Gamification

Short link to these notes: http://bit.ly/mh-gamification 

Table of Contents

Key ideas

Inspiration

The Story of the Ninja Board

Resources

Gamer Types

Mechanics

Notes from a Gamification workshop

Key ideas:

Inspiration:

The Story of the Ninja Board:

Resources:

Gamer Types:

Mechanics (*can appeal to all 4 types)

Appointment Dynamic - right place, right timeStatus - names, badges


If you are interested not in gamification but in games... http://bit.ly/mhGames (math games).

Table of Contents

Key ideas

Inspiration

The Story of the Ninja Board

Resources

Gamer Types

Mechanics

Notes from a Gamification workshop


Notes from a Gamification workshop:

Session I

World War II Project

Levels: recruit, private-100, corporal, sergeant, lieutenant, captain, major, general-1000, stars for each 100 above

Timeframe: week +/-

Objectives:

Tasks:

Criteria:

Behaviors:

Achievements:

Topic chosen: time bonus:

Objectives:

Multiple perspectives:

Taking a quiz:

Addressing higher level questions:

Whole class reaches points average:

Include a record of what points you’re trying for - put some of record keeping work on students.

Session III

Manageable, sustainable... do easiest aspects first.

It’s where our society is...

Classroom atmosphere: especially keeping somethings secret until discovered.

Monitoring and data collection is a problem.

Do the work up front so that they do the work and we’re facilitating.

Leads to kids’ independence.

Big work up front but then tweaking.

Levels: use mathematicians for levels, important historically significant figures

Not for grades but for the game advancement