Age of Wushu Guide
by DoomVegan
version 0.85
Update: I’ve started making games again at http://www.playfulminds.com so no time to keep this uptodate. It will still be good for all beginners but does not have the latest end game stuff. If someones wants to keep building on it, I’ll add edit rights. Just send an email to playfulminds@gmail.com .
Age of Wushu is one of the best games I’ve played in a long time. I’ve spent 100s of hours and haven’t even come close to trying everything out the game has to offer. Sure Wushu does contain bits of grinding/waiting but that is mitigated by the fact you always have something new to try or another choice to make or skill set to master. Two months into the game,I’m still finding new things to try!
It has a steep learning curve which adds depth if you enjoy learning. The developers have given this game a very stylistic flavor with skills being the ultimate carrot on the stick. My son is absolutely obsessed with the various flying skills. There are powerful school sets, purchased sets, and even rare farmed sets. It is filled with different ways to power up your character. When I log in, I’m thinking about what I’m going to able to accomplish in the time I have--I haven’t once been bored. There is never enough time to do everything I want. This game reminds me more of a fantasy Eve Online than of a polished World of Warcraft.
Hopefully this guide will increase your enjoyment and reduce any confusions. Message me, DoomVegan, on the Golden Kirin Server if you have any questions or tips you’d like to add. If you want to contribute, comment or give suggestions please send me an email at playfulminds@gmail.com.
Note the links will take you my google doc. There is no easy way to auto-publish. Since I'm constantly updating, I'll just cut and paste the whole thing. This is the only way for a quick google search as google hides google docs from search engines.
Top Ten Reasons to Play Age of Wushu
Quick Explanation of Leveling System
Inner Skill and Martial Art Skill Set Leveling
Cultivation Point Leveling / Accumulation
How to get your Second Martial Skill Set
How to get your Fourth Martial Skill Set
How to get your Second Inner Skill
How to get your Third Inner Skill
How to get your Fourth Inner Skill
How to Open Up Another Schools Inner Skill
Increasing the Skill Cap to 8 & 9
Yin Yang Heart Protection: Tier 1
Purity Without Limits Technique: Tier 3
How to Make Money / Silver Taels
Important Interface Adjustments
Summary, Recommendation, and End Product.
How to get Materials for Upgrades
Not reason enough? Here are some more:
The majority of this is explained below in much more detail. There are many decisions to be made especially with regards to when and what to activate. However this should give you quick reminder what to do. Inner skills are the key to all power in the game, including both how far and how fast your meridians can grow. There are of course other important things, meridians, skill level, and damage bonuses from Exploring Jianghu (EJ). I highly recommend getting a tanking set early and focus your skill leveling just on two sets, tanking and pvp. You can get a good feel for a set by leveling it to 3 quickly but don’t lose focus and level 15 sets. Your mantra should be: inners, meridians, tanking set, EJs, pvp set(s).
There are two distinct leveling systems.
1) Inner skills and Martial Skills
2) Meridians.
Inner Skills and Martial Skills
For inner and martial skills, a car metaphor works best. The engine is leveling and makes everything go. The spark is the XP. The gas is the Cultivation points. If you don’t have a spark, you can’t use any gas. If you don’t have any gas, a spark is worthless. Either way, the engine doesn’t go. Luckily just doing anything in the game gives you spark (XP) but staying offline for a week will extinguish your spark. Gas (Cultivation Points) is very easy find if you are VIP but difficult if not.
If you have both gas and spark, your inner skills and martial art skills level at a near flat rate of 43 every 15 seconds or so (your car only has one speed). You can only drive or “cultivate” a single inner skill or martial art skill at one time. You get about 250,000 level points in a 24 hour period from the flat rate. There are also team practice (115k) and practice martial arts (10-50k) that add to this for a total of ~400,000 leveling points possible everyday.
Going to a level 2 martial skill costs about 18,000 leveling points, level 3 60,000, etc. Going to level 28 second inner costs about 450,000. Third inner levels are even higher. You get to choose if you level your inner core skills that give you health and stats or your martial arts skills which increase your damage.
XP converts to Cultivation Points which in turn get used to level internal and martial skills. XP is gained easily online by doing just about anything but is capped at 999. XP is gained by doing any of the following and more: logging in, quests, flying, dungeons, killing, crafting etc. There are also several pills that give you 50, 100, 150 or 250 XP instantly. It is extremely easy to cap XP for active players. It drains to zero in a few days if you are offline.
Increasing the conversion rate (eg filling your gas tank) of XP to Cultivation points can be done by several different ways. Non-vip players have to focus on this because while they may be active and become capped quickly on XP, they fill their cultivation tank very slowly. Luckily there are over a dozen ways to accelerate the conversion or just add points.
Cultivation Points convert into Inner Skill Levels and Martial Art Set Levels at 301 per 100 seconds (43 per 14.5 seconds). Cultivation Points don’t seem to have a cap as I’m at 5 million at the time of writing this. My martial brother has 15 million. Cultivation points are increased from pills.
Remember you can only cultivate one thing a time whether it is an Inner Skill or Martial Art Set. This is by far your most important thing to spend time and energy on either by staying online as non-vip or by doing your team practice every day.
Meridians
Qi or Chi is used for leveling Meridians. Meridians automatically level at a certain rate (I haven’t calculated). For VIP, Chi is very easy to get via pills and activities, so I don’t worry about it much. Like Inner Skills and Martial Art Sets you must also cultivate your Meridians. You can only cultivate one meridian at a time despite having 14 to choose from. There are pills that increase your cultivation rate for meridians. However the amount you can cultivate per day is capped by the level of your inner skill. The higher your inner skills, the more Chi you can cultivate. You will start off at a low daily cap of about 200,000 but at very high level internals you can level almost a million a day.
With VIP, I find I’m always maxed on XP and Meridian Cultivation. Inner Skill and Martial Art Set cultivation is very difficult to increase (there are only a couple of ways--see below). My non-VIP friends tell me that farming Chi is one of the hardest things in the game. Pay the $9 VIP charge and you will probably be able to build up enough Chi for a month or two.
Inner skills help just about every bit of character development and should be your primary focus starting out. Inner Skills give you tons of health and energy. At level 1 you will have ~700 health but at level 25 you will have about 2,500. At level 20 third inner, I reached 4,500 health. Inner skills also open up your meridians which provide even more health and energy as well as specific combat buffs.
Martial Art Skill Set leveling increases your damage. Remember there is a balance. If your martial art skills go to high you won’t have the energy to use them. That is why leveling your Inner Skills is very important.
With effort you can earn approximately 400,000 leveling points a day.
There are only a few ways to speed up this leveling (how to make the car go faster).
This is purely the conversion of XP to Cultivation Points. It is filling up your tank but not making your more powerful. It is the fuel to become more powerful. This is great for being offline for chunks of time and is a must for non-VIP players. VIP seems to have little to worry about this as I always seem to have about 5+ million points.
From the forums:
2nd skill set:
In order to get 2nd skill set, your school first inner skill MUST reach lv.5. In addition, you MUST finish your character storyline first chapter and school drama storyline (which contains 4 round).
Shaolin: go to [823,356] (the head master) to receive the 2nd skill set quest. He will direct you to 2nd skill set master (shifu) to study.
Emei: go to [489,124] (the head master) to receive the 2nd skill set quest. She will direct you to 2nd skill set master to study.
Wudang: go to the head master [366, 253] to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.
Beggar: go to the head master (553,336) to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.
Scholar: go to [530,457] to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.
Tangmen: go to the head master (1096, -164) to receive the 2nd skill set quest. She will direct you to 2nd skill set master to study.
Royal Guard: go to the head master (352,-116) to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.
BV (WV): go to [247,46] to receive the 2nd skill set quest. He will direct you to 2nd skill set master to study.
How to get your Third Martial Skill Sets
3rd skill set:
In order to get 3rd skill set, your school first inner skill MUST reach lv.10. *Edited: You go to the NPC that you learn 2nd skill to get the learn more task then go to these following location (depends on your school)
Shaolin: go to [743,178] to receive the 3rd skill set quest.
Emei: go to [432,146] to receive the 3rd skill set quest
Wudang: go to [592,248] to receive the 3rd skill set quest
Beggar: go to [595,536] to receive the 3rd skill set quest
Scholar: go to [317,441] to receive the 3rd skill set quest
Tangmen: go to [940,-111] to receive the 3rd skill set quest
RG: go to [352,-174] to receive the 3rd skill set quest
BV (WV): go to [264,115] to receive the 3rd skill set quest
Once you reach third inner level 20, this can be obtained by doing the School Instance (SI). You will get approximately 3-6 sheepskins per run, needing ~60 runs or so to get all the upgrades. The level 1 of this set starts out at about the power level of third level skill and the leveling cost is around 160,000 from 1 to 2 as contrasted to a beginner set which only requires 20,000--it is slow to level.
Important: Having a martial brother will allow you to get your 2nd Inner skill five levels sooner, matching your first meridian opening.
First, level your schools inner skill to level 30, if you don’t have a martial brother--level 25 with a martial brother. Remember what I said about inner skills being the keys to everything. Talk to your school’s master. He will give you a quest that makes you run around and talk with three different people on various maps. Then you will have to do a instance. Wanderer’s Valley for example just had me win one Faction Dungeon 25, Tiger Roaring Villa. I then turned in the quest for a book that opened up my second inner.
When you have trained your 1st Internal Skill to Level 30, you can accept a task from your School Master, which will reward you with your second Internal Skill. This new skill can only be cultivated to Level 9.
Do I continue to level my schools first internal to 36 or do I start my second inner skill? The first thing you will notice is that the buffs are much worse on the second inner starting out but are also quite different. You won’t want to activate your second inner for quite a while as they seem to catch up at about level 15. However, remember level 7 of your second inner allows you to access the second tier of school gear. This makes leveling to at least 7 very, very important. So yes, get it to 7 ASAP and buy your gear with 390 school tokens. Keep your first inner active until about level 15 of your second, then switch over.
Once the new Internal Skill reaches Level 9, the player can then accept a new task from the School Master. Yes the second inner school is capped. When this task has been completed, the player will be rewarded with a more advanced book for the 2nd Internal Skill, which will let the disciple upgrade the 2nd School Internal Skill to Level 18. With Wanderer’s Valley I had to talk to a couple of people and then complete the Twilight Villa instance.
When the Level 18 limit is reached, your School Master will give you one more quest. Upon completion of this task, the player will then be awarded with a new book. This book for the 2nd School Skill will allow the inner skill to be cultivated to a maximum of Level 30!
When 2nd Internal Skill reaches Level 30, the next chapters for Levels 31-36 are not available as loot. They can only be purchased with School Honour Certificates.
Important: Having a martial brother will get you this sooner. (Don’t be unlucky like me. I contacted five people in my school and they were already taken :(. Try to join a guild that has a mentoring program. Update: I did 90% of my questing before I got my martial brother. As soon as I added him, I got a fast quest and got a book to open inner third 1-9. But if you are like most folks, you will have to quest for each level as follows:
Here is how you get your Third Inner Skill:
1. Grade 8 School Identity
2. Level 30 2nd Inner Skill (I think this is incorrect, it should be 20)
3. 70,000 Jianghu Reputation (just run GCC a couple of times at 20k rep per run).
Level 30 Third Inner.
Run School Instances or buy SheepSkins
Buy the unlocks.
At level 11? & 24? do the quest chains so you unlock several levels for free
This is only important once you have reached 36 on your first and third, or perhaps all three of your inner skills. Inners > Gear > Meridians.
You can open them one at time or buy special inners which give you four at a time. The Jianghu inners (four at a time) sets are very expensive. 450-800L per level.
These fragments are apparently randomly leveled when put together, expert, intermediate, refined.
School | Name |
Emei | Emei Stilt Walking Skill |
Beggar | Leisure Mental Skill |
Wanderer’s Valley | Secrets of Dual Training |
Royal Guards | Xuanyuan Manual |
Scholars | Passing Wisdom Skill |
Shoalin | Meditation |
Wudang | Yin Yang Heart Protection |
Tangman |
Basic Training Method 1-9
Advanced Training Method 10-18
Elder/Intermediate Training Method 19-30
Expert/Refined 31-40
These are farmed in Shura level instances. One outstanding question is after you open to 36, how do you open farther? I noticed the second acupuncture point does not list any of these inners (will have to confirm).
Icy Heart Code
Toad Style
Blood Blade
Chaotic Yuan
Update 1: While VIP allows you to open up a meridian once per month, this is not nearly fast enough. You will need to purchase the meridian 1-9 from the trade center. It is very easy to farm the 10-25 scripts to open them up. Save the the monthly meridian ticket for opening 37-72 as these are much harder to come by and take a longer time to level as they require another schools third inner. 73-108 require two monthly tokens :(
Hit K and go to the bottom tab to control your merdians. Meridian’s are extremely important because when active they buff your character. Once you have done your story quests and picked a school, you will be able have four meridians active at once as noted by the red and white check mark.
Like Inner Skills only one meridian may be leveled at one time.
Meridians have two parts, Daintan Element and Thirteen Confucian Scriptures. Each Meridian is tied to an inner skill. Each meridian is capped by the level of your internal skil. All Meridians start out capped at level 9. You can open them up to level 36 by learning the related inner skill to level 25.
Qi Gathering in Tandem (Self Recollection) - Opens at 20.
Greater Yin Lung Hand (Emei) - Opens at 25.
Lesser Yang Sanjiao Hand (Wanderer's Valley) - Opens at 25.
Greater Yang Small Intestine (Beggar) - Opens at 25.
Lesser Yin Kidney Foot (Wudang) - Opens at 25.
Reverting Yin Liver Foot (Scholar) - Opens at 25.
Greater Yin Spleen Foot (Tangman) - Opens at 25.
Lesser Yang Gallbladder Foot (Royal Guards) - Opens at 25.
Yang Brightness Stomach Foot (Shaolin) - Opens at 25.
Should I learn Self Recollection to 20? The power table shows the typical player learning Self Recollection to 25, then learning their School’s internal skill to 36, then their second school internal to 36. The issue I have with the meridian Qi Gathering in Tandem is that it is purely recovery based.
How do you learn another schools inner skill? Seems to be a couple of ways to get them. Buy from the trade center 100L+ Silver. Buy from school traitors, etc. Here is a guide on how to get them from traitors.
