Noxmutt’s Occult Bunnysim Legacy Challenge

This is a new challenge based on Pinstar’s most wonderful legacy challenge, evolved from my own custom rules that I had imposed upon myself while playing his legacy.

Starting out

Create a brand new game file. You will be using this file exclusively to play your Legacy Challenge. You may use an existing game file, but your Legacy family must immediately become the “Active Household” and not cease to be active for the duration of the challenge. You may select any neighborhood.

The challenge begins with a single founder. Make this founder in Create A Sim. They may be male or female. They may be any age that can have children.  You have full choice over their look, color and clothing. Custom content may be used if you like, including create-a-style custom patterns and colors. You may choose all 5 traits as well as their three favorite likes (food, music and color) and a lifetime want. No other sims may be created in the founder’s family. Be creative with the family name, you’ll be seeing it for quite some time.

Now to place the founder. While you are free to choose any town you are required to use a 64×64 lot.  Once your lot is purchased, you must get rid of all assets in your inventory (like the free camera) and then reduce your available funds to §666 before you make any purchases or build anything.  All legacies start out with very humble beginnings and expect your founder to live like a hobo for a while.

Pinstar’s Rules (with alterations in green):

No cheating. Plain and simple, no money or mood cheats. You may use custom objects, as long as their price and mood effects are in line with similar ‘official’ objects. Objects purchased from the Sim Store are considered ‘official’ as well as the ones included with the game.

Aging and story progression must be on and lifespans should be set to a total of 666 days; however, this can be split up any way you want.  I choose the following: 2,4,12,69, 66, 450, 63.  Alternate life states that change the lifespan are okay, despite this giving certain occults an advantage.

You are allowed to play with any Mod that does not give you a significant advantage over a player without the mod.  Some mods are required for the bunny ears, and necessary if you wish to use some of the options.

The Legacy family must be the “Active Household” during the entire challenge. You may never switch the active household to another family. If you want to take a break from Legacy play, it is recommended you play in another saved game slot.

No Ambrosia! Your sims may learn the recipe for Ambrosia, but may not cook or consume the dish. Nor may ambrosia be used to resurrect ghosts.

You may not resurrect dead sims via the Science lab.

Sims may not consume life fruit to gain extra days to their lifespan.

You may age sims up via the birthday cake only once the game prompts you with a reminder of their impending birthday, not earlier. You do not have to use the birthday cake to age sims up, you can wait for the game to force the age transition if you wish.

Death Flowers may not be kept in inventory. You may gather and sell them, but cannot be used to ward off death

Black Market Restriction:

The Black Market is no longer being monitored by police. Kleptos, rummagers and thieves are now allowed to liquidate their ill gotten goods for cash.

Moving Sims in:

Any sim may be moved into the Legacy Family via marriage or move-in except for the following:

All other sims are fair game. You are allowed to create/download/import sims and families into your Legacy neighborhood, they just cannot join the family.

No sims/families may ever be merged into the Legacy family.  If you wish to add members, they must be done in game.

Noxmutt’s Additional Rules:

  1. Any child that does not develop bunny ears as a toddler is not counted as an heir or spare.  ALLOWED CHEAT: Since the world most likely starts with a single bunnysim, you can use the “play with generics” function of Master Controller to alter your toddlers until they have the desired genetics.  Once they are children, this option is no longer available to be used.
  2. Into the Future technology may be used, but use of the time portal is not allowed by anyone who is not at least a 7th generation descendant of the founder.  It must be stored in the family inventory until after the founder has reached level 10 in their chosen career, and then it can be sold.  I have created a new bot shop that can be added to any world so that advanced nanites and crystal plants can be acquired used by bot builders.  So long as you have into the future, it can be downloaded from the exchange here:
  3. "Created" children are a special category with different rules depending on how they are created:
  1. Alien Abduction: Assuming that they have the ears, they are treated as heirs without any special requirements.  ALLOWED CHEAT: Any mods that allows a woman to have an alien abduction baby is approved.
  2. Plantsim: Those grown by forbidden fruit do not count as heirs; however, they may be bread with and thus count as mates once they have been turned human, or if the “allow plantsim pregnancy” is turned on with a mod, such as the woohooer.
  3. Cloned From Sample: These are treated as heirs without any special requirements.
  4. Imaginary Friend: Once made real, they can becomes mates and be bred with.
  5. Plumbots: They may be a part of the household, but they are never heirs or mates.  They do not earn any points as they are not of the family blood.  
  6. Door of Life & Death: It is not allowed to use this to return a ghost to life.  Pregnancies initiated by this method can count as heirs if they meet the other requirements.
  1. All of those with bunny ears are encouraged to breed as prolifically with as many people as possible so as to spread the bunnies in the world.
  2. All bunny people must take the "Fertility Treatment" as their first lifetime reward, with the exception of mermaids who can take permanent mermaid as their first, or if the Sim is too young for it to be offered.

