Ryan Magliola

http://maglio.la for games, projects, and more.

1424 Jefferson ave

Downers Grove, IL 60516

(630) 387-9260

Ryan.Magliola@gmail.com

http://maglio.la

EXPERIENCE

Deep Silver Volition, Champaign, IL — Programming Intern

June 2017 - PRESENT     -     http://www.dsvolition.com/

I am currently employed by DSVolition where I am working on content for Agents of Mayhem, a AAA game releasing on XBox, PS4, and PC. My work includes release critical code required by Microsoft, as well as other unannounced content. Developing in Visual Studio with C++ and LUA scripting.

Games for Entertainment and Learning Lab (GEL), East Lansing, Michigan — Programmer

March 2016 - PRESENT     -     http://gel.msu.edu/

Scouted by my professor to be hired as a programmer and game developer at MSU GEL lab using the Unity game engine. Clients have included the MSU Federal Credit Union, Michigan State University, and Brain Powered Games. I use Unity3D, Visual Studio, and C# to develop games for desktop and mobile platforms. Responsible for meeting deadlines as part of a team of programmers, artists, and designers.

EDUCATION

BS, Michigan State University, East Lansing, MI— Computer Science, Minor in Game Design

Aug 2013 - May 2017

Enrolled in Computer Science with a minor in Game Design and Development. Graduating May 2017.

Game Design Portfolio: http://gamedev.msu.edu/tag/ryan-magliola/

PROJECTS

Chroma Cannon A Multi-platform gaming experience

A seeming simple game developed four times into PC(2d and 3d), Native Android, and the Nintendo 3DS.

VESTA Virtual Reality Winery and Oenology

Learn the steps of wine creation through interactive minigames using the HTC Vive VR Set. I created a simulation that guides the player through using a press to squeeze their collected fermented grapes.

Isotopolis Procedural Isotope Discovery

Programmed the tutorial UX for this game about the process of discovering rare isotopes. Used the Unity game engine to distribute our game onto Android, iOS, and WebGL.

Brain Powered Games Maze Training Brain Stimulation

Developed the seeded random maze generation for this game which was designed to stimulate brain activity and growth through memory and repetition. Used the Unity game engine for PC desktops.

SKILLS

  • Programming Languages: Java, Javascript, C, C++, C#, Python, HTML, CSS, PHP
  • Applications: Unity3D, Microsoft Visual Studio,   AutoDesk Maya, 3ds Max, Git, Adobe Photoshop, Premiere Pro, After Effects, Dreamweaver, Audition, Microsoft Word, PowerPoint, Excel, Sharepoint
  • Platforms: Windows, OSX, Android, iOS, Nintendo 3DS

AWARDS

Boy Scouts of America Eagle Scout - Active participant in Boy Scout service projects and achieved rank of Eagle

High School:

National Honor Society

National Technical Honor Society

Tech Crew Sound Chairman

VOLUNTEER

Stage Crew

MSU Science Theatre

MSU Media Summer Camps

Sharing Connections