Weak Body and Mind 1-5
*Lv1-5 Jianghu Internal - Self Recollection
Lacking Understanding 6-10
Lv6-10 Jianghu Internal Skill - Self Recollection
*Lv1-4 Tier 1 School Internal Skill
*Lv1 Xu Family Manor Jianghu Faction
First Understanding 11-15
Lv11-15 Jianghu Internal Skill - Self Recollection
Lv5-9 Tier 1 School Internal Skill
Untapped Potential 16-20
Lv16-20 Jianghu Internal Skill - Self Recollection
Lv10-14 Tier 1 School Internal Skill
Realized Potential 21-25
Lv15-19 Tier 1 School Internal Skill
Lv1-4 Tier 2 School Internal Skill
*Lv1-4 Golden Needle Shen Family Jianghu Faction
One With Nature 26-30
Lv20-24 Tier 1 School Internal Skill
Lv5-9 Tier 2 School Internal Skill
Lv5-9 Golden Needle Shen Family Jianghu Faction
Martial Intuition 31-35
Lv25-29 Tier 1 School Internal Skill
Lv10-14 Tier 2 School Internal Skill
Lv10-14 Golden Needle Shen Family Jianghu Faction
*Lv1-4 Tier 3 School Internal Skill
*Lv1-3 Jianghu High Internal Skill
Flows With Chi 36-40
Lv30-34 Tier 1 School Internal Skill
Lv15-19 Tier 2 School Internal Skill
Lv15-19 Golden Needle Shen Family Jianghu Faction
Lv5-9 Tier 3 School Internal Skill
Lv4-8 Jianghu High Internal Skill
Spiritually Balanced 41-45
Lv35-36MAX Tier 1 School Internal Skill
Lv20-24 Tier 2 School Internal Skill
Lv20-24 Golden Needle Shen Family Jianghu Faction
Lv10-14 Tier 3 School Internal Skill
*Lv1-4 Tier 4 School Internal Skill
Lv9-13 Jianghu High Internal Skill
Mentally Balanced 46-50
Lv25-29 Tier 2 School Internal Skill
Lv25-29 Golden Needle Shen Family Jianghu Faction
Lv15-19 Tier 3 School Internal Skill
Lv5-9 Tier 4 School Internal Skill
Lv14-18 Jianghu High Internal Skill
Expert of Self 51-55
Lv30-34 Tier 2 School Internal Skill
Lv30-34 Golden Needle Shen Family Jianghu Faction
Lv20-24 Tier 3 School Internal Skill
Lv10-14 Tier 4 School Internal Skill
Lv19-23 Jianghu High Internal Skill (
Max Level(Peak Of Power) 56-60
Lv35-36MAX Tier 2 School Internal Skill
Lv25-29 Tier 3 School Internal Skill
Lv15-19 Tier 4 School Internal Skill
Lv35-39 Golden Needle Shen Family Jianghu Faction
Lv24-28 Jianghu High Internal Skill
Enlightened Virtuoso 61-65
Lv30-34 Tier 3 School Internal Skill
Lv20-24 Tier 4 School Internal Skill
Lv29-33 Jianghu High Internal Skill
Infallible Martial Arts Master 65-70
Lv35-36MAX Tier 3 School Internal Skill
Lv25-29 Tier 4 School Internal Skill
Lv34-38 Jianghu High Internal Skill
Grand Master(Headmaster) 71-75
Lv30-34 Tier 4 School Internal Skill
Lv30-34 Faction Sects Internal Skill
Lv39-43 Jianghu High Internal Skill
Matchless In Kung Fu(Divine Talent) 76-80
Lv35-39 Tier 4 School Internal Skill
Lv35-39 Faction Sects Internal Skill
Lv44-48 Jianghu High Internal Skill
Unrivaled(Peerless) 81-85
Lv40-44 Tier 4 School Internal Skill
Lv40-44 Faction Sects Internal Skill
Lv49-53 Jianghu High Internal Skill
Shock The World(Astound The World) 86-90
Lv45-49MAX Tier 4 School Internal Skill
Lv45-49 Faction Sects Internal Skill - DIFFERENT Sect will start in different levels in title *will update when i find more info
Lv54-58 Jianghu High Internal Skill
Shake The World(Rocking Heaven and Earth) 91-95
Lv59-61 Jianghu High Internal Skill
Surpass the World(Unprecedented Power) 96-100
Lv34-36MAX Sunflower Manual
Lv62-64MAX Jianghu High Internal Skill
Quick note: Do Forbidden instances. The higher the forbidden instance, the more rep you will get. Having a martial brother gives 40,000+ a week. That is all.
Click on C for the character screen, then the Reputation tab. It is the top number and is required to access many features of the game, including buying gear and accessing key quests.
Reputation is needed for many requisites of the game. Factions require a certain amount of Reputation to even access them. Reputation is scaled in levels : Unknown lvl 1 (starting), Unknown lvl 2-5, Raising Star lvl 1-5, and Jianghu Reputation 1-5
Each level of Reputation opens up new factions (Easy Dungeon) that increase with difficulty as the require more reputation. Rewards are also richer for higher reputation characters as Reputation is believed to influence drop chances in Dungeons.
Reputation is easily Gained through the Martial brother system (Both the Mentor and mentee receive large amounts) . The best way to gain rep is from Forbidden instances (Normal Dungeons). Rep can be gained via quests but very slowly.
The best rep quest is from A-Zhen (-26, 424) at Baudo Strong hold in Louyang. The chain gives about 700 rep. However running Twilight Village which takes just as long gives 2,000!
Green Cloud Castle (GCC) gives 20,000 per run.
Green Cloud Castle Hard gives 40,000+ per run.
Having a martial brother gives you a ton of reputation. I did one quest for my martial brother and got 22,500.
Question: Does boss A kill increase rep?
Experience is the fuel for the building cultivation points. It gets transferred into different buckets (I have no idea why there are different buckets). VIP fills up all buckets in parallel rather an in serial and transfers much more. If you are active doing quests, you should have no XP problems. I’ve been at the 999 cap for almost a week. Even with all the inner skill buffs, I stay at 999 every day and it is basically impossible to keep from being at the cap. A spy mission, for example, which takes about 15 minutes gives 50 xp. Do five spy missions and you will have 250 plus an extra 30-40 or so for just walking around.
I wouldn’t worry about this at all unless you have to log off for three or four days in a row. Just make sure you top it off to max.
Associated Pills: (These accelerate XP gain; I just delete these because I’m at always max)
Quality Heaven Undertaking Pill
Large Heaven Undertaking Pill
From Feifae the forums: http://forum.wulin.gpotato.eu/threads/2086-Guide-Character-Stats-How-do-they-work
Character Sheet Overview
Let's start with looking at character sheet accessible by pressing C or clicking the little guy icon at the bottom of your screen.
On the left side you can see the paperdoll of your character along with slots for gear, your alignment, etc. What interests us here is the tab on the right. It might be hidden at start and to open it you will have to press the little arrow button. That's where you can see your base statistics. Below it there are also 3 button letting you switch the tabs. First tab shows the base stats, second shows your damage and defense stats and third is for Lore (which is not available in US yet, and is used to change appearance of your gear with unique skins).
The whole system, while seemingly confusing at first, is not really that much different from any other MMO or RPG you may be familiar with. The only thing that changed is the way things are called. That's why...
Internal and External Damage
To understand how the stats work there is one thing we need to establish right from the start, and that's the difference between attack types. In most of your fantasy RPGs/MMOs you know you have physical (melee/ranged) skills as well as magical skills. It's actually same in AoW, with the difference that magical skills are called Internal and physical skills are called External.
Furthermore internal skills can be divided into 4 types, similar to elements in other fantasy setting. Those 4 types are Ying, Yang, Hard and Soft.
Similarly External damage can be divided into melee and ranged damage.
To make things a bit more confusing the US translation is pretty inconsistent in that mater and often uses other names for the internal damage types, like Gold for Hard and Wood for Soft.
The Stats
So what's the stats? Well let's go through them one by one.
HP - Pretty self explanatory. It's your Health Pool, the amount of damage you can take before you get kocked to the ground and killed.
Energy - That's the resource you use for skills, just like Mana in other fantasy games.
Flying - That's the pool used for your jumping and flying skills. Each advanced jump will consume a chunk of those points. They regenerate the faster the more you have so if you use them all up it will be a long wait before you can do all the fancy stuff again.
Vigor - This one is responsible for your Life Skills (crafting/gathering/etc). It's cap is based on your highest profession level and it will regenerate once per day to full.
Nutrition - Your hunger meter. You need to eat food in AoW else you will have a hungry debuff that reduces your HP pool by 25%.
Infamy - That's the part of PK system. The more you kill innocent people they higher it will get. At Infamy score over 2000 you can be jailed, above 9000 after being jailed you also will be executed. It can drop down over time, but if you are over 9000 you will have to find someone with beggar life skill and pay them or face the consequences.
Alcohol - Your resistance to alcohol and drunk effects. Raising it can be helpful against some of the debuffs, especially later Beggar's School skill sets.
Brawn - Also known as Strength, it's your primary physical melee stat responsible for external melee damage and critical hit rates as well as having smaller effect on your HP pool.
Posture - Also known as Dexterity or Balance. This is your primary ranged stat, responsible for external ranged damage, external hit (both ranged and melee), as well as Dodge chance.
Breath - Primary internal stat, responsible for internal damage as well as your max energy pool.
Spirit - Second of the internal stats, responsible for internal hit rate, critical rate, internal defense as well as energy recovery speed with a minor effect on max energy pool
Stamina - Universally useful stat that is responsible for your HP pool, as well as HP recovery speed and Resilience which means resistance to critical hits.
Evade - This is your dodge rating. Successful dodge means you don't get hit all by enemy attack.
Resilience - As mentioned before, this stat represents your resistance to critical hits. The more Resilience you have the lower the crit chance against you.
Block Rating - This is your damage reduction when you are actively blocking.
External Defense - Your damage reduction against External damage types (both melee and ranged).
Generally speaking I dislike Alternative characters (Alts) unless they are for playing the game. With a ton of Alts, I think it is hard for the company to measure server loads, combine servers, understand how successful marketing campaigns, are, find real bots, decrease lag, etc, etc. However people, myself included, like to play different classes, but Wushu has the general attraction of letting me level any inner and any skill set so a single character can be anything or play any way with only very minor disadvantages (skill sets are limited to level 4).
Despite my trepidations, after three months I rolled an alt for the following reasons.
/sadface. An alt is totally worth the time. I’ll probably even begin rep farming for them, running them through GCC to get them to 70k reputation so they can purchase higher level inners and crafting materials.
I’m still figuring out the meridian farming as it takes about 2 weeks for an alt to get enough to open up an acupoint. But the nice thing is that running two-three spies at once makes spying much more interesting and takes almost the same time as one.
Vendoring is easy if you keep the character logged on. I sell so much more. I also know some folks that sell the accounts for liang after leveling them up.
While the depth makes the game so much fun, it also means that you must plan. At some point in time, you will be using multiple skill sets. Some will be for AOE, DPS, tanking, AOE CC, etc.
Choosing the class, sets, and weapons is very important. Planning ahead will power you up much faster than if you had not.
Minor Points:
Major Points:
If you are like me, you like gearing up and becoming more powerful and min/maxing your stats. There are tons of things to improve. Getting all of the gear pieces you will need is a slow and expensive process. It isn’t going to happen overnight, but did you expect anything different from an MMO?
So the question is how expensive, up to 4 ding unbound liang per armor, jewelry, and weapon piece. Treasures can be farmed and purchased. The question is where to start.
Update 1: So after 3 months of play, I’ve gone back and started playing around with an ALT. I think by far the most efficient way to gear up is silver armor and weapons, class 03 through 05. They are very cheap on the trade center plus guildies who are leveling crafting or running factions give them away for free. School armor is easy to get but those points could be spent on upgrades of silver. It is quite easy to make a silver piece better than the school gear. With my main, I originally went school gear x 3 levels, gold chef weapon, then gold pieces mixed with silver. I have two gold pieces left to get.
If was doing it again, I would have gotten a jade chest piece first for the buff. In many ways, I also wish I had just started going jade from the beginning but wow that requires some patience and mega income. I’m now getting some great bonuses for having 6 gold pieces. So it would probably be best to go to silver, 1 jade weapon, 2 jade rings for the weapon buff, 1 jade chest, 6 gold pieces for the buff, then swap out jade. But that is pretty mega expensive as jade will be ~4 times the amount of gold. Gold costs at least 1 ding per piece to get it to class five. Jade will be 4 ding per piece.
There are three tiers of gear available at your school vendor.
Tier 1 = +3 Stats and requires School’s First Inner Skill to 5.
Tier 2 = +8 Stats and requires School Second Inner Skill to 7.
Tier 3 = +12 Stats and requires your School’s Third Inner Skill to 8.
In the first couple of hours of play, the weapon’s vendor will sell you a better weapon.
Gold tokens, the ones earned from questing, at 200 will give you a high damage weapon you can buy but without any buffs starting out. Note damage wise this is not as good as the school’s second tier weapon which has a +damage mod on it. You are also unable to enchant it, but it is very easy to get 200 gold tokens. Each quest you perform will give you one gold coin; guild escorts give two. You are limited to 320 coins per week (yeah I was bored one day and ran into the limit). Click on the gold token icon under your health bar, next to the jade tokens. Save your silver to enchant a gold or jade weapon as they can be reset.
Update: I also very much like the silver weapon purchase. If you are in a good guild, you can get a class 5 chef silver weapon and enchant it three times for some major damage. It will give you the equivalent damage of leveling a skill from 1 to 4.
The next weapon should be your school weapon tier 2. It does better damage due the +damage modification than the gold token one.
The next weapon should be your school weapon tier 3.
The fourth weapons should be a silver chef weapon enchanted four times. You can actually get this before your weapon for you second tier. Depending on the luck of the enchants it will be much better than school weapons. Cost will probably be around 300L.
The fifth weapon should be purchased gold or jade. If you have money, a chef jade weapon would be best. Gold weapons will cost you 1.5-3D unbound silver. Jade weapons will cost you 4.5-7D. Only gold and jade weapons can have their enchants reset. This is why you will rarely see anything less than a gold or jade weapon on the trade center. Note your ring set will buff with weapon so they will need to match gold to gold and jade to jade.
See Weapon Enchanting for more detail.
This can add up to 194 points of damage to your attacks.
Each weapon skill (not the actually physical weapon) can be upgraded by doing Jianghu explorers. This is one of your easiest increases in damage and is even easier to do than finding treasure.
Update 1: Don’t burn out on this. I’m a bit burned out. :( For maximized efficiency I run EJs on Monday, doing 1 or 2 resets. Then activate the bonus round for double manuals. I then check every day to see if I get a random wanted boss every day. Then on Sunday I do all the remaining resets. Sunday’s can be 10+ hours to run everything, but I can get over 200 manuals easily. That is too much grind. Have fun!
Bai Xiaosheng's Weapon Manual can be attained by killing "Wanted" bosses for the day, which will show in red text on your exploring jianghu menu or by complete the one time achievement, such as defeat all bosses of a particular faction.
