Gamification
Short link to these notes: http://bit.ly/mh-gamification 
Table of Contents
Key ideas
Inspiration
The Story of the Ninja Board
Resources
Gamer Types
Mechanics
Notes from a Gamification workshop
Key ideas:
- Failure is OK. If you’re going
to retry. - Individualized Pacing
- Level Up vs Falling Grades
- Agency - student choice on what to
try next & how to progress - Structure - hints/support vs cheats/spoilers
Inspiration:
- Penny Arcade http://www.penny-arcade.com/patv/episode/gamifying-education. Stylized presentation (that some might find annoying) with some real suggestions for getting started.
- Paul Andersen, Classroom Game Design, http://youtu.be/4qlYGX0H6Ec (TEDx); another video explaining BioHazard 5, his classroom game, with more teaching nuts and bolts, http://youtu.be/XGE6osTXym8; his website, http://www.bozemanscience.com/

- Seth Priebatsch, Build the Game Layer on Top of the World, http://youtu.be/Yn9fTc_WMbo
- Lee Sheldon, Multiuser Classroom blog, http://gamingtheclassroom.wordpress.com/; his book from Cengage
- Sean O’Neil on Gamification in school (article + 3 min video), with links to WoW (http://wowinschool.pbworks.com), Minecraft (http://minecraftedu.com/ ), & gamification support (http://3dgamelab.com/)
The Story of the Ninja Board:
Resources:
Gamer Types:
- ♦, Achievers, opportunity to show off their skill and hold elite status to others
- ♠, Explorers, opportunity to find the new & unexpected and share with others
- ♥, Socializers, opportunity to deepen or form new friendships/relationships
- ♣, Killers, opportunity for competition &/or victory

Mechanics (*can appeal to all 4 types)
Appointment Dynamic - right place, right timeStatus - names, badges
- Progression - completion measure
- Communal dynamic - up voting, connections
- *Blissful Productivity - work is its own reward
- *Cascading Information Theory - minimum info needed to move on
- *Epic Meaning - working towards an important goal
- *Ownership - players own something within the game
- Reward Schedules - timing and delivery of rewards; requires contingency, response and reinforcer
- More: Achievements, Behavioral Momentum, *Bonuses, Combos, Countdown, Discovery, *Free Lunch, Infinite Gameplay, Levels, Loss Aversion, *Lottery, Points, Progression, Quests, Urgent Optimism, Virality

If you are interested not in gamification but in games... http://bit.ly/mhGames (math games).
Table of Contents
Key ideas
Inspiration
The Story of the Ninja Board
Resources
Gamer Types
Mechanics
Notes from a Gamification workshop
Notes from a Gamification workshop:
Session I
World War II Project
Levels: recruit, private-100, corporal, sergeant, lieutenant, captain, major, general-1000, stars for each 100 above
Timeframe: week +/-
Objectives:
- impact on society
- different effects in different parts of the world
- results on economies and governments
- new countries
- self-determination
- USSR
- battles
- dates
- key moments
- key people
- connections to modern day/parallels
- ethics: both sides
- when to join
- the bomb
- civilian warfare
- genocide
Tasks:
- research
- test - taking or writing
- paper
- presentation
- video
- focus/depth
- webpage
- debate
Criteria:
- show both sides, pros/cons of a decision, different perspectives
- consequences of a choice/decision
- alternative: what if...
Behaviors:
- collaboration
- editing/revision
- self selecting questions
Achievements:
Topic chosen: time bonus:
Objectives:
Multiple perspectives:
Taking a quiz:
Addressing higher level questions:
Whole class reaches points average:
Include a record of what points you’re trying for - put some of record keeping work on students.
Session III
Manageable, sustainable... do easiest aspects first.
It’s where our society is...
Classroom atmosphere: especially keeping somethings secret until discovered.
Monitoring and data collection is a problem.
Do the work up front so that they do the work and we’re facilitating.
Leads to kids’ independence.
Big work up front but then tweaking.
Levels: use mathematicians for levels, important historically significant figures
Not for grades but for the game advancement