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Release 4 Known Issues
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Release 4 - Known Issues

Graphical:

  1. LODs (level of detail) objects are still being implemented so players may occasionally experience objects visually ‘popping’ out of existence or between visual states.
  2. Camera will occasionally clip through walls when near them.
  3. When using a multiple monitor setup there may be issues with the default window placement in windowed mode.
  4. Logging into the game takes a little while to load in characters and geometry, there will be some visual popping and general framerate issues for a short duration after logging in.
  5. Due to head shape swapping some neck seams are visible when graphics are at higher settings when clothes are removed.
  6. Quadruped NPCs will stand too close to the Avatar during combat creating sorting issues

Gameplay:

  1. Hexes not yet associated with specific locations (towns, dungeons, etc.) will currently take everyone to the same scene regardless of which hex they enter. This is intentional to make it easier for people to find each other in this release since we don’t yet have a mini-map nor do we have party members indicated on overland map
  2. Changing the house on a lot will clear out and delete currently placed decorations, there is a warning that will ask for confirmation before clearing. This behavior will likely change at some point in the future but is working as intended for now.
  3. Some interactives/doors in player houses may not update correctly over the network and will only display correctly for players locally.
  4. Most hand sized items should be able to be picked up by the Avatar with a few exceptions by design: stacks/bundles of items (book stacks, vegetable/fruit boxes, etc) and decorations in other player’s homes will not be lootable.
  5. Some doors are only opened by using a switch (sometimes hidden)- currently there isn’t yet a visual accompanying a locked door, but there is a locked door sound that will play when attempting to open.
  6. If the Avatar is idle for an extended period of time (roughly 30 minutes or so) the game will auto-logout. In the future this feature will likely be accompanied by an idle warning msg.
  7. Swimming/Jumping interactivity, height, speed, and animations are all still being tuned.
  8. Crafting materials can be difficult to find once placed on the crafting table while in bag inventory mode. If you are having trouble crafting a recipe, make sure that all of the correct components are on the crafting table. The Take All button will help clear the table if having problems when attempting to craft.
  9. Weight values for objects throughout the game are still being adjusted and are not finalized.
  10. Players will not be able to trade items with each other until a later release.
  11. Switching locale for your system (for example switching from English to German) can lead to character problems which can be fixed by deleting your character.
  12. NPCs will sometimes walk through closed doors unhindered.

Dialogue and NPCs:

  1. Multiplayer only: When in multiplayer mode, you must have an NPC targeted to speak to them. This was implemented during R3 to prevent NPCs from interrupting conversations between human players. Please note that targeting NPCs in buildings now works for R4 and should be much clearer.
  2. Due to the continuing work on AI and combat behaviors, many dialogues intended for adventure areas (such as Owl’s Nest and the Clink) may not be triggerable or may exhibit odd behavior (such as NPCs trying to engage you in polite conversation while trying to kill you.)
  3. Basic journal support is in; you will occasionally automatically take notes during important conversations and the fact that you did so will appear in your chat log. Unfortunately we were unable to implement the full journal user interface in time for R4, but you can see the contents of your journal in your chat log by using the /journal command.
  4. NPCs will now give you items as part of tasks (for example, the alchemist in Kingsport will give you a set of herbs to bring to the wounded guard in Owl’s Head) that appear in your inventory. Currently these items can be freely sold and/or disposed of; doing so and then talking to the NPC that gave them to you may result in unexpected behavior.
  5. The “small talk” chatter responses to NPC conversations when they do not recognize what you have said have been significantly expanded. Please note that they are not specific for each NPC and may result in occasionally confusing responses.
  6. NPCs in town can no longer be attacked.
  7. The promised “Tell me again about…” topic support to get NPCs to repeat themselves is not yet in R4. All “important” responses have been flagged as repeatable. In the worst case exiting an area and re-entering it will reset what the NPCs say to you.
  8. Morgan of Owl’s Head now gives you a discount if you do his task properly; however it is a 25% discount on 2g fish and he rounds his discount up. This is why you should be careful trusting merchants in Owl’s Head.
  9. We continue to log your interactions and add to conversation responses as you engage in conversation with NPCs.
  10. Currently you cannot progress in the Agents of the Oracle quest beyond finding Norman in Owl’s Nest (as quest support for the Ruins of Ravenmoor/Throne of Bone dungeon is currently not implemented).
  11. Currently Bodan Koran will not acknowledge your attempts to assist Kelly Hayward in Owl’s Nest.
  12. Corpses will complain if you bump into them.

User Interface:

  1. During character creation the chosen hair color does not yet apply to eyebrows.
  2. When playing full screen and using multiple monitors, the user can move the mouse cursor outside of the game window- this functionality is only intended to work in windowed mode or borderless windowed mode (which has yet to be implemented).
  3. Inventory list items can jump around unnaturally and get put in bad positions when dragging around an inventory list with a scrollbar, where the scroll is not set to the top of the list.

Chat interface:

  1. Occasionally user input may become locked until the user left-clicks the chat interface text entry box.

Performance:

  1. FPS counter is not always accurate.
  2. There may be framerate issues and slowdown in game, optimizations are still in progress.
  3. Quitting does not immediately exit the game, it will take the user to the start screen and clean up assets for a short time before fully exiting the game.

Audio:

  1. Sound FX used in game are not final and in many cases may be placeholder

Patching:

  1. If the patcher process is terminated while updating (e.g. computer/patcher crashes) user may need to uninstall and reinstall to finish the patching.

Linux:

  1. Officially we only support Ubuntu, however it should run on other distributions but might require some work.
  2. nVidia users: nouveau works, but is slower than the official drivers and might crash; full-screen and resolution switching might be buggy with nouveau.
  3. AMD/Ati users: radeondrmfb works, but is slow and might show graphical artifacts, use official Ati/AMD drivers instead (e.g. fglrx, however do not use experimental drivers).
  4. Both nVidia and Radeon users might experience graphical issues dealing with transparency on game objects.
  5. Mouse cursor doesn't hide on camera movement, fix being investigated.
  6. Mouse cursor might be rendered incorrectly on radeon cards.
  7. Switching graphics mode, resolution and full-screen might be buggy on radeon cards (switching back from full screen can cause graphical anomalies - work around to switch out of x11 and back).
  8. Cloth sims don't work on this build, is being investigated for R5. This will affect the way capes look.
  9. Launcher might hang, occasionally, or flicker. In those cases, restart and/or redownload the launcher.

Mac:

  1. We only support two button mouse currently. One button mouse support will be coming in a later release along with remappable keys.
  2. Mac client isn't developer signed, so if you have the default gate-keeper settings set, you won't be able to directly run the app. If you control-click when you click on the file, it should allow you to open. Once you do that, you will be able to run the app without issue.
  3. Launcher puts game files and metadata next to the app, this will be cleaned-up in future releases. It is recommended to put the launcher in a subdirectory.
  4. Launcher might hang, occasionally, or flicker. In those cases, restart and/or redownload the launcher.