GESELLE FECHTEN 2018
Cymbrogi School of WMA Tournament
Cymbrogi School of Western Martial Arts has been around for a long time and tried many different Tournament formats over the years.
Our School’s goal is to provide a “realistic WMA combat experience in a safe manner”. These two statements can sound contradictory to some. How can it be both safe...and realistic? We attempt to blend both the safety of a sporting game with the intensity of a high stakes fight for your life. Sporting events can be a lot of fun and yet most of us find them dissatisfying in some way. Right of way, point values, missed calls from judges, obvious gaming from competitors--all these things can cause frustration and vary from event to event.
We seek to answer all of this by providing an event where things are simple. From the scoring system to adding an element of “self calling” so you have a vote in what happened. We want to focus on providing you with an avenue to not just display your Art but a chance to refine it against an opponent attempting to do the same.
This year we are also doing a “Single Sword, Offhand Optional” event. Sword and Buckler is gaining popularity, but in a lot of ways we find the events lacking due to low entries and varying skill levels. To up the stakes, we are inviting all of our side-sword and rapier/saber friends to come give it a try!
We are also having a very unique Ringen event! We have a lot of high level Ringen competitors in the region that find some clear differences between wrestling or judo type sports and the Martial Art displayed in historic fechtbucher. Again, we seek to blend the two by providing judges to watch for safety and open up the catalogue of options that we find in the manuals to be used in a practical way. This means standing submissions and ground fighting are allowed, but may be stopped early for the safety of the competitors.
All gear except clothing and athletic cup can be provided if you do not have your own.
- Steel Feder (should be free of burrs)
- Mask with occipital protection
- Hard gloves
- Elbow and Knee protection
- Gorget, standalone or built into gambeson/jacket
- All skin covered
- Athletic cup for men
- Chest protector for women (recommended, not mandatory)
Open Steel Long Sword requirements, with the following exceptions:
- Side Sword, Arming Sword, Saber or Cutlass in primary hand
- Buckler, dagger, or nothing in other hand
- Gloves (Lacrosse gloves at a minimum)
- Athletic cup for men
- Barefoot or wrestling shoes only
Tournament Officials and Roles
- There will be four Judges and one Referee per match. (Ringen will have two Judges)
- The Judges will be posted from the other combatants from a different Pool.
Role of the Judges
- There will be two Judges for each combatant. They will be signified by a black or a gold baton.
- Judges with a gold baton will look for strikes delivered FROM the combatant with a gold ribbon. Judges with a black baton will look for strikes delivered FROM the combatant with a black ribbon.
- When a Judge witnesses a clean hit for their color the Judge will call “Point”. The referee will then call “Halt” to the combatants and stop the round.
- At Halt of the round, the Judges will immediately lower their heads to prevent being influenced by the other Judges or Fencers.
- The Referee will first ask for the Fencer’s opinions by calling out “Fighters?” or “Fencers?”.
- The Fencers will indicate if they hit their opponent by raising their sword.
- The Fencers alternatively can indicate their opponent hit them or had the better exchange by pointing their sword at their opponent.
- The Referee will then ask for Judge’s scoring by calling out “Judges?”
- The Judge will indicate the score for their color by raising the baton for their combatant if they saw a scoring action.
- If the Judge did not see a scoring action they will cross their arms in front of them towards the ground.
- If the Judge has a question on scoring action he will signal to the Referee by raising an empty hand.
- Judges will rotate clockwise between each Match.
- Judges are encouraged to move around the ring to get the best vantage point.
Role of the Referee
- The Referee will call “Halt” after acknowledging calls from the Judges.
- The Referee will adjudicate between the Judges to determine the winner for the round. If no decision can be made, the Referee may opt to throw out the exchange and reset the round.
- The Referee can also give a “tie breaker” vote.
- The Referee can throw out a Judge’s score as “no quality” at his or her discretion.
- The Referee will focus on the safety of the Fencers at all times, and warn them accordingly for excessive force or reckless behavior.
At the Sword
- Thrusts, Hews (cuts), and Slicing are all considered “Scoring Actions”
- Any Scoring Action with quality will end the round. There are no differing point values for a target.