Bai Xiaosheng's Weapon Manual Damage Increase:
There are 10 levels of damage, and to master any one weapon requires a grand total of 1023 Bai Xiaosheng's Weapon Manuals.
Level Manuals Damage | 0 0 0 | 1 1 5 | 2 2 8 | 3 4 11 | 4 8 17 | 5 16 26 | 6 32 38 | 7 64 58 | 8 128 86 | 9 256 130 | 10 512 194 |
This guide is a bit of a jumble because there are many facets and the way you approach it changes as you power up. For example, at lower levels you will farm the minors and get an “A” rank plus buy the Challenge Order (3L unbound), giving about 21 manuals a week. When you can farm recognized, you will get to your bonus round, then farm that with daily the Challenge Order, giving about 40 manuals a week. If you are not healing class, you will need to buy the jade token tanking set for self healing as recognized bosses hit hard. I have not reached the third tier yet so cannot say how to farm it.
Some tips.
For offense, I think there is a worthy debate about burst (+crit damage) versus overall damage (+crit percent) and +skill damage. Burst is always good in PVP. However, 1% crit percentage will give an overall 1% increase in damage and burst more frequently--this is what I prefer. Of course when fighting Wudang who can do full heals, the extra burst is nice to finish the battle. I’ll let you decide.
I’m pretty sure that Forbidden Instance PvE mobs have a crit reduction rate or the damage tracker is bugged. I’ve gone through many instances where my crit rate is 0% even though I’m normally at 5-6% in factions and PvP. This means that maximizing DPS for PvE will be a bit different. Stacking crit is probably not effective.
External, internal or both. Each skill set benefits from one of the three types of damage. You will have to match your +Crit Percentage type and +Crit damage to your target skill set. Wanderer’s Valley Perish Blade for example is External and will not benefit from Internal Crit Percentage or Internal Crit Damage. Dots do not crit. Treasure enchants are completely random so it will take a while to find the best ones for your build.
+Damage only applies to one skill. Focus on your two second, spammable skill if you have one. This can be very good. Let’s say 50% of your damage comes from one skill. (My Perish blade does this). If you increase this skill by 5% with +Damage, this means that your overall damage goes up by 2.5%. One treasure could be better or equal to +Crit damage or +Crit percentage (minus the burst benefit).
When fighting higher level players, I find myself missing quite a bit so accuracy may actually be higher than crit damage. I’ll have to test more on this.
(I also need to test this but I think my normal hits on high level players also do less damage. I’ll have to find out how this works.)
Okay another two points. I’ve only tested with with external attacks and non-dot. Dots work quite differently. Internal may work differently as well.
Offense:
+Crit Percent External or Internal (not crit rating)
+Crit Damage
+Accuracy
+Damage for your best skill (depends on amount).
Defense:
+Dodge (Dodge applies to all attacks, external and internal)
-Crit Percent
-Crit Damage (get the generic one for all crits, external and internal)
-Accuracy
+Resilience (reduces chance to get a crit)
+Stat (primary damage stat(s) whatever you need to the cap)
+Skill increase
+External/Internal Defense (is top +6 or +8?)
Jewelry Priority
+Stat (primary damage stat(s) whatever you need to the cap)
+Skill increase (not sure this exists??)
+Internal Defense (is top +6 or +8?)
So I went through the trade center and only found player enchants at a maximum of +3 for internal only. I think this is odd as why don’t we have an external defense? So the maximum total of internal defense is +9. I didn’t see any skills this morning either.
Hero challenges are one of my favorite things in the game (VIP only). It is fantastic practice for fighting players because you can find mobs that will always give different types of schools to challenge. You also get farm treasures and inner school scripts.
Here is how to do it. Find any attackable, human mob in the game. Kill about 20 of them for a hero to come and fight you. You will go into a mini instance with a small fighting radius. You will be given full health and energy. If you leave the ring, the fight will be forfeited in 10 seconds. If you kill the hero, you will get 2-3 drops. One will be a treasure. The other will be a Purple Star Pill (100,000 meridian chi) or a Western Freak’s Purple Pill (10,000 meridian chi). The third one will be one of the first but only drops about 10% of the time. The Purple Star Pills drop about one out of four times.
Why do it every day?
Update 1. At Level 30 second inner, the senior heroes are dropping Class 05 treasures. The number of enchants on each treasure seems random with the largest number of enchants being less likely. I’ve seen treasure with 11 enchants on it!!!! This is very nice. I also seem to spawn REs while doing. Note the novice level heroes only seem to drop class 03 whereas the seniors drop the higher levels. I even had a hero drop 4 treasures and one pill. Higher level areas seem to give higher level fights.
A good way to figure out what you need to farm.
Meridian | School | Acupoint Breaks (25, 20, 20) / Inner Skills (1-3) |
Great Yin Lung Hand Merdian | Emei | Emei Stilt Walking, Five Talisman, Flying Crescent Feather Script |
Lesser Yang Sanjiao Hand Meridian | Wanderer’s Valley | Secrets of Dual Training, Divine Skill of the Shaoyang, Joined Happiness Secret |
Greater Yang Small Intestine Meridian of Hand | Beggar | Mental Skill of Leisure, Yuyang Skill, Dragon Subduing Mental Skill |
Lesser Yin Kidney Foot Meridian | Wudang | Yin Yang Heart Protection, Inner Pill Skill, Purity without Limits Technique |
Reverting Yin Liver Foot Meridian | Scholar | Passing Wisdom, Mingyu Skill, Forgotten Love Tract |
Greater Yin Spleen Foot Meridian | Tangman | Seven Limitation Scroll, Six Directions Script, Five Poison Script |
Lesser Yang Gallbladder Foot Meridian | Royal Guard | Xuanyuan Manual, Tiancan Skill, Seven-Kill Sutra Manual |
Yang Brightness Stomach Foot Meridian | Shaolin | Meditation, Two Fingers of Zen Meditation, Arhat Demon-Subduing Skill |
Instead of purchasing non-native inner training scrolls, they can be farmed from heroes if you have VIP. Typically training scrolls drop 1-2 per area per day from five hero sets. As long as you know where to farm, they are easy to get and save about 10-15L per scroll. Note the scrolls can be for any of the schools three inners (so it is quite a bit of farming) but will still be useful for unlocking second and third meridians. Don’t make the mistake of farming too many types or you will end up filling the bank with ones you don’t need.
As a bonus the treasures can be sold or given to NPCs for affinity plus lots of chi pills drop.
Double | Location | Training Scrolls |
Wanderer’s Valley | Tangman: 857, 350 | Secrets of Dual Training, Divine Skill of the Shaoyang, Joined Happiness Secret |
Wanderer’s Valley | Tangman: 675, 170 | |
Emei | Chengdu: 380, 675 | Emei Stilt Walking, Five Talisman, Flying Crescent Feather Script |
Tangman | Tangman: 514, 220 | Seven Limitation Scroll, Six Directions Script, Five Poison Script |
Emei | Tangman: 850,708 | |
Tangman | Tangman: 1268,147 | |
Beggar | Chengdu: 218, 641 | Mental Skill of Leisure, Yuyang Skill, Dragon Subduing Mental Skill |
Beggar | Tangman: 662, 572 | |
Wudang | Tangman: 591, 640 | Yin Yang Heart Protection, Inner Pill Skill, Purity without Limits Technique |
Emei | Tangman: 566,684 | |
Emei | WV: 452, 207 | |
Wanderer’s Valley | WV: 490, 251 | |
Emei | WV: 595,-29 | |
Royal Guard | Beggar: 310, 140 | |
Emei | Suzhou: 1368, 354 | |
Scholar | Tangman: 212, -158 | |
Shaolin | Beggar: 333, 715 | |
Scholar | Shaolin: 468, 617 | |
Scholar | Chengdu: 772, 944 | |
Beggar | Suzhou: 900, 579 | |
Emei | Tangman:945,965 | |
Beggar | Qiandeng Town: 700,366 | |
Shaolin | Qiandeng Town: 720, 1130 | |
Royal Guard | Qiandeng Town: 958, 1222 | |
Royal Guard | Qiandeng Town: 964, 1012 | |
Shaolin | Northern Desert: 228,-528 | |
Shaolin | Northern Desert: 136, -200 | |
Tang/Beggar | Northern Desert: 140, 710 |
Update1: this is a waste of time and real money. If you don’t think you can sell a treasure for 1-10L or more, just delete or don’t pick it up.
After doing several Hero encounters, I salvage the treasures I cannot trade or sell. Important you are much better getting a trade system going because tickets are expensive to use as they require unbound, tael silver.
The scalper allows you to do two things:
Finally found how to get Treasure Vouchers. Treasure Vouchers can be purchased via Team Purchase. On the second page there is something called the Immeasurable Bag which gives 50 tickets. Unfortunately the GM also confirmed that even these are random so you have a very poor chance (~1-2%) of getting something usable by your class and your target skill set.
Errata: According to another GM, any quest gives your chance to give a voucher. 500 quests done and not one. Also according to another GM, dungeons drop them. GCC 10x and TV 12x = 0. :(.
Treasure Chart:
Both Type (Gui, Zhang, etc.) and jade color determine the power level of treasure. Bi is stronger than the Hu. Green is much stronger than Yellow. Each piece also has different power levels (the easiest way to tell is number of enchants and the color of the icon’s background with dark being low level and bright green being a very high level).
The enchant is random. So you are best off having a friend you can trade with or re-pawn your treasure for more tickets. However re-pawning is expensive as you will lose at least half of the original value in tickets.
This is a complete roulette game because when you purchase a treasure you have a very poor chance of of getting something for your class, 1-2% only.
Tickets | Gui (weak) | Zhang | Hu (medium) | Huang | Cong | Bi (strong) |
Dark (weak) | 6 | 27 | 57 | 141 | ||
Yellow | ||||||
Dark | ||||||
Blue (medium) | 504 | 561 | 645 | |||
Green | ||||||
White | ||||||
Blood | 1008 | 1119 | ||||
Ultimate (strong) | 840 | 981 |
So far I’ve found over 70 different ones, each matching a skill type. I’ve also noticed that each can have up 11 enchants on it. So all treasure levels are not equal. You may get a tier 3 Bi with only 1 enchant but a tier 3 Hu with 5 enchants.
Note there are several skills sets that I don’t know where they come from.
Wind Catching Blade | Wanderer's Valley |
Perish Blade | Wanderer's Valley |
Bone Corrusion Palm | Wanderer's Valley |
Weltuo Stick Skill | Shaolin |
Long Style Boxing | Shaolin |
Bhodidharma's Stick | Shaolin |
Lotus Palm | Beggar's Sect |
Crying Stick | Beggar's Sect |
Spirit Snake Stick | Beggar's Sect |
Golden Diamond Soft Palm | Emei |
Rosy Cloud Stab | Emei |
Departing Sting Manual | Emei |
Jade Maiden's Sword | Emei |
Taiji Sword | Wudang |
Breeze Sword | Wudang |
Yin Yang Sword | Wudang |
Falling Flower Sword | Scholars |
Leisure Kick | Scholars |
Boundless Sword | Scholars |
Golden Snake Sting | Tangman |
Vertigo Dart | Tangman |
Shadow Chasing Sting | Tangman |
Soul Chasing Claw | Royal Guards |
Soul Losing Blade | Royal Guards |
Eagle Claw Fist | Royal Guards |
Shallow Kung Fu | Everyone |
Crazed Demon Staff | Jade Coin |
Heartless Seven Skills | Jade Coin |
Demon Soul Chasing Blade | Jade Coin |
Fallen Feather | Jade Coin |
Sunset Sword Skill | Jade Coin |
Soul Stealing Sting of Intrigue | Jade Coin |
Demon Heart Chain Hand | Jade Coin |
Mantis Fist | Jade Coin |
Green Cloud Palm Skill | Jade Coin |
Drift Sand | Jade Coin |
Snow Fly Through Cloud Palm | Jade Coin |
Victorious | Cash Shop |
Snow Sword | |
Blood Killing Knife Skill | |
Dog Beating Staff Technique | Beggar |
Drunken Master | Cash Shop |
Yanyang Blade | |
Spirit Step Sword (Women) | |
Rosy Cloud's Stab | |
Seductive Stare Sword | |
Dragon Claw | Ancient Rare Drop |
Astonishing Goose Blade | |
Tai Chi Fist | Wudang |
King of Hell's Invitation |
Artifacts appear in your goods tab instead of your equipment tab. Artifacts are a great new way to enhance your meridians. Artifacts add a random bonus of a set type to your meridan, and you only gain that bonus if you have that meridian currently active. You can easily gain artifacts from bosses in Forbidden Instances with many harder difficulty bosses dropping 3-5 artifacts of the same type each kill. You can also gain artifacts from Martial Instances but the drop rate is far lower.
Here is a list of the current in game artifacts:
Qi Gathering in Tandem (Self Recollection) - Snow Lotus Herb - Stamina +30
Greater Yin Lung Hand (Emei) - Secret Syrub of Jade Bee - Energy +200
Lesser Yang Sanjiao Hand (Wanderer's Valley) - Evil Leech - Spirit +30
Greater Yang Small Intestine (Beggar) - Ice Ant - Stamina +30
Lesser Yin Kidney Foot (Wudang) - Sword Ganoderma - Energy +200
Reverting Yin Liver Foot (Scholar) - ice toad - Breath +30
Greater Yin Spleen Foot (Tangman) - Green Opal - Dexterity +30
Lesser Yang Gallbladder Foot (Royal Guards) - Hong Xian Gold Cicada - Brawn +30
Yang Brightness Stomach Foot (Shaolin) - Bloody Pear - Hit Points +300
When you apply an artifact to your meridian you get a random increase between 1 and the ultimate value shown above. If you get a low score you can apply a new artifact and the game rolls again hopefully giving you a better score. Having the meridian for the artifact unlocked to 108 points increases the ultimate value possible stat boosts increase to +50 and energy to +300.
When you first right click on the artifact you will get a pop-up screen telling you the information associated with the artifact and asking you if you want to spend 10 bound silver, unbound silver, or the new silver promissory notes to activate the artifact. If you read the pop-up it will tell you that paying in unbound silver will give you a better roll on the score provided by the artifact.
After reaching level 20 third inner, visit the “School Position War” NPC. Hit J, Elders, Cultivation, then Tournament to find him. Buy the quest unlock (a pepper) for 15 school certificates. Each items gives a quest set by right clicking on it. Complete the quests to get a random level up for one of the skills in the targeted set.
Note it is a little confusing as the level 6 have two sets of quests and the level 7s have three set. Once you complete the first challenge you must click on your quest item (ie, the pepper) and go to the next page to get the second quest. Complete that then you can go back to the quest icon and choose your reward.
