kind of skill, physical or mental, at least as easily as a very young child would learn language skills. This also lets you easily adapt to new cultures or to reincarnating into different bodies with different senses or physical arrangements.
- You will also gain an increased capacity for self-awareness and self-reflection. You can clear-headedly process and resolve your guilt and truly learn from both your successes and your failures, and then use what you've learned to make yourself a wiser, stronger-willed, and generally better person. Your emotions will be adapted for dealing with eternity, you are immune to PTSD and unwanted value drift, and you can retain an essential 'youness' about yourself even as you change and grow. Learn from your failures and never give up, for your soul can reach infinity if you have the will. Your Adventuring will never truly stop unless you wish it to.
- In addition to these minimum basics that will apply everywhere, your soul can tap into the powers and abilities available in whatever narrative that you have chosen to reincarnate into. Your strength, intelligence, speed, resilience, talent, and potential for any other powers or abilities available in the particular narrative you are joining may start at any point up to the limits naturally attainable for the role you assumed inside the particular narrative that you have joined. If you already possessed a greater level of power before importing into a particular narrative you may of course bring that in with you as well. You may also start a new Adventure already trained in skills you haven't actually encountered yet, up to the level of an average experienced adult in your role. This level of skill may be improved like any other skill you possess.
- As your soul grows stronger, your powers will too. Initially the strength of your powers will be limited to whatever Adventure you got them from, but as your soul gets stronger the powers will grow in every aspect, reducing the limits and drawbacks and in time completely eliminating them and/or overcoming normal growth caps. You will always find ways to improve a reasonable amount in a reasonable timeframe so long as you put in the effort. In addition to this you may with sufficient effort eventually overcome inherent limitations or weaknesses.
- Your powers cannot be weakened or removed from you by any means, nor can they be controlled, manipulated or altered against your wishes. No matter how many times you are destroyed your powers will not be affected. Neither will your skills, abilities, powers, etc. ever fade due to lack of practice or conditioning. The rewards you receive from your adventures will work as intended in all worlds and they cannot be hindered as you have already struggled to earn all your power.
- Should you wish you can combine any similar abilities together instead of keeping them separate and this combined power will work same as it would have if you stacked the similar powers as mentioned above. This will help you keep track of the different abilities you have.
- If you find that you've become too powerful for Adventures to be any fun then you may choose to place as much of your power and potential as you wish 'in storage' when reincarnating, and reclaim it in a later reincarnation. Likewise, you may 'softcap' your growth or remove such softcaps at will.
- Or if you eventually decide it's time to stop Adventuring of your own free will, then you may move on to whatever comes next.