Failpoints: 

In addition to breaking the rules or not meeting the basic goals of the challenge, here are some additional things that will cause you to lose the challenge:

  1. YOU FAIL if your founder does not have at least 13 bunnysim children (2nd generation) by the birth of the 6th generation
  2. YOU FAIL if your founder does not have at least 66 descendants by the birth of the 13th generation.  This may include the first child born into the 13th generation, but not the founder themselves.

Controversial Options: 

NOTE: The following options are morally controversial depending on where you live and your personal ideals, but are based on inconvenient historical truths.  Please do not use them if they make you at all uncomfortable.

  1. Polyamory: While the game will not allow multiple spouses, there are no restrictions to having children by many different partners.  I recommend setting jealousy to low if you do this.
  2. Same Sex Pregnancy: While I personally have no use for people against gay unions, I do understand people who are uncomfortable with the biological improbabilities regarding same sex reproduction.  Being an occult fantasy challenge, there can be many fantasy and even scientific explanations of how male pregnancy can happen.  However, if you can not come up with an acceptable explanation for same sex pregnancies in your mind and it is disrupting your enjoyment of the game/challenge, then you may prevent them.
  3. Teen Pregnancy: "Fifteen, and no husband? You must put those birthing hips to good use at once, lest your womb shrivel up and die." -- Barnabas Collins, Dark Shadows (2012).  Teen pregnancy is not only a fact of modern life, despite many cultures attempting to believe otherwise, but also a historical truth.  Even many religious are, or were, supportive of this.  For example, the minimum age for marriage under Jewish law is 13 for boys, 12 for girls.
  4. Incest:  While taboo in many cultures, since ancient times, it still happens, especially in certain subcultures.  It was even somewhat accepted in many ancient royal bloodlines.  If you are okay with it in your fantasy, then I recommend turning it on.  Below are some additional incest flavours that can be added should you wish:
  1. Oedipus complex: Should you choose this option then an heir must produce at least one child with one of their parents.  This child may or may not be an heir as you see fit.
  2. Twicest: While in modern Western European based culture, such behaviour is considered taboo and is quite rare, incest between twins is a common feature in Indo-European, Asian (such as Japan, the Philippines, and Bali) and Oceanian mythology, and there are a few societies in which the prohibition on it is limited or it is partially accepted. Should you choose this option then an heir must produce at least one child with a sibling of the same generation. This child may or may not be an heir as you see fit.

Legacy Challenge concepts:

Generation: Order of birth in relation to the family at large. Your founder is generation 1, your founder’s son/daughter would be generation 2, the grandchildren of the founder would be generation 3 and so on. The challenge ends the moment generation 13 is born.

Founder: The sim you create in CAS who starts the family.

Heir: The sim belonging to the family bloodline who is slated to bring in the next generation once he/she is old enough and finds a mate.

Spare: A sibling of an heir, who can become an heir should anything happen to the current heir. Spares may be fed to the time stream or kept on the lot if you wish. They are eligible to earn legacy points for the family.

Fed to the time stream: Moving a controllable sim out of the legacy house. A sim fed to the time stream no longer can generate legacy points for the family, but still may be interacted with. Legacy points that have already been earned by this sim still count towards your total, even after you move the sim out.

Legacy Points: Your score for the challenge, earned in a variety of ways described below. The goal of the challenge is to get as many legacy points before the 13th generation.

Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth)

Bloodline: Any sim who can trace his or her family tree directly to the founder. Adopted sims are NOT part of the bloodline. Sims that are moved in are only considered part of the bloodline when they contribute to the birth of the next generation.

Mate: A sim brought in from outside the family to reproduce with the current generation’s heir to produce the next generation. When the next generation is born, the mate becomes part of the family bloodline and eligible to earn points.

 

Legacy Points:

You earn points for your family in the following ways.

Generation: You get 1 legacy point for your founder, and 1 point for every generation born until the 13th. You earn each point at the birth of the first child in each generation. Further births in that generation do not generate more points. Thus you can only earn a maximum of 13 total Generation points by completing the challenge and birthing the 13th generation.