Also note that each quest starter only gives 4 possible skill upgrades. This means to do the upgrade you will have to buy much more than just one for each individual skill. Check your rewards for each quest. If you have already learned all of the skills, delete the quest starter and buy another. Once I had to buy 5 before I got a skill I could upgrade. However, the good news was that I could sell the extras for 30L.
There is a rumor that you get a special abilities on certain skills that reach 6 or 7. I have 4 skills at 6 and higher but have not found any.
Also be careful of energy issues. Level 7 usually increases the energy requirements by 20% per swing.
Run your hard school instances quite a few times. Level 8 costs 30 units (whatever your school peerless drop is called; they are all named differently); level 9 costs 35. One run yields about 6-7 units. You get 7 runs a week. Let’s call it 50 per week. 8 skills will x 30 x 2 levels = 480. So five weeks to get all skills to 9. Too much really. Not to mention you may run into serious energy issues. Just pick the key skills and level them.
These blue books can be equipped. They provide reduced cultivation costs of martial skills, but more importantly they provide a chance for one skill to get a +10% damage bonus. Nice! You can typcially get the scripts very cheap on the trade center. Popular ones sell for 100L. Unpopular 5-20L. Three unique painters much enchant the book and a random skill for that skill set will appear. I got lucky on the two I worked with and got my spam attack on both. You may be able to sell the enchanted ones for a lot more more money, especially if it is for a popular skill
Here is a good list of skills and innners
http://www.ageofwushu.com/forums/viewtopic.php?f=28&t=8074&start=310
http://ageofwushu.wikia.com/wiki/Internal_Skills
From the forums by JuniperDjinn:
Twilight Skill Tactic (Current- Sunset Skill)
Rationale- The skill is from "Twilight" Village Hell/Shura.
Chimeric Mirage Skill (Current- Taoist Divination)
Rationale- This one is tough. However, as this skill shifts from defense to offense, it seems most appropriate given Taoist Divination's description- "You can use this skill to turn disaster into happiness or vice versa. You can also use it on enemies." Comes from Longmen Inn Hell/Shura.
Five Elements Skill (Current- Elemental Mental Skill)
Rationale- Very similar name. Comes from GCC Hell/Shura.
Evil Villain Skill (Current- Against Worldly Evil)
Rationale- The description seems to match- "It is very evil, but also blends the Buddhist idea that "broken and then set, regain power by taking advantage." Comes from Yangmen Pass Normal.
Purple Cloud Skill (Current- Purple Rosy Clouds Skill)
Rationale- Easy enough. Comes from PV Hell/Shura.
Poison Toad Skill (Current- Toad Style/Poison Toad)
Rationale- Easy enough. Purchased with Blood Plum Daggers.
Seal Blood Strength Skill (Current- Blood Blade)
Rationale- The skill description says that it causes "unstoppable bleeding". Purchased with Blood Plum Daggers.
Ice Heart Tactic (Current- Icy Heart)
Rationale- Easy enough. Purchased with Blood Plum Daggers.
Harmony Skill (Current- Huanyuan Style/Chaotic Yuan)
Rationale- The skill description describes that "the body's defenses are increased to the point of being unstoppable. Each move is unhindered and flows like a rushing river." Purchased with Blood Plum Daggers.
Update 1: I’m a little disappointed in Arrays as with testing their is no damage buff. There is only agro swap ability. The range skill is nice in some circumstances but once you level up it does less damage than powered up skills. All this being said, if you have a Weiqi player, you will get awesome buffs, making array buffs quite good but it requires those players.
Arrays are another thing I love about the game. The leader or assistant of the group can drop a 3, 6, or 8 man array. So long as everyone has learned it, they can stand on the gold circles and get the benefits. Weiqi players can add extra bonuses when they drop as well.
Array’s are a must for instances and pvp raiding. Each array has an attack and two modes. One more decreases threat and the other increases. Always choose a mode as you go into combat and use your attack as needed, assuming it is better than your skill sets.
Three Talents Array (3 man)
Return to Origins Array (6 man)
This is a must to get BEFORE GCC. The quest chain takes about half an hour. Start at Mrs Shi in Louyang at 1077, 750.
Array of the Six Fold Unity (13 man)
It can be purchased from the trade center for about 90L. There may be other ways to get it but I can’t find them...yet.
The assumption is friended NPCs give more Random Encounters (RE), one of the best sources of income in the game. One of my friends who has a very high affinity with an NPC gets more than one RE per day. The question becomes on how to do this.
From Androg on the forums:
1. Ignore you rankings
- Even being Rank #1 doesn't mean they really like you
- It just means almost nobody else went to cultivate affinity with them
- I am Rank1 with some NPCs whom actually HATE me
2. Understanding Martial Arts Experience and Affinity
What is "Martial Arts Experience" (MAE for short)
- When you gift or do something near NPCs, You will sometimes gain MAE
- If you didn't gain MAE while Gifting or working, it means the NPC isn't impressed
- You gain NOTHING ( and lost whatever you gift for nothing )
MAE is also an indicator of how much changes in affinity you created
- Gifting Fengsi an Axe ( which cost 6L from woodcutter ) usually yield 5 MAE
- Referencing it to your status window (bottom right, under relation) which says she likes you more
- It basically means you make Fengsi like you more by 5 pts
What is Affinity
- Affinity is how much the NPC likes/dislikes you
- It is shown when you mouse-over the NPC
- It is cumulative by actions you do
- However, it trend towards neutral as time passes
To have High Affinity,
- You need to do things that will yield MAE
- Just make sure MAE reflects what you want correctly
== Ramming a horse yields MAE, it makes them hate you
== Some NPCs also hate it when you meditate near them ( check your status window )
Cap for Affinity per NPC is about 250 pts
- To get relationship quest, my guess is about 10-100 pts ( depends on NPC )
- To be friends with NPC, I estimate you need about 400 pts
- To be close Friends with NPC, my guess is 1000
Lastly, Gifts
- NPCs and Players value things differently
- Gifting NPC "Ancient Taichi Fragments" will yield almost nothing
- NPCs like things that are valuable in terms of Coins (Bound currency)
- Treasures are great gifts; Seeds, Recipes, Manuals and Gears you gain from Runs too
Forbidden instances are the key to getting Jianghu reputation and Artifacts for your meridians. Do them--love them. With the exception of Twilight Village, you will need to do the quest chain for your Six man array before you go into GCC.
Nine Turnings Hell Contact Pill. Let’s you rez on spot--no running back but start with low health. Max 20.
Lingyuan Revival Pills. Increases your energy by 30%--great stuff.
Gold Ingot Revival Pills. Increases your personal force 30% (what is force?).
Update 1: One of the things my Beggar friend got a little frustrated was Exploring Jianghu Known (the third level) are basically impossible for him even with the Jade Token tanking set (all the recognized are fine though). Right now I know of two tanking classes. Wudang and Wanderer’s Valley. Emei has heals on two sets but they are 6 and 10 second cool down, healing only a little. I have doubts that they are tankable. Of course with unbound liang and time you can learn the tank sets of these classes. Exploring Jianghu is very important for damage buffs.
Update 2: To try out a skill set it is fairly easy--just level the set to 3 and play with it using a silver or gold token weapon. In reality, you can probably only *master* a set every two months. This means getting a weapon for it, leveling it to 7-9, getting the gear to support it, farming the treasures, upgrading the proper meridians, and developing the muscle memory to use it well. The very top players on our server use four sets depending on the situation. Typically these sets include a Wudang and Emei sets. They also often include a cash shop set ($30) and one of the crazy expensive ancient sets which can be purchased with unbound liang.
Making this even more challenging is sets use different weapons. It takes 2-3 months just to level up a weapon and to +192 damage. So picking sets that have weapon synergy is very important as well for your planning. Palm has a ton of sets but they are very specialized. So you will need a well rounded group of skills. My recommendations is 1v1 (two sets), 1v3 (group), and a tanking/healing healing set.
While this is not a major effect on the game kidnapping makes okay money. Kidnapping gives evil points which the good schools do not like. You will have to AFK at your school to “repent” and remove these evil points. Royal Guard and Wanderer’s Valley are evil schools and do not get punished for kidnapping. Of course there are many other ways to earn income, but kidnapping is a good filler.
----------
I don’t know. Pick one. :P This game requires a ton of skill and every attack has a counter whether it is moving away, attacking from range, blocking, or disabling. Like most games, every skill has a time and place. There is lots of PvP, group and 1v1. There is lots of PvE both group and 1vMulti. AoE, Single Target, CC, Buffs, Escapes, Heals are all going to have their place. Each class has three different martial sets and can eventually be learned by any other school. There are several sets, including those purchased for a limited time, which no class has. There is no trinity (healing, dps, tanking); it seems to be more dps, buffs, cc, self heal.
What to choose? Let me tell you my friend, you have options.
Read this guide from Massively.
Read the wiki skill sets for each class.
On the forums, everyone has an opinion and just as many folks disagree. Unfortunately, you can’t just try them all; you can only play one character per server. There are currently four servers in North America so you would have to create alternate accounts. It takes about 2 hours or so to get accepted to a school and you have to be inner skill 10 before you can try all three of your skill sets. To top that off there are martial sets you can buy plus any school can, with a large amount of time, learn any other school’s martial set. Like I said, you have options.
(This is from my limited experience in the game. )
Tanking: Wudang, Emei, Wanderer’s Valley (perish).
PvE DPS: Scholar, Wanderer’s Valley
Range: Tangman, Royal Guard, Wudang, (Wanderer’s Valley 4th set)
PvE CC: Tangman, Emei, RG, Beggar
PvP Single CC: Tangman, Emei, Scholars, Royal Guard, Beggar
PVP Group CC: Emei, Wudang 4th.
PvP All: Player skill, martial set, level, gear, situation. Really it is skill based and knowing when to use a skill set or sets for multiple situations.
Note it is hard to make observations because each school has four different skill sets. There are also faction skill sets, purchased skill sets, and random encounter skill sets. The player may be not be playing to their full potential, may not have leveled the skills very high, may not have not have gotten their special level 7 bonuses, may not have geared up, may not have activated the proper inner, may be using a purchased skill set, may be using a skill set from another school. The best players on my server use a combination of skill sets.
Hopefully experts like you will be able to help me fill this in. The four base skill sets and purchased skill sets are probably the most important to discuss because their high end potential is much better than running a different schools which maxes at level 4.
Beggar. PvP. They take out anyone who flies. PvE. Seems to have average DPS, best with multiple targets. They seem to have the best health pools in the game (one of my guildies is at 10.3k). Very good CC and group CC.
Scholar. PvP. They have an uninterruptable spin attack that is good when stacked with other spinners. Good stuns and single target dps.
Emei. Spin stun. Great parry that builds rage ultra fast. I’m quite impressed with the single target DPS, almost near WV.
Wanderer’s Valley. PvP, PVE Tank & DPS. Wind Catching Blade is what I use for PvP as it has great CC 1 v 1, having control of non-flyers plus a decent range attack. But it has very poor DPS. Bone Corrosion Palm seems like a DPS set but you can’t really level it much with gear. PvE. Perish blade is one of the best DPS skill sets in game. I’m currently loving this. I’m still trying to figure out how to PvP with it but it doesn’t have enough CC. It could be ridiculously good in group though. Update: I use Perish Blade almost exclusively now. 1 v 1 I can out DPS 10 levels above me. However the lack of CC is a problem.
Royal Guard. PvP. They have a nasty pull and knock down. 1v1 is fine but if there are two of them spread out, they are impossible to beat.
Wudang. PvE tank. Great AoE. Self heal. PVP. I watched two Wudang fight each other for 15 minutes recharging health and energy. Their 4th skill set is probably one of the best group PvP in the game. One issue is they are heroes so you will need to spend time repenting after kidnapping. The fourth inner is a bit OP in my opinion as it stuns randomly.
Tangman. Whoa they have a rage skill that can do 12,000 damage with the right gear and set up. For dueling, their range is amazingly good. You can’t beat them unless you LOS to get them close. These guys are a bit of glass canon. People hate trying to steal scripts from them.
Shaolin. The strongest player in my guild is this school. He uses so many sets it is hard to tell what the base is. Single target, WV out dpses this class, but the stuns make up for it.
I chose Wanderer’s Valley (WV) because of its complexity. I’ve only spent serious time with Wind Chasing Blade and Perish Blade. Bone Corrosion Palm is a poison dot build which I have not mastered. Lethal Thirteen Swords, the fourth skill set, is a powerful range set but takes a few months to be able to get to.
When I first started playing, I thought Wind Chasing Blade (WCB) would be the best PVP specification. It has two skill disables, a knock down, and a range attack on 2 second cooldown. However the DPS feels very low. At 1st Inner 36 and 2nd Inner 22 with no weapon upgrades, my standard melee attacks are only hitting for about 300 with the range at 250 (all have been leveled to 4 or 5). The range attack is the only spammable. But apparently this skill gets crazy strong when you take it to level 6 or 7 as the rage attack disables everyone’s skills.
Recently, I have switched to Perish Blade. Its single target DPS is amazing, and it has two skills that give it immunity to CC plus the ability to heal when attacking. There are downsides to this skill set though. First the health is very low early on--bosses one shotted me from time to time; however this does not happen very often at Expert of Self. When I’m powered up, I have 1400 less health, but my standard attack is hitting for 750 plus healing for a 200 (Expert of Self hits for 1200, infallible hits for 1800). I just DPS WTF PWN hero challenges and out damage dueling opponents. (Note dual senior scholars and dual novice wanderer’s valley heroes do give this build trouble. I can beat the scholars with WCB but dual novice WVs are just a pain for everyone when they rotate knockbacks.)
Here is an interesting guide on WV: however many things are not quite right.
http://forum.wulin.gpotato.eu/archive/index.php/t-2077.html
Internal Alchemy skill
http://www.ageofwushu.com/forums/viewtopic.php?f=30&t=16552
Another thing from the forums:
Wind Chasing Blade Type = Internal
Wind Chasing Blade attribute = Hard
Wind Chasing Blade category = Tai Chi
Wind Chasing Blade damage = brawn/breath
Wind Chasing Blade crit rating = spirit
Wind Chasing Blade hit rating = spirit
Bone Corrosion Palm type = External (dots) / Internal (This is more important)
Bone Corrosion Palm attribute = Yang
Bone Corrosion Palm category = Tai Chi
Bone Corrosion Palm damage = breath
Bone Corrosion Palm crit rating = spirit
Bone Corrosion Palm hit rating = spirit
(confirmed though I don’t know what Yin does for me yet)
Perish Blade type = External
Perish Blade attribute = Yin
Perish Blade category = Tai Chi
Perish Blade damage = brawn
Perish Blade crit rating = brawn
Perish Blade hit rating = balance?