- If a hit is considered to be “light” or struck with the flat, the Judges may overlook the strike or the Referee may throw it out.
- Slices must be made to a vulnerable target area (wrists, underarm, belly, head or neck) with a pushing/pulling pressure.
- Hews can be made to any part of the body but must have at least a forty five arc swing from start to finish.
- One handed strikes will be highly scrutinized for quality.
- Pommel Strikes are a scoring action.
- Buckler strikes are a scoring action but only with the boss, never the edge.
- Thrusts and slices from the dagger are only scoring actions if delivered to the head and torso.
- “Ring-Outs” are NOT considered a scoring action. If both combatants leave the ring or one is forced out the combat will be reset in “Krieg” (close striking distance) in the middle of the ring.
Ringen am Schwert
- Wrestling at the sword is permitted and can result in a Scoring Action.
- A throw to the ground with one combatant still standing will be considered the end of the round and a Scoring Action.
- Trips or stumbles from a combatant are NOT a Scoring Action.
- Throwing an opponent to the ground and following them down can be considered scoring. The Referee may decide to call Halt immediately if the throw is with control. If not, there will be a 10 count to determine dominant position.
- Strikes made to an opponent while establishing a dominant position are allowed.
- Any intentional strike to the back of the head
- Intentional strikes with the quillons
- Any intentional exchanges after the Halt
- Intentionally stepping out of the ring (Referee adjudicates this)
- Strikes to the groin in Ringen
- Mort Schlag strikes
- Reckless endangerment to the fencers (Referee adjudicates this)
- Weapon throwing
- Any “unsportsmanlike conduct” (Referee adjudicates this)
- Matches in the Pools will be divided up into three Rounds.
- The Round ends when any Scoring Action is completed and the Referee calls “Halt.”
- Combatants are encouraged to continue to fight until hearing Halt.
- At the end of the Round, the Judges are asked to score for the combatant they were observing.
- The combatant also can raise their hand or weapon to indicate that they completed a Scoring Action against the opponent.
- The combatant can also indicate their opponent scored by pointing their weapon at the opponent.
- The Referee then tallies up the Judges and Combatant’s scores. If 2 out of 3 agree that there was a Scoring Action, then it is marked as such. In the instance that both parties have a Scoring Action, it is marked as a “Double Kill” and the Round is forfeit.
- The Referee can overrule a score and decide that a hit was “of no quality” and throw it out.
- The Referee has the option to decide a Round was sloppy or inconclusive and so “reset” the Round.
- There is no “Mercy Rule” for the matches. The combatants will fight all of their rounds for a match, regardless of how many rounds have been won by each fighter.
- Rounds are calculated at the end of the Pools. Total Rounds won is the factor for rankings at the end of the Pools.
- In the event of a tie in total rounds won, the next factor for rankings will be lowest Double Kills received.
- If that number is also tied, the two combatants will fight for placement in the elimination bracket.
- Pools are made up of 5 Combatants. For the first round of pools, Combatants are seeded randomly.
- All combatants fight each other to win Rounds.
- At the end of the Pool, the Rounds will be tallied up and the next Pool will begin.
- After all the Pools have run, the pools will be reorganized based on the Combatants’ win ratios, and will be run again.
- The total Rounds won between both Pool Sets will determine the Combatant’s Score.
- Combatant’s Score will determine Seeding in the Elimination Rounds. The highest-ranked Combatant will fight against the lowest-ranked, and so on.
- After the Pools have been run twice, half of the Combatants will be cut from the competition.
- After the Pools have been run twice and the Combatants’ scores have been tallied, the Eliminations will begin.
- The Elimination set will be 5 Rounds, with the same rules as the Pools.
- The Eliminations will also be a Pool Set except at the end of the Pools we will drop ½ the combatants from the Elims. The top half of the combatants (stack ranked by Rounds won) will continue on to another set of Elim Pools.
- We will continue to cut the total competing combatants down by half after each set of Pools until we reach the Top 16.
- The Top 16 Combatants will move to the Elimination Brackets.
- For the Top 16 Combatants at the end of the Elims we will do best of 5 Rounds to determine the winners.