Lifetime wants: You gain 1 point for every unique lifetime want fulfilled by a family member. The sim in question must be living in the legacy house and be part of the family tree to earn this point. Once a specific lifetime wish has been fulfilled by a sim, further sims fulfilling that wish will not earn you a legacy point for doing so. There are 86 unique lifetime wishes in the game, meaning you could earn a maximum of 86 points in this category.

Portraits: 1 point for creating a portrait of a family member and keeping it on display after their death. Like above, the sim must be part of the family tree and living in the legacy house to qualify for this point.

You earn this point after the portrait is created, you do not have to wait for the sim in the portrait to actually die.

Portraits are still worth their points even if the family member pictured is moved out of the house later on.

The skill of the artist doing the portrait does not matter, as long as it features the sim in question it counts. Portraits may be of any size or style. Keep in mind that a sim must have a painting skill of at least 5 to get the option of painting a still life (needed to capture a sim’s picture).

Sims must be of Young Adult Teen or older and living on the Legacy Lot at the time of painting to count for a portrait point.

Legacy House: Earn 1 legacy point for every §100,000 in “Furnished Value” of the house.  This category can have a maximum of 20 points earned, meaning a furnished value of 2,000,000.  Cash on hand no longer counts.  Also, there should be be bedroom for every two descendants born all the way to the 13th generation, providing a truly epic mansion, though this is not required..

Aspiration Rewards: If a sim is able to earn 100,000 points worth of aspiration rewards, they earn your family 1 legacy point. You are free to spend aspiration points as you gain them, it is your lifetime total, not your current total, that matters for this point. Like the other sim-based points, this may only be earned by family members. You may earn an additional point in this category from a sim if they somehow earn 200,000 points in their lifetime.

Occult Bunny Points:

You earn points for breeding as many bunnysims as possible.  Each bunny in the world that can somehow trace its ancestry back to the founder, regardless of where it was born, is worth 1 Occult Bunny Point.

Any bunnysim that is not just a boring human is worth an additional Occult Bunny Point.  The following special cases that are not available from CAS are worth an additional two Occult Bunny Points for the first one in your family, so long as they still manifest the bunny ears:

  1. Aliens (to count as an alien the bunnysim must be able to manifest at least one alien power)
  2. Imaginary Friends
  3. mummy (if possible)
  4. simbot (if possible)
  5. permanent zombie
  6. plantsim
  7. mermaid

Birth and growing up:

 

Whenever a sim is born or ages up, they will often obtain new traits. Sometimes these traits are randomly assigned by the game. Other times the game lets you pick them. In the Legacy Challenge, all traits are random. If you are given the option to pick traits for any sim, you must hit the random button and accept the trait that is randomly assigned. The only exceptions are if you are playing with the “Family Trait” optional rule, and the extra traits you can get for graduating college and climbing in the social groups. If you are, and the family trait is one of the options, you may select that trait rather than hitting the random button.

Death:

Sims that die on the family lot may be kept around as ghosts, or may be moved to a cemetery. It is up to you. If a sim dies and you forgot to get their portrait, making a portrait of their ghost does not count. If the bloodline is cut short by death, the challenge ends immediately. It is always a good idea to have at least one spare in case the heir perishes. Even if ghosts become playable, they may not earn any further points for the family. Ghost babies are not considered part of any bloodline, though a ghost can be mated with to produce a non-ghost baby and it will count as a potential heir/spare.

 

Bringing in the next generation:

In order to bring in the next generation, a new sim must be born. Adoptions do not carry the family bloodline and thus don’t count. (You are still allowed to adopt sims if you really want to, but they won’t help point wise) The pregnant sim must be moved into the legacy family house before having a baby.  The heir and their mate don’t have to be married and can be of the same sex. Sims may be born at home or in a hospital, whichever you prefer. The moment the next generation is born, the heir’s mate officially becomes part of the family bloodline (and thus can earn lifetime want, aspiration perk and portrait points for you, provided they are living in the Legacy House).

Pinstar’s Optional Story Rules:

These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family.

Family Trait

When creating your founder in CAS, choose one of the founder’s 5 traits to become the ‘family trait’ for your legacy family. There after, every sim born to the legacy family must possess this trait by the time they reach young adulthood. If they do not inherit it at birth, you must choose that trait the moment you are given the option to. The remaining traits still must be rolled for except as described above.