Lethal Thirteen Sword type = Internal
Lethal Thirteen Sword attribute = Yin
Lethal Thirteen Sword category = Tai Chi
Lethal Thirteen Sword damage = Brawn / Breath
Lethal Thirteen Sword crit rating =
Lethal Thirteen Sword hit rating =
From Thumper in the forums: The downside to the WCB skillset early game, is that it helps greatly to switch skillsets to use a different schools Rage, UNTIL you get lvl 6 WCB's Rage, which is pretty ridiculously insanely blashphemy-invokingly overpowered in my mind. AoE 360 degree rage that disables skills with EVERY hit...hitting 9 times (i think 9...not online becasue of server maininence for Mount Hua...tis why im here....bored T.T ) leaving them disabled for about 5 seconds after the rage has already ended.
This is just the blades skillset thou. Iv found that perish blade and Bone Corrosive palm are just as good at 1v1 as WCB is, however some drawbacks. Corrosive palm requires you to gimp yourself in health abit by having to stay in the 2nd inner for the breath increase, but it hits hard and has lots of control. Perish Blade lacks some much needed cc and control, however it hits like a fking train and its lifesteal is...crazy. Both sets are very viable when properly played (most everything is).
Best Inner Activation: Joined Happiness Secret and Monster’s Image Secret
Best Meridians: Tangman and Emei for crit. Shaolin for health.
Best Attribute: Breath & Brawn
PVP: Yes, Good 1v1 and okay group. Great at harrassment. Great for disabling strong players.
PVE: No. CC and range aoe are good for mobs but have no effect on bosses. No good spam except the range attack.
Strengths: Three Single Target CCs, Decent Range Attack. Range AoE. Rage disables at level 6.
Weaknesses: Low DPS.
This skill set is good for hero fights and dueling. You have two ways to disable another player’s skills and a knock back. This can be one of the most annoying classes to fight especially if you have to approach them close range. But do to low dps it will be a long fight.
Special: Unavoidable Storm (rage skill) disables 9 times at level 6. Cut and Half has no cool down with Lightning Chases the Wind with the skill point activation.
Here is a little video on fighting a Wanderer’s Valley Senior disciple.
https://www.youtube.com/watch?v=y0Ac3OMEE6M&feature=youtu.be
Update 1: I’m not happy with the Wind Chasing Blade’s DPS and am refocusing on Perish blade. Another thing that is a bit frustrating is that WCB’s block adds a ton of damage, often times nearly 30% per hit. The problem is you have to block to get it. In PvE this painful as mobs attack cycles are quite slow, but can be timed fairly well with bosses while watch their cast bar. In PvP with up-close combat you run the risk of the feint counter, but it is great for range attacks against you. If you are parrying, you are not CCing which is not very synergistic.
Update 2: I just tried a school war. WCB did much better at messing with high levels. I was able to disable skills and got three kills. I think Perish will have the be the pvp set when I have more health and damage. A perish blade and I with WCB took on a higher level. It was a great combo with me CCing, and him dpsing.
Update 3: Very situational. In a guild defense, I didn’t get any killing blows(KBs) until I went Perish with which I got 9 KBs. For whatever reason I had a hard time hitting with the knockback. In tight quarters where I had to retreat WCB was not that good (the range attack was the exception).
Update 4: Perish Blade’s DPS is 4-5 times more than WCB. The school set is also all brawn and doesn’t seem helpful for this unless you get a convert brawn to breath buff.
Update 5: I’m going to come back to this set after finishing upgrading BCP.
Update 6: Now this skill set can dance. Okay I got all the skills to 7. Got my weapon manuals to +130. Got a silver chef weapon class 04 with three +damage enchants. My treasures give +60% internal crit damage. My range crits for 1200.
Rotation: Fast Blades Shred the Grass charge, Wind Chasing Blade or Cut in Half feint if enemy is parrying, Lightning Speed Strike knockback, 1 or 2 range attacks, repeat. If I successfully feint, I follow with WCB, then knockback.
Important notes.
Best Inner Activation: Secrets of Dual Training 1st or Joined Happiness Skill 3rd and 4th.
Best Meridians/Artifacts: For PvE, 3 Artifacts that give energy (+Energy, +Breath, then Spirit), then +Brawn Artifact and +External Crit Rating. For PvP, I’d reverse.
Best Attribute: Brawn (18 brawn adds about 10-12 damage to an attack).
Weapon: Double Stings
Damage Type: External.
Best Treasures: +Energy (PvE), +External Crit %, +External Crit Damage, +Spirit Leaves the Body damage, +health
PVP: Yes 1v1, group pvp is okay if you pick your fights.
PVE: Yes, great for tanking, DPS, soloing factions, & Exploring Jianghu.
Strengths: WTF PWN DPS. Vampiric Self Heal. Knockback, Temp CC immunities.
Weaknesses: Very low health early on. Constant button monitoring. No CC. No range.
Update 1: This is good for 1v1 and fantastic PvE. At Expert of Self, I’m able to clear all Recognized of Exploring Jianghu (EJ). For PvE I tend to use Secrets of Dual Training at level 36 rather than Joined Happiness Skill level 20 because I do 20% more damage. Joined Happiness Skill, the third inner, does a ton more healing, so if I’m tanking a hard boss in GCC Hell I may activate it. I also tend to use Joined Happiness Skill in PvP just to have the constant healing. My spam attack, Spirit Leaves the Body, hits for 1150 (950 with 3rd inner) when powered up. This skill set can easily become energy starved in PvE; when you run out of energy you die. Activate and level your energy treasures, get some breath gear (1 breath = 4 energy), and look for +energy treasures.
Update 2: I’m not happy with this skill set in group PvP, especially when playing Assassination. There are so many AoE stuns in game (I think Royal Guards). Basically I charge hitting for 0-1,000. Then I’m stunned and thrown into the air. Super armor only last through the attack animations. Parry has a 1 second cooldown. So that means I’m vulnerable to CC for approximately half the time I’m attacking. AoE stuns hit all the time because they are usually a stream of attacks rather than a hit and miss. Note I have not mastered Evil Ghost Fights for Food so I might be able to do more cat and mouse damage--I’ll have to level this up more.
Update 3: Playing better as a sin. Won four sins in a row the other day. I have to be careful and pick my targets. I use my knock back to control the flow more and keeps me single target cc protected. In crowds with a focus on super armor, I only use spirit, parry, and plague gods to avoid too much CC. Viper can crit for 3k now but is dangerous in crowds because it lacks super armor. Seriously considering adding +crit percent because it could push me to 4.5k crits when powered up.
Update 4: Right now I’m one of the top single target DPS on the server with this set. Spirit hits for 1,800. I should be able to get this 2,000. My charge can crit for 4500. Tanking is still energy dependant, but very easy to do. If I have a Weiqi player feeding me energy, wow!.
Update 5: Still working on increasing DPS but things have slowed down because EJ takes so long. I love this set for tanking. Picked up Rhino Watches the Moon for tanking energy recover on parry. It is quite helpful but best on multiple attacks. Far and Removed might be better for bosses as Rhino only works when I train several mobs that hit me from behind. I can solo WV’s SI. I tank all of Known EJs without spending money. I only use double damage occasionally on the 3 minute timers, gaining almost 100 Bai Manuals a week. This allows me to use Evil Ghost with every rage. One thing that is a bit of issue is External vs Internal. If I set up all my treasures for external crit, then switch to a CC internal set and lose a pretty big buff. I wish I would have purchased YYB (Mandarin Duck I think it is now called as it was an external AOE set.) I’m keeping an eye out for other power CC sets that are AOE and external.
Update 6: Yu, a buddy from Golden Kirin, has had success with using the second inner 10 hit stun when using it in PVP. He also uses Gold Palm’s parry to keep them slowed along with Nine Hells to move faster to keep up with them. My testing shows that 4th inner becomes a better tanking set than 36 3rd inner at about level 28. Not sure we needed another tanking set but okay. I used 4th exclusively now because of the huge health bonus (I’m at 10k). It has a major brawn cap and my spirit is hitting for 1800 (I was nearly 2k on 3rd) still but the crits add quite a bit. I kill bosses faster rarely needing energy pills--how much faster? Hard to say. 10% or so.
This skill set does amazing single target DPS. The forums suggest one of the top in the game. It also allows for soloing of faction instances due to its healing nature. I’ve only found one player who PvPs with it besides myself. Perhaps at higher levels there is a better inner for it.
Brawn is amazing for this skill set. 5 Brawn = 1 damage. I was hoping to stack stamina but nope, I lost too much DPS. Every bit of brawn to your cap helps.
For PVE, you must use your array threat debuffs (3 or 6 man) until you have enough health to tank. I found myself tanking all too often and then getting one shotted when I had only 1900 health. Update at level 13 third inner I can easily tank GCC so long as I keep my energy up. Lack of energy = death.
1st Inner versus 3nd Inner. This may change at higher third but currently 36 first versus 13 third, first does 24% more damage. At level 19 third inner, first inner still does 20% more damage. If I keep add 1% per level, they may be close to a tie by level 36. The big advantage to third inner is of course the healing. At level 25 third inner, even though I do less DPS the healing is too beneficial in most cases to not use third.
The priority rotation for this is interesting. You typically have to cat and mouse until you are powered up. Spirit Leaves the Body is my primary source of damage and has a very nice cone shape attack for multiple targets and heals. It is spammable at 2 seconds.
What about Evil Ghost Fights for Food? (Still verifying this) Every level gives 10 seconds debuff that causes you to lose 1% of your total health once per second for 10 seconds (total 10%). Each valid attack heals 1% twice per Spirit Leaves the Body attack. It also does x dot damage for flying opponents for four seconds, auto renewing if the person continues to fly. And it gives extra damage per hit again equal to 1% of your total health. If I know I’m going to have energy or in PvP, I always use this right after The Plague God’s Wrath because it does not use a global cool down. It works best with multiple opponents because you get a heal for every opponent hit. It seems self damage / heal neutral for single targets assuming you can attack 5 times straight with Spirit Leaves the Body (I’m now pretty sure every damage attack heals with this).
So if you have 5,000 health here is what happens on a single target. You take 500 damage. The target takes an extra 500 damage if you hit 5x. You heal for 500 damage if you hit 5x. If the target flies, they take 4 seconds of about 2% health as dot damage. The dot damage will continue the more they fly.
So if you have 5,000 health here is what happens against four targets: You take 500 damage. Each target takes 500 damage if you hit 5x for a total output of 2,000. You heal for 2,000 damage if you hit 5x. If any of the targets fly, they take x dot damage.
How to power up:
Dark Poison Destroys the Wood adds 20% damage for every stack and reduces max health by 200. Level one starts out with three possible stacks. One stack is activated with each usage. Each additional level adds one potential stack and 20% more damage. The buff only lasts for 30 seconds but the timer is reset every time you hit the skill. So at level five, you will have +140% damage and lose 1400 max health. It also does good AOE damage. At level four with six stacks, I’m hitting for 500. Generally I just maintain at max for single targets because Spirit Leaves the Body attack is even better, averaging 750 1150 damage a skill press and healing to boot.
The Plague God’s Wrath at level 4 adds 100% more damage and allows you to heal with both Spirit Leaves the Body attack and Viper Flicks Tongue charge for 8 seconds plus 2 seconds per level (18 seconds at level 5). Dark Poison Destroys the Wood does not heal. The Plague God’s Wrath has a knockback and can’t be interrupted. I’m pretty sure each level just extends the effect by 2 seconds. I just discovered it, so I’m not sure how it is stacking with Dark Poison Destroys the Wood other than it does as either a multiplier or additive. Again this also adds a huge heal on every hit. The heal seems to be based on damage done, so the higher the damage, the higher the heal.
Best Inner Activation: Divine Secrets of Shaoyang & 4th (I use the third mostly due to healing)
Best Meridians:
Weapon: Palm
Best Treasures: Internal Crit
Best Attribute: Breath Only
PVP: Yes
PVE: Yes
Strengths: Dotting damage (no scale though). Okay AoE. CC when knocking out of the circle but hard to hit. Charge hits very hard. CC after a few parries. Poison hand is buffed high with treasures.
Weaknesses: Range attack on 8 second cooldown (but has one).
Level 6 extra skills. Nail Heart gives fog. Carry bones. Blood Frozen.
http://einsofgaming.com/forums/index.php?topic=251.0
I haven’t played this much. It seems like it could be amazing once mastering the dots. Mobs start off with max health. Pause. Pause. Die. Update. DOTs are basically unbuffable (15 brawn = 1 damage), so I’m not that impressed with DOT damage. However the base damage of the skills are very high. They may be as high as Perish Blade (the charge hits very, very hard) but you don’t have a weapon upgrade. Treasures tend to add alot more +damage than they do for Perish Blade. CC is pretty hard to apply. You through the bottle and do not get an instant tick. Dots go off every 1.5 seconds so if a player gets out of your AOE before the tick, they will not be stunned.
Notes from forums. “BCP poison circle adds disabling flying skill since level 6, and the rage adds a yellow immunity + damage increase + bigger aoe radius. Since poison damages cannot be blocked, trapping your opponent in poison circle followed by rage in the circle = nasty damage that can't be escaped. Unless your opponent has a stun of course. Perish is brutally strong with insta-cast, but WCB and BCP are imo the truly nasty ones in skilled hands.“
Update 1: I’ve been getting the skills to level 3 with my goal to be the meanest sin in existence. My son and I dueled a bit. The Nail Heart (poison circle) tends to scare people. So you can poison and range, poison and range, using it as a barrier. At level 4 Nail Heart is doing 490 damage 7 ticks of 70. This set does not build rage very fast. Parry, Charge, Poison Fist, then rage in Nail Heart will do the most damage.
Update 2: Nail Heart is at 7 (1029 damage). Charge is at 5 (700 damage or so but I have Brawn/Breath swap). Palm at 5 (hits softly). There are two CCs. The first is to knock them out of the circle. The second is after 3-4 parries they will have a green debuff icon. If you charge them, it will stun them for three seconds. But what do you do once they are stunned? The higher the level you are the less successful parries you need (this was strange because I dueled a guy and he required one more parry than I did at the same parry level). Poison Hand is so so for me. It only adds a 10% increase in dot damage. The rage skill does quite a bit of damage. I have a feeling that this is a kiting build of sorts. DPS still feels weak especially with the lack of CC. Rage builds slowly. I’m finding that rage skills is one the keys to dueling. In a perfect world you want red armor and a long animation. This is short and yellow armor but has an AOE. The nice thing about dot damage is it is never mitigated.
Okay some tests
How do you increase do damage? The only difference is between the two is that brawn increases dot damage by about 16 brawn = 1 point of damage.
Best way to increase damage is to purchase the Brawn/Breath swap. Then do Exploring Jianghu for palm damage increase. Use treasures that give +internal crit 15%.