- Three Rounds at one minute max per Round
- 30 second break between Rounds
- No striking between Combatants
- There will be weight classes, which will be determined based on the number of entrants.
- Two Judges will watch each match. The Judges will be looking for Scoring Actions and focus on the safety of the Combatants.
- When the Judges see a Scoring Action they will call “Point”. When the Referee recognizes the call, he or she will say “Halt” to end the exchange.
- The Referee will consult the Judges separately and then consult the Combatants and make a ruling on if the Round actually had a Scoring Action and for whom.
- If at the end of the Round there is a “tie” (no score) then the Referee will pick a starting position for both Combatants to work from (headlock/underhooks/arm isolation for example).
- Both Combatants will be given an opportunity to score from the dominant position.
- If the score is still “tied” at the end of this then the Round is considered void and will progress to the next Round.
- If at the end of the match the score is still tied we will use this method to determine winner of the match.
Scoring Actions and Values
- If a combatant gets into position to complete an approved submission (wrist, arm, knee, neck, shoulder, ankle), the Judges will call Point and end the Round.
- ***Standing Submissions are worth 4 Points.
- A Lethal Throw is defined as any throw that could have potentially ended the fight.
- Tripping, pushing, pulling an opponent to the ground is not a fight ending throw.
- If the combatant executing the throw remains standing, it is more likely to be judged as a Lethal Throw.
- If the combatant follows his or her opponent to the ground and forcibly lands on him, it is more likely to be seen as a Lethal Throw.
- ***Lethal Throws are worth 4 Points.
- A Non-Lethal Throw is any throw or takedown where the thrower is pulled to the ground with the person they are throwing.
- It can be hard to determine a Non-Lethal Throw, which is why Judges and Combatants will both be consulted before Referee makes a decision on point value.
- If the fight goes to the ground, the person being thrown has a 10 count by the Referee to either submit or get a dominant position over his or her opponent. Both Combatants are encouraged to either submit or get in position to submit their opponent.
- Once in position to submit, the Judge will call Point. If time runs out, the Referee will call Halt.
- ***Non-Lethal Throws are worth 3 Points.
- ***If a leg sweep, trip, or push maneuver is executed where one Combatant falls and the other remains standing, it will be worth 2 points.
- ***If any throw or takedown is executed but the person doing the throw puts a hard-point (knee, elbow) on the ground, then it will be worth 1 point.
Ringen Points Breakdown:
- Lethal Throw -- 4 Points
- Standing Submission -- 4 Points
- Non-Lethal Throw -- 3 Points
- Sweep/Trip/Push -- 2 Points
- Hard Points Penalty -- MAX 1 Point
For safety we have to have restrictions on some of the options found in the manuals.
- No kicking/striking of the groin or using it for leverage
- No attacks to orifices of any kind (mouth, nose, eyes sockets, etc.)
- No intentional hair pulling
- No bouncing your opponent’s head off of a surface
- No finger or toe manipulation when using submissions
- No submission to full extension
This will be the first Tournament of it’s kind for HEMA. Typically this type of Ringen is discouraged in events because of lethality and safety concerns and for good reason. This event will navigate around those concerns with a little consideration from the Combatants.
- You do not need to finish a throw for it to count!
- If you can get your opponent at a clear disadvantage and show the ability to take him or her down (for example, lifting him or her into the air) you do not need to execute further and action will be halted.
- Submissions should emphasize technique, rather than force. The Judges will be looking for signs that a hold has taken, and may stop action even if the submitted fighter is still attempting to resist.
- Defend yourself first. If someone has you in a neck crank, for example, your response should not be to ignore it and attempt to throw them. The Judges will be looking for this sort of behavior and will call in the favor of the person that started the submission and against the one that failed to attempt to defend themselves.
- Cross Facing is allowed, but should not be done as a strike. Pressure can be used to maneuver your opponent, but strikes will cost you points.
- We are jacketless for a reason. No grabbing clothing or shoes to submit your opponent or get a throw.
- Safety is paramount! Think both of your safety and the safety of your opponent at all times.
Copyright 2017 by Cymbrogi School of Western Martial Arts
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