Matriarchy/Patriarchy

Whatever gender your founder was, this must be the gender of every heir. Meaning if you started with a female founder, only female children may become the heir to bring in the next generation. Children of the other gender are still counted as part of the family bloodline and may still earn the family points, they simply may not bring in the next generation.

A male dominant family is called a Patriarchy, a female dominant family is a Matriarchy.

Story Teller

A popular practice is to write a story for your Legacy family and upload it in chapters. If you feel the creative energy, why not try uploading your own story? There is no in-game bonus for doing this, but the addition to the community is always welcome!

Noxmutt’s Optional Story Rules:

These are optional rules you may play with if you wish. They don’t affect your score in any way, and are merely tools to help establish a theme for your family.

Family Business

When creating your founder, choose an occupation that will be the family business.  To be a valid heir, this sim must choose this as thier progression and keep it until their their is ready to take it over.

FAQ:

Why do I have to buy such a big lot. I barely have money in the beginning?

Early poverty is a hallmark of the challenge. A large plot of land not only drains the available cash from your starting funds, it gives you the ability to build some epic sized legacy homes as you play through the generations and get more wealth.

If I’m playing with the family trait option, does my sim’s mate have to have that trait too?

No.

Can I move in/marry sims into the legacy home that aren’t going to help bring in the next generation?

Yes, keep in mind that they don’t earn any points for the family. Even sims that are destined to help bring in the next generation won’t count as part of the family until the next generation is actually born.

Does the first born have to be the heir?

No, as long as they are part of the bloodline and born on the legacy house they are eligible to be an heir, regardless of order of birth. They must be the proper gender if playing with the matriarchy/patriarchy option.

Bunny Ears:

You need supernatural installed and additional ear sliders.  Set master controller CAS for 10, 10, 10 to be able to get these values.  Don’t forget to return your CAS setting to normal after you ahve made your first bunny.



Noxmutt’s Occult Bunnysim Legacy Challenge

The Fuckbunny Family

GENERATION 1:

In Isla Paradiso, Dionysus Fuckbunny started with a large plot of land and §666.  Being a fair he bought a fairy home, to hold him off until he had his first child and needed a real home.  Then he learned basic gardening at the library so that he could plant his first garden.

In the library he a cute enough man sat down beside him.  “Maybe,” he thought to himself, “He’ll be my first fuck buddy in town.”

But then Dionysus saw a rather exotic looking red-skinned old man with hair and clothing that matched.  It was Yellow-Foot Wild-Hair, who had recently moved to Isla Paradiso with his wife and adult daughter.  

The old indian enjoyed seeing the fat bunnyman turn into a tiny fairy and buzz him.  Dionysus decided he wanted Yellow-Foot to have his kittens, but the old man wasn’t in the mood.

Dionysus went home and planted his first garden then followed it up with a spooky trip the the cemetary under the full moon.

A short time after he returned to his fair house, a zombie crawled up from the ground and was trying to eat his unprotected garden.  He was able to keep the zombie distracted until morning when the curse was over.  He then repeatedly had sex in his fairy house with the man until they were both sure to be pregnant.  It wasn’t until much later that he knew the man’s name: Tanner York.

After a trip to the local pool to shower, he bought himself a sketchpad and would spend hours looking at his tiny garden and sketching.  He wanted to be an artist, as well as famous gardener, winemaker, and founder of a grand dynasty that would last over a dozen generations, but he couldn’t even afford a basic easel and painting kit.

Dionysus finally was able to afford two of the basic necessities of life; a toilette, though it was out in the open and exposed to the world, and an outdoor shower.  There would be no more emergency trips to the local pool to clean up after he had a messy accident.

Dionysus had kept in contact with Yellow-Foot Wild-Hair and was shocked and elated when he was invited to a party at the man’s house.  For amusement he took his fairy house with him, and even napped in it waiting for the party to start but something had come up and delayed his host.  Before he went home he ended getting a bad case of fleas from a friendly fox-colored cat.  He was so glad to have his new shower.

Some days later, Dionysus did get Yellow-Foot to come and visit him and soon both were out of their clothes and in each other's arms.

Anticipating finally having a child in his imminent future, Dionysus was able to have a small one room shack built.  It had room for the baby’s crib, a bed, and his toilette.  However, whenever he could get Yellow-Foot to come over they spent most of the time rocking his fairy house.

The two men went on a nice date together, not even bothering to get dressed in public.  But then Isla Paradiso was used to nudists and it wasn’t a major scene, though even nudists usually put something on for a fancy dinner.

Dionysus was feeling especially romantic and gave Yellow-Foot flowers.