Nail Heart and Pierce Bone
Never crits
Never misses
3rd Inner (21): Level 1 Skill: 38 a tick
2nd Inner (30): Level 1 Skill: 35 a tick
Ignore Yang Defense +17: 2nd Inner (30): Level 1 Skill: 35 a tick.
Bare Hand Damage +5: 2nd Inner (30): Level 1 Skill: 35 a tick
Bare Hand Damage +8: 2nd Inner (30): Level 1 Skill: 35 a tick
Blood Frozen in Seven Steps
Does Crit
Does Miss
3rd Inner (21): Level 2 skill: 39 x 3
2nd Inner (30): Level 2 skill: 48 x 3
Ignore Yang Defense +17: 2nd Inner (30): Level 2 Skill: 48 x 3
Bare Hand Damage +5: 2nd Inner (30): Level 2 Skill: 49 x 3
Bare Hand Damage +8: 2nd Inner (30): Level 2 Skill: 50 x 3
Carry Bones and Hear Voices:
Applies a debuff when it knocks enemies of of air.
Upon trying to fly they will take an additional 50+10 damage per rank. This will occur once. Study must be done on if this applies during goosestep. It probably does not but I feel it should.
There is a small slow that occurs and is refreshed in duration when this happens.
Smash Marrow:
Applies a debuff that drains 1% of max energy for 5 seconds + 1 second per rank.
While debuffed, use of energy deals damage to the enemy, at a rate of approximately 2.9 damage per energy used.
This damage does not seem to scale between ranks 1-5 of the skill. Studies into rank 6+ must be done.
It does not refresh poison durations as implied, or the chance is exceedingly low.
Poison Hand:
Applies a debuff that increases poison damage by a *flat* amount (5+1 per rank I believe, though further testing needed to confirm).
This means it is most significant in how it combos with the parry effect.
Other Notes:
The brawn scaling on the DoTs is such that breath only *appears* to be better for damage output. Putting in the effect of the full scaling from many ticks, brawn is equivalently effective at increasing damage output for the skillset during optimal conditions. It simply adds no ability to break guards, but also adds damage that appears to be unmitigated by standard defenses. Given this, both brawn and breath should be seen as about equally valid for increasing the damage of the skillset, though it is generally poorly scaling. I will need to confirm breath increases have no effect, this note is made under the assumption that the findings made by others (that DoTs only scale from brawn) are correct.
Best Inner Activation: Joined Happiness Skill
Best Meridians/Artifacts:
Weapon: Single Sword
Damage Type: Internal
Best Treasures:
Best Attribute: Brawn / Breath. Each gives 1 damage per 5 points.
PVP: Range, powerful CC combo (stun, knock down, toss in air, then knock back 3x), deadly super skill that does mega damage when target is low health.
PVE: No heal but does good damage (not as good as Perish but has has a cone aoe.)
Update 1: Figured out the combo. Pretty awesome when you can land it. Stun, knock down, toss in air, then knock back 3x. The counter to it is pretty easy though. You have to land Step Back and Return which can be parried, but also have to make sure they don’t exit the circle to get the stun. I don’t get Passage of Time yet as the paralyze effect is too short. Perhaps it will be better at higher levels.
This can be obtained by doing the School Instance (SI). You will get approximately 8 coupons per run, needing ~40 runs or so to get all the level 1 upgrades. I’ve gotten four skills so far, three ranged and spam ranged. The level 1 of this set starts out at about the power level of third level skill. To level from 1 to 2 takes 159,000 points (contrasted to the 20k of WCB’s level 1).
This set is turning out very cool. It has nine different skills--wow! I bought a silver chef sword and enchanted it twice. I’ve done a couple of duels just staying away and range attacking. Quite fun. It buffs off brawn and breath (5 attribute points to 1 damage point) equally so no need to change inners. Second inner with 10 infusions of chi might be awesome with this though. Every 10 hits would stun…
Ranged Attacks:
Silenced by the Sword 15m spammable L1 200 damage
Step Back and Return 15m hit plus dot damage and stun if in range
Passage of Time 20 m 200 damage at L1. Hold for a few seconds to double the damage. Paralyzes the opponent for about the half the time you hold, meaning they can attack but not move.
Kneel to Watch Moon 15m Attack twice with a global cooldown, then get 10 second cool down. Hits very hard. 400 x 2.
Rotation for range: Kneel to Watch Moon x 2, spam Silenced by the Sword until they close or Kneel comes up. Step Back and Return to dot and stun, Passage of Time for 2 seconds to do max damage. Repeat. If they are not paying attention, I’d hit with prioritize Kneel, Passage, Silenced.
Melee Attacks:
Don’t have them yet. :(
Combo:
There are several other types of sets that will help you greatly with PVP. Ancient Sets, Cash Shop, Jade Token, and Other Schools sets. Ancient are by far the strongest but also the hardest/most expensive to get. I prefer to get sets where my weapon damage matches the target set. However, these sets can be quite powerful just with high skill leveling.
The idea behind multiple skill sets is unpredictability. It is hard to counter what you are not expecting. The top players on our server tend to use a combo of Ancient Tai Chi, Ancient Dog Beating Staff, YuanYang Blade, Taiji, Soul Chasing Claw, Departing Sting Manual.
Ancient Tai Chi is so good because the rage animation takes forever. This means that you can catch people, then change sets and do a second powerful rage attack.
Here is a list of all the sets.
http://www.ageofwushu.com/forums/viewtopic.php?f=28&t=8074
Ancient Sets
Purchased Gold Sets
Marriage Set
Jade Sets (purchased with Jade Tokens)
Other Class Sets
By SoudaiNaShinken
The Wudang School is a powerhouse of utility in the game, especially when it comes to teams for factions and instances. So much so, that I often times have been able to run factions(at least the low level ones) solo. I've often heard others describe Wudang as the “turtle” school since they are oh-so-good at soaking up damage and clearing mobs in only a matter of seconds.
One of the toughest aspects of belonging to Wudang as far as limits on playing, is the school regulations. It is very easy to rack up 100 disciplinary points from just helping out guild members. You get 10 per kidnap, 20 for raiding escorts, and 30 for breaking someone out of jail. Probably the one that is hardest to avoid is killing another member of the school is prohibited, even during guild wars, which gives you a whopping 40 points. That being said, be prepared to either spend a lot of time repenting or dealing with the discipline debuff(and that's pretty f'n harsh)...
So, what does it mean for you the player? Well, for starters, it may not be worth your time to earn Teal through kidnapping. Pking is a gray area. All I know is that you get severely punished if you kill another Wudang member. I think that as long as you don't initiate the fight, you're OK as far school regulations.
Combat:
As far as combat goes, Wudang is pretty versatile and can fill many roles in the game. But let's start with the three basic sets:
Weapon: Single Sword
Attribute: Yin
Damage type: Internal
My personal favorite and current specialty in the school. It has a lot of ranged hit skills and a few debuffs that can get pretty brutal if used correctly. General consensus is that this set is best in PvE settings and not so great in PvP, but I tend to disagree. When using this set as your primary source of damage, keep in mind that you are doing Yin internal damage so you'll want to adjust your meridians and equipment accordingly. DPS is slightly above average with just a couple debuffs.
Weapon: Single Sword
Attribute: Tai Chi
Damage type: External
This is the set that gives Wudang it's incredible defensive capabilities. Debuffs that sap HP and Energy, one that disables flying skills for 5 seconds, and a feint that gives you the ability to absorb your opponent's Energy. Add to that a skill that let's you rapidly gain Energy and another that switches your HP and Energy and you can literally gain back close to 80% of your lost HP at hit of a button. Plus the rage is pretty rough. This set has the lowest DPS but the highest amount of debuffs and all but one skill deals external damage.
Weapon: Double Sword
Attribute: Tai Chi
Damage type: External
The most difficult set to use out of the three due to it's dual nature(hence the “yin yang” name). This set has the fewest number of skills but considering that one of them adds a different effect to all the others based on which state you're in, it's not so limiting. This is probably the highest DPS set in the three main sets for Wudang with nearly no debuffs. This is one that reduces the target's brawn, but other than that, I don't see much else.
Attribute: Tai Chi
The school's first inner is quite useful and set's the tone for a Wudang's function within the game. The two primary stats that are boosted from this are Brawn and Breath which are the two main stats to watch as a Wudang. The bonuses are quite nice giving boosts to both types of damage used in the school's martial sets and has a very nice shield that pops to restore your energy.
Attribute Bonuses:
Buffs:
Attribute: Soft, Yin
The school's tier 2 skill is, by my observation, specifically geared for use with Breeze Sword in the school's 3 basic sets. You get nearly double the boost to Breath than in the previous inner, and average boosts to everything else(with the exception of Max Energy, which is a little higher than expected) and upon looking at the mechanics of combat, it's obvious that this is meant to be an inner that fuels internal damage based skill sets, especially when considering the bonuses offered.
Attribute Bonuses:
Buffs:
Attribute: Tai Chi
The School's tier 3 inner is just another great example of how Wudang is known for it's tanky-ness. There really isn't much to explain about this skill as it's bonuses are pretty self-explanatory, a huge heal and a pretty fun and useful bonus to Whirlwind Step. The main stat boosted is to Brawn with an average boost to Breath and Stamina.
Attribute Bonus:
Buffs:
Attribute: Tai Chi
The most well rounded of the internals from Wudang. Even boosts across the board for Brawn, Breath, and Stamina. I'm still not sure about the buffs given by this set as I've only just started to unlock it myself. I'll post more when I know more.
Attribute Bonus:
Now, on to the martial skill sets. I'm not going to give too many details about each skill since you should have them right in front of you during the game, or chances are you've looked them up online and have seen the various descriptions of what they do. Instead, I'll be talking more about their uses and synergies. One thing that I've noticed through my own game play is that each set has their own “feel” and understanding that is what leads you to be effective in their use.
The first set you get and use as a Wudang is a bit confusing at first. The charge skill(A Gentle Breeze Blows) is easy enough to understand, you just jump, hit the appropriate hot-key, and boom off you fly to poke them twice in the face. But everything else seems a bit dicey. There's a super-long cast time for Turbulent Rapids when you're on the ground, but can be released immediately from the air. Sure, the knockdown goes from a guarantee to a chance, but you'll find it's much better to use it in the air. Clear Sound and Gentle Rhythm get's a bonus to damage if you're using a flying skill at the time. Notice a trend here?
The key to using Breeze is staying in the air as much as possible. That and keeping your distance. I usually start out a fight by getting in the air as soon as I can and dropping a Turbulent Rapids on my enemy and following up with Blow Away as soon as I land. The thought behind this is that they only get the “Foul” debuff when they get knocked down. If they didn't get knocked down by the TR, they will most likely be blocking and continue to block as you land. Blow Away is your feint and also gives the debuff, which is what you're aiming for. Pure Spring is another great ranged skill and if they have the debuff, it causes them to be unable to block for 3 second, which is a long time in a duel. So, for the first part of the fight, you'll want to use a combination of those three skills to poke at your opponent and do your very best to keep your distance and block, all the while you'll be building rage like none other.
Now, here's the combo that in my experience ends the fight, if not immediately, shortly after. Once your rage meter get's completely full, not just what you need to use your rage, jump as high as you can in the air and hit your rage skill Pure and Exalted. You get an extra 3 hits out of it while in the air and you suspend your self all the way up there, which is good. While the animation for it is going off, activate your TR and get it aimed up. As soon as your combo hit counter gets to 11 click to release TR for another 5 hits, because well, you're still in the air. Then as soon as your counter hits 16, mash your rage skill again. Then of course to follow up, use TR again at 27 hits to wind things up. That's a total of 32 hits that almost always goes off uninterrupted. If they're still standing by the time you land, hit them with Blow Away to knock them down and start building rage again.
Things that make this nearly OP are keeping your Second Inner activated because dealing that extra bonus on a crit is incredible. I've seen myself hit for 300+ with a lvl 22 Inner Pill. You can supplement this with Circle the Moon Three Times and Pegasus Flying in the Sky from your Taiji Sword set for a near full heal. The thing to remember with this set is that it's an internal damage based set, so if you plan on using it quite a bit, adjust your gear to go with it. I'm talking Internal Hit Rate and Internal Crit rate mostly. Also, use the appropriate meridian lines. The ones I use are Wudang, Wanderer's Valley, Scholar, and Beggar.
Try it out and see if you disagree with me. I wouldn't say I'm an excellent dueler with this set, but I can definitely hold my own.
More to come. I still need to figure out some of the details of the inner workings in this set. Based on what I've seen, most people use just a couple of the skills(mainly the heals) to supplement skills from other sets.
Again, more to come. This set is pretty tricky to use effectively. I need to spend a lot more time with it in order to fully understand the synergies between all the skills.
Personally I find farming quite fun. Best crafting I’ve ever seen in a game. The icon for weeds and pesticide is bugged currently so you have to read the text to know which one. Try to stay in the center of your fields so you see all notifications. For fast growing plants like wheat, you can grow upto three fields of 9 at once. For slower growing plants, two is the most I can do without losing any.
Cotton and silk might be the most profitable form of farming. It may be possible to make money on hemp, ramie, and yams. Wheat might sell because needed for buns which sell for 50-60.
Wheat used for
Garlic used
Iron respawns very quickly and only rarely gives junk. Vigor cost 1. If you are spending time, this is a great way to make some money as the other minerals would have to sell up to 10x the price of this one if you look at vigor/price ratio.
Copper respawns at a medium rate and rarely gives junk. Vigor cost 2.
Silver respawns very, very slowly and gives 30%+ junk. The only thing redeeming about it is that the Orchid Stone sells for a lot of coins (not silver). (Mining skill may Vigor cost 6.
Gold respawns very slowly. Vigor cost 10.
Wood only seems to help your guild build their hall.
Right click on fish to fillet them. No special knife is needed. Fishing is fast enough but filleting is painfully slow but it does not use vigor.
Whole Fish used in Cooking.
Slender Mandarinfish, Lantern Fish,Giant Silver fish,
School | Fish | Extraction |
Drumfish | SnakeHead | Scale, Fish Blood, Fishskin, Fish Flesh |
Drumfish | Drumfish | Fish tail, Fish Blood, Fish Flesh, Fishskin, Scale |
Fierce Whitefin Herrings | Mirror Carp | Fish tail, Fish Intestine, Fishskin, Fish Blood, Scale |
Fierce Whitefin Herrings | Whitefin Herring | Fishskin, Fish Blood, Fish Flesh |
Fleshy Chinese Herring | Chinese Herring | Fishskin, Fish Flesh, Scale, Fish tail |
Fleshy Chinese Herring | Northern Sheatfish | Fish tail, Fish Blood, Fish flesh, Fishskin, Scale |
Red Squama Fish | Yellow Porgy | Fish Gall, Fish bones |
Fierce Ratmouth Barbels | ||
Urus: Bison Underback for Stewed Thin Beef Slices and Boiled Beef. Ox Bone for Herbalist.