It worked and the two began to make out in public, uncaring who watched.

The two men began discussing the possibility of Yellow-Foot moving in for a time.  Yellow-Foot needed a vacation from his wife and his adult daughter anyway, and it would only be for a short time.

By now Dionysus was regularly bringing in good money from his garden and he was able to expand his rack, put a protective fence around his garden, buy an easel, and even buy an automated watering station like the professionals use.

Yellow-Foot finally moved in and the two initially spent most of their time in bed together, though there was very little sleeping.  When the two weren’t fucking like bunnies, Dionysus spent all of his free time in the garden.  It was then that he learned that Yellow-Foot was an artist himself and not a half bad one at that.

Try as they might the two could not conceive a child.  It didn’t matter who started it or where it was done, it just didn’t happen.  Then, irony of ironies, Yellow-Foot Wild-Hair was abducted by aliens and impregnated with an alien baby.  Dionysus was shocked and dismayed that the first child that would be brought into his house would be of no relation to him, but perhaps when the child grew then he could father his way back into the Fuckbunny hosuehold.

Dionysus’s cash crop of red berry beans and cordato beans were serving him well and he was able to make numerous expansions on his house.  He choose an outdoor style with the sections of the house not directly connect to each other.  He even got a second watering station and separated his fruit and bean production from his vegetable, spice, and herb production.

Despite having a full bathroom now, Dionysus would often use the toilette and shower in his garden.  It just felt right to him.

With a large sum of money from his latest harvest, Dionysus hired an architect to come in and expand his home in preparation for the upcoming child, as well as design a proper master bedroom.  Dionysus & Yellow-Foot then left on a trip to accept an award he was being given for his contributions to feeding the entire region and helping Isla Paradiso become independent with regards to their produce needs.  What he came back to was a spent bank account, and a great monstrosity sitting above his home on pillars.

There was no second or third floors, and then a huge 4th floor that was completely empty and currently unusable.  On the very top of this monstrosity was the tiny new nursery, sitting at the far back of the house.  Apparently the architect absolutely hated children and thought they should be as far away from the rest of the house as possible.

Then, instead of a grand master bedroom, the floor of the 5th story where the children were meant to be was turned into a giant mural of a man’s flacid genetals.  When confronted the architect went ballistic about them thwarting his vision and raping his art.  He quit the job and started spreading lies around town about how he was forced to do this perverse scene that could only be seen from the sky.  Island officials were not pleased.

Shortly after that, the baby came.  He was named Chatta-Taztikk Exipelh by his people and offered to Yellow-Foot to raise.  The old man accepted and amended his own surname to the infant’s name.  When born the child had the gray-green skin of the aliens, but just a few hours later it suddenly turned red like Yellow-Foot’s skin and stayed that way.  Later, when his hair came in it was black like his big alien eyes.

During his birthday party, a fire erupted from the cake, quickly engulfing the kitchen table and two of the chair.  Yellow-Foot raced Chatta-Taztikk to safety while Dionysus called the fire department.

Before the fire department could arrive, Yellow-Foot was back inside extinguishing the fire.

The aftermath of the fire was relatively minor with no injuries and relatively light property damage.

For several days, Yellow-Foot had noticed that their inability to conceive was depressing Dionysus.  He decided to call his daughter over and then let the bunnyman work his charms on her.  Maybe he would finally get the grandchild that he and his wife were hoping to have had years ago.  Also, maybe would finally stop trying to seduce him!  She definitely arrived ready for action, but was unexpectedly called away before she and Dionysus could have any real fun.

The second time In-Heat Wild-Hair came over, they didn’t waste any time making out and soon they were in the fair house fucking as if they were the last two people left on the planet.

Dionysus thought that In-Heat’s father was a better sex partner and definitely more attractive, but he didn’t care so long as In-Heat could give him a child.  There were definitely times that he wished he was a female or that same sex pregnancies were more reliable.

Having had so much sex that In-Heat passed out, Dionysus had no problems in convincing her to move in.  This greatly pleased her father but left her mother alone with the family’s two foxcats.  In time the whole family would be reunited, but there were things that had to happen first.  In the meantime he left her passed out on the floor and went to check on Chatta-Taztikk who was making a fuss.

In the middle of the night, Dionysus heard a strange sound.  He went to investigate and he found Chatta-Taztikk’s alien father snooping around in the garden.  Dionysus started talking with the alien, then the next thing Sezzad Exipelh knew was the well-hung rabbitman was performing his own anal probe on the alien.  Dionysus left a large deposit, as a “thank you” for what like Sezzad had done to Yellow-Foot.

Time flew by and soon Dionysus and In-Heat were celebrating Chatta-Taztikk’s birthday.  The boy spent a lot of time playing with the doll from his crib, but he seemed happy.  The adults just assumed it was an alien thing.

In-Heat decided to show off one of her BDSM outfits before she was too pregnant to fit into it, but her attempts at looking sultry just made her look depressed.

In-Heat was ripped out of bed when her water burst.  



Noxmutt’s Occult Bunnysim Legacy Challenge

The Fuckbunny Family

GENERATION 2:

A short time passed, that seemed like an eternity to In-Heat Wild-Hair, before she finally gave birth to twins: L0N3R and Trip’N’Splat.  It was obvious that they both carried their father’s fey blood.

Dionysus reached the top in the gardening career.  The government lists him as rich, but he is definitely cash poor and kept that way with the constant needs of his rapidly growing house.

Chatta-Taztikk’s imaginary friend animated and they two of them have grown even closer.  The boy wants to make her a real person, and begins studying chemistry to learn how to do so.

The twins, L0N3R and Trip’N’Splat love playing with their blocks.  L0N3R especially enjoys them.

In-Heat discovered that she is pregnant again, but she wants to get on with her life and makes plans on moving out just as soon as she can.  Her father has also been missing his wife and when In-Heat tells him she is moving out he decides that they should get Open-Legs to move in for a while and she should life in their home.  Open-Legs, who has been missing her husband greatly, gladly accepts, though she had some unhappy words for him about having been away so long.

Open-Legs was intrigued about the stories of Dionysus’s prowess in lovemaking that she had heard from both her daughter and her husband.  She also wanted to feel his huge cock inside of her, so she went to see if she could seduce him.  Little did she realize that he was already preparing to seduce her.  

Needless to say, they fucked like bunnies.

Open-Legs found out she was pregnant with Dionysus’s child.  Instead of going on a tirade her husband congratulated her and told her he was envious and wished that he and Dionysus would have been successfull at coneption, regardless of which of them gave birth.  But alas, it was not to be.

The twins learned that they could shrink down and enter their father’s fairy house.  Suddenly a whole new life was opened to them, but only one inside a small contained world.  Still, they wanted to stay inside as long as they could.

Having both his father’s hair and wings, L0N3R was named the heir presumptive to the Fuckbunny estate by Dionysus.  At this age it meant nothing to him, but in time it would help shape his destiny.  Trip’N’Splat, however, had more freedom in what to do with his life.

No effort was spared to prepare L0N3R for a successful life.  He was the first potty trained, the first one taught to talk, and the first one taught to walk.  

Trip’N’Splat had barely been potty trained by this time but the two remained ever so close, sharing in everything they could, even potty time.

Animated skeletons aren’t very good with advanced technology, though it is said that they can learn.  If so, this one is being very slow about it.

After the curse of the Warlocks of the Vile Circle of Ee Ay, Bonehilde’s across the land could no longer be trusted caring for infants, leaving many of them to starve to death why they would reach for them then pull away.  However, they were still good for potty disposal and other basic cleaning duties.

Despite being older than dirt, Open-Legs carried Dionysus’s spawn successfully, giving birth to a boy named Weast and girl named Cum-Slut.  They both appeared to have their father’s fey blood as well, and neither was covered in grave dust and spider webs like In-Heat had taunted her about.

L0N3R had grown into a child who pretty much kept to himself as much as possible, save for spending time with his brother.  He was fascinated by machines, especially robots and he would do everything he could to learn more about them.  {Author’s Note: I had intended on making L0N3R a bot builder and setting that as his life’s wish since before he was born.  It was pure chance that he actually got the bot fan trait when he aged up.  This is also the first child I have ever had with this trait and I did not know about the “Activate Robot Mode” option before this.}

With a face that even a mother would struggle to call attractive, Trip’N’Splat definitely did not have a career in romance films.  He was, however, a natural athlete and he wanted to become a major sports star.

A hot girl in school saw through his features and gave him tips on hairstyles to help hide them.  He grew his hair out and the next time he saw her she was suitably impressed and invited him to sleepover while her parents were out and her older sister was throwing a massive party.  The two of them had a special party of their own.

FAILED

I moved an imported sim into the household early in the game.  :(

The first 3rd generation will be a painter named Shunga

name: Weast

name: Caligula

name: Torquemada

name: Stormageddon

name: Beulah Red

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