The higher the level of your skill the higher level item you get, making it less random.
Notes from the forums XianTsu:
“I think what you can make depends on your Herbalism level. For instance, when making the Sanchun Prescription a few dozen times, I got (at Herbing Expert): Concentrated Ambient Vitality Ointment Fennel Potion Compound Great Sage Potion Bone-Healing Force Liquor Refined Heart-Invigorating Powder and best of all Muscle-Healing Elixir (required for Demur Pill)” |
Hunting: Ox Bone, Boa Constrictor Gall
Herbalism: Mint, Plight Flower, White Atractylodes Rhizome
Fishing: Scale, Fish Gill
Farming: Garlic, Yam
Using “Fine Medicine” gives 7 units. But must play a game to get 3 sets of skulls. 1 at a time.
Using “Medicine gives 5 units. Up to 50 at a time.
Recipe | Item | Effect | Ingredients |
Bezoar Pill | Bezoar Pill | 15 energy every 2 seconds for 10 seconds | 2 mint |
Chinese Herb Prescriptions in Verse | Compound Foxglove Pill | 78 HP every 2 seconds. 5% damage reduction. Lasts 2 minutes. | 7 Coarse Porcelain Bottle, 4 mint |
Waitai Mayao Fang | Highly-Refined Injury-Healing Pill | 109 HP every 2 seconds. Absorbs damage up to 7% of health. Lasts 2 minutes. | 6 Refined Porcelain Bottle, 9 Plight Flower, 9 ox bone |
Supplement to a thousand gold prescriptions | 10 Carved Silver Bottle, 30 Plight Flower, 35 Boa Constrictor Gall, Herbalist Workshop | ||
The Yellow Emperor's Classic of Internal Medicine | 8 Violet-Alloy Potion Bottle, 12 Plight Flower, 10 Big Black Bear Gall, Herbalist Workshop | ||
Main for Human | Highly-Refined Happiness Pills | 72 Energy every 2 seconds for 10 seconds. Absorbs damage = 2% of your energy. | 5 Coarse Porcelain Bottle, 10 Mint |
Herbal Grass | Highly-Refined Eight Treasures Pill | 123 Energy every 2 seconds for 10 seconds. Absorbs damage = 2% of your energy. | 7 Refined Porcelain Bottle, 8 Plight Flower, 9 Scale, |
Qinling’s Prescription | 7 Carved Silver Bottle, 25 Plight Flower, 45 Fish Gill, 5 White Atractylodes Rhizome, Herbalist Workshop | ||
Sanchun Prescription | Heart-invigorating Powder | 10 Dexterity for 1 hour | 5 Coarse Porcelain Bottle, 7 Mint |
Yuyang Prescription | Concentrated Jade Force-Amplifying Potion | 13 Breath & 100 Health for 1 hour | 8 Refined Porcelain Bottle, 6 Plight Flower, 7 Chinese Yam |
Tianxin Prescription | 10 Carved Silver Bottles, 35 Plight Flowers, 30 Garlic, 5 White Atractylodes Rhizome, Herbalist Workshop | ||
Yellow White Pill | Yellow White Pill | +50% XP conversion for 20 minutes | 4 Jackdew Herb |
Chi Accumulation Pill | Chi Accumulation Pill | +100% XP conversion for 30 minutes | 4 Yellow White Pill |
Palpitation Relieving and Vital Energy Regulating Pill | Palpitation Relieving and Vital Energy Regulating Pill | 4 Chi Accumulation Pill | |
Green Pill | +250% XP conversion for 1 hour | 4 Palpitation Relieving and Vital Energy Regulating Pill | |
Tenacious Demur Pill | +400 Parry for 30 minutes | 2 Compound Foxglove Pill, 2 Highly-Refined Happiness Pills, 2 Muscle-Healing Elixir | |
Making money in this game is not easy and requires a ton of time. Normally in MMOs I quickly find an easy way to make money either grinding or using the trade center. However at low levels 30 second inner, I have not found much. The big silver comes from random encounters and forbidden instance drops that can sell for a ding or more. I got a book from an random encounter that sold for 2 ding. I got 500L worth of crafting materials from a forbidden instance. Now this may change as I get higher level.
Update 1: At Expert Self, I’m still having money issues. My new theory is Random Encounters is the way to go. Basically friend NPCs to increase the frequency. I’ve spent three days trying to get friendly with some NPCs. No luck yet.
Update 2: At enlightened virtuoso, money is still a pain. Make friends with lots of NPCs to increase random encounters (but they have watered them down quite a bit so you get many that only provide 0-40L, rather than a ding).
Mining guide: I tried this mining but found the economy does not support the use of many minerals,sometimes taking days to sell my raw ore and ingots.
http://massively.joystiq.com/2013/02/27/the-art-of-wushu-making-silver-through-harvesting/
This list is purely from my own experience.
Miscellaneous:
Collection:
Manufacturing:
Culture:
A tailor note from the forums (note the connection with the poison maker: craftsman and herbalist would probably be the same):
From Androg on the forums.
Long story short:
- Basically, I think each point of vigor should be worth AT LEAST 50wen Taels
- Any lesser, and you are better off doing other stuffs.
Fishing "Top Minnows" is the lowest I could go
- 2 Vigor to catch 2-3 Minnows ( 2.5 average )
- Each Minnows gives 1 scale ==> 1 Scale cost 0.8 vigor OR 40wen
Okay let’s just get this out of our system now. The trade center is absolute crap--the most poorly programmed database I’ve seen. Yeah we all hate but have to use it. It is case sensitive, disorganized, and won’t let you type the whole name (I wonder if this is legacy programing from multibyte fonts like chinese). No one has any idea whether an item is wood level or jade level. If you select jade, you don’t get to see the items below it, so you painfully have to go through each of the five levels of items to see if there is anything there. The trade center does not go world wide so it is only for that map (on Golden Kirin you can only find stuff in Chengdu). To top that off, half the stuff up there has almost no meaning to a new player. Feeling better? Yeah, I’m not either.
Probably the easiest thing to sell is food and gathered materials. Buns for example sell very well as every player needs them. Craftsmen can also sell boxes. Tailors sell bags. You can buy and sell artifacts, Jackdaw, flying scripts, etc. It took 3 days for me to sell a weapon at a very discounted rate.
If you look at the individual stalls, you can see what items are being automatically purchased. This will give you a good idea on what items are good to resell.
VIP gets a four hour offline stall. That means you can set up your goods when you log off and then hopefully sell them. There is a tab in the stall section which shows you sale history. It is hard to read but look for something called “profit” in the middle of the sentence to see what you actually sold. The history only goes back a day or so.
Your offline stall can also auto purchase items. You just have to have one of items to make the purchase. Having to have one of the items is a total pain.
You can rent a full time stall by bidding on it once per week. They go for a minimum of 100L and often go higher. This could be well worth it if you find the niche of buying and selling.
How much money can you make? I’ve been trying to figure this out for a week or so. A random encounter loot I got one time in 20 days sold for 1.8 Ding. Everything else sells for 10-100 wen for the most part. Mining could make 20L for several hours work but it doesn’t sell every day. Low level treasures rarely sell for more than a couple of Ling if at all. Kidnapping at approximately 6L per kidnap with VIP seems to make the most.
Time to play virtual dress up. In various chests in the starting areas you will find patterns. As long as it matches your gender you can learn it. Once learned you can find the secret tailor using your map. For 5L unbound silver you can you change the look of one piece.
I also get various sets of costume gear from quests and monthly events. Each of these found sets has an expiration date of 3 to 30 days.
This only seems to work in Forbidden instances which is lame.
Click on more at bottom right of screen, then click on the 2 swords "Damage Statistics".
For the raidframes, make a team, hit O, click "Transform into raid" and then click the little triangle in the top left corner of each raid team. You can also click the little gear top-right of each raidframe to select what kind of buffs/debuffs it displays.
Skill Like a Shadow Pill. These pills can be purchased for 5L Silver and give you a chance to get a script from the target school. I tried 4 times and got 1 script. That would take about 2-3 kidnaps or some heavy vendoring to pay for. From a random gift, I got 10 of these pills which I’m saving for when I want to open up another meridian.
Infiltrate and Investigate. Got this from the VIP daily. It provides 5 scripts at once.
Kidnapping is one of the best ways to make silver which is required to trade with other players and make special purchases. VIP makes it even better, allowing you to get between 2-20L per kidnapping once per hour (average is around 7L). Kidnapping is straightforward.
Tired of kidnapping in the same area and need to know how to find where to turn in your kidnapped victim? Click N, then Jianghu tab, then Kidnap tab, then exchange area tab, then select your location, then click on the npc’s name to autopath. Remember you can’t leave the area.
What powder to buy? I’ve tried various powders on various NPCs and logged off players but they all seem to be bad an equal rate. While more expensive, I’d recommend buying Nine Hells Soul Taking Powder from the local grocer. After doing several kidnappings I got very tired of being paralyzed for 2-4 minutes which many times lead to me getting PKed in Jimming Outpost.
After about hundred kidnaps, here are a couple of observations. If you miss with the poison, the person will be near worthless as turn in. Go some place else. The weaker the level of the player, the higher the reward will most likely be. I’ve read on the forums that the longer someone is offline the more you can get, but I know for a fact I’ve gotten 12 from a person that was an NPC for now more than 40 minutes and 6 from a player that was an NPC for 2+ hours. Does kidnapping in the same area increase the bounty? Unsure.
Dark Minded Trafficker. This guy is just a standard turn in from what I can tell. Gave the same money for a boat load of work to find a specific school.
Killing Kidnappers is totally worth it. First you get the fun of PVP. Second you can steal their kidnap victim and sell the person into slavery for much needed silver. You do have the option to release the victim which will give you a small amount of Jianghu reputation. Personally, I don’t find this worth it as I’m always in need of money and gain so much more reputation from running forbidden instances. Note the 1 hour cool down still applies to selling.
And Back. 1/25/2014. Guess you just need to keep checking him.
Gone 1/11/2014
Qain Fugui (Ritual Minister of the Great Ming) gives you daily gifts and quests if you talk to him. He is next to Lin Liang (The Festival Events Ambassador) in Chengdu (in the same building as the bank). Make sure you visit him everyday to get your items.
Sometimes he gives a quest. For example a quest might be three ways to complete forbidden instance Peacock Villa (normal gives 10 school school glory permits, Hard gives 20, Hell gives 50).
Treasure chests have differing levels with better equipment dropping in the higher level. While most of the time they only drop crappy gear which you can sell for a few wen, they sometimes will drop scripts with sell for silver. I’ve opened about 50 chests and gotten two scripts from Gilt and Silver. Jade typically gives two armor that can be disassembled. Important some of the gear can be disassembled. Make sure you don’t sell these but rather take it to a tailor shifu and get yourself some thread which can be sold or used in recipes.
Levels:
Wood
Copper
Silver
Gilt (Gold)
Jade
Instances also have chests with the same leveling system. GCC chests often provide a variety raw crafting materials like mint and iron.
Always keep your eye out for NPCs that have a red lantern over their heads. I got the Pu Lin random encounter that gave me a Tai Chi book that I sold for 2Ding. My appeared when I teleported to my school. The quests can be very valuable to you.
Flying forever. If you attack before touching the ground, you can continue to use your flying skills until you run out of energy.
Okay is not a power level thing unless the down arrow has meaning. It shows alignment.
Green = Neutral
Blue = Good
Skull = Evil First yellow, then deep purple, then
{down arrow} = person has opened Mt. Hua invite
Martial Arts: http://www.ageofwushu.com/forums/viewtopic.php?f=28&t=8074
Third Inner skill quest lists. http://revelation-aow.enjin.com/forum/m/15531126/viewthread/9328311-third-inner-quest-guide
Kias -- my super helpful Guildie! He helped proof this and added a ton of info, especially on reputation.
WangFeng -- thanks so much for helping me build my first weapon and answering a gazillion questions.
weelly -- awesome sauce. Helping me with my first armor.
Seayui -- my first wv younger brother. Helping with explain BCP.
ScatMan -- crazy dps Beggar. Thanks for helping explain dps priorities.
Do you want contribute or proof? Do you have questions or suggestions? Just send me an email at playfulminds@gmail.com.
Blacksmith made Weapon:
First you need to get a weapon from either the trade center or a high level blacksmith. The only two weapons you should focus on are the gold and jade. With that in mind, the blacksmith will need a level 1 blacksmith workshop to make tier 3 weapons or a level 2 blacksmith workshop to make tier 4 weapons. Each time he makes a weapon there is only a chance that it will be jade, most likely it will be gold.
The difference between jade and gold starting out is the base weapon damage. Each weapon has two different levels of damage randomly determined. The class of the weapon can be reset later by using
Blacksmith Recipe Requirements:
I cannot find this info anywhere on the web. You’ll have to ask a guild blacksmiths for the material lists for your specific weapon recipe.
For twin daggers: Need Tier 1 Blacksmith workshop (doesn’t matter which area) and 1 mulberry wood, 6 fox skin (instant chest loat), 2 tungste ingot, 1 zinc ingot
For twin blades, 2 elm wood (dropped from forbidden instances), & ???
Overall goal. The most powerful weapon will be Jade Class 05 with the highest base damage plus six +22 damage buffs. How do we get that?
I gathered the materials for a blacksmith to make two weapons for me. 700L with workbench and mats. This was cheap because I got the workbench for 500L when they normally go for 900L. What mats did I need exactly? I had to ask the blacksmith because they are not listed online.
The possible outcomes of the blacksmith crafting two weapons of the following random qualities:
I was unlucky when he made two Blacksmith Gold Class 03 weapons. The best outcome would have been Chef Jade Class 04 or even Gold 03 or 04 Chef. Basically the worst possible for damage max.
Blacksmith versus Chef enchants: Blacksmith means that the weapon will have three +damage / +parry break stats and three skill stats. Blacksmith weapons cannot be changed to Chef weapons and vice versa. A chef enchant weapon would have been have meant six +damage/+parry enchants. I got half the +damages that I wanted. However I did get +10% damage time three on my best and most common attack. +Damage would have been better though because it applies to all of my attacks not just one.
Gold versus Jade: Gold weapons cannot be upgraded to Jade. Jade weapons will give slightly higher base damage 38 versus 33 max and give a higher chance to roll max damage buff. Each +damage stat has a chance to add up to +22. With a jade weapon you are more likely to get +22 when you reroll your enchants. The downside to jade is that the upgrade of class is much more more expensive because of the cost of mats, nearly 200L per upgrade (max of two).
Class 03 versus Class 04. Class 03 weapons can be upgraded to Class 04, and Class 04 can be upgraded to 05. The maximum upgrade level is Class 05. The upside to starting with a Class 03 is that enchants are cheaper on Class 03 than on Class 04. This difference though seems to be minor only 100L. The expense really is the upgrade. Starting at Class 04 saves a ton of money in upgrades.
Weapon Class Upgrading Costs:
Here are my first set of enchants all from a Blacksmith:
10 Black-Burning Ingots gave Defense Breaking + 10 (Cost 4L + 10L = 14L)
15 Black-Burning Ingots gave Damage +12 (Cost 6L + 10L = 16L)
4 Heavy-Forging Stones gave Damage +10 (Cost 4x7L + 10L = 31L)
6 Heavy-Forging Stones gave Departing Sting Manual +10% (Cost 6x7L + 10L = 52L)
7 Heavy-Forging Stones gave Departing Sting Manual +10% (Cost 7x7L + 10L = 59L)
1 Coalgulate Stone gave Departing Sting Manual +10% (Cost 39L + 10L = 59L)
After getting all six enchants and using the Blacksmith Shifu’s “Weapon Refining Service,” I upgraded from Class 03 to 04 for a cost 350L. Make sure to retain your enchants as they can be fixed later. I then upgraded from Class 04 to 05 cost the same, another 350L.
Smelting: Changes the combination of +damage and parry break you have. So if you have 2 +damage,you would use this to randomly try to get 3. I tried it three times at 40L per try and still had two +damage and one +parry. I wanted three +damages.
Hone: Rerolls the amount of your +damage. I tried this three times at 50L and went to +16 & +22 damage.
Refine: Rerolls the skills that get a +10%. I got totally lucky and for 65L I got my main attack.
Total Cost:
700L for Building two weapons (this was lucky probably could have been 1,100L)
231L for Enchants
350L for Class 04 upgrade
350L for Class 05 upgrade
120L for trying to get all Damage (only got 2 out of 3)
150L to improve damage amount (got 16/22 and 22/22)
65L to get the skill I wanted (lucky)
(400L) Sold the extra gold 03 Blacksmith weapon (this might have been low)
Total Cost: 1,566L.
If I had been very lucky, the whole thing could have been free as I could have sold a jade weapon to cover my costs. If I had been unluckier with skill reroll and blacksmith table costs, it would have cost 2,000L-2,500L.
End Product from Scratch:
Farmed mats. Had a guild Blacksmith make two weapons. Both were Gold, Class 03 Blacksmith. Enchanted six times. Upgraded to Class 05. Rerolled damage/parry 3x with no success to get all +damage. Rerolled damage three times and got good results. Rerolled skills one time and got what I wanted. Total Cost: 1,600L. (note prices have skyrocketed)
Base Damage: 23-33
+22 Damage
+16 Damage
+23 Defense Break
+10% Attack for Spirit Leaves the Body
+10% Attack for Spirit Leaves the Body
+10% Attack for Spirit Leaves the Body
What I recommend:
I think I would start out with a silver chef weapon. It would be almost as good as mine but less than 500L.
Buy Class 04 Gold Chef Weapon, Enchant six times, then upgrade to Class 05. Reroll parries and then reroll damage amount. Estimated cost around 2,500L. This should give:
Base Damage: 23-33
+22 Damage
+16 Damage
+22 Damage
+16 Damage
+22 Damage
+16 Damage (note I’ve heard it is near impossible to get 6, typically you get 5 +damages)
What would be the best:
This will be very expensive to get. Probably around 6,000L. Only a few people on the server have all +damage.
Jade Class 05 Chef
Base Damage: 26-38
+22 Damage
+22 Damage
+22 Damage
+22 Damage
+22 Damage
+22 Damage
On the second enchant, each piece of jewelry and armor is tied to a particular category of skills like Tai Chi, Yin and Softness, Yang, etc. This cannot be changed unless you use a cash shop item called “Fire Washing Plattform.” It cost 50 gold or $15 US just to change it to Tai Chi, Yin and Softness or one of the other bases.
Once you enchant it twice you will know whether or not the piece will be useful to you. Typically you will see many pieces on the Trade Center with just two enchants. It may be better off to just purchase the item which has orange skills that match your own, depending on the price of buying and reselling. Orange skill means it matches your class; red means they do not. Wanderer’s Valley is Tai Chi based. As shown below, my first effort gave me “Yin and Softness, +4 Spirit” on the second enchant. The fourth enchant will be another stat boost of “Yin and Softness” again so there really was no reason to continue leveling it.
Here is a record of what I’ve done and the cost. Purchased a gold, class 03 ring from trade center for 80L that requires Herbalist first enchant. No other enchants on it.
First Enchant:
First Enchant Costs 10 Thin Palster and 10L unbound silver.
Salvaged Armor from treasure chests to get Flax Thread (about 4 pieces of class 02)
Purchased 60 Cotton Thread with 10 Gold Tokens x2 (pretty cheap)
12 Flax Thread + 18 Mint = 6 Medicine Cloth (can be done at a tailor shifu by anyone)
30 Medicine Cloth + 30 Cotton Thread = 6 Thin Palster (need x2)
Farmed 180 total Mint for 12 Thin Palster
Result: +1 Internal Defense (terrible as I’ve seen +6. I’m a level 6 Herbalist)
Second Enchant:
Second enchant requires 15 One-Yuan Stone and 10L unbound silver.
Requires Craftsman.
30 Broken Gem Stones + 30 Mixed Beads = 6 One-Yuan Stone
Purchased 30 Broken Gem Stones with 30 Gold Tokens
Result: Yin and Softness = +4 Spirit (useless for Wanderer’s Valley, I should have stopped).
Third Enchant:
Requires Herbalist.
4 Dressing. Purchased from my School Contribution Exchange Clerk for 240 points (pricey)
Gosh to make the Dressing would have required 900 Mint or so. Not sure where to get wool thread. Could have purchased Dressing on trade center for 10L each or 40L.
Result: +2 internal defense (Still bad).
Fourth Enchant:
6 Double-Inset Beads from a Craftsman. 8L each.
Fifth Enchant
Six Enchant.
==============================
1st 10 Thin Plaster
2nd
3rd Envenom Stone
4th 7 Dressing +1 Parry
Cost Analysis
Mint 100W
Medicine Cloth ?
Thin Palster 2L
Dressing 8L
One-Yuan Stone 1L
How to Upgrade Armor
Fine-spun cloth
On the second enchant, each piece of jewelry and armor is tied to a particular category of skills like Tai Chi, Yin and Softness, Yang, etc. This cannot be changed unless you use a cash shop item called “Fire Washing Plattform.” It cost 50 gold or $15 US just to change it to Tai Chi, Yin and Softness or one of the other bases. Enchant twice to see if it is useful. Either sell the item if it is not useful or save it for a class upgrade.
The following can be purchased from your schools clerk for school contribution points. Note they are bound. In school war, I noticed some people are farming kills just so they can buy this stuff. Very lame exploit as each kill (belt) will give about 15 points. Turn them in to a GM. War is for competition, not farming.
Dragon Bone Stone
Tin Ingot
Brass Ingot
Double Sided Brocade
Envenom Stone 80
Dressing 60
Fine-Spun Cloth 60
Double-Insert Bead 80
Heavy Forging Stone
The following can be purchased with Tokens. Note items are bound after purchase. I recommend purchase in sets of five because this feeds the next level of combining perfectly. Note the Gold and Jade Powder is not 280. Technically is 4x and 8x 280. Still if you are not buying sets, it can save a lot of money.
150 Refined Powders 6 Gold Tokens
150 Pearl Essences 6 Gold Tokens
150 Flax Thread 6 Gold Tokens
30 Copper Stones 10 Gold Tokens
30 Broken Gem Stones 10 Gold Tokens
30 Cotton Threads 10 Gold Tokens
30 Iron Stones 48 Gold Tokens
30 Cui Henzhus 48 Gold Tokens
30 Velvet Threads (wool) 48 Gold Tokens
Gold Jade Powder and Mysterious Jade Powder 280 Jade Tokens
They key here is to purchase half the materials from the gold token vendor in sets of 5. This puts you easily to the next level.
Herbalist
6 Medicine Cloth
= 18 Mint + 12 Flax Thread
6 Thin Palster
= 30 Medicine Cloth + 30 Cotton Thread
= 90 Mint + 60 Flax Thread + 30 Cotton Thread
6 Dressing
= 30 Thin Palster + 30 Wool Thread (Velvet Thread on Gold Tokens)
= 450 Mint + 300 Flax Thread + 150 Cotton Thread + 30 Wool Thread
2 Homeostatic Gauze
= 10 Dressing + 10 Good Quality Thread
= 750 Mint + 500 Flax Thread + 250 Cotton Thread + 50 Wool Thread + 10 Good Quality Thread
1 Detoxifying Gauze
= 1 Homeostatic Gauze + 5 Tian Silk
Notes:
Dressing 7-10L per on Trade Center x 6 = 42 to 60L
450 Mint x 30 wn = 13.5 L or farm as herbalist
300 Flax Thread x 12 wen = 3.6L or free from treasure chests or 12 gold tokens
150 Cotton Thread = 50 gold tokens
30 Wool Thread (Velvet Thread) = 48 gold tokens
Crafstman
6 Mixed Beads
= 30 Pearl Essence
6 One-Yuan Stone
= 30 Mixed Beads + 30 Broken Gem Stones
= 150 Pearls Essence + 30 Broken Gem Stones
6 Double-Inset Beads
= 30 One-Yuan Stone + 30 Cui Henzhu
= 750 Pearl Essence + 150 Broken Gem Stones + 30 Cui Henzhu
2 Green Lotus Jade
= 10 Double-Inset Beads + 10 Suiju Stone
= 1250 Pearl Essence + 250 Broken Gem Stones + 50 Cui Henzhu + 10 Suiju Stone
1 Maoyue Crystal
= 1 Green Lotus Jade + 5 Lie Jing
Blacksmith
6 Pupil Ingot
= 30 Refined Powder
6 Black-Burning Ingot
= 30 Pupil Ingot + 30 Copper Stone
= 150 Refined Powder + 30 Copper Stone
6 Heavy-Forging Stone
= 30 Black-Burning Ingot + 30 Iron Stone
= 750 Refined Powder + 150 Copper Stone + 30 Iron Stone
2 Coagulate Stone
= 10 Heavy-Forging Stone + 10 Black Stone
= 1250 Refined Powder + 250 Copper Stone + 50 Iron Stone + 10 Black Stone
1 Multi-Refined Ding
= 1 Coagulate Stone + 5 Silver Stone
Tailor
6 Hanxaing Cloth
= 30 Flax Thread
6 Xuewen Satin
= 30 Hanxaing Cloth+ 30 Cotton Thread
= 150 Flax Thread + 30 Cotton Thread
6 Fine-Spun Cloth
= 30 Xuewen Satin + 30 Wool Thread
= 750 Flax Thread + 150 Cotton Thread + 30 Wool Thread
2 Flower-Weaved Silk Cloth
= 10 Fine-Spun Cloth + 10 Good Quality Thread
= 1250 Flax Thread + 250 Cotton Thread + 50 Wool thread + 10 Good Quality Thread
1 Rose Brocade
= 1 Flower-Weaved Silk Cloth + 5 Tian Silk
Poison Maker
6 Poison Stone
= 12 Pearl Essense + 18 Gaultheria
6 Killing Stone
= 30 Poison Stones + 30 Broken Gem Stones
= 60 Pearl Essense + 90 Gaultheria
6 Envenom Stone
= 30 Killing Stone + 30 Cui Henzhu
= 300 Pearl Essense + 450 Gem Stones + 30 Cui Henzhu
2 Curse Stone
= 10 Envenom Stone + 10 Suiju Stone
=
1Blood Jade
=
=
Martial art’s club = faction
So I am a total fan but I thought I’d share some things that really need to be fixed. It is important to note several things that are not on here like bugs and boredom and imbalance.
Genoss Chef
Jinsique Chef
MyBeast Chef (5)
Wongcilik Chef
Luv Chef (9)
Micky Chef (7)
Wangfeng Blacksmith (9),
Zykillo Blacksmith (9)
Lux Blacksmith (9)
LessigaKamp Blacksmith (8)
WangFeng Poison Maker (alt)
Eilinel Poison Maker
Shibuya Tailor (weellyy alt)
WangFeng Tailor (4)
Ivanova Herbalist
DoomVegan Herbalist (9)
Sora Herbalist (9)
null Herbalist
BeanBuns Craftsman (4)
Sora Craftsman
DoomTurtle Painter
look up arena pills, arena master and buy these
Okay here is a list of Cash shop sets that I’m considering buying.
Group:
YYB Blade (mandarin duck) External, Twin Blades, AOE and group pull
Palace Internal, Double Sword, AOE, AOE cc. (Have this set and use in guild pvp, quite versitile)
Single:
Touch of Colors External, Twin Daggers, High DPS, some cc, great dueling
Dragon Slaps, Hand, low DPS, high CC, chain control, good dueling. DPS was much lower than expected.
Mozi Sword, Single Sword, high DPS, great dueling
Victorious Staff, Staff, high dps and as stuns. Ouch.
Shura unknown…looks kind of cool though
To Do
Add this info.
carry bones starts a debuff that does about 50 damage
smash marrow debuff cause damage whenever they use a skill
Log in for Tendon Pills | X | X | ||
TP | X | X | ||
Practice Martial Arts | X | X | X | |
Herbalist | X | broken | Broke | |
EJ | X | |||
Faction for YYB | done | |||
Farm Hero for Inner Books | ||||
Do Skill Book Quests | X | |||
SI | X | |||
NPC Affinity | X | X | X | |
Guild War | X | X | X | |
Martial Bro Faction | X | X | ||
Forbidden Instance | X | |||
Daily 4th 44 quest | X | X | ||
Pray | X | X | X | |
Check Market Gear | Make offer | |||
Bank Quest | X | X | ||
Steal School Scripts | X | X | X | |
Spy | X | |||
Break Eggs | X |
Guild Wars
Guild Battle Vouchers
Turn in for bound liang at Exchanging Note Boss at the bank.
Golden Palm parry provides a three stack slow that would help with pb. Include nine hells for speed. you can always catch them.
http://forum.mmosite.com/thread/2/263/20120814/Life_Skill_Playing_Chess-502aadd88064b1e13-1.html
EJ Notes
Exchange Points
Minor
Recognized
Known
Famous
Achieve | Exchange Points | World Reputation | Time Increase | |
Minor (6) | A | 10 (60) | 2,000 | Yes |
Recognized (6) | A | 20 (120) | 20,000 | Yes |
Known (4) | A | 30 (120) | 40,000 | Yes |
Famous (4) | A | 40 (160) (T 460) | 100,000 | Yes |
get from tornado event
Unknown Fragment 1,2,3 (Chaotic Origin) 10 of each
Fiery Fragment 20 of each